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Vierra - Seandainya

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6
Topic Starter
kzkaze
This beatmap was submitted using in-game submission on Wednesday, March 1, 2017 at 9:30:10 AM

Artist: Vierra
Title: Seandainya
BPM: 188
Filesize: 7778kb
Play Time: 04:06
Difficulties Available:
  1. Hard (3.64 stars, 598 notes)
Download: Vierra - Seandainya
Information: Scores/Beatmap Listing
---------------
Updated! Enjoy
Currently needed
-GD Request
-Mod Request
Arf
Hello, from #modreqs, thought I'd take a quick look

Generally, the hitsound volume is very loud, consider setting it to something like 60% from the F6 menu.
00:17:787 (3,4) - Notes overlapping each other like this are considered aesthetically unsightly, essentially they don't look very good. There are a lot of this type of structure in the map so consider going through and editing them so they don't overlap
00:29:276 (7,8) - You can make a blanket here, which means making the pattern more like https://osu.ppy.sh/ss/7438485 (see how the approach circle is surrounded by the slider)
00:45:872 (3,4,1) - "1" has the sound in the song with more emphasis so it should be further from the note before it, not closer than "3" is to "4"
00:48:425 (1,2) - "2" is quite close to "1" despite being much later musically, moving it further would be better
00:50:021 (5,6,7) - Consider stacking these on top of "3", looks better imo
00:57:361 (6,7,1) - See how all of these are the same distance apart in the music but in gameplay 1 is randomly closer to 7? This kind of spacing inconsistency is discouraged unless there is some sort of lower emphasis on 1, which is not present here
01:18:425 (4,5) - This looks similar to patterns like 01:13:318 (3,4) - 01:05:659 (6,7) - but the time to hit the notes is different, so consider moving 5 somewhere not stacked on the end of the slider
01:47:787 (1) - Try putting a note where the spinner starts and moving the start of the spinner 1/4 later, like http://arf.s-ul.eu/K29FrVyi
02:10:127 (6,7) - These are very close together despite there being a large gap of time between 6 and 7. please move them further
02:24:648 (4,5,6) - In previous patterns you would make the sound on "6" be further away from everything, but here it is "5"? Better to be consistent and have 5 be close to the slider and 6 be farther imo
02:34:223 (3,4,5) - Same as above. (notice how just before this pattern at 02:33:106 (5,6,7,8,1) - you made only the last sound be farther?)

Nice song choice, sorry for short and bad mod but hope you continue mapping and getting better! \ :D
Topic Starter
kzkaze

Arf wrote:

Hello, from #modreqs, thought I'd take a quick look

SPOILER
Generally, the hitsound volume is very loud, consider setting it to something like 60% from the F6 menu.
00:17:787 (3,4) - Notes overlapping each other like this are considered aesthetically unsightly, essentially they don't look very good. There are a lot of this type of structure in the map so consider going through and editing them so they don't overlap
00:29:276 (7,8) - You can make a blanket here, which means making the pattern more like https://osu.ppy.sh/ss/7438485 (see how the approach circle is surrounded by the slider)
00:45:872 (3,4,1) - "1" has the sound in the song with more emphasis so it should be further from the note before it, not closer than "3" is to "4"
00:48:425 (1,2) - "2" is quite close to "1" despite being much later musically, moving it further would be better
00:50:021 (5,6,7) - Consider stacking these on top of "3", looks better imo
00:57:361 (6,7,1) - See how all of these are the same distance apart in the music but in gameplay 1 is randomly closer to 7? This kind of spacing inconsistency is discouraged unless there is some sort of lower emphasis on 1, which is not present here
01:18:425 (4,5) - This looks similar to patterns like 01:13:318 (3,4) - 01:05:659 (6,7) - but the time to hit the notes is different, so consider moving 5 somewhere not stacked on the end of the slider
01:47:787 (1) - Try putting a note where the spinner starts and moving the start of the spinner 1/4 later, like http://arf.s-ul.eu/K29FrVyi
02:10:127 (6,7) - These are very close together despite there being a large gap of time between 6 and 7. please move them further
02:24:648 (4,5,6) - In previous patterns you would make the sound on "6" be further away from everything, but here it is "5"? Better to be consistent and have 5 be close to the slider and 6 be farther imo
02:34:223 (3,4,5) - Same as above. (notice how just before this pattern at 02:33:106 (5,6,7,8,1) - you made only the last sound be farther?)

Nice song choice, sorry for short and bad mod but hope you continue mapping and getting better! \ :D
thanks a lot! it's quite weighted mod for me, got some inspirations through your mod, it should be a lot better now, and yeah thanks i just realized the hitsound volume way too loud, i didn't really notice somehow.
Hunter Howl
at least you could give kudosu to the modder who modded your map to show your appreciation to the modder

lagian kalo mau rank harus bikin diff normal
Topic Starter
kzkaze

Hunter Howl wrote:

at least you could give kudosu to the modder who modded your map to show your appreciation to the modder

lagian kalo mau rank harus bikin diff normal
Ya, ni masih awal kok, mau bantu nambah diff? :D
Hunter Howl

kzkaze wrote:

Ya, ni masih awal kok, mau bantu nambah diff? :D
err, sorry. gw ga bisa map std :'(
BanchoBot
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