forum

Primary - Perfect Lie [OsuMania]

posted
Total Posts
151
Topic Starter
dkingo
This beatmap was submitted using in-game submission on 2017年12月19日 at 22:04:28

Artist: Primary
Title: Perfect Lie
Tags: each yuiko ゆいこんぬ DustMoon Etsu
BPM: 180
Filesize: 3328kb
Play Time: 01:17
Difficulties Available:
  1. DustMoon VS dkingo's Normal - 4Key (1.9 stars, 389 notes)
  2. Etsu's Easy - 4Key (1.4 stars, 235 notes)
  3. Lie - 4Key (2.63 stars, 617 notes)
Download: Primary - Perfect Lie
Information: Scores/Beatmap Listing
---------------


by
Etsu

by DustMoon & dkingo

by dkingo

Hitsounds by dkingo , assisted by 1164530434 and dudehacker
Antalf
Heeey~ M4M here! Hope it helps!

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Perfect Candy
General
•Okay sooo lets start by saying you have the wrong BPM, no wonder you were mapping that on 1/3... The offset is right i can say that but you should change the BPM to 180 to normalize everything, same offset just more BPM. Might want to avoid unnecessary stacks and shields in the maps since they are utterly and extremely uncomfortable to play. Various ghost notes around the map but that's not a big problem, deleting them will make the map feel better. Note placement is kind of odd, ill explain all of this in the mod below.

Heads up. I WONT MOD THIS MAP WITH BPM 120 BE SURE TO CHANGE IT TO 180 (and resnap all notes) WHEN YOU APPLY THIS MOD. Reason for this, mapping in 1/3 when the rhythm is clearly a 1/4 is tedious and basically silly, have in mind you have the BPM wrong.

Patterns
•Patterns are not that bad? Even tho you have various things that need to be checked ASAP, they can feel and play uncomfortably that it can cause misses out of no where or in my case just 200x and 100x. Trust me, re arranging them will make the ENTIRE map feel way more comfortable than it is right now, just think of this through.

Rhythm
•Rhythm is represented fine; aside from the ghost notes there are just notes that i believe shouldn't be mapped but more as complementary LN to represent small pauses on the music. This LNs usually start at downbeats and mostly end, well, at the next downbeat. This LNs will represent the small pause as well as representing the guitar sound.

Timing Points and Kiai(s)
•Nothing here, good job.

AiMod
•Nothing here as well, good job.


Hard

First, ill point out all the ghost notes before proceeding to the actual mod.

Priority | • 00:01:571 (1571|0) - This is a ghost note right here, delete it, if you listen closely there is now sound whatsoever here, if you like try hearing it even closer with 50% speed.

Priority | • 00:01:904 (1904|2) - Ghost note here too (read above).

Priority | • 00:02:238 - ^

Priority | • 00:03:238 (3238|2) - ^

Priority | • 00:03:904 (3904|1) - ^

Priority | • 00:04:571 (4571|1) - ^

Priority | • 00:05:905 (5905|1) - ^

Priority | • 00:06:238 (6238|1) - ^

Priority | • 00:06:571 (6571|2) - ^

Priority | • 00:07:238 (7238|2) - ^

Priority | • 00:07:571 (7571|0) - ^

Priority | • 00:08:571 (8571|3) - ^

Priority | • 00:08:904 (8904|3) - ^

Priority | • 00:09:571 (9571|0) - ^

Priority | • 00:09:904 (9904|2) - ^

Priority | • 00:10:238 (10238|2) - ^

Priority | • 00:11:571 (11571|1) - ^

Priority | • 00:12:404 (12404|1) - ^

Now to some modding

Priority | • 00:05:571 (5571|1,5571|2) - Why isn't there a triple here? You can clearly hear the snare sound that you've have representing as a triple for whats the start of the map, suggest you to change it.

Priority | • 00:10:904 (10904|1,10904|0) - Triple here as well, same snare sound you represent with triples.

Priority | • 00:21:238 (21238|2,21404|2,21738|2) - I strongly suggest you avoid this stacks, since there is no justification or even reason to, don't add them. And ima note, this stacks are completely avoidable and trust me because this would make the map run smoother.

Priority | • 00:22:738 (22738|2,22738|1,22738|3,22738|0) - Why did you add a quad here? this will be fine represented as a triple for the kick, guitar and crash. Might want to think about this

Priority | • 00:23:738 (23738|0) - This shield here is completely avoidable if you move that note to [3].

Priority | • 00:26:404 (26404|2,26738|2) - No reason to stack this here, change to another column. (EX: [4])

Priority | • 00:30:571 (30571|0,30654|1,30738|0) - This trill here shouldn't even exist... I STRONGLY recommend you change 00:30:738 (30738|0) - to [3] and 00:31:071 (31071|3) - to [2] so they don't overlap.

Priority | • 00:31:904 (31904|2,32071|2,32404|2) - Another unnecessary and avoidable stack, recommend you to change it.

Priority | • 00:32:738 (32738|2,32738|3,32738|0,32904|1,32904|3,32904|0,33071|0,33071|3,33071|1,33238|1,33238|3,33238|0) - I strongly suggest you make this doubles and move them around according to pitch since they being stacked up just doesn't work at all.

Priority | • 00:38:404 (38404|0,38571|0,38738|0) - More stacks. Completely avoidable, you should really mess with note placement in the map.

Priority | • 00:41:571 - You should add a small 1/4 burst of 3 notes or even a roll to complement the drums sounds you can clearly hear.

Priority | • 00:43:404 (43404|3,43571|3,43738|3,43904|3) - Don't stack this in the same column if you're going to make a small burst with 00:43:238 (43238|3,43321|2) - since this will create a very uncomfortable trill.

Priority | • 00:50:404 (50404|2) - Ghost note here.

Priority | • 00:53:571 (53571|2,53571|3) - Same as i said earlier, why no triple here? You again can hear the strong snare sound you represent in the song. Might want to look at this as well.

Priority | • 01:04:571 (64571|2,64571|0,64654|1,64738|0,64738|2) - This roll is probably the most uncomfortable thin in the entire map. Might want to change it to something like this https://puu.sh/u849v/9543b0e95b.png

Priority | • 01:05:904 (65904|0,66071|0) - No absolute need for this stack here, removes this ASAP.

Priority | • 01:08:571 (68571|0,68738|0) - Same goes for this one (read above).

Priority | • 01:09:571 (69571|2,69738|2) - ^

Priority | • 01:13:904 (73904|0,74071|0) - ^

Priority | • 01:15:738 (75738|2,75738|0,75904|3,75904|1) - Might want to make this two doubles triples instead to represent the very strong tom sounds you can hear.

Aside from that, you really need to work on your note placement.. This map has some nice potential but you have to be ware with that you do, i recommend you to always hear the song on 50% when youre not sure about something. Drop me some kudos (or not) if this was slightly helpful!
Topic Starter
dkingo

Antalf wrote:

Heeey~ M4M here! Hope it helps!

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Perfect Candy
General
•Okay sooo lets start by saying you have the wrong BPM, no wonder you were mapping that on 1/3... The offset is right i can say that but you should change the BPM to 180 to normalize everything, same offset just more BPM. Might want to avoid unnecessary stacks and shields in the maps since they are utterly and extremely uncomfortable to play. Various ghost notes around the map but that's not a big problem, deleting them will make the map feel better. Note placement is kind of odd, ill explain all of this in the mod below. The original bpm was 180, idk why it is changed to 120... thanks for noticing

Heads up. I WONT MOD THIS MAP WITH BPM 120 BE SURE TO CHANGE IT TO 180 (and resnap all notes) WHEN YOU APPLY THIS MOD. Reason for this, mapping in 1/3 when the rhythm is clearly a 1/4 is tedious and basically silly, have in mind you have the BPM wrong.

Patterns
•Patterns are not that bad? Even tho you have various things that need to be checked ASAP, they can feel and play uncomfortably that it can cause misses out of no where or in my case just 200x and 100x. Trust me, re arranging them will make the ENTIRE map feel way more comfortable than it is right now, just think of this through.

Rhythm
•Rhythm is represented fine; aside from the ghost notes there are just notes that i believe shouldn't be mapped but more as complementary LN to represent small pauses on the music. This LNs usually start at downbeats and mostly end, well, at the next downbeat. This LNs will represent the small pause as well as representing the guitar sound.

Timing Points and Kiai(s)
•Nothing here, good job.

AiMod
•Nothing here as well, good job.


Hard

First, ill point out all the ghost notes before proceeding to the actual mod.

Priority | • 00:01:571 (1571|0) - This is a ghost note right here, delete it, if you listen closely there is now sound whatsoever here, if you like try hearing it even closer with 50% speed. Ruthlessly rejected including changes below, you need 25% speed to hear those quiet cymble voices or turn your volume louder, I think they are necessary to be mapped.

Priority | • 00:01:904 (1904|2) - Ghost note here too (read above).

Priority | • 00:02:238 - ^

Priority | • 00:03:238 (3238|2) - ^

Priority | • 00:03:904 (3904|1) - ^

Priority | • 00:04:571 (4571|1) - ^

Priority | • 00:05:905 (5905|1) - ^

Priority | • 00:06:238 (6238|1) - ^

Priority | • 00:06:571 (6571|2) - ^

Priority | • 00:07:238 (7238|2) - ^

Priority | • 00:07:571 (7571|0) - ^

Priority | • 00:08:571 (8571|3) - ^

Priority | • 00:08:904 (8904|3) - ^

Priority | • 00:09:571 (9571|0) - ^

Priority | • 00:09:904 (9904|2) - ^

Priority | • 00:10:238 (10238|2) - ^

Priority | • 00:11:571 (11571|1) - ^

Priority | • 00:12:404 (12404|1) - ^

Now to some modding

Priority | • 00:05:571 (5571|1,5571|2) - Why isn't there a triple here? You can clearly hear the snare sound that you've have representing as a triple for whats the start of the map, suggest you to change it. The beat isn't strong enough for me so I'll keep it as double

Priority | • 00:10:904 (10904|1,10904|0) - Triple here as well, same snare sound you represent with triples. Same reason above~

Priority | • 00:21:238 (21238|2,21404|2,21738|2) - I strongly suggest you avoid this stacks, since there is no justification or even reason to, don't add them. And ima note, this stacks are completely avoidable and trust me because this would make the map run smoother. I'll keep this, but replacing is needed

Priority | • 00:22:738 (22738|2,22738|1,22738|3,22738|0) - Why did you add a quad here? this will be fine represented as a triple for the kick, guitar and crash. Might want to think about this Deleted a note~

Priority | • 00:23:738 (23738|0) - This shield here is completely avoidable if you move that note to [3]. I don't like to repeat my pattern but fine...

Priority | • 00:26:404 (26404|2,26738|2) - No reason to stack this here, change to another column. (EX: [4]) Sounds right

Priority | • 00:30:571 (30571|0,30654|1,30738|0) - This trill here shouldn't even exist... I STRONGLY recommend you change 00:30:738 (30738|0) - to [3] and 00:31:071 (31071|3) - to [2] so they don't overlap. Nice one, accepted

Priority | • 00:31:904 (31904|2,32071|2,32404|2) - Another unnecessary and avoidable stack, recommend you to change it. A note is moved

Priority | • 00:32:738 (32738|2,32738|3,32738|0,32904|1,32904|3,32904|0,33071|0,33071|3,33071|1,33238|1,33238|3,33238|0) - I strongly suggest you make this doubles and move them around according to pitch since they being stacked up just doesn't work at all. Ok

Priority | • 00:38:404 (38404|0,38571|0,38738|0) - More stacks. Completely avoidable, you should really mess with note placement in the map. It's fine for me

Priority | • 00:41:571 - You should add a small 1/4 burst of 3 notes or even a roll to complement the drums sounds you can clearly hear. I'll try

Priority | • 00:43:404 (43404|3,43571|3,43738|3,43904|3) - Don't stack this in the same column if you're going to make a small burst with 00:43:238 (43238|3,43321|2) - since this will create a very uncomfortable trill. Some note will be changed

Priority | • 00:50:404 (50404|2) - Ghost note here. Ruthlessly rejected again :)

Priority | • 00:53:571 (53571|2,53571|3) - Same as i said earlier, why no triple here? You again can hear the strong snare sound you represent in the song. Might want to look at this as well. I'll consider it

Priority | • 01:04:571 (64571|2,64571|0,64654|1,64738|0,64738|2) - This roll is probably the most uncomfortable thin in the entire map. Might want to change it to something like this https://puu.sh/u849v/9543b0e95b.png Will make a small change here

Priority | • 01:05:904 (65904|0,66071|0) - No absolute need for this stack here, removes this ASAP. I won't delete this note but will replace it

Priority | • 01:08:571 (68571|0,68738|0) - Same goes for this one (read above). I'll replace it

Priority | • 01:09:571 (69571|2,69738|2) - ^ ^

Priority | • 01:13:904 (73904|0,74071|0) - ^ ^

Priority | • 01:15:738 (75738|2,75738|0,75904|3,75904|1) - Might want to make this two doubles triples instead to represent the very strong tom sounds you can hear. No changes, doubles are enough here


Aside from that, you really need to work on your note placement.. This map has some nice potential but you have to be ware with that you do, i recommend you to always hear the song on 50% when youre not sure about something. Drop me some kudos (or not) if this was slightly helpful!
Thanks for the mod
DustMoon
Hi~dkingo this is my GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44127
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:Perfect Lie (Short Ver.)
TitleUnicode:Perfect Lie (Short Ver.)
Artist:yuiko
ArtistUnicode:yuiko
Creator:dkingo
Version:DustMoon's Normal
Source:
Tags:each primary yuikonnu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGGG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1405,333.333333333333,4,2,0,30,1,0
44071,-100,4,2,0,30,0,1
65404,-100,4,2,0,30,0,0


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:)
Wonki
M4M from your queue

DustMoon's Normal
00:01:405 - add 1note for symbol sound

00:07:071 (7071|3) - I think this LN need more longer. until 00:07:238 -

00:09:738 (9738|3) - same

00:11:738 (11738|0) - what is exactly mean about this LN. I recommend

00:12:738 - need 1more note for drum

00:16:571 (16571|0) - delete. I know this is guitar sound but need focus on drum sound like 00:21:071 (21071|1,21238|3,21404|2,21571|0,21738|1) -

00:23:404 (23404|1,23404|0,23404|3) - delete one of these. 00:22:071 (22071|1,22071|2) - , 00:20:738 (20738|1,20738|2) -

00:32:738 (32738|3) - what for LN

01:09:071 (69071|2,69404|0) - wrong 01:09:571 -

01:11:071 (71071|3) - same as 00:09:738 (9738|3) -

01:13:738 (73738|3) - same

there are a bit of inconsistency at first part.fix that like
0:22:071 (22071|1,22071|2) - , 00:20:738 (20738|1,20738|2)

Hard
00:33:405 (33405|2) - move to 2. I think it may be easy like 00:38:738 -

00:40:738 - should be 3note
DustMoon
No reply= Fixed

Wonki wrote:

M4M from your queue

DustMoon's Normal
00:01:405 - add 1note for symbol sound i think only LN isUnified

00:07:071 (7071|3) - I think this LN need more longer. until 00:07:238 - This LN is same to "Cadmium's Insane"

00:09:738 (9738|3) - samesame

00:11:738 (11738|0) - what is exactly mean about this LN. I recommend okyi!

00:12:738 - need 1more note for drumkeep

00:16:571 (16571|0) - delete. I know this is guitar sound but need focus on drum sound like 00:21:071 (21071|1,21238|3,21404|2,21571|0,21738|1) - yes,i will add note to 00:21:904 - to mapping drum

00:23:404 (23404|1,23404|0,23404|3) - delete one of these. 00:22:071 (22071|1,22071|2) - , 00:20:738 (20738|1,20738|2) -
but i think first sound is strong

00:32:738 (32738|3) - what for LNKeep

01:09:071 (69071|2,69404|0) - wrong 01:09:571 - okyi!

01:11:071 (71071|3) - same as 00:09:738 (9738|3) -same

01:13:738 (73738|3) - samesame

there are a bit of inconsistency at first part.fix that like
0:22:071 (22071|1,22071|2) - , 00:20:738 (20738|1,20738|2)ohhh, i move this00:20:738 (20738|1) - to col 1
Thx mod. :)
update
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Topic Starter
dkingo

Wonki wrote:

M4M from your queue

Hard
00:33:405 (33405|2) - move to 2. I think it may be easy like 00:38:738 - Accepted

00:40:738 - should be 3note Ok~
Thanks wonki, I will check your map soon.
Etsu
Easy finished (sorry for the delay is busy :a)

--> http://puu.sh/uiko9/53b85523d2.rar

also no forget add mi name in tags all diff please

Thanks and nice song :3
Topic Starter
dkingo

Etsu wrote:

Easy finished (sorry for the delay is busy :a)

--> http://puu.sh/uiko9/53b85523d2.rar

also no forget add mi name in tags all diff please

Thanks and nice song :3
Thanks so much :D Will do it
DustMoon

Etsu wrote:

Easy finished (sorry for the delay is busy :a)

--> http://puu.sh/uiko9/53b85523d2.rar

also no forget add mi name in tags all diff please

Thanks and nice song :3
Hi~Etsu i saw your map
1|2|3|4|
SPOILER
00:38:071 (38071|1,38238|2,38404|1,38571|2,38738|3) - ^
00:43:404 (43404|2,43571|1,43738|2,43904|1,44071|0) - ^
01:04:738 (64738|2,64904|1,65071|2,65238|1,65404|0) - ^
01:05:404 (65404|3) - ^
01:07:738 - 01:16:071 - check
NICE! :)
Let's MU
Etsu

DustMoon wrote:

Etsu wrote:

Easy finished (sorry for the delay is busy :a)

--> http://puu.sh/uiko9/53b85523d2.rar

also no forget add mi name in tags all diff please

Thanks and nice song :3
Hi~Etsu i saw your map
1|2|3|4|
SPOILER
00:38:071 (38071|1,38238|2,38404|1,38571|2,38738|3) - ^
00:43:404 (43404|2,43571|1,43738|2,43904|1,44071|0) - ^
01:04:738 (64738|2,64904|1,65071|2,65238|1,65404|0) - ^
01:05:404 (65404|3) - ^
01:07:738 - 01:16:071 - check
NICE! :)
Let's MU
oh thanks for check dustmoon make some changes xD
Updated -> http://puu.sh/ujptx/d63f132590.rar
puxtu
[Hard]

ffs please lower your sample volume, it offends my ears QwQ
00:00:571 - yo map this part pls
00:22:404 (22404|2) - add a 1/2 note after this one
00:32:404 (32404|1) - delete this, you don't have this pattern on previous part
00:41:071 (41071|3,41071|2,41738|3) - maybe swithc column for all these notes? should be like this https://osu.ppy.sh/ss/7435901
Topic Starter
dkingo

puxtu wrote:

[Hard]

ffs please lower your sample volume, it offends my ears QwQ (O_O)? There's no problem with volume, but I'll lower it if there's more feedback about this
00:00:571 - yo map this part pls Yes sir~
00:22:404 (22404|2) - add a 1/2 note after this one Added
00:32:404 (32404|1) - delete this, you don't have this pattern on previous part Nope I always use double for the kick, same as here
00:41:071 (41071|3,41071|2,41738|3) - maybe swithc column for all these notes? should be like this https://osu.ppy.sh/ss/7435901 Sure, let's do it
Thanks for modding this :D
Hestia-
hihi

[Etsu's Easy]
good

[DustMoon's Normal]
00:00:571 - Add 4 - this part is mapped on the hard and insane, not really necessary but I like consistency
00:00:655 - Add 3
00:00:738 - Add 2
00:00:905 - Add 3
00:01:071 - Add 1
00:01:238 - Add 2

[Hard]
00:01:405 - 00:12:071 - Put LNs - hold notes are happy
01:05:404 - 01:15:738 - ^

[Cadium's Insane]
Insane
ummm... One of the criteria for rank is that the notes actually match the sounds. Lots of stuff doesn't seem like it actually matches the song
00:01:488 (1488|2) - Remove
00:02:599 (2599|2) - Move to 00:02:571 -
00:02:932 (2932|1,2960|3) - Move to 00:02:904 -
00:03:259 (3259|3) - Move to 00:03:238 -
00:03:932 (3932|1) - Move to 00:03:904 -
00:04:154 (4154|2) - Move to 00:04:071 -
00:05:266 (5266|3) - Move to 00:05:238 -
00:05:599 (5599|1,5627|2) - Move to 00:05:571 -
00:05:932 (5932|2) - Move to 00:05:904 -
00:06:599 (6599|3) - Move to 00:06:571 -
00:06:821 (6821|3) - Move to 00:06:738 -
00:07:932 (7932|2) - Move to 00:07:904 -
00:08:266 (8266|2,8293|0) - Move to 00:08:238 -
00:08:599 (8599|1) - Move to 00:08:571 -
00:09:154 (9154|2) - Move to 00:09:071 -
00:10:599 (10599|3) - Move to 00:10:571 -
00:11:821 (11821|3) - Move to 00:11:904 -
00:11:988 (11988|1) - Move to 00:12:071 -
00:22:738 - Add 4
00:44:404 - 01:16:071 - Make these snap to notes like above
it looks cool but I pretty much guarantee this map would be DQ'd by BNs
Niks
  • halo Mod request :)
  1. Offset :: Perfect!

    1ㅣ2ㅣ3ㅣ4

    [Etsu's Easy]
  2. 00:22:404 (22404|2) - remove for flow the song
  3. 00:29:238 - / 00:29:738 - add one note
  4. 00:29:404 (29404|0) - remove for consistency
  5. 00:32:404 - add one note
  6. 00:32:904 - ^
  7. 00:33:904 - ^
  8. 00:34:904 - ^
  9. 00:36:404 - ^
  10. 00:38:238 - ^
  11. 00:40:238 - ^
  12. 00:41:071 - it is recommended to change to another pattern
    Because this part is a part of a completely different feeling (00:34:404 -)
  13. 00:47:071 - why did not you put a note here?
  14. 00:49:738 - ^
  15. 01:00:404 - ^
  16. 00:45:404 (45404|3) - put here 00:45:238 - and add one note here 00:45:571 -
  17. 00:48:071 (48071|1) - put here 00:47:904 - and add one note here 00:48:238 -
  18. 00:50:738 (50738|0) - put here 00:50:571 - and add one note here 00:50:904 - and here 00:51:071 -
  19. 00:56:071 (56071|0) - ^^^^^
  20. 00:58:738 (58738|2) - ^^^^^
    and more more.. more... ^
  21. 00:53:071 (53071|2) - snap miss 00:53:238 - here. and 00:53:738 - add one note

    Please check one more 8-)

    [DustMoon's Normal]
  22. 00:07:071 (7071|3) - this short note end snap is here 00:07:238 -
  23. 00:09:738 (9738|3) - ^ here 00:09:904 -
    ...

    this diff is need more self mod. :?

    [Hard]
  24. 00:00:571 (571|3) - move to 3 and 00:00:905 (905|2) - move to 4

    Hmm... Great..

    however just i want say this.
    this diff is better but some pattern improvement is need :|

    Good luck !
Topic Starter
dkingo

Hestia- wrote:

hihi

[Hard]
00:01:405 - 00:12:071 - Put LNs - hold notes are happy
01:05:404 - 01:15:738 - ^ Won't make any changes here, this map is more focused on notes

Niks wrote:

  • halo Mod request :)
  1. Offset :: Perfect!

    1ㅣ2ㅣ3ㅣ4

    [Hard]
  2. 00:00:571 (571|3) - move to 3 Moved!
    and 00:00:905 (905|2) - move to 4 Ok

    Hmm... Great..

    however just i want say this.
    this diff is better but some pattern improvement is need :| I'll check it again later

    Good luck !
Thanks for modding guys :)
DustMoon
No reply= Keep

Hestia- wrote:

hihi
[DustMoon's Normal]
00:00:571 - Add 4 - this part is mapped on the hard and insane, not really necessary but I like consistency
00:00:655 - Add 3
00:00:738 - Add 2
00:00:905 - Add 3
00:01:071 - Add 1
00:01:238 - Add 2
[/box]

Niks wrote:

[DustMoon's Normal]
[*]00:07:071 (7071|3) - this short note end snap is here 00:07:238 - okyi
[*]00:09:738 (9738|3) - ^ here 00:09:904 - okyi
Thx you it's very helpful
Thx.Mod :)
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44071
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:Perfect Lie (Short Ver.)
TitleUnicode:Perfect Lie (Short Ver.)
Artist:yuiko
ArtistUnicode:yuiko
Creator:dkingo
Version:DustMoon's Normal
Source:
Tags:each primary ゆいこんぬ Cadmium-113 DustMoon Etsu
BeatmapID:1219027
BeatmapSetID:572856

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGGG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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44071,-100,4,2,0,30,0,1
65404,-100,4,2,0,30,0,0


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192,192,31404,1,0,0:0:0:0:
320,192,31404,1,0,0:0:0:0:
448,192,31738,1,0,0:0:0:0:
320,192,31904,1,0,0:0:0:0:
64,192,32071,1,0,0:0:0:0:
192,192,32238,1,0,0:0:0:0:
448,192,32404,1,0,0:0:0:0:
64,192,32738,1,0,0:0:0:0:
448,192,32738,128,0,33404:0:0:0:0:
320,192,32904,1,0,0:0:0:0:
64,192,33071,1,0,0:0:0:0:
192,192,33238,1,0,0:0:0:0:
320,192,33404,1,0,0:0:0:0:
64,192,34071,1,0,0:0:0:0:
448,192,34071,1,0,0:0:0:0:
192,192,34404,1,0,0:0:0:0:
320,192,34404,1,0,0:0:0:0:
448,192,34904,1,0,0:0:0:0:
64,192,35071,1,0,0:0:0:0:
192,192,35404,1,0,0:0:0:0:
320,192,35404,1,0,0:0:0:0:
64,192,35738,1,0,0:0:0:0:
448,192,35738,1,0,0:0:0:0:
192,192,36071,1,0,0:0:0:0:
448,192,36404,1,0,0:0:0:0:
64,192,36738,1,0,0:0:0:0:
320,192,36738,1,0,0:0:0:0:
192,192,37071,1,0,0:0:0:0:
320,192,37404,1,0,0:0:0:0:
192,192,37738,1,0,0:0:0:0:
320,192,37738,1,0,0:0:0:0:
448,192,38071,1,0,0:0:0:0:
448,192,38238,1,0,0:0:0:0:
64,192,38404,1,0,0:0:0:0:
64,192,38571,1,0,0:0:0:0:
192,192,38738,1,0,0:0:0:0:
320,192,38738,1,0,0:0:0:0:
320,192,39404,1,0,0:0:0:0:
64,192,39404,1,0,0:0:0:0:
192,192,39738,1,0,0:0:0:0:
448,192,39738,1,0,0:0:0:0:
320,192,40071,1,0,0:0:0:0:
192,192,40238,1,0,0:0:0:0:
64,192,40404,1,0,0:0:0:0:
192,192,40738,1,0,0:0:0:0:
320,192,40738,1,0,0:0:0:0:
64,192,41071,1,0,0:0:0:0:
448,192,41071,1,0,0:0:0:0:
64,192,41571,1,0,0:0:0:0:
192,192,41654,1,0,0:0:0:0:
320,192,41738,1,0,0:0:0:0:
64,192,42071,1,0,0:0:0:0:
448,192,42071,1,0,0:0:0:0:
192,192,42571,1,0,0:0:0:0:
320,192,42738,1,0,0:0:0:0:
192,192,42904,1,0,0:0:0:0:
64,192,43071,1,0,0:0:0:0:
320,192,43238,1,0,0:0:0:0:
448,192,43321,1,0,0:0:0:0:
64,192,43404,1,0,0:0:0:0:
320,192,43571,1,0,0:0:0:0:
64,192,43738,1,0,0:0:0:0:
192,192,43904,1,0,0:0:0:0:
64,192,44071,1,0,0:0:0:0:
448,192,44071,1,0,0:0:0:0:
320,192,44738,1,0,0:0:0:0:
448,192,44738,1,0,0:0:0:0:
192,192,45071,1,0,0:0:0:0:
64,192,45404,1,0,0:0:0:0:
320,192,45738,1,0,0:0:0:0:
64,192,46071,1,0,0:0:0:0:
192,192,46071,1,0,0:0:0:0:
448,192,46404,1,0,0:0:0:0:
192,192,46738,1,0,0:0:0:0:
448,192,47071,1,0,0:0:0:0:
64,192,47404,1,0,0:0:0:0:
320,192,47404,1,0,0:0:0:0:
448,192,47738,1,0,0:0:0:0:
192,192,48071,1,0,0:0:0:0:
64,192,48404,1,0,0:0:0:0:
192,192,48738,1,0,0:0:0:0:
448,192,48738,1,0,0:0:0:0:
320,192,49071,1,0,0:0:0:0:
64,192,49404,1,0,0:0:0:0:
320,192,49738,1,0,0:0:0:0:
64,192,50071,1,0,0:0:0:0:
448,192,50071,1,0,0:0:0:0:
320,192,50404,1,0,0:0:0:0:
192,192,50738,1,0,0:0:0:0:
64,192,51071,1,0,0:0:0:0:
448,192,51404,1,0,0:0:0:0:
320,192,51404,1,0,0:0:0:0:
192,192,51738,1,0,0:0:0:0:
64,192,52071,1,0,0:0:0:0:
448,192,52404,1,0,0:0:0:0:
64,192,52738,1,0,0:0:0:0:
192,192,52738,1,0,0:0:0:0:
320,192,53071,1,0,0:0:0:0:
64,192,53404,1,0,0:0:0:0:
448,192,53571,1,0,0:0:0:0:
320,192,53738,1,0,0:0:0:0:
192,192,53904,1,0,0:0:0:0:
448,192,54071,1,0,0:0:0:0:
64,192,54071,1,0,0:0:0:0:
64,192,54404,1,0,0:0:0:0:
192,192,54571,1,0,0:0:0:0:
320,192,54738,1,0,0:0:0:0:
448,192,54738,128,0,55071:0:0:0:0:
64,192,55404,1,0,0:0:0:0:
320,192,55404,1,0,0:0:0:0:
192,192,55738,1,0,0:0:0:0:
448,192,56071,1,0,0:0:0:0:
320,192,56404,1,0,0:0:0:0:
192,192,56738,1,0,0:0:0:0:
448,192,56738,1,0,0:0:0:0:
64,192,57071,1,0,0:0:0:0:
192,192,57404,1,0,0:0:0:0:
320,192,57738,1,0,0:0:0:0:
64,192,58071,1,0,0:0:0:0:
448,192,58071,1,0,0:0:0:0:
192,192,58404,1,0,0:0:0:0:
64,192,58738,1,0,0:0:0:0:
320,192,58904,1,0,0:0:0:0:
448,192,59071,1,0,0:0:0:0:
192,192,59404,1,0,0:0:0:0:
320,192,59404,1,0,0:0:0:0:
64,192,59738,1,0,0:0:0:0:
448,192,60071,1,0,0:0:0:0:
192,192,60404,1,0,0:0:0:0:
320,192,60738,1,0,0:0:0:0:
448,192,60738,1,0,0:0:0:0:
320,192,61071,1,0,0:0:0:0:
64,192,61404,1,0,0:0:0:0:
320,192,61738,1,0,0:0:0:0:
64,192,62071,1,0,0:0:0:0:
192,192,62071,1,0,0:0:0:0:
448,192,62404,1,0,0:0:0:0:
320,192,62738,1,0,0:0:0:0:
64,192,63071,1,0,0:0:0:0:
192,192,63404,1,0,0:0:0:0:
320,192,63404,1,0,0:0:0:0:
64,192,63738,1,0,0:0:0:0:
192,192,64071,1,0,0:0:0:0:
320,192,64404,1,0,0:0:0:0:
64,192,64571,1,0,0:0:0:0:
448,192,64571,1,0,0:0:0:0:
192,192,64654,1,0,0:0:0:0:
320,192,64738,1,0,0:0:0:0:
192,192,64904,1,0,0:0:0:0:
64,192,65071,1,0,0:0:0:0:
448,192,65238,1,0,0:0:0:0:
320,192,65404,128,0,65904:0:0:0:0:
192,192,65404,1,0,0:0:0:0:
192,192,65904,128,0,66404:0:0:0:0:
64,192,66404,128,0,66904:0:0:0:0:
448,192,66904,128,0,67404:0:0:0:0:
192,192,67404,128,0,67738:0:0:0:0:
64,192,67738,128,0,68071:0:0:0:0:
448,192,68071,128,0,68571:0:0:0:0:
192,192,68571,128,0,69071:0:0:0:0:
320,192,69071,128,0,69571:0:0:0:0:
64,192,69571,128,0,70071:0:0:0:0:
448,192,70071,128,0,70404:0:0:0:0:
192,192,70404,128,0,70738:0:0:0:0:
320,192,70738,128,0,71071:0:0:0:0:
448,192,71071,128,0,71238:0:0:0:0:
64,192,71238,128,0,71738:0:0:0:0:
320,192,71738,128,0,72238:0:0:0:0:
192,192,72238,128,0,73404:0:0:0:0:
64,192,73404,128,0,73738:0:0:0:0:
448,192,73738,128,0,73904:0:0:0:0:
192,192,73904,128,0,74404:0:0:0:0:
448,192,74404,128,0,74904:0:0:0:0:
192,192,74904,128,0,75404:0:0:0:0:
64,192,75404,1,0,0:0:0:0:
320,192,75404,1,0,0:0:0:0:
192,192,75738,1,0,0:0:0:0:
192,192,75904,1,0,0:0:0:0:
448,192,76071,128,0,77404:0:0:0:0:
Cadmium-113

Hestia- wrote:

Insane
ummm... One of the criteria for rank is that the notes actually match the sounds. Lots of stuff doesn't seem like it actually matches the song
00:01:488 (1488|2) - Remove ok
00:02:599 (2599|2) - Move to 00:02:571 - i mapped these to guitar strums to distinguish them from notes mapped to the beat, snapping them shouldnt be an issue imo but ill snap it if it becomes a problem later on
00:02:932 (2932|1,2960|3) - Move to 00:02:904 -
00:03:259 (3259|3) - Move to 00:03:238 -
00:03:932 (3932|1) - Move to 00:03:904 -
00:04:154 (4154|2) - Move to 00:04:071 -
00:05:266 (5266|3) - Move to 00:05:238 -
00:05:599 (5599|1,5627|2) - Move to 00:05:571 -
00:05:932 (5932|2) - Move to 00:05:904 -
00:06:599 (6599|3) - Move to 00:06:571 -
00:06:821 (6821|3) - Move to 00:06:738 -
00:07:932 (7932|2) - Move to 00:07:904 -
00:08:266 (8266|2,8293|0) - Move to 00:08:238 -
00:08:599 (8599|1) - Move to 00:08:571 -
00:09:154 (9154|2) - Move to 00:09:071 -
00:10:599 (10599|3) - Move to 00:10:571 -
00:11:821 (11821|3) - Move to 00:11:904 -
00:11:988 (11988|1) - Move to 00:12:071 -
00:22:738 - Add 4 changed to triple
00:44:404 - 01:16:071 - Make these snap to notes like above
it looks cool but I pretty much guarantee this map would be DQ'd by BNs youre probably right lol
http://puu.sh/unRO9/b9fe2f773b.osu

like the guy above said tho idk if you can rank this tbh if you get a better insane diff feel free to replace it
Topic Starter
dkingo

Cadmium-113 wrote:

http://puu.sh/unRO9/b9fe2f773b.osu

like the guy above said tho idk if you can rank this tbh if you get a better insane diff feel free to replace it
Ok, I'll delete it if you don't mind, rip :? Thanks for the GD anyway
Etsu

Niks wrote:

  • halo Mod request :)
  1. Offset :: Perfect!

    1ㅣ2ㅣ3ㅣ4

    [Etsu's Easy]
  2. 00:22:404 (22404|2) - remove for flow the song /*ok
  3. 00:29:238 - / 00:29:738 - add one note /*fixe
  4. 00:29:404 (29404|0) - remove for consistency /*nice
  5. 00:32:404 - add one note /*added
  6. 00:32:904 - ^
  7. 00:33:904 - ^ /*no added no sound for this diff i do not want to extend either 1/2
  8. 00:34:904 - ^
  9. 00:36:404 - ^ /*ok
  10. 00:38:238 - ^
  11. 00:40:238 - ^
  12. 00:41:071 - it is recommended to change to another pattern
    Because this part is a part of a completely different feeling (00:34:404 -) /*oka
  13. 00:47:071 - why did not you put a note here? /*feel repetitive in 00:48:071 (48071|1,48404|2) -
  14. 00:49:738 - ^
  15. 01:00:404 - ^
  16. 00:45:404 (45404|3) - put here 00:45:238 - and add one note here 00:45:571 - /*keep this is confuse 1/2
  17. 00:48:071 (48071|1) - put here 00:47:904 - and add one note here 00:48:238 -
  18. 00:50:738 (50738|0) - put here 00:50:571 - and add one note here 00:50:904 - and here 00:51:071 -
  19. 00:56:071 (56071|0) - ^^^^^
  20. 00:58:738 (58738|2) - ^^^^^
    and more more.. more... ^ /*want follow note 1/1 to kiai for now since i feel it is something relaxing that part 1/2 does not feel right but maybe if the majority says the same maybe i will change it
  21. 00:53:071 (53071|2) - snap miss 00:53:238 - here. and 00:53:738 - add one note /*added in 00:53:738 -

    Please check one more 8-) /*thanks i do it :^)


    Good luck !
Thanks for the mod niks i make selfmod same :)

Updated -> http://puu.sh/uo4Tm/847767d9dd.rar
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