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This beatmap was submitted using in-game submission on dimanche 8 octobre 2017 at 16:27:12

Artist: Imperial Circus Dead Decadence
Title: Yomi yori Kikoyu, Koukoku no Tou to Honoo no Shoujo.
Tags: Symphonic Black Metal ICDD KIMI BRIDEAR
BPM: 220
Filesize: 15112kb
Play Time: 08:11
Difficulties Available:

Download: Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku no Tou to Honoo no Shoujo.
Information: Scores/Beatmap Listing
---------------
Image

Banner art by Fina

Quote:
「彷徨える屍の中 苦しみと悲しみと怒りを抱いて
痛みと共に生ける同胞に告ぐ――。」

「私は再び 此の幕を開けよう――。」

人は天空へ 愛は彼方 不確かに
あの暁が燃えて 雫は泡と散る

「蒔かれた種が芽吹き 我らの意思は流転する」

人は虚空へ 哀と濡れて 凍える花のように
あの言葉さえも 貴女の叫びと

“大地に爪を立てた怪物 緑眼が照らす死界は醜く
這いずり回るのは己が欲望か 力への渇望か”

愛すべきモノを裂かれたならば もう此処に何も残らないから
定められた歪んだ思想は 抗わぬモノを喰らい肥えてゆく

桜が散るのは また花を咲かす為 茜色に手を染めた 心に灯った焔

皇国の燈を享け さあ立ち上がれ 愛す者達を 守る翼よ
緋く染まった誓いの灯を さあ我が身が朽ち果てるまで
貴方の想いを――。


「死神が手招きしている 大いなる世界の前で
矮小な我々は容易く飲まれてしまう。」

「わかりあえぬ者共の 悲しき繰り返し――。」

「水が低きに流れるように 人もまた低きに流れていく。」

「慟哭が形を成して此処へ辿り着く――。」

災厄が…悪意が…絶望が……!

遥か彼方 生まれた まだ見ぬ同胞の謳
私の希望は其処に
いずれ逢うだろう君へ……


“大地に爪を立てた怪物 緑眼が照らす死界は醜く
這いずり回るのは己が欲望か 力への渇望か”

愛すべきモノを絶たれたならば もう其処に精は残らないから
宿命られた爛れた呪いは 贖わぬモノを 喰らい殺した

桜が散るのは また花を咲かす為 茜色に手を染めた 心に灯った

皇国の燈を享け さあ立ち上がれ 愛す者達を 守る翼よ
緋く染まった誓いの灯を さあ我が身が朽ち果てるまで


相剋黄泉を見ず 死に物狂いで 愛す者達を 守り抜くため
赫く染まった誓いの明を さあ此の手で掴み取るため
私の想いを――。

「嗚呼 嘲るように世界が哂っても
消えることのない意図を紡いでこの物語は続いていく
そう これから再び此の世界が語られていく
散華の果てに 貴方達が見るものとは――。」

第三の退廃の幕が開ける――。


Thanks Psionic for the motivation xP

Now, let the third decadence begin–.
Last edited by PoNo on , edited 65 times in total.
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changed some patern on discord vocal chat
irc
Code:
2017-02-19 17:04 [ Sharuresu ]: 00:01:870 (5) - 
2017-02-19 17:05 [ Sharuresu ]: 00:08:279 (4,5,6) - 
2017-02-19 17:06 [ Sharuresu ]: 00:29:756 (2) - 
2017-02-19 17:06 [ Sharuresu ]: 00:30:574 (1) - 
2017-02-19 17:12 Ponoyoshi: 02:07:665 (1) -
2017-02-19 17:12 [ Sharuresu ]: 02:08:074 (4) - 
2017-02-19 17:13 [ Sharuresu ]: 02:08:074 (4) - 
2017-02-19 17:13 [ Sharuresu ]: 02:08:620 (1) - 
2017-02-19 17:13 [ Sharuresu ]: 02:08:074 (4) - 
2017-02-19 17:14 [ Sharuresu ]: 02:08:620 (1) - 
2017-02-19 17:14 [ Sharuresu ]: 02:24:097 (1) - 
2017-02-19 17:15 Ponoyoshi: 06:00:301 (2) -
2017-02-19 17:15 Ponoyoshi: 06:08:892 (1) -
2017-02-19 17:16 Ponoyoshi: 02:42:029 (1) -
2017-02-19 17:17 [ Sharuresu ]: 02:42:029 - 
2017-02-19 17:17 [ Sharuresu ]: 02:42:301 - 
2017-02-19 17:17 [ Sharuresu ]: 03:03:301 (1,2) - 
2017-02-19 17:19 [ Sharuresu ]: 03:04:392 (1,2,3,4) - 
2017-02-19 17:20 [ Sharuresu ]: 03:05:142 - 03:04:938 (2) - 
2017-02-19 17:20 [ Sharuresu ]: 03:04:938 (2) - 
2017-02-19 17:21 Ponoyoshi: 04:26:210 (1) -
2017-02-19 17:22 [ Sharuresu ]: 04:27:301 (1) - 
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[ Sharuresu ] wrote:
changed some patern on discord vocal chat
irc
Code:
2017-02-19 17:04 [ Sharuresu ]: 00:01:870 (5) - 
2017-02-19 17:05 [ Sharuresu ]: 00:08:279 (4,5,6) - 
2017-02-19 17:06 [ Sharuresu ]: 00:29:756 (2) - 
2017-02-19 17:06 [ Sharuresu ]: 00:30:574 (1) - 
2017-02-19 17:12 Ponoyoshi: 02:07:665 (1) -
2017-02-19 17:12 [ Sharuresu ]: 02:08:074 (4) - 
2017-02-19 17:13 [ Sharuresu ]: 02:08:074 (4) - 
2017-02-19 17:13 [ Sharuresu ]: 02:08:620 (1) - 
2017-02-19 17:13 [ Sharuresu ]: 02:08:074 (4) - 
2017-02-19 17:14 [ Sharuresu ]: 02:08:620 (1) - 
2017-02-19 17:14 [ Sharuresu ]: 02:24:097 (1) - 
2017-02-19 17:15 Ponoyoshi: 06:00:301 (2) -
2017-02-19 17:15 Ponoyoshi: 06:08:892 (1) -
2017-02-19 17:16 Ponoyoshi: 02:42:029 (1) -
2017-02-19 17:17 [ Sharuresu ]: 02:42:029 - 
2017-02-19 17:17 [ Sharuresu ]: 02:42:301 - 
2017-02-19 17:17 [ Sharuresu ]: 03:03:301 (1,2) - 
2017-02-19 17:19 [ Sharuresu ]: 03:04:392 (1,2,3,4) - 
2017-02-19 17:20 [ Sharuresu ]: 03:05:142 - 03:04:938 (2) - 
2017-02-19 17:20 [ Sharuresu ]: 03:04:938 (2) - 
2017-02-19 17:21 Ponoyoshi: 04:26:210 (1) -
2017-02-19 17:22 [ Sharuresu ]: 04:27:301 (1) - 


Fixed, thanks.
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No kudosu yet.
im gya

where kd
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Rhythm Incarnate
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No kudosu yet.
Enfin une map qui envoie :D
+1Image
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Rhythm Incarnate
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ma liste de pk

kd pls
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Alheak wrote:

ma liste de pk
  • pk y'a un countdown Oups (a)
  • pk ton mp3 il est 128kbps et pk il sature de partout http://i.imgur.com/UBsPsk8.png Changé
  • 00:01:120 (1,2,3,4,5) - pk le stream alors que tous les autres beats sont dans le repeat slider et pk changer ici et pas ailleurs J'ai décidé de faire ça pour éviter de lancer la map directement sur un stream ce qui peut être assez désagréable, et de plus j'ai terminé le reverse au moment ou le son de cloche termine.
  • 00:10:120 - plus perso mais les streams ici sont assez inexpressif alors que pas mal de trucs ont lieu dans le morceau, quelque chose à la The Deceit me semble cool Je suis carrément d'accord, je compte changer cette partie soon!
  • 00:40:392 - pk pas de slider ici, c'est pareil que 00:41:483 (1) - Parce que j'avais envi de mettre une break, plutôt un choix personnel.
  • 01:16:392 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - comme avant, le visuel du stream ne colle pas vraiment avec la musique ça sera changé élalement soon
  • 02:48:029 (1,2) - suivant les vocals, il serait mieux de faire de (1) un slider repeat, et d'ailleurs pour assouplir le flow un peu chelou il faudrait plutôt que (1) soit changé avec (2), ce qui donne ça: Je sais pas je suis pas complétement d'accord avec ce pattern, je pense que le rythme actuel est bon et le flow ne dérange pas au niveau du gameplay, je le laisse comme ça
    collapsed text
    Image
  • 02:53:483 (1,5) - j'ai cru voir un overlap Fixed je crois
  • 06:31:665 (1,2) - comme avant, et même le pb de flow La même réponse
  • 07:05:210 (6,1) - 🤔Oula oui éfféctivement xD
  • 07:05:346 (7,1,2) - c'est quoi ce blanket De la merde
  • 07:26:210 (1,2) - AAAAAAAAAAAAAAAAAAAAA Fixed si c'était le blanket


kd pls

Merci !
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baguette
Code:
20:50 [Nemesis]: 00:04:938 (3,4) - 
20:50 [Nemesis]: imo 4 is slightly off and doesn't flow as well as the others before it
20:50 [Nemesis]: move it slightly up
20:51 [Nemesis]: 00:22:392 - 
20:51 [Nemesis]: why the sudden spacing change?
20:52 [Nemesis]: 00:33:847 - 
20:52 [Nemesis]: patterns change, even though the music doesn't
20:52 [Nemesis]: 00:42:301 (2,3,4,5,1) - 
20:52 [Nemesis]: slightly off, I love the idea though
20:53 [Nemesis]: 00:45:847 - 
20:53 [Nemesis]: I'd end the spinner earler, and put a circle over there
20:53 [Nemesis]: but it's optional
20:54 [Nemesis]: oh btw
20:54 [Nemesis]: the colors in the map are a little too similar
20:54 [Nemesis]: make gray a little darker, the mods may catch it
20:55 [Nemesis]: 02:16:120 - 
20:55 [Nemesis]: I love this part
20:55 [Nemesis]: <3
20:55 [Nemesis]: good job
20:57 [Nemesis]: 03:51:301 (1,2,3,4,1,2,3,4) - 
20:57 [Nemesis]: consistency
20:57 [Nemesis]: is broken
20:58 [Nemesis]: 04:51:847 - 
20:58 [Nemesis]: how about adding one more long slider in the place of the beat?
20:58 Ponoyoshi: PAUSE
20:58 [Nemesis]: or else
20:58 [Nemesis]: fuck sorry
20:58 Ponoyoshi: ty :)
20:58 [Nemesis]: .-.
20:58 [Nemesis]: is that all?
20:58 Ponoyoshi: 00:22:392 (1) -
20:59 Ponoyoshi: gonna change this part
20:59 [Nemesis]: :D
20:59 [Nemesis]: one more thing 
20:59 [Nemesis]: 04:56:756 - 
20:59 Ponoyoshi: 00:33:847 (1) -
20:59 [Nemesis]: this needs more epic hitsounds
20:59 Ponoyoshi: the song changing here
21:01 [Nemesis]: hm
21:01 [Nemesis]: can I continue?
21:02 Ponoyoshi: wait
21:02 Ponoyoshi: 5min
21:02 [Nemesis]: k
21:08 Ponoyoshi: 00:44:824 (1) -
21:08 Ponoyoshi: fixed
21:08 Ponoyoshi: 03:51:301 (1) -
21:10 [Nemesis]: :#
21:10 [Nemesis]: :3
21:10 Ponoyoshi: i don't know
21:10 Ponoyoshi: the problem ?
21:10 [Nemesis]: the first one goes like a square
21:10 [Nemesis]: the second one is a square, but you make a weird move
21:10 [Nemesis]: 03:52:938 (3) - 
21:10 [Nemesis]: 03:52:665 (2,3) - 
21:11 Ponoyoshi: opooo
21:11 [Nemesis]: which doesn't happen before
21:11 Ponoyoshi: I see
21:11 [Nemesis]: 03:51:574 (2,3) - 
21:11 Ponoyoshi: yeah true
21:11 [Nemesis]: :D
21:11 Ponoyoshi: was a mistake
21:11 [Nemesis]: but in my opinion
21:11 [Nemesis]: leave the second one
21:11 [Nemesis]: and fix the first
21:11 [Nemesis]: plays better
21:11 [Nemesis]: 03:51:847 (3,4) - just replace them
21:11 Ponoyoshi: It's okay
21:11 [Nemesis]: merde
21:12 [Nemesis]: your map is really nice
21:12 Ponoyoshi: ^^ thanks
21:12 [Nemesis]: now one thing about the preview point
21:12 [Nemesis]: 04:52:392 - 
21:12 [Nemesis]: these hitsounds
21:13 [Nemesis]: must stay until 05:07:665 - 
21:13 [Nemesis]: they're just too epic to leave them just for a short moment
21:14 Ponoyoshi: maybe
21:14 Ponoyoshi: yeah
21:14 Ponoyoshi: why not
21:14 Ponoyoshi: i'm okay
21:14 [Nemesis]: 07:49:324 (2,3) - 
21:14 [Nemesis]: hitsounds screwed up
21:14 [Nemesis]: listen to the entire part
21:14 [Nemesis]: 07:49:324 (2,3) - 
21:15 Ponoyoshi: fixed
21:15 [Nemesis]: this
21:15 [Nemesis]: 07:56:688 (1) - 
21:15 [Nemesis]: 07:57:778 (2) - must be here as well
21:15 [Nemesis]: again, for the epicness
21:16 [Nemesis]: 07:57:778 (2) - 
21:16 [Nemesis]: how about making these sliders
21:20 Ponoyoshi: mùhmm
21:21 Ponoyoshi: I like that pause
21:22 Ponoyoshi: you have something else ?
21:22 [Nemesis]: hm
21:22 [Nemesis]: I guess that's all from me
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voice chat mod

mod
00:27 Ponoyoshi: 04:49:116 (1) -
00:28 Musty: 04:50:206 (1,1,1,2) -
00:28 Musty: FIX BLANKET
00:29 Ponoyoshi: 05:16:388 (1) -
00:30 Ponoyoshi: 05:17:479 (1) -
00:30 Musty: 05:51:979 (2,3,4) -
00:30 Musty: fais un triangle
00:31 Musty: 05:52:388 (1,2,3,4,5) -
00:33 Musty: 06:09:843 (2) -
00:36 Musty: 07:13:116 (1,2) -
00:37 Musty: 07:30:570 (1,2) -
00:37 Musty: FIX BLANKET
00:39 Musty: 07:30:570 (1,2) -
00:39 Musty: 07:30:570 (1,2) -
00:39 Musty: FIX
00:39 Musty: BLANKET
00:40 Musty: 07:34:661 (2,1) -
00:40 Musty: fix blankET
00:43 Musty: 07:56:137 (1,2,3,4,5,6,7,8,1) -
00:46 Musty: http://puu.sh/uaNXk/3336ceebd3.jpg
00:46 Musty: PONO
00:46 Musty: YO
00:46 Musty: SHI
00:47 Musty: /savelog
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olala

t'as 2 combo color qui sont bien trop proche. j'ai parfois du mal à voir certain NC tant qu'il n'y a pas le chiffre (ça peut être embêtant pour certain SV change)

  • 00:43:116 (5,6,7,8) - j'aurais plutôt tendance à faire l'inverse en terme de timeline. La raison, est qu'on puisse entendre clairement un snare içi 00:43:252 - (si on enlève les notes pour écouter) et qu'içi 00:43:388 - , c'est pas réellement un triplet qui est dans la musique, mais plus du feeling.
  • 00:52:661 (2,1,2,3,4,5) - le spacing plus haut de tes circles peut laisser penser que tu cherche à suivre le jolie son de guitare qui est içi 00:52:797 - . Et si tu cherche réellement à le follow, je pense que remplacer ton slider reverse 3/4 par 2 sliders 1/4 me semble mieux.
  • 01:00:297 (2) - j'ai un peu du mal à comprendre la raison d'un tel anti jump içi. Et si tu me dis que c'est pour le blanket, je te tue :c
    Par contre, içi 01:02:206 (1,2,3,4) - ; je peux comprendre vu les différentes sonorités.
  • 01:06:297 (9) - 06:00:843 (10) - t'as miss un NC ?
  • 01:23:479 (3,4) - décale légèrement afin d'augmenter la readability ? tho, ça se lit atm
  • 01:37:115 (1,2,3) - c'est peut être juste moi, mais j'ai l'impression que le jump est plus agréable, s'il l'angle pour choper le triplet est légèrement plus aigu.
  • 01:40:388 (1,2,3,4) - j'ai un peu du mal avec ce pattern et la gestion du spacing. Le pitch de la voix est ascendant sur 01:40:388 (1,2) - ; et diminue légèrement sur 01:40:934 (3) - tandis que 01:41:206 (4) - est bien plus descendant que les autres. TLDR : comme 01:40:388 (1,2) - est ascendant, je préfère un spacing plus grand sur ces 2 sliders plutôt que 01:40:934 (3,4) - qui sont descendant.
  • 01:53:752 (2,3) - j'aurais clairement vu le slider 3 un peu plus loin afin de bien marquer le vocal plutôt strong.
  • 02:12:979 (5) - TIIIIIIIIING. btw, même si t'as pas emphasis ce strong vocal avec un jump, c'est plutôt bien réussi vu qu'il est emphasis par le fait que tu break le flow içi couplé presque anti jump.
  • 03:06:570 (1,2,3,1) - j'pense qu'içi, faut un spacing descendant, peut être cool. ça peut bien représenter le ralentissement de la musique, et le fait que l'intensité baisse aussi.
  • 03:12:025 - change moi ce hit sound stp
  • 05:30:570 (1,3) - swap NC ? J'trouve que ça passe largement mieux avec la guitare.
  • 06:05:888 (2,3,4) - c'est jolie, mais je trouve que tu nique énormément l'emphasis du vocal sur 06:06:433 (4) - .
  • 07:03:297 (1,2) - j'ai horreur des coups de sifflet. Hormis ça, tu peux NC le 2 si tu veux, pour le rendre plus visible.
  • 07:26:206 (1,2) - perso, j'aime pas trop comment tu casse le flow juste pour que le circle du slider 2 soit blanket.
  • 07:34:934 (1,1) - vu les utilisations de sliders que tu as eu précédemment, ça me parrait un peu étrange le fait que tu skip volontairements ses bites : 07:35:752 - 07:37:934 -

voila, j'pense que c'est tout
jtm bb
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Kin wrote:
olala

t'as 2 combo color qui sont bien trop proche. j'ai parfois du mal à voir certain NC tant qu'il n'y a pas le chiffre (ça peut être embêtant pour certain SV change)

  • 00:43:116 (5,6,7,8) - j'aurais plutôt tendance à faire l'inverse en terme de timeline. La raison, est qu'on puisse entendre clairement un snare içi 00:43:252 - (si on enlève les notes pour écouter) et qu'içi 00:43:388 - , c'est pas réellement un triplet qui est dans la musique, mais plus du feeling. Fixed
  • 00:52:661 (2,1,2,3,4,5) - le spacing plus haut de tes circles peut laisser penser que tu cherche à suivre le jolie son de guitare qui est içi 00:52:797 - . Et si tu cherche réellement à le follow, je pense que remplacer ton slider reverse 3/4 par 2 sliders 1/4 me semble mieux. Fixed
  • 01:00:297 (2) - j'ai un peu du mal à comprendre la raison d'un tel anti jump içi. Et si tu me dis que c'est pour le blanket, je te tue :c j'était dans le coin du playfield j'avais vraiment pas d'idée autre.
    Par contre, içi 01:02:206 (1,2,3,4) - ; je peux comprendre vu les différentes sonorités.
  • 01:06:297 (9) - 06:00:843 (10) - t'as miss un NC ? éfféctivement
  • 01:23:479 (3,4) - décale légèrement afin d'augmenter la readability ? tho, ça se lit atm 00:17:479 (1) - J'ai fais la même chose ici, je pense pas que ça gène en soit vu que beaucoup de patterns de la map sont basés sur le stack et le reading, mais je change si y'a trop de soucis à ce propos
  • 01:37:115 (1,2,3) - c'est peut être juste moi, mais j'ai l'impression que le jump est plus agréable, s'il l'angle pour choper le triplet est légèrement plus aigu. J'ai pas ressenti de problèmes particulier, le changement de l'angle à était fait par rapport à la vocal.
  • 01:40:388 (1,2,3,4) - j'ai un peu du mal avec ce pattern et la gestion du spacing. Le pitch de la voix est ascendant sur 01:40:388 (1,2) - ; et diminue légèrement sur 01:40:934 (3) - tandis que 01:41:206 (4) - est bien plus descendant que les autres. TLDR : comme 01:40:388 (1,2) - est ascendant, je préfère un spacing plus grand sur ces 2 sliders plutôt que 01:40:934 (3,4) - qui sont descendant. J'ai modifié le pattern, de toute manière il n'était pas bon.
  • 01:53:752 (2,3) - j'aurais clairement vu le slider 3 un peu plus loin afin de bien marquer le vocal plutôt strong. Pas faux, j'aime.
  • 02:12:979 (5) - TIIIIIIIIING. btw, même si t'as pas emphasis ce strong vocal avec un jump, c'est plutôt bien réussi vu qu'il est emphasis par le fait que tu break le flow içi couplé presque anti jump.
  • 03:06:570 (1,2,3,1) - j'pense qu'içi, faut un spacing descendant, peut être cool. ça peut bien représenter le ralentissement de la musique, et le fait que l'intensité baisse aussi. J'ai changé le rythme du pattern qui était assez out pour le coup
  • 03:12:025 - change moi ce hit sound stp Oups :D
  • 05:30:570 (1,3) - swap NC ? J'trouve que ça passe largement mieux avec la guitare. Tout à fait
  • 06:05:888 (2,3,4) - c'est jolie, mais je trouve que tu nique énormément l'emphasis du vocal sur 06:06:433 (4) - . On va dire que jolie sera le bon argument, j'aime beaucoup le pattern ^^
  • 07:03:297 (1,2) - j'ai horreur des coups de sifflet. Hormis ça, tu peux NC le 2 si tu veux, pour le rendre plus visible. C'était un fail, merci
  • 07:26:206 (1,2) - perso, j'aime pas trop comment tu casse le flow juste pour que le circle du slider 2 soit blanket. Changé
  • 07:34:934 (1,1) - vu les utilisations de sliders que tu as eu précédemment, ça me parrait un peu étrange le fait que tu skip volontairements ses bites : 07:35:752 - 07:37:934 - Fixed

voila, j'pense que c'est tout
jtm bb Moi aussi tkt merci
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Rhythm Incarnate
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I'm rusty. Let's do this anyway

inb4 alot of small stuff and opinion based suggestions


00:15:843 (3) - Small suggestion. You could try to keep up the similiar style with the two sliders 00:15:297 (1,2) - before it. Not necessary but it would make it little bit more connected to the other sliders :P Example https://osu.ppy.sh/ss/7376940

00:20:752 (1,2,3) - If you want to you could try doing something to this kind of sliders/patterns. I'm kinda worried that having 2 reverses on the slider while having the next object on the completely opposite side where the slider ends makes the transition to the stream harder

00:23:411 (8,1,2) - Instead of drastically changing the stream direction here where are no significant beats you could do it on this cymbal hit 00:22:934 -

00:30:434 (7,2,4) - This spot kinda gets repetitive imo. I would personally mirror the 4 with these 00:30:843 (2,3) - thus making the pattern look more interesing while removing the repetitiveness but keeping up the structure. Example https://osu.ppy.sh/ss/7375761

00:45:843 (1,1) - Don't you really want to map anything else besides these two in this beat? I can clearly hear multiple drum hits besides those two like these three 00:46:525 - 00:46:593 - 00:46:661 -

01:19:047 (8,1,2) - Umm how do you justify the major change in the spacing here? I'm just curious since it doesn't really make sense to me

01:25:116 (1) - Since the pattern which is leading to this slider is this kind of 4 notes|4 notes|4 notes back and forth movement so wouldn't it be logical to have the next slider placed like the 5 is placed here 01:24:502 (4,5) - when compared to the 4 since the slider is technically the 5th note in this pattern 01:24:843 (9,10,11,12,1) - . You have done a similar choice here 01:27:025 (9,10,11,12,1) - for example and it looks great

02:27:297 (1,1) - Minor, imo unnecessary overlap

02:33:570 (5) - Well this is theoretically mapped on a drum roll but you want to follow the vocals which is somewhat weird since you have mapped drumrolls multiple times (well pretty much on every other occasion prior to this slider) over vocals so why is this different when compared to any other vocal? 02:49:116 (1,2) - Here this kind of rapid changing of the prioritization is more visible. 02:49:115 - to 02:49:297 - has vocals but you have decided to focus on the drums over them but right after the slider ends you prioritize the vocals over the drums with this slider 02:49:661 (2) -

03:28:388 (1,2) - Since the spacing between slidertail1|2 is so large when compared to the space in the timeline the 2 could be NCd so the players get some kind of alert

03:39:297 (2) - The S shape is kinda lacking here (first curve is much more emphasized than the second one)

04:33:025 (1,2,3,4,5,6,7,8,9,10,11,12) - You could consider moving the stream little bit further away from these 04:32:752 (1,2) - two since they are really (maybe even too) close to each other (alternatively you can move the two hitcircles little bit further away if you want to keep the structure here 04:34:388 (1,2,1,2,4) - )

04:51:979 - Here is a syhtesizer beat so it would be possible to place a hitcircle or a 1/4 slider there to represent it. On top of that the ending of the part would feel imo stronger than just with one 1/4 slider

05:07:661 (1) - Sure you can keep this NCd but i don't think it's necessary

05:40:525 (2,3) - Is this sudden stop in the movement needed here? Imo the music doesn't really support it but if it has some kind of meaning then go ahead and use it

05:48:297 (3,4,5) - These could be mapped as a 5 note burst

06:54:388 (6,1) - Minor overlap

07:06:025 (2,3) - compared to 07:07:115 (2) - . I guess this goes under that i don't understand why are you changing whatever you are focusing like this. Here 07:06:025 (2,3) - instead of going for a 6/4 that would represent the vocals you go for the drums but right after that 07:07:115 (2) - you switch the focus to the vocals from the drums even though there are drums you clearly could follow

07:34:661 (2) - You could try manually "stacking" this one under the 1 because it looks kinda weird that the objects do a small back and forth movement over the slidertail3|1|2. If you want to do this moving the 2 to 227|y212 roughly makes it look like it's stacked with the other objects

08:03:296 (1,1) - Ending the map like this is fine but it could be possible to map some nice streams and stuff over these two spinners and put one ending spinner from here 08:05:478 - to where ever you want to end it


Well that's about it :> GL
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Spinner Sage
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nm
00:03:297 (1,2,3,4,5,6,7,8,1) - not sure why this changes from the pattern originally used here 00:01:115 (1,2,3,4,5) - when 00:01:115 (1,2,3,4,5) - arguably fits the notes more

00:05:479 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same for this, 00:01:115 (1,2,3,4,5) - is much better imo

00:07:115 (2,1,2) - looks ugly, just so you know

00:08:206 (4,5) - not sure why theres a jump here

00:08:752 (1,2,3,4,5,6,7,8,1,2,3,4,5) - dont understand why the ds is so high here, I would ideally half it

00:09:843 (1) - dont know why this slider is slowed, for a more intense note should it not have a bigger ds and be faster?

00:09:570 (5,1) - you shouldn't need to start this stream under the slider fade, just looks ugly

00:21:775 (10,1) - dont see a reason for this jump]

00:22:456 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how does this intensity vairy to 00:18:570 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - in a way that it deserves higher ds? if anything, it should be the opposite

00:42:297 (2,3,4,5,1) - dont know why this goes into the slider like this, makes it look ugly, would be perfectly fine with no jump and going the opposite way, not into the slider

01:06:570 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2) - these jumps are very nice, 01:00:025 (1,2) - why have you chose to make this jump like this, doesn't look nice at all and the spacing is unjustified

01:01:388 (2,4) - space these so that 2 doesnt fade into the slider

01:02:479 (4) - surly larger intensity deserves big jump?

01:03:025 (8,1) - fade cross looks ugly

01:03:297 (1,3) - space out more for intensity

01:10:934 (1) - larger intensity more to x228y282 and use the intensity to change up the jump pattern?

01:13:661 (4,5) - should be slightly higher reletive to 01:13:934 (6) - like 01:13:116 (1,2,3) - is

01:15:297 (1) - intensity, spacing?

01:16:388 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - shouldn't really be using a gimick luike this since you havent done it in other places that deserve it like 00:10:116 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - which is also much earlier in the song which could allow you to do this gimick, however sincwe its such small spacing i can understand why you'd just keep it as it is


01:19:116 (1,2,3,4,5,6,7,8) - no reason for sudden massive spacing, intensity doesnt change at all

01:31:661 (1,2,3,4) - this spacing could be larger

01:33:297 (3,4,5) - weird flow tbh

01:34:934 (1,2,3,4,5,6) - spacing should be sacrificed for a little perfection if it doesnt suit the part of the song (which is more intense)

01:37:661 (5,6,7,8,9,1,2,3,4,5) - intense but low spacing

01:40:388 (1,2) - this is just absurdly small spacing

01:41:615 (2) - this is jujst absurdly large since the note isnt even intense at all

01:42:979 (3,4,5,6,1) - this doesnt work here like it does here 01:43:934 (2,3,4,5,6,1) - because here 01:43:934 (2,3,4,5,6,1) - the jumps are fliped whereas here 01:42:570 (1,2,3,4,5,6) - the jumps are in the same direction which makes the back and forward weird to play because theres no contrast like in the second set of jumps, maybe ctrl+h 01:43:388 (5,6,1) -

01:45:434 (4,5,6,1) - no idea why this jump is like this since theres nothing in the music to suggest this pattern is wanted

01:47:479 (3,4) - space this outttt

01:50:616 (4,6) - 01:50:206 (1,3) - dont let fades cross just makes the playing field cluttered, its an extra you should be able to increase the spacing to give yourself space

01:52:388 (1) - why is this spacing so low when its so intense vs other notes

01:54:025 (3,4) - why is this so massive when its not intense 01:54:297 (4,5,6,7,1) - this should be small ds into 01:54:569 (1,2,3,4,5,6,7,8) - which because of the lyrics is more intense so has more ds

02:14:888 (5,6,1) - wird flow choice

02:21:161 (2,4) - 02:22:116 (5) - why so low ds from previous note when its intense

02:24:161 (1,2,3,4,5,6) - pace it so that they dont overlap uglily

02:29:206 (7,1,2,3,1,2,3) - ok so this is for aestetics but it makes no sense since the lyrics are more intense and should be spaced more

02:32:206 (5,6,7,8,9,10,11,12,1) - could do small stream jump

02:33:843 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - i just dont think the lyrics should have such low ds when its the main part here, you've given them such small jumps when they are the notes the slider follows

02:40:388 (1,2,3,4,5,6,7,8,1,2,3,4) - dunno why you chose this pattern, could just be normal star jumps

02:42:570 (1) - could be better if this flowed up off the slider towards the top (feel more epic to play)

03:03:706 (2,3,4,5,6) - dont think a slow down section needs this big jumps

03:53:479 (1,2,3,4,5,6,7) - why suddenly such massive spacing

04:02:752 (1) - no sound really suggest this sould turn, really should be more like 04:00:025 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - which doesnt turn because the sound doesnt suggest a turn as it remains constant

04:10:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ds should fade into the largest ds across this streams since the instrument graduallu intensifies like this 04:21:297 (1,2,3,4,5,6,7,8,1) - but more gradually

04:13:388 (2,3,4,5,6,1) - weird jump flow

04:15:706 (2,3,4,1,2,3,4,5,6,1) - weird small jumps when intensity is smae as in previous jumps

04:26:479 (2,3,4) - since this is a triplet oput it in a triangle asnd then put 04:27:297 (1) - outside like this Image

04:30:843 (2,3,4,1) - ^

04:32:752 (1,1,2,3,4,5,6) - overlap is ugly

04:38:479 (2,3,5) - ^

04:43:252 (2,4) - notes shouldn't be hidden and ds should be larger for intensity

04:49:116 (1,2,3,4,5,6,7,8) - if ur gonna do this high spacing here that you need to adjust spacing in opther parts of the map off of how intense this part is, if a part is less intense but has the same spacing as here then it doesnt make sense

05:32:752 (1,2) - rly pls be careful cus u have such small spacing here in one of the most intense parts opf the map

05:40:661 (3,4,5,1) - same here

05:44:070 (4,5,6,7,1) - very weird flow

05:46:797 (1,2) - move away, overlasp not needed

05:48:025 (1,2,3,4,5,6,7,1) - please space jumps out to avoid overlaps, its so intense and its so centred for some reason

06:07:933 (1,4) - ugly overlap

06:07:115 (6,7,8) - ugly jumps that could be sapced out much better 06:07:661 (1,2,1,2,3,4,5) - same here this deserves big spaced jumps not return ing jumps

06:31:661 (1,2,3,4,5,6,1) - really doesnt need to be connected like this, space it out so that they dont touch

07:04:661 (2,3,4,5,6,7) - just...ugly but idk how you could do it much betetr without increasing spacing. tbh i would stack jumps like this Image

1/3 sections are best parts of the map imo, others could use some work


x
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Combo Commander
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DTM9 Nowa wrote:
I'm rusty. Let's do this anyway

inb4 alot of small stuff and opinion based suggestions



notice
For every suggestions on this part i'll take it but not yet, i'll rework the whole section
00:15:843 (3) - Small suggestion. You could try to keep up the similiar style with the two sliders 00:15:297 (1,2) - before it. Not necessary but it would make it little bit more connected to the other sliders :P Example https://osu.ppy.sh/ss/7376940

00:20:752 (1,2,3) - If you want to you could try doing something to this kind of sliders/patterns. I'm kinda worried that having 2 reverses on the slider while having the next object on the completely opposite side where the slider ends makes the transition to the stream harder

00:23:411 (8,1,2) - Instead of drastically changing the stream direction here where are no significant beats you could do it on this cymbal hit 00:22:934 -

00:30:434 (7,2,4) - This spot kinda gets repetitive imo. I would personally mirror the 4 with these 00:30:843 (2,3) - thus making the pattern look more interesing while removing the repetitiveness but keeping up the structure. Example https://osu.ppy.sh/ss/7375761

00:45:843 (1,1) - Don't you really want to map anything else besides these two in this beat? I can clearly hear multiple drum hits besides those two like these three 00:46:525 - 00:46:593 - 00:46:661 -
-----------------------

01:19:047 (8,1,2) - Umm how do you justify the major change in the spacing here? I'm just curious since it doesn't really make sense to me Yep i'll rework this part a bit too

01:25:116 (1) - Since the pattern which is leading to this slider is this kind of 4 notes|4 notes|4 notes back and forth movement so wouldn't it be logical to have the next slider placed like the 5 is placed here 01:24:502 (4,5) - when compared to the 4 since the slider is technically the 5th note in this pattern 01:24:843 (9,10,11,12,1) - . You have done a similar choice here 01:27:025 (9,10,11,12,1) - for example and it looks great Same for this one

02:27:297 (1,1) - Minor, imo unnecessary overlap I've just keep on the last pattern, dunno why it's bad, also moved a bit the long slider after

02:33:570 (5) - Well this is theoretically mapped on a drum roll but you want to follow the vocals which is somewhat weird since you have mapped drumrolls multiple times (well pretty much on every other occasion prior to this slider) over vocals so why is this different when compared to any other vocal? 02:49:116 (1,2) - Here this kind of rapid changing of the prioritization is more visible. 02:49:115 - to 02:49:297 - has vocals but you have decided to focus on the drums over them but right after the slider ends you prioritize the vocals over the drums with this slider 02:49:661 (2) - Its just overmapped, my bad, fixed

03:28:388 (1,2) - Since the spacing between slidertail1|2 is so large when compared to the space in the timeline the 2 could be NCd so the players get some kind of alert Fixed

03:39:297 (2) - The S shape is kinda lacking here (first curve is much more emphasized than the second one) Idk, looks good for me for this one

04:33:025 (1,2,3,4,5,6,7,8,9,10,11,12) - You could consider moving the stream little bit further away from these 04:32:752 (1,2) - two since they are really (maybe even too) close to each other (alternatively you can move the two hitcircles little bit further away if you want to keep the structure here 04:34:388 (1,2,1,2,4) - )oké

04:51:979 - Here is a syhtesizer beat so it would be possible to place a hitcircle or a 1/4 slider there to represent it. On top of that the ending of the part would feel imo stronger than just with one 1/4 slider Hmmm... no.. I définitly not like that, its kinda weird to play and not very previsible

05:07:661 (1) - Sure you can keep this NCd but i don't think it's necessary why not

05:40:525 (2,3) - Is this sudden stop in the movement needed here? Imo the music doesn't really support it but if it has some kind of meaning then go ahead and use it true

05:48:297 (3,4,5) - These could be mapped as a 5 note burst Yes, true but I don't want to kill my player, also I prefer choose a rest than a free hard pattern

06:54:388 (6,1) - Minor overlap What ?

07:06:025 (2,3) - compared to 07:07:115 (2) - . I guess this goes under that i don't understand why are you changing whatever you are focusing like this. Here 07:06:025 (2,3) - instead of going for a 6/4 that would represent the vocals you go for the drums but right after that 07:07:115 (2) - you switch the focus to the vocals from the drums even though there are drums you clearly could follow woops, my bad

07:34:661 (2) - You could try manually "stacking" this one under the 1 because it looks kinda weird that the objects do a small back and forth movement over the slidertail3|1|2. If you want to do this moving the 2 to 227|y212 roughly makes it look like it's stacked with the other objects fixed

08:03:296 (1,1) - Ending the map like this is fine but it could be possible to map some nice streams and stuff over these two spinners and put one ending spinner from here 08:05:478 - to where ever you want to end it yes i'll make this, just working on the SB actually, will fix this later
/notice

Well that's about it :> GL

Thanks dude
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