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BITPLANE - - Prelude of IX (Variation V) [CatchTheBeat]

posted
Total Posts
22
Topic Starter
Hareimu
This beatmap was submitted using in-game submission on miércoles, 01 de marzo de 2017 at 15:33:56

Artist: BITPLANE
Title: - Prelude of IX (Variation V)
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: touhou the secret of alice margatroid piano 東方Project
BPM: 50,5
Filesize: 1188kb
Play Time: 00:30
Difficulties Available:
  1. Cup (0,97 stars, 30 notes)
  2. Puppeteer (1,31 stars, 26 notes)
Download: BITPLANE - - Prelude of IX (Variation V)
Information: Scores/Beatmap Listing
---------------
Ranked #3
MBomb
Went through stuff with Hareimu, honestly I think there's not really many other changes that can be done to improve but I'm not allowed to icon it yet so ¯\_(ツ)_/¯.

Logs
2017-02-26 18:34 Hareimu: ACTION is listening to [http://osu.ppy.sh/b/1219622 BITPLANE - - Prelude of IX (Variation V)]
2017-02-26 18:34 Hareimu: take it, don't return it :^)
2017-02-26 18:34 - Magic Bomb -: :thinking:
2017-02-26 18:35 Hareimu: :thinking2:
2017-02-26 18:35 - Magic Bomb -: alright in cup
2017-02-26 18:35 - Magic Bomb -: 00:09:793 (1) - feels a bit far right now
2017-02-26 18:36 - Magic Bomb -: try reducing it to like x:288 to make it more comfortable
2017-02-26 18:36 Hareimu: done
2017-02-26 18:37 - Magic Bomb -: on salad
2017-02-26 18:37 - Magic Bomb -: 00:11:326 (2) - feels like distancing to this could be slightly higher, might be nicer flowing because of that, try x:112 maybe
2017-02-26 18:37 - Magic Bomb -: wait actually
2017-02-26 18:38 - Magic Bomb -: x:64
2017-02-26 18:38 - Magic Bomb -: to make sure there's a dash to the next note
2017-02-26 18:38 Hareimu: done
2017-02-26 18:39 - Magic Bomb -: 00:16:156 (1) - x:464 on this'd be nicer just because this is notably stronger than the 1 on the previous combo, but the distance change right now is quite small
2017-02-26 18:39 - Magic Bomb -: so it's better to increase slightly just to make it more noticable whilst playing
2017-02-26 18:39 Hareimu: yup, done as well
2017-02-26 18:40 - Magic Bomb -: 00:21:972 (3) - distance to this is a bit strong for a salad, slight reduction would be nice, like x:96
2017-02-26 18:41 Hareimu: would it work at x:112?
2017-02-26 18:41 - Magic Bomb -: hmm, that's just about possible without dashing
2017-02-26 18:41 - Magic Bomb -: maybe do x:104?
2017-02-26 18:42 Hareimu: done :>
2017-02-26 18:43 - Magic Bomb -: 00:23:955 (2,3) - a dash to 3 would be nice, both because it's quite strong and for consistency with an earlier section, try a slant like [https://osu.ppy.sh/ss/7433718 this] and then move 3 to x:496
2017-02-26 18:45 Hareimu: it looks nice~
2017-02-26 18:48 - Magic Bomb -: maybe do like AR4.5 on cup?
2017-02-26 18:48 - Magic Bomb -: i think it could be nice given the low bpm and such
2017-02-26 18:50 Hareimu: lemme see
2017-02-26 18:51 - Magic Bomb -: Oh also on cup 00:08:793 (4) - Could be a higher distance to this, to give more emphasis on the strength of this sound compared to 3, x:176 would be good
2017-02-26 18:52 - Magic Bomb -: 00:21:972 (4) - and then this is the same as above, but with x:368
2017-02-26 18:53 Hareimu: done both
2017-02-26 18:54 - Magic Bomb -: yeah that's everything i guess
2017-02-26 18:54 Hareimu: well, salad plays a bit nicer now \:D/
2017-02-26 18:54 Hareimu: I'm happy with it
2017-02-26 18:54 Hareimu: thanks c:
2017-02-26 18:54 - Magic Bomb -: No problem
2017-02-26 18:54 - Magic Bomb -: should i post logs on thread
2017-02-26 18:55 Hareimu: if you want kudo, then please do
2017-02-26 18:55 - Magic Bomb -: alright
JBHyperion
MBomb is concerned about pushing a map with no other mods so surprise here's some small suggestions

General
  1. Marisa > Alice smh
  2. 00:26:748 (1) - Spinner volume feels too loud for the music, I'd prefer something like 30% and gradually fading out

Cup
  1. 00:01:543 (2,1) - Even though there's a second gap here, such a large spacing will come as a surprise to new players. Something like 00:00:355 (1,2) - to x-144 feels more comfortable
  2. 00:08:293 (3,4) - Unexpectedly high compared to your other movements. Even though the music is more intense here, I still think moving (3) left a few grid spaces would play better
  3. 00:16:156 (1,2) - Unsure why this spacing is so high considering the sound is very similar to the previous 00:14:218 (1,2,1) -. If you're going for a gradual buildup, (2) on x-96 creates a nice mirror pattern
  4. 00:21:485 (3,4) - Same as 00:08:293 (3,4) since this is a flipped variant
  5. 00:21:972 (4,1) - Strong antiflow will likely be unexpected here. I know you want to emphasise the strong sound, but I'd prefer if this was either reduced slightly, or made a natural flow with (1) on the left side to reduce movement complexity

Puppeteer
  1. 00:23:955 (2) - This is the only non-horizontal slider in the difficulty, so it feels a little out of place. Personally I'd have liked to see more curved sliders like C-shapes to make the diff more interesting, but oh well
Would have loved to see some kind of gimmick (high CS, interesting slider shapes, gracing on some of the stronger piano sounds e.g. 00:11:876 (3) -, etc.) on a map like this to give it a more unique and interesting feel, but as far as functionality goes, it ticks all the boxes I guess

Hope these suggestions were helpful. Good luck! (:
Kagari
hihi~ (this is not our m4m, it's just me helping out other mapper heu)
just a small suggestion... don't kd if you don't like the suggestion

[Puppeteer]

00:21:972 (3,1) - tbh i would like to see 00:22:939 (1) - on the left side rather than the right side... so i suggest that you ctrl+h this part 00:22:939 (1,2,3) -

runs
Ascendance
have mbomb poke me on my server when you reply to all these
Topic Starter
Hareimu

JBHyperion wrote:

MBomb is concerned about pushing a map with no other mods so surprise here's some small suggestions woo

General
  1. Marisa > Alice smh I beg to differ :^)
  2. 00:26:748 (1) - Spinner volume feels too loud for the music, I'd prefer something like 30% and gradually fading out Done.

Cup
  1. 00:01:543 (2,1) - Even though there's a second gap here, such a large spacing will come as a surprise to new players. Something like 00:00:355 (1,2) - to x-144 feels more comfortable Done.
  2. 00:08:293 (3,4) - Unexpectedly high compared to your other movements. Even though the music is more intense here, I still think moving (3) left a few grid spaces would play better Moved (3) to x:384, (4) to x:192.
  3. 00:16:156 (1,2) - Unsure why this spacing is so high considering the sound is very similar to the previous 00:14:218 (1,2,1) -. If you're going for a gradual buildup, (2) on x-96 creates a nice mirror pattern Good idea! o3o
  4. 00:21:485 (3,4) - Same as 00:08:293 (3,4) since this is a flipped variant Oraito
  5. 00:21:972 (4,1) - Strong antiflow will likely be unexpected here. I know you want to emphasise the strong sound, but I'd prefer if this was either reduced slightly, or made a natural flow with (1) on the left side to reduce movement complexity Reduced distance slightly instead

Puppeteer
  1. 00:23:955 (2) - This is the only non-horizontal slider in the difficulty, so it feels a little out of place. Personally I'd have liked to see more curved sliders like C-shapes to make the diff more interesting, but oh well Delicious curves added
Would have loved to see some kind of gimmick (high CS increased, interesting slider shapes curved stuff, gracing on some of the stronger piano sounds e.g. 00:11:876 (3) -, etc. ) on a map like this to give it a more unique and interesting feel, but as far as functionality goes, it ticks all the boxes I guess

Hope these suggestions were helpful. Good luck! (:
Thanks for the mod!
Topic Starter
Hareimu

Kagari wrote:

[Puppeteer]

00:21:972 (3,1) - tbh i would like to see 00:22:939 (1) - on the left side rather than the right side... so i suggest that you ctrl+h this part 00:22:939 (1,2,3) - nah, I'd rather have more movement between notes so keeping that one to the right, you'll probably notice why when I update
MBomb
Made a few more changes in IRC, this feels ready to me now.

Bubbled <3
Topic Starter
Hareimu
popped bubble because of a missing period
MBomb
.
Topic Starter
Hareimu

- Magic Bomb - wrote:

.
found the period back to bubble
Ascendance

- Magic Bomb - wrote:

.
celerih

- Magic Bomb - wrote:

.
Absolute Zero
Folder Hitsounds are fine.
Metadata I don't see anything.
Hitsounding Nothing.

[Cup]
Looks good to me.
[Puppeteer]
00:14:218 (3) - NC here for consistency with 00:00:355 (1).

Yeah don't have much to say. Cool change this and we could go on from here.
Ascendance
but y did you overwrite the bubble with a star icon
JBHyperion

Ascendance wrote:

but y did you overwrite the bubble with a star icon
cus he's a silly goose, spoken to him about it already lol
-Sh1n1-
hahaha ahora si te me caiste baka xDD
Topic Starter
Hareimu

Absolute Zero wrote:

[Puppeteer]
00:14:218 (3) - NC here for consistency with 00:00:355 (1). Done.

Yeah don't have much to say. Cool change this and we could go on from here. ye
Topic Starter
Hareimu

-Sh1n1- wrote:

hahaha ahora si te me caiste baka xDD
no entiendo la razon de esto, pero bueno :>
Absolute Zero

Ascendance wrote:

but y did you overwrite the bubble with a star icon
becuz im a moron



Qualified!


Couldn't find discord memes to put here so this is a boring one sorry
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