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Combo Commander
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This beatmap was submitted using in-game submission on lørdag 29. april 2017 at 00.47.14

Artist: Camellia
Title: flying in the flow of deep-sea
Tags: planet shaper planet//shaper kamel cametek c88 dubstep electro kamelcamellia
BPM: 166
Filesize: 9374kb
Play Time: 05:24
Difficulties Available:
  • water (5,62 stars, 982 notes)

Download: Camellia - flying in the flow of deep-sea
Information: Scores/Beatmap Listing
---------------
fun for loved XDDDDDDDDDDDDDDDDDDDDDDDDDDDD

help
Last edited by Benny- on , edited 4 times in total.
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Cymbal Sounder
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Earned 1 kudosu.
stuff we talked about
20:09 Divine Cake: har du prøvd hdashes fra og mellom disse? 00:23:690 (3,4) -
20:09 *Divine Cake is editing [https://osu.ppy.sh/b/1193693 Camellia - flying in the flow of deep-sea [water]]
20:09 Divine Cake: personlig mening bare
20:09 Divine Cake: men siden det bryter med sangen
20:09 Divine Cake: rytmen*
20:10 Divine Cake: passer det kanskje med hdash for å skille det ut?
20:10 Divine Cake: idk >.>
20:11 Benny-: 00:23:690 (3,4) - hyper mellom disse fungerer ikke for meg for da skiller ikke 00:24:413 (4,1) - seg ut siden det er mye sterkere lyd her
20:11 Benny-: kan øke distanse tho
20:11 Benny-: adde dash
20:11 Divine Cake: adda bare mellom alle 3
20:11 Divine Cake: jeg likte det bedre
20:11 Divine Cake: betyr ikke det er riktig
20:12 Divine Cake: https://osu.ppy.sh/ss/7184417
20:12 Benny-: 00:24:413 (4) - flytta den til x98
20:12 Benny-: Jeg vil ikke ha hyper der, vil at lyden på 00:25:136 (1) - skal stand out
20:12 Benny-: herregud how to norsk
20:12 Benny-: skille seg ut*
20:12 Benny-: derja
20:12 Divine Cake: xD
20:13 Divine Cake: synes den fortsatt er tydelig
20:13 Divine Cake: og setter det også tydlig at rytmen forandres på 00:23:690 (3) -
20:13 Benny-: 00:25:136 - her har man et "thump"
20:14 Benny-: 00:24:413 - det har man ikke her
20:14 Divine Cake: nei har ikke det
20:14 Benny-: og det er mer high pitch 00:25:136 -
20:14 Benny-: og siden det er første hyperen i sangen
20:14 Benny-: så vil jeg at det skal starte på strong beats
20:14 Divine Cake: men 00:23:690 (3) - på 384x 00:24:413 (4) - på 112x og 00:25:136 (1) - på 432x
20:15 Divine Cake: men du er mapperen
20:15 Divine Cake: du velger ofc
20:15 Divine Cake: du vet mer enn meg og <.<
20:15 Benny-: Jeg synes ikke det passer siden det ikke er så strong beat der
20:15 Benny-: men jeg adda dash der
20:15 Benny-: as a compromise I guess? x
20:15 Benny-: xD
20:15 Divine Cake: xD
20:15 Divine Cake: fair nuff
20:17 Benny-: noe annet? :3
20:17 Divine Cake: nei det var bare den jeg hang meg opp
20:17 Divine Cake: i
20:17 Divine Cake: og csen >.<
20:17 Divine Cake: men det er gimmiken
20:17 Divine Cake: så ikke forandre på den
20:18 Benny-: neinei
20:18 Benny-: true
20:18 Divine Cake: kan skjemme igjennom engang bare se om det er noe annet
20:18 Divine Cake: men tror det bare var det
20:21 Benny-: Det hadde vært fint :3
20:21 Benny-: om du gikk igjennom
20:21 Benny-: kan være pixeljumps osv
20:21 Benny-: har ikke testplaya så mye
20:23 Divine Cake: 02:14:202 (8) - er det ikke bedre å ha nodash til denne og hdash etter?
20:24 Benny-: hva mener du?
20:25 Divine Cake: at du slipper å dashe til noten
20:25 Benny-: den var feil snapped btw
20:25 Divine Cake: men siden neste er strong beat
20:25 Benny-: 02:14:112 - den skal være der
20:25 Divine Cake: jaggumeg
20:25 Divine Cake: skal den og >.>
20:26 Benny-: yee
20:27 Benny-: https://osu.ppy.sh/ss/7184547
20:27 Benny-: gjorde det sånn, jeg
20:29 Divine Cake: er det ikke en note mellom her og 02:12:847 (3,4) - >.<
20:30 Divine Cake: som ikke passer til noen beat snap divisor
20:30 Divine Cake: er ikke strong beat da
20:31 Benny-: det er en blanding av 1/3 og 1/4
20:31 Benny-: men siden det er trommer på 4
20:31 Benny-: så valgte jeg å mappe det som 1/4
20:32 Divine Cake: syntes ikke den passet til 1/3 engang >.>
20:32 Divine Cake: men merket det ikke før jeg gikk inn i slow playback
20:32 Divine Cake: jingelen er jo svak
20:32 Benny-: det er instrumentet
20:32 Benny-: som er sånn
20:33 Benny-: kall det input latency på instrumentet :^)
20:33 Divine Cake: there is no sound here >.< 02:36:522 (4) -
20:33 Divine Cake: or is it?
20:33 Divine Cake: ikke på slider end heller >.> 02:36:703 (6) -
20:33 Benny-: jo
20:34 Divine Cake: jeg hører det ikke >.<
20:34 Divine Cake: de slår før
20:34 Benny-: er 1/3
20:34 Benny-: 02:24:895 (2,3,4) -
20:34 Benny-: som det
20:36 Divine Cake: hitter ikke 02:25:378 (5) - på 02:25:317 -
20:36 Divine Cake: ?
20:36 Divine Cake: igjen du gjør alle disse for consistent rytme?
20:36 Divine Cake: eller?
20:36 Benny-: jo
20:36 Benny-: nei
20:36 Benny-: er
20:36 Benny-: uh
20:36 Benny-: vet ikke
20:36 Divine Cake: xD
20:36 Benny-: vanskelig å mappe 1/3 og 1/2
20:36 Benny-: veldig lett å bruke feil beat snapping
20:37 Divine Cake: tru
20:38 Divine Cake: 02:25:378 (5) - passer på 02:25:317 - i hvertfall >.<
20:38 Divine Cake: burde jo snart sende en liten mod >.>
20:39 Benny-: enig
20:39 Benny-: endra det
20:39 Divine Cake: kan du hente ut chatten fra irc?
20:39 Benny-: ja?
20:39 Benny-: ./savelog
20:39 Divine Cake: oh?
20:40 Divine Cake: oh nice
20:40 Divine Cake: xD
20:40 Divine Cake: ty
20:40 Divine Cake: før du kodosu likavel da <3
20:40 Divine Cake: denne kan jeg avse <3
20:42 Benny-: yay <3
20:42 Benny-: takk :3
20:43 Divine Cake: hvordan skiller denne 03:10:661 (5,6) - seg fra 03:10:304 (3,4) - ?
20:43 Divine Cake: siden den har annen form
20:44 Divine Cake: 03:11:018 (7,8) - denne har annen sounding så er grei med annen form
20:44 Divine Cake: har 03:10:661 (5,6) - også annen sounding?
20:44 Divine Cake: kanskje?
20:46 Benny-: Er for variety
20:46 Benny-: er alt back n forth så er det ikke noe gøy :(
20:46 Divine Cake: skjønner. men er det nødvendig? siden det er samme beat. det kommer jo bare en senere
20:46 Divine Cake: siden neste patern følger en annen rytme
20:46 Divine Cake: tonasjon
20:47 Divine Cake: også 03:21:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
20:47 Divine Cake: pixeljumps?
20:47 Divine Cake: kul patern tho
20:47 Divine Cake: men skulle jeg se etter pixeljumps >.>
20:49 Divine Cake: men er det noe problem med pixeljupms egentlig?
20:50 Benny-: er ikke pixeljumps o:
20:50 Benny-: jaaa
20:50 Benny-: vil ikke ha pixeljumps
20:50 Divine Cake: hva er pixeljumps da? xD
20:50 Benny-: vel
20:50 Divine Cake: er det ikke jumps som er cross map fram og tilbake?
20:50 Divine Cake: trodde det var det >.>
20:50 Benny-: definisjonen er at det er en pixel fra å bli en hyper
20:51 Benny-: altså
20:51 Divine Cake: oh
20:51 Benny-: en veldig veldig lang dash
20:51 Divine Cake: uten hdash
20:51 Divine Cake: makes sense too
20:51 Benny-: De heter "Edge dashes"
20:51 Benny-: by the book
20:51 Divine Cake: love this part then 03:21:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - <3
20:51 Divine Cake: bygger opp spenninga bra
20:51 Divine Cake: for droppet
20:52 Benny-: :D
20:52 Divine Cake: ingenting annet jeg finner å utsette mappen på
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Star Shooter
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Earned 2 kudosu.

water
Increase HP, you told me the reason why you used hp0 in voice chat but this is merely just as a reminder ^^
Change the ar, why? Well because of the artistic choice of having CS0 you somehow managed to include an ar problem with this, what am I trying to say with this may you ask? Well with CS0 the objects are so "big" that it makes the ar look too "slow" I know an increase to ar 10 isn't a lot but I would highly recommend it simply because you actually DO see a lot of objects on the screen when playing in the kiai time even though it is ar 9.7 (Also just a headsup if you do increase the ar to 10 don't forget to increase the od to od10 aswell!)
04:21:248 (7) - NC, the sound suggests a new combo, stroung sound and what not.
04:34:006 (5) - NC It's a change in sound, feel like it's inviting to NC because of that reason it doesn't follow the sound for 04:32:972 (1,2,3,4) - Right?
01:19:353 (6) - NC Same reason as the first thing I recomended here, strong sound and a little space from 01:18:991 (5) -
01:26:401 (6) - NC Strong beat therefore new combo. pretty much the like the third and first suggestion.
01:42:937 (6) - NC This combo here might become short because of the NC but I feel like a sudden change of sound and a sudden stream should suggest a NC no?
02:13:389 (4) - NC If you don't NC here the combo becomes very long, and if you listen carefully you can hear an addition of another sound coming in therefore again suggesting the NC because it's not like the beginning of the combo.
02:36:461 (4) - NC This combo because it becomes not just very long if you don't NC but it also becomes very LONG for no reason it's not a necesairly high combo number it's rather just a problem with the object density here. 02:32:365 - this is where the combo starts 02:36:461 - this is where I want the NC 4 objects over the course of approx 4.1 seconds? Doesn't seem right to this map/song imo.
03:35:903 (6) - NC I just want the NC here because otherwise the combo reaches up to 10 which is quite a lot in my book.
03:46:937 (6) - NC ^
So i'm just gonna ask you about this one new combo, so this section 04:15:730 (1,2,3,4,5,6,7,8) - does not contain a new combo like alright that's fine but 01:25:136 (1,2,3,4,1,2,3,4) - this is pretty much the same sound and has a new combo to devide the streams in 2? This isn't the only part which i'd recommend you to check out but it's just an example the NC seems a little inconsistent is what i'm trying to say by this.
If you don't feel like doing ^ then i'll just suggest you NC:ing in the middle of all the 8 combo streams such as: 04:15:730 (1,2,3,4,5,6,7,8) -
01:13:570 (1,2,3,4,5,6,7,8) -
01:16:461 (1,2,3,4,5,6,7,8) -
04:15:730 (1,2,3,4,5,6,7,8) -
04:18:489 (1,2,3,4,5,6,7,8) -
04:26:765 (1,2,3,4,5,6,7,8) -
04:29:524 (1,2,3,4,5,6,7,8) -
aka NC all of these on the 4th combo.
00:23:690 (3) - Why is this slider the same width as 00:24:413 (4) - even though the (4) has a chronologically increasing sound/volume and just happens to have a conviniently placed timing point exactly at the same spot as it is placed? I'd recommend changing the slider velocity just slightly on that one timing point to make it the (4) slider wider.
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Combo Commander
337 posts
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Negri_sk wrote:

water
Increase HP, you told me the reason why you used hp0 in voice chat but this is merely just as a reminder ^^
Change the ar, why? Well because of the artistic choice of having CS0 you somehow managed to include an ar problem with this, what am I trying to say with this may you ask? Well with CS0 the objects are so "big" that it makes the ar look too "slow" I know an increase to ar 10 isn't a lot but I would highly recommend it simply because you actually DO see a lot of objects on the screen when playing in the kiai time even though it is ar 9.7 (Also just a headsup if you do increase the ar to 10 don't forget to increase the od to od10 aswell!)
04:21:248 (7) - NC, the sound suggests a new combo, stroung sound and what not.
04:34:006 (5) - NC It's a change in sound, feel like it's inviting to NC because of that reason it doesn't follow the sound for 04:32:972 (1,2,3,4) - Right?
01:19:353 (6) - NC Same reason as the first thing I recomended here, strong sound and a little space from 01:18:991 (5) -
01:26:401 (6) - NC Strong beat therefore new combo. pretty much the like the third and first suggestion.
01:42:937 (6) - NC This combo here might become short because of the NC but I feel like a sudden change of sound and a sudden stream should suggest a NC no?
02:13:389 (4) - NC If you don't NC here the combo becomes very long, and if you listen carefully you can hear an addition of another sound coming in therefore again suggesting the NC because it's not like the beginning of the combo.
02:36:461 (4) - NC This combo because it becomes not just very long if you don't NC but it also becomes very LONG for no reason it's not a necesairly high combo number it's rather just a problem with the object density here. 02:32:365 - this is where the combo starts 02:36:461 - this is where I want the NC 4 objects over the course of approx 4.1 seconds? Doesn't seem right to this map/song imo.
03:35:903 (6) - NC I just want the NC here because otherwise the combo reaches up to 10 which is quite a lot in my book.
03:46:937 (6) - NC ^
So i'm just gonna ask you about this one new combo, so this section 04:15:730 (1,2,3,4,5,6,7,8) - does not contain a new combo like alright that's fine but 01:25:136 (1,2,3,4,1,2,3,4) - this is pretty much the same sound and has a new combo to devide the streams in 2? This isn't the only part which i'd recommend you to check out but it's just an example the NC seems a little inconsistent is what i'm trying to say by this.
If you don't feel like doing ^ then i'll just suggest you NC:ing in the middle of all the 8 combo streams such as: 04:15:730 (1,2,3,4,5,6,7,8) -
01:13:570 (1,2,3,4,5,6,7,8) -
01:16:461 (1,2,3,4,5,6,7,8) -
04:15:730 (1,2,3,4,5,6,7,8) -
04:18:489 (1,2,3,4,5,6,7,8) -
04:26:765 (1,2,3,4,5,6,7,8) -
04:29:524 (1,2,3,4,5,6,7,8) -
aka NC all of these on the 4th combo.
00:23:690 (3) - Why is this slider the same width as 00:24:413 (4) - even though the (4) has a chronologically increasing sound/volume and just happens to have a conviniently placed timing point exactly at the same spot as it is placed? I'd recommend changing the slider velocity just slightly on that one timing point to make it the (4) slider wider.


I don't wanna change the ar simply cause I wanna be able to play it myself, same for HP, I want it to be easily passable. Fixed most NC suggestions but not the ones with the streams there, made all streams a stream of 8 notes so it should be consistent now. Considering the slider you pointed out, I feel increasing the SV doesn't affect gameplay at all with such high CS so I'll keep it as it is.
This is a BSS beatmap submission. Click here to view full beatmap information.
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