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AKB48 - Songs Compilation

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Topic Starter
P A N
This beatmap was submitted using in-game submission on 20 เมษายน 2560 at 7:10:06

Artist: AKB48
Title: Songs Compilation
Tags: 会いたかった Aitakatta BINGO! AKB参上! AKB Sanjou! 10年桜 10nen zakura 涙サプライズ! Namida Surprise! 言い訳Maybe Iiwake Maybe ポニーテールとシュシュ Ponytail to Shushu 大声ダイヤモンド Oogoe Diamond RIVER Everyday, カチューシャ Everyday, Kachuusha Relax! ヘビーローテーション Heavy Rotation Beginner 恋するフォーチュンクッキー Koi suru Fortune Cookie フライングゲット Flying Get Akihabara
BPM: 192
Filesize: 35471kb
Play Time: 18:04
Difficulties Available:
  1. Marathon (5.08 stars, 3730 notes)
Download: AKB48 - Songs Compilation
Information: Scores/Beatmap Listing
---------------
"I want it to be organized by oldest song to newest song because the feel I want to impress the player is the nostalgia of akb48. I want player to listen since the old song to a new one. You will never hear old members singing those old songs again. I knew it much better if it is organized by the difficulty." How about respect my idea? I spent 2 months mapping this map. ty. :D.


their cuteness:
https://www.youtube.com/watch?v=Bky0oCs87I4&t
https://www.youtube.com/watch?v=oOEcanymUfw

AKB48 Nostalgia ♥

Max combo: 4988

♥-♥-♥ Song List ♥-♥-♥

Oldest song ---> Newest song in order


Aitakatta - 192
Bingo! - 150
Akb Sanjou! - 160
Oogoe Diamond - 174
Relax! - 124
10nen Zakura - 173.400
Namida Surprise - 136.790
Maybe - 160
RIVER - 106.5
Ponytail to Shushu - 160
Heavy Rotation - 178
Beginner - 160
Everyday, Kachuusha - 172.435
Flying get - 131
Koi suru Fortune Cookie - 122


bg source: http://www.showwallpaper.com/show.php?wid=060610
please redownload if you download it before 24/03/2017
Suimya
First, AKB <3
Pantheon

Sekaii wrote:

First, AKB <3
owo two

13min marathon ~.~b
Euny
irc with pani cuti
2017-03-05 22:33 Euny: okay 
2017-03-05 22:33 Euny: ACTION is editing [http://osu.ppy.sh/b/1212686 AKB48 - Songs Compilation [Marathon]]
2017-03-05 22:33 P A N: okayyy
2017-03-05 22:33 Euny: 02:34:888 (9) - seems you forgot to add NC for here.
2017-03-05 22:34 P A N: oh true
2017-03-05 22:35 Euny: 02:44:450 (4) - move this bit right for make better distance with 02:44:263 (3) - . current one feels too close
2017-03-05 22:37 P A N: fixed
2017-03-05 22:39 Euny: 03:04:700 (6) - i recommend you move this bit closer with 03:04:513 (5,1) - them for better notice they are not same as past objects(3/4)
2017-03-05 22:41 P A N: i think it's noticeable
2017-03-05 22:41 Euny: okay,
2017-03-05 22:41 P A N: that it's 1/2
2017-03-05 22:42 Euny: 03:48:561 (1) - add finish on this head for make same with other similar parts
2017-03-05 22:43 P A N: oh i forgot it
2017-03-05 22:45 Euny: 05:23:835 (1) - how about change this to 1/2 notes. because, 05:22:958 (1) - this dont have 1/2 drum sound also vocal is fit. but 05:23:835 (1) - this one have drumsound at 1/2red tick(05:24:054 - here) so, i think better to make this slider to 1/2 note.
2017-03-05 22:49 P A N: sounds good
2017-03-05 22:49 Euny: oki i think enough for looking
2017-03-05 22:50 Euny: gonna post this on thread
2017-03-05 22:50 Euny: pani!
2017-03-05 22:50 Euny: cuti!
2017-03-05 22:50 P A N: XDDDD
2017-03-05 22:50 P A N: thanks a lot
gracefu
o/ hello there

m4m for https://osu.ppy.sh/s/581515

random people who read this please mod my map too cause you're pretty <3

[Ponytail no Shushu]

lol this song is funny

love your repeating 08:10:605 (1,2) - pattern! visuals/structure are really good on this one except for some weird spacing here and there.
  1. 07:52:417 (8,1) - Could stack these two on top of each other, since you seem to be emphasising the guitar here
  2. 08:00:105 (1,2) - You could have this pattern be similar to 07:58:605 (1,2) - this pattern by having the (1) be a curved slider too
  3. 08:01:605 (1) - Since this sound is relatively weak you could put it on the left instead so the flow remains smooth (e.g. 48,112)
  4. 08:22:605 (1) - The spacing here could be larger as this note is stronger than usual (and it has the cymbal too)
  5. 08:25:605 (1) - No hitsound on this? If really no hitsound I suggest removing hitsound from 08:13:605 (1) - or 08:37:605 (1) - too since its the same note in the phrase
  6. 08:37:605 (1) - The spacing here could be larger, since it seems to be much less emphasised compared to 08:36:105 (1) - from the same phrase, or compared to 08:25:605 (1) - from the same note in a different phrase
  7. 08:55:042 (4,1,2,3) - The flow changes direction twice in a row quickly here for no reason, maybe ctrl-g 08:55:792 (2,3) - to fix?

[Oogoe Diamond]

hitsounds are really quiet from 09:36:195 - onwards
  1. 09:24:816 (1) - I think its better to use extended slider + circle here, since you do it for basically everything else
  2. 09:30:333 (1) - Same for this
  3. 09:44:126 (1,3) - Maybe swapping this will be better for flow and gives the vocals on 234 a bit more emphasis
  4. 09:45:850 (2,3,4,5,6,7,1) - This pattern can be improved imo, it doesn't really give emphasis to the vocals on 09:46:023 (3) - and 09:46:885 (1) -, and also doesn't give emphasis to the instruments on 09:46:195 (4) - and 09:46:885 (1) -, so it feels neither here nor there
Arf
Hello, M4M as we agreed! Your map is very good I don't think I'll find much, but I will try my best! Sorry it take so long compare to your mod but had some internet problems \O/

Marathon
00:25:161 (3,4) - In the drum backbeat section of the song this type of stack is very nicely accentuated with the music but that BGM hasn't started yet so are you sure you want to use the stack here? Makes it a bit inconsistent imo when throughout this section you use 00:29:223 (4,5) - or 00:15:004 (2,3,4) - I know there's no vocals here but there weren't any in the first one either
00:49:223 (4,5) - Whenever this pattern has appeared in the song so far it has utilized sharp angles from the 4->5 but here it uses a more linear flow from the sliderend to 4 to 5 to the next slider which is spaced for the drum sound. It felt a little strange while playing because I was expecting a back and forth motion like 00:39:223 (4,5,1) - or 00:29:223 (4,5,1) - or even 00:51:723 (4,5,1) - :P
01:21:098 (2) - IMO after this part the song isn't as intense as before in the BGM so you could tone down the spacing here a bit to reflect that. Up to you
02:05:792 (1) - Maybe it's just me but I think this could look a bit better :D Maybe more like http://arf.s-ul.eu/NkuSnsap ?
02:06:592 (4,1) - Minor thing, but maybe make these sliders the same for slider pairing purposes? Can feel a little strange visually IMO
02:46:325 (4,5,6) - Hmm I'm not sure about this rhythm, it sounds like two 1/2 sounds instead of a triple to me
02:53:263 (2,3) - Hmm the stack felt a bit random to me, anything in particular you're emphasizing here or is it just for variation? Muscle memory from the rest of the song wasn't expecting a sudden stop in movement is all
02:59:263 (2) - Consider removing this? Mapping the lyrics right before an very instrumental heavy section felt a little strange and leaving that little vocal as a break sounds better to me than mapping it when "tamashii saa" isn't really mapped
03:50:637 (4,5) - I know it's consistent with the previous iteration, but here the vocal is slightly different and doesn't have as much happening on the second note aka "5". I think it could work as a slider especially with the held vocal being held sound.
03:52:713 (1,2,3,4,5,6,7) - I don't mind linear jumps at all personally, but I feel there is some lost opportunity to emphasize the sound shift at 5, possibly by making the flow direction change at 5.
04:03:613 (6,1) - (Unsure) Consider Ctrl+G ing these rhythm wise for the vocal, I know you want drum beats on clickable things but it sounded a little odd to me. Well I know it's an inconsistency but consider it?
(minor) 04:14:859 (1) - Adjust the red point to the middle?
(minor) 04:17:627 (1) - I think this looks better if the last sliderpoint is moved to the right a bit
04:29:046 (5,6,7) - I think the sound best fitting a slider is from 04:29:392 - to 04:29:565 - in other words consider Ctrl+G ing 04:29:219 (6,7) - rhythm wise
04:35:620 (1,2,1,2,1,2,3) - It looks nice but comes a bit out of nowhere as there hasn't really been this level of 1/4 spam before. Consider nerfing the spacing a bit?
04:40:637 (5) - Are you sure you want the sound at 04:40:810 - to be a sliderend? It sounds strong sound to me and also you mapped the sounds right before it at 04:39:772 (1,2,3) - so highly recommend this to be clickable
04:43:924 (1) - Same here, recommend 1/2 slider and circle instead of single 1/1 slider
04:54:456 (6,7) - Why spacing decrease here when pitch of the BGM went up and there is finish hitsound D: I expected it to increase like the previous ones since the sound keeps going up in pitch
05:02:126 (2) - I don't recommend stacking this, it's a ripe moment for a miss/sliderbreak/early hit. Recommend more like 05:01:029 (5,6) -
05:08:924 (2,1) - Whoa such a huge jump like this after smaller 1/4 jump like 05:07:608 (1,1) - hmm I feel it may catch player off guard, especially in long map like this maybe surprises aren't the best idea. Up to you whether to decrease spacing or not though
05:51:026 (1,2,3,4) - Well if it looks like a square, maybe make it a perfect one? People notice these things in my experience :P
06:59:139 (6) - NC the SV change? It's very difficult to read otherwise IMO
07:11:139 (10) - No SV change here even though similar sound?
07:52:230 (7) - Delete this note for emphasize the hard drum sound?
08:01:605 (1) - Higher spacing when the noise is decreasing is a little weird IMO, perhaps lower the spacing from the previous note to 1
08:10:605 (1,2,3,4,5,6,1,2,3,4,5) - I love these copy/paste patterns for the similar verse, it's a cool structure idea!
08:25:042 (4,5,6) - Make perfect triangle
08:26:730 (4,5) - Spacing decrease from 08:25:042 (4,5,6) ? I think the higher tone of vocals is continued here so can be spaced a bit more
09:15:161 (1,2) - Recommend spacing it a little closer, I had some trouble reading it as a 1/4 jump after all the streams in the previous song, even with the ending of that song and the 1/4 kickslider triple jumps. 09:15:678 (3,4) - being a 1/2 jump is also a little difficult to read as it is spaced rather close to the slider, almost similar spacing like the 1/4 IMO, maybe space this note a bit more?
09:18:264 (2,3) - NC the SV changes maybe? In such a long map especially, unexpected SV changes are combo killer D: Same at 09:24:126 (3) - 09:29:299 (2,3) - 09:34:816 (2,3) - etc. Maybe this is your style and it looks more aesthetically better to you to not spam new combos, but for readability from player point of view, especially one whom is sightreading, I think it is very difficult to expect such SV changes D: See how you NC them at 11:22:562 (1,1,1,1,1) -
09:21:195 (3,4) - Yeah like I mentioned in the previous points, the spacing is just a biiit too small for comfort, perhaps you could space it slightly more so it can be more easily differentiated from 1/4 jumps like 09:20:678 (1,2,3,4) - ? Just my opinion, if you think the spacing is fine then up to you, but see how you make them at 09:26:713 (3,4) - I think this kind of spacing is better :D
09:40:333 (2,3,4,5,6,7) - Hmm I have some issue with this jump pattern, my opinion I think the vocal is not really conducive to this kind of spacing at this point. To be honest 5,6,7 in this pattern is fine, but 1,2,3,4 better fits to the pattern you did at 09:48:609 (2,3) - or 09:51:368 (2,3) - for example. In my opinion that pattern fits much better than these jumps, and if you agree recommend changes to this one and 09:45:850 (2,3,4,5) - . I know it ruin some of your pattern aesthetic especially at the second one but it really stood out to me as slightly overdone and unneeded, in my opinion.
09:47:402 (4,5) - Hmm this verse with these lyrics repeats twice more but we do not see this 1/4 pattern again, why? Is the song more intense and more fitting to 1/2 jumps in your opinion? Legitimately asking, I was expecting some more 1/4 jump in playing this but it never come :D
(little nazi) 09:56:540 (1,2) - These are not symmetrical >.< It is annoying to make them equal on both sides but for polish purposes I recommend trying if you can :D
10:20:234 (3,4,5,6,7,8,9) - Any reason spacing get larger in the stream, I don't hear intensity rising but maybe I miss something? Also I recommend simply make it a smooth curve instead of changing the flow at 6 onwards, the vocal change is not that large in my opinion
11:14:907 (3,1) - IMO for follow the drums some counter flow would be better here, make the 11:15:081 (1,2,3) - flow from right to left rather than up to down to contrast with the left to right flow of 11:14:559 (1,2,3) -
11:37:003 (1,2,3) - Same at this part, the flow from 11:35:437 (1,2,3) - into 11:35:959 (1,2,3) - feels very nice but I'm not sure about this second one
11:54:922 (7,1) - Is a little hard to read this 1/4 jump since 6 to 7 was closer and had some overlap, perhaps decrease the spacing a bit? The SV being faster at 1 makes this very easy to sliderbreak already, could make it a little less evil with spacing IMO :P
12:02:751 (1,2,3) - Consider making these a repeat slider? Then it adds a lot more emphasis to the next jumps and makes it a little easier to adjust to them IMO. I know the small spacing kind of does this already but from key tapping point of view it makes the jumps have that much more gameplay impact if you only need one key push to complete these notes compared the jumps afterwards which require rapid 1/2 presses. Same at places like 12:13:886 (1,2,3) - where there's jumps after that echo three beat pattern
12:21:715 (3,4) - IMO the sounds after this 3 to 4 jump are stronger than the sound here from 3 to 4 so it is a little strange for this to be the biggest jump of them all, just my thoughts
12:30:240 (2) - Ctrl+G? Makes it consistent with similar pattern at 12:24:151 (1,2) - and also IMO flows better from 1 to 2 and also 2 to 3
12:52:916 (3,4,5) - Just my personal feelings about this is that it is often difficult for player to adjust to new rhythm style after playing through a previous song which had very different rhythm. This is deceptively fast compared to the spacing and I think for the first instance of this rhythm in this new song it might be better to space them less/make it clearer that it is 1/4, like the triple patterns before it? 13 minutes into a map and missing on something like this is heart breaking to say the least (no I'm not salty >:c)
13:47:427 (1,2,3,4,1,2,3) - Brilliant again
15:32:411 (3,1) - EVIL! >:(

I liked your map a lot! Normally I am not the biggest fan of Japanese young girl singing but the voices were not loli and the songs were quite catchy, especially "Ponytail to Shushu" :D Sorry I could not find many important things to point out but hope it was a helpful mod, thank you for modding my map and wish you good luck!
Topic Starter
P A N

gracefu wrote:

o/ hello there

m4m for https://osu.ppy.sh/s/581515

random people who read this please mod my map too cause you're pretty <3

[Ponytail no Shushu]

lol this song is funny

love your repeating 08:10:605 (1,2) - pattern! visuals/structure are really good on this one except for some weird spacing here and there.
  1. 07:52:417 (8,1) - Could stack these two on top of each other, since you seem to be emphasising the guitar here I didn't stack because there is vocal on 1 XD
  2. 08:00:105 (1,2) - You could have this pattern be similar to 07:58:605 (1,2) - this pattern by having the (1) be a curved slider too I don't want to use only curve there and straight slider flows pretty fine too.
  3. 08:01:605 (1) - Since this sound is relatively weak you could put it on the left instead so the flow remains smooth (e.g. 48,112) that flows well and interesting but mine is also flow well :( but since i prefer zig-zag so yea.. will see if someone suggest this more.
  4. 08:22:605 (1) - The spacing here could be larger as this note is stronger than usual (and it has the cymbal too) okay
  5. 08:25:605 (1) - No hitsound on this? If really no hitsound I suggest removing hitsound from 08:13:605 (1) - or 08:37:605 (1) - too since its the same note in the phrase it's a mistake ofc XD
  6. 08:37:605 (1) - The spacing here could be larger, since it seems to be much less emphasised compared to 08:36:105 (1) - from the same phrase, or compared to 08:25:605 (1) - from the same note in a different phrase yup fixed.
  7. 08:55:042 (4,1,2,3) - The flow changes direction twice in a row quickly here for no reason, maybe ctrl-g 08:55:792 (2,3) - to fix? I think it's fine.

[Oogoe Diamond]

hitsounds are really quiet from 09:36:195 - onwards fixed
  1. 09:24:816 (1) - I think its better to use extended slider + circle here, since you do it for basically everything else there is clap o.o
  2. 09:30:333 (1) - Same for this same
  3. 09:44:126 (1,3) - Maybe swapping this will be better for flow and gives the vocals on 234 a bit more emphasis it's pretty the same imo.
  4. 09:45:850 (2,3,4,5,6,7,1) - This pattern can be improved imo, it doesn't really give emphasis to the vocals on 09:46:023 (3) - and 09:46:885 (1) -, and also doesn't give emphasis to the instruments on 09:46:195 (4) - and 09:46:885 (1) -, so it feels neither here nor there interesting suggestion but I bored of zigzag pattern so i use this.
thanks a lot for a mod :D
Underdogs
aitakatta
00:05:786 (1,2,3,4,5) - http://puu.sh/uAiv7/dd85fe60de.jpg
00:23:286 (1) - make it same as 00:23:598 (2) - so it looks flow-ish

last song
15:31:473 (2,1,2,3,1,2,3,1,2) - looks confusing since you put it the same spacing but 15:32:411 (3,1,3,1) - has 1/2 beat.
Topic Starter
P A N

Arf wrote:

Hello, M4M as we agreed! Your map is very good I don't think I'll find much, but I will try my best! Sorry it take so long compare to your mod but had some internet problems \O/ alllllllright very long, how should I respond to this XD

Marathon
00:25:161 (3,4) - In the drum backbeat section of the song this type of stack is very nicely accentuated with the music but that BGM hasn't started yet so are you sure you want to use the stack here? Makes it a bit inconsistent imo when throughout this section you use 00:29:223 (4,5) - or 00:15:004 (2,3,4) - I know there's no vocals here but there weren't any in the first one either i got your point but my point of view, those three part are different. 00:15:004 (2,3) - kick is on red -- red while 00:25:161 (3,4) - kick is on white - red so I fixed the first one to fit with the kick better.
00:49:223 (4,5) - Whenever this pattern has appeared in the song so far it has utilized sharp angles from the 4->5 but here it uses a more linear flow from the sliderend to 4 to 5 to the next slider which is spaced for the drum sound. It felt a little strange while playing because I was expecting a back and forth motion like 00:39:223 (4,5,1) - or 00:29:223 (4,5,1) - or even 00:51:723 (4,5,1) - :P I think i fix it correctly.
01:21:098 (2) - IMO after this part the song isn't as intense as before in the BGM so you could tone down the spacing here a bit to reflect that. Up to you in my point of view, this level of spacing is still decent.
02:05:792 (1) - Maybe it's just me but I think this could look a bit better :D Maybe more like http://arf.s-ul.eu/NkuSnsap ? oooo... k tried to fix.
02:06:592 (4,1) - Minor thing, but maybe make these sliders the same for slider pairing purposes? Can feel a little strange visually IMO it's not next to each other so I think it's fine and it doesn't cause visual that bad.
02:46:325 (4,5,6) - Hmm I'm not sure about this rhythm, it sounds like two 1/2 sounds instead of a triple to me I also think it's two 1/2 idk why I did that.
02:53:263 (2,3) - Hmm the stack felt a bit random to me, anything in particular you're emphasizing here or is it just for variation? Muscle memory from the rest of the song wasn't expecting a sudden stop in movement is all it doesn't affect the play that much XD but anyway I tried unstack and it plays more flow.
02:59:263 (2) - Consider removing this? Mapping the lyrics right before an very instrumental heavy section felt a little strange and leaving that little vocal as a break sounds better to me than mapping it when "tamashii saa" isn't really mapped great suggestion
03:50:637 (4,5) - I know it's consistent with the previous iteration, but here the vocal is slightly different and doesn't have as much happening on the second note aka "5". I think it could work as a slider especially with the held vocal being held sound. I think different here, I stack because I want player to do a movement on vocal while I still want to make kick clickable too so I prefer stack.
03:52:713 (1,2,3,4,5,6,7) - I don't mind linear jumps at all personally, but I feel there is some lost opportunity to emphasize the sound shift at 5, possibly by making the flow direction change at 5. another great suggestion.
04:03:613 (6,1) - (Unsure) Consider Ctrl+G ing these rhythm wise for the vocal, I know you want drum beats on clickable things but it sounded a little odd to me. Well I know it's an inconsistency but consider it? aaaa I prefer mine this time.
(minor) 04:14:859 (1) - Adjust the red point to the middle? nope, I like it that way.
(minor) 04:17:627 (1) - I think this looks better if the last sliderpoint is moved to the right a bit tried my best to make it better.
04:29:046 (5,6,7) - I think the sound best fitting a slider is from 04:29:392 - to 04:29:565 - in other words consider Ctrl+G ing 04:29:219 (6,7) - rhythm wise you are right.
04:35:620 (1,2,1,2,1,2,3) - It looks nice but comes a bit out of nowhere as there hasn't really been this level of 1/4 spam before. Consider nerfing the spacing a bit? yup also thinking about this, nerf.
04:40:637 (5) - Are you sure you want the sound at 04:40:810 - to be a sliderend? It sounds strong sound to me and also you mapped the sounds right before it at 04:39:772 (1,2,3) - so highly recommend this to be clickable it's a mistake XD fixed.
04:43:924 (1) - Same here, recommend 1/2 slider and circle instead of single 1/1 slider fixed.
04:54:456 (6,7) - Why spacing decrease here when pitch of the BGM went up and there is finish hitsound D: I expected it to increase like the previous ones since the sound keeps going up in pitch mistake again, fixed.
05:02:126 (2) - I don't recommend stacking this, it's a ripe moment for a miss/sliderbreak/early hit. Recommend more like 05:01:029 (5,6) - fixed.
05:08:924 (2,1) - Whoa such a huge jump like this after smaller 1/4 jump like 05:07:608 (1,1) - hmm I feel it may catch player off guard, especially in long map like this maybe surprises aren't the best idea. Up to you whether to decrease spacing or not though it's not that huge imo and this pattern is fit with the song.
05:51:026 (1,2,3,4) - Well if it looks like a square, maybe make it a perfect one? People notice these things in my experience :P
06:59:139 (6) - NC the SV change? It's very difficult to read otherwise IMO
07:11:139 (10) - No SV change here even though similar sound?
07:52:230 (7) - Delete this note for emphasize the hard drum sound?
08:01:605 (1) - Higher spacing when the noise is decreasing is a little weird IMO, perhaps lower the spacing from the previous note to 1
08:10:605 (1,2,3,4,5,6,1,2,3,4,5) - I love these copy/paste patterns for the similar verse, it's a cool structure idea!
08:25:042 (4,5,6) - Make perfect triangle aaa didn't intend to
08:26:730 (4,5) - Spacing decrease from 08:25:042 (4,5,6) ? I think the higher tone of vocals is continued here so can be spaced a bit more umm I think it's already decent, vocal a bit down.
09:15:161 (1,2) - Recommend spacing it a little closer, I had some trouble reading it as a 1/4 jump after all the streams in the previous song, even with the ending of that song and the 1/4 kickslider triple jumps. 09:15:678 (3,4) - being a 1/2 jump is also a little difficult to read as it is spaced rather close to the slider, almost similar spacing like the 1/4 IMO, maybe space this note a bit more?
09:18:264 (2,3) - NC the SV changes maybe? In such a long map especially, unexpected SV changes are combo killer D: Same at 09:24:126 (3) - 09:29:299 (2,3) - 09:34:816 (2,3) - etc. Maybe this is your style and it looks more aesthetically better to you to not spam new combos, but for readability from player point of view, especially one whom is sightreading, I think it is very difficult to expect such SV changes D: See how you NC them at 11:22:562 (1,1,1,1,1) -
09:21:195 (3,4) - Yeah like I mentioned in the previous points, the spacing is just a biiit too small for comfort, perhaps you could space it slightly more so it can be more easily differentiated from 1/4 jumps like 09:20:678 (1,2,3,4) - ? Just my opinion, if you think the spacing is fine then up to you, but see how you make them at 09:26:713 (3,4) - I think this kind of spacing is better :D
09:40:333 (2,3,4,5,6,7) - Hmm I have some issue with this jump pattern, my opinion I think the vocal is not really conducive to this kind of spacing at this point. To be honest 5,6,7 in this pattern is fine, but 1,2,3,4 better fits to the pattern you did at 09:48:609 (2,3) - or 09:51:368 (2,3) - for example. In my opinion that pattern fits much better than these jumps, and if you agree recommend changes to this one and 09:45:850 (2,3,4,5) - . I know it ruin some of your pattern aesthetic especially at the second one but it really stood out to me as slightly overdone and unneeded, in my opinion. there has vocal pronounce "at" actually so I use circle there.
09:47:402 (4,5) - Hmm this verse with these lyrics repeats twice more but we do not see this 1/4 pattern again, why? Is the song more intense and more fitting to 1/2 jumps in your opinion? Legitimately asking, I was expecting some more 1/4 jump in playing this but it never come :D
(little nazi) 09:56:540 (1,2) - These are not symmetrical >.< It is annoying to make them equal on both sides but for polish purposes I recommend trying if you can :D
10:20:234 (3,4,5,6,7,8,9) - Any reason spacing get larger in the stream, I don't hear intensity rising but maybe I miss something? Also I recommend simply make it a smooth curve instead of changing the flow at 6 onwards, the vocal change is not that large in my opinion i kinda want to divide the vocal and pure drum part.
11:14:907 (3,1) - IMO for follow the drums some counter flow would be better here, make the 11:15:081 (1,2,3) - flow from right to left rather than up to down to contrast with the left to right flow of 11:14:559 (1,2,3) -
11:37:003 (1,2,3) - Same at this part, the flow from 11:35:437 (1,2,3) - into 11:35:959 (1,2,3) - feels very nice but I'm not sure about this second one
11:54:922 (7,1) - Is a little hard to read this 1/4 jump since 6 to 7 was closer and had some overlap, perhaps decrease the spacing a bit? The SV being faster at 1 makes this very easy to sliderbreak already, could make it a little less evil with spacing IMO :P
12:02:751 (1,2,3) - Consider making these a repeat slider? Then it adds a lot more emphasis to the next jumps and makes it a little easier to adjust to them IMO. I know the small spacing kind of does this already but from key tapping point of view it makes the jumps have that much more gameplay impact if you only need one key push to complete these notes compared the jumps afterwards which require rapid 1/2 presses. Same at places like 12:13:886 (1,2,3) - where there's jumps after that echo three beat pattern I like 3 circles more :( idk one hit per one word sounds good for me. echo 3 words one hit is kinda meh, will looking for more opinion.
12:21:715 (3,4) - IMO the sounds after this 3 to 4 jump are stronger than the sound here from 3 to 4 so it is a little strange for this to be the biggest jump of them all, just my thoughts
12:30:240 (2) - Ctrl+G? Makes it consistent with similar pattern at 12:24:151 (1,2) - and also IMO flows better from 1 to 2 and also 2 to 3
12:52:916 (3,4,5) - Just my personal feelings about this is that it is often difficult for player to adjust to new rhythm style after playing through a previous song which had very different rhythm. This is deceptively fast compared to the spacing and I think for the first instance of this rhythm in this new song it might be better to space them less/make it clearer that it is 1/4, like the triple patterns before it? 13 minutes into a map and missing on something like this is heart breaking to say the least (no I'm not salty >:c) will looking for more opinion about this, player had experience at 10:10:375 - before i think.
13:47:427 (1,2,3,4,1,2,3) - Brilliant again
15:32:411 (3,1) - EVIL! >:( not :(

I liked your map a lot! Normally I am not the biggest fan of Japanese young girl singing but the voices were not loli and the songs were quite catchy, especially "Ponytail to Shushu" :D Sorry I could not find many important things to point out but hope it was a helpful mod, thank you for modding my map and wish you good luck!
this is really a helpful mod, thanks :D but next time please at least list them because wall is hard to read and recognize the line :(
no reply = fixed, I'm lazy to reply what I fix after 2 hours since I start to check your mod :)
Topic Starter
P A N

Underdogs wrote:

aitakatta
00:05:786 (1,2,3,4,5) - http://puu.sh/uAiv7/dd85fe60de.jpg no :(
00:23:286 (1) - make it same as 00:23:598 (2) - so it looks flow-ish yup

last song
15:31:473 (2,1,2,3,1,2,3,1,2) - looks confusing since you put it the same spacing but 15:32:411 (3,1,3,1) - has 1/2 beat. no :(
Reazen
M4M :3
Mod
  1. 00:22:504 (2,3,4) - maybe make distance even? eg. https://osu.ppy.sh/ss/7528068 visually looks better
  2. 04:39:599 (6,1,2,3,4) - this note 04:39:599 (6) - looks like part of pattern similar to this 04:38:734 (2,3,4,5) - but i don't think there is a sound to emphasize 04:39:599 (6) - like this 04:38:734 (2) - i think more intuitive is something like this https://osu.ppy.sh/ss/7528357
  3. 06:19:094 - this jumpy section is somehow flat, maybe for each whistle/finish hs note you increase a distance a little?
  4. 07:19:764 (7,8) - i think flow here is a little weird, maybe 07:19:953 (8) - ctrl G and rotate ? https://osu.ppy.sh/ss/7528475 very similar flow you made here 07:21:827 (5,1,2) -
  5. 10:51:783 (3,4) - maybe better blanket?
  6. 11:20:301 - i think this should be clickable since 11:19:953 (4) - this sound is clickable
  7. 12:07:275 (3,1) - i think this should look like 12:01:708 (4,1) - oh and later 12:12:842 (3,1) - hmm.. anyway just make it more consistent since it's the same sounds yet different patterns
  8. 12:35:111 (2) - maybe change to slider for better ephasize?
Pachiru
Here is my M4M as promised, it will not be very long, since the map is already very nice!

[General]
  1. Why not putting some Kiai parts? That would be better, even if they are small, that could give some good effects to the song o:
[Aitakatta]
  1. 00:15:317 (3) - Why not moving this not a bit more on the end of this slider: 00:14:536 (1) - so it would do a better effect with this slider? Or ou could even do symetrycal patterns with this slider too 00:15:473 (4) - !
  2. 00:25:786 (1) - I think I would mark a bit more this slider with spacing, due to the strong sound on the starting slider. Why not stacking it on this double note here: 00:25:161 (3,4) -
  3. 00:37:661 (5,6) - With the sound you're mapping, it feels weird to have two sliders that have different shapes, why not giving them same shapes on both of them? o:
[Bingo!]
  1. 01:32:992 (3) - I think that this beat should be marked differently as those two notes: 01:32:192 (1,2) - why not moving this circle: 01:32:992 (3) - on this one: 01:33:192 (4) - with using a NC on this note: 01:33:192 (4) - so it will be read easier for the player. That's just a personal taste!
  2. 01:53:792 (3,4,5,6) - Compared to the difficulty of some patterns in the song (not the map), I think it would be better to increase difficulty of this pattern, by increasing distance between them :)
  3. 02:08:992 (1) - I think that the angle between this pattern here can be changed: 02:09:592 (2,3,4) - because it's quite strange to have two patterns that go in different way. In other words, I think you should change the curve of this pattern here: 02:09:592 (2,3,4) - and moreover, there is not real reason to make a brutal angle here, because there is no beat that allow that o:
  4. 02:23:292 (1) - It's maybe just me, but it feels very strange when the spinner start on a song, and end on an other song... You should probably shorten this spinner so it will fit better! o:
[Akb Sanjou!]
  1. 02:41:544 (3,4,5) - A ryhthm like this https://puu.sh/uD4OI/160afa8f5f.png would fit better I guess, because I feel like the strong beat here, should be clickable: 02:42:013 -
  2. 02:45:200 (8,9,1) - I would place those part a bit down on the grid, so it will flow better with the previous moves on the jumps, like this: https://puu.sh/uD5KL/a9480ba945.png
[10nen Zakura]
  1. 03:27:627 (1) - That would be better if this slider would be at the center of this one: 03:28:146 (3) - (actually it's not really)
  2. 03:49:772 (1,2) - Why the distance between those two, and those two: 03:48:734 (2,3) - are different? They are the same sound, so why giving them such a strong difference between them? o:
  3. 03:54:617 (5) - Add a NC here, no, that would make it more easier to read, and that mark a new kind of beat here o:
Good luck for rank P A N, feel free to contact me if you need mods on other maps <3
Topic Starter
P A N

Reazen wrote:

M4M :3
Mod
  1. 00:22:504 (2,3,4) - maybe make distance even? eg. https://osu.ppy.sh/ss/7528068 visually looks better
  2. 04:39:599 (6,1,2,3,4) - this note 04:39:599 (6) - looks like part of pattern similar to this 04:38:734 (2,3,4,5) - but i don't think there is a sound to emphasize 04:39:599 (6) - like this 04:38:734 (2) - i think more intuitive is something like this https://osu.ppy.sh/ss/7528357 I tried that but mine is kinda more flow somehow.
  3. 06:19:094 - this jumpy section is somehow flat, maybe for each whistle/finish hs note you increase a distance a little?
  4. 07:19:764 (7,8) - i think flow here is a little weird, maybe 07:19:953 (8) - ctrl G and rotate ? https://osu.ppy.sh/ss/7528475 very similar flow you made here 07:21:827 (5,1,2) -
  5. 10:51:783 (3,4) - maybe better blanket? heh, I think it is.
  6. 11:20:301 - i think this should be clickable since 11:19:953 (4) - this sound is clickable ah that one is just for connect the rhythm, or it will be a 1/1 break.
  7. 12:07:275 (3,1) - i think this should look like 12:01:708 (4,1) - oh and later 12:12:842 (3,1) - hmm.. anyway just make it more consistent since it's the same sounds yet different patterns it's fine actually XD
  8. 12:35:111 (2) - maybe change to slider for better ephasize?
no reply = fixed, thanks!
Topic Starter
P A N

Pachiru wrote:

Here is my M4M as promised, it will not be very long, since the map is already very nice!

[General]
  1. Why not putting some Kiai parts? That would be better, even if they are small, that could give some good effects to the song o: I might do :)
[Aitakatta]
  1. 00:15:317 (3) - Why not moving this not a bit more on the end of this slider: 00:14:536 (1) - so it would do a better effect with this slider? Or ou could even do symetrycal patterns with this slider too 00:15:473 (4) - ! ummm I want to make spacing of 2,3,4 consistent.
  2. 00:25:786 (1) - I think I would mark a bit more this slider with spacing, due to the strong sound on the starting slider. Why not stacking it on this double note here: 00:25:161 (3,4) - I tried your idea but mine is more flow imo and both choice are not that different >_>
  3. 00:37:661 (5,6) - With the sound you're mapping, it feels weird to have two sliders that have different shapes, why not giving them same shapes on both of them? o: I didn't intend to make them the same XD I only do at 00:40:786 (1,2,3,4)
[Bingo!]
  1. 01:32:992 (3) - I think that this beat should be marked differently as those two notes: 01:32:192 (1,2) - why not moving this circle: 01:32:992 (3) - on this one: 01:33:192 (4) - with using a NC on this note: 01:33:192 (4) - so it will be read easier for the player. That's just a personal taste! I try unstack 3 and add NC on it
  2. 01:53:792 (3,4,5,6) - Compared to the difficulty of some patterns in the song (not the map), I think it would be better to increase difficulty of this pattern, by increasing distance between them :) I think the current spacing is pretty decent with the song, not over jump according... to my mouse movement.
  3. 02:08:992 (1) - I think that the angle between this pattern here can be changed: 02:09:592 (2,3,4) - because it's quite strange to have two patterns that go in different way. In other words, I think you should change the curve of this pattern here: 02:09:592 (2,3,4) - and moreover, there is not real reason to make a brutal angle here, because there is no beat that allow that o: agreed about this.
  4. 02:23:292 (1) - It's maybe just me, but it feels very strange when the spinner start on a song, and end on an other song... You should probably shorten this spinner so it will fit better! o: good point but I want to look for more opinion about this because the current one is kinda fit with the cymbal in bgm too.
[Akb Sanjou!]
  1. 02:41:544 (3,4,5) - A ryhthm like this https://puu.sh/uD4OI/160afa8f5f.png would fit better I guess, because I feel like the strong beat here, should be clickable: 02:42:013 - I want to make vocal clickable there.
  2. 02:45:200 (8,9,1) - I would place those part a bit down on the grid, so it will flow better with the previous moves on the jumps, like this: https://puu.sh/uD5KL/a9480ba945.png I also tried this but I feel mine is more flow :( that will be more flow in other case.
[10nen Zakura]
  1. 03:27:627 (1) - That would be better if this slider would be at the center of this one: 03:28:146 (3) - (actually it's not really) no need XDD
  2. 03:49:772 (1,2) - Why the distance between those two, and those two: 03:48:734 (2,3) - are different? They are the same sound, so why giving them such a strong difference between them? o: ah don't mind that, just variation and I make them consistent with 03:45:966 (2,3)
  3. 03:54:617 (5) - Add a NC here, no, that would make it more easier to read, and that mark a new kind of beat here o: I don't think there need any? XD
Good luck for rank P A N, feel free to contact me if you need mods on other maps <3
thanks about the mod! it makes me change many notes :o I also fix some note that next to the note I rejected to fix XD
Lanturn
osu! needs more poniteirus~ (Should be preview point tbh)
Topic Starter
P A N

Lanturn wrote:

osu! needs more poniteirus~ (Should be preview point tbh)
I love all of them, I cant decide O_O
Pachiru
Go for rank :)
Topic Starter
P A N

Pachiru wrote:

Go for rank :)
on the way XD
Gokateigo
ayy
mod
  1. 04:53:360 (1,2,3,4,5,6,7) - Do something similar of this 04:51:606 (1,2,3,4,5,6,7) -
  2. 04:54:890 (1,2) - This has the same spacing than the previous jumps but it's a weak sound, you should lower it
  3. 05:10:020 (1) - Curve here (like the previous sliders)
  4. 05:46:859 (7,8,9) - Make this wide angle easier to aim
  5. 05:53:876 (7,8,9) - ^
  6. Overlap this 08:13:417 (6) - and this 08:13:980 (2) -
  7. 08:15:855 (4) - NC
  8. 08:20:542 (4,5,6) - Sharp angle please
  9. 08:56:355 (4) - NC
  10. 13:56:865 (4) - NC
  11. 13:58:718 (6) - Move this a little bit to the right
  12. 14:35:376 (1,2,3,4,5) - NC ?
  13. 15:06:536 (4) - NC
  14. 15:09:911 (4) - NC + Make a triangle wit hthe following slider
  15. 15:10:286 (1) - Remove NC here if you did that
Topic Starter
P A N

Gokateigo wrote:

ayy
mod
  1. 04:53:360 (1,2,3,4,5,6,7) - Do something similar of this 04:51:606 (1,2,3,4,5,6,7) - eh no, various.
  2. 04:54:890 (1,2) - This has the same spacing than the previous jumps but it's a weak sound, you should lower it i tried lower it and it plays weird. consistent spacing is btter.
  3. 05:10:020 (1) - Curve here (like the previous sliders) nice one.
  4. 05:46:859 (7,8,9) - Make this wide angle easier to aim I prefer this way.
  5. 05:53:876 (7,8,9) - ^ ^
  6. Overlap this 08:13:417 (6) - and this 08:13:980 (2) - intentional.
  7. 08:15:855 (4) - NC no need.
  8. 08:20:542 (4,5,6) - Sharp angle please hmm already plays good and I love current square.
  9. 08:56:355 (4) - NC I add NC on every big white tick.
  10. 13:56:865 (4) - NC why? :o
  11. 13:58:718 (6) - Move this a little bit to the right eee why? the current one already plays good.
  12. 14:35:376 (1,2,3,4,5) - NC ? yup
  13. 15:06:536 (4) - NC nope
  14. 15:09:911 (4) - NC + Make a triangle wit hthe following slider nope, slider is cymbal.
  15. 15:10:286 (1) - Remove NC here if you did that
thanks for the mod :D
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