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ZAQ - Serendipity

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Total Posts
88
Topic Starter
Mir
This beatmap was submitted using in-game submission on Tuesday, August 22, 2017 at 6:30:25 PM

Artist: ZAQ
Title: Serendipity
Source: フリップフラッパーズ
Tags: flip flappers studio 3hz lantis papika cocona anime opening full version lasse
BPM: 173
Filesize: 8591kb
Play Time: 04:38
Difficulties Available:
  1. Hard (3.28 stars, 708 notes)
  2. Illusory Phenomena (5.37 stars, 1201 notes)
  3. Lasse's Insane (4.68 stars, 962 notes)
  4. Normal (1.96 stars, 488 notes)
Download: ZAQ - Serendipity
Information: Scores/Beatmap Listing
---------------
Metadata from Xexxar's set: https://osu.ppy.sh/s/528754
Also: http://zaqzaqzaq.jp/single.html#LACM-14546

...

Normal by me
Hard by me
Insane by Lasse
Illusory Phenomena by me.

Renumi's Easy: https://pastebin.com/raw/9U1RZqST
Vivyanne


shitmiss but ur memes
Seijiro
:thinking:
Topic Starter
Mir
:thonkong:
Shiirn
hit me up to refine #fuckthesystem techniques
Nokashi
good
Lasse
http://puu.sh/upvmx/0a11fc1f33.zip
done, 4.68*
used your hitsounding with some minor changes (mainly some default whistles and muted/lower volume sliderends)
one or two of my hitsound files might get shown as unused but they are all used

consider increasing volume of soft-hitwhistle.wav a bit, it seems pretty quiet
Yukiyo

kms
Topic Starter
Mir
okay time to get mods yay
Nokashi
As Requested by ma boi mir. Also first

[ General]
  1. normal-sliderslide.wav is unused, so I Guess look into that
  2. Hard has 2 inherited points in the same tick here 03:37:756 -

[ Normal]
  1. 00:07:582 (2,4) - what a way to start a mod. You could make it so they dont touch each other, it isnt that neat visually speaking
  2. 00:09:663 (1,2,3) - Im not sure what this is following. 00:10:357 (2) - this would work so much better if it was either here 00:10:183 - or here 00:10:530 - .It feels like you chose the weakest out of all the available beats to make clickable
  3. 00:12:958 - The fact that this doesnt have a circle slightly throws me off, since this beat is on the sound the last slider was focused on
  4. 00:15:212 (1,2,3,4) - Similar to my point above, this is a rather questionable rhythm choice in my eyes, since emphasis is put on weaker beats rather than stronger ones. Up to you what to do with this tho. Probably this will appear later in the map as well, so i will refrain from pointing out as by the time you get there you will have already given your reasoning behind this or changed accordingly
  5. 00:23:016 - I Feel like you should follow your previous pattern ( this one 00:21:455 (2,3) - ) here as well for a more consistent rhythm
  6. Note: since the same thing happened here 00:25:270 (5,6,7) - i thought about it being intentional on your part for variety. However I Will stay adamant on the fact that its such a big contrast to rather similar expression of the song that it doesnt feel that consistent
  7. 00:27:351 - Circle here maybe? It's pretty strong
  8. 00:41:050 (3) - slider end is way stronger here. Maybe ctrlg the rhythm? like this?
  9. 00:53:016 (4) - I Would make this a 1/2 slider as well, fits well as a sound with the following 2 sliders and would play nicer
  10. 00:57:871 (3) - Whoops DS inconsistency here
  11. 01:01:686 (5,6,1) - This is only time you have used this in the kiai, and also for a sound that has been expressed differently numerous times in the same kiai. Consequently, it feels pretty disconnected from the overall patterning of the kiai and doesnt and on top of that it doesnt reflect the music that well imo
  12. 01:07:235 (4,1,2) - Even though i really like what you did with the following gradual DS increases, I'm rather skeptical about this 0.90x DS decrease for these circles since this is still the kiai and lowering kills the purpose of increasing it to 1.00x DS at the start of the kiai. I Would keep it at a healthy 1.00x DS as well
  13. 01:17:640 (3) - You can make this curvier so it stands out more
  14. 01:21:802 (1,2) - Why dont you express this rhythm like you did this one 01:20:415 (1,2) - . Honestly that overlap doesnt look that nice and really doesnt fit the whole vocal intensity that is going on. Suggestion: you could probably increase DS to 1.10x DS or something for this part, since its basically this 01:20:415 (1,2) - but with more intensity on vocals
  15. 01:27:351 (1,2,3) - First time up until this point that this rhythm was expressed with sharp red anchors on sliders. In my opinion it doesnt fit with the whole theme you have already introduced in this certain part of the song. also that overlap 01:28:045 (2,3) - gosh isnt it too much
  16. 01:37:409 (1) - Fix stack plEz
  17. 01:40:183 (1) - ^
  18. 02:08:623 (6) - Use a 1/2 slider like you did in the last buildup here 00:53:709 (6) - to be consistent
  19. 02:22:149 (4,1,2) - As mentioned before, Increase DS to 1.00x
  20. 03:14:866 (6,1) - Not lined up correctly. Get nitpicked
  21. 03:42:264 (4) - Should be 1/2 slider as well, pointed it out 2 times before on the same pattern, you get the idea
  22. 04:11:571 (2,1) - I would readjust this in a way that the 2 insnt that overlapped as well. You have done this before after the first kiai. My same reasoning stands here as well

[ Hard]
  1. 00:03:420 (3) - Maybe you can curve this as well to be more consistent with slider shapes in this section
  2. 00:15:212 (1,2) - Will look neater if the sliderends didnt touch
  3. 00:17:813 - You could make this a triple instead, It wont really add to the difficulty since this is directly before a spinner so the player still has time to cool off, so to speak, after hitting that, so it wont add that much to beatmap strain
  4. 00:23:016 (3) - This reverse slider overshadows a really strong beat here 00:23:189 - . I Would go for a circle -> 1/2 slider instead to emphasize all the strong sounds
  5. 00:28:738 (4,5) - this might cause some reasing issues, since most of the time you use this pattern, its in a circlular flow manner so the pattern is followed naturally and the stack below the sliderend doesnt really matter. However in my opinion here the (5) should be differentiated in terms of placement so its not under the sliderend
  6. 00:31:860 - Why the sudden jump from 1.40x to 1.50x DS? Feels really uncalled for
  7. I'm really confused with what you are going for here, 00:34:634 (1,2,3) - suddenly the DS Drops to 1.40x DS again then increases to 1.50x as well. This distance spacing change and why you did it is a mystery to me
  8. 00:40:183 (1) - Stack
  9. 00:40:877 (3) - The 2 ticks that are not clickable have way stronger beats than the one clickable. You should adjust this accordingly
  10. 00:46:426 (2) - Place the red anchor more to the middle for a cleaner shape
  11. 00:48:160 (5) - i would personally place this close to the next slider, since its a different spacing snap and its expressed in almost the same way 1/2 snap is expressed
  12. 00:53:363 (3) - DS is a bit off here but too much
  13. 01:06:542 (1) - Feels really off that this isnt a hold note since its the downbeat as well, you could try a 1/2 slider here instead
  14. 01:11:397 (2) - Make this a reverse as well for consistency with previous measures
  15. 01:19:027 (1) - I Would make the curves more noticeable, (which will also blanket 01:18:854 (7) - so thats that)
  16. 01:29:779 (3) - only time you didnt map a beat in this part up until now. I Believe a 1/2 would be so much better
  17. 01:35:675 (1) - Only a visual thing, but you could make the intial curve less sharp so it looks more natural?
  18. 01:40:183 (1,2) - these overlaps make the pattern feel really cluttered
  19. 01:44:866 (4) - Stack
  20. 01:45:386 (1,2,3,4,5) - This pattern feels incredibly underwhelming, throughout this map up until this point you showed that you freely used 1/4 reverses when the song asked for it, yet you didnt do it here when it was apparent that the 1/4 beat was more prominent
  21. 02:03:073 (5) - same applies to my previous point about differentiating 1/3 snap in terms of distance
  22. 02:26:311 (2) - Should be a reverse as well
  23. 03:21:629 (2) - Blanket
  24. 03:37:409 (5) - At this point, you know what i think of this, since i mentioned it 2 times already. Up to you to decide
  25. 03:46:079 (1) - expressing 1/4 snap with the almost the spacing you used to 1/2 rhythms is a no go in my eyes, fix the DS like you did here 02:55:790 (5) -
  26. 01:08:276 (1,1,1) - , 02:23:190 (1,1,1) - 03:57:525 (1,1,1) - Only noticed this after looking at last chorus, but there buildups are consistent in spacing, you see this for yourself. The DS increases in first 2 kiais are really not that gradual as the one in the the last kiai. You shoud adjust this
  27. 04:25:444 (2) - Blanket

[ Lasse's Insane]
  1. 00:04:461 (3) - stack
  2. 00:10:877 (1,2) - Is NC necessary? You could remove the nc and move this NC 00:11:397 (1) - to here 00:11:224 (6) -
  3. 00:23:363 (1) - Feels really off that a strong white tick is on a reverse tick, generally this slider doesnt reflect the music that well
  4. 00:26:137 (1) - ^
  5. 00:34:287 (4,5) - I Would expect more movement here since you've never stacked 1/2 rhythm up until that point and song definitely supports more movement
  6. 00:47:813 (1,1,1,1) - I Dont understand why you NC'ed so much here. For reference the Extra utilizes
  7. 00:51:108 (3) - stack
  8. 01:06:368 (3) - You could take advantage of the big white tick here and the unused red tick afterwards
  9. 01:39:316 (1) - Uneeded NC in my opinion
  10. 01:45:386 (1,1,2,3,1,1,1,1) - Uneeded NCs here as well in my opinion, it would play the same without them and there isnt anything reading intensive in order for them to assist the player.
  11. 02:19:200 (4) - Stack
  12. 02:59:605 (1) - stack
  13. 03:11:744 (2,3,4) - First time you express this rhythm in that way 3 minutes into the map. It can throw people off so i dont really recommend it. I Would go for a simpler rhythm like a circle here 03:11:744 - followd by a triple or something along the lines of that
  14. As a side note: i saw that you consistently use this pattern after that timestamp. I Do believe that you could go for something simpler since this is a completely new way to handle 1/4 snap in this map and its doesnt bode that well with spacing emphasis since the 1/4 snap before is so drastically different than the 1/4 after
  15. 03:26:137 (1,2,3,1) - On the contrary this is pretty uncalled for by the music and its the only time you use this pattern in this 'DnB' section
  16. 03:38:970 (1) - stack
  17. 03:45:906 (1,2) - I Could be deaf but i dont hear anything on the blue tick that directly connects with it being a beginning to the following drum stream
  18. After looking at 3rd kiai 02:13:651 (1,2,3,1,2,1,2,3,1,2,3) - this pattern is drastically different than the way this part of the song is expressed in the first and third kiai, i would suggest doing something similar to these kiais here as well
  19. Other than that 3rd kiai looks really clean

[ Illusory Pphenomena]
  1. Basically some extra notes, since i pointed out some stuff in IRC already
  2. 00:07:235 (2) - you could move this to X:401|y:154 for a neater and more fitting placement like this (namely that nice little triangle thats created with the objects)
  3. 00:10:530 (4) - Stack
  4. 00:20:761 (1,2) - there is such a contrast of sound intesity here it feels like the (2) is so overwhelmed by the previous beat and the result doesnt bode well with the structure and the transition to this calmer section. I Would suggest making 00:20:761 (1) - a 1/2 slider preferrably blanketing 00:21:455 (4) -
  5. 00:24:750 (1) - less curve for a better blanket
  6. 00:30:299 (7) - I Would actually buff this jump, seems pretty off that the spacing is so small and then it builds up again
  7. 00:49:548 (3) - i think this stack is off
  8. 00:56:657 (5) - I Wouldnt say it would be fitting to have a full stop of flow here, yet its not wrong either...maybe make (4) a 1/1 slider?
  9. 01:07:929 (1) - Try moving it somewhere along the lines of x:242|y:378 so the jump angle from the kickslider isnt that sharp
  10. 01:21:802 (1,2) - i think ive mentioned this in irc but you should either nerf this or buff this 01:21:455 (1,2) - because as it is now these strings of jumps dont express the gradual buildup of the vocals since the first set is drastically smaller than the following 4 jumps, which by sets of 2 are pretty similar
  11. 01:34:634 (2) - You could move it down a bit to avoid this 'not overlap with sliderhead but pretty damn close' feel
  12. 01:45:386 (1,2,3,4,5,6,7,8) - I'm really skeptical about this since it can execute something way more than following the 1/4 beat thats being provided. Were you to only place kicksliders in these beats 01:45:733 - 01:45:906 - 01:46:079 - and circles in the rest of the beats it would put some meaning in the use of kicksliders, since they would be supporting a more distinct sound than the other circles, which would represent the constant 1/4 drum
  13. 02:17:120 (5) - Stack
  14. 02:22:669 (9) - Deserves way less intensity that whats being given, and really underwhelm the following downbeat. I Would adjust emphasis here so its more towards 02:22:842 (1) - and less towards 02:22:669 (9) -
  15. 02:47:467 (2,3) - ctrlg with some spacing adjustments could work better since its a 1/2 distance and more emphasis will also be put on the following downbeat
  16. 02:50:588 (1,2) - pls fix this overlap
  17. 03:19:374 (8) - stack
  18. 03:28:392 (2) - Thats a pretty big jump spike when you look in the previous jump spacing placements in retrospect. You should nerf
  19. 03:55:617 (6,1) - I dont think you have executed this idea before and honestly i think its pretty late into the map to introduce something different because it will be inconsistent with previous kiais. I Would go for a normal triple here
  20. 04:08:276 (1) - stack sliderend with (11) please
  21. 04:22:496 (2) - increase the spacing with previous slider to have a more smooth transition with next object since the 2 spacings as they are now are heavily contrasted
  22. 04:34:287 (1,2) - I Feel like something like this would encourage a more natural movement

I Really like this set and i doubt it would have any problems getting ranked sooner or later.
You can always pm me if you have any questions regarding my mod
Good Luck!~
Renumi
no
Renumi
too picky wew
im so bad at modding your maps they're too good for me inb4 90% deny 9% maybe 1% (´・◡・`)

[General]
  1. het

[Hard]
ye strong sounds on sliderends is what mostly bugs me xd
  1. 00:06:368 (4,5) - swap positions? if not, please give me your reasoning as to why this is the rhythm you used here
  2. 00:04:981 (3,1) - maybe blanket for a triangle?
  3. 00:08:796 (3) - no audible (or very strong in comparison to 00:09:143 - ); sound on sliderhead as opposed to sliderend, maybe replace with some notes or two 1/2 sliders
  4. 00:11:397 (2,3) - i'd make 3 straight; accommodates for better flow i think; not that big of a problem to change since i heavily doubt players are going to follow the full slidertrack to get through the slider lo,
  5. 00:17:120 - only other time where you don't map this super small sound in the intro of the song, i know it's probably for emphasis with the triple, but i'd do something like place a circle which represents intensity fine enough (+ consistency), a silence is good, but not good enough (if intentional)
  6. 00:21:108 (2,1) - parallel for aesthetics?
  7. 00:34:634 (1,2) - place sliderend in middle of the other slider because that overlap kill me inside w
  8. 00:48:507 - such a slow sv change is pretty drastic for a hard, don't you think >.>
  9. 00:58:045 (3,4,5) - this rhythm here kind of bug me personally, since 3 ends on a big white slider and sounds pretty off to me. i'd replace for a note and fixing rhythm ahead too
  10. 01:07:756 (1,2) - i'd reverse nc for emphasis on that "HEY" or "EEE" OR "ye A" sound there (applies for every other part in the song/map that does this as well, could nc both but that'd be too red flaggish, then again those are just my 2 cents)
  11. 01:08:276 (2,3,4,2,3) - why use different rhythms here if it's kinda the same vocal pitch hue
  12. 01:18:334 (5) - that curve is barely noticeable, better to make it straight and parallel with the previous slider maybe?
  13. 01:19:027 (1) - tOO SLOW
  14. 01:19:027 (1) - sliderend could also be clickable as it's the first sound in this new measure (applies for evertyhign else)
  15. 01:27:871 (2,1) - you could move 1 and blanket with 2 c'mon man :<
  16. 01:33:420 (2,1,1,1) - rhythm here might be a bit tricky to play at first, maybe cause of those stacks or smth >.>
  17. 01:38:449 (1) - pretty good, but sliderhead is a bit :thinking:,, i'd simplify to go on the safe side :oko_hand:
  18. 03:04:287 (1) - sounds way too weird for my taste
  19. 03:48:681 (1,2,3) - hitsounds @ here ?
  20. 04:07:930 (6,7,1) - first time you do a stack for this pattern in comparison to 02:33:594 (6,7,1) - and 01:18:681 (6,7,1) -
  21. 04:13:825 (1) - i think this should have some more distance cause of vocal intensity
  22. 04:36:108 (1) - reduce spinner volume instead of just having a 5% at the end? there's a very notable decrease in the song except for that one note in which the spinner lands on, so i'd decrease vlume bit by bit until the end (could place a 40% or something there to accentuate sound mane)
didn't want to point out a lot of stuff at 2 minutes onward since i think everything i wanted to say got said already + trying to avoid a modwall i think
i could only mod hard for today ripe (i'll get around to modding normal tomorrow soz)
Topic Starter
Mir

Renumi wrote:

too picky wew
im so bad at modding your maps they're too good for me inb4 90% deny 9% maybe 1% (´・◡・`)

[General]
  1. het

[Hard]
ye strong sounds on sliderends is what mostly bugs me xd
  1. 00:06:368 (4,5) - swap positions? if not, please give me your reasoning as to why this is the rhythm you used here - I always give reasons :3, so the reason I did this was because the strongest beats fall on those clicks I used, even though there are two vocal notes here it would be too high density so early and I think that the way I did it here is better for me personally.
  2. 00:04:981 (3,1) - maybe blanket for a triangle? - I think this is fine as it is. :3
  3. 00:08:796 (3) - no audible (or very strong in comparison to 00:09:143 - ); sound on sliderhead as opposed to sliderend, maybe replace with some notes or two 1/2 sliders - Following synth/lead here, so the drums are second priority.
  4. 00:11:397 (2,3) - i'd make 3 straight; accommodates for better flow i think; not that big of a problem to change since i heavily doubt players are going to follow the full slidertrack to get through the slider lo, - I did try that, but it would break the pattern I set up here 00:11:744 (3,4,1,2) -
  5. 00:17:120 - only other time where you don't map this super small sound in the intro of the song, i know it's probably for emphasis with the triple, but i'd do something like place a circle which represents intensity fine enough (+ consistency), a silence is good, but not good enough (if intentional) - added a slider instead
  6. 00:21:108 (2,1) - parallel for aesthetics? - Sure.~
  7. 00:34:634 (1,2) - place sliderend in middle of the other slider because that overlap kill me inside w - ok lo
  8. 00:48:507 - such a slow sv change is pretty drastic for a hard, don't you think >.> - nope, this is a 3.3 and it's pretty expectable so I think it's fine
  9. 00:58:045 (3,4,5) - this rhythm here kind of bug me personally, since 3 ends on a big white slider and sounds pretty off to me. i'd replace for a note and fixing rhythm ahead too - following background vocals
  10. 01:07:756 (1,2) - i'd reverse nc for emphasis on that "HEY" or "EEE" OR "ye A" sound there (applies for every other part in the song/map that does this as well, could nc both but that'd be too red flaggish, then again those are just my 2 cents) - done and applied to all other parts
  11. 01:08:276 (2,3,4,2,3) - why use different rhythms here if it's kinda the same vocal pitch hue - fixed everywhere
  12. 01:18:334 (5) - that curve is barely noticeable, better to make it straight and parallel with the previous slider maybe? - fixed everywhere
  13. 01:19:027 (1) - tOO SLOW - nOT SLOW ENOUGH, it's pretty expectable especially when the song it self has a sound that slows down.
  14. 01:19:027 (1) - sliderend could also be clickable as it's the first sound in this new measure (applies for evertyhign else) - Whoa dude I'm tryna be edgy here. It's my rhythm choice. :c
  15. 01:27:871 (2,1) - you could move 1 and blanket with 2 c'mon man :< - yeah xd
  16. 01:33:420 (2,1,1,1) - rhythm here might be a bit tricky to play at first, maybe cause of those stacks or smth >.> - I think it should be fine, everything is NC'd and hard players aren't dumb. :3
  17. 01:38:449 (1) - pretty good, but sliderhead is a bit :thinking:,, i'd simplify to go on the safe side :oko_hand: - We'll see.
  18. 03:04:287 (1) - sounds way too weird for my taste - Fits for me
  19. 03:48:681 (1,2,3) - hitsounds @ here ? - whistles
  20. 04:07:930 (6,7,1) - first time you do a stack for this pattern in comparison to 02:33:594 (6,7,1) - and 01:18:681 (6,7,1) - fixed
  21. 04:13:825 (1) - i think this should have some more distance cause of vocal intensity - not vocal intensity, but I think it's okay because I made more distance where I wanted to in the kiai and this isn't really worth emphasizing on a hard
  22. 04:36:108 (1) - reduce spinner volume instead of just having a 5% at the end? there's a very notable decrease in the song except for that one note in which the spinner lands on, so i'd decrease vlume bit by bit until the end (could place a 40% or something there to accentuate sound mane) - Alright fair enough.
didn't want to point out a lot of stuff at 2 minutes onward since i think everything i wanted to say got said already + trying to avoid a modwall i think
i could only mod hard for today ripe (i'll get around to modding normal tomorrow soz)
Okay! Thanks for the mod Ren-chan. <3
nextplay
Random (short) Birthday (I have Birthday today \o/) Mod

[Normal]

01:10:704 (7) - Move the Circle a bit up for : ok_hand: Symmetric
03:11:744 (5,6,7) - I can be me but move the 6 a bit up? same reason for the first Point
If I wasn't helpful don't give kds
L ol my Mod is bad

Gl, nice Map~
Affirmation
Q

[highest diff]
00:26:311 (1,2) - low DS comparing with others
00:32:900 (6) - radom jump, reduce little bit.
01:34:634 (2,1) - avoid overlap
01:46:253 (7,1) - why you overlapped here? I think there's no reason about overlapping.
02:22:669 (9,1) - this DS sould be bigger than 02:22:496 (8,9) - , and 02:22:149 (6,7,8,9) - DS should be similar for visual
02:47:120 (1,2) - weird stack?
03:31:513 (1,2,3,4) - this music is still loud, don't make antijump.
03:57:004 (1,2) - swap NC
03:57:004 (1) - should be 1/4 kickslider for make 03:56:484 (6,7,8,1) - consistency.

GL
Topic Starter
Mir

Nokashi wrote:

As Requested by ma boi mir. Also first

[ General]
  1. normal-sliderslide.wav is unused, so I Guess look into that
  2. Hard has 2 inherited points in the same tick here 03:37:756 - xd

[ Normal]
  1. 00:07:582 (2,4) - what a way to start a mod. You could make it so they dont touch each other, it isnt that neat visually speaking - yes true, changed
  2. 00:09:663 (1,2,3) - Im not sure what this is following. 00:10:357 (2) - this would work so much better if it was either here 00:10:183 - or here 00:10:530 - .It feels like you chose the weakest out of all the available beats to make clickable - changed
  3. 00:12:958 - The fact that this doesnt have a circle slightly throws me off, since this beat is on the sound the last slider was focused on - mhm, true
  4. 00:15:212 (1,2,3,4) - Similar to my point above, this is a rather questionable rhythm choice in my eyes, since emphasis is put on weaker beats rather than stronger ones. Up to you what to do with this tho. Probably this will appear later in the map as well, so i will refrain from pointing out as by the time you get there you will have already given your reasoning behind this or changed accordingly - I don't see a problem here really, I'm more focusing on the drums.
  5. 00:23:016 - I Feel like you should follow your previous pattern ( this one 00:21:455 (2,3) - ) here as well for a more consistent rhythm - But I am following it consistently. o.o
  6. Note: since the same thing happened here 00:25:270 (5,6,7) - i thought about it being intentional on your part for variety. However I Will stay adamant on the fact that its such a big contrast to rather similar expression of the song that it doesnt feel that consistent - These verses only happen twice, and I use this patterning for both
  7. 00:27:351 - Circle here maybe? It's pretty strong - High density and I think it plays slightly more intuitive if I omit the circle there
  8. 00:41:050 (3) - slider end is way stronger here. Maybe ctrlg the rhythm? like this? - Intentional because it would be a little bit weird in terms of clicking with a 1/2 slider into circle into 1/1 slider.
  9. 00:53:016 (4) - I Would make this a 1/2 slider as well, fits well as a sound with the following 2 sliders and would play nicer - The last two are the most noticeable and I don't wanna put 3 1/2 sliders right after each other. Fixed the second kiai though because that's the one that's inconsistent.
  10. 00:57:871 (3) - Whoops DS inconsistency here - fixed
  11. 01:01:686 (5,6,1) - This is only time you have used this in the kiai, and also for a sound that has been expressed differently numerous times in the same kiai. Consequently, it feels pretty disconnected from the overall patterning of the kiai and doesnt and on top of that it doesnt reflect the music that well imo - I think it's okay and I changed it in other kiais
  12. 01:07:235 (4,1,2) - Even though i really like what you did with the following gradual DS increases, I'm rather skeptical about this 0.90x DS decrease for these circles since this is still the kiai and lowering kills the purpose of increasing it to 1.00x DS at the start of the kiai. I Would keep it at a healthy 1.00x DS as well - We'll see more opinions
  13. 01:17:640 (3) - You can make this curvier so it stands out more - okay
  14. 01:21:802 (1,2) - Why dont you express this rhythm like you did this one 01:20:415 (1,2) - . Honestly that overlap doesnt look that nice and really doesnt fit the whole vocal intensity that is going on. Suggestion: you could probably increase DS to 1.10x DS or something for this part, since its basically this 01:20:415 (1,2) - but with more intensity on vocals - but it is xd (discussed in voice chat)
  15. 01:27:351 (1,2,3) - First time up until this point that this rhythm was expressed with sharp red anchors on sliders. In my opinion it doesnt fit with the whole theme you have already introduced in this certain part of the song. also that overlap 01:28:045 (2,3) - gosh isnt it too much
  16. 01:37:409 (1) - Fix stack plEz
  17. 01:40:183 (1) - ^ - slider end stacks xd they never get fixed
  18. 02:08:623 (6) - Use a 1/2 slider like you did in the last buildup here 00:53:709 (6) - to be consistent - changed already
  19. 02:22:149 (4,1,2) - As mentioned before, Increase DS to 1.00x - x.x
  20. 03:14:866 (6,1) - Not lined up correctly. Get nitpicked - ooo that's nazi
  21. 03:42:264 (4) - Should be 1/2 slider as well, pointed it out 2 times before on the same pattern, you get the idea
  22. 04:11:571 (2,1) - I would readjust this in a way that the 2 insnt that overlapped as well. You have done this before after the first kiai. My same reasoning stands here as well - same reasoning as in first kiai


I didn't bother with much of the rhythm suggestions up top in the intro because I basically remapped it.

[ Hard]
  1. 00:03:420 (3) - Maybe you can curve this as well to be more consistent with slider shapes in this section - okay
  2. 00:15:212 (1,2) - Will look neater if the sliderends didnt touch - I think it's fine :3
  3. 00:17:813 - You could make this a triple instead, It wont really add to the difficulty since this is directly before a spinner so the player still has time to cool off, so to speak, after hitting that, so it wont add that much to beatmap strain - I don't wanna use too many triples in general so this would be a bit unfair - I also don't use consecutive triples, there's always one triple per 1/4 section.
  4. 00:23:016 (3) - This reverse slider overshadows a really strong beat here 00:23:189 - . I Would go for a circle -> 1/2 slider instead to emphasize all the strong sounds - I like this rhythm to be honest, it doesn't really overshadow them that much since the rhythm is kind of following the intensity of the vocals.
  5. 00:28:738 (4,5) - this might cause some reasing issues, since most of the time you use this pattern, its in a circlular flow manner so the pattern is followed naturally and the stack below the sliderend doesnt really matter. However in my opinion here the (5) should be differentiated in terms of placement so its not under the sliderend - fixed it
  6. 00:31:860 - Why the sudden jump from 1.40x to 1.50x DS? Feels really uncalled for - unintentional so fixed
  7. I'm really confused with what you are going for here, 00:34:634 (1,2,3) - suddenly the DS Drops to 1.40x DS again then increases to 1.50x as well. This distance spacing change and why you did it is a mystery to me - Fixed too
  8. 00:40:183 (1) - Stack - a
  9. 00:40:877 (3) - The 2 ticks that are not clickable have way stronger beats than the one clickable. You should adjust this accordingly - fixed
  10. 00:46:426 (2) - Place the red anchor more to the middle for a cleaner shape - can't be fucked it's legit unnoticeable
  11. 00:48:160 (5) - i would personally place this close to the next slider, since its a different spacing snap and its expressed in almost the same way 1/2 snap is expressed - Fixed everywhere
  12. 00:53:363 (3) - DS is a bit off here but too much - fixed
  13. 01:06:542 (1) - Feels really off that this isnt a hold note since its the downbeat as well, you could try a 1/2 slider here instead - I would prefer to have it as a break so that the triple into second section of the kiai is more emphasized.
  14. 01:11:397 (2) - Make this a reverse as well for consistency with previous measures - No I want the jump xd
  15. 01:19:027 (1) - I Would make the curves more noticeable, (which will also blanket 01:18:854 (7) - so thats that) - This curve is fine stop picking on my wave sliders :C at least im not Slayed
  16. 01:29:779 (3) - only time you didnt map a beat in this part up until now. I Believe a 1/2 would be so much better - the lead stops there so I made a small gap to show that
  17. 01:35:675 (1) - Only a visual thing, but you could make the intial curve less sharp so it looks more natural? - sure
  18. 01:40:183 (1,2) - these overlaps make the pattern feel really cluttered - it's k im edgy like that
  19. 01:44:866 (4) - Stack - fixed
  20. 01:45:386 (1,2,3,4,5) - This pattern feels incredibly underwhelming, throughout this map up until this point you showed that you freely used 1/4 reverses when the song asked for it, yet you didnt do it here when it was apparent that the 1/4 beat was more prominent - I made the first one a 1/4
  21. 02:03:073 (5) - same applies to my previous point about differentiating 1/3 snap in terms of distance - xd
  22. 02:26:311 (2) - Should be a reverse as well - want the jump
  23. 03:21:629 (2) - Blanket - fixed
  24. 03:37:409 (5) - At this point, you know what i think of this, since i mentioned it 2 times already. Up to you to decide - ya
  25. 03:46:079 (1) - expressing 1/4 snap with the almost the spacing you used to 1/2 rhythms is a no go in my eyes, fix the DS like you did here 02:55:790 (5) - I know it's slightly different but the last kiai has a unique drop that I want to express this way
  26. 01:08:276 (1,1,1) - , 02:23:190 (1,1,1) - 03:57:525 (1,1,1) - Only noticed this after looking at last chorus, but there buildups are consistent in spacing, you see this for yourself. The DS increases in first 2 kiais are really not that gradual as the one in the the last kiai. You shoud adjust this - as long as they increase less than the last kiai I think it's fine
  27. 04:25:444 (2) - Blanket - fixed

[ Illusory Pphenomena]
  1. Basically some extra notes, since i pointed out some stuff in IRC already
  2. 00:07:235 (2) - you could move this to X:401|y:154 for a neater and more fitting placement like this (namely that nice little triangle thats created with the objects) - fixed
  3. 00:10:530 (4) - Stack - was fine
  4. 00:20:761 (1,2) - there is such a contrast of sound intesity here it feels like the (2) is so overwhelmed by the previous beat and the result doesnt bode well with the structure and the transition to this calmer section. I Would suggest making 00:20:761 (1) - a 1/2 slider preferrably blanketing 00:21:455 (4) - but the 3 has the vocal on it and since sliders are naturally more emphasis because you hold it down i think that having the first two beats as circles fits just fine here
  5. 00:24:750 (1) - less curve for a better blanket - it actually seems fine
  6. 00:30:299 (7) - I Would actually buff this jump, seems pretty off that the spacing is so small and then it builds up again - fixed it
  7. 00:49:548 (3) - i think this stack is off - ya
  8. 00:56:657 (5) - I Wouldnt say it would be fitting to have a full stop of flow here, yet its not wrong either...maybe make (4) a 1/1 slider? - I think it actually fits better because the song kind of pauses to let the impact of the kiai feel more full
  9. 01:07:929 (1) - Try moving it somewhere along the lines of x:242|y:378 so the jump angle from the kickslider isnt that sharp - slider leniency should make this fine :3
  10. 01:21:802 (1,2) - i think ive mentioned this in irc but you should either nerf this or buff this 01:21:455 (1,2) - because as it is now these strings of jumps dont express the gradual buildup of the vocals since the first set is drastically smaller than the following 4 jumps, which by sets of 2 are pretty similar - I think how it is is fine right now, I'm more going for the sharp violent movements here.
  11. 01:34:634 (2) - You could move it down a bit to avoid this 'not overlap with sliderhead but pretty damn close' feel - intentional overlap xd
  12. 01:45:386 (1,2,3,4,5,6,7,8) - I'm really skeptical about this since it can execute something way more than following the 1/4 beat thats being provided. Were you to only place kicksliders in these beats 01:45:733 - 01:45:906 - 01:46:079 - and circles in the rest of the beats it would put some meaning in the use of kicksliders, since they would be supporting a more distinct sound than the other circles, which would represent the constant 1/4 drum - I'm focusing exclusively on the vocals here so I'm not really trying to represent the drums. The notes where kicks are on are the more noticeable vocals, and the triple is a triple in the vocal cuts too.
  13. 02:17:120 (5) - Stack - stack is fine
  14. 02:22:669 (9) - Deserves way less intensity that whats being given, and really underwhelm the following downbeat. I Would adjust emphasis here so its more towards 02:22:842 (1) - and less towards 02:22:669 (9) - fixed
  15. 02:47:467 (2,3) - ctrlg with some spacing adjustments could work better since its a 1/2 distance and more emphasis will also be put on the following downbeat - fixed a bit
  16. 02:50:588 (1,2) - pls fix this overlap - fixed
  17. 03:19:374 (8) - stack - its fine o-o
  18. 03:28:392 (2) - Thats a pretty big jump spike when you look in the previous jump spacing placements in retrospect. You should nerf - done
  19. 03:55:617 (6,1) - I dont think you have executed this idea before and honestly i think its pretty late into the map to introduce something different because it will be inconsistent with previous kiais. I Would go for a normal triple here - but i've used many kicksliders before and this is just to emphasize the vibrato that the singer is using in the last kiai exclusively and this servers to differentiate from the previous two kiais thus kickslider and it's not hugely different considering the wub parts or the vocal chops part you mentioned earlier.
  20. 04:08:276 (1) - stack sliderend with (11) please - holy shit okay i fixed it LOL
  21. 04:22:496 (2) - increase the spacing with previous slider to have a more smooth transition with next object since the 2 spacings as they are now are heavily contrasted - Changed slightly to have spacing less drastic
  22. 04:34:287 (1,2) - I Feel like something like this would encourage a more natural movement - you wouldn't normally expect an object stacked on a stream body so i didn't stack this kick on there. I think it plays relatively fine so I'll keep it.

I Really like this set and i doubt it would have any problems getting ranked sooner or later.
You can always pm me if you have any questions regarding my mod
Good Luck!~
Thank you Nokashi <333

nextplay wrote:

Random (short) Birthday (I have Birthday today \o/) Mod

[Normal]

01:10:704 (7) - Move the Circle a bit up for : ok_hand: Symmetric
03:11:744 (5,6,7) - I can be me but move the 6 a bit up? same reason for the first Point
If I wasn't helpful don't give kds
L ol my Mod is bad

Gl, nice Map~
Denied all because too nazi but thanks for trying <3

Neoskylove wrote:

Q

[highest diff]
00:26:311 (1,2) - low DS comparing with others - true and fixed
00:32:900 (6) - radom jump, reduce little bit. - it has a snare on it, so not random :3
01:34:634 (2,1) - avoid overlap - intentional :3
01:46:253 (7,1) - why you overlapped here? I think there's no reason about overlapping. - because i like the overlap? I think it's fine to be honest, it doesn't negatively impact gameplay or aesthetics at all, plus I used overlaps before so yeah.
02:22:669 (9,1) - this DS sould be bigger than 02:22:496 (8,9) - , and 02:22:149 (6,7,8,9) - DS should be similar for visual - fixed in previous mod
02:47:120 (1,2) - weird stack? - fixed in previous mod
03:31:513 (1,2,3,4) - this music is still loud, don't make antijump. - fixed
03:57:004 (1,2) - swap NC - no because the vocal starts on the 1
03:57:004 (1) - should be 1/4 kickslider for make 03:56:484 (6,7,8,1) - consistency. - but there's no sound on the blue tick afterwards so there's no reason to have a kickslider there

GL
Thanks Neo. :3
Lasse
Nokashi
Lasse's Insane
00:04:461 (3) - stack
00:10:877 (1,2) - Is NC necessary? You could remove the nc and move this NC 00:11:397 (1) - to here 00:11:224 (6) - yes since the 1/1 stack is mainly emphasizing that electronic sound, it's also a syncopated downbeat so nc here is better
00:23:363 (1) - Feels really off that a strong white tick is on a reverse tick, generally this slider doesnt reflect the music that well
00:26:137 (1) - ^
vocals > drums.
00:34:287 (4,5) - I Would expect more movement here since you've never stacked 1/2 rhythm up until that point and song definitely supports more movement emphasizes vocal on start of the stack and next vocal by having movement again then
00:47:813 (1,1,1,1) - I Dont understand why you NC'ed so much here. For reference the Extra utilizes cause it looks exactly like the 1/3 patterns before otherwise lol
00:51:108 (3) - stack
01:06:368 (3) - You could take advantage of the big white tick here and the unused red tick afterwards why though? current rhythm emphasizes the main layer I'm following much better and is more "interesting"
01:39:316 (1) - Uneeded NC in my opinion seperates the musical patterns like before
01:45:386 (1,1,2,3,1,1,1,1) - Uneeded NCs here as well in my opinion, it would play the same without them and there isnt anything reading intensive in order for them to assist the player. "it would play the same without them" this and I think it looks really nice and makes this stand out more
02:19:200 (4) - Stack
02:59:605 (1) - stack
03:11:744 (2,3,4) - First time you express this rhythm in that way 3 minutes into the map. It can throw people off so i dont really recommend it. I Would go for a simpler rhythm like a circle here 03:11:744 - followd by a triple or something along the lines of that
As a side note: i saw that you consistently use this pattern after that timestamp. I Do believe that you could go for something simpler since this is a completely new way to handle 1/4 snap in this map and its doesnt bode that well with spacing emphasis since the 1/4 snap before is so drastically different than the 1/4 after
it's already pretty low spaced and ends in a slider, nice way to introduce this. part is pretty unique so the way it handles 1/4 is also different. only other 1/4 pattern like this outside of the part is 03:46:686 (2,3) - which is to differentiate how different that is from kiai 1
03:26:137 (1,2,3,1) - On the contrary this is pretty uncalled for by the music and its the only time you use this pattern in this 'DnB' section how is it uncalled for then there are suddenly really loud high pitched 1/2 synths? unique pattern for unique sounds and 1/4 sliderjumps are used a lot before so it's not really unexpected o: also spacing and movement are really simple
03:38:970 (1) - stack
03:45:906 (1,2) - I Could be deaf but i dont hear anything on the blue tick that directly connects with it being a beginning to the following drum stream which is why spacing and pattern changes when the drums start, and the notes here fit the background buildup sound pretty well I think, it's the thing I did on 00:56:657 (3,4) - 02:11:570 (3,4) -
After looking at 3rd kiai 02:13:651 (1,2,3,1,2,1,2,3,1,2,3) - this pattern is drastically different than the way this part of the song is expressed in the first and third kiai, i would suggest doing something similar to these kiais here as well you might notice how similar (or maybe even same?) vocals in kiai 1 and 3 are, which is why they have more similarities in patterning with each other than kiai 2 and also use exactly same rhythm (only really applies for first half of the kiais since second half is more similar for all 3 so they are more similar there mapping wise)
Other than that 3rd kiai looks really clean
fixed stacks I think
thanks!

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 226082
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Serendipity
TitleUnicode:Serendipity
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:Mir
Version:Lasse's Insane
Source:フリップフラッパーズ
Tags:flip flappers studio 3hz lantis papika cocona anime opening full version lasse
BeatmapID:1227137
BeatmapSetID:578619

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"flip flappers.jpg",0,0
//Break Periods
2,88765,94381
2,160730,163052
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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410,358,262669,2,0,L|416:262,1,88.8000021679688,0|0,0:2|0:2,0:0:0:0:
433,109,263016,5,0,1:2:0:0:
297,256,263189,1,8,0:2:0:0:
150,120,263363,1,2,0:2:0:0:
150,120,263449,1,2,0:0:0:0:
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110,299,263883,6,0,P|127:258|125:215,1,88.8000021679688,10|0,0:2|0:2,0:0:0:0:
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124,214,264750,5,2,0:2:0:0:
277,252,264923,2,0,P|313:173|277:96,1,177.600004335938,0|8,1:2|0:2,0:0:0:0:
215,174,265444,5,2,0:2:0:0:
413,228,265617,1,2,0:2:0:0:
277,96,265790,1,2,1:2:0:0:
351,306,265964,1,10,0:2:0:0:
215,174,266137,5,2,0:2:0:0:
194,166,266223,1,2,0:0:0:0:
173,156,266311,2,0,B|48:146|48:146|74:144|109:123,1,177.600004335938,0|8,1:2|0:2,0:0:0:0:
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251,82,267524,1,2,0:2:0:0:
81,125,267698,5,2,1:2:0:0:
267,74,267871,2,0,P|310:69|355:72,1,88.8000021679688,2|8,0:2|0:2,0:0:0:0:
456,139,268218,5,2,0:2:0:0:
464,154,268305,1,2,0:0:0:0:
473,169,268392,1,2,0:2:0:0:
373,282,268565,2,0,P|345:246|326:206,1,88.8000021679688,2|8,1:2|0:2,0:0:0:0:
482,184,268912,5,2,0:2:0:0:
374,300,269085,2,0,P|346:264|327:224,1,88.8000021679688,2|0,1:2|0:2,0:0:0:0:
491,199,269432,5,10,0:2:0:0:
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258,89,270039,1,0,1:2:0:0:
247,103,270126,2,0,P|201:109|157:105,1,88.8000021679688,10|0,0:2|0:2,0:0:0:0:
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229,274,270819,5,10,0:2:0:0:
84,208,270993,1,2,0:2:0:0:
72,194,271080,1,2,0:0:0:0:
61,179,271166,2,0,P|44:137|39:93,1,88.8000021679688,0|0,0:2|1:2,0:0:0:0:
211,13,271513,5,10,0:2:0:0:
196,203,271686,1,2,0:2:0:0:
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245,111,272033,5,2,0:2:0:0:
44,77,272207,1,10,0:2:0:0:
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245,111,272727,5,0,1:2:0:0:
233,319,272900,1,8,0:2:0:0:
347,128,273074,5,2,0:2:0:0:
222,333,273247,2,0,P|178:339|136:327,1,88.8000021679688,2|0,1:2|0:2,0:0:0:0:
82,210,273594,5,10,1:2:0:0:
80,197,273680,1,0,1:2:0:0:
78,185,273767,1,2,1:2:0:0:
77,173,273854,1,0,1:2:0:0:
75,161,273941,2,0,P|55:138|42:132,1,44.4000010839844,0|0,1:2|1:2,0:0:0:0:
193,122,274113,5,2,1:2:0:0:
201,113,274200,1,0,1:2:0:0:
208,102,274287,2,0,P|210:71|205:58,1,44.4000010839844,10|0,1:2|1:2,0:0:0:0:
343,154,274461,6,0,P|366:133|372:121,1,44.4000010839844,2|0,1:2|1:2,0:0:0:0:
439,272,274634,6,0,P|377:255|314:256,1,120.000004577637,4|2,1:2|0:2,0:0:0:0:
233,351,275155,2,0,P|245:324|250:295,1,60.0000022888184,2|0,0:2|0:2,0:0:0:0:
225,158,275501,2,0,P|212:130|207:101,1,60.0000022888184,2|0,0:2|0:2,0:0:0:0:
384,32,275848,5,2,0:2:0:0:
384,32,275935,1,2,0:0:0:0:
384,32,276022,1,6,0:2:0:0:
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Topic Starter
Mir
Updated.
Metaku
hai hai mod as promised

[General]

I'd probably drop the HP of Normal to 3 since the map is quite long and it's the lowest diff anyway.
Unused hitsounds?
normal-sliderslide.wav
soft-hitwhistle-old1.wav
soft-sliderslide25.wav


[Normal]

00:06:889 - What happened to the hitsounds of this part
00:17:293 (5) - Quite sure this is meant to end on the white tick
00:18:334 (1) - Spinner recovery time could be longer... Might want to confirm with a BN tho.
00:22:842 (6) - Hmm quite a weak beat for a circle... You could try to make 00:22:496 (5) - into a slider instead'
00:35:848 (1) - Could remove NC to keep the comboing even
00:48:507 (1,2,3,4,5) - I think the rhythm could be better here. Everything here follows the drums except 4 which follows the vocals leaving a drum beat on the sliderend
00:58:912 (5,6) - I'd ctrl g these since the focus was on drums earlier and doing this it would keep the click focus on drums
01:15:386 (4) - Find it a bit weird to choose vocals over drums here since you've been focusing on drums most of the time
01:20:415 (1) - not really necessary nc here
01:23:016 (1) - ^
01:24:576 - Might want to tweak the rhythm here to be similar to the one used in the beginning
02:38:276 (1) - Quite a short spinner for a normal diff imo as it's barely over 1 sec long
02:47:120 (3) - I think this would be better if it ended on the white tick before instead as it would match the vocals as well
03:28:912 - I think it would be fine to use 1/2 sliders in places like this to follow the song better since this is a semi intense part and you've used 1/2 sliders earlier in the map as well
03:37:062 (2) - Something went wrong with snapping here
03:46:426 (1) - Unnecessary nc
04:22:669 (2) - move back 1/2 and add circle to 04:23:189 - or something for better rhythm?

[Hard]
00:01:340 - I think the intro is quite rhythm dense for a hard diff since as it is it's pretty much as dense as the insane and extra so might want to nerf it a bit
00:09:316 (4) - If you're following the melody I think 2 circles would be better here, would also be consistent with 00:14:866 (4,5) -
00:31:340 (3) - Maybe a circle + 1/2 instead? You've had focus on vocals so would be nice if it was clickable here too
00:33:594 (2,3,4) - Would be nice to see some kind of flow change or smtng to have a bigger difference between vocals 00:33:941 (3,4) - and no vocals 00:33:594 (2) -
00:50:761 (2,3,1) - Hmm I'd stack 3 with 1 here as they are part of the same vocal anyway and I'd make 2 a 1/2 slider since it kinda feels weird to have the obvious drumbeat ignored there
00:59:432 (1) - I'm quite sure circle and 1/2 would work better here like you did on 01:00:819 (5,1) -
01:08:276 (1,1) - Hmm I'm not too sure about these. Newer players could easily read stuff like this as 1/1 gap since the spacing is noticeably larger here. I get you want to do that for emphasis but I think something else could work here better like reversing flow or something while using a slightly bigger spacing compared to the rest of the part.
01:11:744 (3,4) - I'd nerf this a bit too, it's bigger spacing than Lasse had on the insane lol
01:19:027 (1) - I'd rather have this end on 01:20:241 - and have something clickable on the downbeat
01:22:842 (1,2) - Could use a bit bigger spacing here imo, ds doesn't really have enough emphasis imo. (come on you even nced these)
01:46:253 (4) - Might be a bit unexpected and hard to read for hard diff
01:54:923 (5) - Same here, I'd avoid stacking in a way that hides the note behind the slider end like this or at least increase stack leniency to have them stack properly for easier reading'
02:33:247 (5) - Hmm Idk about this. You could simplify this as the middle tick isn't really that strong here. I doesn't even have a hitsound like the head and tail.
03:03:767 (3) - only ignored drum tick in the section, might want to circle + 1/2 instead
03:14:692 (3,4) - These two are clearly different but that doesn't show in the way you mapped them in any way. Maybe replace 03:15:039 (4,5) - with a triple +1/2 slider ?
03:17:293 (2,4) - Hmm yeah more of these... I'd really suggest increasing stack leniency as these can be quite sudden and confusing to read on low ar especially for newer players
03:48:681 (1,2,3,4) - I'd really suggest changing this rhythm. It sounds weird just because of the sudden lack of hitsounds. You could try making this 03:48:681 (1) - into 1/2 + circle and 03:49:374 (3) - into a 1/4 repeat + circle. Would still keep focus on vocals but fit better overall imo.
03:49:202 (2) - Also missing clap here
03:56:225 (3) - really weak beat here and it feels kinda off as you have 3 strong ones on the repeat, you could just make 03:56:137 (2,4) - into a jump instead.
04:07:323 (3,4) - missing hitsounds?

Stuff I mentioned might apply to other parts of the song as well so might want to check for similarities yourself

I'll mod the insane and extra later. Modding nearly 20 min drain in one go is too exhausting for me lol
Topic Starter
Mir

Metaku wrote:

hai hai mod as promised

[General]

I'd probably drop the HP of Normal to 3 since the map is quite long and it's the lowest diff anyway. - done
Unused hitsounds?
normal-sliderslide.wav
soft-hitwhistle-old1.wav
soft-sliderslide25.wav


[Normal]

00:06:889 - What happened to the hitsounds of this part - xd
00:17:293 (5) - Quite sure this is meant to end on the white tick - mhm fixed
00:18:334 (1) - Spinner recovery time could be longer... Might want to confirm with a BN tho. - I think it's fine
00:22:842 (6) - Hmm quite a weak beat for a circle... You could try to make 00:22:496 (5) - into a slider instead - would be too many sliders in succession, this makes it easier to play
00:35:848 (1) - Could remove NC to keep the comboing even - oops
00:48:507 (1,2,3,4,5) - I think the rhythm could be better here. Everything here follows the drums except 4 which follows the vocals leaving a drum beat on the sliderend - hmm I think that this rhythm is fine because the drums are dnb-style and the vocal is noticeable enough so that it isn't too awkward to play
00:58:912 (5,6) - I'd ctrl g these since the focus was on drums earlier and doing this it would keep the click focus on drums - fixed
01:15:386 (4) - Find it a bit weird to choose vocals over drums here since you've been focusing on drums most of the time - fixed
01:20:415 (1) - not really necessary nc here - fixed
01:23:016 (1) - ^
01:24:576 - Might want to tweak the rhythm here to be similar to the one used in the beginning - done
02:38:276 (1) - Quite a short spinner for a normal diff imo as it's barely over 1 sec long - We'll see what happens
02:47:120 (3) - I think this would be better if it ended on the white tick before instead as it would match the vocals as well - sure
03:28:912 - I think it would be fine to use 1/2 sliders in places like this to follow the song better since this is a semi intense part and you've used 1/2 sliders earlier in the map as well - I added some at the end but the rest seems okay to me
03:37:062 (2) - Something went wrong with snapping here - fixed
03:46:426 (1) - Unnecessary nc - no i think i like this one, it emphasizes the different drop
04:22:669 (2) - move back 1/2 and add circle to 04:23:189 - or something for better rhythm? - done

[Hard]
00:01:340 - I think the intro is quite rhythm dense for a hard diff since as it is it's pretty much as dense as the insane and extra so might want to nerf it a bit - nerfed slightly
00:09:316 (4) - If you're following the melody I think 2 circles would be better here, would also be consistent with 00:14:866 (4,5) - okay
00:31:340 (3) - Maybe a circle + 1/2 instead? You've had focus on vocals so would be nice if it was clickable here too - this in particular focuses on drums because of the absense of vocals so not here :3
00:33:594 (2,3,4) - Would be nice to see some kind of flow change or smtng to have a bigger difference between vocals 00:33:941 (3,4) - and no vocals 00:33:594 (2) - tried something
00:50:761 (2,3,1) - Hmm I'd stack 3 with 1 here as they are part of the same vocal anyway and I'd make 2 a 1/2 slider since it kinda feels weird to have the obvious drumbeat ignored there - I did the stacking thing, but I'm fine with skipping the drum beat since i'm more focusing on that long vocal sigh here.
00:59:432 (1) - I'm quite sure circle and 1/2 would work better here like you did on 01:00:819 (5,1) -
01:08:276 (1,1) - Hmm I'm not too sure about these. Newer players could easily read stuff like this as 1/1 gap since the spacing is noticeably larger here. I get you want to do that for emphasis but I think something else could work here better like reversing flow or something while using a slightly bigger spacing compared to the rest of the part.
01:11:744 (3,4) - I'd nerf this a bit too, it's bigger spacing than Lasse had on the insane lol - both this and the above removed, i think i was being a bit too edgy lol
01:19:027 (1) - I'd rather have this end on 01:20:241 - and have something clickable on the downbeat - I think it's fine, focus is more on the bass sound here.
01:22:842 (1,2) - Could use a bit bigger spacing here imo, ds doesn't really have enough emphasis imo. (come on you even nced these) - okay
01:46:253 (4) - Might be a bit unexpected and hard to read for hard diff - changed
01:54:923 (5) - Same here, I'd avoid stacking in a way that hides the note behind the slider end like this or at least increase stack leniency to have them stack properly for easier reading - I use it consistently in this difficulty and I think it should be okay due to the insane and top diff using this type of patterning quite often. It gets the player ready for overlap patterning. That said I could probably increase the ar to 8 to make it slightly easier.
02:33:247 (5) - Hmm Idk about this. You could simplify this as the middle tick isn't really that strong here. I doesn't even have a hitsound like the head and tail.
03:03:767 (3) - only ignored drum tick in the section, might want to circle + 1/2 instead - I wanted the Serendipity line to be mapped so I focused on that rather than the drums for this one pattern.
03:14:692 (3,4) - These two are clearly different but that doesn't show in the way you mapped them in any way. Maybe replace 03:15:039 (4,5) - with a triple +1/2 slider ? - fixed differently
03:17:293 (2,4) - Hmm yeah more of these... I'd really suggest increasing stack leniency as these can be quite sudden and confusing to read on low ar especially for newer players - raised ar as before
03:48:681 (1,2,3,4) - I'd really suggest changing this rhythm. It sounds weird just because of the sudden lack of hitsounds. You could try making this 03:48:681 (1) - into 1/2 + circle and 03:49:374 (3) - into a 1/4 repeat + circle. Would still keep focus on vocals but fit better overall imo. - changed in all instances
03:49:202 (2) - Also missing clap here - xd
03:56:225 (3) - really weak beat here and it feels kinda off as you have 3 strong ones on the repeat, you could just make 03:56:137 (2,4) - into a jump instead. - I think it's fine because it's a 5 burst and I don't want to make a static triple here because those require more acc, and this repeat slider doesn't feel super off to the point that it's not satisfying to play.
04:07:323 (3,4) - missing hitsounds? - xd

Stuff I mentioned might apply to other parts of the song as well so might want to check for similarities yourself

I'll mod the insane and extra later. Modding nearly 20 min drain in one go is too exhausting for me lol
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