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This beatmap was submitted using in-game submission on jueves, 10 de agosto de 2017 at 11:52:51 p.m.

Artist: saradisk
Title: 220 - Kumano
Source: 艦隊これくしょん -艦これ-
Tags: kancolle kantai collection
BPM: 200
Filesize: 1772kb
Play Time: 00:43
Difficulties Available:

Download: saradisk - 220 - Kumano
Information: Scores/Beatmap Listing
---------------
Image



BG & Other things From Nozhomi's Mapset

Image
Last edited by Jesuren on , edited 161 times in total.
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Rhythm Incarnate
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Hi, I'm Hydria, and today I'm going to be your mapping tutor, so let's begin teaching you how to map!

This mapset was flagged green so all diffs will be checked

column numbers go 1|2|3|4

Extreme
00:03:752 (3752|0,3789|1,3827|3,3864|2,3902|1,3939|0,3977|2,4014|3,4052|0,4089|1,4127|2,4164|3,4202|1,4239|0,4277|3,4314|2,4352|0,4389|1,4427|3,4464|2,4502|1,4539|0,4577|2,4614|3,4652|0,4689|1,4727|2,4764|3,4802|1,4839|0,4877|3,4914|2,4952|0,4989|1,5027|3,5064|2,5102|1,5139|0,5177|2,5214|3,5252|0,5289|1,5327|2,5364|3,5402|1,5439|0,5477|3,5514|2,5552|0,5589|1,5627|3,5664|2,5702|1,5739|0,5777|2,5814|3,5852|0,5889|1,5927|2,5964|3,6002|1,6039|0,6077|3,6114|2,6152|0,6189|1,6227|3,6264|2,6302|1,6339|0,6377|2,6414|3,6452|0,6489|1,6527|2,6564|3,6602|1,6639|0,6677|3,6714|2,6752|0,6789|1,6827|3,6864|2,6902|1,6939|0,6977|2,7014|3,7052|0,7089|1,7127|2,7164|3,7202|1,7239|0,7277|3,7314|2,7352|0,7389|1,7427|3,7464|2,7502|1,7539|0,7577|2,7614|3,7652|0,7689|1,7727|2,7764|3,7802|1,7839|0,7877|3,7914|2,7952|0,7989|1) - don't think this is straight 1/8 throughout but I can't find any snap decent enough to confirm what it should be tbf

I wanna know how you're hearing 00:08:589 (8589|1,8739|3) - these snaps because the sounds for these don't exist, and that goes for ALL of the 1/8 notes in this section.

After you've done that, move 00:08:702 (8702|2) - and subsequent notes to a space where there isn't a note on the white line above, aka move this one to 4, move 00:09:152 (9152|1) - to 1 etc.

00:09:527 - the 1/8 here can just be dragged up to make a double on the red line since it's fitting

00:12:302 (12302|1,12302|2) - this shouldn't be a double, remove 00:12:302 (12302|1) -

move 00:12:677 (12677|3) - to 2 and add a note 00:12:752 - on 4

00:12:977 - move the notes so you have this pattern:
Image

00:13:389 (13389|1,13539|3) - keep deleting these 1/8 notes and moving the 1/4 over as told before

00:15:677 - should be a double here; place note on 1

place a note 00:16:202 - on 4

00:16:727 - should be a double; place note on 1

00:17:777 (17777|2,17927|1) - ctrl-G and then place notes on 00:17:852 - at 2 and 00:18:002 - at 4

00:19:539 (19539|0) - this note has no purpose, same 00:20:289 (20289|2) - 00:20:664 (20664|0) -

00:21:827 - 1/8 deleting continues

00:22:952 (22952|3,23139|2) - don't exist

00:24:639 (24639|0) - move down to the blue line

00:24:939 (24939|2) - delete

00:25:802 - add a note at 3

00:27:827 (27827|1,27902|2,28127|0,28202|2) - these should be snapped to 1/3


Insane
00:08:589 (8589|1,8739|3) - these 1/8 notes don't exist. Neither do more or less the rest of them in this entire song. Delete. Actually you know what? just read through the extreme mod for which notes to delete (don't add notes from that diff mod)

00:08:627 (8627|0) - delete since this doesn't need to be a double

00:27:827 (27827|2,27902|3,28127|3,28202|0) - 1/3 snap


Hard
00:03:677 - because the sound repeats every two beats, I'd recommend using a pattern like the following and then just repeat it upwards until you hit the doubles:
Image

00:10:802 (10802|1) - move to 4 for somewhat of a fitting trill and then move 00:10:877 (10877|2) - to 2 I guess

move 00:16:352 (16352|1) - down to 00:16:202 - because it better represents the song there

00:23:627 (23627|1) - delete, there's no sound there

between 00:28:877 - and 00:33:677 - you could add single notes on the red lines, you'd just have to move some of the patterns around
same goes from 00:38:777 - to 00:40:277 -


Normal
00:01:277 (1277|3) - move to 2 since that 1/2 jack will be a problem for some new players

00:08:477 (8477|2,8477|3) - does this need to be a double?

00:33:977 - you seem to have missed out a double here, either put one here or remove the rest

in fact, from 00:33:677 - to 00:38:477 - this entire section could just be following the drum beat and it'll probably work


PM me once you've dealt with all of this and we'll move onto lesson 2: comfortable patterning.
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Combo Commander
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Hi there, happy chinese new year :D a roughly mod~

mod

Hard



00:34:877 - Add a beat for the strong beat

00:34:277 (34277|2) - ^

00:36:077 - ^

00:36:527 (36527|2,36677|0) - ^

00:37:277 (37277|3) - ^

00:37:577 (37577|1,37577|2,37577|3,37727|2,37877|1,38027|0,38177|2,38177|1,38177|3) - I think triple note isn't necessary here bcs it will use some column where you can add double note

00:37:727 (37727|2,38027|0) - Add a note for the strong beat after changing ^

00:38:477 - ^


Xphedian & Jesuren's Insane


00:16:727 - I suggest adding a note here bcs for the same voice 00:16:577 - you used double note

00:27:527 - Add a note for the beat


Extreme


00:24:827 (24827|3,24977|3,25127|3) - I think using jack notes isn't good idea, so move some of these note to col 2 or col 3

00:28:577 (28577|2) - Move to col 4 for avoiding jack notes

00:42:977 - Add a note for ****

That's all


Good luck with your map :D
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Rhythm Incarnate
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2nd lesson today: comfortable patterning!

Extreme
00:07:952 (7952|0,8027|0) - this is just generally annoying to hit, it's prob better just to make these 3 note chords two note chords instead and have it like this:
Image

move 00:11:027 (11027|0) - to 2 to avoid 00:10:877 (10877|0,11027|0,11177|0) - after that 1/4 stream

00:12:977 (12977|1,12977|0,12977|2,13127|2,13127|1,13127|3) - prob best to make these 3 note chords 2 note chords instead by removing the 3rd column note on the first set and the 2nd column note on the second set and then make them switch hands you know what just do this:
Image
00:13:277 (13277|1) - move to 4

if the above is followed, move 00:13:427 (13427|0) - to 4 and move 00:13:502 (13502|3) - to 2 and then move 00:13:577 (13577|1) - to 4

00:17:927 (17927|0) - move up to 00:18:077 - and then move 00:18:077 (18077|2) - to 2

move 00:21:077 (21077|0) - to 4 and move 00:21:227 (21227|3) - to 1

00:24:602 (24602|0) - 00:25:802 (25802|2) - are non-existent notes, delete.

00:27:527 (27527|0,27527|1) - move over to the right hand

00:32:402 (32402|0) - move to 4
00:33:827 (33827|2) - also move to 4

00:41:027 (41027|1,41327|2,41627|2,41927|1) - why aren't these doubles?

Extra: SV suggestions:
Image


Insane
i got tired explaining at this point
00:10:577 (10577|2,10577|3) - move one column to the left
00:11:327 (11327|1) - move to 1
00:12:527 (12527|0) - move to 4
00:12:827 (12827|1) - move to 3
00:13:052 (13052|0,13127|3,13127|2) - ctrl-H
00:13:502 (13502|2,13577|1) - move one column to the right
00:14:777 (14777|2) - move to 2
00:15:227 (15227|3) - move to 1
00:17:627 (17627|3) - move to 2
00:17:777 (17777|0) - move to 4
00:18:002 (18002|3,18077|2) - move one column to the left
00:22:427 (22427|3) - move to 2
00:23:327 (23327|0) - move to 3
00:26:327 (26327|3) - move to 2
00:27:527 (27527|0) - move to 2
00:27:677 (27677|1) - move to 3
00:29:627 (29627|1,29702|0) - ctrl-G
00:32:477 (32477|1) - move to 4
00:42:677 (42677|1) - remove




That should be all from me for now, good luck with ranking.
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Code:
2017-01-28 20:34 Interlude-: ACTION is editing [https://osu.ppy.sh/b/1189052 saradisk - 220 - Kumano [Extreme]]
2017-01-28 20:35 JesusMD24: mmm si
2017-01-28 20:35 JesusMD24: solo la intro
2017-01-28 20:35 Interlude-: en que necesitas?
2017-01-28 20:35 Interlude-: ayuda
2017-01-28 20:35 Interlude-: 00:03:677 - esta?
2017-01-28 20:36 JesusMD24: es mas como un checkeo, una opinion si hay patrones que este bien o no
2017-01-28 20:36 JesusMD24: si hay notas demas o no
2017-01-28 20:37 Interlude-: 00:03:714 - hay que agregar una aqui
2017-01-28 20:37 Interlude-: en 3
2017-01-28 20:37 Interlude-: 1/2/3/4
2017-01-28 20:38 JesusMD24: ohh ok
2017-01-28 20:39 Interlude-: 00:10:577 - https://osu.ppy.sh/ss/7178165
2017-01-28 20:39 Interlude-: la verdad es muy similar a 00:12:977 - estas patrones
2017-01-28 20:40 Interlude-: podes agregar como la que te mande o eliminar uno como la pusiste en 00:12:977 - estas
2017-01-28 20:40 JesusMD24: mmmm
2017-01-28 20:40 JesusMD24: ok
2017-01-28 20:40 Interlude-: 00:15:452 - 00:15:602 - ignoraste estas por algun motivo?
2017-01-28 20:41 JesusMD24: la verdad esa no las escuche
2017-01-28 20:41 Interlude-: ok podes agregar unas notes ahi
2017-01-28 20:41 Interlude-: 00:21:302 (21302|1) - esta a col 4
2017-01-28 20:42 Interlude-: 00:20:477 - estos svs 
2017-01-28 20:42 Interlude-: la que pusiste de 1.5 tiene que ir 00:20:589 - aqui
2017-01-28 20:42 Interlude-: en 1/8 snap
2017-01-28 20:42 Interlude-: 00:20:814 - mismo aqui
2017-01-28 20:43 JesusMD24: ohh
2017-01-28 20:43 Interlude-: tienen que estar en el punto medio
2017-01-28 20:43 Interlude-: entre las notas
2017-01-28 20:43 JesusMD24: mmm eso no lo sabia
2017-01-28 20:44 Interlude-: tambien normalmente se pone 1.5 primero
2017-01-28 20:44 Interlude-: pero la suya tambien funciona asi que no hay problema
2017-01-28 20:44 JesusMD24: oh genial >w<
2017-01-28 20:45 Interlude-: 00:28:077 (28077|0) - esto a col 2?
2017-01-28 20:45 Interlude-: seria mas coherente con la cancion
2017-01-28 20:45 JesusMD24: pues si, queda bien
2017-01-28 20:45 Interlude-: 00:33:977 - estos svs son incompletos?
2017-01-28 20:46 JesusMD24: mmmm
2017-01-28 20:46 JesusMD24: ess no son svs
2017-01-28 20:46 Interlude-: oh para hitsounds?
2017-01-28 20:46 JesusMD24: es cambio de hitsound
2017-01-28 20:46 Interlude-: genial
2017-01-28 20:47 Interlude-: 00:38:477 - se puede agregar una aqui ya que hay un crash
2017-01-28 20:47 JesusMD24: pues tenia pensado ponerle el mismo hitfinish pero no quedaba bien
2017-01-28 20:47 Interlude-: nicely mapped
2017-01-28 20:48 Interlude-: es buena
2017-01-28 20:48 JesusMD24: >u<
2017-01-28 20:49 Interlude-: solo una cosa
2017-01-28 20:49 Interlude-: el insane tendra que subir un poco su SR
2017-01-28 20:49 JesusMD24: sip?
2017-01-28 20:49 Interlude-: para que sea mas que 3.75
2017-01-28 20:49 JesusMD24: mmmm
2017-01-28 20:50 Interlude-: no es un problema de unrankable pero
2017-01-28 20:50 Interlude-: quedaria mejor para disminuir la diferencia entre
2017-01-28 20:50 JesusMD24: queda mal xD
2017-01-28 20:50 Interlude-: los difficulties
2017-01-28 20:50 JesusMD24: mmm si
2017-01-28 20:54 JesusMD24: pues ya revisare eso
2017-01-28 20:54 JesusMD24: muchas gracias >w<
2017-01-28 20:54 JesusMD24: si quieres kudo, pon el chat ;D
2017-01-28 20:54 JesusMD24: postealo uwu
2017-01-28 20:54 Interlude-: ok
2017-01-28 20:54 JesusMD24: C:
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Combo Commander
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Image Normal = ok
Image Hard = Changed Somethings
Image Xphedian & Jesuren's Insane = Deleted
Image Extreme = Changed Somethings > Image Insane
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Combo Commander
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Hello
1|2|3|4
Normal
00:10:577 (10577|2) - extend this LN to 00:10:877 , if accepted 00:10:727 (10727|1) - remove
00:38:627 (38627|1) - don't need, remove
00:41:177 (41177|0) - move to 4 and 00:41:777 (41777|3) - to 1

Hard
00:14:327 - double?
00:15:377 - use 1/4 here

Insane

sorry for short mod, can't find anything
good luck
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Rhythm Incarnate
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Image


Okay, mod here coming from the queue.

saradisk - 220 - Kumano




General
Metadata: Well I assume it's safe since the STD-CTB version of this song is ranked with the same Metadata
Audio: 192kbps
Hitsounds: Hitsounded, but I haven't checked it yet.
Graphics: Well I assume it's safe since the STD-CTB version of this song is ranked with this BG
Timing: Good enough
Folder: I think no unused files here
Spread: Actually I'm going to say 3.1 to 4.8 is questionable, but after this mod especially on the crucial part it's not a problem.

Code:
Column
|1|2|3|4|



Insane
Mods
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Combo Commander
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Star Shooter
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Hi Hi <3

1 | 2 | 3 | 4

Normal
00:09:527 - add note 1col drum sound
00:32:777 (32777|1) - move to 1col
00:24:977 (24977|2) - move to 1col
00:25:127 (25127|0) - move to 3col


Hard
00:38:477 - add note because cymbal sound


Insane
00:19:127 (19127|3) - 00:19:127 (19127|3) - move to 3col
00:20:177 (20177|0) - move to 3col
00:23:177 (23177|0) - move to 2col
00:24:227 (24227|2) - move to 1col and 00:24:302 (24302|0) - movo to 2col
Image
00:25:427 (25427|2) - move to 4col and 00:25:502 (25502|3) - move to 3col
Image
00:27:227 (27227|1,27302|0) - This too same
Image
00:33:602 (33602|1) - It's hard to hit notes above on it, so remove it


GL <3
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Star Shooter
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hy jesus, this my sacond mod for u :)

GENERAL:
:arrow: all my mod is only suggestion and opinion, so u can approve or reject it :)
:arrow: i just mod Normal diffs cause u put all diffs to mod, i know u not read the rule,so i just pick randomly diffs to modding :D next time read the rule again :)

Collum : |1|2|3|4|



ok just that... GOODLUCK bro :D
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From my m4m queue

Normal
00:12:227 - 00:12:677 - Add LNs at these timing if you are using the LN for the 1/4 sound
00:43:427 - Suggest extend the LN to the red tick for the long sound, i know the current timing is perfect for the vocal, but ending a LN at 1/4 in a normal diff is not a wise choose

Hard
00:03:677 - using 1/4 to simplify the 1/6 is not a good idea, please change to 1/3
00:15:452 - 00:15:602 - add note for the drum beat
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Rhythm Incarnate
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Hola o/

Mania mod solicitud desde mi queue (NM)


General
Columns:
0|1|2|3

  • El hitsound lo escucho alto.. tal vez con 50% de volumen estaría mejor.

Insane
  1. 00:01:427 (1427|3) - mover en la columna 1 pienso que no hay sonido similar para el jack(? ademas se ve mejor un poco cómodo imo
  2. 00:02:627 (2627|1,2777|1) - mejor en la columna 2 y 00:03:077 (3077|1) - columna 1 , 00:03:227 (3227|0) - columna 0 y 00:03:377 (3377|1) - columna 3 para el sonido que va disminuyendo?
  3. 00:38:327 (38327|2,38327|1) - control + ←

Hard
  1. 00:01:277 - hasta 00:03:677 - es lo mismo que insane? debes hacerlo diferente para esta diff
  2. 00:10:577 - aquí podrías hacer una escalera de 1/4 notas es mejor para esta diff imo.. like 00:15:452 (15452|2,15527|1,15602|0) -
  3. 00:19:727 (19727|3) - mover en la columna 2
  4. 00:21:827 (21827|0) - mover en la column 3?
  5. 00:24:977 (24977|0) - same.. imo es incomodo jugar para esta diff con ese patron por lo que el bpm es alto
  6. 00:42:227 - falta nota? en insane pusiste notas 1/4 hace que el spread no se vea bien imo
  7. 00:42:527 - ^

Normal
  1. 00:02:177 (2177|0) - eliminar.. poco difícil para esta diff y es mejor seguir la flauta imo
  2. 00:03:377 (3377|1) - ^
  3. 00:09:227 - yo pondría doble para el tambor, quitaría los LN cortos ya que es difícil de leer para esta diff
  4. 00:19:277 - agregar note for double?
  5. 00:29:177 - same es mejor para la parte del kiai
  6. 00:41:027 - podrías agregar nota de 1/2 para ese golpe de fondo le da mas jugabilidad esa parte
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Whistle Blower
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Hi There!~
Heres the MOD as requested!!

Hard
Not much problems here just a few layering suggestions

00:34:127 - add another note, dont really get why you would put single note here while putting doubles at 00:36:527 (36527|0,36527|2,36677|3,36677|0) - when these 2 parts are basically the same

00:35:327 - ^

00:35:627 - ^


Insane
Same as Hard, not much problems but will suggest some few additions

00:02:177 - I suggest making this a double because this part obviously have a heavy sound which might require more notes to differentiate it from the rest.

00:03:377 - ^

00:03:677 - ^ same as above but if you were to do this i suggest you add the note at the 4th column

00:03:677 to 00:08:027 - the stream patterns feels kind of repetitive , you can keep it the way it is now or you can change it and add a bit more diversity on the patterns

00:10:577 (10577|0,10577|1,10652|0,10727|3,10727|2,10802|3,10877|0,10877|2) - a bit of pattern suggestion https://puu.sh/u44py/2b43e9e375.png because these notes have the same sound so i dont really get why you would put 1 note on some and 2 notes on the others.

00:34:127 - add another note


These are just my opinion and suggestions~ feel free to reject them all...(I hope not everything..)
sorry for short mod, can't really find much
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