This is a BSS beatmap submission. Click here to view full beatmap information.
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Spinner Sage
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This beatmap was submitted using in-game submission on Monday, November 27, 2017 at 2:51:14 AM

Artist: TOMOSUKE x Jazzin'park
Title: LANA - Kiroku no Kakera -
Source: jubeat saucer
Tags: 村上来渚 murakami rana Anxient Nerova Riuz GX
BPM: 84
Filesize: 2464kb
Play Time: 01:10
Difficulties Available:

Download: TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera -
Information: Scores/Beatmap Listing
---------------
~I want to hide myself~
~in this neverending story~


Normal by Anxient
Hard by Nerova Riuz GX
Hitsounded by Nerova Riuz GX
Last edited by ailv on , edited 27 times in total.
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Rhythm Incarnate
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Earned 2 kudosu.
RGHHHHH
17:08 ailv: can u help me out with something if oyu're not busy
17:15 Anxient: aaa
17:15 Anxient: a
17:15 Anxient: yes yes
17:15 Anxient: im not busy
17:16 *ailv is editing [https://osu.ppy.sh/b/1221610 TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera - [Hiding]]
17:16 ailv: i need helparino slow part too hard
17:17 ailv: actually, do you mind taking a look at it voerall
17:17 Anxient: yeah sure
17:17 ailv: yay <3
17:17 Anxient: oh its this song
17:18 ailv: huh?
17:19 Anxient: pls do stack leniency 3
17:19 ailv: done
17:19 Anxient: 00:14:697 (1,2,3,4) - tbh i dont really know how i should feel about this lmao
17:20 ailv: uh
17:20 ailv: hmm
17:20 Anxient: if you want
17:20 ailv: that means i should change it huh
17:20 Anxient: you can have it slightly deviate http://puu.sh/wW5TF/e231573160.jpg
17:20 Anxient: IF you want
17:20 Anxient: its probably fine
17:21 Anxient: just a little unorthodox
17:21 ailv: i think it's fine ish
17:22 Anxient: well keep it then
17:22 ailv: ill change it if i hear more
17:22 ailv: i kinda like it like this but it doesn't matter either way to me tbh
17:22 ailv: i use it here
17:22 ailv: 00:20:055 (1,2,3,4,1) -
17:22 Anxient: ya i know lmao
17:22 ailv: and i kinda like this one like this
17:22 ailv: so idk
17:22 Anxient: 00:26:126 (4) - shorten to 1/4
17:22 ailv: it's wierd i agree
17:22 Anxient: 00:26:483 - literally no sound here
17:22 Anxient: 00:26:305 - mirai in full
17:22 ailv: done
17:23 Anxient: 00:26:305 - bass also happens in here
17:23 Anxient: gochu
17:23 Anxient: but dont put it there
17:23 ailv: wait there is a sound on the white
17:23 ailv: wtf
17:23 ailv: 00:26:483 -
17:23 ailv: there is defintely a sound here
17:23 Anxient: ok ya
17:23 Anxient: i hear it
17:23 Anxient: but the blue tick is more powerful no?
17:23 Anxient: :x
17:23 ailv: yeah true
17:24 Anxient: try this then
17:24 Anxient: ========
17:24 Anxient: puush slow
17:24 Anxient: http://puu.sh/wW5YO/2ca5033aa0.jpg
17:24 ailv: http://puu.sh/wW5Zc/bc8b5e3bc1.jpg i did this
17:25 Anxient: thats fine as well
17:25 ailv: cause it moves up in pitch
17:25 Anxient: 00:34:340 (3) - misread potential, sligth DS deviation looks like a random placement
17:25 Anxient: 00:34:340 (3,2) - stack with sliderend of [2] instead of sliderstart
17:25 ailv: hmm yeah
17:25 Anxient: 00:36:126 - this sound tho
17:25 ailv: does that fix the previous
17:25 Anxient: :ok_hand: :weary: :sweat:
17:26 Anxient: oh? ya its fine
17:26 ailv: uh what
17:26 ailv: 00:34:340 (3) -
17:26 ailv: this i mean
17:26 ailv: moving it to stack on sliderend, does it fix the misread potential
17:26 Anxient: yeah
17:26 Anxient: thats why i mentioned it :x
17:26 ailv: 00:36:126 - I really don't like this sound, will not map it as a clickable object
17:27 Anxient: nono
17:27 Anxient: just mentioning it coz its so crisp lmo
17:27 Anxient: dont map that
17:27 ailv: o LOL
17:27 Anxient: LOL
17:27 Anxient: 00:39:080 - 1/2. dont ignore piano-chan
17:27 ailv: i agree it does sound :ok_hand:
17:27 ailv: wait what
17:27 ailv: 00:39:080 (2) - theres a note here
17:28 Anxient: a note
17:28 ailv: i noticed piano-chan c:
17:28 Anxient: not a 1/4
17:28 Anxient: make that hitcirecle a 1/4
17:28 Anxient: 00:41:758 (3,4,5) - >not perfect triangle
17:28 Anxient: REE
17:28 ailv: OH
17:28 ailv: http://puu.sh/wW64w/7b0250f2fe.jpg?
17:29 ailv: ITS AN ISOSELES TRIANGLE REEEEEEE
17:29 Anxient: REEEEE
17:29 Anxient: that works
17:29 Anxient: well if youre gonna keep the isoseles fine :
17:29 ailv: fixed it
17:29 ailv: i fixed it
17:30 ailv: tbh i didn't notice it with the stacking from 3
17:30 ailv: fixed
17:30 ailv: applied
17:30 Anxient: lol
17:30 ailv: :D
17:30 Anxient: 01:00:857 (1) - believe it or not, it actually has more impact if you ctrl gthis
17:30 Anxient: coz rn you need to slant way too much to hit the note
17:31 Anxient: loses the punch
17:31 Anxient: 01:08:714 (3,3) - REEEEEEEEEE
17:31 ailv: i'm concerned about the spacing to 2 then
17:31 ailv: that seems way to far
17:32 Anxient: http://puu.sh/wW69P/f384e134bb.jpg hiss
17:32 Anxient: 00:49:428 (1,2,3) - pls lmao you had this
17:32 Anxient: it's not too far
17:32 ailv: i mean
17:32 ailv: 00:55:142 (1,2) -
17:32 ailv: 00:56:928 (2,3) -
17:32 Anxient: i do understand your concern tho
17:32 Anxient: mm..
17:32 ailv: and so on
17:33 ailv: every single lead into a 5 stream is a relatively smaller spacing
17:33 Anxient: you could always try this http://puu.sh/wW6c2/17cafd9bf3.jpg
17:33 ailv: 01:08:714 (3,3) - whats the problem here
17:34 Anxient: http://puu.sh/wW6cl/00b69e001c.jpg this
17:34 Anxient: http://puu.sh/wW6cF/56530a5512.jpg IS A PROBLEMMMM
17:34 Anxient: REE
17:34 ailv: oh i see FIXED
17:34 Anxient: haidesu
17:34 Anxient: ok done
17:34 Anxient: naisu
17:35 ailv: HAI DOMO VIRTUAL YOUTUBER
17:35 ailv: KIZUNA AI DESUUUUUUU
17:35 Anxient: AAAA
17:35 ailv: also tbh that suggestion is really ugly to me
17:35 Anxient: ya same
17:35 Anxient: its really ugly
17:35 ailv: 00:49:071 (1,2,3,1,2,3,1,2,3,4,1) - also imo this part needs reworking
17:35 ailv: the rhythm is off
17:36 ailv: but i have no clue what to do
17:36 Anxient: youre asking me about rhythm?
17:36 ailv: yes aniki
17:36 Anxient: 00:49:696 (2) - well for one get rid of this
17:36 ailv: you're better than me at it
17:36 Anxient: call me deaf but i dont hear anything here
17:36 ailv: BUT THERES A NOTE THERE REEEEEEEE
17:36 Anxient: REEEEEEE
17:36 ailv: okay maybe not
17:36 ailv: nvm
17:36 Anxient: LOOOOOOOOO
17:36 ailv: 00:50:053 - theres a note here fuck
17:37 ailv: uhm
17:37 ailv: i need help
17:37 ailv: 00:39:437 (1,2) - also this looks ugl
17:37 Anxient: ok
17:37 Anxient: i remapped
17:37 Anxient: http://puu.sh/wW6hZ/4f695610fd.jpg
17:37 ailv: should i move 1 in line with 2
17:38 ailv: http://puu.sh/wW6i6/9b8a302ba3.jpg for 39437
17:38 Anxient: woht
17:38 ailv: that's actually pretty good
17:38 Anxient: ya go apply that
17:38 ailv: uh
17:38 Anxient: some pointers: http://puu.sh/wW6j6/528259489b.jpg
17:38 ailv: can u screenshot the timeline
17:38 Anxient: this is the same
17:38 Anxient: ok
17:38 Anxient: http://puu.sh/wW6jL/9655e3a255.jpg
17:38 ailv: wait im lost again
17:39 Anxient: 00:49:250 - starts here
17:39 ailv: 00:49:696 - you just said there wans't a note here though
17:39 Anxient: well
17:39 Anxient: you said that there was
17:39 Anxient: so i played along
17:39 Anxient: :XX
17:39 Anxient: im a good senpai
17:40 ailv: okay :D
17:40 Anxient: ok anything else?
17:41 ailv: uh
17:41 ailv: yeah one more
17:41 Anxient: oko
17:41 ailv: 00:56:392 (2) -
17:42 ailv: this angle is weird should i change it
17:42 ailv: 00:27:376 (4,5,6) - also is this fine i don't really like it
17:42 Anxient: nope
17:42 Anxient: its fine
17:43 ailv: oh ok
17:43 ailv: both?
17:43 Anxient: ?
17:43 Anxient: 00:27:555 (4,5) - ctrl g
17:43 Anxient: 00:27:912 (1) - needs spacing my man
17:43 ailv: 00:29:340 (4,5) - this doesn't exist
17:44 ailv: 00:27:912 (1) - stack on the end of 00:29:340 (4) - ?
17:44 Anxient: uh
17:44 Anxient: wait
17:44 Anxient: what
17:44 Anxient: sec sec
17:44 Anxient: did you update the set?
17:44 ailv: 00:29:340 (4,5) - this doesn't WORK
17:44 ailv: uh no
17:44 ailv: it doesn't exist though
17:44 ailv: oh i nc-d 00:27:376 (1) -
17:44 Anxient: REEEEEE
17:44 ailv: uh
17:45 ailv: mind if i reupload
17:45 ailv: and then have you look again
17:45 Anxient: uh ok
17:45 Anxient: go update
17:45 ailv: okay updated
17:46 Anxient: 00:27:555 (2,3) - ctrl g
17:46 Anxient: 00:27:912 (1) - give this spacing
17:46 ailv: 00:27:376 (1,2) - should i even it out
17:46 Anxient: also 1 2 3 is too close to [1] http://puu.sh/wW6wK/db7ed8c7d9.jpg
17:46 ailv: wdum give this spacing
17:46 Anxient: ^^^^^^^ after
17:47 ailv: im confuzzled
17:47 Anxient: sec me too
17:47 Anxient: PUUSH IS SO SLOW
17:47 ailv: http://puu.sh/wW6xN/66f4266bb5.jpg ?
17:47 Anxient: https://puu.sh/wW6xO/10a55c6cc3.jpg before
17:47 Anxient: https://puu.sh/wW6wK/db7ed8c7d9.jpg after
17:47 ailv: THOSE LOOK THE SAME
17:47 Anxient: WHERE IS THE PERFECT TRIANGLRE
17:47 Anxient: hint: NOT BEFORE REEE
17:48 Anxient: i am the bone of my trigger
17:48 ailv: OPHJ I SEE
17:48 Anxient: asgfgkh\
17:48 ailv: okay fixed
17:48 Anxient: ok
17:48 ailv: thanks :D
17:48 ailv: any other concerns?
17:49 ailv: should i map the start
17:49 Anxient: byoutiful
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Cymbal Sounder
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why short ver :v it's literally less than tv size now
The cut at ~36 is pretty abrupt and noticable

Anxient's Normal
I get that the NC's are grouped by measure but it really seems like you could do better grouping them by their placement or by the pauses in the melody, instead of trying to force the player to recognize the downbeat in an artificial way when it is not really too important; at least for the introduction

00:16:126 (3,1) - fix blanket
00:18:269 (3) - Making this 2 notes in terms of the rhythm would probably distinguish it from the sliders before 00:16:483 (1,2) which follow the vocals, in comparison to this third slider which follows sounds. Putting emphasis like this would distinguish between the two and make playing it more responsive, in a way
00:20:055 (2,3) - fix blanket
00:20:055 (2,3) - ^ if fixing dont forget to fix this one
00:25:055 (1,2) - ^ very slightly off
00:38:365 (3,1) - ^
00:42:294 (1,2,3) - Does not really follow the synth rhythm that well, it would probably be more responsive when playing if you made it follow the synth instead of whatever it is currently following, which I can't really tell.
00:44:080 (3) - Since it is following the vocals and you are just about to transition, I feel that having a smooth curved slider would be better than a repeat because of how it would match the vocals, providing flow and still signal a change once you hit the next slide. This could probably be replaced with an upside-down u to attain what i am talking about.
00:48:000 (1,2) - fix blanket
00:55:857 (4,5) - ^
01:05:142 (1) - this slider looks ugly somehow. it probably curves too much

Slidertick hitsounds are a bit weak for use in the kiai in comparison to the other hitsounds used like clap and finish. Sure, you are following the vocals in the sliders that have the ticks, but at the same time you ignore the beat and ruin the rhythmic flow by having such a weak hitsound even if it just for the vocals.


Advanced
These hitsounds kind of suck, it feels really boring when playing it even in comparison to the normal because of how little impact I feel from the notes. The kiai is fine, but the intro is lacking. The triples add nothing without the hitsounds and feel overmapped


00:16:483 (3) - No real reason for a repeat here, it does not land on a strong beat and does not follow the vocals, so if you simply wanted a long slider I would rework the repeat and just make it a single slider.
00:18:269 (5) - This really is not intuitive to play and confuses me when playing, being unexpected in terms of the beat. You don't do it 2 measures over either, so it really serves no point.
00:20:055 (4,5) - blanket
00:27:912 (2) - clap
00:30:769 (2,3) - blanket
00:35:055 (1,2,3) - This seems strange rhythm wise because it is clearly following the synth sound which 7 tones and then a clap, but the way this is mapped completely ignores the emphasis of the clap, and does not match up with the feel of the tones either. You don't seem to have any qualms putting 1/4ths elsewhere, so you may as well map the first tone as well instead of leaving a gap there. The beat pattern of repeating 1/4 and 2 kick 1/4ths does not match the tone, so if you want to keep things this way I would shift the current pattern forward by 1/4th and add a circle at the end so that you are hitting all the key parts of the melody and beat.
00:40:865 (1,2,3,4) - Very weird to play, too much strain of tapping that many circles in a row even if you are trying to highlight the melody. The melody isn't necessarily different here, you've simple chosen to highlight a portion that you ignored previously, randomly, but by doing so there's too much emphasis placed on it and it doesn't feel right.
00:42:294 (1,2) - This does not follow anything, so I would swap it with a repeating 3/4 slider and a 1/1 slider to hit the change in pitch of the melody and the vocals.
00:54:607 (2,3,4,5) - blanket slight adjustment
00:57:642 (3,1) - ^ big adjustment
00:59:428 (1,2) - ^
01:00:499 (4,1) - ^
01:03:714 (1,2) - ^
01:10:321 (5,6) - ^ wow this was really lazy
Usage of 1/4ths in the kiai is rather strange, there are 4 such cases in total, 1 near the start, and 3 near the end. The first one throws off the player because it is not consistent with the middle section of the kiai, and the ending 3 cause unnecessary buildup imo because the kiai doesnt get more intense, it just ends. There is no real need to change things up for the end.


N/A's Hard
seems fine lol
only weird thing is that the first 10 seconds or so of the kiai feel more swoopy than the rest, probably due to more horizontal movement without any veritical inbetween. just a comment.


Hiding
00:10:769 (1) - I would just put the spinner on the 1/4th before the downbeat instead of trying to match it up just for the sake of technicality. It feels more natural and follows the rhythm fine even hitting the notes after the spinner.
00:14:697 (1,2,3,4,1,2,3,1,2) - Far too much tapping with no real hitsounding is a pain, is not fun to play, and takes away from the impact of the kiai later on because of how this is supposed to be a slow part with sliders and not take any real effort but is harder to tap and aim than kiai. Certainly, the kiai has higher SV, spacing, and triples/pents, but it still feels weird with this section of large amounts of circles because the kiai is very fast and it feels more natural to play it that way.
00:17:555 (5,6,1,2,1,2,3,1,2) - ^
00:20:055 (1,2,3,4,1,2,3,4) - ^
00:22:197 (1,2,3,4,5,6,7) - I have no idea what this is mapped to. It's certainly not the melody or the vocals, and the hitsounds are too faint to tell if it's supposed to be mapped to the beat. It has no rhythm, this section. In general, the slow parts feel weirdly mapped because the vocals and melody are mostly ignored in favour of random sliders and circles that just happen to follow the beat and don't follow any real pattern. I would reconsider the rhythm for the non-kiai parts because they are not very consistent and don't follow recognizable signals for the player.
00:47:651 (1,2,3,4) - No real need to overmap this, just extend the slider because it makes sense following that sound and the emphasis is still the same for the downbeat slider.

Some of the pents in the kiai have weird hitsounds, this may or may not be intentional, but because it is not consistent necessarily, not following a pattern I can see, even if it does properly reflect some hidden part of the rhythm of the song in the back I would just keep them all consistent simply because it feels unfinished and it's not really possible to tell what the hitsounds reflect in the beat with how fast yet quiet it is. When I say without hitsounds, I mean pents like 00:58:535 (5,1,2,3) which are missing hitsounds compared to 00:56:928 (2,3,4,5,6,7) or such.

Overall I would reduce kiai hitsound volume, the beat is not that strong in the original song itself.
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Combo Commander
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wait a minute anime fuckin SUCKS

irc modhelp
01:47 ailv: mod for me strick
01:47 ailv: thanks
01:47 strickluke: which map
01:47 *ailv is editing [https://osu.ppy.sh/b/1221610 TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera - [Hiding]]
01:47 strickluke: 1min song nice
01:48 ailv: yeah i give you succ
01:50 strickluke: the intro is cool ailv
01:50 ailv: thanks bud
01:50 strickluke: 00:44:972 (1) - imo add a note here
01:51 strickluke: http://puu.sh/wWTbZ/6a1b875e53.jpg maybe like this ailv
01:51 ailv: oh on the blue tick
01:51 strickluke: 01:04:785 (1,2,1) - NO
01:52 strickluke: imo
01:52 ailv: why not
01:52 ailv: it plays fine
01:52 ailv: it repeats the momentum of 01:03:714 (1,2) - as well
01:52 ailv: or do you just want me to stack on the slider?
01:53 ailv: mm as to the extra node it plays really weird
01:53 ailv: i don't know what i think about that
01:53 strickluke: no i think its fine
01:54 ailv: mk
01:54 strickluke: not sure how u would fix it
01:55 ailv: yeah idk
01:55 strickluke: http://puu.sh/wWTj5/7401cb3978.jpg maybe something like this
01:55 ailv: mm
01:55 ailv: that's definitely something i'll consider yeah
01:56 strickluke: 01:10:857 (8) - maybe delet last name
01:56 strickluke: what
01:56 strickluke: last note**
01:56 ailv: it was gone
01:56 strickluke: since the white tick transitions into something completely different and doesnt carry the previous drum beat
01:56 ailv: but the double played bad
01:56 ailv: so i added it back
01:56 strickluke: alright
01:56 ailv: should i go
01:56 ailv: 1/4 slider
01:56 strickluke: no
01:56 strickluke: that would be worse
01:57 ailv: k
01:57 ailv: LOL
01:57 ailv: yeah
01:57 ailv: thanks for your check strickluke
01:57 ailv: post in thread for kds
01:57 strickluke: ye
01:57 strickluke: :::thinking:::
01:57 ailv: ::::::
01:58 strickluke: im going to look at other diffs too
01:58 strickluke: at least your advanced

also, maybe ctrl+g 00:21:840 (6) -


for your advanced diff

00:13:447 (2) - imo delet this because triple stacks on a diff below "Hard" is weird in terms of spread
00:16:305 (2) - ^
00:19:162 (2) - ^
00:39:258 (2) - ^

00:41:222 (3,4) - Maybe change these two notes into one slider

01:00:321 (3) - Maybe move this note to somewhere near x:155 y:29

also this mp3 sounds weird D :
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Slider Savant
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MAPPERS SPIRIT


edit: whoops forgot to say this was for Hiding
edit 2: if you want a seamless edit i can make one for you (Y)

00:32:912 (4) - add a clap for the clang sound
00:34:340 (3) - may want to move this slider back a blue tick since since the previous slider is played on an active sound whilst this is played more passively
IF you dont move it back a tick
00:34:340 (3) - add a to the slider head for the clang sound

00:34:876 - add a circle here since the next 3 objects play off of the same sound
00:35:055 (1) - should remove the finish since its not emphasizing anything different from the other objects in the combo
00:35:055 (1,2,3) - I would personally play around with the hitsound volume here, maybe make a crescendo then a drop in volume on the last object to really make the section stand out
00:51:393 (2,4) - add sampleset drums to these just like you did for (00:48:536 (2,4) - and 00:52:821 (1,3) - )
01:01:392 (2,4) - ^
01:07:553 (5) - maybe remove this since every other similar pattern only plays in fives
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Spinner Sage
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Xenans wrote:
why short ver :v it's literally less than tv size now
The cut at ~36 is pretty abrupt and noticable

Mmm, I wasn't even aware there was a full version at the time of mapping this, otherwise I would have.

Anxient's Normal
I get that the NC's are grouped by measure but it really seems like you could do better grouping them by their placement or by the pauses in the melody, instead of trying to force the player to recognize the downbeat in an artificial way when it is not really too important; at least for the introduction

00:16:126 (3,1) - fix blanket
00:18:269 (3) - Making this 2 notes in terms of the rhythm would probably distinguish it from the sliders before 00:16:483 (1,2) which follow the vocals, in comparison to this third slider which follows sounds. Putting emphasis like this would distinguish between the two and make playing it more responsive, in a way
00:20:055 (2,3) - fix blanket
00:20:055 (2,3) - ^ if fixing dont forget to fix this one
00:25:055 (1,2) - ^ very slightly off
00:38:365 (3,1) - ^
00:42:294 (1,2,3) - Does not really follow the synth rhythm that well, it would probably be more responsive when playing if you made it follow the synth instead of whatever it is currently following, which I can't really tell.
00:44:080 (3) - Since it is following the vocals and you are just about to transition, I feel that having a smooth curved slider would be better than a repeat because of how it would match the vocals, providing flow and still signal a change once you hit the next slide. This could probably be replaced with an upside-down u to attain what i am talking about.
00:48:000 (1,2) - fix blanket
00:55:857 (4,5) - ^
01:05:142 (1) - this slider looks ugly somehow. it probably curves too much

Slidertick hitsounds are a bit weak for use in the kiai in comparison to the other hitsounds used like clap and finish. Sure, you are following the vocals in the sliders that have the ticks, but at the same time you ignore the beat and ruin the rhythmic flow by having such a weak hitsound even if it just for the vocals.


Advanced
These hitsounds kind of suck, it feels really boring when playing it even in comparison to the normal because of how little impact I feel from the notes. The kiai is fine, but the intro is lacking. The triples add nothing without the hitsounds and feel overmapped I'm not too sure what you mean here, could you explain? The hitsounding is the same in the two diffs.


00:16:483 (3) - No real reason for a repeat here, it does not land on a strong beat and does not follow the vocals, so if you simply wanted a long slider I would rework the repeat and just make it a single slider. N/A's diff uses the same slider, although I do agree. Changed
00:18:269 (5) - This really is not intuitive to play and confuses me when playing, being unexpected in terms of the beat. You don't do it 2 measures over either, so it really serves no point. Did you mean to note 00:17:912 (4) - , as i map the rhythm earlier with 00:15:412 (5) -
00:20:055 (4,5) - blanket fixed
00:27:912 (2) - clap blanket fixed
00:30:769 (2,3) - blanket blanket fixed
00:35:055 (1,2,3) - This seems strange rhythm wise because it is clearly following the synth sound which 7 tones and then a clap, but the way this is mapped completely ignores the emphasis of the clap, and does not match up with the feel of the tones either. You don't seem to have any qualms putting 1/4ths elsewhere, so you may as well map the first tone as well instead of leaving a gap there. The beat pattern of repeating 1/4 and 2 kick 1/4ths does not match the tone, so if you want to keep things this way I would shift the current pattern forward by 1/4th and add a circle at the end so that you are hitting all the key parts of the melody and beat. Thanks for noticing this, I glossed over it, fixed according to your suggestion.
00:40:865 (1,2,3,4) - Very weird to play, too much strain of tapping that many circles in a row even if you are trying to highlight the melody. The melody isn't necessarily different here, you've simple chosen to highlight a portion that you ignored previously, randomly, but by doing so there's too much emphasis placed on it and it doesn't feel right. Changed this to match the more vocal-focused emphasis in this section.
00:42:294 (1,2) - This does not follow anything, so I would swap it with a repeating 3/4 slider and a 1/1 slider to hit the change in pitch of the melody and the vocals. Changed this around, I mapped it to the bass as I felt it was more representative
00:54:607 (2,3,4,5) - blanket slight adjustment fixed
00:57:642 (3,1) - ^ big adjustment fixed
00:59:428 (1,2) - ^ fixed
01:00:499 (4,1) - ^ fixed
01:03:714 (1,2) - ^ fixed
01:10:321 (5,6) - ^ wow this was really lazy fixed tbh this wasn't supposed to be a blanket orgiginally until anxient asked me to change it
Usage of 1/4ths in the kiai is rather strange, there are 4 such cases in total, 1 near the start, and 3 near the end. The first one throws off the player because it is not consistent with the middle section of the kiai, and the ending 3 cause unnecessary buildup imo because the kiai doesnt get more intense, it just ends. There is no real need to change things up for the end. 00:56:392 (8) - Kept this one, it's the only one mapped to the synth as well.
Removed the rest


N/A's Hard
seems fine lol
only weird thing is that the first 10 seconds or so of the kiai feel more swoopy than the rest, probably due to more horizontal movement without any veritical inbetween. just a comment.


Hiding
00:10:769 (1) - I would just put the spinner on the 1/4th before the downbeat instead of trying to match it up just for the sake of technicality. It feels more natural and follows the rhythm fine even hitting the notes after the spinner. Kind of a nuclear option but i removed it to fit more with the rest of the diffs.
00:14:697 (1,2,3,4,1,2,3,1,2) - Far too much tapping with no real hitsounding is a pain, is not fun to play, and takes away from the impact of the kiai later on because of how this is supposed to be a slow part with sliders and not take any real effort but is harder to tap and aim than kiai. Certainly, the kiai has higher SV, spacing, and triples/pents, but it still feels weird with this section of large amounts of circles because the kiai is very fast and it feels more natural to play it that way. You mentioned no hitsounding twice, but I really don't see how that's an issue, it plays fine for me. There is a pretty obvious soft hihat on every note.
00:17:555 (5,6,1,2,1,2,3,1,2) - ^
00:20:055 (1,2,3,4,1,2,3,4) - ^
00:22:197 (1,2,3,4,5,6,7) - I have no idea what this is mapped to. It's certainly not the melody or the vocals, and the hitsounds are too faint to tell if it's supposed to be mapped to the beat. It has no rhythm, this section. In general, the slow parts feel weirdly mapped because the vocals and melody are mostly ignored in favour of random sliders and circles that just happen to follow the beat and don't follow any real pattern. I would reconsider the rhythm for the non-kiai parts because they are not very consistent and don't follow recognizable signals for the player.

For this section, my emphasis is mostly on the instrumentation. I remapped a few areas in order to more clearly express this. I don't think it's more difficult to aim or tap than the kiai, rather it's slightly more difficult to read because of the stack leniency.

00:47:651 (1,2,3,4) - No real need to overmap this, just extend the slider because it makes sense following that sound and the emphasis is still the same for the downbeat slider. This isn't overmapped there's arpeggio being played. Which slider did you mean to extend?

Some of the pents in the kiai have weird hitsounds, this may or may not be intentional, but because it is not consistent necessarily, not following a pattern I can see, even if it does properly reflect some hidden part of the rhythm of the song in the back I would just keep them all consistent simply because it feels unfinished and it's not really possible to tell what the hitsounds reflect in the beat with how fast yet quiet it is. When I say without hitsounds, I mean pents like 00:58:535 (5,1,2,3) which are missing hitsounds compared to 00:56:928 (2,3,4,5,6,7) or such. That's true, I rehitsounded the kiai more consistently, which should address this issue.

Overall I would reduce kiai hitsound volume, the beat is not that strong in the original song itself.Changed the volumes a bit in the kiai


Thank you so much for modding my map, Xenans!

strickluke wrote:
wait a minute anime fuckin SUCKS

also, maybe ctrl+g 00:21:840 (6) - that feels too awkward

for your advanced diff

00:13:447 (2) - imo delet this because triple stacks on a diff below "Hard" is weird in terms of spread Mapped to vocals, removing it feels super weird to me, same for below 2
00:16:305 (2) - ^
00:19:162 (2) - ^
00:39:258 (2) - ^ fixed

00:41:222 (3,4) - Maybe change these two notes into one slider Changed

01:00:321 (3) - Maybe move this note to somewhere near x:155 y:29 fixed

also this mp3 sounds weird D :


Thanks for modding Strick!
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Quite Cynical wrote:
MAPPERS SPIRIT


edit: whoops forgot to say this was for Hiding
edit 2: if you want a seamless edit i can make one for you (Y) The mp3 is from the other ranked set, Not sure, although if you could that'd be nice

00:32:912 (4) - add a clap for the clang sound Fixed
00:34:340 (3) - may want to move this slider back a blue tick since since the previous slider is played on an active sound whilst this is played more passively sure, Changed
IF you dont move it back a tick
00:34:340 (3) - add a to the slider head for the clang sound

00:34:876 - add a circle here since the next 3 objects play off of the same sound I changed the previous pattern so a circl here feels really awkward.
00:35:055 (1) - should remove the finish since its not emphasizing anything different from the other objects in the combo Changed
00:35:055 (1,2,3) - I would personally play around with the hitsound volume here, maybe make a crescendo then a drop in volume on the last object to really make the section stand out Yeah i tried it before but it sounded super wierd to be, only pitch is changing not volume
00:51:393 (2,4) - add sampleset drums to these just like you did for (00:48:536 (2,4) - and 00:52:821 (1,3) -Fixed )
01:01:392 (2,4) - ^ Fixed
01:07:553 (5) - maybe remove this since every other similar pattern only plays in fives Changed


Thanks for modding!
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Rhythm Incarnate
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Xenans wrote:
why short ver :v it's literally less than tv size now
The cut at ~36 is pretty abrupt and noticable

Anxient's Normal
I get that the NC's are grouped by measure but it really seems like you could do better grouping them by their placement or by the pauses in the melody, instead of trying to force the player to recognize the downbeat in an artificial way when it is not really too important; at least for the introduction

00:16:126 (3,1) - fix blanket - OF COURSE
00:18:269 (3) - Making this 2 notes in terms of the rhythm would probably distinguish it from the sliders before 00:16:483 (1,2) which follow the vocals, in comparison to this third slider which follows sounds. Putting emphasis like this would distinguish between the two and make playing it more responsive, in a way - goctha
00:20:055 (2,3) - fix blanket - uh
00:20:055 (2,3) - ^ if fixing dont forget to fix this one - uhhh
00:25:055 (1,2) - ^ very slightly off - okay...?
00:38:365 (3,1) - ^ - i guess...
00:42:294 (1,2,3) - Does not really follow the synth rhythm that well, it would probably be more responsive when playing if you made it follow the synth instead of whatever it is currently following, which I can't really tell. - i have no idea what youre talking about tbh. 00:42:294 (1) - vocals, 00:43:365 (2) - whatever this sfx is supposed to be, 00:44:080 (3) - で, 00:44:437 - actual sound, 00:44:794 - wind.
00:44:080 (3) - Since it is following the vocals and you are just about to transition, I feel that having a smooth curved slider would be better than a repeat because of how it would match the vocals, providing flow and still signal a change once you hit the next slide. This could probably be replaced with an upside-down u to attain what i am talking about. - 00:42:294 (1) - vocal is hold note, 00:44:080 (3) - same here tbh
00:48:000 (1,2) - fix blanket - oh
00:55:857 (4,5) - ^ - okay?
01:05:142 (1) - this slider looks ugly somehow. it probably curves too much - nah man

Slidertick hitsounds are a bit weak for use in the kiai in comparison to the other hitsounds used like clap and finish. Sure, you are following the vocals in the sliders that have the ticks, but at the same time you ignore the beat and ruin the rhythmic flow by having such a weak hitsound even if it just for the vocals.



wowiee

http://puu.sh/wWVNH/904946ddb0.osu
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irc modding
Code:
21:37 *Kawashiro is editing [https://osu.ppy.sh/b/1221610 TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera - [Hiding]]
21:37 Kawashiro: can i mod in irc?
21:37 ailv: of course
21:40 Kawashiro: 00:14:697 (1,2,3,4,1,2) - i think these parts has same calm and soft sound so 00:15:412 (1,2,3) - this jump is too weird
21:41 Kawashiro: and also u don't use jump at 00:20:769 (1,2,3) - here
21:41 ailv: 00:15:233 (4) - this has the bass sound come in, do you think a smaller jump for 00:15:412 (1,2,3) - would work?
21:42 ailv: ah i see
21:42 ailv: i'll change that
21:42 Kawashiro: u r rignt bass is in 4 but then u should make jump 00:15:054 (3,4) - here too xd
21:43 Kawashiro: 00:29:340 (4) - idk y u use long slider and skipped other sounds. if u following vocal, this slider should start at 00:29:519 - here
21:44 ailv: ah okay i see
21:44 ailv: do you have any advice to change
21:44 ailv: 00:14:697 (1,2,3,4,1,2) -
21:46 ailv: changed 00:29:340 (4) -
21:47 Kawashiro: at these 6 notes...
21:48 Kawashiro: [https://osu.ppy.sh/ss/8718765 its my style but u dont have to follow this]
21:50 ailv: oh i see
21:50 ailv: starting the jump from00:15:233 (1) -
21:50 Kawashiro:  yup
21:50 Kawashiro: cause bass is in there
21:51 ailv: http://puu.sh/wWY2p/d25c27f681.jpg what about this?
21:51 ailv: similar idea
21:52 ailv: i want to try and keep uh
21:52 ailv: mm nvm that shape is ugly
21:52 Kawashiro: not bad
21:52 Kawashiro: and if u emphasis bass, put jump in 00:15:233 (1,2) - here and put antijump in 00:15:411 (2,3) - here
21:53 ailv: http://puu.sh/wWY5X/ae62fd0c4e.jpg like this?
21:53 ailv: with anti jump under red 1
21:53 Kawashiro: lul
21:54 Kawashiro: not bad
21:54 ailv: not sure ;w;
21:54 ailv: is it better for 1-2-3 moving up or moving down
21:55 ailv: http://puu.sh/wWY8G/f3d963873e.jpg
21:55 Kawashiro: not bad too
21:55 Kawashiro: i can't comment u about patterns cause its up to u
21:55 Kawashiro: im not ailv XD
21:55 ailv: XD
21:56 ailv: mm ill make it go up
21:56 Kawashiro: ok finish


N/A's Hard
I think AR is too low. Until 00:36:580 (1) - here, song's tension is soft and note density is low. but kiai isn't. so u'd better to increase ar a bit. 7.7? seems better to me
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hi

Image General

  • I am really worring about the gap between Normal and Advanced. While there aren't any jumps in Normal, Advanced diff have jumps, more excessive rhythms. I would like to ask you to add a more diff to avoid the spread issue.
  • The Modding assistant tool is saying that: soft-hitfinish51.wav has delay over 5ms, which is unrankable. You should check it!
    Ranking Criteria -Audio- wrote:
    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

Image Anxient's Normal

  • We had a discussion in game.
    collapsed text
    Code:
    22:44 Enon: 00:58:714 (7) - 
    22:44 Enon: the only thing
    22:44 Anxient: lul?
    22:44 Anxient: is it NG?
    22:44 Enon: i noticed while i am playing
    22:44 Enon: https://osu.ppy.sh/ss/8735882
    22:44 Enon: how about this shape
    22:44 Enon: lol
    22:45 Enon: i believe
    22:45 Enon: the shape
    22:45 Enon: i suggested will fit
    22:45 Anxient: how about this? http://puu.sh/wYIA4/215f14b614.jpg
    22:45 Enon: for the song
    22:45 Enon: of course fine
    22:45 Anxient: wokey
    22:45 Enon: annnnnnd
    22:45 Enon: 00:56:571 - 
    22:46 Enon: how about adding a NC here?
    22:46 Enon: the NC cycle here is long a bit imo
    22:46 Anxient: but the NC pattern for the entire diff tho xd
    22:46 Anxient: yeah
    22:46 Anxient: should i cut it?
    22:46 Enon: 00:50:857 - 
    22:46 Enon: same
    22:46 Enon: yes
    22:46 Anxient: yeah ok
    22:47 Enon: clean map :B
    22:47 Anxient: ok
    22:47 Anxient: :B

Image Advanced

Image NA's Hard

  • 00:21:126 - LOL It's really nazi thing though, Stacking isn't perfect here. You don't need to fix it though!
  • I don't have to say about this diff anymore. It's awesome!

Image Hiding

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Rhythm Incarnate
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LOL nazi

About the soft-hitfinish51.wav, it's been used before in the map Muzzy - Timberwolf.
the map's hitsounding is made by myself so I'm pretty sure about it: It's quite different before and after cutting that 15ms.

if you have any problem with that, you should check the post here: p/5084962
the soft-hitfinish.wav mentioned in that post is what we're using in this map.
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Rhythm Incarnate
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LOL I just wondered, since the modding assistant tool mentioned it.

If there is no problem, I have no more complaint here
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Spinner Sage
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Enon wrote:
hi hi <3

Image General

  • I am really worring about the gap between Normal and Advanced. While there aren't any jumps in Normal, Advanced diff have jumps, more excessive rhythms. I would like to ask you to add a more diff to avoid the spread issue. I think it's okay, still. I nerfed the Advanced a little bit though. In the Advanced most jumps are very close to DS, with some liberties during the slower section.
  • The Modding assistant tool is saying that: soft-hitfinish51.wav has delay over 5ms, which is unrankable. You should check it!
    Ranking Criteria -Audio- wrote:
    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Advanced
  • 00:16:483 - LOL It's really nazi thing though, Stacking isn't perfect here. Nice Catch, fixed
  • 00:54:607 (2,6) - Same as above. fixed
  • 00:23:626 (3) - I think it should be started at 00:23:447 - there is a strong vocal and background sound. I don't like starting on the blue tick here.
  • 00:30:590 - It seems it's better to add a circle here for better rhythm. yeah
  • 00:41:401 (2,4) - I think it's too far from the previous objects. Changed
  • 00:44:080 - Unnecessary green line.Removed

Image Hiding
/heading


Thank you for modding!
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Hi M4M from your queue

Hiding:

00:20:055 i think that's too fast for a slow part
00:24:697 Why is it empty
00:24:697 (5) - : u should stack this on this 00:24:161 (2) -
01:00:678 (5) - to my opinion this should be a note

Hey hope it will help you improving your map :p
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Origuon wrote:
Hi M4M from your queue

Hiding:

00:20:055 i think that's too fast for a slow part it's about as dense as the previous jumps, so i don't really see a problem with it being too "fast"
00:24:697 Why is it empty there's nothing but breathing sounds
00:24:697 (5) - : u should stack this on this 00:24:161 (2) - I actially moved this up instead, stacking felt too cramped in this area
01:00:678 (5) - to my opinion this should be a note there's a sound on the blue tick, and it's to match the previous 00:58:535 (5,2) -

Hey hope it will help you improving your map :p


Thanks for modding
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