Hi, from queue
inane• 00:11:914 (2,3,4) - 00:13:740 (1,2,3,4) - not a big fan of how you heavily alternate between prioritizing drums vs. vocals in general
• 00:17:914 (1,2,3,1,2,3,4) - same idea as above, first combo seems to focus vocals then you introduce hold rhythms for the synth in the background. would rather you place more of a priority of what you want to map to throughout the map. i like what you did from 00:26:261 - to 00:32:914 - because what you're following in the music (vocals) feels a lot more cohesive when playing
• 00:23:131 (5) - shouldnt nc be here because of downbeat?
• 00:55:348 (3,4) - shouldnt this circle-slider rhythm happen on 00:54:957 (2) - and 00:56:001 (5) - ? thats where the drum plays that you follow with this
• 01:16:609 - why do you ignore this drum + bass note here? its very strong and seems to just get drowned out by the repeat slider. same for 01:20:522 (1) - and etc.
• 02:08:392 (4) - 02:09:435 (4) - 02:12:566 (4) - dont feel like this circle is applicable here because i dont hear the same drum rhythm as i do under 02:07:871 (2,3) - 02:08:914 (2,3) - (on blue tick + white tick)
• 02:22:740 (4) - same kind of thing here, the triple sounds overmapped. dont hear anything underneath this. and for 03:12:827 (4) - too
• 02:35:783 (2) - what is this 1/2 slider mapped to? i only hear notable sounds on the white and red ticks surrounding this slider
• 03:10:088 (1,2,3,4) - this stream seems to come out in the middle of nowhere from your slider-based rhythms. I don't hear a change in the music that would call for this change in rhythm density, and no note at all on 03:10:218 (2) -
• 03:18:957 (3,4) - consider using another pattern here to represent this new vocal section. This whole line of vocals seems to be misrepresented by the repetitive movement throughout 03:17:914 (3,4,1,2,3,4) -
• 03:21:175 (4) - 03:23:261 (4) - same here with triples, this doesn't sound like the place for them. These fit better on more 1/4 based parts of the song, eg. the rap parts
• 03:43:479 (1,2,3,4) - i see your intention with the 1/8 sliders, but a stream rhythm doesn't feel like it fits here because the notes are very subtle. a couple repeat sliders or smth would feel better to this
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hos• 00:29:392 (1,2,3,4,1,2,3,4,1,2,3,4) - can you add some more rhythm variety here? it feels better and more engaging when you map to vocals for filley rhythm
• 00:41:392 (1,1) - space these closer? while it's okay to space it more for emphasis, this feels like a 1/2 rhythm when compared to how you introduced 1/4 rhythms like 00:38:783 (3,4) -
• 01:06:957 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - can you use offset stacks instead of perfect overlaps for these jumps? might be strange to read for a hard player
• 01:24:175 (2,3) - accidental whistle sliders?
• 01:40:870 (2,3) - Why did you switch to using 2 kicksliders for the synth here? i encourage more rhythm variety but i have a problem with this because its harder in difficulty compared to something like 01:38:783 (2) - and theyre mapped to the same thing.
• 01:42:435 (1,2,3,4,1,2,3,4,1,2) - same as 00:29:392 (1,2,3,4,1,2,3,4,1,2,3,4) -, the 3/4 1/2 slider rhythm gets pretty repetitive so try to throw in a little pizazz
• 02:03:305 (1,2,1,2,1) - offset
• 02:13:218 (1) - can you make this a little faster? the slow down in general is okay because its a new sound here, but it woudl be better to be more forgiving with this in a hard difficulty because its introduced quite late into the map
• 02:38:261 (1,1) - space these? you make it look like a 1/8 rhythm or smth by overlapping these, would rather it be consistent with the spacing right before this at 02:37:740 (4,5) -
• 02:55:479 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - offset
• 03:40:609 (6,1) - spacing seems pretty high here
• 03:42:435 (1,1) - random nc and overlap with kicksliders which is new in the map. very strange random thing to do lol
normsymmetry <3
• 00:38:783 - between the kick drum and the big vocal note here, this feels strange to put on a sliderend. a ctrl+g with 00:38:261 (2,3) - sounds nicer with rhyth
• 01:18:435 (3,4,5) - it feels strange how you stop the 1/2 slider rhythm you had going before (01:17:392 (1,2) - ) because it went well with that wah-wah noise. also for 01:18:957 (4,5) - a 1/2 slider or deleting 5 would feel better because this note 01:19:218 - isnt as audible
• 01:45:043 (2,3) - same as the first mod
• 02:09:566 - since this is a downbeat and the start of a new vocal phrase, put a circle here instead?
• 03:10:088 (1,2,3) - rhythm can be improved here, you map all of 03:08:001 (1,2,3,4,5) - to vocals, then it feels weird how you skip when he says "comes" at 03:10:870 -
• 03:20:522 (1,2) - 03:22:088 (4,1) - this overlap can easily confuse normal players, seperate these please
ez• 00:22:609 (2,3,1) - multiple circles in a row like this arent good in an easy diff
• 01:48:696 (1,2) - circle + 2/1 slider feels strange here, and how you click for 2 beats in a row and pause for a long time. i think 2 1/1 sliders or maybe a circle + 1/1 repeat slider would go better here
• 01:52:870 (1,2,3,4,1,2,3,4,1) - too many clicks in a row, combined with this spacing this is pretty stressful for an easy player
• 02:15:827 (1,2,3,1) - flow looks strange here. the player has to readjust after 3 and move + reangle their cursor to hit 1 properly. so many angles aren't good in an easy diff, try making this more circular or fluent
• 02:29:392 (3) - very very strong and unique beats on the slider end and reverse arrow that are left unracognized. would recommend diverging from the 1/1 repeat pattern here
• 02:33:827 (2,3,1,2) - might be too complicated for an easy, just because of the combination of circles + 1/2 sliders
• 02:47:131 (1,2,1,2) - same as 01:48:696 (1,2) -
• 03:29:392 (1,2,1,2,3) - feels random how you increased the rhythm density from 03:21:044 (1,2,1,2) - even though the music is pretty much the same here. would recommend reworking the rhythm here to be simpler / easier
beginner• 00:18:957 (2,3,1,2,3,4) - the 2/1 slider spam here gets pretty repetitive, can you add something different in here?
• 01:40:348 (1) - this wave slider is uneven. the first cuurve is smaller than the second
good luck with this!