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This beatmap was submitted using in-game submission on mardi 4 avril 2017 at 20:20:46

Artist: fhana
Title: Outside of Melancholy ~Yuuutsu no Mukougawa~
Tags: lantis Junichi Sato yuxuki waga kevin mitsunaga towana zerss
BPM: 115
Filesize: 13853kb
Play Time: 03:06
Difficulties Available:
  • Easy (1,72 stars, 173 notes)
  • Hard (3,39 stars, 458 notes)
  • Insane (4,38 stars, 569 notes)
  • Melancholy (5,36 stars, 622 notes)
  • Normal (2,22 stars, 295 notes)

Download: fhana - Outside of Melancholy ~Yuuutsu no Mukougawa~
Information: Scores/Beatmap Listing
---------------
Image

#31
Image Mapset by Sotarks
Image Storyboard by Zerss
Image Banner by Janpai

Credits ♪♫ | Checkout fhána!

► fhána - Facebook Official http://www.facebook.com/fhanamusic/
► fhána_info (@fhana_info) | Twitter https://twitter.com/fhana_info?lang=fr
► towana /とわな (@_towana) | Twitter https://twitter.com/_towana
► fhána | Website http://www.fhana.jp/
► fhána | Lantis http://www.lantis.jp/artist/fhana/
► fhána | Wikipedia https://en.wikipedia.org/wiki/Fh%C3%A1na


Sotarks' fhána osu! Beatmaps


fhána - Kimi to Iu Tokuiten [singular you]
fhána - What a Wonderful World Line
fhána - little secret magic (sotarks' edit ver.)
fhána - calling
fhána - The Color to Gray World
fhána - RHAPSODY OF BLUE SKY
fhána - Outside of Melancholy -Yuuutsu no Mukougawa- (sotarks' edit ver.)
fhána - Genzaichi (sotarks' edit ver.)
fhána - moon river
fhána - tiny lamp
fhána - Rebuilt world
fhána - Niji o Ametara
fhána - Hello!MyWorld!! (TV size)
fhána - Hello!MyWorld!! (sotarks' edit ver.)
fhána - Comet Lucifer ~The Seed and the Sower~ (sotarks' edit ver.)

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Last edited by Sotarks on , edited 50 times in total.
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Rhythm Incarnate
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wow full set w/o gds :OO
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Rhythm Incarnate
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Awesome song!
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Rhythm Incarnate
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a

Easy

Normal

Hard

Insane

Melancholy

goodluck!

https://osu.ppy.sh/s/506291 mod hard and above thx
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Rhythm Incarnate
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i don't like the sb tbh
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Star Shooter
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Rhythm Incarnate
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a
Akitoshi wrote:
a

Normal

Hard
  • 02:28:685 (1,2) - rhythm seems awkward, maybe putting 1/2 on 02:28:685 - and circle on 02:28:939 - works better as following instrument aa rythmn is fine here i want to follow drum whistle here mostly
    Image

Melancholy
  • 00:55:576 (3,4) - maybe put 1/2 slider here so you can safely put all circles on 00:55:830 (1,2) - to emphasize those drum finishes nah i didn't want those 12 combo to be circles since it's low drum snare, this diff is not really based on hard jumps single tap tbh

goodluck!

https://osu.ppy.sh/s/506291 mod hard and above thx


thx aki!
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Star Shooter
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masterpiece. song and map.
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Rhythm Incarnate
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Q


Easy

00:27:610 (3,4) - Blanket
00:40:068 (3,4,5) - ^ (Both Sliders)
00:51:254 (5,6) - Blanket
01:22:271 (3,4) - ^
01:43:927 (1,2) - ^
01:49:266 (3,4) - Would it be possible that the Slidertail from 4 is not touching with the 3?
02:22:583 (6,1) - Blanket


Normal

00:02:761 (3,4) - Blanket
00:28:881 (3,4) - Blanket (Yellow Thing at the Slidertail from 4)
00:46:169 (1,2) - Blanket
01:15:025 (2,3) - ^

Good Luck~!
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Rhythm Incarnate
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this song is fkin beautiful man im tearin up just listenin to it oh ma LAWD

https://i.gyazo.com/25a3d5281d30dc71385ade05055688a4.png

im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.


Easy

feels like a normal

00:10:326 (2,3) - uh idk if this is ok, because its hidden under the slider end of 1, i think because super low bpm its fine but mite wan double check
00:11:369 (3) - also maybe ctrl + h this (or slight curve?) so its a clearer visual indicator the length is longer (it looks somewhat similar to 2 atm)
00:30:661 - 00:31:678 - any reason why you dont map the vocals here when you did in the previous verse?
00:42:610 (2,3) - ik you hate this but when you're blanketing like this on the lowest diffs obvious mistakes like this really show up
00:43:118 (3) - slider head x388 y86 | slider middle x424 y120 | slider end x375 y239
00:44:135 (1,2) - ok this im p sure is unrankable, 1/2 in an easy especially at non intense times like this is really hard for noobs to understand, for a simpler rhythm that follows the vocals you could try something like this?
00:53:288 (3,1) - super misleading direction here coming off of the end of 3, would suggest moving 1 somewhere where there is implied movement and a more obvious visual distance
00:56:339 (1) - this hitsound builds up so much hype holy nice
01:32:995 (1,1) - im not sure this is enough recovery time for a spinner in lowest diff
01:47:232 (1) - 5
01:49:266 (3,4) - pls avoid overlaps where the slider end is clearly visible in the previous sliders slider body
02:17:626 (7) - maybe try keep equal visual distance to the sliders before and after this one? this one looks squashed
02:26:397 (5) - would prefer if this note is placed down on the playfield instead of up for easier reading (implied slider movement thing again), maybe try x277 y293?
02:56:790 (3) - short sliders are hard af for skrubs, i think just a single circle here would suffice here as it hits the main vocal note of the two here


Normal

hell yeah this is what im talkin about, this is one of the few normal diffs out there which is actually enjoyable

00:42:610 (2) - maybe copy 00:42:102 (1) - for visual slider consistency? you've kept up the same visual pattern throughout the map so far
02:30:973 (1) - ik u hate aesthetic stuff but pretty pls at least make the overlap be centred and not skewed, it shadow overlaps the slider end in default skin
02:41:650 (3,4) - chek yo ds
02:56:790 - you map this in easy and not normal?


Hard

aesthetics mainly

00:39:941 (1) - i ended up misreading the next note because of the downbeat not being clickable, i think you're following the guitar, but because the vocal line follows the same melody at this point its really easy to misinterpret what you're hitting, i would make the downbeat clickable here instead, the ghost note in the snare isn't that important compared to the next note imo
00:55:322 (1) - fix parallel
01:35:410 (2) - make this the same angle as the follow or ctrl + h for better implied movement
02:54:110 (1) - again this is even less dense than the easy and the normal, idk why?


Insane

ok so im gonna end my mod here because drain time xd but i just wanna say the kiais on this difficulty are SOOOOOOOOO satisfying to play with a mouse, like hoyl you nailed the rotations so much everything just flows sooo good and the clicking rhythm is spot on. literally your best map so far

hope this helps! gl
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Rhythm Incarnate
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the blanket mod xd
nextplay wrote:
Q


Easy

00:27:610 (3,4) - Blanket
00:40:068 (3,4,5) - ^ (Both Sliders)
00:51:254 (5,6) - Blanket
01:22:271 (3,4) - ^
01:43:927 (1,2) - ^
01:49:266 (3,4) - Would it be possible that the Slidertail from 4 is not touching with the 3?
02:22:583 (6,1) - Blanket


Normal

00:02:761 (3,4) - Blanket
00:28:881 (3,4) - Blanket (Yellow Thing at the Slidertail from 4)
00:46:169 (1,2) - Blanket
01:15:025 (2,3) - ^

Good Luck~!

ye ok i'll give you kudo for that 'cause i fixed 1 thing, but try and avoid blanket mods it's annoying.


log
Log Off Now wrote:
this song is fkin beautiful man im tearin up just listenin to it oh ma LAWD

https://i.gyazo.com/25a3d5281d30dc71385ade05055688a4.png

im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.


Easy

feels like a normal it's hard to make a pure easy when it's that bpm tbh

00:10:326 (2,3) - uh idk if this is ok, because its hidden under the slider end of 1, i think because super low bpm its fine but mite wan double check it's fine it's not really hidden since it's after 1 more reverse.
00:11:369 (3) - also maybe ctrl + h this (or slight curve?) so its a clearer visual indicator the length is longer (it looks somewhat similar to 2 atm) but yeah i ctrl H it so it's more visible xd
00:30:661 - 00:31:678 - any reason why you dont map the vocals here when you did in the previous verse? aki told me to remove those notes i placed here, since it's an easy, to make the rythmn less dense
00:42:610 (2,3) - ik you hate this but when you're blanketing like this on the lowest diffs obvious mistakes like this really show up
00:43:118 (3) - slider head x388 y86 | slider middle x424 y120 | slider end x375 y239
00:44:135 (1,2) - ok this im p sure is unrankable, 1/2 in an easy especially at non intense times like this is really hard for noobs to understand, for a simpler rhythm that follows the vocals you could try something like this?
00:53:288 (3,1) - super misleading direction here coming off of the end of 3, would suggest moving 1 somewhere where there is implied movement and a more obvious visual distance it's fine since i'm using ds here, and yea don't wanna fuck up the structure lazy x)
00:56:339 (1) - this hitsound builds up so much hype holy nice
01:32:995 (1,1) - im not sure this is enough recovery time for a spinner in lowest diff
01:47:232 (1) - 5
01:49:266 (3,4) - pls avoid overlaps where the slider end is clearly visible in the previous sliders slider body
02:17:626 (7) - maybe try keep equal visual distance to the sliders before and after this one? this one looks squashed
02:26:397 (5) - would prefer if this note is placed down on the playfield instead of up for easier reading (implied slider movement thing again), maybe try x277 y293?
02:56:790 (3) - short sliders are hard af for skrubs, i think just a single circle here would suffice here as it hits the main vocal note of the two here


Normal

hell yeah this is what im talkin about, this is one of the few normal diffs out there which is actually enjoyable

00:42:610 (2) - maybe copy 00:42:102 (1) - for visual slider consistency? you've kept up the same visual pattern throughout the map so far a it's fine like that
02:30:973 (1) - ik u hate aesthetic stuff but pretty pls at least make the overlap be centred and not skewed, it shadow overlaps the slider end in default skin
02:41:650 (3,4) - chek yo ds
02:56:790 - you map this in easy and not normal?


Hard

aesthetics mainly

00:39:941 (1) - i ended up misreading the next note because of the downbeat not being clickable, i think you're following the guitar, but because the vocal line follows the same melody at this point its really easy to misinterpret what you're hitting, i would make the downbeat clickable here instead, the ghost note in the snare isn't that important compared to the next note imo
00:55:322 (1) - fix parallel
01:35:410 (2) - make this the same angle as the follow or ctrl + h for better implied movement
02:54:110 (1) - again this is even less dense than the easy and the normal, idk why?


Insane

ok so im gonna end my mod here because drain time xd but i just wanna say the kiais on this difficulty are SOOOOOOOOO satisfying to play with a mouse, like hoyl you nailed the rotations so much everything just flows sooo good and the clicking rhythm is spot on. literally your best map so far

hope this helps! gl


thx no reply = fix
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Rhythm Incarnate
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m4m boi from le q


Melancholy

00:34:602 (2,3) - Spacing kinda high no ?
00:36:000 (1,2) - you could try this cause for me the reverse felt so... lonely like there wasnt anything like that in this slow part http://puu.sh/ul1Tb/ec8c7bce78.jpg
00:43:118 (1,2) - space it more
00:48:585 (2,3) - lower spacing
00:49:220 - for this part i tried using a new rhythm http://puu.sh/ul2eh/f26c622e3b.jpg and i put the objects like this: http://puu.sh/ul2g9/e385b30b29.jpg http://puu.sh/ul2ha/f2ca2411b7.jpg while 00:49:856 - stacks with 00:48:966 (4) -
00:51:254 - ^
00:55:830 - i would try focusing on those loud vocals while placing the objects like this http://puu.sh/ul2qh/9ba6fbdcc8.jpg
01:24:305 (3,1) - very small blanket error
01:27:999 (2,4) - ^
01:35:410 (2,1) - ^
01:35:918 - missing strong vocal, rhythm like that http://puu.sh/ul3gQ/66f36fc7d5.jpg and objects like that http://puu.sh/ul3ii/3891fbfa05.jpg
01:39:859 (1,2) - blanket
01:59:830 (1,3) - ^
02:00:846 (1,2,3) - make silent sounds on sliderends or 5% volume
02:09:998 (3,2) - maybe stack those idk
02:26:270 (3,5) - maybe space those more for reading idk
02:33:515 (3) - i dont like that red point in the middle remove them to make the slider look more smooth
02:48:880 (2,3) - blanket pls
02:57:184 - remove reverse and place circle to emphasize



Insane

00:19:470 (4,1) - Blanket
00:34:602 (2,1) - ^
00:41:085 (1,2) - ^
00:43:373 (2,3) - ^
00:44:517 - i'd put this rhythm to emphasize vocal?`http://puu.sh/ul46p/f74e5f4d04.jpg
00:47:186 (1) - also put like 2 sliders
00:47:695 (2,3) - space those more
00:53:288 (1,2) - blanket
01:12:356 (5,1) - ^
01:17:822 (2,3) - ^
01:26:593 (4,1) - ^
01:44:181 (1,3) - ^
01:46:850 (4,1) - ^
02:04:532 (1,1) - stack
02:32:880 (4,1) - space more
02:37:202 (2,3) - blanket
02:41:142 (1,2) - ^
02:57:184 - same as in extra


@Zerss dude how long did it take to make that storyboar pls tell me :3

@Sotarks dang solid map as always i hope i could help you


Good luck!
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Rhythm Incarnate
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A r M i N wrote:
@Zerss dude how long did it take to make that storyboar pls tell me :3

idk, started it on Wednesday at like 8pm and ended at Thursday at 5pm so I'd say something like 6 hours
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Combo Commander
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im a sweet squirtle

Image Easy
  • 00:56:720 - why not map the vocal here? its the only one that you skip, and you map it everywhere else (01:00:407 (1), etc)
  • 01:13:118 (2) - ^
  • 02:11:015 - ^
  • 01:17:313 (2) - the pitch is raised significantly on the sliderend, so maybe make it clickable by changing the pattern to smth like this
    Image
  • 01:20:746 (1) - overlaps with (7), could just angle it the other way
  • 01:58:418 (1) - imo spinner is not necessary (there is no held sound), better to start mapping vocals at 01:59:957
  • 02:13:558 (7) - maybe this isnt very important but the red slider anchor is noticeable, just move it down a little so it looks smoother


Image Normal
  • 01:14:644 (1) - overlaps (3) a tiny bit, seems unintended
  • 01:37:571 (2) - make the sliderend clickable, since there is the really strong cymbal sound
  • 02:47:836 (1) - i think it would work better if you made this sliderend clickable as well, since there is a raise in pitch of her voice
  • 02:02:499 - aimod tells me this kiai is not snapped


Image Hard
  • 01:28:634 (7) - why not use the same slider from 01:28:380 (6)?
  • 01:37:317 - add something for the vocal?
  • 01:59:830 (1) - better to use a reverse slider, that way you capture the beginning of her singing at higher pitch which happens on the white tick the slider runs over
  • 02:29:448 (1) - should do something like below, so that you dont skip the beat on the white tick
    Image
  • 02:54:110 (1) - objects end is not snapped. i guess it cant be helped since the slider runs over a bpm change, but you probably have to use something other than a reverse slider so it can be snapped properly


Image Insane


Image Melancholy
  • 00:11:369 (1) - blanket with (2)? for better structure
  • 00:36:000 (1) - is a reverse slider really necessary? imo it makes it seem unrelated to (2), even though they are. better to just have a 1/1 slider
  • 02:33:515 (3) - try to make this slider look more smooth by moving the slider end closer to the middle


amazing map :) storyboard looks great too!
good luck with this one~
This is a BSS beatmap submission. Click here to view full beatmap information.
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