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AIMEE BLACKSCHLEGER - DOA

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Total Posts
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Topic Starter
Janpai
This beatmap was submitted using in-game submission on Tuesday, April 25, 2017 at 3:30:08 PM

Artist: AIMEE BLACKSCHLEGER
Title: DOA
Source: 進撃の巨人
Tags: Shingeki no Kyojin Attack on Titan Original Soundtrack OST Season 1 Episode 7 Insert Song BGM Background Music 澤野弘之 Sawano Hiroyuki mpi
BPM: 138
Filesize: 4492kb
Play Time: 02:05
Difficulties Available:
  1. Dead on Arrival (3.83 stars, 358 notes)
  2. Easy (1.38 stars, 103 notes)
  3. Hard (2.85 stars, 240 notes)
  4. Normal (1.76 stars, 154 notes)
Download: AIMEE BLACKSCHLEGER - DOA
Information: Scores/Beatmap Listing
---------------

Click/Save link as... the banner for the full version mp3
Please give a credit to this map if you will use the cutted mp3 to your mapset

MAPSET:
Easy - Janpai
Normal - Janpai
Hard - Janpai
Dead on Arrival - Janpai
METADATA

Many thanks to IamKwaN for the metadata check!

METADATA

IamKwaN wrote:

sure

Unicode Title: DOA
Unicode Artist: AIMEE BLACKSCHLEGER
Source: 進撃の巨人

References:
+ http://shingeki.tv/season1/music/soundtrack.php
+ http://media.vgm.io/albums/62/38626/386 ... 470549.jpg

good luck!
Thanks to Ramsa for the providing the BG!
-jordan-
From mod queue
Map so polished already I don't know how to mod this well, nice job. Probably going to be pointing out the stupidest things.

I think you will need to cut the MP3's intro because more than 20% of the audio file isn't mapped (Not entirely sure just mentioning it).

[Easy]
00:45:777 (1,2,3,4) - Seems strange how you start suddenly following vocal rhythm here and skipping over the drums unlike what you did before.

00:57:951 (3) - Missing whistle hit sound on slider end.

01:06:646 (1,2,3) - Similar thing here, I think the rhythm could be implemented better to not just skip over drums but also map the vocals like you intend.

01:23:168 (6) - Put this at a slight angle to the left? If you want to keep it straight have it perfectly it triggers me.

01:29:255 (3) - Replace wit copy of this slider 01:44:907 (1) - . Would look nicer in my opinion, looks flat the way it is.

01:46:212 (1) - Remove this NC, so it follows the same combo pattern as the next section.

01:58:820 (1) - Move second point to x:78,y:79. So nit picky lol.

[Normal]
00:58:820 (4,1) - These slightly off sliders uguu. I just think they look a lot nicer when they are more noticeably crooked so it actually seems like your intention.

01:07:516 (3) - Curve less looks nicer.

01:11:864 (4) - I thought this looked off, it's not at perfect right angle to 01:12:733 (6) - .

[Hard]
00:52:951 (2,3,4,5,6,1) - It seems like you really over placed the repeat sliders here. I think 00:52:951 (2) - should be a 1/2 slider. You could also change 00:54:473 (1) - to a triple.

00:55:777 (5,6,1,2) - You could map a better transition than this the way the stacks and NC work it just looks confusing.

01:15:342 (1) - This red anchor point slider looks out of place, maybe replace it with one of the gentle curve sliders.

01:23:603 (7) - This repeat is going to have a lot of people break on it. Would work better if you only have it repeat once, then have a half beat jump here 01:23:603 (7,1) - . Although you use similar sliders here 01:36:864 (3,4,5,6,1) - It is much more readable what they are going to do, and also the 1/4 rhythm needs to be fully filled here unlike 01:23:603 (7) - where it still fits the song well when shortening reverse slider.

[Dead On Arrival]
Diff name should be Dead on Arrival since the preposition 'on' shouldn't be capitalised.
Make AR <8.5 so I can grind this HDDT when it's ranked thanks. I also think a higher OD would suit too since it is top difficulty.

01:02:733 (7) - Map kick here? Also gets rid of the awkward to play 4 note stack 01:02:842 (7,8,9,1) - .

01:12:951 (7) - uguu.

01:12:951 (7) - Moving this to about x:272,y:296 looks nicer as the pattern grows out a bit, but also follows your previous jump overlap structure, since you don't really use this kind of close direct blanket anywhere else.

01:49:146 (5) - Map works better if you delete this, seems over mapped.
So good how do I mod this!!!
Topic Starter
Janpai
I'll reply to the mod once I got back from school

-Jordan- wrote:

From mod queue
Map so polished already I don't know how to mod this well, nice job. Probably going to be pointing out the stupidest things.

I think you will need to cut the MP3's intro because more than 20% of the audio file isn't mapped (Not entirely sure just mentioning it). I asked a BN friend and said it's alright because it's just the intro so no problem with that.

[Easy]
00:45:777 (1,2,3,4) - Seems strange how you start suddenly following vocal rhythm here and skipping over the drums unlike what you did before. :arrow: The mood of the same rhythm before (particularly between these 00:33:168 (2,3) - ) is calm so that's why I followed the drums and on that part, the guitar and mood of the music is strong enough to emphasize the vocals

00:57:951 (3) - Missing whistle hit sound on slider end. :arrow: fixed

01:06:646 (1,2,3) - Similar thing here, I think the rhythm could be implemented better to not just skip over drums but also map the vocals like you intend. :arrow: still no. Vocals are more worthy to map than the drums because vocals is the stronger one who builds up.

01:23:168 (6) - Put this at a slight angle to the left? If you want to keep it straight have it perfectly it triggers me. :arrow: okay

01:29:255 (3) - Replace wit copy of this slider 01:44:907 (1) - . Would look nicer in my opinion, looks flat the way it is. :arrow: both are nice so no change.

01:46:212 (1) - Remove this NC, so it follows the same combo pattern as the next section. :arrow: it's necessary for the consistent NC patterning

01:58:820 (1) - Move second point to x:78,y:79. So nit picky lol. :arrow: okay

[Normal]
00:58:820 (4,1) - These slightly off sliders uguu. I just think they look a lot nicer when they are more noticeably crooked so it actually seems like your intention. :arrow: I'll see for more opinions

01:07:516 (3) - Curve less looks nicer. :arrow: It's curved on a purpose to blanket with 01:08:603 (4) -

01:11:864 (4) - I thought this looked off, it's not at perfect right angle to 01:12:733 (6) - . :arrow: I don't get it lol

[Hard]
00:52:951 (2,3,4,5,6,1) - It seems like you really over placed the repeat sliders here. I think 00:52:951 (2) - should be a 1/2 slider. You could also change 00:54:473 (1) - to a triple. :arrow: nope, if you listen carefully, they were following the drums

00:55:777 (5,6,1,2) - You could map a better transition than this the way the stacks and NC work it just looks confusing. :arrow: did sth

01:15:342 (1) - This red anchor point slider looks out of place, maybe replace it with one of the gentle curve sliders. :arrow: replaced by curved

01:23:603 (7) - This repeat is going to have a lot of people break on it. Would work better if you only have it repeat once, then have a half beat jump here 01:23:603 (7,1) - . Although you use similar sliders here 01:36:864 (3,4,5,6,1) - It is much more readable what they are going to do, and also the 1/4 rhythm needs to be fully filled here unlike 01:23:603 (7) - where it still fits the song well when shortening reverse slider. :arrow: fixed

[Dead On Arrival]
Diff name should be Dead on Arrival since the preposition 'on' shouldn't be capitalised. :arrow: yep fixed
Make AR <8.5 so I can grind this HDDT when it's ranked thanks. I also think a higher OD would suit too since it is top difficulty. :arrow: current one is fine for me

01:02:733 (7) - Map kick here? Also gets rid of the awkward to play 4 note stack 01:02:842 (7,8,9,1) - . :arrow: did sth

01:12:951 (7) - uguu. :arrow: ????

01:12:951 (7) - Moving this to about x:272,y:296 looks nicer as the pattern grows out a bit, but also follows your previous jump overlap structure, since you don't really use this kind of close direct blanket anywhere else. :arrow: idk but the time stamps are the same with the ^^

01:49:146 (5) - Map works better if you delete this, seems over mapped. :arrow: it follows the guitar
So good how do I mod this!!!
Thank you so much!
William K
Okay, IRC
17:37 *William K is editing [https://osu.ppy.sh/b/1210444 AIMEE BLACKSCHLEGER - DOA [Dead on Arrival]]
17:37 William K: xDDD
17:38 William K: i nearly forgot
17:38 Janpai: so what is it
17:39 William K: some questionableparts
17:39 Janpai: oh okaw
17:39 Janpai: okay*
17:39 William K: 00:59:255 - is it right to pass an instrument here
17:39 William K: but you mapped at 01:47:951 (6) -
17:40 Janpai: hmmm I was following guitar there but well my fault
17:40 William K: lol yeah i noticed that lol but it resulted an inconsistency with a similar part
17:41 William K: 01:58:820 - btw are you sure about the rhythm density starting from here
17:41 Janpai: yeye gonna fix and remove that 1/4s
17:41 William K: 01:58:820 - about this, the rhythm density is like
17:42 William K: plunged
17:42 William K: lol
17:42 William K: and you only focus the rhythmings to the kicks/drums/sth else :v
17:42 William K: even though from the start you focus mainly on the guitars?
17:43 William K: if the vocal's not active
17:44 Janpai: Well I made this I'll be stopping at 02:05:777 (1) - and made me feel I should follow kicks than the rhythm since it got more calm, well I'll wait for other opinions
17:45 William K: yeah
17:45 William K: it's calm
17:45 Janpai: I'm not a consistent mapper xd
17:45 William K: xD
17:45 William K: no consistencies? are you sure :V
17:46 William K: I'm also one of a variation mapper
17:46 William K: GG
17:46 Janpai: there are but once a idea popped out, i'll be out of my consistency
17:46 William K: lol
17:46 William K: well everyone has their own way for doing consistencies and variation
17:47 Janpai: mademe think like, ooh this is a better rhythm then mades me hassle to go back with same part and change it
17:47 William K: but yes some variations are pretty questionable for some maps
17:48 William K: 01:24:690 (2,4) - lol sotarks' effect xDD
17:48 Janpai: LOOOOL
17:48 William K: Sotarks' ability: making a speed map, and made the editor messy but not in gameplay
17:48 William K: how the
17:49 William K: ooh
17:49 William K: I have one more point here
17:49 William K: 01:50:994 (1,2) -
17:49 William K: change into single notes? like 01:09:473 (4,5,6,7) -
17:49 William K: for emphasis ofc
17:49 Janpai: yeye
17:49 Janpai: I'll fix
17:50 William K: lol since when can i find a problem xD
17:50 Janpai: is it better to be stacked or not
17:50 William K: yes imo but up to you, it's your map xD
17:51 Janpai: I'll just unstack lol for more density :v
17:51 William K: I chose stack because it's like
17:51 William K: getting calmer to the end
17:51 William K: lol
17:51 Janpai: xD
17:51 *William K writing a reason then Janpa Senpai is first
17:52 Janpai: XDDDDDDDD
17:52 William K: https://osu.ppy.sh/forum/ btw doesn't people get bored with no title reol
17:52 William K: ...
17:52 William K: oh and one more
17:52 William K: just a suggestion though
17:52 William K: 00:27:733 (1) - starting from here seems like
17:52 William K: surprising
17:53 William K: because as the note starts it's already a drum
17:53 William K: 00:27:516 - how about adding a note here
17:53 William K: 00:46:429 -
17:53 Janpai: lemme try
17:53 William K: what's going on terimachamimame?
17:53 William K: ...
17:54 Janpai: what
17:54 Janpai: xD
17:54 William K: I can't hear the lyrics
17:54 William K: surely
17:54 Janpai: should I provide the lyrics
17:54 William K: sure
17:54 Janpai: xD
17:54 William K: xD
17:54 William K: lyrics sucks
17:55 Janpai: should I add a note in the hard too
17:55 Janpai: cuz it has same rhythm
17:55 William K: it's completely unheeaarrableee :V
17:55 William K: same rhythm?
17:55 Janpai: yeh
17:55 Janpai: hard also have that intro drum circles
17:55 William K: that terimachamimame?
17:55 William K: part
17:56 Janpai: nope
17:56 Janpai: the first note xd
17:56 William K: maybe
17:56 Janpai: tearing my tongue limb by limb xd
17:56 William K: I suggest yes lol
17:57 William K: recommend* i mean
17:57 Janpai: it's not terajfjjsdfazh;flkashg'k/asr
17:57 William K: xDDD
17:57 William K: oh it's limb lol
17:57 William K: pardon me
17:58 Janpai: HAHAHA
17:58 William K: should i
17:58 William K: post this
17:58 William K: ez kds
17:58 William K: lol
17:59 Janpai: yeye
17:59 Janpai: i need
17:59 Janpai: stars
17:59 William K: SP
17:59 Janpai: xd
17:59 William K: XD

We mainly talked about some questionable part.
flake
nm

general
I generally think that the offset is 550 because I hear some notes that seem a bit off by a margin

Dead on Arrival
01:44:690 (1,2,3) - these could get a much more larger spacing
02:03:168 (2,3,4) - by this part the cymbal gets moderately louder.

Well made
Topic Starter
Janpai
I only fixed the timing problem and for that triple, I want to be consistent with the previous triples occurs in this sound also and I don't get what you want me to do in the last point out. Thank you so much!
-CD
Hey, It's Jay from the modding queue <3

Dead On Arrival
01:10:115 - 01:37:911 - Kiai Time seems long but they are fairly separated.

01:09:463 (4,5,6,7) - This sounds like there could be a stream here, it is a white tick after all. But you can keep it this way because it emphasizes on the sound.

01:28:810 (3,4,1,2,3,4,5,6,7,8,9) - Most of this part is in the quadrant there, maybe space that out more?

01:37:289 (7,8,9,10,11,1) - Maybe flip that stream around? Seems like it would be a little hard to read for a 4 star.

01:58:810 (1,2,3,4) - Maybe move that down a bit? The note is going off the editor for me. (Look over this, maybe I'm wrong)

Hard
00:54:897 (2,3,4,5,6) - The 2 and the 3 are stacked? maybe make the 5 and the 6 stacked for consistency? or unstack them

01:58:376 (4,5,6) - The other notes in this section are sliders, why not this one? Finishing triple?

I gotta say, the use of the continued patterns of this map is really amazing. It shows your consistency throughout the map.

Good Luck!
Topic Starter
Janpai

JayJay-San wrote:

Hey, It's Jay from the modding queue <3

Dead On Arrival
01:10:115 - 01:37:911 - Kiai Time seems long but they are fairly separated. :arrow: I think it's fine because I want 01:24:028 (1) - to have a impact (the starburst there)

01:09:463 (4,5,6,7) - This sounds like there could be a stream here, it is a white tick after all. But you can keep it this way because it emphasizes on the sound. :arrow: It's better to follow the drums to avoid more confusing rhythms

01:28:810 (3,4,1,2,3,4,5,6,7,8,9) - Most of this part is in the quadrant there, maybe space that out more? :arrow: okay

01:37:289 (7,8,9,10,11,1) - Maybe flip that stream around? Seems like it would be a little hard to read for a 4 star. :arrow: just made it near (7)

01:58:810 (1,2,3,4) - Maybe move that down a bit? The note is going off the editor for me. (Look over this, maybe I'm wrong) :arrow: seems fine xd

Hard
00:54:897 (2,3,4,5,6) - The 2 and the 3 are stacked? maybe make the 5 and the 6 stacked for consistency? or unstack them :arrow: unstacked that 2 and 3

01:58:376 (4,5,6) - The other notes in this section are sliders, why not this one? Finishing triple? :arrow: yep it's a finisher rhythm

I gotta say, the use of the continued patterns of this map is really amazing. It shows your consistency throughout the map.

Good Luck!
Thank you so much!
DeletedUser_7370134
m4m back!
sorry for the delay;w;
[Easy]
  1. 00:45:767 (1,2,3,4) - the rhythm is a little hard to read for new players imo,how about using more simple rhythm,like this?
  2. 01:02:723 (4,1,2) - just my visual preference
  3. 01:36:854 - remove whistle here?cuz heres the only place with the whistle in Kiai part
  4. 02:04:028 (1) - just map like this is better imo
[Normal]
  1. 00:47:071 (3) - its better to map with a 1/2 slider here imo
  2. nothing...
[Hard]
  1. 00:36:636 (4) - map as a 1/2 rhythm like the highest diff?
  2. 00:40:115 (4) - 00:50:549 (4) - ↑
  3. 01:22:941 (3,4) - unstack for the drums?
[Dead on Arrival]
  1. 00:36:854 (1) - cancel the nc and add nc 00:37:071 (8) - ?
  2. 00:30:549 (3) - 330,95?just wanna 00:30:115 (1,2,3) - to be a regular triangle
  3. 00:55:115 - hitsound,additions-drum whistle?
  4. 00:55:984 (8,1) - a bit close imo,move 00:56:202 (1) - to 299,226?
  5. 01:09:789 (6,7,1) - how abot like this?
    ctrlG&H 01:09:789 (6,7) - ,then CtrlG 01:10:115 (1) - ,its better for playing doubles i mo

    overall nicee
sorry for my nazi mod,im too noob to find any problems with such a nice set...
goodluck!
Topic Starter
Janpai

Nanashima Asami wrote:

m4m back!
sorry for the delay;w;
[Easy]
  1. 00:45:767 (1,2,3,4) - the rhythm is a little hard to read for new players imo,how about using more simple rhythm,like this? :arrow: I'll see for more opinions, I currently like my rhyhtm xd
  2. 01:02:723 (4,1,2) - just my visual preference :arrow: how could I make it like that because slider was just copy pasta
  3. 01:36:854 - remove whistle here?cuz heres the only place with the whistle in Kiai part :arrow: all diffs have this drum-hitwhistle
  4. 02:04:028 (1) - just map like this is better imo :arrow: I intended to have spinner for scores not to be the same in the scoreboard
[Normal]
  1. 00:47:071 (3) - its better to map with a 1/2 slider here imo :arrow: I don't want to spam a lot of 1/2 rhythms here so I put a little pause here
  2. nothing...
[Hard]
  1. 00:36:636 (4) - map as a 1/2 rhythm like the highest diff? :arrow: nope, it emphasizes the guitar
  2. 00:40:115 (4) - 00:50:549 (4) - ↑ :arrow: ^^
  3. 01:22:941 (3,4) - unstack for the drums? :arrow: it plays better in this way xd so keeping for now
[Dead on Arrival]
  1. 00:36:854 (1) - cancel the nc and add nc 00:37:071 (8) - ? :arrow: okay fixed
  2. 00:30:549 (3) - 330,95?just wanna 00:30:115 (1,2,3) - to be a regular triangle :arrow: fixed
  3. 00:55:115 - hitsound,additions-drum whistle? :arrow: idk what you mean here xd
  4. 00:55:984 (8,1) - a bit close imo,move 00:56:202 (1) - to 299,226? :arrow: sure
  5. 01:09:789 (6,7,1) - how abot like this?
    ctrlG&H 01:09:789 (6,7) - ,then CtrlG 01:10:115 (1) - ,its better for playing doubles i mo :arrow: okayyyyy

    overall nicee
sorry for my nazi mod,im too noob to find any problems with such a nice set... It's okay xd
goodluck!
Thank you so much! Did some self-modding too
Rad-
Hello from my queue.

General
Being a short song, you shouldn't leave like 30 seconds of the start completely unmapped, specially when there are rhythms that justify it, at least start the maps on 00:07:506

Easy
01:08:593 (3) - This could go with a NC
01:52:941 (2) - This kinda confuses beginners, because the player was used of 2 minutes with minimalred ticks, only being once on sliders, but then they are faced with this pattern and that is sure to cause some breaks towards the end, so i suggest keeping the map as it was.
01:58:810 (1) - Too sharp for an Easy

Normal
01:36:202 (1) - Remove NC for consistency

Hard
00:57:941 (1) - Place this circle on top of circle 2 instead for better reading
01:22:941 (3) - Stack circle 3 on top of circle 2 instead because both have a snare sound so should be placed on same spot to better fit the music

That's it really of what i could fine, you did a very good job with the map itself, followed the song perfectly, and really nice work on the hitsounds. (I really enjoy more playing/thru edit than hearing the song itself simply because your hitsounding improved the song greatly :) )

Good Luck!
Topic Starter
Janpai

Rad- wrote:

Hello from my queue.

General
Being a short song, you shouldn't leave like 30 seconds of the start completely unmapped, specially when there are rhythms that justify it, at least start the maps on 00:07:506 :arrow: I'll see for more opinions on this because I don't feel that sth that encourages me to map those 30 seconds xd

Easy
01:08:593 (3) - This could go with a NC :arrow: eh I'll refuse, I want to keep the consistency of every 2 measuremnt NCs
01:52:941 (2) - This kinda confuses beginners, because the player was used of 2 minutes with minimalred ticks, only being once on sliders, but then they are faced with this pattern and that is sure to cause some breaks towards the end, so i suggest keeping the map as it was. :arrow: I had the same feeling on this but I did this for rhythm diversion.
01:58:810 (1) - Too sharp for an Easy :arrow: I don't think so xd

Normal
01:36:202 (1) - Remove NC for consistency :arrow: okay

Hard
00:57:941 (1) - Place this circle on top of circle 2 instead for better reading :arrow: okay
01:22:941 (3) - Stack circle 3 on top of circle 2 instead because both have a snare sound so should be placed on same spot to better fit the music :arrow: fixed

That's it really of what i could fine, you did a very good job with the map itself, followed the song perfectly, and really nice work on the hitsounds. (I really enjoy more playing/thru edit than hearing the song itself simply because your hitsounding improved the song greatly :) )

Good Luck!
Thank you so much!
Curisu
From Queue
The map itself is amazingly comfortable to play so I would just giving some minor suggestion

Error
Major Issue
Major Suggestion
Minor Suggestion

[General]
  1. Tag - Episode 7 seems not that necessary and having it in your map info seems better imo
[Dead on Arrival]
  1. 00:40:549 (1,2,3) - base on the guitar 00:40:658 (2) should be removed
  2. 00:57:071 (4,5,6) - not a issue actually but those combo seems having similar color with the background
  3. 01:07:723 (7,8,9,10) - hmm they do not strictly follows the guitar. while if you delay 9 by 1/4 beat there is another hitsound conflict when 01:07:941 do not have any note. There is a possible solution by making 01:07:832 (8) a 1/4 slider but that is also weird for you are not often using this kind of pattern (except 01:37:071 (6,7) etc.) within the map. So I just gonna point it out and it is up to you.
  4. 02:00:549 (3,4) - blanket nazi
  5. 02:04:028 (3,4) - ctrl+g. when 01:58:810 (1,2,3,4) have same direction (anti-clockwise) 02:02:289 (1,2,3,4) should also have so if considering consistency and flow.
[Hard]
  1. 00:41:202 (2,3) - when overlapping 2 circles it is kinda like emphasizing each other or representing similar/identical elements in the music, which seems little bit strange if the music do not support this (for example, in contrast with 01:22:723 (2,3)).
[Normal]
  1. 01:26:636 (6,7,1) - blanket nazi
[Easy]
Fine

Good luck :)
Topic Starter
Janpai

Curisu wrote:

From Queue
The map itself is amazingly comfortable to play so I would just giving some minor suggestion

Error
Major Issue
Major Suggestion
Minor Suggestion

[General]
  1. Tag - Episode 7 seems not that necessary and having it in your map info seems better imo :arrow: I have another ranked mapset of an insert song came from anime having the same situation (episode # on tags) and no one objected with it so I think it's okay
[Dead on Arrival]
  1. 00:40:549 (1,2,3) - base on the guitar 00:40:658 (2) should be removed :arrow: but there is still some slide effect of the guitar there so I put a triple
  2. 00:57:071 (4,5,6) - not a issue actually but those combo seems having similar color with the background :arrow: I'll see for more opinions
  3. 01:07:723 (7,8,9,10) - hmm they do not strictly follows the guitar. while if you delay 9 by 1/4 beat there is another hitsound conflict when 01:07:941 do not have any note. There is a possible solution by making 01:07:832 (8) a 1/4 slider but that is also weird for you are not often using this kind of pattern (except 01:37:071 (6,7) etc.) within the map. So I just gonna point it out and it is up to you. :arrow: Actually that point of yours is not a problem but the real problem is in the 01:07:723 because there's no dominant sound exist there so thanking you for pointing this out even though it's not really the problem
  4. 02:00:549 (3,4) - blanket nazi :arrow: eh what to blanket??
  5. 02:04:028 (3,4) - ctrl+g. when 01:58:810 (1,2,3,4) have same direction (anti-clockwise) 02:02:289 (1,2,3,4) should also have so if considering consistency and flow. :arrow: okay
[Hard]
  1. 00:41:202 (2,3) - when overlapping 2 circles it is kinda like emphasizing each other or representing similar/identical elements in the music, which seems little bit strange if the music do not support this (for example, in contrast with 01:22:723 (2,3)). :arrow: You're right but it's pretty overrated if you unstacked all of them or neither makes an uncomfortable flow if I stack 00:41:419 (3) - on 00:41:636 (4) - so purely I just did this for playabilty
[Normal]
  1. 01:26:636 (6,7,1) - blanket nazi :arrow: where's the blanket lol
[/list]

[Easy]
Fine

Good luck :)
Thank you so much Curisu! Sorry for late reply because I've been busy in school
samosita
jellow! from mod qq
mods
[General]
  1. I'd honestly start mapping here 00:14:463 - (obvious loud finish here hehe) sayang ang ganda pa naman ng song huhu
[Normal]
  1. 00:35:332 (1) - to emphasize this finish here, i think that you can make 00:34:897 (6) as slider then end it at 00:35:115
  2. 01:22:506 - add a circle here to help build up the next drummy part. maybe stack?
  3. 00:49:028 (4) - stack to next slider to emphasize finish?
  4. 01:13:376 (7) - ^
  5. 01:16:854 (7) - ^
  6. 01:20:332 (7) - ^
[Hard]
  1. 00:52:941 (2,3,4) - hmm, let's try to be consistent with the pattern here: 00:50:115 (3,4)
  2. 00:56:528 - ill add a circle here along with the stack to emphasize finish
  3. 01:11:093 - i think adding a circle here in between sliders seem appropriate since it's already kiai and to spice things up :o
  4. 01:14:571 - ^
  5. 01:18:049 - ^
  6. 01:20:441 - ^(maybe stack with next slider?)
  7. 01:30:876 - ^(and maybe stack with next slider?)
[Dead on Arrival]
  1. 00:35:223 - add circle to emphasize finish
  2. 00:56:202 (1) - to emphasize finish here, stack this with 00:56:636 (3) and remove 00:56:419 (2). if you're gonna follow this, change nc to 00:56:636 (3)
  3. 01:02:941 (7,8,1) - change the spacing of this stack the same as the one at 01:04:680 (7,8,1) since i noticed you use that kind of spacing when there's that loud guitar sound
  4. 01:46:419 (9,10,1) - ^
  5. 01:48:158 (7,8,1) - ^

Nice song!! pretty neat map haha (couldn't comment much)
Topic Starter
Janpai

samosita wrote:

jellow! from mod qq
mods
[General]
  1. I'd honestly start mapping here 00:14:463 - (obvious loud finish here hehe) sayang ang ganda pa naman ng song huhu :arrow: I keep saying that I'll gather more opinions but this time, I would really say no because I don't really want to map that part xd
[Normal]
  1. 00:35:332 (1) - to emphasize this finish here, i think that you can make 00:34:897 (6) as slider then end it at 00:35:115 :arrow: but there's no sound in that blue tick
  2. 01:22:506 - add a circle here to help build up the next drummy part. maybe stack? :arrow: slider train will be too long and I think being the drummy part at the 01:22:723 (5,6,7) - is enough for this part.
  3. 00:49:028 (4) - stack to next slider to emphasize finish? :arrow: Unstacks are better than stacking for emphasis, I'll be using thos reasoning for the same below
  4. 01:13:376 (7) - ^
  5. 01:16:854 (7) - ^
  6. 01:20:332 (7) - ^
[Hard]
  1. 00:52:941 (2,3,4) - hmm, let's try to be consistent with the pattern here: 00:50:115 (3,4) :arrow: They sound different because at 00:50:115 (3,4) - the guitar is continuous while at 00:52:941 (2,3,4) - you can hear that 00:52:941 (2) - this guitar doesn't occur in the previous same places
  2. 00:56:528 - ill add a circle here along with the stack to emphasize finish :arrow: It's not always about emphasizing the finish, there's no sound here so whats the point of having circle?
  3. 01:11:093 - i think adding a circle here in between sliders seem appropriate since it's already kiai and to spice things up :o :arrow: sound doesn't exist on that but on 01:10:767 (3) - which is I intended to make as a slider, same reasoning below
  4. 01:14:571 - ^
  5. 01:18:049 - ^
  6. 01:20:441 - ^(maybe stack with next slider?)
  7. 01:30:876 - ^(and maybe stack with next slider?)
[Dead on Arrival]
  1. 00:35:223 - add circle to emphasize finish :arrow: same for hard, there's no certain sound here
  2. 00:56:202 (1) - to emphasize finish here, stack this with 00:56:636 (3) and remove 00:56:419 (2). if you're gonna follow this, change nc to 00:56:636 (3) :arrow: but it'll ruin my pattern on following the drums, keeping it
  3. 01:02:941 (7,8,1) - change the spacing of this stack the same as the one at 01:04:680 (7,8,1) since i noticed you use that kind of spacing when there's that loud guitar sound :arrow: okay
  4. 01:46:419 (9,10,1) - ^ :arrow: ^^
  5. 01:48:158 (7,8,1) - ^ :arrow: ^^

Nice song!! pretty neat map haha (couldn't comment much)
Thank you so much for your effort on modding! Sorry for denying so much things
Sotarks
Hi~

[General]
  1. It really makes me sad the fact you didn't map the first 20 seconds! Don't be lazy!
[Dead on Arrival]
00:27:941 (3,4,5) - x67 y236 to reduce the emphasis here for kicks
00:35:115 (6,1) - don't stack those it kills emphasis on 00:35:332 (1) - 's finish cymbal
00:36:202 (3,4,5,6,7,8,1,2,3) - those could be awesome if you do 1/4 slider + circle !
01:28:810 (3,1) - avoid overlap ?
i really think you can use more diversity in your 1/4, like you always use triplet all other the map, try some 1/4 slider + circle, 1/2 slider + 2 circle, etc etc, it wil just give you diversity for your map so it won't be the same stuff all other again.

[Hard]
01:54:245 (3) - this is not supposed to be 1/4!
01:55:332 (1) - make this shape more even?
02:04:028 (1) - why spinner?

easy normal 2 clean 4 me!!!
sorry for shitmod !!
gl nice song choice as always
Topic Starter
Janpai

Sotarks wrote:

Hi~

[General]
  1. It really makes me sad the fact you didn't map the first 20 seconds! Don't be lazy! :arrow: no xd
[Dead on Arrival]
00:27:941 (3,4,5) - x67 y236 to reduce the emphasis here for kicks :arrow: okay
00:35:115 (6,1) - don't stack those it kills emphasis on 00:35:332 (1) - 's finish cymbal :arrow: did sth
00:36:202 (3,4,5,6,7,8,1,2,3) - those could be awesome if you do 1/4 slider + circle ! :arrow: okay
01:28:810 (3,1) - avoid overlap ? :arrow: fixed
i really think you can use more diversity in your 1/4, like you always use triplet all other the map, try some 1/4 slider + circle, 1/2 slider + 2 circle, etc etc, it wil just give you diversity for your map so it won't be the same stuff all other again. :arrow: I tried

[Hard]
01:54:245 (3) - this is not supposed to be 1/4! :arrow: it is xd
01:55:332 (1) - make this shape more even? :arrow: tried
02:04:028 (1) - why spinner? :arrow: because it's low diff xd

easy normal 2 clean 4 me!!!
sorry for shitmod !!
gl nice song choice as always S A W A N O M U S I C O F C O U R S E
Thank you so much senpai!
Pentori
w
[General]
offset sounds a little early, try 558
00:27:941 - two soft-claps and a drum-finish sound better here, the triplet consists of snares

[Easy]
01:09:680 (4) - drums use a different that doesn't actually include the white tick. removing the circle instead would probably be a better option than mapping something that doesnt exist
01:50:984 (4) - ^ similar thing here, perhaps a circle would be nicer

[Normal]
01:49:028 (2) - awkward beat to follow, 01:44:897 (1,2,3,4,5,6) - generally worked off the white ticks to follow kick drums + vocals, but here its skipped 01:49:245 - in favour of a weaker beat 01:49:028

[Hard]
00:29:245 (3) - dont really see the need to extend this, stuff like 00:34:463 (3) - has the vocal on the blue tick, but here ur just skipping the guitar 00:29:463
00:41:202 (2,3,4,5) - the music picks up from 00:41:419 (3) - yet you have no flow there cos of stack. instead you have the movement beginning from 00:41:636 (4) - which is kinda insignificant. i'd try putting the jump onto 00:41:419 (3) - like http://puu.sh/vq3zZ/14e2775c7c.jpg for example
00:48:384 (4) - the 3/4 here isn't as obvious as this stuff 00:43:166 (3,3) . i think u should just stick to mapping the 1/2
00:52:941 (2) - seems like a weird place to use a 1/4 repeat. u normally kept them to white tick guitars 00:50:115 (3,4) - 00:39:680 (3,4) - but here u have it on the red tick and the guitar isn't as pronounced :<
00:54:897 (2,3,4,5,6,1,2) - the transition could be a bit better. i'd use a rhythm like http://puu.sh/vq413/0b19c9a7bc.jpg this way ur able to emphasise the four drums at 00:55:332 - then all the weaker red ticks are covered by slider ends
01:02:289 (3,4,5,1) - try give these more spacing so the visual distance looks the same. auto stack kinda makes the spacing look wonky http://puu.sh/vq4fn/c0c21680ba.jpg same for others like 01:05:767 (4,5,6) - 01:46:419 (8,9,1,2) - 01:47:506 (4,5,6,1)
01:48:702 (3) - removing this beat would allow u to prioritise the guitar triple more 01:48:158 (5,6,1) . also this combo already has a pretty high 1/4 density
01:54:245 (3,4) - ctrl g rhythm? consistency with 01:52:723 (3) - 01:56:202 (3)

[Dead on Arrival]
00:34:463 (4,5) - 3/4 rhythm here? vocals are really powerful here, so i dont think a stack is appropriate
00:37:941 (6) - spacing this more evenly between 00:37:289 (3,4) - would look cleaner imo
00:48:376 (4,5) - same as hard
00:52:506 (6,1) - unstack, downbeat here 00:52:723 (1)
01:07:506 (6,7,8,9) - rhythm's a bit difficult to catch onto, because the gaps in rhythm change between circles. u really dont need to map the kick on 01:07:941 - cause the guitar is much louder and should be prioritised. maybe a rhythm like https://puu.sh/vq4WB/be95bfff4b.jpg ?
01:13:049 - 01:16:528 - 01:20:006 - it feels like ur missing a lot of the blue tick vocals here, though your hard seems to give them attention. u could definitely make the kiai more interesting by mapping these instead of simplifying to the 1/2. rhythms like http://puu.sh/vq5aD/4b5ee5ec43.jpg can cover blue tick vocals as well as provide a more difficult pattern than hard
01:24:680 (2,4) - eee blanket
01:51:419 (3) - similar to the one at 01:07:506 - but this time there's no sound here :c

cool mapset! u can call me for a recheck
Topic Starter
Janpai

Pentori wrote:

w
[General]
offset sounds a little early, try 558 :arrow: okay fixed
00:27:941 - two soft-claps and a drum-finish sound better here, the triplet consists of snares :arrow: oh right applied

[Easy]
01:09:680 (4) - drums use a different that doesn't actually include the white tick. removing the circle instead would probably be a better option than mapping something that doesnt exist
01:50:984 (4) - ^ similar thing here, perhaps a circle would be nicer :arrow: Fixed all!

[Normal]
01:49:028 (2) - awkward beat to follow, 01:44:897 (1,2,3,4,5,6) - generally worked off the white ticks to follow kick drums + vocals, but here its skipped 01:49:245 - in favour of a weaker beat 01:49:028 :arrow: did sth

[Hard]
00:29:245 (3) - dont really see the need to extend this, stuff like 00:34:463 (3) - has the vocal on the blue tick, but here ur just skipping the guitar 00:29:463 :arrow: fixed
00:41:202 (2,3,4,5) - the music picks up from 00:41:419 (3) - yet you have no flow there cos of stack. instead you have the movement beginning from 00:41:636 (4) - which is kinda insignificant. i'd try putting the jump onto 00:41:419 (3) - like http://puu.sh/vq3zZ/14e2775c7c.jpg for example :arrow: your pattern looks great, applied
00:48:384 (4) - the 3/4 here isn't as obvious as this stuff 00:43:166 (3,3) . i think u should just stick to mapping the 1/2 :arrow: okay
00:52:941 (2) - seems like a weird place to use a 1/4 repeat. u normally kept them to white tick guitars 00:50:115 (3,4) - 00:39:680 (3,4) - but here u have it on the red tick and the guitar isn't as pronounced :< :arrow: there's a little bit difference at the guitar, you'll notice it if you listen to the song slower and actually fits on that part
00:54:897 (2,3,4,5,6,1,2) - the transition could be a bit better. i'd use a rhythm like http://puu.sh/vq413/0b19c9a7bc.jpg this way ur able to emphasise the four drums at 00:55:332 - then all the weaker red ticks are covered by slider ends :arrow: okay
01:02:289 (3,4,5,1) - try give these more spacing so the visual distance looks the same. auto stack kinda makes the spacing look wonky http://puu.sh/vq4fn/c0c21680ba.jpg same for others like 01:05:767 (4,5,6) - 01:46:419 (8,9,1,2) - 01:47:506 (4,5,6,1) :arrow: increased the distance sth like 1.5x
01:48:702 (3) - removing this beat would allow u to prioritise the guitar triple more 01:48:158 (5,6,1) . also this combo already has a pretty high 1/4 density :arrow: okay
01:54:245 (3,4) - ctrl g rhythm? consistency with 01:52:723 (3) - 01:56:202 (3) :arrow: they're different/don't sound the same in my ears

[Dead on Arrival]
00:34:463 (4,5) - 3/4 rhythm here? vocals are really powerful here, so i dont think a stack is appropriate :arrow: okay
00:37:941 (6) - spacing this more evenly between 00:37:289 (3,4) - would look cleaner imo :arrow: fixed
00:48:376 (4,5) - same as hard :arrow: fixed
00:52:506 (6,1) - unstack, downbeat here 00:52:723 (1) :arrow: okaaay
01:07:506 (6,7,8,9) - rhythm's a bit difficult to catch onto, because the gaps in rhythm change between circles. u really dont need to map the kick on 01:07:941 - cause the guitar is much louder and should be prioritised. maybe a rhythm like https://puu.sh/vq4WB/be95bfff4b.jpg ? :arrow: The rhythm you suggested works too but I think the spacing between 01:07:297 (4,5,6,7,8) - makes it not really hard to catch and i don't want this accentuation of guitar 01:07:949 (8) - be ignored.
01:13:049 - 01:16:528 - 01:20:006 - it feels like ur missing a lot of the blue tick vocals here, though your hard seems to give them attention. u could definitely make the kiai more interesting by mapping these instead of simplifying to the 1/2. rhythms like http://puu.sh/vq5aD/4b5ee5ec43.jpg can cover blue tick vocals as well as provide a more difficult pattern than hard :arrow: tried my best to cope up with the vocals and did different rhythms on that parts
01:24:680 (2,4) - eee blanket :arrow: okay
01:51:419 (3) - similar to the one at 01:07:506 - but this time there's no sound here :c :arrow: fixed

cool mapset! u can call me for a recheck
Thank you so much Pentori! If someone could suggest a better flow at 01:19:688 (4,5,6,7,8) - would be appreacited my pattern sucks
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