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This beatmap was submitted using in-game submission on September 8, 2017 at 7:06:53 PM

Artist: fourfolium
Title: Koujou Joujou High Jump (Short Ver.)
Source: NEW GAME! -THE CHALLENGE STAGE!-
Tags: Kibbleru [C_u_r_i] Curi フォーフォリウム ニューゲーム ザ チャレンジステージ ending ed game size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 168
Filesize: 3718kb
Play Time: 01:47
Difficulties Available:

Download: fourfolium - Koujou Joujou High Jump (Short Ver.)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)
Image

please redownload if you had the mapset before September 6, 2017!

Image Easy - Doormat
Image Normal - Doormat
Image Hard - Kibbleru
Image Insane - C u r i
Image Insane - Doormat
ImageExtra - Skystar wannabe Kibbleru
Last edited by Doormat on , edited 54 times in total.
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Rhythm Incarnate
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Meyrink wrote:
:thinking:


exactly
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Meyrink wrote:
:thinking:
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Rhythm Incarnate
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Meyrink wrote:
:thinking:
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Cymbal Sounder
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Meyrink wrote:
:thinking:
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plan to remap my insane; will update soon
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Meyrink wrote:
:thinking:
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holy shit!! it's bn!! :thinking:
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Meyrink wrote:
:thinking:
Firis Mistlud wrote:
Meyrink wrote:
:thinking:
StarrStyx wrote:
Meyrink wrote:
:thinking:
Jeder wrote:
Meyrink wrote:
:thinking:
Left wrote:
Meyrink wrote:
:thinking:
[C u r i] wrote:
holy shit!! it's bn!! :thinking:

:thinking:

all hitsounded now; ready for mods!
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Doormat wrote:
all hitsounded now; ready for mods circlejerk!
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just passing by~


Easy
01:30:431 (3) - why not just do a C-like slider?
01:44:717 (1,2) - would be very good for beginners if you just stack but that's just me maybe


Normal
00:04:896 (1,2,3,4,5,6) - you can do a rhythm like this instead to keep consistency with the drums and a part you did before (01:04:896 (5,6,7) - )
collapsed text
Image

00:24:181 (6) - I think doing ctrl+h to this slider would reflect in a proper way the flow
01:00:431 (3) - is not really something but aimod marks "distance warning" for this circle
01:19:538 (4) - 0.94x distance OwO
01:45:074 (5) - new combo would hit for this part


Kibb's Hard
AR8 is too much for this song and spread, maybe adjust it to AR7.5
00:05:788 (4,5,6) - this jump would be confusing imo
01:07:217 (3,1) - flow would be good if both sliders are paralell
01:11:860 (5,6,1) - maybe add a minijump here

insanes are well mapped, good job


Skystar's Extra
00:07:217 (1,2,3) - the distance of those circles really lacks of emphasis on the drums of the background music
00:39:181 (1,2,3) - stacks are also confusing here, because the first stack is in white tick but second ends in blue tick
01:44:538 (6,1) - you can just do a jump here
01:45:431 (3) - a hold slider is pretty ridiculous, because there's players can miss fc for this lol

gl

Meyrink wrote:
:thinking:
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hi, from my q. this mapset is really good, but ill do my best <3


curi

00:18:824 (8) - the triple following this slider looks kinda odd cus its a bit north of the sliderend. maybe you should rotate it a few degrees
00:25:610 (4,1) - is this supposed to be blanketed?
00:29:538 (2) - i dont really like how much the follow points overlap with sliders here. consider increasing spacing a tad from the last slider
00:31:324 (3) - this overlap is off
00:34:003 (3) - lokos a bit off to me. should it be pushed to the left a pinch?
00:34:717 (1,2) - im doubting this is a blanket, but it still looks really odd
00:44:003 (3) - undermapped triple :(
00:49:717 (3) - ^
01:00:788 (2) - idk about this stack, its the only time we really see it in the map, and its not a very pleasant surprise (nor does it suit the music)
01:38:467 (4,1) - blanket is off a tad (should be at 236,146)
01:45:074 (2,3,4) - this triangle has weird spacing. the 4 is less spaced than the 2, doesnt make very much sense intensity wise



insane

00:09:003 (7) - this sounds like a 1/1 slider, its kinda awkward for it to be a circle and then a 1/2 slider
00:15:967 (7) - maybe move this slider so the head is under the track of the previous 1/1 slider? (119,162)
00:23:467 (1) - i kinda disagree with this rhythm. you're trying to map a lot of stuff but its kinda a mess of overmapping and undermapping
00:30:967 (2,3) - fix overlap
00:53:467 (1,2) - blanket is off a bit
00:55:252 (4) - ^
01:07:574 (7,1) - should be 1/1 slider again
01:17:038 (9) - nc?
01:27:574 (1,2,3,1,2,3,6,7,1) - i think these would be better off very low spaced instead of stacked, it kinda looks bad and subtracts from movement a lot
01:36:145 (6) - 1/1 slider starts here


could use a bit of rhythm work, but good luck with rank <3
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hihi from my q

I also just realised who you are, I fainted imo

Easy
00:19:181 (1) - offscreen
00:22:753 (2) - suggest you to move it up a bit. it is almost offscreen
00:26:324 (3) - touches health bar
00:57:217 (2) - ^

Normal
01:07:038 (2) - touches health bar
00:04:896 (1) - almost offscreen. move up a bit maybe?
00:14:003 (2) - almost touch health bar. move down a bit maybe?
01:05:610 (7) - maybe replace this with something like this?https://osu.ppy.sh/ss/8498278
maybe replace 01:25:074 (5,6,7) - with something like this? https://osu.ppy.sh/ss/8498306
maybe delete 01:45:431 (6) - and move 01:45:610 (1) - backwards to replace circle6? When the important sound hits i feel like it would be better to spin rather click a circle than spin :v

wow im bad at dis

Insane
00:23:467 (1) - the slider head has no sound on it when clicked. maybe shorten the slider to a 1/2 slider then move it forward by 1/2 a beat???
00:38:288 (4,5) - i feel like you are mapping too many things.
00:09:003 (7,1) - i went back and i found out that this is wierd. i feel like making this a 1/1 slider might be better
recommend you to remove 6 at 01:36:145 (6,1,2,1,2,3) - , move everything back by 1/2 beat, then add another circle
01:17:217 (10) - NC maybe????

ok im bad at this lolol
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insane


curi insane

  • 00:44:003 (3,5,6,1) - stacking view lo, doesnt really matter but it would be nice if it got blanketed to the top instead of bottom of stack as it looks way off
  • 00:47:396 (6,7,1) - 00:48:110 (3,4,5) - why are the way these things mapped so different. i think it would make sense if all the double were seperated like the second instead of stacked in this section as it makes sense to the slightly increased intensity. marking all of the rest of the first one out here if u care to change 00:42:396 (2,3,4) - 00:46:681 (2,3,4) -

kibber hard

  • 00:57:396 (3,1,2,3,4) - nothing really other than this part sounds weird but is fine rhythmically and fits the low intensity

normal


easy

  • its gud
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