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This beatmap was submitted using in-game submission on Monday, June 05, 2017 at 12:47:10 PM

Artist: a*ru
Title: Kizuato
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 MrSergio
BPM: 173
Filesize: 6376kb
Play Time: 03:22
Difficulties Available:

Download: a*ru - Kizuato
Information: Scores/Beatmap Listing
---------------
Third finished and submitted.

Arrangement of The Doll Maker of Bucuresti from Touhou 7.
Timing & mp3 from https://osu.ppy.sh/s/108820.
Metadata: http://c83.redalice.net/
http://www16.big.or.jp/~zun/html/th07.html
BG: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=11691356

Warning: Non-standard SV's used in highest diff (0.30x).
Thanks Mun for making some of the hitsounds.
Thanks for checking + confirming the metadata IamKwaN!
Last edited by Halfslashed on , edited 61 times in total.
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Hey can I GD

-some random guy
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Hey can I make a 9 star extra?

ill mod the map with this post sometime lul
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finish it and i'll give you a free mod he he.
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log or whatever
stuff regarding highest diff:
2017-02-08 20:35 UndeadCapulet: 00:43:659 (5,6,7) -
2017-02-08 20:36 UndeadCapulet: 00:17:994 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
2017-02-08 20:39 UndeadCapulet: 00:20:942 (2,4) -
2017-02-08 20:40 UndeadCapulet: 00:19:208 (8,1) -
2017-02-08 20:41 UndeadCapulet: 00:17:647 (7,8,1) -
2017-02-08 20:42 UndeadCapulet: 03:19:381 (4,5) -
2017-02-08 20:42 UndeadCapulet: 03:16:433 (3,4,5) -
2017-02-08 20:44 UndeadCapulet: 00:39:497 (5,6,7,8) -
2017-02-08 20:44 UndeadCapulet: http://puu.sh/tUHgx/dc330a80ac.jpg
2017-02-08 20:47 UndeadCapulet: 00:51:139 (1) -
2017-02-08 20:48 UndeadCapulet: 00:52:688 (1) -
2017-02-08 20:48 UndeadCapulet: 00:54:236 (1) -
2017-02-08 20:48 UndeadCapulet: 00:55:784 (1) -

stuff regarding how to make an easy:
2017-02-17 23:29 UndeadCapulet: 00:32:907 (3,4) -
2017-02-17 23:32 UndeadCapulet: http://puu.sh/u8iCQ/d12624d438.jpg
2017-02-17 23:33 UndeadCapulet: http://puu.sh/u8iEW/b3e36dcb7f.jpg
2017-02-17 23:33 UndeadCapulet: 00:37:416 (1) -
2017-02-17 23:36 UndeadCapulet: ACTION is listening to [https://osu.ppy.sh/b/824528 Ogura Yui - Honey Come!!]
2017-02-17 23:50 Halfslashed: 01:47:324 (4,1,2) -
2017-02-17 23:53 UndeadCapulet: 03:27:106 (1) -
2017-02-17 23:54 UndeadCapulet: 03:33:629 (3) -

uh multiple discord voice help, showing like, how to rhythm in an easy diff, advice on patterning in highest diff, that kind of thing..
basically halfslashed had to remap the easy after this lol
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Darkness

  • 00:12:098 (5) - ctrl+g creates a nice empahsis on the next object
  • 00:20:595 (8) - https://osu.ppy.sh/ss/7609325 I only spent like 5 secs on this so the objects would need slightly tweaking to suit the asethetics a bit.. I think re-positioning the slider this way would flow a lot better imo from both (7) and onto (1). Objectively speaking
  • 00:22:676 (3) - honestly you can turn this into a 1/1 slider if you want to fully reflect the vocals. Mapping the drum snare isn't a must
  • 00:28:745 (1) - idk about this low SV and spacing, particular the SV. It just doesn't seem to reflect the feel of the song and feels somewhat artificial and forced. Also something that might be worth mentioning is that the combination of the SV, spacing and position it comes after 00:28:225 (6) (you had a lot of patterns with overlaps that looked visually similar to this earlier) it does cause reading contradictions and can throw players off
  • 00:34:121 (5,6,7) - spacing this a bit further apart would be more ideal imo. a bit like 00:32:907 (7,8,1) . same with 00:45:219 (5,6,7) edit: actually maybe this might work
  • 00:56:491 (5,6,7,1) - Are you sure you want to do this? It's not just the stack that's the problem to me, the slider 00:56:838 (1) goes in the exact same direction as your cursor when you go from 00:55:971 (4) to 00:56:491 (5,6,7) so when you stack the triplet on top of 00:56:491 (5,6,7) there is almost no emphasis on 00:56:491 (5,6,7)

I can safely stop here since the mapping concept repeats itself after, which is a good thing for both of us ;)

GL!
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Kisses wrote:

Darkness

  • 00:12:098 (5) - ctrl+g creates a nice empahsis on the next object
    This causes this slider to stand out more than I want it too though, since it doesn't fall in line with 00:11:404 (3,4) in terms of where they point.
  • 00:20:595 (8) - https://osu.ppy.sh/ss/7609325 I only spent like 5 secs on this so the objects would need slightly tweaking to suit the asethetics a bit.. I think re-positioning the slider this way would flow a lot better imo from both (7) and onto (1). Objectively speaking
    I agree, this was less comfortable than I intended. Rearranged stuff to make this work.
  • 00:22:676 (3) - honestly you can turn this into a 1/1 slider if you want to fully reflect the vocals. Mapping the drum snare isn't a must
    I used to have something like this, but I wanted to create a pause due to the synth's pace dropping here. I also like how the 1/1 gap between this and 00:23:196 (4) works here.
  • 00:28:745 (1) - idk about this low SV and spacing, particular the SV. It just doesn't seem to reflect the feel of the song and feels somewhat artificial and forced. Also something that might be worth mentioning is that the combination of the SV, spacing and position it comes after 00:28:225 (6) (you had a lot of patterns with overlaps that looked visually similar to this earlier) it does cause reading contradictions and can throw players off
    I tried to make this more predictable with 00:23:543 (1,2), since the same kind of motion is involved (along with the same spacing/visual ideas). I like the pause effect that such low spacing does here, and the contrast it adds to lead into the next section, and I also like the slow SV that lets me map a hold effect here while keeping said spacing. However, now that I look at these two patterns, I may need to change them, since rankability might be a concern here.
  • 00:34:121 (5,6,7) - spacing this a bit further apart would be more ideal imo. a bit like 00:32:907 (7,8,1) . same with 00:45:219 (5,6,7) edit: actually maybe this might work
    Yeah, it looks like too many spacing changes, but it should be readable for an Extra and fits the intensity imo.
  • 00:56:491 (5,6,7,1) - Are you sure you want to do this? It's not just the stack that's the problem to me, the slider 00:56:838 (1) goes in the exact same direction as your cursor when you go from 00:55:971 (4) to 00:56:491 (5,6,7) so when you stack the triplet on top of 00:56:491 (5,6,7) there is almost no emphasis on 00:56:491 (5,6,7)
    The motion from the previous slider was intentional here - the sounds that 5,6,7 map feel to me like they interrupt the vocal, so I wanted a motion that pulls off of the slider in this fashion. I also wanted a pause in motion here to put some contrast with the movement that 00:56:838 (1) has as the start of the new section.

I can safely stop here since the mapping concept repeats itself after, which is a good thing for both of us ;) Wow, first forum mod I haven't gotten roasted from.

GL!


Thanks for the mod!
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It's time. Hehehe.
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I'll mod the rest later :p getting late here.
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LMT wrote:

    Darkness
  • 00:23:370 (5,6,1) - triple looks messed up
    Fixed.
  • 00:24:583 (2) - why aren't those circles? 00:25:451 (5,6) - cus 1/1 vocals are represented like this, 1/2 vocals should be different.
    Initially I didn't want the section too dense but yeah, this makes more sense with the rest of the section.
  • 01:31:173 (2) - ^
  • 00:07:763 (3,4,5) - space out a bit more? 00:04:988 (3,4,5) - because these are more spaced.
    Spacing difference is pretty small between these, and it's only slightly larger in the previous part to keep with the visual concepts (like how much the 1/2 slider is offset from the 1/1 slider and the even distance between the three circles).This did help me find an inconsistency within this part though.
  • 00:15:219 (1,2,3,4,5) - rhythm mixes too many things together, too unclear imo. https://osu.ppy.sh/ss/7667189 try this.
    Hmm, I'm making sure the clicks are all kept on the vocals though. Your alternative has some switching to drums that puts the vocal on a passive beat, which isn't something I'm looking to do here.
    solid

    MrSergio
  • 01:06:549 (1,2) - nice sliders but they don't seem structural? shape is probably too exotic compared to the rest.
  • 02:58:919 (1,2) - ^
  • 01:16:260 (1,2,3,4,5,6,7,8) - can you make those more distinctive of the 3/2 rhythm? Though I can see the spacing change, it looks like it's not enough. (or at least NC stuff for 3/2 rhythm) . Consider same thing for repeating patterns.
  • 01:40:451 (1) - can you manual stack these 1/4 ? They look too similar to 1/2 stacks which you do use. Just offset it a little should work.
  • 01:55:104 (1,2) - sliderend for (1) is overmapped, shouldn't this rhythm be like 01:53:716 (1) - or 01:52:329 (1) - ? I get the that the chord is different but the rhythm is still the same.

    Hard
  • Is cs5 allowed for Hard? Maybe have a check.
    LOL WHY THE FUCK IS THIS CS5. You're a life saver.
  • 00:19:555 (1,2,3,4,5) - rhythm isn't on spot here (assuming you're trying to go with the vocals). try this: https://osu.ppy.sh/ss/7667305
    Yeah I like your choice a lot better here for sure.
  • 01:26:144 (1,2,3,4,5) - ^ , and for repeating sections.
    ^
  • 00:26:144 (6) - vs. 00:28:745 (4,1) - be careful of 1/2 and 1/1 stack concepts, especially on lower diffs.
    Should be fine since I never use multiple stack types within a combo (This is a bit of an edge case though since it's right at the beginning and end.
  • 03:10:884 (4,5,1) - be careful of this kind of spacing since you've used spacing emphasis for things like 01:18:341 (3,4,5) - this or 01:28:399 (5,6,1) - this.
    One of those earlier instances you pointed out is the exact same as this one. I'd say that the two spacings are noticeably different enough that it can be interpreted as a different snapping though.

I'll mod the rest later :p getting late here.
How the fuck did my Hard end up with CS5...


Thanks for the mod!
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"ft. a*ru" move from artist to tag please.....
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LMT wrote:

    MrSergio
  • 01:06:549 (1,2) - nice sliders but they don't seem structural? shape is probably too exotic compared to the rest.
  • 02:58:919 (1,2) - ^ yeah, now that I look at it...
  • 01:16:260 (1,2,3,4,5,6,7,8) - can you make those more distinctive of the 3/2 rhythm? Though I can see the spacing change, it looks like it's not enough. (or at least NC stuff for 3/2 rhythm) . Consider same thing for repeating patterns.
    uhhhh, it was like that the first time I managed this pattern, actually. I just thought it was a useless thing to do later on tho since if I do it here there would be plenty of other occasions where this should be done too (not referring to similar parts to this one)
  • 01:40:451 (1) - can you manual stack these 1/4 ? They look too similar to 1/2 stacks which you do use. Just offset it a little should work.
    holy, I never noticed this. But I should be doing the same for stuff like 00:30:740 (2,3) - then, and I'd rather not. I believe approach rate and the pattern itself should be clear enough as to what snap that is
  • 01:55:104 (1,2) - sliderend for (1) is overmapped, shouldn't this rhythm be like 01:53:716 (1) - or 01:52:329 (1) - ? I get the that the chord is different but the rhythm is still the same. I focus on vocals there + hitsounding was strong on purpose to keep track of drums the entire time. It's the characteristic of this second part of each kiai, if you notice (although I did some variations over time)



@halfy delete normal-hitnormal2 please :3

http://mrsergio.s-ul.eu/Nzs54Bbx.osu
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