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This beatmap was submitted using in-game submission on Mittwoch, 5. April 2017 at 20:22:43

Artist: yuikonnu
Title: Mousou Sketch
Tags: utaite cover delusion 40mP 40Meter-P Nijiiro Chocolatier 虹色ショコラティエ yuiko
BPM: 174
Filesize: 8228kb
Play Time: 03:39
Difficulties Available:

Download: yuikonnu - Mousou Sketch
Information: Scores/Beatmap Listing
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Last edited by Lasse on , edited 11 times in total.
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Really cool map ^^
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:eyes:

deception

- 00:43:523 (1) - 01:58:006 (1) - why nc? these looks really unnessesary though.. not really looking good imo.
- 00:55:592 (2) - u could use here 3/4 slider to keep slide sound?
- 01:04:557 (3) - 02:19:040 (3) - 03:03:178 (3) - i hear more like drum or soft sample than normal one on end.
- 01:20:937 (2,1) - stack?
- 01:32:833 (1) - 01:43:868 (1) - remove nc, cause u didn't nc it on 00:29:385 (2) - 00:18:350 (2) - ?
- 01:47:661 (1) - tbh removing nc looks neater actually.
- 02:53:178 (3) - could use a 1/4 slider, there is a sound on 02:53:264 -
- 03:10:075 (3,1) - :eyes:

insane

- 00:17:833 (3,1) - swap nc? so the logic of nc on 00:17:833 (3) - is more reasonable : downbeat + start patterning stacked 1/2 sliders. same to others
- 00:41:281 (1) - why this is nc'd when 00:46:799 (3) - isn't?
- feels overall fine

hard

- 00:54:385 (2,3) - that spacing should be bigger than 00:53:868 (1,2) - due to vocals ):
- 01:06:281 (4) - 02:20:764 (4) - i think u forgot to nc it.
- 02:26:109 (4,1) - swap nc? make it same as 01:11:626 (1,3) -
- 03:03:523 (1,2) - what's wrong with the spacing, they're not same what u have on 01:05:937 (2) - 02:20:419 (2) - lol.
- 03:10:247 (1) - normal sample soft addition + whistle on head like 03:10:247 (1) - 01:11:626 (1) -
- 03:32:316 (5,1) - switch nc to keep downbeat consistency?

adv

- 03:17:315 (1) - 03:19:385 (5) - unsnapped

normal

- 00:33:695 (3,4) - fix stack.
- 03:17:315 (1) - unsnapped
- 02:04:730 (6,1) - make it parallel? would looks nice though.

easy is fine

nice mapset, good luck!
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General
02:30:419 - break change feels not strong enough here. add a circle could be better, just my personal opinion.


Normal
00:09:730 (1) - Image change rhythm to this feels better,which could represent the rhythm change here
00:14:902 - 00:15:075 - since there is already an easy diff, I guess following either vocal or drum here is better than nothing
00:25:937 - , 01:29:385 - , 01:40:419 - , ^
00:16:799 (4,1) - using same rhythm as 00:20:247 (5,1) - is not really nice imo, cuz they sounds different. try add a circle at 00:16:971 - or change 4 to a slider?
00:28:006 - ,01:31:626 - , 01:42:488 - ^
01:04:557 - , 02:19:040 - , 03:03:178 - add a circle at white line could follow the song better, in order to make this part intenser


Hard
00:55:592 (2) - , 02:10:075 (2) - change to a 3/4 slider fits better here
01:05:764 - , 02:20:247 - , 03:04:385 - add a circle here? especially 03:04:385 -


Insane
00:22:833 (1) - , 00:33:868 (1) - , 01:37:316 (1) - , 01:48:350 (1) - I think this slider should be slower. it isn't included in the former crescendo
00:55:592 (2) - , 02:10:075 (2) - same to hard


Deception
01:26:281 (1,2,1,2) - looks really similar to 00:11:799 (1,2,1,2) - . I prefer make some minor change like what you did in kiai
01:36:281 (1,2,1) - maybe move 2 to somewhere like this could make flow better?
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not much to pick out, good luck
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Kalibe
Kalibe wrote:
:eyes:

deception

- 00:43:523 (1) - 01:58:006 (1) - why nc? these looks really unnessesary though.. not really looking good imo. true, removed
- 00:55:592 (2) - u could use here 3/4 slider to keep slide sound? yes, but that would take away from the piano as that is not a held sound
- 01:04:557 (3) - 02:19:040 (3) - 03:03:178 (3) - i hear more like drum or soft sample than normal one on end. don't really like having a single drum sample and I use normal => kick for the whole map
- 01:20:937 (2,1) - stack? a
- 01:32:833 (1) - 01:43:868 (1) - remove nc, cause u didn't nc it on 00:29:385 (2) - 00:18:350 (2) - ? oh idk what happened, redid nc stuff here for this diff and insane cause it was messed up
- 01:47:661 (1) - tbh removing nc looks neater actually. I'll consider this, but it seems nicer to me like that
- 02:53:178 (3) - could use a 1/4 slider, there is a sound on 02:53:264 - not that important sound and I prefer current as emphasis is slightly different
- 03:10:075 (3,1) - :eyes: lol

insane

- 00:17:833 (3,1) - swap nc? so the logic of nc on 00:17:833 (3) - is more reasonable : downbeat + start patterning stacked 1/2 sliders. same to others ya I remade nc here cause I changed stuff on top diff too
- 00:41:281 (1) - why this is nc'd when 00:46:799 (3) - isn't? changed something
- feels overall fine

hard

- 00:54:385 (2,3) - that spacing should be bigger than 00:53:868 (1,2) - due to vocals ): could be but I the diff doesn't use many jumps overall as insane is already very ds focused
- 01:06:281 (4) - 02:20:764 (4) - i think u forgot to nc it. yea
- 02:26:109 (4,1) - swap nc? make it same as 01:11:626 (1,3) - a
- 03:03:523 (1,2) - what's wrong with the spacing, they're not same what u have on 01:05:937 (2) - 02:20:419 (2) - lol. no idea, fixed
- 03:10:247 (1) - normal sample soft addition + whistle on head like 03:10:247 (1) - 01:11:626 (1) - yes
- 03:32:316 (5,1) - switch nc to keep downbeat consistency? think current makes more sense with music here

adv

- 03:17:315 (1) - 03:19:385 (5) - unsnapped lol

normal

- 00:33:695 (3,4) - fix stack. a
- 03:17:315 (1) - unsnapped b
- 02:04:730 (6,1) - make it parallel? would looks nice though. yes, but it would break my concept of piano part = perfectly horizontal/vertical and other parts = rotated

easy is fine

nice mapset, good luck!


imoutosan
imoutosan wrote:

General
02:30:419 - break change feels not strong enough here. add a circle could be better, just my personal opinion. will consider this, not sure though


Normal
00:09:730 (1) - Image change rhythm to this feels better,which could represent the rhythm change here would work too, but I prefer current to emphasize synth by clicking while having drum on sliderend
00:14:902 - 00:15:075 - since there is already an easy diff, I guess following either vocal or drum here is better than nothing
00:25:937 - , 01:29:385 - , 01:40:419 - , ^ prefer to pretty much only emphasize piano in this part on all diffs, single other objects would seem weird to me
00:16:799 (4,1) - using same rhythm as 00:20:247 (5,1) - is not really nice imo, cuz they sounds different. try add a circle at 00:16:971 - or change 4 to a slider?
00:28:006 - ,01:31:626 - , 01:42:488 - ^ not sure right now, but slider seems weird cause the diff doesn't really use 1/2 sliders and cirle is a bit too much with how this part is mapped
01:04:557 - , 02:19:040 - , 03:03:178 - add a circle at white line could follow the song better, in order to make this part intenser current is so nice for vocal. the diff is meant to be a pretty easy normal anyways so idk lol


Hard
00:55:592 (2) - , 02:10:075 (2) - change to a 3/4 slider fits better here prefer to emphasize piano and that us not a held sound. also the diff doesn't really utilize 3/4
01:05:764 - , 02:20:247 - , 03:04:385 - add a circle here? especially 03:04:385 - it's not a very important sound, so I prefer to bring out vocals more fixed messed up pattern/spacing on the last one


Insane
00:22:833 (1) - , 00:33:868 (1) - , 01:37:316 (1) - , 01:48:350 (1) - I think this slider should be slower. it isn't included in the former crescendo not sure about this cause I still think it fits pretty well here lol
00:55:592 (2) - , 02:10:075 (2) - same to hard


Deception
01:26:281 (1,2,1,2) - looks really similar to 00:11:799 (1,2,1,2) - . I prefer make some minor change like what you did in kiai Yeah I kinda ended up like that lol. I can't really find a different placement without changing lots of stuff here though :cI''ll change if I find something else that fits
01:36:281 (1,2,1) - maybe move 2 to somewhere like this could make flow better? stacked it instead

not much to pick out, good luck





thanks for the mods!
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Rhythm Incarnate
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m4m from your q


General

http://www.zerochan.net/user/vmdrhtfa I think this is the guy who did your bg ^^
http://www.zerochan.net/751219 (link to bg on that site)
lots of useless greenlines in lower diffs


Easy

00:35:937 (2) - maybe nc this?
00:38:695 (4) - and this? helps match the piano sounds to the nc you have 00:41:454 (1) - here
01:47:316 (2) - maybe lower the tail of this slider a bit for a perfect arrow line into 01:48:350 (3) -
01:50:419 (2) - 01:53:178 (4) - same nc thing
02:24:902 (1) - maybe have the red tick match the sound in the music? you have done it loads so far and it matches really nicely
03:36:799 (1) - maybe drum whistle hitsound on this spinner? makes a similar sound to the one in the music (all diffs)

good, cool idea to switch to straight line aesthetics in


Normal

00:17:316 (1) - this slider feels like a strange break in rhythm for me, i would maybe try a rhythm like this to get the jazz feel the drum and piano rhythms give off across better
00:28:350 (1) - ya^ (and for later in the song too)
00:55:592 (4) - would maybe convert this to two circles for more emphasis on these notes (and for later in the song)
02:24:902 (1) - move to x32 y160 for a cleaner shape + equal overlaps between 02:22:833 (2,3,1) -
02:53:523 (3) - dont do 00:55:592 (4) - this here though if you change it
03:18:522 (3) - flow on this slider feels a bit strange because its going outwards towards the end when the player naturally wants to move inwards from that angle, maybe ctrl + h it?
03:26:799 (4,1) - maybe make these slider borders parallel?

clean


Advanced

00:28:868 (8) - missing hitsound on slider end? this is definitely a bass drum hit not a snare and feels a bit out of place compared to the rest of the section (idk if thats my ears or wat)
01:14:557 (5) - maybe move this up on the playfield instead of down? the opposite motion feels like it adds more emphasis behind the note
01:28:523 (4,5,6) - not sure about this linear flow, it plays ok but its the only time you use something like this in the entire song, maybe add some slight zig zag to this pattern to keep consistent with the rest of the diff?


Hard

01:50:937 (6) - rip straight line aesthetic :(
02:40:333 - i think it might be worth mapping the note here, since its the only drum hit you miss out in this drum fill and feels out of place when you mapped 02:40:937 (4,5,6) - this one here

clean again


Insane

uh i think you nc's a bit much but i guess thats preference xd

00:09:040 (1) - remove nc? not sure what its meant to show in the music
00:38:523 (3) - nc for consistency with 00:41:281 (1,2) - 00:46:799 (1,2) -
00:50:592 (3) - this feels really weird to play, ik you're following the vocals passively (i think) but because of how the clicking rhythm leads into the next note it feels a bit strange, would prefer a rhythm like this instead? doing this also adds emphasis on the kick before the transition to the kiai
00:56:626 (1) - nc for sv change? makes it easier to read and this is is kinda low sr for an insane i think itll help people playing at this diff
01:35:764 (1) - minor fix stack
01:36:799 (1) - ya^
02:11:109 (1) - 00:56:626 (1) - nc thing
02:18:178 (2,3) - i think the spacing here is a bit high because the vocals are at a similar pitch, would maybe reduce this a bit


Deception

00:22:316 (1) - fast as fuk
01:24:040 (1,2,3) - maybe give this same spacing/visual distance that you have with 01:23:350 (1,2,3,4) - ? i don't think the jump is worth the tiny change in the music here

clean aswell

really nice mapset gl!
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Log Off Now
Log Off Now wrote:
m4m from your q


General

http://www.zerochan.net/user/vmdrhtfa I think this is the guy who did your bg ^^
http://www.zerochan.net/751219 (link to bg on that site)
lots of useless greenlines in lower diffs


Easy

00:35:937 (2) - maybe nc this? seems pretty inconsistent to me
00:38:695 (4) - and this? helps match the piano sounds to the nc you have 00:41:454 (1) - here in general I think lower combos work well here
01:47:316 (2) - maybe lower the tail of this slider a bit for a perfect arrow line into 01:48:350 (3) - changed this
01:50:419 (2) - 01:53:178 (4) - same nc thing
02:24:902 (1) - maybe have the red tick match the sound in the music? you have done it loads so far and it matches really nicely 01:10:419 (1) - 02:24:902 (1) - same thing
03:36:799 (1) - maybe drum whistle hitsound on this spinner? makes a similar sound to the one in the music (all diffs) made hitsounding here consistent with higher diffs, drumw seems to stand out too much imo

good, cool idea to switch to straight line aesthetics in


Normal

00:17:316 (1) - this slider feels like a strange break in rhythm for me, i would maybe try a rhythm like this to get the jazz feel the drum and piano rhythms give off across better current adds some variety and matches piano+drum on red tick so well to make them stand out more
00:28:350 (1) - ya^ (and for later in the song too)
00:55:592 (4) - would maybe convert this to two circles for more emphasis on these notes (and for later in the song) think reverse emphasis like thing works well here due to pause after it
02:24:902 (1) - move to x32 y160 for a cleaner shape + equal overlaps between 02:22:833 (2,3,1) - but current 02:23:350 (3,4,5,1) - is a perfect pentagon and the other thing is not visible in gameplay at all
02:53:523 (3) - dont do 00:55:592 (4) - this here though if you change it
03:18:522 (3) - flow on this slider feels a bit strange because its going outwards towards the end when the player naturally wants to move inwards from that angle, maybe ctrl + h it?seems quite intuitive to me like it is and looks nicer
03:26:799 (4,1) - maybe make these slider borders parallel? yea

clean


Advanced

00:28:868 (8) - missing hitsound on slider end? this is definitely a bass drum hit not a snare and feels a bit out of place compared to the rest of the section (idk if thats my ears or wat) i use hitnormals for kicks all the time, like 00:29:730 (2) - etc lol
01:14:557 (5) - maybe move this up on the playfield instead of down? the opposite motion feels like it adds more emphasis behind the note changed pattern a bit, but it's even more down now
01:28:523 (4,5,6) - not sure about this linear flow, it plays ok but its the only time you use something like this in the entire song, maybe add some slight zig zag to this pattern to keep consistent with the rest of the diff? it's only 1/1 anyways and that ruins either triangle stuff before or after (and it's not perfectly linear anyways)


Hard

01:50:937 (6) - rip straight line aesthetic :( I used these on sliders that have the 1/4 hihat to differentiate them lol
02:40:333 - i think it might be worth mapping the note here, since its the only drum hit you miss out in this drum fill and feels out of place when you mapped 02:40:937 (4,5,6) - this one here might think about that, but seems a bit too 1/4 spammy here for this diff

clean again


Insane

uh i think you nc's a bit much but i guess thats preference xd

00:09:040 (1) - remove nc? not sure what its meant to show in the music patterning/melody
00:38:523 (3) - nc for consistency with 00:41:281 (1,2) - 00:46:799 (1,2) - removed on the others instead
00:50:592 (3) - this feels really weird to play, ik you're following the vocals passively (i think) but because of how the clicking rhythm leads into the next note it feels a bit strange, would prefer a rhythm like this instead? doing this also adds emphasis on the kick before the transition to the kiai current works better since repeats tend to feel more emphasized than sliderends and I mainly follow piano anyways
00:56:626 (1) - nc for sv change? makes it easier to read and this is is kinda low sr for an insane i think itll help people playing at this diff this already has nc o: and the next one is same sv
01:35:764 (1) - minor fix stack
01:36:799 (1) - ya^ tried to fix these, but game keeps breaking it cause of so many stacked sliderends lol
02:11:109 (1) - 00:56:626 (1) - nc thing
02:18:178 (2,3) - i think the spacing here is a bit high because the vocals are at a similar pitch, would maybe reduce this a bit think it fits vocals well and it's only sliders anyways


Deception

00:22:316 (1) - fast as fuk
01:24:040 (1,2,3) - maybe give this same spacing/visual distance that you have with 01:23:350 (1,2,3,4) - ? i don't think the jump is worth the tiny change in the music here first timestamp is a stack, second a triple so idk what you mean lol

clean aswell

really nice mapset gl!


thanks for modding!
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👀

General
00:31:799 - 01:46:281 - claps sound a bit off-putting here cos it isn't really a snare. 00:20:764 - 01:35:247 - dont have claps
02:42:661 - 02:48:178 - only deception uses triplets here, so u should probably add normal sampleset to other diffs for that extra layer of feedback
02:53:868 - whistle on sliderbody seems pretty kool here yet it only seems to be done on deception. y not add it to advanced, hard and insane as well?
03:25:419 - normal sample instead of clap? sounds more like a kick drum than snare

stuff like 00:09:557 (1,2,3) - sound different to 00:20:592 (3,4,1) . 00:09:557 - could probably be hitsounded with a hitnormal instead of clap to differentiate these

00:11:281 - also there are drums that sound like pure duplets yet are simplified to an average triplet. it removes a bit of the colour imo, maybe you could adopt different rhythms in the higher diffs?


Easy
00:17:316 (3,4) - your rhythm is pretty much structured around heaps of offbeat drums, mapping 00:17:488 - instead of 00:17:316 - feels a lot more consistent with this. same for others too
00:35:937 (2,3) - i honestly dont think 00:36:454 - needs to be covered here cos ur aiming for lower density, also having clickable downbeats 00:37:316 - 00:40:075 - would be more appropriate in an easy to cover the key changes :v something like http://puu.sh/uUl42/f3d13b79ac.jpg lel
00:46:281 (1) - also surprising u mapped this when u tended to skip it


Normal
00:29:902 (3,4) - prob would look nicer shifting 00:30:592 (4) - to the left more to keep visual spacing
01:00:764 (3) - 01:06:281 (3) - breaking these into 1/1 slider + circles could be nice, its a nice contrast to 00:59:385 (1) - and lets u emphasise the piano more. also cus u can cover the snares 01:01:109


Advanced
00:52:488 (3,4,1) - ds visually looks a bit weird. sticking with 1.0x looks cleaner
01:06:281 (3,4) - covering these with a 1/1 slider instead seems better, so u can keep consecutive circles exclusively for staccato vocals 01:03:350 (4,5,6,7)
03:06:281 (2) - should be nced? owo


Hard
00:31:799 (1,2,3) - just an idea, if u used -120 degree rotations u get something a lot cleaner http://puu.sh/uUnCh/4ea89fbbb2.jpg
01:05:764 - not sure if skipping the vocal + kick is a good idea
03:24:471 (2) - i dont really think you need the triple here? with 03:24:040 (1,2,3) - in general it's a little ambiguous as to what you're following cos it seems you skip white ticks for the offbeat melody yet u have a triplet emphasising 03:24:557
03:27:661 (4,5) - probably could break ds here just so the objects look the same distance apart


Insane
03:24:040 (3,1,2,3) - same as hard


Deception
00:05:419 (4) - 01:19:902 (4) - 03:18:523 (4) - could probably emphasise these more since you aren't using a slider to do so
03:24:902 (2,1,2,3,4,5) - doesn't really sound like your standard drum roll. try something like http://puu.sh/uUqGD/10dc5107f1.jpg ?

poke me (✿◠‿◠)
haha pentori telling me to map duplets when his osanana blue mod was literally "remove duplets" 8)
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Pentori
Pentori wrote:
👀

General
00:31:799 - 01:46:281 - claps sound a bit off-putting here cos it isn't really a snare. 00:20:764 - 01:35:247 - dont have claps true, replaced with normal hitnormal
02:42:661 - 02:48:178 - only deception uses triplets here, so u should probably add normal sampleset to other diffs for that extra layer of feedback yea, also removed whistle on 02:42:833 - for lower diffs to fit this better
02:53:868 - whistle on sliderbody seems pretty kool here yet it only seems to be done on deception. y not add it to advanced, hard and insane as well? seems like I forgot to re-add them when I copied over hitsounding the last time
03:25:419 - normal sample instead of clap? sounds more like a kick drum than snare made it drum clap cause 00:12:316 (2) - etc

stuff like 00:09:557 (1,2,3) - sound different to 00:20:592 (3,4,1) . 00:09:557 - could probably be hitsounded with a hitnormal instead of clap to differentiate these think clap fits alright and just sounds better to me on these

00:11:281 - also there are drums that sound like pure duplets yet are simplified to an average triplet. it removes a bit of the colour imo, maybe you could adopt different rhythms in the higher diffs? would make sense with drums, but I followed melody mostly in this part and the triple also works well with the held synth over it. every solution would involve making 00:11:281 - not clickable


Easy
00:17:316 (3,4) - your rhythm is pretty much structured around heaps of offbeat drums, mapping 00:17:488 - instead of 00:17:316 - feels a lot more consistent with this. same for others too it was mainly focused on piano (as much as possible with such simple rhythm), which just tends to land on these drums, I had something like that when I was trying rhythms for this difficulty and it felt really awkward to play to me cause the click is right after such a strong piano sound
00:35:937 (2,3) - i honestly dont think 00:36:454 - needs to be covered here cos ur aiming for lower density, also having clickable downbeats 00:37:316 - 00:40:075 - would be more appropriate in an easy to cover the key changes :v something like http://puu.sh/uUl42/f3d13b79ac.jpg lel I tired multiple rhythms here already and current seemed to work best for me and also makes this part feel more differentiated from others (also the 3/2 gap just after 2/1 felt a bit weird here to me)
00:46:281 (1) - also surprising u mapped this when u tended to skip it mh I think it makes the transition feel better since rhythm is getting more dense after too


Normal
00:29:902 (3,4) - prob would look nicer shifting 00:30:592 (4) - to the left more to keep visual spacing slightly changed cause current makes movement seem nicer and I think that's more important for low diffs than looking a bit nicer
01:00:764 (3) - 01:06:281 (3) - breaking these into 1/1 slider + circles could be nice, its a nice contrast to 00:59:385 (1) - and lets u emphasise the piano more. also cus u can cover the snares 01:01:109 yes, did this for every chorus


Advanced
00:52:488 (3,4,1) - ds visually looks a bit weird. sticking with 1.0x looks cleaner made it look nicer + equal overlapping for all 3
01:06:281 (3,4) - covering these with a 1/1 slider instead seems better, so u can keep consecutive circles exclusively for staccato vocals 01:03:350 (4,5,6,7) music seems too intense here for me
03:06:281 (2) - should be nced? owo yea


Hard
00:31:799 (1,2,3) - just an idea, if u used -120 degree rotations u get something a lot cleaner http://puu.sh/uUnCh/4ea89fbbb2.jpg had something like that at first, but the angle on 00:32:833 (3) - tilted me too hard lol
01:05:764 - not sure if skipping the vocal + kick is a good idea vocal is really weak here and to me belongs more to the last on than anything, which is why even on the highest diff it's only a stack. 1/1 gap seems fine to me with how much stronger other things around this are
03:24:471 (2) - i dont really think you need the triple here? with 03:24:040 (1,2,3) - in general it's a little ambiguous as to what you're following cos it seems you skip white ticks for the offbeat melody yet u have a triplet emphasising 03:24:557 i actually have no idea myself. changed rhythm here lol
03:27:661 (4,5) - probably could break ds here just so the objects look the same distance apart sure


Insane
03:24:040 (3,1,2,3) - same as hard yes


Deception
00:05:419 (4) - 01:19:902 (4) - 03:18:523 (4) - could probably emphasise these more since you aren't using a slider to do so don't really think that's needed as the patterning here is more about emphasizing the groups of 4 i interpreted this as and not single notes
03:24:902 (2,1,2,3,4,5) - doesn't really sound like your standard drum roll. try something like http://puu.sh/uUqGD/10dc5107f1.jpg ? that might work too, but stronger melody on 03:25:075 - makes starting to stream on there feel quite natural. also makes a much nicer transition into the jumps/new part cause I think a stream feels more "held" than the other rhythm. just think it goes really well with melody and still fits drums alright. also the map doesn't really utilize more "complex" 1/4 ryhthms (as much as I love them), so suddenly using one 90% into the map is lol, especially since it's just a harder Insane

poke me (✿◠‿◠)
haha pentori telling me to map duplets when his osanana blue mod was literally "remove duplets" 8) :eyes:


thanks!

about the video: I got it from multiple sources, but the quality/resolution for all of them seemed pretty bad so I decided to leave it out
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Rhythm Incarnate
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Rhythm Incarnate
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not even one page and bubbled
:0k_hand:
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_Meep_ wrote:
not even one page and bubbled
:0k_hand:


when ur maps this kleen thats all u need
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Rhythm Incarnate
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aren't those 00:07:316 (2) - things 1/6 tho
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Rhythm Incarnate
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I wasn't completely sure when I mapped it lol. They seemed a bit unclear to me, so I went with 1/4 for all of them as that sounded alright at 100%. Though slowed down 1/6 could also seem fitting. But people usually play at 100% (or maybe 150%)
It's also much nicer gameplay wise, considering even the highest diff is only some upper range insane and I mapped some of them as triples and hard+insane also utilize these rhythms
So even if it would actually be 1/6 I think simplifying them to 1/4 is nicer in this case
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Shouldn't the unicode artist be ゆいこんぬ ? :3
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