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Spinner Sage
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This beatmap was submitted using in-game submission on 2017年3月10日 at 1:42:26

Artist: Karen, Koharu Meu, Harukawa Akari
Title: Jounetsu Utopia
Source: 恋と恋するユートピア
Tags: eroge opening Denki 電気 LoveMatic Koipia Koi to Suru
BPM: 160
Filesize: 3165kb
Play Time: 01:31
Difficulties Available:
  • Easy (1.48 stars, 130 notes)
  • Hard (3.42 stars, 283 notes)
  • Insane (4.66 stars, 388 notes)
  • Normal (2.08 stars, 180 notes)

Download: Karen, Koharu Meu, Harukawa Akari - Jounetsu Utopia
Information: Scores/Beatmap Listing
---------------
Forrank#1


Easy Normal Hard Insane by Me
meta : http://lovematic.net/koipia/special_include


曲補正10割のクソ譜 (この前プレイしてそう思いました。)
100 fav thx!!

Lyrics(耳コピです)
はらり 舞い落ちた 紅葉が
(harari maiochita momizi ga)
ひらり 頬をかすめゆく
(hirari hou wo kasumeyuku)
そっと 世界から一つの
(sotto sekaikara hitotsu no)
恋が 消えてくように
(koi ga kieteku youni)
のどか ノスタルジック 感じちゃう季節ね
(nodoka nosutarujic(nostalgic) kanzichau kisetsu ne)
零れそうな私を 早く見つけて
(Koboresouna watashi wo hayaku mitsukete)

冷めたハート打ちぬいてよ 熱くさせて燃えるように
(sameta ha-to(heart) uchinuiteyo atsukusasete moeruyouni)
弓を引いて想い走れ with me 楽園に連れてって
(yumi wo hiite omoi hashire with me rakuen ni tsuretette)

恋と恋と恋と恋と恋と恋する
(koito koito koito koito koito koisuru)
恋と恋と恋と恋と恋と恋する
(koito koito koito koito koito koisuru)
恋と恋と恋と恋と恋する ユートピア
(koito koito koito koito koisuru yu-topia(Utopia))
 
Last edited by Asuka_- on , edited 40 times in total.
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Combo Commander
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♥恋と恋と恋と恋と恋と恋する♥

General


Easy


Normal


Hard


Insane


Good Luck for #1 rank~ =w=
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Spinner Sage
158 posts
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im not good at english

Moena wrote:
♥恋と恋と恋と恋と恋と恋する♥ ( *´艸`)

General All Fixed


Easy All Fixed


Normal All Fixed


Hard


Insane


Good Luck for #1 rank~ =w=


Thanks for mod (and star( *´艸`))!!!!!!
Last edited by Asuka_- on , edited 2 times in total.
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Beat Clicker
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General
  • ( Sounds Look Better 75% and 65% )
  • (Open Ai Mod On Menu )
  • Check Distance Snap , On Easy , Normal And Hard
  • Video It's 720 p Reduce For 360 P , Because The MB ultrapass 24 mb ( It's unrankeable )
  • Why Don't Have a diferent color combo ?
  • R16 + Show the Pantsu Of girl's ...
  • Put Short Vers. On title Because The official music has 4:00 minute Lenght

Easy
  • New Combo Every 5 (1 , 2, 3 ,4 ) On Five , Put New combo , And Cancel All That Start's on 6 ( Just Have exception on Circles , Just put New combo on circles if finish and start a slider Like This http://prntscr.com/e8o9gu NC here http://prntscr.com/e8obi9It's like this <<
  • CS : 2 it's Good Hp drain 2 , Never half , at last this A light Insane , Or Light Hard

Normal

Color Combo
  • I Made a color Combo
    Code:
    [Colours]
    Combo1 : 255,0,0
    Combo2 : 255,128,192
    Combo3 : 255,128,128
    Combo4 : 128,255,128

Hard
Perfect , But Work Well Whistle's Here

Insane
00:25:469 Here The Sound It's Soft Custom , And 85 % volume , Use it And Put Whistles , This part is Calm , Is gonna be good whistles here
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Spinner Sage
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im not good at english
EriveltonGold wrote:
General
  • ( Sounds Look Better 75% and 65% )
  • (Open Ai Mod On Menu )
  • Check Distance Snap , On Easy , Normal And Hard ok
  • Video It's 720 p Reduce For 360 P , Because The MB ultrapass 24 mb ( It's unrankeable )
    "Try to keep osz files under 10MB, or 30MB if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements."
  • Why Don't Have a diferent color combo ? sry...
  • R16 + Show the Pantsu Of girl's ... oh... I'll edit this video
  • Put Short Vers. On title Because The official music has 4:00 minute Lenght Metadata is here http://lovematic.net/koipia/special_song.html

Easy
  • New Combo Every 5 (1 , 2, 3 ,4 ) On Five , Put New combo , And Cancel All That Start's on 6 ( Just Have exception on Circles , Just put New combo on circles if finish and start a slider Like This http://prntscr.com/e8o9gu NC here http://prntscr.com/e8obi9It's like this <<
  • CS : 2 it's Good Hp drain 2 , Never half , at last this A light Insane , Or Light Hard

Normal

Color Combo
  • I Made a color Combo
    Code:
    [Colours]
    Combo1 : 255,0,0
    Combo2 : 255,128,192
    Combo3 : 255,128,128
    Combo4 : 128,255,128
    Thanks

Hard
Perfect , But Work Well Whistle's Here

Insane
00:25:469 Here The Sound It's Soft Custom , And 85 % volume , Use it And Put Whistles , This part is Calm , Is gonna be good whistles here



Thanks!!
Last edited by Asuka_- on , edited 1 time in total.
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Spinner Sage
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update

Video : fixed offset. deleted Pantsu( *´艸`) → GMT/BN/QAT check plz
Map : added combo color
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Spinner Sage
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This is actually so good that I couldn't really find a point in the map that needs modding. It's probably just me being a modding noob though, but great work!
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Spinner Sage
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@BitCritterSpyro Thanks!!
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Combo Commander
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Earned 1 kudosu.
hi~


General
  • Video file size too big :( (25mb)


Easy


Normal


Hard


Insane

gl :d
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Spinner Sage
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Finshie wrote:
hi~


General
  • Video file size too big :( (25mb)


Easykeep


Normal


Hard


Insane

gl :d


thanks!
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Star Shooter
180 posts
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Earned 1 kudosu.
- Easy -
00:14:594 (5,1) - Avoid overlapping!
00:23:594 (1,1) - Weird NC. I know you want to emphasize 00:23:594 (1) but that might be discouraging to a new player.
I know there are a lot of places that overlap, with good reasoning, but I try to avoid overlapping at all costs when mapping easies. Although I'm pretty sure it's fine.
- Normal -
00:05:406 (4) - You know how this angles inward? Why not outward? Flow seems a bit better, move 4 to the right. As for the rest of those, I like how adding a note here seems to represent the song well but I feel like putting those notes in such drastic angles may be upsetting to the player. Although they do seem fine, keep that in mind when considering flow. You may need to change a few. For the first half at least, when kakai hits in, completely ignore this section.
00:09:156 (7) - Example of a good one, 00:09:906 (2) - Example of a strange one.

GOOD LUNCH!
Maybe check out t/536476 ?
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Spinner Sage
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ViolentBoo wrote:
- Easy -
00:14:594 (5,1) - Avoid overlapping! fixed^^
00:23:594 (1,1) - Weird NC. I know you want to emphasize 00:23:594 (1) but that might be discouraging to a new player. ok~
I know there are a lot of places that overlap, with good reasoning, but I try to avoid overlapping at all costs when mapping easies. Although I'm pretty sure it's fine. ok littele changed
- Normal -
00:05:406 (4) - You know how this angles inward? Why not outward? Flow seems a bit better, move 4 to the right. As for the rest of those, I like how adding a note here seems to represent the song well but I feel like putting those notes in such drastic angles may be upsetting to the player. Although they do seem fine, keep that in mind when considering flow. You may need to change a few. For the first half at least, when kakai hits in, completely ignore this section.
00:09:156 (7) - Example of a good one, 00:09:906 (2) - Example of a strange one. ok littele changed

GOOD LUNCH!
Maybe check out t/536476 ?


Thanks!!
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Whistle Blower
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Hi there! Second mod ever, so still a bit noob at this. Take everything with a grain of salt.

In general, the maps in this set have 2 problems. Slight lack in structural change and some questionable aesthetics.


Structure
Across all difficulties, the section 00:25:469 (1) - 01:02:969 (6) (times taken from insane) is mapped in largely the same way.
The section exists out of 3 musical segments :
- A slow part with mostly vocals
- A part where a beat gets added
- A part where the vocals change, and guitar sounds get added

Even though you made small changes to reflect this, I personally feel like you could add more emphasis to the difference of the segments.
For example, in the Insane you could
- use more slow sliders in the first segment
- then increase the note density for the second segment to bring the beat out
- and finally increase spacing a bit when the guitar gets added.
That's just a suggestion, for more ideas on how to make structural changes, you can check out the part of this video I linked.


Aesthetics
Overall, the visuals in this set feels like they could use some work. Of course, this is almost entirely subjective, so it's fine if you disagree.
I made a few examples for each difficulty of what I think could be done to make them more visually pleasing. This is especially important for Easy and Normal difficulties, as visuals play a big role there.
There are some more cases where it applies though.

Examples Easy
The problem in the Easy difficulty is mostly in some weird overlaps

00:22:844 (3,4)
Image
Image

00:32:969 (4,1)
Image
Image

Examples Normal
The problem in the Normal difficulty is mostly in how the objects flow in to each other.

00:04:844 (3,4,5)
Image
Image

00:37:469 (4,5)
Image
Image

Examples Hard
The Hard difficulty has a bit of a combination of the problems of both Normal and Easy.

00:09:344 (1,2,3)
Image
Image

00:37:844 (1,2)
Image
Image

Examples Insane
The biggest problem in the Insane difficulty is that some patterns look a bit unorganised.

00:19:844 (1,2,3,4,5)
Image
Image

00:50:031 (2,3,4,5)
Image
Image

01:08:594 (4,5,6,7)
Image
Image


Outside of those things, this mapset looks pretty good. Good luck!
User avatar
Spinner Sage
158 posts
Online
im not good at english.

yasporuben wrote:
Hi there! Second mod ever, so still a bit noob at this. Take everything with a grain of salt.

In general, the maps in this set have 2 problems. Slight lack in structural change and some questionable aesthetics.


Structure
Across all difficulties, the section 00:25:469 (1) - 01:02:969 (6) (times taken from insane) is mapped in largely the same way.
The section exists out of 3 musical segments :
- A slow part with mostly vocals
- A part where a beat gets added
- A part where the vocals change, and guitar sounds get added

Even though you made small changes to reflect this, I personally feel like you could add more emphasis to the difference of the segments.
For example, in the Insane you could
- use more slow sliders in the first segment
- then increase the note density for the second segment to bring the beat out
- and finally increase spacing a bit when the guitar gets added.
That's just a suggestion, for more ideas on how to make structural changes, you can check out the part of this video I linked.
...? sorry no change. I don't think there is a problem. this is my mapping style. not unrankable.


Aesthetics
ok edit now
Overall, the visuals in this set feels like they could use some work. Of course, this is almost entirely subjective, so it's fine if you disagree.
I made a few examples for each difficulty of what I think could be done to make them more visually pleasing. This is especially important for Easy and Normal difficulties, as visuals play a big role there.
There are some more cases where it applies though.

Examples Easy
The problem in the Easy difficulty is mostly in some weird overlaps

00:22:844 (3,4)
Image
Image

00:32:969 (4,1)
Image
Image

Examples Normal
The problem in the Normal difficulty is mostly in how the objects flow in to each other.

00:04:844 (3,4,5)
Image
Image

00:37:469 (4,5)
Image
Image

Examples Hard
The Hard difficulty has a bit of a combination of the problems of both Normal and Easy.

00:09:344 (1,2,3)
Image
Image

00:37:844 (1,2)
Image
Image

Examples Insane
The biggest problem in the Insane difficulty is that some patterns look a bit unorganised.

00:19:844 (1,2,3,4,5)
Image
Image

00:50:031 (2,3,4,5)
Image
Image

01:08:594 (4,5,6,7)
Image
Image


Outside of those things, this mapset looks pretty good. Good luck!


thanks(^^♪
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Rhythm Incarnate
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The mapping is very clean, I'll probably do a mod tomorrow, because the map deserves to be pushed forward !

Go go go for rank :)
This is a BSS beatmap submission. Click here to view full beatmap information.
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