This is a BSS beatmap submission. Click here to view full beatmap information.
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Beatmap Nominator
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This beatmap was submitted using in-game submission on 2017年3月12日 at 0:49:21

Artist: LiSA
Title: Catch the Moment
Source: 劇場版 ソードアート・オンライン -オーディナル・スケール-
Tags: sword art online sao movie ordinal scale asuna Dagger-Gazel Satellite
BPM: 190
Filesize: 7372kb
Play Time: 04:36
Difficulties Available:

Download: LiSA - Catch the Moment
Information: Scores/Beatmap Listing
---------------
Kirito Wannabe



It's totally worthy to give a try the movie if you ever liked the SAO anime!!







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Last edited by Delis on , edited 38 times in total.
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Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56205
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 97653,107758,208811,217495,276547
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Catch the Moment
TitleUnicode:Catch the Moment
Artist:LiSA
ArtistUnicode:LiSA
Creator:Delis
Version:Satellite's Easy
Source:劇場版 ソードアート・オンライン -オーディナル・スケール-
Tags:sword art online sao movie ordinal scale asuna
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,97853,106318
2,209010,216213
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
390,315.789473684211,4,2,0,70,1,0


[Colours]
Combo1 : 145,185,130
Combo2 : 65,163,146
Combo3 : 79,158,255
Combo4 : 232,134,45

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281,30,221442,5,0,0:0:0:0:
362,62,221758,2,0,P|369:103|362:146,1,79.9999999999999
303,205,222390,2,0,L|313:248,2,40
222,170,223021,1,0,0:0:0:0:
142,208,223337,2,0,P|135:249|142:292,1,79.9999999999999
193,357,223968,5,0,0:0:0:0:
277,330,224284,2,0,P|319:326|363:328,2,79.9999999999999
211,270,225232,2,0,P|199:201|202:107,1,160
246,35,226179,1,0,0:0:0:0:
323,77,226495,6,0,B|406:84|406:84|446:66,2,120
246,35,227758,1,0,0:0:0:0:
246,35,229021,6,0,L|233:213,1,160
269,275,229968,1,0,0:0:0:0:
343,227,230284,2,0,P|394:208|479:263,1,160
470,348,231232,1,0,0:0:0:0:
399,295,231547,6,0,L|395:132,1,160
404,47,232495,2,0,B|345:54|345:54|321:84|321:84|256:94,1,160
187,42,233442,2,0,B|171:82|171:82|177:130,1,79.9999999999999
240,178,234074,6,0,L|283:173,2,40
156,205,234705,2,0,L|113:200,2,40
222,263,235337,2,0,B|226:299|226:299|210:339,1,79.9999999999999
126,365,235968,2,0,B|121:328|121:328|137:288,1,79.9999999999999
222,263,236600,5,0,0:0:0:0:
306,239,236916,2,0,B|323:162|323:162|302:78,1,160
230,34,237863,2,0,B|212:82|212:82|230:157,2,120
311,0,239126,5,0,0:0:0:0:
388,41,239442,2,0,L|439:37,2,40
312,86,240074,2,0,B|300:140|322:184|322:184|307:242,2,160
388,41,241653,6,0,L|439:37,2,40
311,0,242284,1,0,0:0:0:0:
230,34,242600,2,0,B|205:111|205:111|227:195,1,160
300,232,243547,2,0,L|383:223,1,79.9999999999999
457,181,244179,6,0,L|465:142,2,40
499,258,244811,2,0,P|496:291|478:334,1,79.9999999999999
400,376,245442,1,0,0:0:0:0:
326,326,245758,2,0,B|227:315|270:366|173:356,1,160
96,310,246705,6,0,P|142:273|201:272,2,120
173,356,247968,1,0,0:0:0:0:
260,343,248284,1,0,0:0:0:0:
289,259,248600,2,0,L|283:174,1,79.9999999999999
205,138,249232,6,0,L|383:152,2,160
127,95,250811,2,0,L|110:185,2,79.9999999999999
203,50,251758,6,0,L|336:60,2,120
127,95,253021,2,0,L|-6:105,2,120
203,137,254284,6,0,B|212:179|212:179|203:224,1,79.9999999999999
169,242,254758,2,0,B|160:284|160:284|169:329,1,79.9999999999999
199,350,255232,1,0,0:0:0:0:
256,192,255390,12,0,256811,0:0:0:0:
312,349,259337,6,0,L|227:344,1,79.9999999999999
153,305,259968,2,0,L|109:312,2,40
180,270,260442,2,0,L|181:137,1,120
246,91,261232,2,0,L|241:47,2,40
318,140,261863,6,0,B|383:149|371:111|434:121,2,120
246,91,263126,2,0,L|241:47,2,40
180,150,263758,2,0,L|178:230,1,79.9999999999999
241,291,264390,6,0,B|186:313|186:313|120:301,2,120
323,259,265653,2,0,B|369:295|369:295|392:358,2,120
254,203,266916,6,0,B|260:164|260:164|286:127,1,79.9999999999999
324,115,267390,2,0,P|315:34|315:34,2,79.9999999999999
289,332,268811,2,0,L|294:371,2,40
333,327,269284,6,0,P|256:82|179:326,1,679.999999999999
256,192,272126,12,0,276547,0:0:0:0:
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Rhythm Incarnate
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Hi
呼ばれたのできました!
General

  • なんかExtraのAi modで数個表示されてます
  • kiaiください

Extra


Satellite's Easy



すんませんextra見るので力尽きた。しかも後半手抜きww さてさんの分は流して見ましたウヘ
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Rhythm Incarnate
821 posts
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this sucks, should remap. thanks give me a kds ^오^
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Beatmap Nominator
925 posts
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thanks for the stars by kunka, trynna, appleeaterx and dailycare aka jot bab ( ・・)/~~~

Code:
19:11 Dailycare: np
19:12 Dailycare: plz
19:12 *Delis is editing [https://osu.ppy.sh/b/841064 Kawada Mami - Going back to square one [Insane]]
19:12 Delis: ?
19:12 Delis: no
19:12 Dailycare: hey
19:12 Dailycare: k gonna mod this
19:12 *Delis is listening to [https://osu.ppy.sh/b/1214269 LiSA - Catch the Moment]
19:12 Delis: nono
19:12 Delis: this
19:15 Dailycare: hey i can't find the awkward stuff that i felt while playing
19:15 Delis: ,,,,,,,,,
19:15 Delis: pls man
19:15 Delis: 03:13:653 (7,8,1,2,3,4) - 
19:15 Delis: this section?
19:15 Dailycare: nazi mod incoming
19:15 Delis: your playing feels a bit odd there
19:16 Dailycare: no it wasn't that bad
19:16 Delis: OK
19:16 Dailycare: i think it express the music well tho
19:16 Delis: yea 
19:16 Delis: nazi mods are welcome but remember idk how to blanket : )
19:17 Delis: https://www.twitch.tv/riotgamesjp
19:18 Dailycare: .
19:18 Dailycare: also im not good at blanktes
19:18 Dailycare: hey
19:18 Delis: yo
19:18 Dailycare: 00:57:547 (2,3) -
19:18 Dailycare: what about making the m 3/4
19:19 Delis: 00:57:232 (1,2) - 
19:19 Delis: do you mean this
19:19 Dailycare: tbh i want you make 00:57:232 (1) - circles
19:19 Delis: oh nvm
19:20 Dailycare: no i mean
19:20 Delis: http://osu.ppy.sh/ss/7337681
19:20 Delis: ??
19:21 Dailycare: consider making them to 3/4 like 02:13:337 (2,3) -
19:21 Dailycare: a
19:21 Dailycare: that's what i want but
19:21 Dailycare: i guess you don't want
19:21 Delis: why
19:21 Delis: i did
19:22 Dailycare: rly?
19:22 Delis: SAVED>....
19:22 Dailycare: lol
19:22 Dailycare: you almost used sliders at the start of combos
19:23 Delis: it was because after a 3/4 slider
19:23 Dailycare: a
19:24 Delis: idk what i should do then laololol
19:24 Delis: o I think i'll make this 02:13:337 (2,3) - a 1/1
19:25 Dailycare: .
19:25 Dailycare: 1/1 will be more better
19:25 Dailycare: lol
19:25 Delis: :D
19:25 Dailycare: but there's still a sound at 02:13:574 -
19:26 Dailycare: anyway
19:26 Delis: not really noticeable
19:27 Dailycare: yes z
19:27 Delis: 03:27:547 (4) - 
19:27 Delis: do you think if i should make this jumpy?
19:27 Dailycare: no plz
19:27 Dailycare: a
19:28 Dailycare: personally i dno't prefer the jumps between 3/4s
19:28 Delis: well yea 
19:28 Delis: I think i could've mapped 03:27:232 (3) - a 1/2 slider ...
19:28 Delis: uguu
19:29 Dailycare: o
19:30 Dailycare: 3/4 is also still good tho
19:30 Delis: well :thinking:
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Combo Commander
439 posts
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hi im modder c:


Satellite's Easy



Normal
  • 01:42:705 (1) - only slider in the entire map that reverses more than once, will definitely be misread
  • 02:13:021 - is spinner a must have here? the other chorus started on this beat and it fit very nicely but using the spinner in this diff means leaving some space afterwards to read the next note... idk i just felt that the space was a bit empty :c maybe delete the spinner for blank space and then start on 02:13:021 - ? 03:49:021 - here too, idk at least it's consistent



Hard




Insane
  • 00:19:337 (2) - this is NC
  • 03:16:337 (1,2,3) - what are the red tic sliders mapped to? i cant hear it :c feels uncomfortable
  • 03:49:968 (3,4,5) - this is actually hella OP, its' tough because it's 3 notes in relatively linear direction followed by a much larger jump, basically, it's anti aim... felt really over powering when i played it



Extra


i have soooooooooooooo much more to say but none of it is relevant, and im sure it was a conscious decision to not have a single proper blanket in the entire set so i never said anything about aesethetic (the center of my screen is so crowded on this set)

map just updated like 3 times o wel, GL c:
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Star Shooter
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Delis is back PogChamp. Here from your queue, I want you to M4M this https://osu.ppy.sh/s/492069


General
I suggest you use kiai in some places.


Satellite's Easy
Before the mod, I will say that I don't find anything bad about this so all of my points are just going to be subjective recommendations for you to consider.
00:28:179 (2,2) - That said, this overlaps a bit.
00:31:968 (1,2) - ctrl+g. Lyrics start on 00:32:284 - and there's also a strong beat on this tick. By CTRL+g you'd map the stronger beat while also making it more alligned with the vocals. Also, playing two long sliders in a row is boring
00:41:916 (1,2) - I'd say this is brave. If you don't want to map hitcircles into sliders every once a redtick, then maybe you also shouldn't begin new sections on red ticks (could this be a rule of thumb? :thinking). I find it cool, but I am not sure new players can deal with it?
01:07:653 (2,3) - meh aesthetics
01:30:074 (1,1,2) - keep the shorter ones up and the longer one down for easier read?
01:57:547 - this demands a beat more than the triple before. Just add a hitcircle or change the reverse slider into a normal slider for easier play?
01:57:863 (1) - idk I'd just map this combo like this https://puu.sh/u5Qmc/47e6322a12.png at least the first slider being a return slider feels really odd.
02:07:968 (1,2,3,4) - am I imagining this or are these not perfectly symmetrical? 02:08:600 (2,3) - looks different from 02:09:232 (3,4) -
02:21:232 (3,4) - weird angle
02:57:863 (4) - what if you cut the slider before to red tick and make this play on red tick as well?
03:54:074 (1,2,3,4) - not sure what you're mapping to here. I suggest you use a return slider on 03:55:337 - as well. Return sliders for vocals, normal sliders for music.
04:19:968 - maybe just a hitcircle here?


I took quite some time on Easy so I'm going to mod an Extra because I am not too good at modding low star diffs anyway and I also want some fun and to do a testplay of something harder.


Extra
Ok so I think the biggest problem that is easily solvable with this map is some spacing emphasis where it is simply too small. You tend to map stuff going from the biggest jump to the smallest, sometimes it is not the best. Also, curved sliders are weird. That was my initial thoughts after a testplay. Now let's get into the mod.
00:05:442 (1,2) - this pattern is meh because it restricts movement. No need for such low energy movement in an extra
00:11:758 (6) - ye, these sliders look weird because they have four points. I think you got buggy sliders (sliders with red tick ending do not curve too well and sometimes this sticks) and it seems like this slider is indeed buggy. Try to make three point curved sliders. Why? Because humans are not perfect enough to make perfect, symmetrical four point sliders. I know this is a major overhaul, but I think you will have to remake some sliders.

List of bugged sliders you should remake:
00:11:758 (6) -
00:16:495 (6) -
00:34:495 (1,2) -
00:37:021 (1) -
00:40:653 (1) -
00:44:600 (1,2,3,4) -
00:48:547 (6) -
you get the drill, I won't continue the list, as the sliders are easily noticable because their curve looks really weird.

rest of the mod:
00:13:968 (4) - I'd turn this by 5 degrees for better aesthetics, though I suck at aesthetics so idk.
00:54:390 (4,1) - this small spacing out of nowhere between sliders is rather unneccessary
Also, it is really hard to understand what exactly you are following at the kiai. Every stanza looks really different. You use a slider for the vocals on 00:58:811 (2) - , but you don't use it anywhere else. Overall, kiai lacks rhythmic and intensity-ic consistency.
01:14:916 (1,2,3,1,2,3,4,5) - spacing is too low. Intense part, end of a stanza, but the spacing is lower than most of the chorus. 01:14:758 (9,1) - this is 3* level and later it still doesn't become anything fun to play.
00:58:179 - I'd try to allign all NCs so they begin on this vocal (throughout the entire chorus)
01:34:811 (5,6) - when I said that spacing is too low at times, this is one of those times (there are more of em, just giving an example). Intensity is rising, build-up is 65 thousand all-time high. I think this deserves to INCREASE the spacing, not decrease. 01:36:547 (4,5,6,7,8,9) - such sections also deserve a big spacing pattern, as it is the last intense part of the chorus. Or maybe I am just brainwashed by the new mapping standards, idk.
01:48:390 (3,4,5,6,1,2,3,4,1,2,3,4) - in contrast, this is just after the chorus, really unintense, yet this is more intense than all jump patterns in the chorus
01:49:968 (3,4) - in unintense parts, this spacing decrease makes sense and is done wonderfully. Just doesn't work in the chorus.
02:11:758 (1,2,3,4,5,6,7,8) - this feels really unfitting IMO. I tried to sketch something real quick (50 secs or so) and got something that plays much better http://puu.sh/u5TiJ/27e08096f0.png
02:42:074 (1,2,3,4) - this could be a jump pattern
02:22:021 (2,3,2,3) - I understand where this emphasis is coming from, but as I said, such stuff is just too small.
02:41:600 (4,5) - 02:41:442 (3,4) - uneven spacing between these two guys
02:45:547 (5,6) - 02:45:863 (1,2) - I CTRL+G'd these two and it turned into a really fun pattern, try it out :D
02:46:811 (1,2) - meh overlap
03:04:021 (5,7) - meh overlap,
03:26:284 (1,2,3,4,1,2,3,4,5) - spacing emphasis should go the opposite direction
03:27:705 - add a spinner here. If you follow my spacing advice on the last pattern, that + spinner will be top pp eroge map starter pack and fun to play

Aint modding the third chorus cuz I've pretty much said everything about choruses
...but one more thing: 04:14:758 (4,5) - this is the most intense part of the song, this spacing is whoeoebad
04:28:811 (2,3,4,5) - where the back'n'fort jumps at

Good luck. Solid maps, most of the shit I pointed out is subjective so don't get too angry if "le modder didnt understand ur map" cheers and good luck on ranking this.
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Star Shooter
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yo


Gazel's Easy
  • 00:12:705 (2,3,4) - 音取りこっちのほうが好き
    Image
  • 00:43:179 (3,1) - このcircleのスタックは初心者は見えないかも?(00:53:442 (4,1) - これはまだ後ろがスライダーだから辛うじて見えそう)
  • 02:09:863 (4,1,2,3,4) - さてらいとさんなら02:09:863 (4,4) - が重ならないように五角形作ってるはず
  • 02:57:863 (4) - 音を取りすぎてる感があるし1/1スライダーにしませんか?
  • 03:56:600 (1) - 初心者には見えないかも?
  • 04:29:284 (1) - 終点のSamplesetをsoftにしてwhistleを入れませんか? 個人的な意見ですが、この静かなとこでnormal-hitnormalは合ってないように思えます。 一番最初のパートとかはSoftなのでここもSoftでいいんじゃないでしょうか?
  • 04:32:126 (1) - 他のDelisさんのdiffと合わせるという意味でスピンの終わりを04:36:390 - にしませんか?

的外れなこと書いてるかもしれないけど許してがぜるさん
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Combo Commander
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hi nm from queue

extra
•the intro has a few 1/4s that could be fun to play, you can still focus on the piano but consider mapping them as well, ex: 00:01:574 -, 00:02:837 -, 00:04:021 - etc
00:11:758 - weird rhythm choice at the start here, this is where the clickable objects should land as it's on more important or loud sounds. the way you have it supports these sounds instead. some other examples where this happens are 00:19:968 (5) - , 00:33:074 (1,2) - , 00:58:811 (3) -, etc
•don't put stuff where there's no sound it follows, like here 00:57:705 (3) -, 00:59:363 (5) -, 00:59:916 (2,4) - in these cases it's better to replace the the circle before with a 1/2 slider so the sliderend lands on the less important sounds.
01:05:758 (5) - for stuff like this you should try an extended slider that ends on the blue tick before 01:06:074 -, and make that a clickable sound. keeps the vocal empathis and doesnt feel weird to play. also no real need for two white points in a regular curve slider @-@
•that's pretty much all problems but they spread across the whole map, so look for them and fix them pls


insane
00:11:363 - don't leave this out :(
•the rest is just the same general problems as extra, some of the undermapped parts could stay just to not make it too hard for an insane, so just use your judgement to see what should be fixed and kept.


hard
•hard looks fine besides some aesthetics I don't really like, but that's all subjective


normal
01:42:705 (1) - plebs get confused at multiple reverses in one slider, avoid doing more than just one
02:03:547 (3,4,5) - not sure what you follow here
02:11:758 (1) - sonsider removing this and mapping the chorus properly from the start, the spinner isnt really neccessary
03:02:600 (5,6,7,1) - stuff like this might be too hard for a normal, consider stretching (4) to the white tick and delete (5)


satellite
•looks like aimod doenst like your easy, probably too many 1/2s


good luck~
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Combo Commander
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anime = no homo

Satellite



nice


Normal


  • You should really ctrl a + q + q (yea remove all the NCs lo) open aimod and check ds, there are some spacing issues, the most weird i found was 01:20:916 (3,4) -
  • 03:55:337 (3,4,5) - you usually do 1/2 slider + 1/1 slider or 1/1 + 1/2. Doing it 1/2 + 1/1 + 1/2 is just uncommon, maybe you should put 03:56:126 (5) - on 03:56:284 - and idk what to do with 03:57:390 (2) - lol but since it's a repeat i guess it's ok anyway

couldn't find any kind of weird overlapping nor weird rhythm choices


Hard


  • 01:00:547 - conflicts with 01:05:600 (2) -. If you really want a pause you should do something to match with this one 01:21:705 - and the second chorus to make it consistent. Another pause that i personally think it's a bit mess is 01:25:495 - since you did it here only and feels super unnatural
  • 01:30:232 (2,5) - this is one of the aesthetic stuff ppl should say some shit about, i don't really care, but just pointing cuz u know, your mapping on this diff rarely do things like this
  • 02:23:758 (3,4,5) - 02:26:284 (2,3,4,5,6,7,8,9,10) - honestly i don't know if it's not allowed but may be weird since you followed the vocal before 01:07:653 (1,2,3) -. maybe it would make more sense if that wans't a hard diff but... idk
  • 03:45:232 (6) - vocal gets really intense and the combo gets really big if you don't nc (considering this section ofc)

maybe i'm missing a few things but i tried my best, i suck at hard damn


Insane



dnb mapping full of slidorz


Extra



  • 00:16:258 - don't!11
  • 01:47:126 (3) - I really feel like NCing this one, plays really different and looks like a different pattern, such as 01:47:442 (1) - (and makes everything cute)
  • 01:48:390 (3) - same about NC cuz the same piano sound at those 01:49:021 (1,1) - that makes the pattern really cool is also here! but optional anyway
  • 02:15:547 (1) - why are u making 02:15:863 - less intense? :c it's the only slider in the chorus that you made non-clickable on this beat (and 02:35:758 (1) - but i think the repeat arrow makes it ok)
  • 03:02:758 (1,2) - as a player i felt like it's more than ok but in general your mapping here doesn't allow that spacing with 3/4, looks like 1/2
  • 03:51:863 (2,3) - missing whistle? idk maybe it applies to other diffs but i noticed just here fuk my lif
  • 04:11:126 (3,1) - idk looks just way too undermapped since the instrumental is here and the vocal holds till 04:11:284 - and 04:11:600 - as usual, doesn't match with the previous section tho
  • 04:25:021 (3) - since ur going to NC 04:24:390 (1,1,1) - anyway maybe you should NC this one to make the things cute, but your choice
  • I'm just unsure about some 3/4 sliders. You used some in different beats and made it look out of place. Examples: 01:02:284 (1,2) - 03:50:600 (2,3) -. Literally the same pattern in different beats giving different emphasis, it happens again such as (01:17:758 (2,3) - and make the things weird to get what you are actually trying to emphasize imo

I really love this diff


g
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Star Shooter
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遅くなりました!

Extra


Insane
  • InsaneだけWidescreenSupportのチェックが外れてます
  • 01:57:547 (7) - 感覚的なことなんですが単発2個のほうが01:57:863 (1) - 以降のスローパートが際立っていい感じになると思います
  • 04:12:232 (4) - 譜面を通じてここだけ他のスライダーと違う曲げ方をしていて見た目でもplayしてみた感じでも少し違和感がありました


Hard
  • 02:19:811 - 02:20:442 - この辺ちょっとスカスカに感じたのでどっちかadd circleどうですか
  • 02:44:284 (4) - wave sliderが合うと思います
  • 03:04:653 - この隙間が少しだけ気になったので03:04:337 - から単発スライダーに変えてみるのどうでしょう 03:04:495 - のclapもclickableにできるので合うと思います


Normal


Satellite's Easy


以上です~
Last edited by Toyosaki Aki on , edited 3 times in total.
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Rhythm Incarnate
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No kudosu yet.
LOL

call me for free mod xd
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Beatmap Nominator
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come on now lol focusing on lower diffs would be awesome
This is a BSS beatmap submission. Click here to view full beatmap information.
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