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This beatmap was submitted using in-game submission on 2017년 2월 8일 수요일 at 오후 7:21:42

Artist: Stereopony
Title: Tsukiakari no Michishirube ~Opening Edition~
Source: DARKER THAN BLACK 流星の双子
Tags: Ryuusei no Gemini Enon
BPM: 131
Filesize: 2544kb
Play Time: 01:28
Difficulties Available:

Download: Stereopony - Tsukiakari no Michishirube ~Opening Edition~
Information: Scores/Beatmap Listing
---------------
general questions
Last edited by Sonnyc on , edited 12 times in total.
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코타에노나이마이니치가
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갓곡에는 별 5 7개 쏘라고 배웠읍니다
Last edited by Dailycare on , edited 1 time in total.
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req

insane

00:00:191 (1,2,3,4,5,1) - 00:01:336 (1,2,3,4) - this is misreading bait. might wanna change it so it wont be so misleading.
00:21:374 (13) - this sounds like a left out note, so i dont think its really worth clicking. plus it lands on a blue tick (ng for streams imo). maybe its better if you turn 00:21:259 (12) - into a kickslider.
00:27:213 - super strong beat emphasized with a sliderend? try doing this? http://puu.sh/tI1bI/7e17287255.jpg
00:33:854 (3,1,2) - mfw not perfect triangle
00:43:930 (7) - NC?
00:57:213 (5) - i think its weird that its angle is somewhat the same with 00:56:526 (4) - . i think its better like this before, after
00:57:900 (2,1) - i think the blanket could be better
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http://puu.sh/tI6LI/2c1aa2222a.png
어째서!!!!!!!!!!!!!!!!!!!!!!!!!!


EZ ENON
how about AR3?
- 00:03:626 (1,1) - 굳이 뉴콤을 이렇게 많이 사용할 필요가 있는지 잘 몰겠음니다
- 00:26:068 (1) - 레드틱을 잡으면 리듬이 애매해진다는 것은 알겠지만, 슬라모양으로라도 여기에 강한 박이 있다는걸 표현해줄 수 있지 않나 싶어요. 너무 뻣뻣하게 생긴것도 그렇고..아니면 00:26:984 - 서 끊고 서클처리?
- 01:05:915 (1,2) - improve blanket
- 01:08:205 (4,5) - 엥??
- 01:13:243 (1,2) - 엥??? 앞에 1도 전 노트랑 0.03만큼 붙여주시면 ㄳ
- 01:16:449 (4,1) - 우선 DS 1.1이구.. 3꼬리-1 거리랑 4-1 거리가 너무 차이나서 시각적으로 불안정하구.. 3 바로 위에 다다음 노트가 먼저 위치해있어서 초보입장에서 리딩이 매우 헷갈릴거같아요


NM
어우 딴맵 노말 모딩하다 cs4보니까 적응안되....

00:00:420 (1,1) - 00:07:748 (1,1) - 00:25:610 (4,1) - 00:45:075 (2,3) - 00:56:526 (2,1) - 01:20:113 (4,1) - BLANKET FIX THX
00:04:084 (1,1) - 이 뉴콤들이 담고있는 의미는 무엇인가요?
00:21:946 (1,2) - 2를 조금만 내려서 circular 하게 만들어주면 좋을거같아요
00:38:663 (2) - 3/2간격을 주기보다는 앞다운비트부터 2타로 시작하도록 해서 1/1 간격이 편할거같아요
00:43:014 (3) - 이거 너무 리딩이 어려운뎁... 마지막 비트 약하니까 00:43:472 - 서 끊어주는 것이..
00:51:258 (1,2) - 앞쪽이랑 곡률 같게하면서 블랭킷을 해주는건 어떨지


HD
음....


IN
00:43:014 (3,4,5,6,7) - 그사이에 오각형이 되었다니ㅋㅋㅋ
00:51:258 (1) - 허리가 약간 뻣뻣한거같아요
01:03:854 (8) - 뉴콤 한번 끊어주는 게 어떨지..
01:09:579 (1,3,4) - 간격 같으면 좋을거같은데 01:09:579 (1) - 곡률을 낮추거나 삼각형을 작게 해보는건?

이것이 나의 확도다
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Rhythm Incarnate
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Haiiii :D
This is all of my suggestion about this, it might be bad
and Sonnyc told me "easy is a bit wip" so I'll skip it ;w;
Sorry, my ENG is really sucks


General
  • Red timing should start at -2328 to make it sync with Nightcore sound


Normal


Hard


Insane



That's all of my suggestion, I hope this will help you.
Good luck ~ :)
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Anxient
Anxient wrote:
req

insane

00:00:191 (1,2,3,4,5,1) - 00:01:336 (1,2,3,4) - this is misreading bait. might wanna change it so it wont be so misleading. // Um I don't see the point here.
00:21:374 (13) - this sounds like a left out note, so i dont think its really worth clicking. plus it lands on a blue tick (ng for streams imo). maybe its better if you turn 00:21:259 (12) - into a kickslider. // I personally do not prefer using kick sliders unless inevitable, and I don't think this is the case.
00:27:213 - super strong beat emphasized with a sliderend? try doing this? http://puu.sh/tI1bI/7e17287255.jpg // I think a slider fits better along the vocal.
00:33:854 (3,1,2) - mfw not perfect triangle // mm tried something better perhaps.
00:43:930 (7) - NC? // nc was done to fit the vocals, and the emphasize the pentagon better with the follow points.
00:57:213 (5) - i think its weird that its angle is somewhat the same with 00:56:526 (4) - . i think its better like this before, after // I see. Fixed.
00:57:900 (2,1) - i think the blanket could be better
Left
Left wrote:
http://puu.sh/tI6LI/2c1aa2222a.png
어째서!!!!!!!!!!!!!!!!!!!!!!!!!!


EZ ENON
how about AR3? // 고침
- 00:03:626 (1,1) - 굳이 뉴콤을 이렇게 많이 사용할 필요가 있는지 잘 몰겠음니다 // 일단은 상위 난이도와 맞추기 위함과 보컬 강조, 그리고 콤보 색상 균형 유지 목적이 있습니다.
- 00:26:068 (1) - 레드틱을 잡으면 리듬이 애매해진다는 것은 알겠지만, 슬라모양으로라도 여기에 강한 박이 있다는걸 표현해줄 수 있지 않나 싶어요. 너무 뻣뻣하게 생긴것도 그렇고..아니면 00:26:984 - 서 끊고 서클처리? // 음 굳이 표현할 필요는 없다고 생각합니다. 잔잔한 구간이고요.
- 01:05:915 (1,2) - improve blanket
- 01:08:205 (4,5) - 엥?? // 키아이 구간 다듬기 전이라,,
- 01:13:243 (1,2) - 엥??? 앞에 1도 전 노트랑 0.03만큼 붙여주시면 ㄳ
- 01:16:449 (4,1) - 우선 DS 1.1이구.. 3꼬리-1 거리랑 4-1 거리가 너무 차이나서 시각적으로 불안정하구.. 3 바로 위에 다다음 노트가 먼저 위치해있어서 초보입장에서 리딩이 매우 헷갈릴거같아요


NM
어우 딴맵 노말 모딩하다 cs4보니까 적응안되....

00:00:420 (1,1) - 00:07:748 (1,1) - 00:25:610 (4,1) - 00:45:075 (2,3) - 00:56:526 (2,1) - 01:20:113 (4,1) - BLANKET FIX THX
00:04:084 (1,1) - 이 뉴콤들이 담고있는 의미는 무엇인가요?
00:21:946 (1,2) - 2를 조금만 내려서 circular 하게 만들어주면 좋을거같아요 // (1)을 올림요.
00:38:663 (2) - 3/2간격을 주기보다는 앞다운비트부터 2타로 시작하도록 해서 1/1 간격이 편할거같아요 // 음악의 약한 파트기도 하고 2타는 조금 안어울릴거 같네요. 그렇다고 이 드럼 무시하고 1/1로 가는건 너무 어색해서 지금처럼 되었네요.
00:43:014 (3) - 이거 너무 리딩이 어려운뎁... 마지막 비트 약하니까 00:43:472 - 서 끊어주는 것이.. // 고침요
00:51:258 (1,2) - 앞쪽이랑 곡률 같게하면서 블랭킷을 해주는건 어떨지


HD
음....


IN
00:43:014 (3,4,5,6,7) - 그사이에 오각형이 되었다니ㅋㅋㅋ
00:51:258 (1) - 허리가 약간 뻣뻣한거같아요
01:03:854 (8) - 뉴콤 한번 끊어주는 게 어떨지.. // 콤보 색상 연결 관계상 뉴콤 넣기가 애매하네요. 둘다 초록 스팟이라서.
01:09:579 (1,3,4) - 간격 같으면 좋을거같은데 01:09:579 (1) - 곡률을 낮추거나 삼각형을 작게 해보는건? // 고침
BoatKrab
BoatKrab wrote:
Haiiii :D
This is all of my suggestion about this, it might be bad
and Sonnyc told me "easy is a bit wip" so I'll skip it ;w;
Sorry, my ENG is really sucks


General
  • Red timing should start at -2328 to make it sync with Nightcore sound // Valid point. Fixed.


Normal
  • 00:04:084 (1) - I don't know why you decide to NC here, any reason? ._. // For consistency with high tier diffs, and for combo color balance reasons.
  • 00:07:748 (1,1) - Fix blanket :3 // k
  • 00:26:755 (2,4) - They got a bit overlap, hmm.. can you make a new patterns for make them better? // Since (4) appears after (2) is completely invisible, this would be fine.
  • 00:38:663 (2) - Should start at 00:38:434 - since 00:36:602 (1) - is following a drum. I heard a drum in 00:38:663 - but This 00:38:663 (2) - only the one that start at red tick in that part // I understand, but ignoring the drum at where the current slider starts felt way too awkward for me.
  • 00:51:258 (1) - Why it isn't the same with 00:54:923 (1) - ? // Because there is a vocal at 00:52:404, while 00:54:923 (1) is just complete 1/1 vocals. This feature of the song is also expressed similar in Hard diff.
  • 01:13:243 (1) - It would be better if you make a curve on this, to make it flows with 01:12:327 (2,2) - // Since curve sliders at this point appeared along a blanket, just using a curve without a blanket wouldn't fit imo. That's why I used a straight instead. Got curved.


Hard
  • 00:14:962 (1) - I'm not sure about placing this in blue tick since you alway following the vocal sound // But since this drum sound is a characteristic feature of this song, this was how I wanted to express.
  • 00:25:610 (4) - How about NC? // combos were along vocals.
  • 00:46:678 (1) - Why NC this? // Combo color balance purpose, along consistency with insane.
  • 00:49:426 (1,2) - tbh, they ain't in the right position, not as center of 00:47:594 (1,2,3,4,5,6,7,8) - and also DS error. You have to check on this // I am aware of this. However in the current polygon design, placing the object at the center of the polygon along keeping the ds is impossible if the shape isn't a hexagon. Still, I've used the idea here because there are two circles which create a stack. It makes the real spacing quite similar enough with 1.1x, and since it is new comboed, a follow point does not appear which means the spacing difference isn't really noticable.
  • 00:56:526 (2) - How about This? // Angled wave sliders appear at 01:01:106 (3) - 01:15:762 (3). Using that concept here breaks consistency if you listen the music.
  • 01:00:190 (1) - This should be at the end of 00:59:732 (2) - not at head (and also check another pattern of this, it kinda confuse) // There was some aesthetic reason regarding stacks behind this choice. Besides, since the concept was consistently used, I don't think it should cause issue.


Insane
  • 00:11:183 (3) - Ctrl + G would be better, it'll getting flow with 00:10:725 (2) - and 00:11:870 (1,2,3,4) - // The current flow is what I felt nice along the song.
  • 00:14:618 (2,3) - I got confuse about this 1/4 rhythm, they doesn't seem like 1/4 since you place 00:15:076 (3) - on wrong position (I mean don't change a direction of the head of slider, if you made it right you should continue place a next to right not up or down) // I don't get what you are meaning here, but not really sure if there is a potential readability issue here.
  • 00:43:930 (7) - Why not NC since the new downbeat starts? // Pentagon emphasis, vocals.
  • 00:57:213 (5) - Ctrl + G would be better // fixed in another way.
  • 01:23:778 (3,1) - Error spacing // fixed



That's all of my suggestion, I hope this will help you.
Good luck ~ :)

Thanks~
Last edited by Sonnyc on , edited 1 time in total.
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General
*오프셋이 조금 안 맞는 것 같은데, 특히 두 번째 빨간 선은 21914쯤에 놓는게 좋아보여요.
*00:47:823 (2,3,4) - 이 노트들은 클랩 말고 드럼 샘플셋 써도 좋을 듯


Insane
*00:39:007 - 여기 보컬을 무시하고 1/2 슬라를 놓은게 약간 어색했습니다.
*01:23:320 (1,2,3) - 이 부분이 이렇게 거리를 벌려야 할 부분인지 잘 모르겠어요. 저는 01:22:633 (2,3,4) - 랑 비슷하게 들리는데.. 아예 01:22:633 (2,3,4) - 를 60도 회전시켜서 육각형 패턴으로 만들어보시는게 어떨까요??


Normal
*00:38:434 - 여기에 노트가 없으니까 전 좀 어색했어요. 아무리 드럼을 따라갔다고 해도 글쎄..
*00:57:442 - 에 노트 추가하거나, 01:12:098 (1,2,3) - 에서 (1)을 지우거나 하는게 좋아보여요. 저는 후자가 더 나아보이는데, 지움으로써 음악적으로 비슷한 부분의 리듬을 통일시킬 수 있고 01:12:327 - 음도 강조할 수 있을 것 같아서..

새벽이라 그런지 아니면 맵이 결점이 없는건지.. 짧은 모딩 죄송ㅠ
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Dailycare
Dailycare wrote:

General
*오프셋이 조금 안 맞는 것 같은데, 특히 두 번째 빨간 선은 21914쯤에 놓는게 좋아보여요. // 음 그거는 조금 빠른거 같네요.. 일단은 유지해보는거로 할게요.
*00:47:823 (2,3,4) - 이 노트들은 클랩 말고 드럼 샘플셋 써도 좋을 듯 // 힛사 다르게 하면 더 좋을듯. 수정함요.


Insane
*00:39:007 - 여기 보컬을 무시하고 1/2 슬라를 놓은게 약간 어색했습니다. // ㅅ 연음 발음이라 굳이 박자로 표현하기에는 애매했던거 같네요.
*01:23:320 (1,2,3) - 이 부분이 이렇게 거리를 벌려야 할 부분인지 잘 모르겠어요. 저는 01:22:633 (2,3,4) - 랑 비슷하게 들리는데.. 아예 01:22:633 (2,3,4) - 를 60도 회전시켜서 육각형 패턴으로 만들어보시는게 어떨까요?? // 음악 들어보시면 뒷 삼각형은 클랩이 두개 나오는데 이거를 저는 더 강하다고 느껴서 이렇게 매핑했습니다.


Normal
*00:38:434 - 여기에 노트가 없으니까 전 좀 어색했어요. 아무리 드럼을 따라갔다고 해도 글쎄.. // 생각해보니까 00:40:495 - 도 드럼을 무시했었군요. 수정.
*00:57:442 - 에 노트 추가하거나, 01:12:098 (1,2,3) - 에서 (1)을 지우거나 하는게 좋아보여요. 저는 후자가 더 나아보이는데, 지움으로써 음악적으로 비슷한 부분의 리듬을 통일시킬 수 있고 01:12:327 - 음도 강조할 수 있을 것 같아서.. // 불일치였네요. 고쳤습니다.

새벽이라 그런지 아니면 맵이 결점이 없는건지.. 짧은 모딩 죄송ㅠ

감사합니다~
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Code:
00:55 Sonnyc: 님아 모딩 하시는?
00:55 Len: what map
00:55 Len: 버블드림
00:56 Sonnyc: ㅋㅋ
00:56 *Sonnyc is listening to [http://osu.ppy.sh/b/1194585 Stereopony - Tsukiakari no Michishirube ~Opening Edition~]
00:56 Sonnyc: 한번 봐주시믄 ㄳㄳ
00:56 Sonnyc: 바로 버블은 마시고 ㅋㅋ
00:58 Len: 저
00:58 Len: 개인적으로
00:58 Len: 처음부분은 sv가 좀 낮았으면 좋겠음
00:59 Sonnyc: 00:10:267 -
00:59 Sonnyc: 이전?
00:59 Len: ㅇㅇ
01:01 Len: 하드
01:01 Len: 00:12:328 - 
01:01 Len: 여기 보컬 따라가기보단
01:01 Len: 1/1에 노트섞어서
01:01 Len: 박자도 살리는게 좋은거같음
01:02 Len: 00:14:847 - 여기 노트넣구
01:02 Len: 그뒤도 마찬가지
01:02 Len: 00:36:602 (1) - 
01:03 Len: 여긴 반대로 박자만살리심
01:03 Len: 00:54:923 (1) - 리버스하나제거
01:03 Len: 01:02:251 - 박자
01:03 Len: 뒤에도 마찬가지
01:04 Len: 모딩끝
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Q
오타 많습니다 얗ㅇ해점


이지
00:01:336 (1,2,1,2,1,2,1) - 굳이 1다운비트로 뉴콤 끝ㅎ을 이우는 없는것 같네요. 다른것도.
00:02:252 (2,1) - 리버스 만드는게 더 좋을것 같아요
00:11:870 - 비트 추가되면 좋을것 같아요. 강한음이 잇으니깐
01:16:449 - ^


노말
00:38:434 (2,3) - 블랭킷?
00:51:258 (1,2,3) - 00:54:923 (1,2) - 똑같이 맞춰주면 좋을것 같아요


하드
00:05:916 (3,4) - 블랭킷
00:07:519 (1,2) - 개인적으로 리듬 스왑하는게 좀 더 좋을것 같아요.
00:14:847 - 3/4 리듬패턴 거슬리는데 여기 비트 추가하면 좀 더 편해질것 같네요
01:14:388 (2,1) - 얘가 00:59:732 (2,1) - 랑 달라서 조금 어색한 감이 드네요. 머리스택하는게 ㅈ좀 더 일관성잇을듯


인센
00:39:007 - 비트추가? 00:37:175 (2) - 처럼
00:47:594 (1,2,3,4,5,6,7,8) - 개인적으로 그냥 시계방향으로 돌아가기만 하는 패턴이라 뭔가 이상했어요. 플레이도 조금 어려웠고
01:04:083 (9) - 너무 콤보 길어지는데 끊아보심이
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Rhythm Incarnate
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Will deal the above mod along the next bn.
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Hi!


Insane

00:22:404 (3,4) - The design of this is so different from your other neat patterns. I suggest moving it slightly to the left, it (imo) will look cleaner. This is subjective however.
00:29:732 (1,2) - Same as above.
00:44:846 (2,3) - Why is this spacing lower than 00:44:617 (1,2) - ? I feel like the vocals are equally stressed.
00:47:594 (1,2,3,4,5,6,7,8) - I don't dislike the pattern, but I feel like it's way too exaggerated all of a sudden. Do you mind making the spacing progressingly increase instead of just having big jumps all of a sudden?

Good map!


Easy

Your combos are really short. Please avoid 1 combos at all cost, and maybe raise your 2 combos to a combo of 4.

No other issues, call me !
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NeoSL
Neoskylove wrote:
Q
오타 많습니다 얗ㅇ해점


이지
00:01:336 (1,2,1,2,1,2,1) - 굳이 1다운비트로 뉴콤 끝ㅎ을 이우는 없는것 같네요. 다른것도. // 콤보 주기를 늘려보았습니다.
00:02:252 (2,1) - 리버스 만드는게 더 좋을것 같아요 // 이후 음을 노트로 가져가야 다른 부분과 통일성을 갖추는게 많아서 3/2로 끊었습니다.
00:11:870 - 비트 추가되면 좋을것 같아요. 강한음이 잇으니깐 // 보컬에 더 집중하기 위해 생략하였습니다.
01:16:449 - ^


노말
00:38:434 (2,3) - 블랭킷? // 음 이거는 조금 어려울것 같네요.
00:51:258 (1,2,3) - 00:54:923 (1,2) - 똑같이 맞춰주면 좋을것 같아요


하드
00:05:916 (3,4) - 블랭킷 // 네
00:07:519 (1,2) - 개인적으로 리듬 스왑하는게 좀 더 좋을것 같아요. // 슬라의 보컬음들이 유사해서 하나의 슬라 안에 묶었습니다.
00:14:847 - 3/4 리듬패턴 거슬리는데 여기 비트 추가하면 좀 더 편해질것 같네요 // 음악의 드럼이 저렇게 생겼기 때문에 음악 표현에는 현재 박자가 더 효과적이라고 판단했습니다.
01:14:388 (2,1) - 얘가 00:59:732 (2,1) - 랑 달라서 조금 어색한 감이 드네요. 머리스택하는게 ㅈ좀 더 일관성잇을듯 // 바꿔봤습니다.


인센
00:39:007 - 비트추가? 00:37:175 (2) - 처럼 // 가사가 명확하지 않아서 비트를 추가하기까지는 아니었던것 같습니다.
00:47:594 (1,2,3,4,5,6,7,8) - 개인적으로 그냥 시계방향으로 돌아가기만 하는 패턴이라 뭔가 이상했어요. 플레이도 조금 어려웠고 // 여기는 다르게 고쳐봤습니다.
01:04:083 (9) - 너무 콤보 길어지는데 끊아보심이 // 색상 목적으로 끊기는 어려워보이네요.
Irre
Irreversible wrote:
Hi!


Insane

00:22:404 (3,4) - The design of this is so different from your other neat patterns. I suggest moving it slightly to the left, it (imo) will look cleaner. This is subjective however. // Since I wanted these to be a perfect overlap as a unique pattern in this section, I'd prefer keeping it.
00:29:732 (1,2) - Same as above.
00:44:846 (2,3) - Why is this spacing lower than 00:44:617 (1,2) - ? I feel like the vocals are equally stressed. // Because I felt the double drums in the song of (2,3) to be heavier, I decided to do as a lower spacing.
00:47:594 (1,2,3,4,5,6,7,8) - I don't dislike the pattern, but I feel like it's way too exaggerated all of a sudden. Do you mind making the spacing progressingly increase instead of just having big jumps all of a sudden? // I've tried something else here with a similar concept to make it somewhat progressive.

Good map!


Easy

Your combos are really short. Please avoid 1 combos at all cost, and maybe raise your 2 combos to a combo of 4. // Increased now.

No other issues, call me !

Thanks for the mod guys~
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We've nerfed the anime jump section, and made some improvements.

Good to go now!
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