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This beatmap was submitted using in-game submission on Wednesday, September 13, 2017 at 4:32:48 PM

Artist: KATAMORI
Title: Day By Day (Kotonohouse Remix)
Tags: DnB EDM Kawaii Anime House English
BPM: 180
Filesize: 10686kb
Play Time: 06:04
Difficulties Available:

Download: KATAMORI - Day By Day (Kotonohouse Remix)
Information: Scores/Beatmap Listing
---------------
Last edited by Lazy Cat Soup on , edited 39 times in total.
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Combo Commander
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My IRC mod!

irc
Code:
18:36 strickluke: im looking at your map
18:36 Unknown Guest: Okay :) awesome thanks!
18:37 strickluke: mind if i do an irc mod?
18:37 strickluke: and post on forums
18:38 Unknown Guest: Sure thing! that'll be helpful
18:38 strickluke: first ill talk about the map in general
18:39 Unknown Guest: kk
18:39 strickluke: 00:42:764 (5) -  get rid of the timing point here
18:39 strickluke: you will have to fix the slider, but you can do that with a green point
18:39 strickluke: it is not needed right there
18:40 strickluke: there is a trick to lower SV changer below 0.5
18:40 Unknown Guest: oh really?
18:40 Unknown Guest: kk
18:40 strickluke: in order to do that
18:40 strickluke: 1. go to advanced and change mode to taiko
18:40 strickluke: 2. edit the sv to anything below 4.00, if i remember correctly
18:41 strickluke: advanced is in the Song Setup tab
18:41 Unknown Guest: hmm interesting thanks
18:41 strickluke: then, 
18:41 strickluke: 3. change mode back to standard
18:41 strickluke: it should keep the sv, but you need to go back to taiko for any fine tuning
18:41 Unknown Guest: nice :)
18:41 strickluke: so in this case
18:41 strickluke: 00:42:764 (5) - 
18:42 strickluke: change this to a green point, and lower the sv change to 0.25 using the taiko mode trick
18:42 strickluke: it will keep the slider length the same as before
18:42 Unknown Guest: Okay will do!
18:42 strickluke: 01:25:430 (10) -  do the same thing right here
18:42 strickluke: 03:12:096 (9) - 
18:43 strickluke: and there
18:43 Unknown Guest: kk
18:44 strickluke: and, when you get the chance, try to change the hitsounds
18:44 Unknown Guest: I'll do it tomorrow
18:44 strickluke: since they are all 100% volume
18:45 strickluke: it is an interesting map
18:45 strickluke: i think thats all for general problems
18:45 strickluke: lets look a bit closer now
18:46 Unknown Guest: Thanks :)
18:46 strickluke: 05:22:095 (1,2,3) -  you could map this later section to the vocals
18:48 Unknown Guest: maybe i can just add 3/4 sliders all the way through?
18:48 Unknown Guest: for that section
18:48 strickluke: so for example, the notes would be places like this on the timeline http://puu.sh/ulANZ/5849e7527c.jpg
18:48 strickluke: well
18:48 strickluke: i would suggest shortening this slider
18:48 strickluke: 05:20:095 (5) - 
18:48 strickluke: so that you can map the strong beat here
18:48 strickluke: 05:21:428 (6) - 
18:48 strickluke: on the slider end
18:49 Unknown Guest: ahh ok
18:49 strickluke: so you could end it on the red tick before 05:21:428 (6) - 
18:50 Unknown Guest: sure thing
18:50 strickluke: the way i would personally map this part is like this
18:50 strickluke: http://puu.sh/ulAWL/746ea2b8c4.jpg
18:51 Unknown Guest: hmm that might work
18:51 strickluke: kind of like this http://puu.sh/ulB1z/f8f62c2786.jpg
18:51 strickluke: because its a calm section
18:52 Unknown Guest: Yeah :D
18:52 strickluke: you might want to map the space here 05:58:762 (1) - 
18:52 strickluke: 06:01:428 (1) -  and start the spinner here instead
18:53 strickluke: because that phrase is different
18:53 Unknown Guest: yeah you're right
18:53 Unknown Guest: Will do!
18:54 strickluke: 00:49:263 (10) - 
18:54 strickluke: this note is way too far away imo
18:54 strickluke: you could move it near the next green note
18:54 strickluke: almost like a stack, but a bit off
18:54 strickluke: http://puu.sh/ulBg5/82bcd50a7a.jpg
18:55 Unknown Guest: kk i'll move it closer
18:57 strickluke: 01:25:430 (10) - 
18:57 strickluke: you could move this to have it blanket 01:25:096 (8) - 
18:57 strickluke: like this http://puu.sh/ulBsJ/b7133f74fa.jpg
18:58 Unknown Guest: Okay
18:59 strickluke: 02:05:429 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 
18:59 strickluke: you might need to remap this part
18:59 strickluke: because the stream doesnt curve on the 1
18:59 strickluke: it curves on the 8
18:59 strickluke: unlike the other parts
19:00 Unknown Guest: I'll try
19:01 Unknown Guest: but i still think it looks fine
19:01 Unknown Guest: to me imo
19:01 strickluke: i think ill end my mod right there
19:02 strickluke: i hope ive helped you!
19:02 Unknown Guest: You did a lot :D thanks!
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Whistle Blower
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Hey, good song ^^ M4M

General



  • You should use custom Hitcircle / Slider Combos colors!
  • Disable CountDown.
  • Add "DnB" or "Drum and Bass" to the Tags list, this is the real genre of this song not "Dubstep" "Techno".

Level 7




Good luck with your map ^^
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Seiji wrote:
Hey, good song ^^ M4M

General



  • You should use custom Hitcircle / Slider Combos colors!
  • Disable CountDown.
  • Add "DnB" or "Drum and Bass" to the Tags list, this is the real genre of this song not "Dubstep" "Techno".

Level 7




Good luck with your map ^^

Did all the suggestions on general! Thanks for the Mod! :D
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Beatmap Nominator
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Placeholder, sorry for late


level 5

Map can use a lot of work on aesthetics, I'll give some examples of things that can be improved.

00:04:597 (2,3) - theres a clear space between these two here, but not 00:10:097 (3,4). Make that consistent
00:20:597 (2,3) - slight overlaps like this look pretty bad when playing. cleaning these up goes a lot way in improving your map
00:23:597 (5,2) - ^, 00:31:430 (3,1) - ^, 00:34:097 (5,1) - ^, etc etc. Generally if the overlaps aren't intentional they probably won't look good.


00:34:097 (5,1) - NC for slidery velocity change
00:47:264 (4,5,6,7,8,9) - not the best rhythm, what you do now gives emphasis to 00:47:597 (7) - bit because of the movement, and not a lot on 00:47:764 (9) - which is the clap. probably better to make 00:47:264 (4) - a five note burst instead and then make 00:47:764 (9) - a circle.
00:48:847 - audible drum here, so it's better to map this. At the same time, 00:49:180 (8) - isn't a necessary note.
00:49:430 (1) - For this measure, hear the synths? there's one on 00:49:430, 0049:764, 00:50:264 - and 00:50:597, so why not make these clickable? you can do something like this https://puu.sh/vd56M/575287ddcb.jpg
01:18:347 (7) - delete this? it lowers the emphasis on the sounds here, 3 1/2 circles would fit a lot better

EDIT - dont kds yet, still need to finish
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Hobbes2 wrote:
Placeholder, sorry for late


level 5

Map can use a lot of work on aesthetics, I'll give some examples of things that can be improved.

00:04:597 (2,3) - theres a clear space between these two here, but not 00:10:097 (3,4). Make that consistent Fixed
00:20:597 (2,3) - slight overlaps like this look pretty bad when playing. cleaning these up goes a lot way in improving your map Fixed
00:23:597 (5,2) - ^, 00:31:430 (3,1) - ^, 00:34:097 (5,1) - ^, etc etc. Generally if the overlaps aren't intentional they probably won't look good. Fixed, i'll also fix other overlapping parts as well


00:34:097 (5,1) - NC for slidery velocity change I don't think there is a slider velocity change there, but ill NC other parts like 03:12:097 (9) - and etc..
00:47:264 (4,5,6,7,8,9) - not the best rhythm, what you do now gives emphasis to 00:47:597 (7) - bit because of the movement, and not a lot on 00:47:764 (9) - which is the clap. probably better to make 00:47:264 (4) - a five note burst instead and then make 00:47:764 (9) - a circle. Got it.
00:48:847 - audible drum here, so it's better to map this. At the same time, 00:49:180 (8) - isn't a necessary note. I agree
00:49:430 (1) - For this measure, hear the synths? there's one on 00:49:430, 0049:764, 00:50:264 - and 00:50:597, so why not make these clickable? you can do something like this https://puu.sh/vd56M/575287ddcb.jpg Yeah, I heard it. I'll change it
01:18:347 (7) - delete this? it lowers the emphasis on the sounds here, 3 1/2 circles would fit a lot better Alrighty!

EDIT - dont kds yet, still need to finish Take your time~
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From WORLD'S BIGGEST M4M QUEUE oh man I wish that title was larger

(owo)

In general, jump movements should be as least cluttered as possible. Avoid overlapping notes on top of each other. This is normally done by avoiding objects from staying in the same general area.
For example, all of 00:44:597 (3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - is more or less in one small area, so that pretty much results in cluttered clusters.
Sometimes, it causes it to be more difficult to read, and in pretty much most of the time, it simply makes it more irritating to the eye (in the sense it's painful rather than infuriating) to look at so many objects in one location
Interestingly, your jump patterns towards the end are much neater and less clustered, but this is largely because of the spacing. You can still avoid clustering without too much spacing if the direction of movement is changed

Level 5
00:21:930 (4) - Should probably move this farther from 00:21:264 (3) - so that it's clearer to see as a 1/1
00:22:764 (1,2) - you should extend 00:22:764 (1) - to 00:23:097 - since having two 1/4s here doesn't work: there's nothing to emphasize on 00:23:097 - . Take into comparison 00:23:597 (5,6) - where there is a sound on 00:23:930 - to map to so this pattern works there.
00:29:430 (2,4,1,2,3) - Most of the objects are crowding up in this area. You should move some of them away from each other so that it's not cluttered. My suggestion is moving the whole 00:29:264 (1,2,3,1,2,3,4,5) -
00:30:764 (1,2,3) - You should also keep these from touching each other and change the movement as well. You see, the movement from 00:30:764 (1) - to 00:31:097 (2) - is weird, and the movement of 00:30:764 (1,2,3) - as a whole doesn't really connect well to 00:31:764 (1,2,3) - You can clean up the whole 00:30:764 (1,2,3,1,2,3) - like this: http://puu.sh/viAhx/85d30b598e.jpg http://puu.sh/viAid/0d10d9a518.jpg
00:41:430 (1,2,3,4,5,6,7,8) - try to spread this pattern out a bit as it current looks crowded
00:42:764 (9) - NC
00:45:430 (3) - Move to x56 y224 and it'll have better movement
00:46:930 (2,3) - You should space these away from 00:45:930 (1,2,3,4,5) -
00:47:930 (10) - move it away from 00:48:430 (3) -
00:50:097 (3,4,5,6) - you can move this pattern a bit further to the right
01:06:930 (7,8,9,1,2,3,4,5,6,7,8) - I don't think you should've mapped that many 1/4s in this area. Yes, there's that whole 1/4 continuous sound thing in the background, but I really don't think it ever warrants a lot of 1/4s like this. Chopping up the stream pretty much means you're trying to emphasize something specific in the song but there isn't anything such here, so I don't think it works out well. I'm being a bit more lenient with the other triplets and groups of five considering its Drum n Bass, but with this much in a small area I think it just doesn't work.
01:12:680 (4) - should probably delete
01:21:430 (7) - NC, and remove NC on 01:21:764 (1) -
01:48:097 (2) - NC
02:20:097 (1) - You should probably move this a little farther away. Right now it's covered by most of 02:19:430 (3,5) - so it just looks weird
02:23:847 (9) - I don't quite see a reason for this random double here, so I guess you should do something else here
02:31:764 (8) - should move this above: http://puu.sh/viOOO/6f77e2f4ba.jpg
02:33:430 (1,2,3) - Should move this elsewhere
02:37:430 (6) - NC, remove NC on 02:37:930 (1) -
02:38:764 (7) - NC, remove NC on 02:39:264 (1) -
03:34:764 (2) - NC
03:45:430 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you should space these out a bit or at least move them in different directions so they're not overlapping each other all over
03:58:597 (1) - remove NC, NC on 03:58:764 (2) - , considering your NC patterns on this section 02:09:430 -
04:00:930 (1) - Remove NC, NC on 04:01:264 (4) -
04:17:430 (3) - NC
04:38:764 (6) - NC

I'd comment a bit on the direction of jumps but I can't exactly make something better in the same style and most of them seem to work out fine anyway.

Hope this helps /w\
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Osu Tatakae Ouendan wrote:
From WORLD'S BIGGEST M4M QUEUE oh man I wish that title was larger

(owo)

In general, jump movements should be as least cluttered as possible. Avoid overlapping notes on top of each other. This is normally done by avoiding objects from staying in the same general area.
For example, all of 00:44:597 (3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - is more or less in one small area, so that pretty much results in cluttered clusters. Oh.. you're right. I need to fix a lot of it. Thanks for catching that!
Sometimes, it causes it to be more difficult to read, and in pretty much most of the time, it simply makes it more irritating to the eye (in the sense it's painful rather than infuriating) to look at so many objects in one location True, and it is also hard for EZ mod players to enjoy the map.
Interestingly, your jump patterns towards the end are much neater and less clustered, but this is largely because of the spacing. You can still avoid clustering without too much spacing if the direction of movement is changed

Level 5
00:21:930 (4) - Should probably move this farther from 00:21:264 (3) - so that it's clearer to see as a 1/1 Done! Made them both at 1x distance spacing.
00:22:764 (1,2) - you should extend 00:22:764 (1) - to 00:23:097 - since having two 1/4s here doesn't work: there's nothing to emphasize on 00:23:097 - . Take into comparison 00:23:597 (5,6) - where there is a sound on 00:23:930 - to map to so this pattern works there. I agree.
00:29:430 (2,4,1,2,3) - Most of the objects are crowding up in this area. You should move some of them away from each other so that it's not cluttered. My suggestion is moving the whole 00:29:264 (1,2,3,1,2,3,4,5) - Rearranged.
00:30:764 (1,2,3) - You should also keep these from touching each other and change the movement as well. You see, the movement from 00:30:764 (1) - to 00:31:097 (2) - is weird, and the movement of 00:30:764 (1,2,3) - as a whole doesn't really connect well to 00:31:764 (1,2,3) - You can clean up the whole 00:30:764 (1,2,3,1,2,3) - like this: http://puu.sh/viAhx/85d30b598e.jpg http://puu.sh/viAid/0d10d9a518.jpg fixed!
00:41:430 (1,2,3,4,5,6,7,8) - try to spread this pattern out a bit as it current looks crowded Sure thing.
00:42:764 (9) - NC d
00:45:430 (3) - Move to x56 y224 and it'll have better movement no its fine now because 00:45:097 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I have edited the distancing for these sections on your first suggestion where the notes were all cluttered
00:46:930 (2,3) - You should space these away from 00:45:930 (1,2,3,4,5) - ^
00:47:930 (10) - move it away from 00:48:430 (3) - [color=#00BF00FF]ok[/color]
00:50:097 (3,4,5,6) - you can move this pattern a bit further to the right kk
01:06:930 (7,8,9,1,2,3,4,5,6,7,8) - I don't think you should've mapped that many 1/4s in this area. Yes, there's that whole 1/4 continuous sound thing in the background, but I really don't think it ever warrants a lot of 1/4s like this. Chopping up the stream pretty much means you're trying to emphasize something specific in the song but there isn't anything such here, so I don't think it works out well. I'm being a bit more lenient with the other triplets and groups of five considering its Drum n Bass, but with this much in a small area I think it just doesn't work. okay, i'll try to remove 01:07:347 (2,3,5) - so the only thing that is important are both 01:07:264 (1,4) - they will both be 1/1 apart from each other while still in the same area.
01:12:680 (4) - should probably delete I'm keeping it. If i delete it, its going to be confusing for players.
01:21:430 (7) - NC, and remove NC on 01:21:764 (1) - d
01:48:097 (2) - NC d
02:20:097 (1) - You should probably move this a little farther away. Right now it's covered by most of 02:19:430 (3,5) - so it just looks weird Yeah because the overlay there looks pretty bad. I tried doing the best i could lol
02:23:847 (9) - I don't quite see a reason for this random double here, so I guess you should do something else here It's to keep balance with the rhythm, thats why im keeping it.
02:31:764 (8) - should move this above: http://puu.sh/viOOO/6f77e2f4ba.jpg d
02:33:430 (1,2,3) - Should move this elsewhere I think its fine
02:37:430 (6) - NC, remove NC on 02:37:930 (1) - d
02:38:764 (7) - NC, remove NC on 02:39:264 (1) - d
03:34:764 (2) - NC d
03:45:430 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you should space these out a bit or at least move them in different directions so they're not overlapping each other all over d
03:58:597 (1) - remove NC, NC on 03:58:764 (2) - , considering your NC patterns on this section 02:09:430 - d
04:00:930 (1) - Remove NC, NC on 04:01:264 (4) - d
04:17:430 (3) - NC d
04:38:764 (6) - NC d

I'd comment a bit on the direction of jumps but I can't exactly make something better in the same style and most of them seem to work out fine anyway.

Hope this helps /w\


Updated! Thanks for the mod! This really helped me a lot!! :) :)
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Cymbal Sounder
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From my queue

Throughout the map the visuals are messy in some areas. This will be a pretty big problem to BN's. I would use more blankets and fix up some of the slightly overlapping notes (as said above, wrote this before looking ;w;) to tidy everything up a little.

Level 7
00:25:930 (4,5,6,7) - These are representing the same sound 00:23:264 (2,3,4,5) is, but are spaced with jumps instead of overlaps. Either make the earlier notes jump instead of overlap, or make these overlapped

00:28:597 (1,2,3,1,2,3) - ^
00:31:264 (1,2,3,4,5) - I don't really know how to explain this, but these sound slightly off the rhythm. Maybe one circle then 1/2 sliders on the white ticks?

00:33:430 (1,2,3,4,5) - I like these. They are similar to the sounds earlier, but you gave it a progressive feel, showing the song is advancing.

00:39:930 (3,4) - Replace with a circle then 1/2 slider on white tick, it goes against the rhythm before this

00:41:097 (7,1) - I'd replace these with circles instead, might fit better with the vocals in the background

00:44:097 to 01:05:430 - The rhythm feels really odd with this and a lot of the map. Usually in DnB songs you want to use repeated patterns to represent the hard kicks and snares, but in this section nothing is really repeated. For instance, you might make a slider with a high spaced jump after to emphasize a snare sound. There were times in this section that follow this, but there's also a lot of times it breaks it. This makes the whole section feel finicky and unstructured. I wish I could explain this better! x.x

01:25:430 (10) - Imo this seems like a little TOO slow, but I get what you were doing.

01:41:429 (1,2,3,4,1,2,3,4) - These groups of four should be replaced to more long lines of 8 like 01:40:096 (1,2,3,4,5,6,7,8) Because each pitch
is repeated 8 times, but the notes give it the feeling that the pitch changes every 4.

02:08:097 (1,2,3) - These would better fit spaced out

02:54:764 (1) - This whole jump set should be changed to fit the sections before. It does follow the rhythm of the song, but it's a big difficulty spike in both stamina and aiming without the song supporting the spike.

03:27:431 (1) - Why is this note here?

03:32:597 (1,2,3,4,5,6) - I feel like these could be reworked for better rhythm.

03:54:764 (1,2,3) - Space these too

04:12:097 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Love these sliders

All jumps around 04:49:430 - Again, this seems like boring and extreme jumps for an otherwise unique section to the song.

05:15:597 (1,2,3,4,5,6,7) - Replace this with what you did before at 05:12:930 (1)

05:18:097 (3,4) - ^

05:21:430 to 05:32:097 - The sliders all seem to have different curve then one another, the section would be better both flow wise and visually if all the sliders were the same curve

05:52:930 (4,5,6) - Space this farther from the triple before, or overlap

05:55:930 (3,4,5) - These don't follow the song well, maybe some sliders?
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-Roz wrote:
From my queue

Throughout the map the visuals are messy in some areas. This will be a pretty big problem to BN's. I would use more blankets and fix up some of the slightly overlapping notes (as said above, wrote this before looking ;w;) to tidy everything up a little. Yeah. I'll fix all of them in no time.

Level 7
00:25:930 (4,5,6,7) - These are representing the same sound 00:23:264 (2,3,4,5) is, but are spaced with jumps instead of overlaps. Either make the earlier notes jump instead of overlap, or make these overlapped I don't think its true. I'd like to keep it a different pattern. Both sounds are different because of the pitch at 00:26:597 (4,5,6,7) - (Note: i just deleted 00:25:264 because i thought there was a note there).

00:28:597 (1,2,3,1,2,3) - ^ keeping because I don't want to destroy the pattern.
00:31:264 (1,2,3,4,5) - I don't really know how to explain this, but these sound slightly off the rhythm. Maybe one circle then 1/2 sliders on the white ticks? I do agree. The vocal pitch seems to be different there too. But instead, i made 00:31:430 (2) - into a 1/2 reversing slider.

00:33:430 (1,2,3,4,5) - I like these. They are similar to the sounds earlier, but you gave it a progressive feel, showing the song is advancing. Indeed, I do like these patterns as well because they have a very clear emphasis for these parts and a understandable rhythm. Good sense of flow.. I think i might change 00:27:097 (6,7,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5) - these parts because they don't fit with the calm feel of the song. I need to include some sliders to create a nice relaxing flow. 00:36:097 (1,2,1,2,3,1,2,3,4,5,1,2,3,4,5) - Same with here.. But i'll probably make some 1/1 sliders instead.

00:39:930 (3,4) - Replace with a circle then 1/2 slider on white tick, it goes against the rhythm before this I'll make it 1/2 reversing slider instead.

00:41:097 (7,1) - I'd replace these with circles instead, might fit better with the vocals in the background d

00:44:097 to 01:05:430 - The rhythm feels really odd with this and a lot of the map. Usually in DnB songs you want to use repeated patterns to represent the hard kicks and snares, but in this section nothing is really repeated. For instance, you might make a slider with a high spaced jump after to emphasize a snare sound. There were times in this section that follow this, but there's also a lot of times it breaks it. This makes the whole section feel finicky and unstructured. I wish I could explain this better! x.x I don't think its odd imo. I wish I can explain my reasoning behind this better for this section. My mapping style for this kind of song is very different compared to other mappers. 00:50:763 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Like for this section here. I used jumps because this part feels like it is ascending and then will eventually change and become more intense at 01:04:763 - 01:25:263 . Distance spacing for this part increases as it is repeating and etc. When it comes to DnB songs, I don't usually like to repeat patterns and etc.. It makes the whole map feel boring imo. For example, if you take a look at 02:30:764 - 02:52:097, I used some repeated patterns but i end up trying to follow the vocals more and made some notes into jumping patterns because they feel stronger. Then at 02:52:430 - 03:12:097 the vocal feels the strongest there.

01:25:430 (10) - Imo this seems like a little TOO slow, but I get what you were doing. Yeah. Its a super calm part there. This will remain unchanged.

01:41:429 (1,2,3,4,1,2,3,4) - These groups of four should be replaced to more long lines of 8 like 01:40:096 (1,2,3,4,5,6,7,8) Because each pitch
is repeated 8 times, but the notes give it the feeling that the pitch changes every 4. Yeah, but i actually remapped that part since i noticed that it doesn't feel right. I changed them to some 1/2 sliders, and a little bit of circles to only hit the vocals.

02:08:097 (1,2,3) - These would better fit spaced out Nah, I think its fine.

02:54:764 (1) - This whole jump set should be changed to fit the sections before. It does follow the rhythm of the song, but it's a big difficulty spike in both stamina and aiming without the song supporting the spike. No because i'm trying to emphasize the parts for this section.

03:27:431 (1) - Why is this note here? To keep rhythm, but i deleted 03:27:930 (9) - for stability

03:32:597 (1,2,3,4,5,6) - I feel like these could be reworked for better rhythm. 03:32:764 (2,4) - Yeah I could make these into 1/2 sliders

03:54:764 (1,2,3) - Space these too keep

04:12:097 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Love these sliders Yeah! I want to keep these sliders because the beats there feel like 1/2 notes but its better to have 1/4 slider since the part is about to get streamy.

All jumps around 04:49:430 - Again, this seems like boring and extreme jumps for an otherwise unique section to the song. Again, i explained why i used these jumps. I'm mainly following the vocals there.

05:15:597 (1,2,3,4,5,6,7) - Replace this with what you did before at 05:12:930 (1) keeping

05:18:097 (3,4) - ^ keep

05:21:430 to 05:32:097 - The sliders all seem to have different curve then one another, the section would be better both flow wise and visually if all the sliders were the same curve I tried to make it look prettier ;p

05:52:930 (4,5,6) - Space this farther from the triple before, or overlap d

05:55:930 (3,4,5) - These don't follow the song well, maybe some sliders?Trying to follow the pattern


Updated the map! Thanks for the mod! C:
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01:05:764 (2) - NC
02:12:098 (3,4) - don't stack since you didn't stack at 02:10:764 (2,3) -
03:06:931 (1,2,3,4,5,6,7) - 03:09:264 (1,2,3,4,5,6,7,8,9) - overspacing looks bad.

GL
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Neoskylove wrote:
Q


level7
01:05:764 (2) - NC d
02:12:098 (3,4) - don't stack since you didn't stack at 02:10:764 (2,3) - d
03:06:931 (1,2,3,4,5,6,7) - 03:09:264 (1,2,3,4,5,6,7,8,9) - overspacing looks bad. I made it look better now. Decreased the spacing just a lil though.

GL Thanks for the mod!
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REMAP

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Mewe wrote:

REMAP


all applied. Thanks for the mod c;
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Just wanted to say thanks for all the hard works/efforts everyone put into this! (not sure if this is a good place to say tho)
I'm in love with the map style, along with the DnB remix by Kotonohouse :)
This is a BSS beatmap submission. Click here to view full beatmap information.
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