This is a BSS beatmap submission. Click here to view full beatmap information.
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This beatmap was submitted using in-game submission on 2017年8月5日 at 21:05:18

Artist: Shikata Akiko / Shimotsuki Haruka
Title: EXEC_with.METHOD_METAFALICA/.
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: Mir Ongaku Ar Tonelico II Sekai ni Hibiku Shoujo-tachi no Metafalica Melody of Cloche Leythal Pastalia Luca Trulyworth Hymn Visual Novel Gust NIS RPG Daisuke Achiwa best game Homura ~HOMURA~ Hyumunos Konsaato 2 Saido Aka
BPM: 103
Filesize: 16116kb
Play Time: 07:11
Difficulties Available:

Download: Shikata Akiko / Shimotsuki Haruka - EXEC_with.METHOD_METAFALICA/.
Information: Scores/Beatmap Listing
---------------
Image


xest 1x1101101001100110111000 >> syec mea.


xest 1x1101101001100110111000 >> syec mea.





Another pride of us. (I actually can not believe it that I finally able to map this song and then make it happen to get ranked! , Dream come true, I guess)
Really , Thank you to everyone who's participated on helping this map to making it to the ranked state!

Really, I'm really proud of this.
and of course.
Mir too.



Hitsounds (By Ongaku The Great)
bg and .mp3 by Ringating (The Legend)
Last edited by Shurelia on , edited 94 times in total.
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Earned 2 kudosu.
how to kinda loose timing that still works :^)
timing shit
Code:
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Rhythm Incarnate
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Earned 2 kudosu.
I have a massive headache


https://puu.sh/uJNcM/1b3ae5ec92.txt

if few things are inaccurate tell me, if everything is inaccurately offset you just need to shift everything by a certain offset
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Beatmap Nominator
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No kudosu yet.
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Combo Commander
467 posts
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Earned 1 kudosu.
don't hang yourself

http://puu.sh/uPAoQ/9f282f22cc.osz

Image


i have to tell you one thing, chat me in-game.
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Beatmap Nominator
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No kudosu yet.
Finally finished.

Did self-modding between the both of us so it's ready for the rest now. \o/
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FeelsAmazingMan
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Rhythm Incarnate
529 posts
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Earned 1 kudosu.
Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this
Image
00:29:583 (4) - make the 1st red point a bit higher like this
Image
00:35:886 (1) - same as this one
Image
00:37:353 (1) - make the spacing a little bit higher
00:38:020 (1) - make the 2nd red point a bit slightly lower
00:40:278 (2,3) - object doesnt look snapped in the timeline
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick
02:03:342 (1,2,3,4) - ^
01:19:397 (3,4) - make the circle a bit closer to the slider
02:05:296 (2) - could sound better if it ends in the yellow tick
02:19:660 (2) - move it a bit to the right so the combo number can be seen
06:20:652 (4) - move it a bit more so the combo number can be seen
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^
03:08:704 (1) - can make the slider look better if its like this
Image
03:10:925 (1) - this one too
Image
03:17:591 (1) - this one also
Image
03:18:703 (2) - this one also
Image
03:30:925 (1) - would be better if this was a curved slider instead of a sharp one
04:10:781 (5) - more curve pls
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) -
05:13:736 (8,1) - prefer making these like this
Image
05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please
05:54:756 (1) - slightly change the angle of the slider
06:11:915 (1,3) - make these sliders a little bit more sharper
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^
06:57:456 (5) - move this alittle bit to the left

You also earn a star and a fav in this map cos I love it <3
Goodluck boi
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hi, from queue
those red lines look painful


Image metafalss

godlike map, have a star!
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JeirYagtama wrote:
Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this Gonna let Mir to fix that instead of me
Image
00:29:583 (4) - make the 1st red point a bit higher like this Same
Image
00:35:886 (1) - same as this one Same
Image
00:37:353 (1) - make the spacing a little bit higher Aight
00:38:020 (1) - make the 2nd red point a bit slightly lower Mir
00:40:278 (2,3) - object doesnt look snapped in the timeline Because I use 1/6 at these, try to check it using that snapping
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick Naah, it's fine to map the blue since you can hear the vocal plays around that too
02:03:342 (1,2,3,4) - ^ I mapped the Harp's sound at here
01:19:397 (3,4) - make the circle a bit closer to the slider Mir's
02:05:296 (2) - could sound better if it ends in the yellow tick The current one is actually fine
02:19:660 (2) - move it a bit to the right so the combo number can be seen Not really necessary and I did this intentionally afterall
06:20:652 (4) - move it a bit more so the combo number can be seen Mir's
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^ Actually, if you can't see the combo's number doesn't mean it unplayable or something.
03:08:704 (1) - can make the slider look better if its like this Leaving the slider's llooks to Mir now
Image
03:10:925 (1) - this one too
Image
03:17:591 (1) - this one also
Image
03:18:703 (2) - this one also
Image
03:30:925 (1) - would be better if this was a curved slider instead of a sharp one
04:10:781 (5) - more curve pls
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) -
05:13:736 (8,1) - prefer making these like this
Image
05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please
05:54:756 (1) - slightly change the angle of the slider
06:11:915 (1,3) - make these sliders a little bit more sharper
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^
06:57:456 (5) - move this alittle bit to the left

You also earn a star and a fav in this map cos I love it <3
Goodluck boi


Thank you!

newton- wrote:
hi, from queue
those red lines look painful


Image metafalss

godlike map, have a star!


Thank you!
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Shurelia wrote:
JeirYagtama wrote:
Thanks for the Eli pic btw Now. ONE LONG ASS WALL OF TEXT COMING RIGHT UP
00:27:401 (1) - make it a bit more wavy like this Gonna let Mir to fix that instead of me - it's fine
Image
00:29:583 (4) - make the 1st red point a bit higher like this Same - this is also fine
Image
00:35:886 (1) - same as this one Same - tidied slightly
Image
00:37:353 (1) - make the spacing a little bit higher Aight
00:38:020 (1) - make the 2nd red point a bit slightly lower Mir - this is fine
00:40:278 (2,3) - object doesnt look snapped in the timeline Because I use 1/6 at these, try to check it using that snapping
00:50:144 (4) - ^
01:32:745 (3) - ^
02:02:478 (1) - ^
02:07:114 (4,5) - ^
02:11:569 (1,2,3,4,5,6) - ^
05:05:062 (4,5) - ^
00:54:322 (4) - doesnt sound right if its in the blue tick Naah, it's fine to map the blue since you can hear the vocal plays around that too
02:03:342 (1,2,3,4) - ^ I mapped the Harp's sound at here
01:19:397 (3,4) - make the circle a bit closer to the slider Mir's - shortened it a bit
02:05:296 (2) - could sound better if it ends in the yellow tick The current one is actually fine
02:19:660 (2) - move it a bit to the right so the combo number can be seen Not really necessary and I did this intentionally afterall
06:20:652 (4) - move it a bit more so the combo number can be seen Mir's
06:23:593 (1,2,3,4,5) - ^
06:38:927 (3,4) - ^
06:41:280 (9,10) - ^
06:42:456 (1,2) - ^ Actually, if you can't see the combo's number doesn't mean it unplayable or something.
03:08:704 (1) - can make the slider look better if its like this Leaving the slider's llooks to Mir now - fixed this one
Image
03:10:925 (1) - this one too - fixed it
Image
03:17:591 (1) - this one also - changed shape
Image
03:18:703 (2) - this one also - tidied
Image
03:30:925 (1) - would be better if this was a curved slider instead of a sharp one - it's fine imo
04:10:781 (5) - more curve pls - it's honestly my style lol
04:31:902 (3,4) - you can make these the same like this one 04:30:831 (6,1) - spaced the first one out for consistency
05:13:736 (8,1) - prefer making these like this - done
Image
05:30:895 (8,1) - ^
05:38:670 (5) - make this one a bit curved please - it's fine lol
05:54:756 (1) - slightly change the angle of the slider - not really necessary imo
06:11:915 (1,3) - make these sliders a little bit more sharper - again it's his style, not needed imo
06:21:240 (6) - little bit more wavy please
06:43:633 (3) - ^
06:53:045 (4) - ^ - fixed this one, the others are fine
06:57:456 (5) - move this alittle bit to the left - okay

You also earn a star and a fav in this map cos I love it <3
Goodluck boi


Thank you!

From Mir, a lot of these things are really subjective lol, otherwise thanks for your opinions on the slider art.

newton- wrote:
hi, from queue
those red lines look painful


Image metafalss

godlike map, have a star!


Thank you!


Thanks for the mods you two.~

From me: Blue = deny, Light pink = fix, dark pink = comment
Last edited by Mir on , edited 2 times in total.
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just some quick irc stoof
Code:
21:51 AlneCraft: One thing about the map when I was playtesting
21:51 AlneCraft: Those buzzsliders
21:51 Shurelia: yes?
21:51 AlneCraft: @04:39:402(1)
21:52 AlneCraft: Really harsh hitwindow
21:52 Shurelia: That's actually playable.
21:52 Shurelia: If you playing this carefully.
21:52 AlneCraft: But like
21:53 AlneCraft: Other ones at 05:13:736(8)
21:53 Shurelia: I was following the chime like sound at there.
21:53 Shurelia: Hmm.
21:53 AlneCraft: There's a buzzslider at 05:13:736(8) that follows the drums in the background with a small 1/12 hitwindow
21:53 Shurelia: You maybe right.
21:54 AlneCraft: That's more than enough tbh
21:54 Shurelia: Yeah.
21:54 Shurelia: I'll discuss this with Mir.
21:54 AlneCraft: Slight spacing inconsistency at 05:19:232(4,5)
21:55 AlneCraft: With the rest of the section
21:55 AlneCraft: Unless that's intentional, then I'm a doofus lo
21:55 Shurelia: it is intentional
21:58 AlneCraft: Great map, great song, looking forward to seeing this approved! :D
21:58 Shurelia: Great to know!
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Hey, mod from placeholder in your queue.
00:09:118 (1) - You can move the very last white point on this slider to the left a little to get rid of the border showing so it looks cleaner, but I don't know if that is rankable because you can't clearly see where the slider will be going.

00:50:144 (4) - Not QUITE parallel. If you move it two pixels to the right it is. Nitpicky, but it looks obvious while playing.

01:18:593 (1) - No Kiai emphasis on this slider? Has the same punch as the first slider in this section that you put Kiai on, as well as the stream leading up to it.
01:31:450 (1) - I could also see a Kiai emphasis here too, since the music is changing to a new section and a different feel.

01:59:478 (2,3,1) - It took me forever to figure out what I was playing right here. It's not in time with the flute, which is the most noticeable sound, and after listening to it in the editor, it also doesn't completely line up with the harp(?) either, which is what I think you were trying to map. At least for this note 02:00:023 (1) - , I believe the harp ends on the light purple tick 2 ticks after the one you have it on, and the flute's note is on the white downbeat. Just a really confusing section in my opinion.

02:07:887 (1,2,3,4,5,6,1,2,3) - It might just be me, but when I sightread this I had no clue what I was playing/following for this rhythm. I found out it follows the choir afterwards, but it's still pretty hard to hear since they're all on off-beats and the hitsounds mask it quite a bit. I guess I feel like the flute is the main instrument in this section and not too much follows that. Just an observation.

02:22:751 (2) - This note should be one tick to the right, on the grey tick. It doesn't match up right now.

02:22:751 (2) - These two also aren't directly in line with the music, they can be moved one tick to the left to be closer in line with the music, but I get it if this decision was made for playability since it's awkward to have things on a 1/12th beat. That goes for the previous point too.

04:48:559 (1) - Really cool section.

05:19:232 (4,5,8,1) - It seems weird is that the first spacing is emphasized, but not the second one. Maybe something like this 05:26:605 (8,1) - more often to emphasize that downbeat? Right here as well 05:35:318 (8,1) -

05:38:536 (4,5) - This pattern from before seems out of the blue here, there's not a sound that calls for it like the past ones.
That's the best I got, really fun to play, very interesting song. Good luck guys.
Last edited by -Xephyr- on , edited 1 time in total.
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-Xephyr- wrote:
Hey, mod from placeholder in your queue.
Metafalss
00:09:118 (1) - You can move the very last white point on this slider to the left a little to get rid of the border showing so it looks cleaner, but I don't know if that is rankable because you can't clearly see where the slider will be going. - changed it

00:50:144 (4) - Not QUITE parallel. If you move it two pixels to the right it is. Nitpicky, but it looks obvious while playing. - Shurelia

01:18:593 (1) - No Kiai emphasis on this slider? Has the same punch as the first slider in this section that you put Kiai on, as well as the stream leading up to it. - Shurelia
01:31:450 (1) - I could also see a Kiai emphasis here too, since the music is changing to a new section and a different feel. - i don't it's necessary because it's not entering a section with higher intensity

01:59:478 (2,3,1) - It took me forever to figure out what I was playing right here. It's not in time with the flute, which is the most noticeable sound, and after listening to it in the editor, it also doesn't completely line up with the harp(?) either, which is what I think you were trying to map. At least for this note 02:00:023 (1) - , I believe the harp ends on the light purple tick 2 ticks after the one you have it on, and the flute's note is on the white downbeat. Just a really confusing section in my opinion. - Shurelia

02:07:887 (1,2,3,4,5,6,1,2,3) - It might just be me, but when I sightread this I had no clue what I was playing/following for this rhythm. I found out it follows the choir afterwards, but it's still pretty hard to hear since they're all on off-beats and the hitsounds mask it quite a bit. I guess I feel like the flute is the main instrument in this section and not too much follows that. Just an observation. - Shurelia

02:22:751 (2) - This note should be one tick to the right, on the grey tick. It doesn't match up right now. - Shurelia

02:22:751 (2) - These two also aren't directly in line with the music, they can be moved one tick to the left to be closer in line with the music, but I get it if this decision was made for playability since it's awkward to have things on a 1/12th beat. That goes for the previous point too. - Shurelia

04:48:559 (1) - Really cool section. - Shurelia's too :3

05:19:232 (4,5,8,1) - It seems weird is that the first spacing is emphasized, but not the second one. Maybe something like this 05:26:605 (8,1) - more often to emphasize that downbeat? Right here as well 05:35:318 (8,1) - changed it

05:38:536 (4,5) - This pattern from before seems out of the blue here, there's not a sound that calls for it like the past ones. - ^

That's the best I got, really fun to play, very interesting song. Good luck guys.


inthefuturepleasedon'tmodinboxesthankyou

https://puu.sh/v2IxI/4e7989164c.osu
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