forum

soraru vs. yuikonnu - Tsumi no Namae

posted
Total Posts
125
Topic Starter
Shira
This beatmap was submitted using in-game submission on Wednesday, August 09, 2017 at 7:08:00 PM

Artist: soraru vs. yuikonnu
Title: Tsumi no Namae
Source: 初音ミク -Project DIVA- X
Tags: The Name of the Sin ryo supercell vocaloid hatsune miku utaite cover Time Capsule
BPM: 111
Filesize: 11266kb
Play Time: 06:17
Difficulties Available:
  1. The Malicious Goddess of Fate and the Blooming White Lily (5.1 stars, 1141 notes)
Download: soraru vs. yuikonnu - Tsumi no Namae
Information: Scores/Beatmap Listing
---------------
⠀⠀
⠀⠀
⠀⠀⠀⠀
⠀⠀
⠀⠀
If I could be something I wanted to be,
Then I want to appear as a normal girl infront of you
But this very thought made my chest hurt
Why am I me?

⠀⠀
⠀⠀
⠀⠀
⠀⠀


Hitsounds : Time Capsule
MP3 : A r M i N
small boob
it sucks kudos please
Topic Starter
Shira
log
2017-02-12 13:32 Shiratoi: mod my map
2017-02-12 13:33 assimb: gd my map
2017-02-12 13:33 Shiratoi: mod my map
2017-02-12 13:34 assimb: it sucks
2017-02-12 13:34 assimb: kudos please
2017-02-12 13:34 Shiratoi: u suck
2017-02-12 13:34 assimb: thing is i usually dont find anything wrong with your maps
2017-02-12 13:35 assimb: 00:25:655 (1,2,3) - looks bad LOL
2017-02-12 13:35 assimb: NEVERMIND
2017-02-12 13:35 assimb: oh wait
2017-02-12 13:35 assimb: it makes sense
2017-02-12 13:35 assimb: nvm that nvm
2017-02-12 13:35 Shiratoi: I DONT UNDERSTAND
2017-02-12 13:36 assimb: dont u think that 00:46:759 (2,3,4) - is going a little bit overboard
2017-02-12 13:36 assimb: i mean its fine
2017-02-12 13:36 assimb: but i think i would stack it
2017-02-12 13:36 assimb: it shouldnt be a problem
2017-02-12 13:36 Shiratoi: made it smaller
2017-02-12 13:36 Shiratoi: since it was kinda hard to hit
2017-02-12 13:36 Shiratoi: in the first place
2017-02-12 13:36 assimb: see the thing is when i mod you im not sure of what im doing
2017-02-12 13:36 assimb: yeah
2017-02-12 13:36 assimb: when i mod nevo im like
2017-02-12 13:36 assimb: imma roast the shit out
2017-02-12 13:37 assimb: of his trash
2017-02-12 13:37 Shiratoi: LOL
2017-02-12 13:37 assimb: hey do you think 01:00:277 (6,7) - ctrl-g would play better
2017-02-12 13:38 Shiratoi: wouldnt flow to the next slider too good
2017-02-12 13:38 assimb: since you cant really read it that fast wouldnt it be better for it to be the same thing as the previous one
2017-02-12 13:38 Shiratoi: wait maybe
2017-02-12 13:38 Shiratoi: okie
2017-02-12 13:38 Shiratoi: fix
2017-02-12 13:38 assimb: yea but people would expect it and flow from the slider to not is pretty hard 01:00:015 (5,6) -
2017-02-12 13:39 assimb: 01:07:079 (4,5) - maybe making this parallel to 01:06:817 (3,6) -
2017-02-12 13:39 assimb: i dont this you have place thio
2017-02-12 13:40 Shiratoi: floww
2017-02-12 13:40 assimb: yeah i guess its fine
2017-02-12 13:41 assimb: 01:30:887 (5,1,2,3) - beauty
2017-02-12 13:41 Shiratoi: tyty
2017-02-12 13:44 assimb: 03:29:143 (3,1) - wowa an annie flow break
2017-02-12 13:44 assimb: how rare
2017-02-12 13:44 Shiratoi: i knowww
2017-02-12 13:44 Shiratoi: i hate it so much
2017-02-12 13:44 Shiratoi: but fuk space
2017-02-12 13:45 Shiratoi: 03:41:003 (1,2) - breaks my heart
2017-02-12 13:45 Shiratoi: https://osu.ppy.sh/ss/7307042
2017-02-12 13:45 Shiratoi: too mcuh?
2017-02-12 13:45 assimb: 03:42:399 (1) - when you have to put a red anchor only because u dont want it to touch the other note
2017-02-12 13:45 Shiratoi: sh
2017-02-12 13:46 assimb: nice new combos
2017-02-12 13:46 assimb: 03:41:003 (1,2) - thats not really a flow breaker
2017-02-12 13:47 Shiratoi: but plays bad
2017-02-12 13:47 Shiratoi: upd8 mappu
2017-02-12 13:48 assimb: it plays really good
2017-02-12 13:48 assimb: https://sugoi.vidyagam.es/qt/JXUN6B7.png
2017-02-12 13:48 assimb: besides it changes the rotation
2017-02-12 13:48 assimb: of the flow
2017-02-12 13:48 assimb: so it feels gud afterwards
2017-02-12 13:49 assimb: dont forget to follow your previous rhythms annie
2017-02-12 13:49 assimb: 03:48:678 (4,5) - like this is pretty cool
2017-02-12 13:49 Shiratoi: waat
2017-02-12 13:49 Shiratoi: where else does it play
2017-02-12 13:50 assimb: 03:54:259 -
2017-02-12 13:50 assimb: here i guess
2017-02-12 13:50 Shiratoi: oh shit
2017-02-12 13:50 Shiratoi: it does
2017-02-12 13:50 assimb: wait
2017-02-12 13:50 assimb: no
2017-02-12 13:50 assimb: it doesnt
2017-02-12 13:50 assimb: its actually 03:54:957 -
2017-02-12 13:50 assimb: here
2017-02-12 13:51 Shiratoi: eh
2017-02-12 13:51 Shiratoi: its not as strong as the first one
2017-02-12 13:51 Shiratoi: so i think its fine
2017-02-12 13:51 assimb: yea annie
2017-02-12 13:51 Shiratoi: since its more vocal based here
2017-02-12 13:51 assimb: 03:48:678 - 03:54:957 -
2017-02-12 13:51 assimb: well yeah
2017-02-12 13:52 assimb: youre right
2017-02-12 13:52 assimb: you can map it both ways
Chihara Minori
will wrok the hs on Saturday mate
Topic Starter
Shira

Time Capsule wrote:

will wrok the hs on Saturday mate
ty so much mate!
Chihara Minori

Shiratoi wrote:

Time Capsule wrote:

will wrok the hs on Saturday mate
ty so much mate!


not finished, just a beta ver (only hs) https://puu.sh/uDL8V/d43830a79e.rar
green light or red one?
Topic Starter
Shira

Time Capsule wrote:

not finished, just a beta ver (only hs) https://puu.sh/uDL8V/d43830a79e.rar
green light or red one?
greeeeeeeeen :)
jas
https://osu.ppy.sh/forum/t/568249

asdf
quick mod, since its a good map

  1. 00:52:166 (1) - could blanket 00:51:468 (2) - better
  2. 00:56:352 (1) - this slider is kinda ugly compared to the others.
  3. 00:59:143 (1,2) - I dont think the 1/4 jump reflects the song that well, this happens a lot more times in the song
  4. 01:00:364 (7) - the vocal on this sound is above the rest, you should emphasize it more. example: https://imgur-archive.ppy.sh/MAWBjTa.jpg?1
  5. 01:12:399 (3) - this sound is loud, you should emphasize it more with larger spacing from 01:12:224 (2) -
  6. 01:57:748 (1,2,3,4,5,6,7,8) - i dont really like how you kept this part basically stationary
  7. 05:34:375 (1,2,3,4,5,6) - cacner and doesnt support the song
otherwise i cant find anything really jarringly wrong with this map. I would change a few aesthetics here and there, like keeping the same curve on curved sliders, like 04:59:143 (1) - is way more curved than the other oens.

also at the end kiai, you keep a constant counter-clockwise motion.

this is super fun to play, cant wait for this to be ranked
Chihara Minori
Apply this one first before start take mod mate
still not totally complete, ill finished it tomorrow (volume and polish)
https://puu.sh/uFsRU/dc01688593.rar
Topic Starter
Shira

CraEZy wrote:

https://osu.ppy.sh/forum/t/568249

asdf
quick mod, since its a good map

  1. 00:52:166 (1) - could blanket 00:51:468 (2) - better
  2. 00:56:352 (1) - this slider is kinda ugly compared to the others.
  3. 00:59:143 (1,2) - I dont think the 1/4 jump reflects the song that well, this happens a lot more times in the song its fine imo since its repeated a lot throughout the map
  4. 01:00:364 (7) - the vocal on this sound is above the rest, you should emphasize it more. example: https://imgur-archive.ppy.sh/MAWBjTa.jpg?1 i dont want the downbeat to become unclickable + the new rhythm will cause inconsistencies
  5. 01:12:399 (3) - this sound is loud, you should emphasize it more with larger spacing from 01:12:224 (2) - i dont think its too loud >< maybe the hs are making it louder than you think aha
  6. 01:57:748 (1,2,3,4,5,6,7,8) - i dont really like how you kept this part basically stationary just my personal aesthetics
  7. 05:34:375 (1,2,3,4,5,6) - cacner and doesnt support the song i like it ._.
otherwise i cant find anything really jarringly wrong with this map. I would change a few aesthetics here and there, like keeping the same curve on curved sliders, like 04:59:143 (1) - is way more curved than the other oens.

also at the end kiai, you keep a constant counter-clockwise motion.

this is super fun to play, cant wait for this to be ranked
thank you ! no reply = fix

Time Capsule wrote:

Apply this one first before start take mod mate
still not totally complete, ill finished it tomorrow (volume and polish)
https://puu.sh/uFsRU/dc01688593.rar
upd8 m8 again, tysmmm
Chihara Minori
well, prolly final form (since i dont any praticullar reason to spam volume change)
if theres any stuff I miss feel free to poke
https://puu.sh/uGFZm/6c34aaa84a.rar
Topic Starter
Shira

Time Capsule wrote:

well, prolly final form (since i dont any praticullar reason to spam volume change)
if theres any stuff I miss feel free to poke
https://puu.sh/uGFZm/6c34aaa84a.rar
updated ~ hopefully we all good now
Asaiga
Hi, mod

[Cursed]
Need someone better to recheck timing! It's around 100ms early (source: me)
Due to the fact that timing is off and I didn't notice it earlier so some rhythm mod can be wrong

sorry, false alarm. my bad! I just checked the other well timed map and spotted something weird. I went into setting and saw my Universe Offset -300 and I was speechless, I will remod at a later time if you want xD



Dunno why universe offset went low ; w;. Some lines here are likely false so you can just leave those out
00:06:419 (4) - This slider can be moved a bit to the right so 00:05:879 (3) - slider end can be in the middle, aesthetics. Also it will flow a tad nicer
00:08:041 (3) - This slider has the only shape that none other in this section looks a like and it doesn't support any unique sound, maybe some simple like a curve slider? It can ruin your aesthetic purpose a bit here but for consistency
00:16:690 (3,4) - These sliders' arrows don't land on anything, do they?

00:25:655 (1,2) - This can be a slider because the red tick is too faint to be clickable and I think it leads into the vocal better
00:30:887 (4) - This slider is questionable, not only the slider head doesn't have any sound to click on, the slider tail has a sound which goes against the purpose of using slider. I think it's better to just extend this slider 00:30:364 (3) - and a triple leads to another section, hooray rhythm

00:33:852 (4,5) - I don't think triple works here since you have been following the vocal and it's still strong enough.
00:32:457 (1) - Also the vocal is more stressed than the previous part 00:28:968 (2,3,1,2) - so I think this slider is pretty undermapped, and it leads to the existance of this lonely note 00:33:329 (2) - that supports nothing. You can just map 1/2 sliders here instead of one repeated 3/2 imo. Infact, you can reverse your rhythm so the previous part can get the 3/2 slider but let's not do that.

00:36:468 (4,5) - same thing mentioned
00:39:608 (1,2,3,1) - I think you switched back to vocal here, I wouldn't mention it but the rhythm conflicts with this part 00:36:817 (1,2,3,4,1,2,3,4) - which I think you were trying to follow the instrument. The power of vocal in this part should be equally the same so you can just map instrument here 00:39:608 (1,2,3,1) - till the next section
00:41:352 (2,3,4) - rhythm is also wrong here

00:45:364 (2,3) - I think spacing is too big and unreasonable compares to the next objects
00:46:846 (3) - I think this note can be deleted. 1/2 jump section here is fine enough. You can build spacing up to 5 then spacing reduces again to match the music

01:00:800 - You skipped out this beat and followed drums, I think you can do the same for these 00:59:405 (2,6) - . Especially something like this doesn't support any beat in the song 01:01:498 (4) -
And if you followed instrument should this 01:00:015 (5,6,7) - better be ctrl+g? I don't know what are you trying to follow anymore @-@

01:03:852 (5) - Wrong emphasis here
I believe you are trying to follow instrument in this section and not vocal so wrong emphasis here too 00:59:666 (4) -
01:11:701 (1,2,3) - Wrong spacing emphasis, 2 to 3 should have bigger spacing because of more stressed drum
01:13:620 (2,3) - This is definitely wrongly emphasized in both vocal + instrument term
01:14:841 (3,4,5,6) - This bothers me because vocal starts later and the instrument is not strong enough to stand out, and vocal should be more noticable by changing the spacing. 01:14:841 (3,4) - should be different compares to 01:14:491 (1,2) - (i'm not sure either, maybe it's fine)

*just noticed the timing is strange so I stop with rhythm mod* smh

02:06:120 - Jump section can be more variant
02:25:655 (1) - Can this be more smooth? :d
03:43:794 (1,2,3,4,5,6,7,8) - This part sounds like the spacing can be more even -> more pp
03:57:748 (1) - This can just be a normal curved slider lolol
04:20:073 (1,2,3,4,5,6,7,8) - Spacing too big for music

good luck :d
Topic Starter
Shira

Asaiga wrote:

Hi, mod

[Cursed]
Need someone better to recheck timing! It's around 100ms early (source: me)
Due to the fact that timing is off and I didn't notice it earlier so some rhythm mod can be wrong

sorry, false alarm. my bad! I just checked the other well timed map and spotted something weird. I went into setting and saw my Universe Offset -300 and I was speechless, I will remod at a later time if you want xD omg rip



Dunno why universe offset went low ; w;. Some lines here are likely false so you can just leave those out
00:06:419 (4) - This slider can be moved a bit to the right so 00:05:879 (3) - slider end can be in the middle, aesthetics. Also it will flow a tad nicer
00:08:041 (3) - This slider has the only shape that none other in this section looks a like and it doesn't support any unique sound, maybe some simple like a curve slider? It can ruin your aesthetic purpose a bit here but for consistency nah theres a little curve sound xd
00:16:690 (3,4) - These sliders' arrows don't land on anything, do they?

00:25:655 (1,2) - This can be a slider because the red tick is too faint to be clickable and I think it leads into the vocal better
00:30:887 (4) - This slider is questionable, not only the slider head doesn't have any sound to click on, the slider tail has a sound which goes against the purpose of using slider. I think it's better to just extend this slider 00:30:364 (3) - and a triple leads to another section, hooray rhythm

00:33:852 (4,5) - I don't think triple works here since you have been following the vocal and it's still strong enough.
00:32:457 (1) - Also the vocal is more stressed than the previous part 00:28:968 (2,3,1,2) - so I think this slider is pretty undermapped, and it leads to the existance of this lonely note 00:33:329 (2) - that supports nothing. You can just map 1/2 sliders here instead of one repeated 3/2 imo. Infact, you can reverse your rhythm so the previous part can get the 3/2 slider but let's not do that.

00:36:468 (4,5) - same thing mentioned
00:39:608 (1,2,3,1) - I think you switched back to vocal here, I wouldn't mention it but the rhythm conflicts with this part 00:36:817 (1,2,3,4,1,2,3,4) - which I think you were trying to follow the instrument. The power of vocal in this part should be equally the same so you can just map instrument here 00:39:608 (1,2,3,1) - till the next section
00:41:352 (2,3,4) - rhythm is also wrong here

00:45:364 (2,3) - I think spacing is too big and unreasonable compares to the next objects not really, in fact, the next slider has larger spacing
00:46:846 (3) - I think this note can be deleted. 1/2 jump section here is fine enough. You can build spacing up to 5 then spacing reduces again to match the music

01:00:800 - You skipped out this beat and followed drums, I think you can do the same for these 00:59:405 (2,6) - . Especially something like this doesn't support any beat in the song 01:01:498 (4) -
And if you followed instrument should this 01:00:015 (5,6,7) - better be ctrl+g? I don't know what are you trying to follow anymore @-@

01:03:852 (5) - Wrong emphasis here
I believe you are trying to follow instrument in this section and not vocal so wrong emphasis here too 00:59:666 (4) -
01:11:701 (1,2,3) - Wrong spacing emphasis, 2 to 3 should have bigger spacing because of more stressed drum
01:13:620 (2,3) - This is definitely wrongly emphasized in both vocal + instrument term
01:14:841 (3,4,5,6) - This bothers me because vocal starts later and the instrument is not strong enough to stand out, and vocal should be more noticable by changing the spacing. 01:14:841 (3,4) - should be different compares to 01:14:491 (1,2) - (i'm not sure either, maybe it's fine)

*just noticed the timing is strange so I stop with rhythm mod* smh

02:06:120 - Jump section can be more variant my personal aesthetic
02:25:655 (1) - Can this be more smooth? :d
03:43:794 (1,2,3,4,5,6,7,8) - This part sounds like the spacing can be more even -> more pp i think its fine >_<
03:57:748 (1) - This can just be a normal curved slider lolol yea but i wanted some sort of emphasis on the last beat here so i tried
04:20:073 (1,2,3,4,5,6,7,8) - Spacing too big for music

good luck :d
no reply = fixed or ignored becasue of the offset :c

thank you ! will get to your map asapapapa
Crissa
Hey o/ from m4m

Cursed


00:05:879 (3,1) - maybe stack them better

00:10:203 (3,4) - i think you could nc on 3 because of new sound

00:12:365 (3,1) - stack

00:45:364 (2,3) - i don't think 3 should have that distance, you have nothing to emphasize there

00:45:538 (3,4,5,6) - same here with distance, they are all the same intensity

00:46:585 (1) - prob a 1/4 slider could fit better, the sound continues strong from 1 to 2

00:46:556 (1,2,3,4,5,6,7,8,9) - offset here is different? try with 1/12 light purple line, you could fix that

00:50:684 (4) - there's no sound here, probably you used to emphasize next sound but idk, maybe a little jump could fit better

00:53:474 (4) - same here, their sound is so low too, maybe up it a bit so the feedback is stronger

01:20:422 (2,3,4,5,6,7) - maybe you could increase their distance gradually, song isn't the same intensity through this section

01:21:468 (1,2,3,4) - offset is different too, next 4 are still a BIT out

01:36:817 (1,2,3,4) - it would be nice if their SV variation were a bit higher

01:53:038 (4) - distance from 3 should be that high?

02:22:806 (1) - you should move it to the previous tick, sound starts there and make it repeat

02:33:155 - map this vocal maybe?
02:33:852 - ^

02:44:143 (3,4,5,6,7,8) - timing here is different too, bpm should be higher

02:45:015 (8,1) - distance should be higher, 1 sound is really big

02:55:480 (3,4) - isn't ctrl+g better here?

03:06:032 - you could map this sound

03:10:306 (1,2,3,4,1,2,3) - timing
i think you know about the timing issues so i'll not point anymore

03:17:631 (3,4,5) - a bit of SV emphasis could be nice

03:48:678 (1,1) - distance is too big imo

04:02:631 (3,4) - too low distance here i think

05:01:410 (3) - hmm a slower SV could fit really well here imo

06:02:677 (1) - 362677 offset seems to be better for me

06:03:647 (1) - this isn't totally symmetric, you could try to change it

06:08:546 (1) - 368546 same as above
06:14:732 (1) - 374732 ^
i think you're mapping vocals on this last section but if it's the other sound you could re check them too

Pretty nice map^^
Good Luck!
Topic Starter
Shira

[-Crissaegrim-] wrote:

Hey o/ from m4m

Cursed


00:05:879 (3,1) - maybe stack them better

00:10:203 (3,4) - i think you could nc on 3 because of new sound

00:12:365 (3,1) - stack

00:45:364 (2,3) - i don't think 3 should have that distance, you have nothing to emphasize there nah its fine imo. the flow is nice so it wouldnt really ruin playability

00:45:538 (3,4,5,6) - same here with distance, they are all the same intensity ^

00:46:585 (1) - prob a 1/4 slider could fit better, the sound continues strong from 1 to 2 no sound there :<

00:46:556 (1,2,3,4,5,6,7,8,9) - offset here is different? try with 1/12 light purple line, you could fix that

00:50:684 (4) - there's no sound here, probably you used to emphasize next sound but idk, maybe a little jump could fit better i hear a sound

00:53:474 (4) - same here, their sound is so low too, maybe up it a bit so the feedback is stronger ^

01:20:422 (2,3,4,5,6,7) - maybe you could increase their distance gradually, song isn't the same intensity through this section nope its already hard enough as it is

01:21:468 (1,2,3,4) - offset is different too, next 4 are still a BIT out

01:36:817 (1,2,3,4) - it would be nice if their SV variation were a bit higher i dont want to SV to be the same as the kiai

01:53:038 (4) - distance from 3 should be that high? for the stack aesthetic with 01:52:166 (1,4) -

02:22:806 (1) - you should move it to the previous tick, sound starts there and make it repeat

02:33:155 - map this vocal maybe? instruments
02:33:852 - ^ i want to begin it on the stronger beat

02:44:143 (3,4,5,6,7,8) - timing here is different too, bpm should be higher its fine ?_?

02:45:015 (8,1) - distance should be higher, 1 sound is really big nope the anti flow already emphasizes it + i dont want to be inconsistent with the spacings here 01:21:294 (7,1) - and other places

02:55:480 (3,4) - isn't ctrl+g better here? i follow vocals for this section. the "nai" part

03:06:032 - you could map this sound would break the consistency with 01:18:678 -

03:10:306 (1,2,3,4,1,2,3) - timing
i think you know about the timing issues so i'll not point anymore

03:17:631 (3,4,5) - a bit of SV emphasis could be nice nah its fine, still the same section of the song

03:48:678 (1,1) - distance is too big imo since the song is repeating id like to show it with the mapping + there's NC to help players read it

04:02:631 (3,4) - too low distance here i think sound isnt too big here imo

05:01:410 (3) - hmm a slower SV could fit really well here imo i dont want to make it harder to read than it is ;w;

06:02:677 (1) - 362677 offset seems to be better for me its okay for me?

06:03:647 (1) - this isn't totally symmetric, you could try to change it

06:08:546 (1) - 368546 same as above zz
06:14:732 (1) - 374732 ^ ^
i think you're mapping vocals on this last section but if it's the other sound you could re check them too

Pretty nice map^^
Good Luck!
thanks!
Chihara Minori
my turn

MAP
00:15:608 (1,2) - considering (3,4) movement is r-clockwise i get choked with sudden transtition here sometimes. simply make them to r-clockwise imo
01:00:277 (6,7) - the angle is sharper than 00:59:405 (2,3) - which i found a bit awkward and then the jump to (1). try to considering ctrl+g it, if the distance to close just move it a bit further
01:55:829 (4) - reccomend to move it to x208 y264 which not only make it pretier to look it also make 01:55:306 (2,3,4,5) - jump easier to catch (ignore the overlap with 01:56:701 (2) - .-.)
02:00:364 (6) - move it to x208 y264 idk why the overlap with slider bother me //runs
02:42:399 (1,2) - ctrl one per one. the reason is you will make actually more movement there especially at 02:42:748 (2,3,4,5) - instead of moving your pointer from (4,1,2)
02:44:317 (4) - ctrl+g for this one, i think its not really neccesary give jump suddenly atp
02:50:684 (8) - well, make it simmilar like 02:47:980 (1,2) - maybe? but on slider head of course
03:06:468 (2,3,4,5,6,7) - i really feel this pattern could be improve more bbut not sure how
03:39:608 (1,3) - a bit off at slider end (3)
03:56:352 (1,2) - not the right time for change flow direction (clockwise to r-clockwise). ctrl+g them
04:01:061 (4) - how to trap approved lol
04:45:713 (2,3) - i feel that supposed to be simmilar like 04:47:108 (2,3) - or just me idk
05:58:445 (3,4,5,6,1) - not a fans of it //slapped

HS
I think that how you spam cymbal at last kiai a bit off from what it should emphasis. not all, but i reccomend to listen the beat more carefully and hope you could figure out what i mean

thats it
(at least i try)
good luck
Topic Starter
Shira

Time Capsule wrote:

my turn

MAP
00:15:608 (1,2) - considering (3,4) movement is r-clockwise i get choked with sudden transtition here sometimes. simply make them to r-clockwise imo i think its fine + it adds more emphasis to the downbeat
01:00:277 (6,7) - the angle is sharper than 00:59:405 (2,3) - which i found a bit awkward and then the jump to (1). try to considering ctrl+g it, if the distance to close just move it a bit further
01:55:829 (4) - reccomend to move it to x208 y264 which not only make it pretier to look it also make 01:55:306 (2,3,4,5) - jump easier to catch (ignore the overlap with 01:56:701 (2) - .-.) changed a little
02:00:364 (6) - move it to x208 y264 idk why the overlap with slider bother me //runs also changed a little~
02:42:399 (1,2) - ctrl one per one. the reason is you will make actually more movement there especially at 02:42:748 (2,3,4,5) - instead of moving your pointer from (4,1,2) but the transition from 02:42:050 (4,1) - will be a bit angley + hopefully its not too noticeable in game
02:44:317 (4) - ctrl+g for this one, i think its not really neccesary give jump suddenly atp i want to keep the back and forth jump with these things :c
02:50:684 (8) - well, make it simmilar like 02:47:980 (1,2) - maybe? but on slider head of course gotta keep the consistency with the doubles + get the nice piano sound
03:06:468 (2,3,4,5,6,7) - i really feel this pattern could be improve more bbut not sure how its generally the same as the first one just rotated a bit xd
03:39:608 (1,3) - a bit off at slider end (3)
03:56:352 (1,2) - not the right time for change flow direction (clockwise to r-clockwise). ctrl+g them
04:01:061 (4) - how to trap approved lol nah i was playing it and it played fine to me :^(
04:45:713 (2,3) - i feel that supposed to be simmilar like 04:47:108 (2,3) - or just me idk variety xD
05:58:445 (3,4,5,6,1) - not a fans of it //slapped was actually one of my favorite patterns //slapped

HS
I think that how you spam cymbal at last kiai a bit off from what it should emphasis. not all, but i reccomend to listen the beat more carefully and hope you could figure out what i mean i think its nice :^)

thats it
(at least i try)
good luck
thank you! & for staer!
no reply = fix
Affirmation
Q

[aasfd]
00:31:061 - should be clickable
00:31:236 (1,2) - weird flow?
00:45:887 (4,5) - I suggest you ctrl G for make similar moving with 00:45:189 (1,2,3) -
01:20:422 (2,3,4,5,6,7) - overmapping?
02:31:236 (1) - ctrl j for flow
02:58:794 (6,1) - try to avoid overlap
03:03:329 (1,3) - stack
03:28:620 - add a beat here?
03:48:678 (1) - 03:49:027 (1) - NC is not necessary imo.
04:03:329 (1,3) - make similar slider?
04:38:387 (2) - how about ctrl G? you tried it in 04:36:817 (1,2,3,1) -
GL
Topic Starter
Shira

Neoskylove wrote:

Q

[aasfd]
00:31:061 - should be clickable nah i want to emphasize the piano note here
00:31:236 (1,2) - weird flow? i think its fine + it looks nice ;w;
00:45:887 (4,5) - I suggest you ctrl G for make similar moving with 00:45:189 (1,2,3) -
01:20:422 (2,3,4,5,6,7) - overmapping? no? i think its fine since it hits every beat
02:31:236 (1) - ctrl j for flow
02:58:794 (6,1) - try to avoid overlap personal aesthetic
03:03:329 (1,3) - stack
03:28:620 - add a beat here? vocal emphasis
03:48:678 (1) - 03:49:027 (1) - NC is not necessary imo. since its kind of hard to read, i want to have an NC here to indicate a new pattern
04:03:329 (1,3) - make similar slider? i like it D:
04:38:387 (2) - how about ctrl G? you tried it in 04:36:817 (1,2,3,1) - i dont want to break the flow with the next slider
GL
thanks!
show more
Please sign in to reply.

New reply