This is a BSS beatmap submission. Click here to view full beatmap information.
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Rhythm Incarnate
559 posts
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This beatmap was submitted using in-game submission on 19 March 2017 at 10:25:40

Artist: R3 Music Box
Title: Road of Resistance
Tags: Namki BABYMETAL instrument
BPM: 148
Filesize: 1538kb
Play Time: 00:53
Difficulties Available:

Download: R3 Music Box - Road of Resistance
Information: Scores/Beatmap Listing
---------------
#2
easy 820pp 2017


Guest Difficulty Normal by Namki
Garden Image | Kencho Image






rip overmapped probably enjoyable Devotion v.1
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music
ArtistUnicode:R3 Music
Creator:Asaiga
Version:Devotion v1
Source:
Tags:Namki BABYMETAL music box
BeatmapID:1189150
BeatmapSetID:562458

[Difficulty]
HPDrainRate:4.2
CircleSize:3.8
OverallDifficulty:7.2
ApproachRate:7.8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 247,235,153
Combo2 : 141,241,219
Combo3 : 252,171,183

[HitObjects]
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Last edited by Asaiga on , edited 43 times in total.
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Slider Savant
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No kudosu yet.
Asaiga wrote:
sad
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Rhythm Incarnate
770 posts
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owo
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music
ArtistUnicode:R3 Music
Creator:Asaiga
Version:Namki's Normal
Source:
Tags:BABYMETAL music box
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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51255,500,4,2,1,60,1,0
53755,-100,4,2,1,10,0,0


[Colours]
Combo1 : 247,235,153
Combo2 : 141,241,219
Combo3 : 252,171,183

[HitObjects]
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256,192,51755,12,0,53755,0:0:0:0:
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Combo Commander
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Rhythm Incarnate
585 posts
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🤔 song

nm from pm i guess


Easy
mainly aesthetic mod
00:07:775 (1) - maybe add red point here on the slider tick, just gives it a bit more visual emphasis on the background ticking
00:11:018 (2) - ^
00:20:747 (2,4) - i'm not sure overlaps like these are ok in easy, especially in one like this because its visible due to super low ar, i would suggest having 4 on the left side of 00:21:964 (3) - instead to avoid situations like these
00:27:234 (1,3) - fix parallel
00:33:720 (1) - same as 00:07:775 (1) - 00:11:018 (2) -
00:50:044 (1) - any reason why the spinner ends 00:54:255 - here and not 00:53:755 - here? the sound ends at 00:53:755 - (from what i can hear at least)


Normal

00:02:910 (1,2,3) - this kind of flow is really hard for normal noob players, since they will likely follow the up/down motion of the slider, doing that then going into 3 isn't a comfortable angle, maybe try stacking 00:04:126 (3) - ontop of 00:04:531 (1) - ?
00:15:477 (3) - there isn't a clear visual distance between these two objects, as players may be more tempted to click the slider end since it's closer than the slider head, i suggest rotating this a little bit to make it clearer
00:20:342 (3,1) - very close to overlap
00:27:842 (2) - this pattern feels overmapped compared to the next three in this section, i would suggest using the rhythm you used in one of the next three sections here as well for better consistency
00:32:910 (3,1) - doesn't look very good imo, i suggest copying and ctrl + h-ing 00:32:910 (3) - for 00:33:720 (1) - for a better look
00:33:720 (1,3) - tiny overlap
00:36:558 (4,1) - ^


Absolute Destruction

not a fan of the 5% slider ends, sounds really confusing to me considering the previous difficulties don't have them, i would suggest at least buffing their volume so they're at least audible
00:15:883 - missing note here, it's the only time in the entire mapset that it gets ignored, maybe a 1/2 slider here?
00:25:410 (3,2) - not a fan of this overlap, i would make it so there is less of an overlap onto (3), but enough so it's simple to read the back and forth motion needed
00:28:856 (1,2,3) - fix parallels
00:31:085 (2,3) - try to get the same ds between slider end of 1 and 2-3, looks a bit odd atm

gl!
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Rhythm Incarnate
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Log Off Now wrote:
🤔 song 🤔


Easy
mainly aesthetic mod
00:07:775 (1) - maybe add red point here on the slider tick, just gives it a bit more visual emphasis on the background ticking good idea
00:11:018 (2) - ^
00:20:747 (2,4) - i'm not sure overlaps like these are ok in easy, especially in one like this because its visible due to super low ar, i would suggest having 4 on the left side of 00:21:964 (3) - instead to avoid situations like these haha they are not at all. I'm not experienced in mapping easy so shiet happens xD. Good that you pointed it out
00:27:234 (1,3) - fix parallel such nazi eye o:
00:33:720 (1) - same as 00:07:775 (1) - 00:11:018 (2) -
00:50:044 (1) - any reason why the spinner ends 00:54:255 - here and not 00:53:755 - here? the sound ends at 00:53:755 - (from what i can hear at least) my bad, was not intended.


Absolute Destruction

not a fan of the 5% slider ends, sounds really confusing to me considering the previous difficulties don't have them, i would suggest at least buffing their volume so they're at least audible actually these are used to emphasise the others with stronger sound. Without the muting these sliders it would just sound very weird at the slider end. I'm using default skin and I don't think it's that ''confusing''
00:15:883 - missing note here, it's the only time in the entire mapset that it gets ignored, maybe a 1/2 slider here? yes but, this sound is faint. I'm trying to map the prominent sound at this part. This spacing 00:15:680 (2,1) - is used to emphasise the later sliders.
00:25:410 (3,2) - not a fan of this overlap, i would make it so there is less of an overlap onto (3), but enough so it's simple to read the back and forth motion needed Agree, changed
00:28:856 (1,2,3) - fix parallels better
00:31:085 (2,3) - try to get the same ds between slider end of 1 and 2-3, looks a bit odd atm feel the same, changed

gl! Short indeed but efficient. Thanks! :3
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Star Shooter
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hey
Asaigar sent req, so i'm taking a look

General

  • bg is neither in 4:3 nor 16:9
  • no sb nor video, so disable widescreen
  • soft-hitwhistle sounds kinda annoying imo, maybe lower it down a bit

Easy

  • 00:01:288 (1) - shapes like dis are kinda ugly cuz way too curvy
  • 00:01:896 - believe the note is here, not white tick. since there're nothing special on 2/1 sliderends, ending them at red ticks fits music better. maybe use 3/2 reversed sliders or just 3/2 gaps. probably fine for cuz music suggests it and bpm isn't too fast. like 00:07:775 (1,2) - otherwise ruins consistencies imo
  • 00:15:477 (2) - 1/2 sliders wouldn't be very pleasing in easy. and the red tick here isn't as significant as 00:16:693 - (you skipped 00:25:410 - , so best not to map it too) imo, make (2) 1/1 and (3) 1/1 reversed to map 00:16:693 - rather than 00:15:680 - . you did it here in 00:22:775 (4) -
That's all i guess, it's short and just repetive, maybe a bit more work on aesthetics and flow

Namki's Normal

  • 00:02:910 - shouldn't you nc every measure instead of every downbeat?
  • 00:01:288 - a bit of inconsistency conflicts between here and 00:02:910 - and music isn't any different. (a lot more throughout as well)
  • 00:10:410 - overmapped? there isn't any sound here. or i have horrible headphones (or just make it a 1/1 slider)
  • 00:17:302 - ^ and some more i guess
  • 00:15:072 (2,3) - weird flow, maybe don't point the sliderend towards the circle too much otherwise newbie might make mistakes
  • 00:51:755 (1) - spinner's quite short imo. end it 00:51:755 (1) - so that it's consistent with easy too (or change easy's)
rip curvy sliders :<
The use of only straight sliders doesn't make it aesthetically pleasing. but i guess that's for me at least

Devotion

  • 00:00:072 - normal mapped these 3 notes, so might be a good idea to do so as well
  • 00:02:910 - a 1/1 would stress this downbeat note much better and fits the music too
  • 00:12:639 (1,1) - not really a fan of this :/ music doesn't really suggest sv changing so kinda weird
  • 00:15:883 - missing a rather important note here, i suggest mapping it
  • 00:38:585 (1,1) - they don't go well with each other, so looks kinda ugly
  • 00:49:937 - again, a 1/1 slider would be better cuz (2) is not as significant as (3) or (1) , not as loud. also get players to get used to new timing instead of clicking so much after timing change
That's all i guess

sry short mod, noob modder here o/
nice set anyway. good luck~

ez rank?
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Rhythm Incarnate
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Great, thanks. Fixed some minor flow and overlap things. Kept the rhythm as it is now, seems good enough to me.
owo
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Rhythm Incarnate
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Astarte wrote:
hey
Asaigar sent req, so i'm taking a look

General

  • bg is neither in 4:3 nor 16:9 I will ask for help regarding background at later phase
  • no sb nor video, so disable widescreen yea, forgot
  • soft-hitwhistle sounds kinda annoying imo, maybe lower it down a bit I think people (mappers for instance) prefer louder hs



Easy

  • 00:01:288 (1) - shapes like dis are kinda ugly cuz way too curvy I couldn't come up with any more basic looking shapes so I went with this. Also, it has the same shape as one in the last diff so players will recognize
  • 00:01:896 - believe the note is here, not white tick. since there're nothing special on 2/1 sliderends, ending them at red ticks fits music better. maybe use 3/2 reversed sliders or just 3/2 gaps. probably fine for cuz music suggests it and bpm isn't too fast. like 00:07:775 (1,2) - otherwise ruins consistencies imo Actually, I wanted simplicity so I went with 2/1. Also, this 00:07:775 (1,2) - is kinda out the session so it's different from the earlier sliders. I mean, otherwise players will have to be holding repeated sliders for 10s and that's just not very likable
  • 00:15:477 (2) - 1/2 sliders wouldn't be very pleasing in easy. and the red tick here isn't as significant as 00:16:693 - (you skipped 00:25:410 - , so best not to map it too) imo, make (2) 1/1 and (3) 1/1 reversed to map 00:16:693 - rather than 00:15:680 - . you did it here in 00:22:775 (4) - agree, almost went good xd
That's all i guess, it's short and just repetive, maybe a bit more work on aesthetics and flow



Devotion

  • 00:00:072 - normal mapped these 3 notes, so might be a good idea to do so as well uhhhh nah
  • 00:02:910 - a 1/1 would stress this downbeat note much better and fits the music too trying to differentiate rhythm here.
  • 00:12:639 (1,1) - not really a fan of this :/ music doesn't really suggest sv changing so kinda weird I know, but to have the slowed down note can be felt that velocity has been reduced the earlier has to be increased otherwise it's hard to recognize and I'm doing this for the sake of better gameplay
  • 00:15:883 - missing a rather important note here, i suggest mapping it Actually wanted to stress the later sliders, and that sound at this timestamp isn't really significant imo. Idk if my headphone has problem or just my mapping sense sucks
  • 00:38:585 (1,1) - they don't go well with each other, so looks kinda ugly shapes changed
  • 00:49:937 - again, a 1/1 slider would be better cuz (2) is not as significant as (3) or (1) , not as loud. also get players to get used to new timing instead of clicking so much after timing change kinda fixed it
That's all i guess

sry short mod, noob modder here o/ big help on easy, thx
nice set anyway. good luck~

ez rank? :^)
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Spinner Sage
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Here's a really unnecessary testplay on last diff

Image
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Star Shooter
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short irc
Code:
2017-01-25 20:46 BOUYAAA: The only thing i see in easy is this 00:19:126 (3,1) - 
2017-01-25 20:47 BOUYAAA: which is kind of a reading hazard
2017-01-25 20:47 BOUYAAA: just because beginners suck at reading so they'll probably mistake sliderend with sliderhead
2017-01-25 20:47 Asaiga: True, I just realized
2017-01-25 20:49 BOUYAAA: in hard
2017-01-25 20:49 BOUYAAA: when you do these patterns 00:02:910 (1,2,3) - 
2017-01-25 20:49 BOUYAAA: do'nt you think it's better to emphasize this note 00:03:518 - ?
2017-01-25 20:49 BOUYAAA: because it's kind of strong and makes the main melody
2017-01-25 20:49 Asaiga: you mean make it clickable?
2017-01-25 20:50 BOUYAAA: yes
2017-01-25 20:50 Asaiga: Actually, I had the first 4 measures the same rhythm before
2017-01-25 20:50 Asaiga: but it played boring, from someone's perspective, I decided to change rhythm
2017-01-25 20:51 Asaiga: so you see the 1st and third measure have the same rhythm
2017-01-25 20:51 Asaiga: 2nd and 4th have the same
2017-01-25 20:51 BOUYAAA: yea i figured that out
2017-01-25 20:51 Asaiga: 00:03:315 (2) - Or i could make this 2 notes?
2017-01-25 20:51 BOUYAAA: sure that would work too
2017-01-25 20:53 BOUYAAA: 00:50:365 (2) -  here it feels a bit weird that you're missing this note 00:50:579 - 
2017-01-25 20:53 BOUYAAA: you mapped the main melody before and you're kind of ignoring it here. It might be a bit more intuitive if you just kept following it
2017-01-25 20:53 Asaiga: it was 3 notes before
2017-01-25 20:54 Asaiga: but since there is a bpm change
2017-01-25 20:54 Asaiga: I think it's better to go with a slider
2017-01-25 20:54 BOUYAAA: what about this rythm http://puu.sh/tzVzF/bcfe656f28.jpg
2017-01-25 20:54 BOUYAAA: Do you think that'll work?
2017-01-25 20:56 Asaiga: can I get away with :''I want to reduce the density there'' :d
2017-01-25 20:57 BOUYAAA: probably idk xd
2017-01-25 20:57 BOUYAAA: your set after all
2017-01-25 20:57 BOUYAAA: 00:41:829 (1) - I also think you should remove this nc, to me the high impact notes start here 00:42:234 (1) - 
2017-01-25 20:58 Asaiga: ah right


Namki :

00:03:315 (2) - kinda dislike it when sliders have their strongest sound on a passive part. Rythm could be improved here. 00:03:518 - this is clearly the strongest part of your slider. Most intuitive thing would be for it to be clickable. Same issue here : 00:06:558 (2) - 00:15:477 (3) - this one also has a strong sound on the repeat 00:50:365 (2) - etc

00:43:450 (1) - only curve in the whole map, and it point away from the next object

Anyway gl!
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Rhythm Incarnate
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owo
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 14464
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Road of Resistance
TitleUnicode:Road of Resistance
Artist:R3 Music
ArtistUnicode:R3 Music
Creator:Asaiga
Version:Namki's Normal
Source:
Tags:Namki BABYMETAL music box
BeatmapID:1189930
BeatmapSetID:562458

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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51255,500,4,2,1,60,1,0
51755,-100,4,2,1,5,0,0


[Colours]
Combo1 : 247,235,153
Combo2 : 141,241,219
Combo3 : 252,171,183

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96,61,44261,1,0,0:0:0:0:
6,188,44666,2,0,L|94:195,1,60,0|0,0:0|0:0,0:0:0:0:
91,267,45072,6,0,L|228:254,1,120,2|0,0:0|0:0,0:0:0:0:
350,324,45883,2,0,L|343:255,1,60,0|0,0:0|0:0,0:0:0:0:
355,187,46288,1,0,0:0:0:0:
437,54,46693,6,0,L|306:64,1,120,2|0,0:0|0:0,0:0:0:0:
161,76,47504,1,0,0:0:0:0:
69,202,47910,1,0,0:0:0:0:
121,259,48112,2,0,L|189:263,1,60
336,272,48720,1,0,0:0:0:0:
471,349,49126,2,0,L|465:229,1,120
324,276,49937,6,0,L|323:151,1,120
298,82,50579,1,0,0:0:0:0:
298,82,50794,6,0,L|172:84,1,120
256,192,51755,12,0,53755,0:0:0:0:

Thanks, fixed.
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Beat Clicker
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Devotion
This is a beautiful map <3
Only thing i can see is 00:25:207 (2,3,1) - Should be spaced a little closer, even though they are 1/4 00:26:018 (2,3,4) - have very similar spacing and can be hard to read.

Namki

00:21:964 (3,4,1) - This pattern is a little too complex for a normal difficulty, perhaps stack all the notes?
00:32:504 (2,3,4) - ^

Easy
I think 00:32:099 (3) - Should mirror the same pattern as 00:30:477 (1) Just a thought, doesnt make a big difference though.
00:33:720 (1) - You should definitely not go out of bounds on the easy difficulty, this can easily be kept inside. It can be really hard for new or inexperienced players to read off screen :)

Sweet song mate :)
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Rhythm Incarnate
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Hi, you requested in-game.

General:
  • Your image’s dimensions is weird. Usually the resolutions that get used are: 1024X768, 1366X768, 1920X1080, 1920X1200. I suggest you to use any one of these.


Devotion:
  • You can raise the HP a bit. The current setting is a bit too low imo. Try 5. You’ll still have a nice spread from Normal to Hard.
  • I realized that you only used one hitsound throughout the entire set. A default hitsound that will support this song very well is the default soft-hitwhistle. I highly suggest you incorporate this hitsound into the diff as well to give your hitsounding a bit more variety. Using only one hitsound for a set is a no-no imo. I’ll point out some places in this diff where you can use the default hitsound: 00:01:896 (2) - 00:02:504 (4) – (head) 00:03:518 (3) - 00:03:720 (4) – (tail) 00:05:139 (2) – etc. This applies to all other diffs as well. Since your custom hitsound is named “soft-hitwhistle”, you’re going to have to change the name a bit. Try “soft-hitwhistle2”.
  • 00:03:315 (2,3) –You placed a jump here, but for the similar beat here: 00:01:289 (1,2) – you didn’t place a jump at all. Try remaining consistent. I feel the jump is fine since there is a strong beat on 00:03:518 (3) – but then it should be used consistently.
  • 00:03:518 (3,4) –Rather not make a jump here. The beat on the head of 00:03:720 (4) – isn’t strong at all so it don’t really support the jump. Also, it’s inconsistency again since you didn’t place a jump here: 00:02:099 (3)
  • 00:05:747 (4,3) – and 00:06:153 (1,1) – Try to avoid overlaps like these for aesthetic reasons. It’s an easy fix.
  • 00:06:558 (2,3) –Same as 00:03:315 (2,3)
  • 00:06:761 (3,4) –Same as 00:03:518 (3,4) – This applies to all similar cases (if there is more)
  • 00:07:775 (1,3) –Try making a nice stack here for aesthetics. Like this:
    Picture
    Image

    The bigger spacing would actually be nice since the beat on 00:08:991 (3) – is quite strong.
  • 00:14:666 (1) –Remove NC here and add it here instead: 00:15:072 (2) – The reason is because the beat on 00:15:072 (2) – is stronger. Then you should remove NC here: 00:15:477 (1) – It’ll then also be consistent with 00:40:612 (2) -
  • 00:25:410 (3,1) –Imo a bit of a jump would be nice here since the beat on (1) sounds unique and should be emphasized more.
  • 00:32:706 (3,1) –This overlap bothers me and I feel it can look better if it’s stacked instead. Like this:
    Picture
    Image
  • 00:33:720 (1) –I don’t really understand why this slider’s tail is silenced because there’s a beat on the tail and it can be heard clearly. Rather not silence it.
  • 00:50:579 –Rather not leave this beat empty. It’s quite strong and I think this is the only place where you didn’t map out a beat like that. So try a pattern like this:
    Picture
    Image


Personally I don’t really like it that the sliders’ ends are silenced. Usually if only one or two sliders’ ends are silenced then it’s fine, but in this case you did it a lot. I prefer receiving feedback when I follow a slider’s path. Also just doublecheck that you didn’t silence sliders’ ends that actually have a clear beat on them. I pointed out one but I may have skipped one or two.

Namki’s Normal:
  • I feel AR 6 for a normal is too high. Try 5.5 or 5. It’ll also make the spread more balanced imo. 3.3 -> 5.5 -> 7.8.
  • Read the second bullet in the “Devotion” diff’s mod. (It’s about the hitsounding)
  • 00:03:315 (2,3) –Not the best flow from (2) to (3). You can try something like this instead:
    Picture
    Image

    Something like above.
  • 00:06:558 (2,3) -^
  • 00:07:775 (1,2,1,2,1,2,1) – Why so many straight sliders after each other? Try placing curved sliders in between for more variety.
  • 00:41:423 (3,4) –Same as 00:03:315 (2,3)
  • 00:48:720 (5,1) –This overlap don’t look that good at all. Either stack or avoid the overlap.
  • 00:48:720 (5) –You have to add NC here for consistency with the other NC’ing patterns.


As I went through the diff, I realized that the entire diff consists of just straight sliders. To me it’s not something that’s unique, but something that’s almost boring. For the 1/1 sliders you can try different shapes and not just curved sliders. There are many different slidershapes that’s possible to create. Please use a bit more slider variety.

Easy:
  • 00:02:910 (3) - You didn't add a whistle on the head of this slider but in the Hard diff you did. It's a bit inconsistent so just make sure your hitsounding remains consistent in all the diffs.
  • 00:14:261 –This is quite an important beat and it would be better to have it as a circle and not as a slider’s tail for more emphasis. So a pattern like this would be nice:
    Picture
    Image
  • 00:19:126 (3,2) –I usually discourage any kind of overlaps in an Easy. An Easy should be as clean as possible to avoid any confusions a beginner might have. Try something like this instead:
    Picture
    Image
  • 00:25:207 (2,1) -^
    Picture
    Image
  • 00:36:153 (1) –Remove NC here and add it here instead: 00:36:964 (2)
  • 00:40:207 –Same as 00:14:261
  • 00:44:666 (2,3,2) –Same as 00:19:126 (3,2)
  • 00:50:794 –Why are you leaving this empty? You can place a slider here.


If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
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Rhythm Incarnate
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Thanks, -Nya-, applied everything. And redid the sliders' shapes, there are curves now. =w=
owo


Also, about this hs stuff, idk I'm not doing with hitsounds here, it's up to Asaiga, I guess.
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