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This beatmap was submitted using in-game submission on viernes, 10 de noviembre de 2017 at 10:09:09 p. m.

Artist: Camellia vs Akira Complex
Title: Railgun Roulette
Tags: dubstep experimental S2TB c91 Reality Distortion TANO*C Sebastian343 Rugakot
BPM: 128
Filesize: 3967kb
Play Time: 02:07
Difficulties Available:

Download: Camellia vs Akira Complex - Railgun Roulette
Information: Scores/Beatmap Listing
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If you think that can make an Advanced (between normal and hard+, like 2.6)
or an Insane (between hard+ and extra, like 4.5), you can try,
but if I don't like the diff, I will not accept it ;)
Last edited by ErunamoJAZZ on , edited 21 times in total.
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Code:
21:07 ErunamoJAZZ: asdasd
21:07 [[Pika]]: asd
21:07 *ErunamoJAZZ is away: Hi, if I don't answer in a while and it is important, try send me a message in forum please or ask in #help. (PD: use http://modreqs-web.tk/ !!!)
21:07 [[Pika]]: >pm'ing
21:07 [[Pika]]: >still away
21:07 [[Pika]]: :think:
21:08 ErunamoJAZZ: oh,. sorry
21:08 ErunamoJAZZ: Imm half bot, so... I keep the away all time ^^U
21:08 [[Pika]]: xd
21:08 [[Pika]]: send map owo
21:09 *ErunamoJAZZ is watching [https://osu.ppy.sh/b/1257212 Camellia vs Akira Complex - Railgun Roulette [Hard]]
21:09 [[Pika]]: oops
21:09 [[Pika]]: wrong diff
21:10 ErunamoJAZZ: lol
21:11 [[Pika]]: wEW 
21:11 [[Pika]]: that was a lot harder than i thought
21:12 ErunamoJAZZ: its 5stars with DT
21:12 [[Pika]]: 00:38:954 (5,6,7,8,1) - technical streams in a hard owo
21:12 [[Pika]]: i dont think jumpstreams are rankable in a hard lol
21:13 [[Pika]]: 00:59:344 (1) - no NC for reading, NC 00:59:696 (2) - here instead
21:13 [[Pika]]: or just drop the NC altogether
21:13 [[Pika]]: because small circles and higher AR
21:14 [[Pika]]: 01:01:805 (9,1) - jumpstreams are misleading =/ stream is 0.98ds, jumpstream thing is 1.98ds, most people will mistake this for a jump
21:15 [[Pika]]: 01:28:641 (1,2,3,4) - might wanna space these a little more
21:15 [[Pika]]: 01:36:024 (2,3,4,1) - hold slider into triple :thinking:
21:15 ErunamoJAZZ: was that difficult to read?
21:16 [[Pika]]: kinda
21:16 [[Pika]]: a little more difficult to tap than to read
21:16 [[Pika]]: ex. i singletap with Z
21:16 [[Pika]]: and i hold
21:16 [[Pika]]: i see a triple but im not used to doing triples with my other finger
21:16 [[Pika]]: so i slip and i die and i burn =/
21:17 [[Pika]]: 01:56:532 (2,3,4) - 3/2 slider maybe
21:17 [[Pika]]: 01:57:294 (1) - might wanna replace with slider
21:17 [[Pika]]: 02:00:165 (1) - afaik this might be too long
21:18 [[Pika]]: i think thats it owo
21:19 ErunamoJAZZ: idk, Im not a fan of sliders at end
21:19 ErunamoJAZZ: thanks, I appied some suggestions
21:19 ErunamoJAZZ: You will post if want kudo n.n
21:20 [[Pika]]: aight ^^
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From #modreqs doing m4m

Easy
00:43:173 (3) - You use the same pattern here, yet it's a different instrument. Good spot for variation: Try extending one to 00:42:235 - and placing circle at 00:42:704 -

01:12:118 (2) - I think a blanket looks nicer here.
02:04:735 - Don't need all the green lines past here.
01:45:985 (1) - I suggest using a more technical / rigid shape here to better compliment the sound. You already use this shape later on for a different sound anyway.
02:04:735 - Also don't need the green lines past here.

Shot It
00:54:423 (17) - I suggest placing nc
01:03:680 (4) - ctrl+g this slider / move it to the right more. The pattern is linear so it doesn't play well.
01:13:993 (1) - Black isn't rankable.
01:05:907 (2) - Remove the reverse and place a circle instead. There's more priority here than the head of the slider.
01:16:454 (1,2,3,4) - Make this stream go clockwise instead of counter. It plays okay and flows good into 01:16:923 (1) -
I highly recommend boosting the HP. The note density is so high the bar doesn't even budge. It needs to be more punishing.
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Bubblun wrote:
From #modreqs doing m4m

Easy
00:43:173 (3) - You use the same pattern here, yet it's a different instrument. Good spot for variation: Try extending one to 00:42:235 - and placing circle at 00:42:704 - I think it is not good idea because in 00:42:235 - voice need something to press.

01:12:118 (2) - I think a blanket looks nicer here. But... this have a blanket xD https://puu.sh/vdBmS/d7594ed9ae.png
02:04:735 - Don't need all the green lines past here. Done.

Hard?
01:45:985 (1) - I suggest using a more technical / rigid shape here to better compliment the sound. You already use this shape later on for a different sound anyway. true, changed.
02:04:735 - Also don't need the green lines past here. done

Shot It
00:54:423 (17) - I suggest placing nc Its not necessary imo, because its the same structure... and looks a bit ugly.
01:03:680 (4) - ctrl+g this slider / move it to the right more. The pattern is linear so it doesn't play well. I tried this before, but play awful. Sorry.
01:13:993 (1) - Black isn't rankable. I changed it to use rgb(17,17,17) ( https://twitter.com/_coromoor/status/849903295606829056 )
01:05:907 (2) - Remove the reverse and place a circle instead. There's more priority here than the head of the slider. Not agree, also, I want to keep this because all this section is not very intense.
01:16:454 (1,2,3,4) - Make this stream go clockwise instead of counter. It plays okay and flows good into 01:16:923 (1) - Not agree, this make the reading very difficult here.
I highly recommend boosting the HP. The note density is so high the bar doesn't even budge. It needs to be more punishing. My intention with low HP is avoid deads for misses in fast sections, also, because long spinner at end, HR players will fail.


Thanks!
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Here I am

Normal

* 00:37:548 (1,2) - I think you should use a 1/2 slider here aswell because of the strong sound on 00:37:548 -. A slider emphasizes it better
* 00:59:110 - 00:59:579 - 00:59:813 - unused inherited points, you might aswell delete them
* 01:42:235 (3,4) - I think that this is a bit too fast considering that the map has 256 bpm

Complex rythm for a Normal which makes it perhaps a bit too challenging, or it is just me. Overall its good, I like it.

Hard+

* 00:44:579 (5,6,7,8) - How about you move it too 218/301 so it wont look cramped with 00:44:227 (4) -
* 01:05:673 (1,2) - Shouldnt the spacing between those be the same as here 01:03:798 (2,3) - ? Same here 01:20:673 (1,2) -

I love this diff

Shot It

* 00:31:923 (1,2,3,4,5) - This is really weird to play because it somehow kills the flow with every slider which makes it extremely uncomfortable to play
* 00:35:673 (1,2,3,4,5) - ^
* 00:36:962 (8,9,10) - I dont understand why you used such a weird spacing here, its kinda unfitting and looks weird
* 00:40:126 (5,6) - Why not like 00:39:423 (1,2) - ? Would look better imo
* 00:40:477 (7,8) - This should be like 00:39:774 (3,4) - to make it look better
* 00:54:423 (17) -I think you should add a nc here, would fit pretty good tbh
* 01:00:048 (1) - That was so unexpected when I first played it, really hard to follow even if you know what awaits you, kinda unsure about this one
* 01:03:563 (3,4,1) - This would look a lot better if (3,4) werent overlapping
* 01:03:798 (1,2) - After such a fast slider I would expect a higher distance because you have to move very fast to follow the slider, and then suddenly low spacing is kinda weird to play. Same here 01:18:798 (1,2) -
* 01:13:993 (1) - Most players play on 100% dim so black is really or almost impossible to see while playing. Same here 01:30:048 (1,2) - 01:37:548 (1,2) -
* 01:18:563 (3,4) - Would look better without the overlap

Interesting Extra, good luck with it~
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Did som IRC stuff, commented on the following:

- Increase SV of a slider from 0.50x to at least 0.66x
- BPM should be halved
- Add a whistle on some notes to avoid making that fourth note be "inexistent"
- Use a different HS pattern in a very specific section
- In normal, there are certain notes that could be omitted so it could be a proper normal diff.
- There might be one or two more thing I forgot, but dont remember.

Good luck!
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not very sightreadable, but still a good and fun map nevertheless

bpm is 128 (or even 64 for certain bassdrop parts considering the Bonfire's case) btw
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Come[Back]Home wrote:
Here I am

Normal

* 00:37:548 (1,2) - I think you should use a 1/2 slider here aswell because of the strong sound on 00:37:548 -. A slider emphasizes it better Done
* 00:59:110 - 00:59:579 - 00:59:813 - unused inherited points, you might aswell delete them Deleted
* 01:42:235 (3,4) - I think that this is a bit too fast considering that the map has 256 bpm Nahh, in fact, I maped that like an Easy, and named Normal just because this.

Complex rythm for a Normal which makes it perhaps a bit too challenging, or it is just me. Overall its good, I like it.

Hard+

* 00:44:579 (5,6,7,8) - How about you move it too 218/301 so it wont look cramped with 00:44:227 (4) - Okay
* 01:05:673 (1,2) - Shouldnt the spacing between those be the same as here 01:03:798 (2,3) - ? Same here 01:20:673 (1,2) - True, fixed.

I love this diff

Shot It

* 00:31:923 (1,2,3,4,5) - This is really weird to play because it somehow kills the flow with every slider which makes it extremely uncomfortable to play Sincerely, idk xD
* 00:35:673 (1,2,3,4,5) - ^
* 00:36:962 (8,9,10) - I dont understand why you used such a weird spacing here, its kinda unfitting and looks weird Its because here is a more high note in the voice... ^^U
* 00:40:126 (5,6) - Why not like 00:39:423 (1,2) - ? Would look better imo They are actually the same, but with Ctrl+J
* 00:40:477 (7,8) - This should be like 00:39:774 (3,4) - to make it look better ^
* 00:54:423 (17) -I think you should add a nc here, would fit pretty good tbh I added some NCs here :3
* 01:00:048 (1) - That was so unexpected when I first played it, really hard to follow even if you know what awaits you, kinda unsure about this one Its part of the experiment xDD
* 01:03:563 (3,4,1) - This would look a lot better if (3,4) werent overlapping Ok
* 01:03:798 (1,2) - After such a fast slider I would expect a higher distance because you have to move very fast to follow the slider, and then suddenly low spacing is kinda weird to play. Same here 01:18:798 (1,2) - Good point. Agreed and applied
* 01:13:993 (1) - Most players play on 100% dim so black is really or almost impossible to see while playing. Same here 01:30:048 (1,2) - 01:37:548 (1,2) - Changed from 17,17,17 to 40,40,40
* 01:18:563 (3,4) - Would look better without the overlap Done

Interesting Extra, good luck with it~

Thanks n.n


Xanandra wrote:
Did som IRC stuff, commented on the following:

- Increase SV of a slider from 0.50x to at least 0.66x
- BPM should be halved
- Add a whistle on some notes to avoid making that fourth note be "inexistent"
- Use a different HS pattern in a very specific section
- In normal, there are certain notes that could be omitted so it could be a proper normal diff.
- There might be one or two more thing I forgot, but dont remember.

Good luck!


Thanks n.n

bbj0920 wrote:
not very sightreadable, but still a good and fun map nevertheless

bpm is 128 (or even 64 for certain bassdrop parts considering the Bonfire's case) btw

Yes, Xanandra noticed that, and I asked more opinions hi Gero o/, so I changed the BPM to 128.
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Shot It:

00:34:149 (4) - nc
00:34:501 (7) - nc
00:34:852 (10) - nc
00:41:298 (1) - feel like this part here too, music just want to NC it
00:43:173 (1) - ^

it's the only thing that hurt me while watching editor, since it's so damn well mapped and its good single tap training so gl!
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wow how did not see that map earlier. but hey finally someone mapped it >w<

If you need a gd call me
for now (idk) take a star. cool song and map!
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My Angel Kanan wrote:
wow how did not see that map earlier. but hey finally someone mapped it >w<

If you need a gd call me
for now (idk) take a star. cool song and map!

Oh, thank you for the star.
About gd, as you can see I am open for an advanced around 2.6 stars (I care for spread a lot), but I can accept your diff only if I am happy with the result. If you are confident I will be happy with your work, go ahead please n.n
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