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subplaid - Only time make your hapiness

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Topic Starter
Myxo
This beatmap was submitted using in-game submission on Mittwoch, 21. Juni 2017 at 22:26:32

Artist: subplaid
Title: Only time make your hapiness
Tags: enya makes happiness new york jungle breakcore mao kuron-kun
BPM: 170
Filesize: 3405kb
Play Time: 02:04
Difficulties Available:
  1. Insane (4,57 stars, 495 notes)
  2. Kuron's Hard (3,51 stars, 379 notes)
  3. Mao's Easy (1,89 stars, 161 notes)
  4. Normal (2,25 stars, 227 notes)
Download: subplaid - Only time make your hapiness
Information: Scores/Beatmap Listing
---------------
Insane - by me
Hard - by Kuron-kun
Normal - by me
Easy - by Mao
Izzywing
great song!
Topic Starter
Myxo
All difficulties done! Pending and waiting for mods :3
Mao
yay!
Izzywing
found some time

Interesting that the grumd version got the metadata wrong, lol

[General]

Sounds like 01:17:851 (2) - don't even get as much as a clap, when they probably should get at least some kind of hitsound More examples of this specific clap - 01:16:263 - and 01:16:792. Perhaps you could use the normal hit-clap for these, or consider finding a custom one?


[Mao's Easy]

00:56:498 (1,2,3) - The rhythm generally feels a bit inconsistent. The following objects are following the vocals, but this rhythm ignores 00:57:204. If you choose to follow the drums, you then choose to skip notable ones like 00:59:851; so it just feels like a bit of a mess to me. could you explain your rhythm choice for this section?

Overall a nice difficulty, has good progression and I love the sliderbounces to match the drums. I personally wouldn't have skipped the notable drum sounds like 01:45:027 (another example I mentioned above) though.

Not much to say here, well done!

[Normal]

01:02:145 (1,4) - Not really a fan of this overlap, and I think it could cause some readability issues. I suggest you avoid this entirely, although that might require you to change quite a few things.
01:08:322 (2) - I don't think this should have the red combo color, I suggest NCing here so that only 01:07:792 (1) - is red.

Love your normals!

[Kuron's Hard]

00:16:969 (1) - Some kind of visual emphasis (a jagged slidershape or smth) would help too, making it red and a little faster doesn't really do it justice imo. It still looks a lot like 00:16:616 (5). On this note, I suggest making this a 1/1 slider as well, as I think that would fit the extended yelling sound more than a repeat does.
00:22:263 (5,6,7) - The stacking messes up the visual spacing a bit - https://osu.ppy.sh/ss/8003550, maybe you can move it a bit up so it looks more like this https://osu.ppy.sh/ss/8003551
00:23:851 - The only clap that isnt' clicakable in this entire section. Maybe you could make 00:23:322 (4) - a revere slider and then 00:23:851 - a circle?

01:01:527 - there is no note here in the music so this reverse 1/4 slider is overmapped. Consider using the rhythm I suggest in the next point down below. Using that rhythm also allows 01:01:616 - to be clickable! https://puu.sh/vG91D/c97f8d8671.jpg
01:12:027 (1,2,3,4,5,6) - I have a few issues with this. For one, I believe that 01:12:557 (2,3,4,5,6,1) - is way too dense for a hard, and the clap on 01:12:380 - is not made clickable. I think that the following would be a better rhythm because it makes the claps clickable without feeling too dense for a hard difficulty - https://puu.sh/vG91D/c97f8d8671.jpg. What do you think?
^Consider that rhythm for the measure at 01:57:204 (1) - as well.

01:51:557 (1,2) - a ctrl+g of this rhythm would be a better representation of the music I think, making 01:51:910 - clickable. Not sure why you have 01:51:733 - as the head when both white ticks next to it are stronger sounds than it. It should be the slidertail.

[Insane]

As much as I like lower AR as a player, I think that AR 9 would benefit this map.

00:12:910 (2,4) - Kinda confused by sliders like these. It feels to me like the weaker sound is on the head and the stronger sound (being the claps on 00:13:086 - and 00:13:616 ) are on the tails. Wouldn't https://puu.sh/vG9yx/623c3e1289.jpg make more sense? This applies to a lot of sections in the map, such as 00:15:557 (1,2,3,4) - and 00:18:380 (1,2,3,4). I suppose you have a reason for this if you've done it so consistently, but to me it seems like a very big issue.

00:22:616 (1,2,3) - rip polarity, looks like you're missing something on 00:23:145 -
00:24:204 (2,3,4,5,6) - Looks like this could have been symmetrical with 00:24:557 (4) - being the axis of symmetry.

Fun map, but I really dislike the abundance of 1/2 sliders with claps on the tails as I mentioned above.

Good luck~
zigizigiefe
Oh my god..I love that song o: If you don't hate hybrid mapsets,may I make Taiko Muzukashii and Oni diffs ^^
Topic Starter
Myxo
Sorry, I don't really want taiko difficulties on this set... If so I would've mapped them myself, since I enjoy mapping taiko. Thanks for the offering though!
zigizigiefe
Then I wanna give some suggestions,although I am not experienced at STD modding.I just want to help you and this song is really cool :)

[Mao's Easy]
  • Looks good o:
[Normal]
  • Looks good..
[Kuron's Hard]
  1. Kiai times are inconsistent between other diffs and yours.
  2. 00:57:027 (4) - This slider is kinda weird,because 00:57:204 - I heard strong sound like them: 00:56:498 (1,2,3) - But this slider skips that sound.
  3. 01:42:204 (4) - Same above
[Insane]
  1. 00:23:057 - 00:23:322 - Why isn't there any hitobject between these two timeline?In my opinion,it is inconsistent to Kuron's guest diff and feels empty and weird.
  2. 00:42:909 (4) - Unsnapped slidertail
Well,I tried to point out some weird parts.I hope it helps,good luck :)
iYiyo
Hello hello~


  • [General]
  1. 00:56:498 - maybe move the timing line to here? So that the players can hear it longer while choosing song xD

    [Insane]
  2. 00:22:880 (2) - extend the sliderreverse so it covers 00:23:145 - this beat aswell?
  3. 00:11:322 (1,2,3) - maybe do this red NC since the voice is similar as 00:16:969 (1,2) -
  4. 01:08:145 (1,2) - make these 2 circle red NC aswell? They're following this "strange" sound too so yeah.
  5. 01:16:263 (1,2,4,5) - This is a bit too detailist, but right now these feels and are closer than the previous similar pattern which was 01:05:322 (2,3,4,5,6,7) - You go from 1.65x to 1.51x DS and it really makes the difference imo.
  6. 01:18:204 (3,1) - maybe make them a bit closer so the DS looks similar as 01:18:380 (1,2) - ? I mean you're reducing SV but it's still have the same timegap and it kinda confuse D:
  7. 01:29:763 (5,6) - adding that single circle, like... it kinda "interrupts" the effect you want to make with the slider. Mainly because the slider is just 3/4 and the circle comes after a 1/2 gap but the players won't really expect that because the slider feels like a 1/1 so yeah, it feels like the circle comes way too "fast". Maybe you can do a longer slider with some sliderart?

    [Kuron's Hard]
  8. 01:17:675 - I highly believe that this beat should be clickable D: I kinda expected that when seeing it
  9. 02:03:380 (2,3,4,1) - the overall spacing here is inconsistent imo. First you have 02:03:380 (2,3,4) - with both 1/4 gaps but you use notoriously different DS for both cases. Highly recommend you to make them consistent since there's nothing really special on the music in order to do it. Finally 02:03:822 (4,1) - , you should increase DS a bit because it's using same DS as 02:03:380 (2,3,4,1) - for a 1/4 gap. I think you get the idea xp

    [Normal]
  10. 00:50:675 (8) - move it a bit to the left so it provides better flow? I mean you do similar in your overall mapping so yeah
  11. 01:31:792 (3,4) - maybe the overlap is a bit too much for a normal/slow part? why not rotate slider in 35°~?
  12. 01:08:322 (2) - This circle is red NC while on other diffs is isn't, maybe you want to check them once more

    [Mao's Easy]
  13. 01:02:145 (1) - why the red NC for this? I mean, I see you are doing similar with color hax from other diffs, where you do a red NC on things like 00:16:969 (1) - etc. Check the rest of the map for this aswell if you decide to change.
  14. 01:27:557 (3) - nice
  15. 01:31:792 - ^

Hope it can be useful! I'm a bit sick so sorry if it's short/shit D: GL!
Mao
@Hobbes: I followed the drums in the sections where they are the most present. For sections like 01:19:086 - it just felt too much for the kind of Easy I'm aiming for imo. Also patterns like 01:45:204 (2) - were simplified because I didn't want to have clickable 1/2 other than slider->slider/circle transitions because of difficulty.

@iYiyo: Huh, there is no red combo? o: Or has Desp removed it already? The others are just in the places where these funky sounds are.
Luel Roseline
pp hunting
Topic Starter
Myxo

Hobbes2 wrote:

found some time

Interesting that the grumd version got the metadata wrong, lol yeah never assume artists know how to spell lol

[General]

Sounds like 01:17:851 (2) - don't even get as much as a clap, when they probably should get at least some kind of hitsound More examples of this specific clap - 01:16:263 - and 01:16:792. Perhaps you could use the normal hit-clap for these, or consider finding a custom one? i'm using normal hitnormal for this stuff though D: if used in between a lot of soft hitnormals it sounds like a clap imo

[Normal]

01:02:145 (1,4) - Not really a fan of this overlap, and I think it could cause some readability issues. I suggest you avoid this entirely, although that might require you to change quite a few things. hmm i don't think it's that hard to read since there's some gap in between both
01:08:322 (2) - I don't think this should have the red combo color, I suggest NCing here so that only 01:07:792 (1) - is red. yeah fix

Love your normals! thanks :3

[Insane]

As much as I like lower AR as a player, I think that AR 9 would benefit this map. i don't think there's anything here that requires a higher AR and the map feels a lot better with more things on screen imo

00:12:910 (2,4) - Kinda confused by sliders like these. It feels to me like the weaker sound is on the head and the stronger sound (being the claps on 00:13:086 - and 00:13:616 ) are on the tails. Wouldn't https://puu.sh/vG9yx/623c3e1289.jpg make more sense? This applies to a lot of sections in the map, such as 00:15:557 (1,2,3,4) - and 00:18:380 (1,2,3,4). I suppose you have a reason for this if you've done it so consistently, but to me it seems like a very big issue. as you said i'm using the concept consistently and to me it was the most intuitive way to follow these sounds. overall since the song has a lot of different drums a lot of the notes feel very emphasized in one way or another but i tried to undermap it (in terms of clickability, and sometimes in literal terms too) interpreting rhythmic patterns into the music. those beats ended up being circle + slider and each of the three beats is an individual sound so it doesn't really matter which one to make not clickable as long as it's consistent imo

00:22:616 (1,2,3) - rip polarity, looks like you're missing something on 00:23:145 - true fixed
00:24:204 (2,3,4,5,6) - Looks like this could have been symmetrical with 00:24:557 (4) - being the axis of symmetry. i wanted to avoid this because the one object that is off would be too close to some of the following objects. also i like this slight asymmetry a lot aesthetically xD

Fun map, but I really dislike the abundance of 1/2 sliders with claps on the tails as I mentioned above. well thanks, they are hard to explain but i tried to make my point clear

Good luck~

zigizigiefe wrote:

Then I wanna give some suggestions,although I am not experienced at STD modding.I just want to help you and this song is really cool :)

[Insane]
  1. 00:23:057 - 00:23:322 - Why isn't there any hitobject between these two timeline?In my opinion,it is inconsistent to Kuron's guest diff and feels empty and weird. yeah fixed
  2. 00:42:909 (4) - Unsnapped slidertail fixed, must have been one of those shenanigans where 1ms off turns into 2ms off
Well,I tried to point out some weird parts.I hope it helps,good luck :) yeah sure did, thanks :3

iYiyo wrote:

Hello hello~ hallo hallo


  • [General]
  1. 00:56:498 - maybe move the timing line to here? So that the players can hear it longer while choosing song xD you mean the preview point? for some reason i feel like the last section is more intense lol so i'll keep it there

    [Insane]
  2. 00:22:880 (2) - extend the sliderreverse so it covers 00:23:145 - this beat aswell? done
  3. 00:11:322 (1,2,3) - maybe do this red NC since the voice is similar as 00:16:969 (1,2) - i used the red NC to show extreme SV changes.
    these sv changes happen to be related to the voice (for obvious reasons) but here and at some other points i didn't think the voice was strong enough to change sv, just use some weird slidershapes
  4. 01:08:145 (1,2) - make these 2 circle red NC aswell? They're following this "strange" sound too so yeah. ^
  5. 01:16:263 (1,2,4,5) - This is a bit too detailist, but right now these feels and are closer than the previous similar pattern which was 01:05:322 (2,3,4,5,6,7) - You go from 1.65x to 1.51x DS and it really makes the difference imo. tbh i just ran out of space up there and i actually cared about the blanket (maybe i shouldn't have) but oh well, i personally think the difference is not that noticable
  6. 01:18:204 (3,1) - maybe make them a bit closer so the DS looks similar as 01:18:380 (1,2) - ? I mean you're reducing SV but it's still have the same timegap and it kinda confuse D: it's a 1/4 slider so i think the 1/4 gap after is very intuitive
  7. 01:29:763 (5,6) - adding that single circle, like... it kinda "interrupts" the effect you want to make with the slider. Mainly because the slider is just 3/4 and the circle comes after a 1/2 gap but the players won't really expect that because the slider feels like a 1/1 so yeah, it feels like the circle comes way too "fast". Maybe you can do a longer slider with some sliderart? good point, changed

    [Normal]
  8. 00:50:675 (8) - move it a bit to the left so it provides better flow? I mean you do similar in your overall mapping so yeah i like the zigzag motion here, i don't think that's bad flow
  9. 01:31:792 (3,4) - maybe the overlap is a bit too much for a normal/slow part? why not rotate slider in 35°~? yeah changed some other way
  10. 01:08:322 (2) - This circle is red NC while on other diffs is isn't, maybe you want to check them once more fixed

Hope it can be useful! I'm a bit sick so sorry if it's short/shit D: GL! oh dw, it was a nice mod :3
Thanks a lot :)
Kuron-kun

Hobbes2 wrote:

[Kuron's Hard]

00:16:969 (1) - Some kind of visual emphasis (a jagged slidershape or smth) would help too, making it red and a little faster doesn't really do it justice imo. It still looks a lot like 00:16:616 (5). On this note, I suggest making this a 1/1 slider as well, as I think that would fit the extended yelling sound more than a repeat does. Done something that would help. Can't do much because of the SV. :c
00:22:263 (5,6,7) - The stacking messes up the visual spacing a bit - https://osu.ppy.sh/ss/8003550, maybe you can move it a bit up so it looks more like this https://osu.ppy.sh/ss/8003551 Sure.
00:23:851 - The only clap that isnt' clicakable in this entire section. Maybe you could make 00:23:322 (4) - a revere slider and then 00:23:851 - a circle? Yep. Much better for consistency.

01:01:527 - there is no note here in the music so this reverse 1/4 slider is overmapped. Consider using the rhythm I suggest in the next point down below. Using that rhythm also allows 01:01:616 - to be clickable! https://puu.sh/vG91D/c97f8d8671.jpg Okay, you're right.
01:12:027 (1,2,3,4,5,6) - I have a few issues with this. For one, I believe that 01:12:557 (2,3,4,5,6,1) - is way too dense for a hard, and the clap on 01:12:380 - is not made clickable. I think that the following would be a better rhythm because it makes the claps clickable without feeling too dense for a hard difficulty - https://puu.sh/vG91D/c97f8d8671.jpg. What do you think? Hope it's better now!
^Consider that rhythm for the measure at 01:57:204 (1) - as well. Same.

01:51:557 (1,2) - a ctrl+g of this rhythm would be a better representation of the music I think, making 01:51:910 - clickable. Not sure why you have 01:51:733 - as the head when both white ticks next to it are stronger sounds than it. It should be the slidertail. Fixed.
Thanks for the awesome mod!

zigizigiefe wrote:

[Kuron's Hard]
  1. Kiai times are inconsistent between other diffs and yours. Hmmm... no, they aren't. :c
  2. 00:57:027 (4) - This slider is kinda weird,because 00:57:204 - I heard strong sound like them: 00:56:498 (1,2,3) - But this slider skips that sound. It was made to emphasize the strong vocal. I did the same here 01:42:204 (4,5) - .
  3. 01:42:204 (4) - Same above Woops, that was my example!
Thank you for the mod c:

http://puu.sh/vXmDw.osu
Kuron-kun

iYiyo wrote:


  • [Kuron's Hard]
  1. 01:17:675 - I highly believe that this beat should be clickable D: I kinda expected that when seeing it Not really, only the whistles are x)
  2. 02:03:380 (2,3,4,1) - the overall spacing here is inconsistent imo. First you have 02:03:380 (2,3,4) - with both 1/4 gaps but you use notoriously different DS for both cases. Highly recommend you to make them consistent since there's nothing really special on the music in order to do it. Finally 02:03:822 (4,1) - , you should increase DS a bit because it's using same DS as 02:03:380 (2,3,4,1) - for a 1/4 gap. I think you get the idea xp Woops, that wasn't meant to happen. Thank you!
Thanks for the mod (:

http://puu.sh/vXqzm.osu
Topic Starter
Myxo
Updated all diffs!
Sonnyc
Easy.
Looks like you forgot to set the combo colors after the break.

Normal.
00:33:910 (1,2,3,4) - This is having a red combo. Looks like the setting itself was done for consistency with insane, but considering the similar patterns of 00:45:204 (1,2,3,4) - 00:56:498 (1,2,3,4) - 01:41:675 (1,2,3,4) - just having ordinary colors, it didn't felt to be the best setting in this difficulty.

Hard.
00:53:675 (1,2,3,4,5) - Using a 1/4 spacing in a way that other usual 1/2s were done didn't felt to be nice to tell the difference. I guess this part of the song is something different enough but such various 1/4 spacing concept felt a bit too much compared to other parts of the map imo.
01:13:086 (5) - 1.2x for 1/2 spacing please.

Insane.
00:33:910 (1,2,3,4) - vs. 00:45:204 (1,2,3,4) - Why is the pattern composed in a different way? Even the location inside the song is different each, they are basically really similar songs. It was a bit hard to understand of having such different ideas. You can make 00:33:910 (1,2,3,4) - as a circle to ensure consistency with the drum sound of 00:45:204 (1,2,3,4) - 00:56:498 (1,2,3,4) - 01:41:675 (1,2,3,4) - , or you can make 00:45:204 (1,2,3,4) - as a 1/4 slider to ensure the vocal difference with 00:56:498 (1,2,3,4) - 01:41:675 (1,2,3,4) - . Up to you, but I think fixing would be better anyways.
01:07:792 (1) - Red combo at a slow sv? It broke your combo color logic imo. You'll want this considered in other diffs too.
Mao
@Desp Can you fix my combo color things?
Topic Starter
Myxo
Kuron told me I can apply mods for him, because he's not able to reply at the moment.

Sonnyc wrote:

Easy.
Looks like you forgot to set the combo colors after the break. fixed

Normal.
00:33:910 (1,2,3,4) - This is having a red combo. Looks like the setting itself was done for consistency with insane, but considering the similar patterns of 00:45:204 (1,2,3,4) - 00:56:498 (1,2,3,4) - 01:41:675 (1,2,3,4) - just having ordinary colors, it didn't felt to be the best setting in this difficulty. you are right, fixed

Hard.
00:53:675 (1,2,3,4,5) - Using a 1/4 spacing in a way that other usual 1/2s were done didn't felt to be nice to tell the difference. I guess this part of the song is something different enough but such various 1/4 spacing concept felt a bit too much compared to other parts of the map imo. slightly adjusted it to be lower but still not touching. should be better now. also adjusted it here 01:15:733 (4,5) -
01:13:086 (5) - 1.2x for 1/2 spacing please. fixed

Insane.
00:33:910 (1,2,3,4) - vs. 00:45:204 (1,2,3,4) - Why is the pattern composed in a different way? Even the location inside the song is different each, they are basically really similar songs. It was a bit hard to understand of having such different ideas. You can make 00:33:910 (1,2,3,4) - as a circle to ensure consistency with the drum sound of 00:45:204 (1,2,3,4) - 00:56:498 (1,2,3,4) - 01:41:675 (1,2,3,4) - , or you can make 00:45:204 (1,2,3,4) - as a 1/4 slider to ensure the vocal difference with 00:56:498 (1,2,3,4) - 01:41:675 (1,2,3,4) - . Up to you, but I think fixing would be better anyways. it's composed differently because the first pattern has the strong vocal 'screams' that i followed with fast sliders when they appeared without drums. but here i felt like i need to follow both the drums and the scream so i made this variation
01:07:792 (1) - Red combo at a slow sv? It broke your combo color logic imo. You'll want this considered in other diffs too. i'm using the red combo to mark (relatively excessive) sv changes caused by the added vocals. for normal-insane this concept should be consistently applied now, for easy they are used without sv changes because the diff has no sv variation, but they mark special slidershapes there that still follow the vocals
Thank you very much for modding! :3
Sonnyc

Sonnyc wrote:

Insane.
01:07:792 (1) - Red combo at a slow sv? It broke your combo color logic imo. You'll want this considered in other diffs too. i'm using the red combo to mark (relatively excessive) sv changes caused by the added vocals. // I'm aware that red colors were used for excessive sv changes, but the point I wanted to say was that all other sv changes were a speed "up" while this was the only on being the speed "down". Well could work if you want as this way since they are all basically sv changes in the common term. Just wanted a confirmation before further processing.
Topic Starter
Myxo
Yeah, I wanna keep it. I am convinced it won't lead players into thinking that this is a speed up with the way the pattern is created so it should be okay.
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