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This beatmap was submitted using in-game submission on 2017年9月18日 at 20:07:35

Artist: TK from Ling tosite sigure
Title: haze
Tags: flowering misure
BPM: 175
Filesize: 15590kb
Play Time: 03:40
Difficulties Available:

Download: TK from Ling tosite sigure - haze
Information: Scores/Beatmap Listing
---------------
1st

Special thanks to Misure! ><

pp map confirmed




再开变速曲我就是狗
Last edited by Ametrin on , edited 47 times in total.
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Rhythm Incarnate
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hello, from mod queue!

i'm just going to mod extra since it's complete, if you wanna call me back when the set is done to mod the rest be sure to!

Extra




wooow nice map :) just nazi from me sorry call me back for other diffs
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Kaifin wrote:
hello, from mod queue!

i'm just going to mod extra since it's complete, if you wanna call me back when the set is done to mod the rest be sure to!

Extra




wooow nice map :) just nazi from me sorry call me back for other diffs


thank you! :)
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Rhythm Incarnate
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Hi :3
M4M mod

Change the bitrate of your songs above 192 not


Normal
Check Distance Snap


Hard
Another tags, fix
00:39:628 (7,8) Make the circles closer to the sliders
00:44:256 (5) May put the circle above between a circle and a slider?
well, from 00:56:428 else do you need map on complexity...


Extra
Another tags, fix
00:09:628 (6) may move left?
00:37:742 (3) make a start slider up
nothing more

Nice song :)
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CucumberCuc wrote:
Hi :3
M4M mod

Change the bitrate of your songs above 192 not will fix later


Normal
Check Distance Snap


Hard
Another tags, fix
00:39:628 (7,8) Make the circles closer to the sliders
00:44:256 (5) May put the circle above between a circle and a slider?
well, from 00:56:428 else do you need map on complexity...

all remaped



Extra
Another tags, fix
00:09:628 (6) may move left? here is proper
00:37:742 (3) make a start slider up can't get the point... flow here is ok
nothing more

Nice song :)


thx!
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Hello o/ M4M from your queue
Ai mod
Image

Extra
00:37:571 (2,3) - why not make this some kind of blanket, like this? http://puu.sh/vtqwj/99eddd8929.png
01:09:113 (3,4) - i think you should make the spacing here a little bigger, for better emphasis
01:18:199 (5) - a hitfinish here?
02:45:456 (1) - ^ you did this in Normal why not here?
02:24:199 - 02:24:199 - you put a kial in Normal why not here?

Hard
00:25:656 (4) - the vocal is in the red tick
01:18:199 (5) - i'd prefer this to be clickable

Normal
01:51:971 (2,3) - fix blanket? https://puu.sh/vtrxt/25c2bc5b8f.png
03:08:085 - the volume is a bit loud in this section imo, i suggest reducing it to 30%
03:10:828 (2) - add whitsle
03:13:571 (3) - ^ only the sliderstart

Great song and map!Also, sorry for such a short mod, i couldn't really find much :(
Feel free to call me for another mod when you have everything done
Good luck o/
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Kirylln wrote:
Hello o/ M4M from your queue
Ai mod
Image will fix it later


Extra
00:37:571 (2,3) - why not make this some kind of blanket, like this? http://puu.sh/vtqwj/99eddd8929.png
01:09:113 (3,4) - i think you should make the spacing here a little bigger, for better emphasis
01:18:199 (5) - a hitfinish here? finish at 1
02:45:456 (1) - ^ you did this in Normal why not here? music is quiet here
02:24:199 - 02:24:199 - you put a kial in Normal why not here?


Hard
00:25:656 (4) - the vocal is in the red tick
01:18:199 (5) - i'd prefer this to be clickable too hard in hard diff


Normal
01:51:971 (2,3) - fix blanket? https://puu.sh/vtrxt/25c2bc5b8f.png
03:08:085 - the volume is a bit loud in this section imo, i suggest reducing it to 30%
03:10:828 (2) - add whitsle
03:13:571 (3) - ^ only the sliderstart


Great song and map!Also, sorry for such a short mod, i couldn't really find much :(
Feel free to call me for another mod when you have everything done
Good luck o/


thx!
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Rhythm Incarnate
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NM 水摸

MP3换成192kbps码率的
Timing感觉有问题 机测是bpm175 offset220.你再看看哪位timing大师帮忙测下
02:18:713 - 这里开始offset估计要再调整一下


EX

00:17:685 (3,4) - ctrl g会更顺手一些

00:42:371 (6) - 放在这个位置怎么样
Image
6滑条尾贴1滑条头

00:44:856 (4,5,6,7,8,9,10,1) - 串的弯度幅度可以大些 弯度再圆润点

00:47:685 (1,2,3,4,5) - 没有摆直 或者可以摆成小幅度的弯度 摆成正好5note跟后面的1note
Image
大概这么个样子 虽然弯的不太好看。。


Hard

间隔控制是1.2x吗?实际间隔稍微差了一点点,或者改成1.1x也行

难度明显太高了 感觉可以叫hyper了。。

建议连打少放些


Normal

check AI MOD


以上 GL :)
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[Kamiya] wrote:
NM 水摸

MP3换成192kbps码率的 之后再改
Timing感觉有问题 机测是bpm175 offset220.你再看看哪位timing大师帮忙测下 调整中
02:18:713 - 这里开始offset估计要再调整一下


EX

00:17:685 (3,4) - ctrl g会更顺手一些 重音就体现不出来了 我再想想怎么改

00:42:371 (6) - 放在这个位置怎么样
Image
6滑条尾贴1滑条头 那就和后面太近了 懒得改那么多

00:44:856 (4,5,6,7,8,9,10,1) - 串的弯度幅度可以大些 弯度再圆润点

00:47:685 (1,2,3,4,5) - 没有摆直 或者可以摆成小幅度的弯度 摆成正好5note跟后面的1note
Image
大概这么个样子 虽然弯的不太好看。。 摆了下 还是直的好


Hard

间隔控制是1.2x吗?实际间隔稍微差了一点点,或者改成1.1x也行 有些重音改到1.2x了 反正hard不用严格等间距

难度明显太高了 感觉可以叫hyper了。。

建议连打少放些


Normal

check AI MOD


以上 GL :)


谢谢qwq
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Rhythm Incarnate
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General
  • timing确实是不太对,不过如果还要换MP3就之后再说吧.不过这timing其实挺影响听节奏的,你后面的1/4部分我就不仔细听了
  • 低难度方面,首先最低难度小于2星是必要不充分条件,并不是小于2星就能当最低难度的.原则上最低难度不应该改变滑条速度(除非变速曲),并且节奏密度也应该低一些.你现在的normal是不太能作最低难度的,而且还有一些别的问题.
  • Hard的读图难度(各种遮挡)、节奏下法(三次折返滑条、02:48:885 (1,2) - 这种对新手比较难读的节奏、02:36:199 (3,4,5,6,1) - 五连)都是比较高的,本身没有问题,但是spread跟normal过大.
  • 综合上面两条,我的建议是删掉现在的normal,然后做一个2星以上的normal,和一个1.6左右的easy;或者是做一个2.5左右的Advanced,和一个1.8以下的简单normal.normal如果作为最低难度的话,尽量避免使用连续的1/2 clickable,改成用滑条接滑条、滑条接note、或折返滑条来处理这种节奏.还有注意ar的使用,建议e/n的话用3/5,n/a的话用4/6,现在这个ar也有点问题


Extra
  • 01:45:799 (1) - 红锚点那里出界了
  • 02:14:599 (1,2) - 这位置关系不太舒服,而且2还是蛮重的最好远点
  • 高难度总体感觉不错,应该是有rank质量的


Hard


Normal
  • 由于前面建议重新调整spread所以就不具体摸这难度了.说点大的:02:23:513 (2) - 低难度(E和N)里不要使用多次折返滑条.一定要学会适当漏音,一方面要知道自己主跟的是什么,一方面是当所跟的轨音过于多的时候,选择其中最重要的跟,避免这种塞爆.02:31:056 (1,2) - 像这种地方也是,而且其实这里都不怎么重,更没必要塞爆,随便用点滑条带过去就行的.

GL
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Pata-Mon wrote:

General
  • timing确实是不太对,不过如果还要换MP3就之后再说吧.不过这timing其实挺影响听节奏的,你后面的1/4部分我就不仔细听了
  • Hard的读图难度(各种遮挡)、节奏下法(三次折返滑条、02:48:885 (1,2) - 这种对新手比较难读的节奏、02:36:199 (3,4,5,6,1) - 五连)都是比较高的,本身没有问题,但是spread跟normal过大.
  • 综合上面两条,我的建议是删掉现在的normal,然后做一个2星以上的normal,和一个1.6左右的easy;或者是做一个2.5左右的Advanced,和一个1.8以下的简单normal.normal如果作为最低难度的话,尽量避免使用连续的1/2 clickable,改成用滑条接滑条、滑条接note、或折返滑条来处理这种节奏.还有注意ar的使用,建议e/n的话用3/5,n/a的话用4/6,现在这个ar也有点问题 决定补个advance



Extra
  • 01:45:799 (1) - 红锚点那里出界了
  • 02:14:599 (1,2) - 这位置关系不太舒服,而且2还是蛮重的最好远点
  • 高难度总体感觉不错,应该是有rank质量的


Hard


Normal
  • 由于前面建议重新调整spread所以就不具体摸这难度了.说点大的:02:23:513 (2) - 低难度(E和N)里不要使用多次折返滑条.一定要学会适当漏音,一方面要知道自己主跟的是什么,一方面是当所跟的轨音过于多的时候,选择其中最重要的跟,避免这种塞爆.02:31:056 (1,2) - 像这种地方也是,而且其实这里都不怎么重,更没必要塞爆,随便用点滑条带过去就行的.

GL



基本都改了
太谢谢了 QWQ
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General


Normal
aimod检查显示红线和另外两个难度不一样 检查一下
00:01:606 (1,2,3) - 我感觉滑条都用白线开始红线结束和背景对应得更好一点
00:04:348 (1) - 最低难度不要用扭回来压到自身的滑条 一定要用的话可以考虑补个低难度 我觉得还挺靠谱
03:08:075 (5,6,7) - 我觉得这仨至少有一个得nc
00:12:063 (1,1) - 这明显离有点太近了 前面一个滑条往右偏意义不大 直接放在直线上也挺好
00:14:634 (3,1) - blanket没做好 这种不影响flow可以做好的做一下也没坏处
00:48:920 (2,3) - ^,后面的我就不一个一个写了……
01:30:577 (2) - 直接用一个直滑条更好看
02:12:920 - 这个音放掉挺可惜的
02:26:953 (1,2,3) - 最低难度这种节奏过难了 真的
02:29:704 (1,2,3) - ^
后面还有几个这种的 我觉得效果其实挺好 不如补个低点的难度然后这种就都不用改了
最低难度的核心是好打 能打 至于秀出风采其实很容易把自己秀进去然后就出不来了……


Hard
00:22:863 - 复制个7放这挺好的
00:36:920 (4,5) - 回头叠个滑条尾贼难 你不打算加太多diff的话这个斟酌一下要不要保留吧……
我觉得图挺好 但是难度很尴尬 现在这三个难度你至少上下得各加一个


Extra
00:37:606 (2) - 我感觉在3的上边flow比较合适……
00:55:948 (2,3,4,5,6,1) - 这两个三连组合起来有点卡手 后面的不太好改 我建议把前面的移到左边去
02:41:687 (1) - ctrl+g 这里扬起来后面打起来比较舒服
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imoutosan wrote:

General


Normal
aimod检查显示红线和另外两个难度不一样 检查一下 找了个timing摸 在等结果 先不改了
00:01:606 (1,2,3) - 我感觉滑条都用白线开始红线结束和背景对应得更好一点 先保持这样吧
00:04:348 (1) - 最低难度不要用扭回来压到自身的滑条 一定要用的话可以考虑补个低难度 我觉得还挺靠谱
03:08:075 (5,6,7) - 我觉得这仨至少有一个得nc
00:12:063 (1,1) - 这明显离有点太近了 前面一个滑条往右偏意义不大 直接放在直线上也挺好
00:14:634 (3,1) - blanket没做好 这种不影响flow可以做好的做一下也没坏处
00:48:920 (2,3) - ^,后面的我就不一个一个写了…… ;w;
01:30:577 (2) - 直接用一个直滑条更好看
02:12:920 - 这个音放掉挺可惜的 不好加啊 先空着
02:26:953 (1,2,3) - 最低难度这种节奏过难了 真的
02:29:704 (1,2,3) - ^
后面还有几个这种的 我觉得效果其实挺好 不如补个低点的难度然后这种就都不用改了 还是打算补个二点几的难度 都改了qwq
最低难度的核心是好打 能打 至于秀出风采其实很容易把自己秀进去然后就出不来了…… orz


Hard
00:22:863 - 复制个7放这挺好的
00:36:920 (4,5) - 回头叠个滑条尾贼难 你不打算加太多diff的话这个斟酌一下要不要保留吧…… ……不留了
我觉得图挺好 但是难度很尴尬 现在这三个难度你至少上下得各加一个 听怕特萌的 加个两点五的advance再找个insane的GD


Extra
00:37:606 (2) - 我感觉在3的上边flow比较合适…… 把2丢上面去了
00:55:948 (2,3,4,5,6,1) - 这两个三连组合起来有点卡手 后面的不太好改 我建议把前面的移到左边去
02:41:687 (1) - ctrl+g 这里扬起来后面打起来比较舒服 感觉和前面一起就有点怪了 先不改


非常谢谢QWQ
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Hey, from my simple queue
Modding back 3 difficulties because you modded the 3 diffs on my map! ^.^


General
  • Your combo colors are the same as the faded defaults. I would try and incorporate the combo colors into what is in your storyboard.
  • Shouldn't the "Advance" difficulty be renamed to "Advanced"?
  • Unused images, although that's probably because you haven't finished the SB :)
sb\bar.png
sb\bg.jpg
sb\ring.png


Normal
  • Check AIMod with distance snap checking enabled.
  • Uninherited timing points are unsnapped:
02:07:777 - snap to 02:07:780
02:35:503 - snap to 02:35:500
02:35:675 - snap to 02:35:672


Advance(d?)
  • Uninherited timing points are unsnapped:
01:51:312 - snap to 01:51:292
02:07:769 - snap to 02:07:780
02:39:630 - snap to 02:39:615
02:39:973 - snap to 02:39:958


Hard
  • Tons of unsnapped objects:
Fix please! (From modding assistant, some/most are probably wrong)
02:18:049 (1) - Unsnapped slider (end).
02:57:162 (1) - Unsnapped slider (end).
02:57:505 (3) - Unsnapped slider (end).
02:58:191 (6) - Unsnapped slider (end).
02:58:533 (1) - Unsnapped slider (end).
02:59:219 (4) - Unsnapped slider (end).
02:59:562 (5) - Unsnapped slider (end).
03:00:248 (3) - Unsnapped slider (end).
03:00:933 (6) - Unsnapped slider (end).
03:01:276 (1) - Unsnapped slider (end).
03:01:962 (4) - Unsnapped slider (end).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (end).
03:02:648 (1) - Unsnapped slider (end).
03:02:991 (3) - Unsnapped slider (end).
03:03:333 (4) - Unsnapped slider (end).
03:03:676 (5) - Unsnapped slider (end).
03:04:019 (1) - Unsnapped slider (end).
03:04:705 (4) - Unsnapped slider (end).
03:05:048 (5) - Unsnapped slider (end).

Since I couldn't find anything wrong with this one, I'll just leave it. :)


Extra
  • 00:12:577 (1) - I would CTRL+G this slider as it shows the player that there is a time line gap between (2) and (1)
  • 00:20:634 (4) - Couldn't you just snap (4) to the sliderhead of (8) in the previous combo?
  • 00:25:434 (4) - Similar to what I said above, couldn't you snap (4) to the sliderhead of (2) but leave (5) alone?
  • 00:27:320 (4,1,3) - I'm not sure if I agree with having all of these overlapping each other- they aren't stacked so players can get really confused quickly. I would either try turning up Stack Leniency or just doing something like this: https://puu.sh/vBo86/7c70e1570a.png
  • 00:47:720 (1,2,3,4,5) - I would NOT recommend mapping a stream here, as the guitar you are mapping is very, very, minor in the actual song- not to mention how it is overmapped as (2) and (4) either don't have any beats associated to them or they are very quiet, which means it does not need a hitcircle as hitcircles and sliderheads are for strong sounds in music.
  • 00:49:777 (2,3,4,5,6) - Exact same reason as above.
  • 00:53:206 (1,2,3,4,5) - Here is an example of how you did this kind of thing right: The music supports the stream as the strumming is louder than at a part like 00:47:720 (1,2,3,4,5) and the strumming has noticeable beats on all of the circles.
  • 00:56:977 (3) - I feel like this would play better as a triple.
  • 01:02:291 (2,3,4,5,6) - This is confusing because when I played this difficulty, I thought that (2, 3) was going to read like (5, 6) mainly because most of the 1/2 jumps in the diff are not stacked, and 1/4 overlaps are. I would change (3) to be a jump or if you choose not to do what I said at 00:27:320 just decrease the stack leniency until (2, 3) isn't stacked.
  • 01:06:920 (3) - Angle is a little awkward- x:335 y:85?
  • 01:30:402 (8) - I would make that into a triangle (x:475 y:300)
  • 01:50:949 (2) - CTRL+G for better movement into (1)?
  • 02:08:987 (9,10,1) - There are no strong sounds in the song at this point- in fact, there is nothing but the vocals, so why is there anything here? the best thing you could have really done here would be to turn (8) into a slider leading up to (1)
  • 02:10:194 (8) - There is no beat on the sliderhead, not sure what you are mapping.
  • 02:18:049 (1,2,3,4,5,6,7,8) - I'm tilted fix the spacing between (4) and (5)
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