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This beatmap was submitted using in-game submission on Freitag, 22. Dezember 2017 at 18:16:37

Artist: KillerBlood
Title: Run Lads Run
Source: Deemo
Tags: rayark Shattered Memories moose piano
BPM: 160
Filesize: 3434kb
Play Time: 02:08
Difficulties Available:

Download: KillerBlood - Run Lads Run
Information: Scores/Beatmap Listing
---------------
mania~ https://osu.ppy.sh/s/486245 - https://osu.ppy.sh/s/423452

Run Moose, Run!

casual SV and BPM change warning (Tricky for HR)

Last ranked osu!taiko map of 2017 ! Thanks everyone, and Happy New Year!
Last edited by Nwolf on , edited 12 times in total.
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Nwolf wrote:
taiko needs more piano songs~

Yes, taiko need more piano songs. :3

Hi Nwolf~
Please keep in mind that this is only my opinion, feel free to rejected it.


Image Kantan
00:30:398 - Seems too blank here , how about add d here since the pitch here is distinguish. And to not make this part too far away from Futsuu.
00:33:398 - ^ , but this one should be k.
01:10:148 - Make this as D will consist to the other difficulty


Image Futsuu
00:04:710 (11,12) - 00:16:710 (47,48) - Ctrl+G , to match Muzukashii and Oni difficulty at this point to make consistence.
00:52:898 (4,5,6) - Let's notice on Kantan here, you've use d_d here. So this one if it's ddd, then it would be a nice gimmick imo. (Even that, I feel that this triplets sounds lower than 00:52:148 (1,2,3))


Image Muzukashii
00:28:710 - Add k here , even Futsuu have a note here.
01:55:576 moves to 01:56:201 - Only my opinion here. I think that to emphasize the dense between triplets looks nicer.


Image Oni
00:27:585 - Add the note here would be nice since even Muzukashii have a note here. (But imo, should add note here on Oni diff and delete on Muzu to make a note on Oni have more dense than Muzu here. Then to add 00:28:710 on Muzu will make sense)
00:54:304 - Only triplet here might cause boring. How about add d here to make some variance?
01:08:554 - Missing a note here? Still have some pitch left which it's noticeable.


Image Run Oni Run
00:15:960 - 01:33:969 - Change to d to make this note become consist to the other difficulty.
00:19:929 - Change to d , since 00:20:304 (131) sounds cleaner and higher.
00:23:179 moves to 00:23:366 - To make the similar pitch here become triplets all. It might make fun and enjoyment while playing. And it feels similar to 01:40:512 part somehow.
01:16:160 and the similar point - I didn't think that to use finisher here will be nice since the pitch level and volume is going down here. Finisher here might cause frightening more than emphasize these pitch.

I hope that this can help you some.
Good luck! :)
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From that nifty queue~

General

01:16:148 - + Timing Point -> Omit first bar line thank u
◽ Reee why is the Oni 6/7. HP7 definitely does not fit this man.

Kantan

00:27:773 (46) - Delete this and you can have a 4/1 break and emphasis on the first beat of this new phrase, a 2 for 1 Black Friday Special.
00:37:710 - You could get rid of these and have the same effect in this section without the stress of 1/2 in a kantan.
00:40:148 - Okay I know it's the kiai, but these finishers are over the top for what sounds like a repeated melody from 00:28:148 - with some more notes.
◽ On the subject of kiai, I really think that it should be in the most intense part of the song, which is 00:52:148 - here. It doesn't matter much though cause I guess kiai is subjective or something.
01:01:148 - This belong in a futsuu, actually. You were kinda pushing it with the two note doubles earlier but this is kinda off the table. Just stick with those 5 note patterns.
◽ I have looked at the futsuu and now understand the use of 1/2 in the kantan... It's still just kinda odd for me so I'll leave my mods.

Futsuu

◾ Delete unused greenlines haha thanks.

Muzukashii

◾ Delete unused greenlines haha thanks.
00:18:585 - I don't think need finishers, kinda over the top for what's just a difference in the music.
00:50:835 (97) - pls snap this.
01:15:398 - Shouldn't this be D K D if you're following pitch.
01:56:670 - These finishers will make the player very very confused as muzukashii dudes still aren't good at all.

Oni

◾ Delete unused greenlines haha thanks.
00:49:523 - Forget to put a note here?
00:52:148 - This section should fit more within the spread for the lower diffs, and not be just the top diff but split into 3/5/7 note patterns. I'ts pretty damn hard for a non-kiai section compared to the rest of the map right now. Add some 1/1 breaks, at least.
01:04:148 - Here you kind of half commit to mapping the counter-melody when you really should be either in or out. You don't map 01:05:554 - this note every phrase, which threw me off quite a bit when you have patterns obviously aligned to the counter-melody like 01:04:898 (112,113,114,115) - here.

Inner Run Oni Run

00:07:554 (43) - / 01:37:879 (23) - Delete this, it's not in the music, it's not even a properly used grace note cause it's after the beat.
01:16:547 - These finishers are 100% not cool, especially when this is a section of the music that's supposed to be calming down, not spammed with finishers.
02:01:081 - Start this slowdown before this point, right now it's confusing with the overlap 02:01:381 - here.
02:05:912 - Oh you dirty man. This is okay, but you're a dirty man.


wow that took way longer than I can appreciate this song for
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Tyistiana wrote:
Nwolf wrote:
taiko needs more piano songs~

Yes, taiko need more piano songs. :3

Hi Nwolf~
Please keep in mind that this is only my opinion, feel free to rejected it.


Image Kantan
00:30:398 - Seems too blank here , how about add d here since the pitch here is distinguish. And to not make this part too far away from Futsuu.
00:33:398 - ^ , but this one should be k. The Kantan is already very difficult right now and this particular is very dense already,
the breaks are necessary.

01:10:148 - Make this as D will consist to the other difficulty I understand why you suggest this but with the current patterns in Kantan it makes more sense to have a K here.


Image Futsuu
00:04:710 (11,12) - 00:16:710 (47,48) - Ctrl+G , to match Muzukashii and Oni difficulty at this point to make consistence. changed
00:52:898 (4,5,6) - Let's notice on Kantan here, you've use d_d here. So this one if it's ddd, then it would be a nice gimmick imo. (Even that, I feel that this triplets sounds lower than 00:52:148 (1,2,3)) No.


Image Muzukashii
00:28:710 - Add k here , even Futsuu have a note here. Would cause too long 1/2, Futsuu and Muzu are not mapped identically to fit their difficulty and the resulting patterns used.
01:55:576 moves to 01:56:201 - Only my opinion here. I think that to emphasize the dense between triplets looks nicer. Changed


Image Oni
00:27:585 - Add the note here would be nice since even Muzukashii have a note here. (But imo, should add note here on Oni diff and delete on Muzu to make a note on Oni have more dense than Muzu here. Then to add 00:28:710 on Muzu will make sense) Same reason for no as in Muzu
00:54:304 - Only triplet here might cause boring. How about add d here to make some variance? I prefer it like this to simulate thep piano going up
01:08:554 - Missing a note here? Still have some pitch left which it's noticeable. Changed, but you didn't notice the two before?


Image Run Oni Run
00:15:960 - 01:33:969 - Change to d to make this note become consist to the other difficulty.Plays badly with the doublet
00:19:929 - Change to d , since 00:20:304 (131) sounds cleaner and higher. no
00:23:179 moves to 00:23:366 - To make the similar pitch here become triplets all. It might make fun and enjoyment while playing. And it feels similar to 01:40:512 part somehow. Changed. Yes the song repeats after the slowdown
01:16:160 and the similar point - I didn't think that to use finisher here will be nice since the pitch level and volume is going down here. Finisher here might cause frightening more than emphasize these pitch. Applied with other mod, reduced the amount of finishers.

I hope that this can help you some.
Good luck! :)


Nifty wrote:
From that nifty queue~

General

01:16:148 - + Timing Point -> Omit first bar line thank u ye
◽ Reee why is the Oni 6/7. HP7 definitely does not fit this man. Fiiine HP8 it is. Jk. Changed to HP6 cause ending

Kantan

00:27:773 (46) - Delete this and you can have a 4/1 break and emphasis on the first beat of this new phrase, a 2 for 1 Black Friday Special. sadly melody starts early but there's two 4/1 breaks upcoming anyway
00:37:710 - You could get rid of these and have the same effect in this section without the stress of 1/2 in a kantan. hm ya
00:40:148 - Okay I know it's the kiai, but these finishers are over the top for what sounds like a repeated melody from 00:28:148 - with some more notes. Generally reduced the amount of notes here so less finishers right. I think this part is strong enough because the bass notes are emphasized more.
◽ On the subject of kiai, I really think that it should be in the most intense part of the song, which is 00:52:148 - here. It doesn't matter much though cause I guess kiai is subjective or something. The current kiai part feels stronger imo
01:01:148 - This belong in a futsuu, actually. You were kinda pushing it with the two note doubles earlier but this is kinda off the table. Just stick with those 5 note patterns. deleted a d but keeping this difficult for spread's sake
◽ I have looked at the futsuu and now understand the use of 1/2 in the kantan... It's still just kinda odd for me so I'll leave my mods.

Futsuu

◾ Delete unused greenlines haha thanks. Image

Muzukashii

◾ Delete unused greenlines haha thanks. Image
00:18:585 - I don't think need finishers, kinda over the top for what's just a difference in the music. changed 5-plet
00:50:835 (97) - pls snap this. n0 tH1S mY sTyL3
01:15:398 - Shouldn't this be D K D if you're following pitch. Doen't work in Inner Oni so it doesn't work here.
01:56:670 - These finishers will make the player very very confused as muzukashii dudes still aren't good at all. Reduced finishers

Oni

◾ Delete unused greenlines haha thanks. Image
00:49:523 - Forget to put a note here? No, I'm dumb.
00:52:148 - This section should fit more within the spread for the lower diffs, and not be just the top diff but split into 3/5/7 note patterns. I'ts pretty damn hard for a non-kiai section compared to the rest of the map right now. Add some 1/1 breaks, at least. nerfed
01:04:148 - Here you kind of half commit to mapping the counter-melody when you really should be either in or out. You don't map 01:05:554 - this note every phrase, which threw me off quite a bit when you have patterns obviously aligned to the counter-melody like 01:04:898 (112,113,114,115) - here. Changed stoof

Inner Run Oni Run

00:07:554 (43) - / 01:37:879 (23) - Delete this, it's not in the music, it's not even a properly used grace note cause it's after the beat. n0 tH1S mY sTyL3 (jk I made them 1/4 triplets instead)
01:16:547 - These finishers are 100% not cool, especially when this is a section of the music that's supposed to be calming down, not spammed with finishers. Reduced finishers but not all
02:01:081 - Start this slowdown before this point, right now it's confusing with the overlap 02:01:381 - here. Nerfed
02:05:912 - Oh you dirty man. This is okay, but you're a dirty man. :3


wow that took way longer than I can appreciate this song for I can appreciate this song forever tbh


thanks~!

Image to all greenlines ever
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tfw quality playing piano would be great if using stick drum
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Earned 2 kudosu.
Muzukashii

. 00:27:585 (115) - should be removed imo, after a double 1/4 triplet, a mini break will give players a little rest, you could take Oni as a reference

Oni

. from 00:28:148 - to 00:45:398 - you could add some triplets to fix the current huge gap between Oni and the last diff, on the other hand, muzu and Oni are kinda similar, that's why I think more notes are needed, some options could be 00:29:179 - 00:32:179 - 00:35:179 - etc, but if you are not agree, I recommend you to nerf the density of "Run Oni Run" at this part
. 00:45:023 (87) - should be D for a better transition between 00:44:835 (86,87) -

Run Oni Run

. 01:16:148 - remove this offset pls, 01:16:160 - is enough

Call me back sir, awesome map~~
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-Sh1n1- wrote:
Muzukashii

. 00:27:585 (115) - should be removed imo, after a double 1/4 triplet, a mini break will give players a little rest, you could take Oni as a reference Moved it

Oni

. from 00:28:148 - to 00:45:398 - you could add some triplets to fix the current huge gap between Oni and the last diff, on the other hand, muzu and Oni are kinda similar, that's why I think more notes are needed, some options could be 00:29:179 - 00:32:179 - 00:35:179 - etc, but if you are not agree, I recommend you to nerf the density of "Run Oni Run" at this part Buffed Oni and Muzukashii a little bit
. 00:45:023 (87) - should be D for a better transition between 00:44:835 (86,87) - ye

Run Oni Run

. 01:16:148 - remove this offset pls, 01:16:160 - is enough Good reminder to add it in all diffs. Is there for omitting bar line.

Call me back sir, awesome map~~


thanks for mod :3
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Little IRC on Discord~~ Looks fine to me, Merry christmas baka wolf :3

Curious?
Image


Image
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*klaviergeklimpere*
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<3 Thank you very much, Sh1n1 and Stefan! And of course everyone who gave my feedback (positive and stuff to improve) and favs!

And Merry Christmas everyone!
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