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Jun Maeda x yanaginagi - Last Smile

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Topic Starter
Shurelia
This beatmap was submitted using in-game submission on 2017年3月24日 at 21:39:54

Artist: Jun Maeda x yanaginagi
Title: Last Smile
Tags: 終わりの惑星の Love Song Owari no Hoshi no Flaming June
BPM: 75
Filesize: 21441kb
Play Time: 06:14
Difficulties Available:
  1. Life (2.63 stars, 562 notes)
Download: Jun Maeda x yanaginagi - Last Smile
Download: Jun Maeda x yanaginagi - Last Smile (no video)
Information: Scores/Beatmap Listing
---------------

。゚(゚∩´﹏`∩゚)゚。







Wondering about what's happening in this song?
The girl is a scientist who fell ill and has little time left before she passes away. At first the boy tries to make her feel better by doing something so he decided to learn how the girl was developing her cures for sicknesses in the world, but since the boy isn't someone that could learn anything instantly, he failed. So in the end they decided to spent all their time together fooling around and having fun, making the best out of the time that they have left. Before the girl finally met her end.

Don't forget to watch the video too if you haven't!
Video edited by Shad0w1and
Affirmation
Q

[Life]
00:47:845 - deleting this rhythm should be better for consistency
01:14:245 (5,1) - avoid overlap since you didn't make overlap at other parts.
01:34:245 (1,2) - DS error with other parts like 01:35:845 (4,5) - 01:37:445 (1,2) - 01:39:045 (4,5) - ...
01:35:845 (4,5) - 01:37:445 (1,2) - 01:39:045 (4,5) - etc, I think this overlap looks unattractive. this is really slightly overlapped, Not so good for seeing
01:59:845 (1) - end at 02:00:245 -
03:36:445 (2,3) - why this is stacked? I think you should avoid stack like others.
That's all I think
GL!
Topic Starter
Shurelia

Neoskylove wrote:

Q

[Life]
00:47:845 - deleting this rhythm should be better for consistency naah, the song itself asked me to do this
01:14:245 (5,1) - avoid overlap since you didn't make overlap at other parts. is it? I did many intentionals overlaps tho.
01:34:245 (1,2) - DS error with other parts like 01:35:845 (4,5) - 01:37:445 (1,2) - 01:39:045 (4,5) - ... woops
01:35:845 (4,5) - 01:37:445 (1,2) - 01:39:045 (4,5) - etc, I think this overlap looks unattractive. this is really slightly overlapped, Not so good for seeing naah, should be good enough so people would aware
01:59:845 (1) - end at 02:00:245 - sure
03:36:445 (2,3) - why this is stacked? I think you should avoid stack like others. vor some variations.
That's all I think
GL!
thank you
Mango Juice
From modreqs haha wonderful
hi click me
11:15 Mango Juice: hihi
11:15 *Mango Juice is editing [https://osu.ppy.sh/b/1184750 Jun Maeda x yanaginagi - Last Smile [Life]]
11:15 Shurelia: 00h, I saw you in #modhelp .
11:15 Shurelia: what's up?
11:15 Mango Juice: It's so slow oh my.
11:16 Shurelia: yep.
11:16 Shurelia: 75 bpm.
11:16 Mango Juice: uhh first thing that t i l t e d me was this 01:01:445 (4,5,1) -
11:16 Shurelia: for some reasons , I'm into slow stuffs for a while.
11:16 Mango Juice: O
11:16 Mango Juice: Like, the map in general is gud so far
11:17 Mango Juice: Just, I'm not into patterns like that
11:17 Shurelia: 01:01:445 (4,5) - hmm
11:17 Shurelia: yeah, it quite an inconsitent
11:17 Shurelia: probaly i did forcing stuff.
11:17 Mango Juice: also this, 01:11:845 (1,2) - the pattern is nice, but different slider angles are durr
11:17 Mango Juice: looks so u n a e s t h e t i c a l
11:18 Shurelia: hmmmmmmmm
11:19 Shurelia: didn't saw that lol
11:19 Mango Juice: For some people it's good, I just, you know, like consistent, sometimes copypasterino patterns
11:20 Shurelia: Y,e,s.
11:20 Mango Juice: I don't get this part 02:13:445 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) -
11:20 Shurelia: me neither.
11:20 Shurelia: but
11:20 Shurelia: :thinking:
11:21 Shurelia: it jjust
11:21 Mango Juice: spacing keeps changing
11:21 Shurelia: you know
11:21 Mango Juice: like, there's no consistency
11:21 Shurelia: 02:14:245 (4,7,5,8) -
11:21 Shurelia: is
11:21 Shurelia: uuh
11:21 Shurelia: *are
11:21 Shurelia: you know if you listen to it closely
11:21 Shurelia: you might be able to notice the differences.
11:21 Mango Juice: every second beat is stronger?
11:22 Shurelia: uuuhhh
11:22 Shurelia: if you look it closely
11:22 Shurelia: this is kinda shit
11:22 Shurelia: gonna remap
11:22 Mango Juice: gl
11:22 Shurelia: but what to do? :thinking:
11:22 Shurelia: should I do zig zag?
11:22 Shurelia: it's kinda good
11:22 Shurelia: hmm
11:22 Shurelia: zig zag then, k
11:23 Mango Juice: I'd do sliders or just copy and paste 2 circles and change angles equally following what outcome I'm going for
11:23 Mango Juice: hurrdurr
11:24 Mango Juice: missing beat 04:22:978 -
11:25 Shurelia: did something, finally
11:25 Mango Juice: can't mod nor map slow stuff jesus my head is about to explode
11:26 Mango Juice: but I guess that's all from me
11:26 Mango Juice: !savelog
11:26 Shurelia: naah, I undermapped that one.
11:26 Mango Juice: shitttt
11:26 Mango Juice: WHAT WAS THE COMMAND OMG
11:26 Shurelia: "/savelog"
11:26 Shurelia: f
11:26 Mango Juice: O.
11:26 Mango Juice: I'm a retard
11:26 Shurelia: anyway I accepted all your mods, thanks.
11:26 Mango Juice: Yay
11:26 Shurelia: I didn't say that Xd
11:26 Mango Juice: gonna post
11:26 Shurelia: g
Topic Starter
Shurelia
haha a mod from pantsu guy, haha. (or a beverage idk)

Thanks anyway
Doormat
hey, from my queue

[Life]
  1. 00:20:645 (1) - i'd extend this to the red tick. you started using 1/2 sliders at 00:14:245 (1) - so the one at 00:20:645 (1) - breaks consistency and feels off
  2. 00:47:045 (2) - the repeat doesn't really make much sense imo. piano stops at 00:47:445 - so i think using a regular 1/2 slider like 00:43:045 (1,2) - would be better
  3. 00:54:645 - 00:54:845 - 00:55:045 - you could map the drums here if you want to; i think the sounds here are loud enough to allow for a hitobject to be placed. you could try a 1/4 repeat slider perhaps?
  4. 01:08:245 - no beat here like the previous three combos? kind of breaks consistency :/
  5. 01:14:645 (6) - why the sudden snapping drop here? just feels off to me
  6. 01:15:045 (1) - not exactly the best place to put this slider imo, the overlaps with the previous circle doesn't look that great visually
  7. 01:20:245 (1,3) - shouldn't the new combo start on the downbeat (3) instead?
  8. 01:23:045 (6) - really audible beat skipped over at 01:23:445 - , are you sure about using a 3/4 slider here?
  9. 01:35:845 (4) - 01:39:045 (4) - 01:42:245 (4) - 01:45:445 (3) - etc. - similar to before, the red ticks for these sliders have a really audible beat that you skipped over. are you sure about using a 3/4 slider here? happens quite a bit, so i'm assuming it's intentional, so maybe you could try using slider tick rate 2 to make up for these sounds?
  10. 02:23:845 (3) - i think a circle over a slider would create more emphasis; the last piano note is on the white tick, so i think the circle here reflects the music more accurately
  11. 03:03:445 (6,1) - this blanket could definitely be improved upon more, if you care about these kinds of things
  12. 02:53:045 - 03:09:845 - 03:10:645 - 03:12:245 - find it kind of odd you skipped over these piano notes when you mapped to a majority of them everywhere else here
  13. 03:27:845 (4,5,6,7,8,9,10) - the sudden increase in density doesn't really make sense compared to the rest of the map imo; it feels really out of place
  14. 03:28:645 (8) - there's actually no drum sound on this white tick. since this is related to the previous point about the increased density, maybe you could try a pattern like this to reduce density slightly?
  15. 03:37:645 - there's a slight drum roll here that you could potentially map out if you wanted to
  16. 04:13:845 - forget a circle here by any chance? breaks consistency with the combo before and after
  17. 04:51:445 (5) - i think extending this to a 1/2 slider would be less tricky; a 1/4 slider comes off as a bit short since there's no strong sound on the blue tick
  18. 05:16:845 (6,7,8,9,10,11,1) - again, although this does make sense rhythmically, i think that this sudden increase in density doesn't really fit with the rest of the map. i recommend swapping some circles to 1/4 sliders to reduce density a bit
  19. 05:27:445 (1,2,3,4,5,6,7,8,9) - similar to the above, this makes sense rhythmically, but feels so different from the rest of the map due to the increased density
hope this helps!
Topic Starter
Shurelia

Doormat wrote:

hey, from my queue hi NEW GAME mapper

[Life]
  1. 00:20:645 (1) - i'd extend this to the red tick. you started using 1/2 sliders at 00:14:245 (1) - so the one at 00:20:645 (1) - breaks consistency and feels off fair enough
  2. 00:47:045 (2) - the repeat doesn't really make much sense imo. piano stops at 00:47:445 - so i think using a regular 1/2 slider like 00:43:045 (1,2) - would be better aight
  3. 00:54:645 - 00:54:845 - 00:55:045 - you could map the drums here if you want to; i think the sounds here are loud enough to allow for a hitobject to be placed. you could try a 1/4 repeat slider perhaps? did something different but yeh, I agree on mapping these.
  4. 01:08:245 - no beat here like the previous three combos? kind of breaks consistency :/ woops
  5. 01:14:645 (6) - why the sudden snapping drop here? just feels off to me yeah, right
  6. 01:15:045 (1) - not exactly the best place to put this slider imo, the overlaps with the previous circle doesn't look that great visually mm hmm
  7. 01:20:245 (1,3) - shouldn't the new combo start on the downbeat (3) instead? was gonna make that it's easier to play with different rhythm but guess it'll be more challenging now
  8. 01:23:045 (6) - really audible beat skipped over at 01:23:445 - , are you sure about using a 3/4 slider here? gonna focus on the vocal more at here
  9. 01:35:845 (4) - 01:39:045 (4) - 01:42:245 (4) - 01:45:445 (3) - etc. - similar to before, the red ticks for these sliders have a really audible beat that you skipped over. are you sure about using a 3/4 slider here? happens quite a bit, so i'm assuming it's intentional, so maybe you could try using slider tick rate 2 to make up for these sounds? same reason but yeah, seems the 2 tick rate is a good idea
  10. 02:23:845 (3) - i think a circle over a slider would create more emphasis; the last piano note is on the white tick, so i think the circle here reflects the music more accurately aight
  11. 03:03:445 (6,1) - this blanket could definitely be improved upon more, if you care about these kinds of things kkuuh, blanket... my weakness
  12. 02:53:045 - 03:09:845 - 03:10:645 - 03:12:245 - find it kind of odd you skipped over these piano notes when you mapped to a majority of them everywhere else here naah, fiinding these all would make things got too crowded for this part, i just want to support the vocal more.
  13. 03:27:845 (4,5,6,7,8,9,10) - the sudden increase in density doesn't really make sense compared to the rest of the map imo; it feels really out of place
  14. 03:28:645 (8) - there's actually no drum sound on this white tick. since this is related to the previous point about the increased density, maybe you could try a pattern like this to reduce density slightly? just gonna give a good build up for kiai and it's quite a match up with the drum
    I.... will consider this in the future. (a bit overmapping is okay, i hope)
  15. 03:37:645 - there's a slight drum roll here that you could potentially map out if you wanted to I'm quite aware but for now I prefer the current one
  16. 04:13:845 - forget a circle here by any chance? breaks consistency with the combo before and after nope, it's my fault.
  17. 04:51:445 (5) - i think extending this to a 1/2 slider would be less tricky; a 1/4 slider comes off as a bit short since there's no strong sound on the blue tick but it'll kill the emphasis on the next to circles so yeah, gonan keep this one
  18. 05:16:845 (6,7,8,9,10,11,1) - again, although this does make sense rhythmically, i think that this sudden increase in density doesn't really fit with the rest of the map. i recommend swapping some circles to 1/4 sliders to reduce density a bit putting this into my consideration
  19. 05:27:445 (1,2,3,4,5,6,7,8,9) - similar to the above, this makes sense rhythmically, but feels so different from the rest of the map due to the increased density well, as you can hear this part have different tension than the other so I did this on purpose so players would know that this is the last kiai and the strongest one
hope this helps!
thank very much!
TheKingHenry
Hello mod from my queue~
Life
  1. metadata seems good enough (source)
  2. 00:14:245 (1,3) - could blanket. You could actually use just similar patterning as in 00:20:645 (1,2,3) - but smaller like the current one is smaller as well. Which is reasonable since the music is growing
  3. 00:30:245 (1,3) - fix blanket
  4. 00:33:045 (4,5,1) - short slider covering this would fit a lot better. There's no instrumental, clear sound on this and it's based solely on the pronounciation of the vocalist, which makes it sound like 1/4. This way it's kinda emphasising the 1/4 way more than it should compared to the music. Also plays little confusingly since vocals aren't always too exact to tap to. You can just remove the 1/4 overall if you don't wanna use slider for it, up to you.
  5. 00:33:445 (1,2,3) - triangle these and blanket 00:33:445 (1,3) - like, due the song being slow and thus the object density being low, it's possible to practically link every object to some visual pattern. It will make the map look very structured, tho gotta remember that forcing visual patterns won't end well either.
  6. 00:37:045 (2,3) - maybe blanket
  7. 00:43:045 (1,2,3) - could move these so that 3 blankets both of em. Also gotta say that
  8. 00:49:445 (1,2,3,4) - Pretty heavy spacing emphasis compared to the rest on 00:49:845 (2,3) - I guess you are emphasizing the vocalist. Like it's not too drastic when just looking at it but for the level of player who plays this it might feel little different.
  9. 00:52:645 (1,2,3) - could triangle
  10. 00:54:645 (4,5) - overlapping for no reason. Either move it little away or then make it overlap more so it looks intentional. If you decide to move it so it doesn't overlap, I suggest you move it more than little and turn it around so that it leads to the longer slider. Tbh it's currently overlapping slightly with 00:55:845 (1) - as well hmm
  11. 00:58:245 (4,5,1) - This spacing inconsistency doesn't look like emphasis, so I suggest you just make it even.
  12. 00:59:845 (2,3) - blanket
  13. 01:01:445 (4,5,1) - triangle, except if you want to have higher spacing from 5 to 1 than 4 to 5. Similar 01:04:645 (4,5,1) - and probably more too, keep it if it's intentional
  14. 01:03:045 (2,3) - this has much more spacing than 01:02:245 (1,2) - while it's not even as intense
  15. 01:06:245 (2,3) - blanket
  16. Actually there are a lot of places where the spacing is inconsistent but where it looks like it's intentional and meant to emphasize the vocals. If that's so, it's okay then, but you can check them for other kind of cases.
  17. 01:13:845 (4,5,6) - perhaps have stable spacing? also triangle 01:12:645 (2,3,4) - Also perhaps stack 01:13:845 (4,1) - and perhaps blanket it with 01:14:245 (5) - and then have 01:15:845 (2) - start there, also blanketing 01:13:845 (4,1) -
  18. 01:19:045 (2,3,4,5) - hard to read, confusing to play, since the spacing is equal on everyone while rhythm is not. If you want to emphasize using spacing here, perhaps have even smaller spacing on the larger gap and the current (or smth) on the others(whatever you use, similar for 01:19:845 (3,4,5) - all of these, unlike it is currently). That way you can see there is a change in rhythm but it will also have spacing emphasis included. Perhaps just stack 01:19:045 (2,3) - like you've done with 01:20:645 (5,1) -
  19. 01:24:645 (1,3) - blanket
    01:27:445 (5,1,2) - triangle
  20. 01:30:445 (6,7,8) - similar to earlier case, I would just map these with kickslider. If you want to have these tho, then make it look a little better. First of all stable spacing for all of 01:29:845 (5,6,7,8,1) - and then use stream shape so that it continues smoothly from the shape of the last slider and the following slider does the same compared to the stream. Slight turns look okay, actually better than just straight lol. Well if you really want you can use sharper turns too, but they don't fit here as well imo due the flowing feeling of the music.
  21. 01:31:845 (2,3,4) - triangle
  22. 01:32:645 (4,5,6) - Since the sounds you've mapped these to aren't snapped to the music, it's really hard to hit these right, and even if you hit, it feels like you did it wrong cuz the sounds aren't there. If you want to keep this mapped as it currently is with circles, add some timing points (according the piano since that's the clear instrument that the player will try to follow here: something like 82bpm at 01:32:645 - 85bpm at 01:33:193 - and 57,35bpm at 01:33:722 - so it snaps back to the correct timing. Here I used timing points where the sounds are, alternatively you can use them at white ticks as usual and have the bpms tuned so the ticks where the sounds are are correct.
  23. Also blanket 01:33:845 (6,1) -
  24. 01:35:045 (2,3,4) - triangle. Actually same with all these patterns at the chorus (where it's kinda close to triangle already) Since you don't use the inconsistent spacing here. Which actually makes me wonder why you used earlier if you don't use it here anymore to emphasize the vocals
  25. 01:51:445 (3,4,5) - not really sure bout this either, maybe just do like with the earlier ones. If you want to have a triple, have it 1/2 later since there's actualy audible triple made by the instruments.
  26. 01:54:645 (3,4) - fix blanket
  27. 02:12:645 (1,4) - remove overlap. Perhaps arrange it so that it they stack. Overlap like 02:17:445 (5,7) - isn't really necessary either but since it's caused by little different things than last time it's okay imo
  28. 02:19:845 (2,3) - fix blanket and triangle 02:19:045 (1,2,3) -
  29. 02:22:245 (1,2) - fix blanket. Okay there's actually lot of these now, I won't get anywhere important if I pinpoint everyone. Keep eyes open for triangles and blankets for example, I'll try to tackle on something more important
  30. 03:25:845 (7,8,1) - have you forgotten ctrl+g or what has happened here? Nevertheless I'm pretty sure you see what the problem is already lol. Also this is kinda in the category I about the vocal 1/4 I have mentioned few already of
  31. 03:27:845 (4,5,6,7,8,9,10) - couple of things here. First of all you could maybe NC 03:27:845 (4) - Then for the shape, I don't know if you have gone for some more advanced patterning, but I suggest you just use one curve for all of them, it would look more neat.
  32. 03:36:445 (2,3) - why like no spacing here when the last ones had clearly?
  33. 03:37:045 (4,6) - stack (and also blanket with 03:37:445 (5) - )
  34. 03:41:845 (9,1) - kinda small 1/2 spacing compared to the previous ones, actually so small it is possible to be confused with 1/4
  35. 04:15:445 (4,5,6) - while this kinda looks cool it doesn't play too well. Okay, it's like 150bpm jump anyways, but so far you have patterned these all as stream. Same with this except that transition at 04:15:645 (5,6) -
  36. 04:18:645 (3,4,5) - ok looks like you are making some progress here with spacing. If you are transforming them from 75bpm stream to 150 jumps, then perhaps begin doing so from like 04:07:845 - where the song picks up the pace. And then use similarish spacing for all those for that section.
  37. 04:44:245 (2,3,4,5) - these can already be kinda confusing to play, not to even mention 04:48:311 (3) - which lands on God knows what tick. If you could include it in a slider of some type, it would play better.
  38. 04:58:245 (6,7,1) - in patterns like this, have the circle be close the following slider instead of the previous one, since due slider leniency that's where you can include some spacing. This way it doesn't play too well. Same at 05:02:245 (1,2,3) -
  39. Also during this section at some places you use the 1/4 as streams at some point jumps. Decide on doing just either of them and change only when there is clear change in intensity in the song. Places like 05:07:045 (5,6,7) - and 05:11:445 (8,9,1) - play significantly differently while the music is about the same
  40. 05:17:245 (7,8,9,10,11) - these for example could maybe have little more spacing since the music sounds more like 1/2 than 1/4 and there is denser kickslider before these. Nevertheless, have the same spacing continue all the way to 05:18:245 (1) - instead of having the last one have different spacing
  41. 06:07:845 (1,2,3) - hard to play, hard to read where they are positioned in timeline. You could just time some kind of ritardando here, or if you really don't want to, nevertheless have these as sliders since it plays way better that way.
  42. Go through those places where you have clear spacing inconsistencies and check if they are intended or if you could change them in someway. Also go through how you've done the 1/4 around the map and see if they are illogical somewhere compared to the music and how you have mapped them so far in the map in similar sections or levels of intensity or just in the same section there.
Good luck!
Cerulean Veyron
ho

[- - General - -]
  • - The audio file you're currently using is the usual audio.mp3. I've looked through the beatmap folder and there's another duplicate mp3 file, Last Smile.mp3, which is not used at all. I highly recommend deleting it to not enlarge the beatmap filesize.
    - I wonder where the preview point is snapped into some beat snap divisor, in my point of view. The closer I looked thorough on the timeline with that yellow line being somewhere isn't quite right to me. As you see, the closest tick you can snap is onto the blue tick, 00:00:845 - . Well, I'm just saying in case you don't, at least, notice it. It's not a huge issue or whatever.
    - You've did quite a good job here!

[- - Life - -]
  1. - HP 7.8 seems really harsh on slow and calm songs for sure. Since some of the sections of the difficulty have itself blanks on timeline, like 02:00:445 - or 00:02:045 - which would reduce the drain rate significantly too much. I'd recommend HP 7 or 6 to above harshness of draining during gameplay.
  2. 00:54:645 (4,5) - This is the first, and one of the weird overlaps I've seen on the whole difficulty. It looks too linear by structure when flowing from slider (4) to (5). So, maybe you could try splitting them up for clearer opacity. Or, if you don't mind having a lot of placements for the sake of distance spacing, try to collide the slider heads a little more and maybe change slider (4)'s sliding position.
  3. 01:19:045 (2,3,4,5) - 01:30:845 (8,1) - I don't really get what you're intending to do over the distance spacing here, it seem really overdone and quite confusing visually on gameplay. For the first part, at least you could make a triplet stacking together on a single grid which would be less confusing excluding to make some small shapes like a triangle formation for the structure. And for the second part, the streaming went almost well until that sudden increase of the distance spacing. So it'd be best if you could balance them out with the usual 1.0x distance spacing, even though if the downbeat sounds pretty audible.
  4. 01:27:445 (5,1,2) - I thought the two circles (1) and (2) could have a good impact after the jump on the downbeat with circle (5). I would expect to see a nicer patterning over these two notes rather than a solid triangular pattern placement. You might wanna try something that would suit really great here, or maybe increase the distance spacing if you think it still looks a bit dull.
  5. 01:33:845 (6,1) - The jump here isn't really right though. Just after the 2/3 rhythm circles landing alongside with the song track's deep drum, but sounds almost too sudden looking by the distance spacing in-between the two notes. I highly recommend reducing it into an anti-jump or a well-suited 1.0x or 1.2x distance spacing.
  6. - Well, ending it here from mentioning so much of those spacing issues, there are quite a lot of them furthermore and nearly the same thing as the ones above. I think you may know this in mind for sure~
  7. 01:42:245 (4) - How about a Ctrl + J over this slider? With that way, it'll flow much more smoother from the previous notes that were simulating with a curve. So maybe you can give it a try.
  8. 03:03:045 (5,1,2,3) - Not literally a big issue here, just something like you could really improve a bit of aesthetics around this part of the pattern. It's more like of which many of all modders call it "blanket". So, just a notice for telling you to just look at these through.
  9. 03:41:045 (6,7) - That's quite a little too far for completing a good pattern here, if you only moved the triplets alike below a little more in order to reassure the structural flowing curve. It's a bit odd to me at least.
  10. 04:08:245 (2,3,4,5,6) - Just because the vocals and the song track goes intense in an unexpected moment, I guess increasing the note density here is probably way too much and takes more emphasis from the song track. Apparently, this is the only section that almost create a kind of a spike that doesn't really seem to fit during the kiai time. Increasing the note density for the start of the strong track is totally fine when followed correctly, but some slider kicks like these aren't as suitable as the ones after.

gl w/
Topic Starter
Shurelia
Do not worries.

I WILL reply all of your efforts at here properly.

I just need the right time and the right mood to do it.

*will edit this post later

let's do this.

TheKingHenry wrote:

Hello mod from my queue~
Life
  1. metadata seems good enough (source) mmh
  2. 00:14:245 (1,3) - could blanket. You could actually use just similar patterning as in 00:20:645 (1,2,3) - but smaller like the current one is smaller as well. Which is reasonable since the music is growing I did some arrangment but not gonna blanket these since it'll be a forced blanket
  3. 00:30:245 (1,3) - fix blanket ya
  4. 00:33:045 (4,5,1) - short slider covering this would fit a lot better. There's no instrumental, clear sound on this and it's based solely on the pronounciation of the vocalist, which makes it sound like 1/4. This way it's kinda emphasising the 1/4 way more than it should compared to the music. Also plays little confusingly since vocals aren't always too exact to tap to. You can just remove the 1/4 overall if you don't wanna use slider for it, up to you. mmh, 1/4 slider did things better.
  5. 00:33:445 (1,2,3) - triangle these and blanket 00:33:445 (1,3) - like, due the song being slow and thus the object density being low, it's possible to practically link every object to some visual pattern. It will make the map look very structured, tho gotta remember that forcing visual patterns won't end well either. i did a bit of re-arrangements basic from this mod since i did following your suggestion on the previous line
  6. 00:37:045 (2,3) - maybe blanket intentional, since I want to give move-emphasis to the player.
  7. 00:43:045 (1,2,3) - could move these so that 3 blankets both of em. Also gotta say that that? not aiming for blanket on these things but i did a bit of arrangments to make these more pretty
  8. 00:49:445 (1,2,3,4) - Pretty heavy spacing emphasis compared to the rest on 00:49:845 (2,3) - I guess you are emphasizing the vocalist. Like it's not too drastic when just looking at it but for the level of player who plays this it might feel little different. adjusted a bit.
  9. 00:52:645 (1,2,3) - could triangle ya
  10. 00:54:645 (4,5) - overlapping for no reason. Either move it little away or then make it overlap more so it looks intentional. If you decide to move it so it doesn't overlap, I suggest you move it more than little and turn it around so that it leads to the longer slider. Tbh it's currently overlapping slightly with 00:55:845 (1) - as well hmm I rotated 4 so it won't do any weird overlapping and there's that
  11. 00:58:245 (4,5,1) - This spacing inconsistency doesn't look like emphasis, so I suggest you just make it even. it is, as you can listen on 1 that a slight higher sound that can be used as a little jump (also it's a NC so...)
  12. 00:59:845 (2,3) - blanket naah, not planning to do blanket on these
  13. 01:01:445 (4,5,1) - triangle, except if you want to have higher spacing from 5 to 1 than 4 to 5. Similar 01:04:645 (4,5,1) - and probably more too, keep it if it's intentional yep, also it's already on triangle like , yes ?
  14. 01:03:045 (2,3) - this has much more spacing than 01:02:245 (1,2) - while it's not even as intense woops
  15. 01:06:245 (2,3) - blanket naah, not on these too
  16. Actually there are a lot of places where the spacing is inconsistent but where it looks like it's intentional and meant to emphasize the vocals. If that's so, it's okay then, but you can check them for other kind of cases. yep
  17. 01:13:845 (4,5,6) - perhaps have stable spacing? also triangle 01:12:645 (2,3,4) - Also perhaps stack 01:13:845 (4,1) - and perhaps blanket it with 01:14:245 (5) - and then have 01:15:845 (2) - start there, also blanketing 01:13:845 (4,1) - oh my... a lot of suggestions in 1 sentence. | hmm, I don't really know about this since I did this spacing to follow the sound that going down somehow, but let's see what other people think about this |It's already triangle enough , yes? | Did this intentionally since I like this kind of overlapping | naah, not here too.
  18. 01:19:045 (2,3,4,5) - hard to read, confusing to play, since the spacing is equal on everyone while rhythm is not. If you want to emphasize using spacing here, perhaps have even smaller spacing on the larger gap and the current (or smth) on the others(whatever you use, similar for 01:19:845 (3,4,5) - all of these, unlike it is currently). That way you can see there is a change in rhythm but it will also have spacing emphasis included. Perhaps just stack 01:19:045 (2,3) - like you've done with 01:20:645 (5,1) - yeah, stack would be great.
  19. 01:24:645 (1,3) - blanket ok
    01:27:445 (5,1,2) - triangle mm hmm
  20. 01:30:445 (6,7,8) - similar to earlier case, I would just map these with kickslider. If you want to have these tho, then make it look a little better. First of all stable spacing for all of 01:29:845 (5,6,7,8,1) - and then use stream shape so that it continues smoothly from the shape of the last slider and the following slider does the same compared to the stream. Slight turns look okay, actually better than just straight lol. Well if you really want you can use sharper turns too, but they don't fit here as well imo due the flowing feeling of the music. right,
  21. 01:31:845 (2,3,4) - triangle triangle
  22. 01:32:645 (4,5,6) - Since the sounds you've mapped these to aren't snapped to the music, it's really hard to hit these right, and even if you hit, it feels like you did it wrong cuz the sounds aren't there. If you want to keep this mapped as it currently is with circles, add some timing points (according the piano since that's the clear instrument that the player will try to follow here: something like 82bpm at 01:32:645 - 85bpm at 01:33:193 - and 57,35bpm at 01:33:722 - so it snaps back to the correct timing. Here I used timing points where the sounds are, alternatively you can use them at white ticks as usual and have the bpms tuned so the ticks where the sounds are are correct. oooh, thanks for the bpms. Also yeah, was following the drum at there but since the piano's sounds are more louder so i should follow them instead.
  23. Also blanket 01:33:845 (6,1) - the movement will be awkward instead so nope
  24. 01:35:045 (2,3,4) - triangle. Actually same with all these patterns at the chorus (where it's kinda close to triangle already) Since you don't use the inconsistent spacing here. Which actually makes me wonder why you used earlier if you don't use it here anymore to emphasize the vocals fixed the triangle also the reason about various spacing on the earlier section is because the most obvious and probably only song that can be heard is piano with the vocals , that's why i really tried to follow and doing emphasize more at that section
  25. 01:51:445 (3,4,5) - not really sure bout this either, maybe just do like with the earlier ones. If you want to have a triple, have it 1/2 later since there's actualy audible triple made by the instruments. i map them all instead.
  26. 01:54:645 (3,4) - fix blanket hmm
  27. 02:12:645 (1,4) - remove overlap. Perhaps arrange it so that it they stack. Overlap like 02:17:445 (5,7) - isn't really necessary either but since it's caused by little different things than last time it's okay imo done
  28. 02:19:845 (2,3) - fix blanket and triangle 02:19:045 (1,2,3) - should be okay now
  29. 02:22:245 (1,2) - fix blanket. Okay there's actually lot of these now, I won't get anywhere important if I pinpoint everyone. Keep eyes open for triangles and blankets for example, I'll try to tackle on something more important okayy
  30. 03:25:845 (7,8,1) - have you forgotten ctrl+g or what has happened here? Nevertheless I'm pretty sure you see what the problem is already lol. Also this is kinda in the category I about the vocal 1/4 I have mentioned few already of nope, I did this intentionally for the sake of strong emphasis.
  31. 03:27:845 (4,5,6,7,8,9,10) - couple of things here. First of all you could maybe NC 03:27:845 (4) - Then for the shape, I don't know if you have gone for some more advanced patterning, but I suggest you just use one curve for all of them, it would look more neat. mmh hmm, did NC and some adjustmens
  32. 03:36:445 (2,3) - why like no spacing here when the last ones had clearly? should be , maybe fine now
  33. 03:37:045 (4,6) - stack (and also blanket with 03:37:445 (5) - ) fixed but not for the stack
  34. 03:41:845 (9,1) - kinda small 1/2 spacing compared to the previous ones, actually so small it is possible to be confused with 1/4 yeah
  35. 04:15:445 (4,5,6) - while this kinda looks cool it doesn't play too well. Okay, it's like 150bpm jump anyways, but so far you have patterned these all as stream. Same with this except that transition at 04:15:645 (5,6) - oh because there's quite a strong sound compared with the previous one on 04:15:645 (5) - that's why
  36. 04:18:645 (3,4,5) - ok looks like you are making some progress here with spacing. If you are transforming them from 75bpm stream to 150 jumps, then perhaps begin doing so from like 04:07:845 - where the song picks up the pace. And then use similarish spacing for all those for that section. hmm?
  37. 04:44:245 (2,3,4,5) - these can already be kinda confusing to play, not to even mention 04:48:311 (3) - which lands on God knows what tick. If you could include it in a slider of some type, it would play better. lol . Anyway did a slider on 3.
  38. 04:58:245 (6,7,1) - in patterns like this, have the circle be close the following slider instead of the previous one, since due slider leniency that's where you can include some spacing. This way it doesn't play too well. Same at 05:02:245 (1,2,3) - I'm kinda disagree with this one since the vocal is very strong at this section so something like this can be expected , I'm trying to map this as hard as possible but should be still give the player some enjoyements.
  39. Also during this section at some places you use the 1/4 as streams at some point jumps. Decide on doing just either of them and change only when there is clear change in intensity in the song. Places like 05:07:045 (5,6,7) - and 05:11:445 (8,9,1) - play significantly differently while the music is about the same hmm, I don't think it has the same sound's feeling imo. Since if you listen to 05:11:445 (8,9,1) - you'll notice that there's NC and also on 1 the vocal got a sudden strong voice too
  40. 05:17:245 (7,8,9,10,11) - these for example could maybe have little more spacing since the music sounds more like 1/2 than 1/4 and there is denser kickslider before these. Nevertheless, have the same spacing continue all the way to 05:18:245 (1) - instead of having the last one have different spacing
  41. 06:07:845 (1,2,3) - hard to play, hard to read where they are positioned in timeline. You could just time some kind of ritardando here, or if you really don't want to, nevertheless have these as sliders since it plays way better that way. Is it? But if I tried to make 1 have same spacing with the previous one it'll kill the emphasis which is something that I'm not preferred.
  42. Go through those places where you have clear spacing inconsistencies and check if they are intended or if you could change them in someway. Also go through how you've done the 1/4 around the map and see if they are illogical somewhere compared to the music and how you have mapped them so far in the map in similar sections or levels of intensity or just in the same section there.mm hmm
Good luck!
Thanks again!

Cerulean Veyron wrote:

ho

[- - General - -]
  • - The audio file you're currently using is the usual audio.mp3. I've looked through the beatmap folder and there's another duplicate mp3 file, Last Smile.mp3, which is not used at all. I highly recommend deleting it to not enlarge the beatmap filesize. woops, Should be fine now
    - I wonder where the preview point is snapped into some beat snap divisor, in my point of view. The closer I looked thorough on the timeline with that yellow line being somewhere isn't quite right to me. As you see, the closest tick you can snap is onto the blue tick, 00:00:845 - . Well, I'm just saying in case you don't, at least, notice it. It's not a huge issue or whatever. aah, I forgot to fix this when I fix'd the offset.
    - You've did quite a good job here!

[- - Life - -]
  1. - HP 7.8 seems really harsh on slow and calm songs for sure. Since some of the sections of the difficulty have itself blanks on timeline, like 02:00:445 - or 00:02:045 - which would reduce the drain rate significantly too much. I'd recommend HP 7 or 6 to above harshness of draining during gameplay. Naah, I intentionally give a high HP since I did this based from what the song's tells to us. But at least I did give the player an easy OD to be played with.
  2. 00:54:645 (4,5) - This is the first, and one of the weird overlaps I've seen on the whole difficulty. It looks too linear by structure when flowing from slider (4) to (5). So, maybe you could try splitting them up for clearer opacity. Or, if you don't mind having a lot of placements for the sake of distance spacing, try to collide the slider heads a little more and maybe change slider (4)'s sliding position. Mmh, I rotated the slider so it won't do any conflicted overlaps.
  3. 01:19:045 (2,3,4,5) - 01:30:845 (8,1) - I don't really get what you're intending to do over the distance spacing here, it seem really overdone and quite confusing visually on gameplay. For the first part, at least you could make a triplet stacking together on a single grid which would be less confusing excluding to make some small shapes like a triangle formation for the structure. And for the second part, the streaming went almost well until that sudden increase of the distance spacing. So it'd be best if you could balance them out with the usual 1.0x distance spacing, even though if the downbeat sounds pretty audible. I did something different instead of stacking them all and it should be much less confusing now | I did some re-arrangments on this one but gonna keep the sudden emphasis on the downbeat
  4. 01:27:445 (5,1,2) - I thought the two circles (1) and (2) could have a good impact after the jump on the downbeat with circle (5). I would expect to see a nicer patterning over these two notes rather than a solid triangular pattern placement. You might wanna try something that would suit really great here, or maybe increase the distance spacing if you think it still looks a bit dull. Did add more sharp movements, hope people would like it.
  5. 01:33:845 (6,1) - The jump here isn't really right though. Just after the 2/3 rhythm circles landing alongside with the song track's deep drum, but sounds almost too sudden looking by the distance spacing in-between the two notes. I highly recommend reducing it into an anti-jump or a well-suited 1.0x or 1.2x distance spacing. Alright, 1.2x seems good to me.
  6. - Well, ending it here from mentioning so much of those spacing issues, there are quite a lot of them furthermore and nearly the same thing as the ones above. I think you may know this in mind for sure~
  7. 01:42:245 (4) - How about a Ctrl + J over this slider? With that way, it'll flow much more smoother from the previous notes that were simulating with a curve. So maybe you can give it a try. sure
  8. 03:03:045 (5,1,2,3) - Not literally a big issue here, just something like you could really improve a bit of aesthetics around this part of the pattern. It's more like of which many of all modders call it "blanket". So, just a notice for telling you to just look at these through. I'm really bad with blankets. orz
  9. 03:41:045 (6,7) - That's quite a little too far for completing a good pattern here, if you only moved the triplets alike below a little more in order to reassure the structural flowing curve. It's a bit odd to me at least. woops
  10. 04:08:245 (2,3,4,5,6) - Just because the vocals and the song track goes intense in an unexpected moment, I guess increasing the note density here is probably way too much and takes more emphasis from the song track. Apparently, this is the only section that almost create a kind of a spike that doesn't really seem to fit during the kiai time. Increasing the note density for the start of the strong track is totally fine when followed correctly, but some slider kicks like these aren't as suitable as the ones after. did some adjustmenst, I guess.

gl w/
Thank you!
Anxient


人生

00:16:645 (4) - might be just me really, but wanna try shortening the slider to 00:17:045 - ? im not really sure why its this song and imo keeping it long enough for a slider tick to appear makes the song sound weird with that {chic} sound.
00:19:045 (3) - its just how i map things really, but imo sharp sliders are reserved for songs with enough energy. this song, does not. turn it curve please? it looks a lot more gentle http://puu.sh/tGRyF/bed0f7f45d.jpg
00:21:445 (2,3) - ctrl g, coz of pitch relevance. (2) is a lower pitch, and (3) is of a higher one. thus, i think its more appropriate.
00:23:845 (1) - i recommend you to place this at x290 y191, coz its right between the two notes. +pitch relevance. +looks cleaner.http://puu.sh/tGREP/c7e4b24d4a.jpg
00:23:978 (1) - end the spinner here. its where the strings end. 00:28:445 -
00:33:445 (1,2,3) - i dont really understand why the DS is different. maybe coz of vocal emphasis on 3, but i recommend you to make the DS the same. like, sumin' like this? http://puu.sh/tGRMw/8eb27a15db.jpg
00:46:245 (1,2) - use the same slider/ copy paste either one. it looks cleaner that way. i recommend 00:46:245 (1) - this one coz its less angled.
00:50:645 (4) - 3 and 4 have louder piano sounds, so maybe youd wanna emphasize that? try x416 y130. its a perfect triangle with 00:49:845 (2,3,4) - http://puu.sh/tGRWE/bffafa6c52.jpg
00:54:645 (4) - NC?
01:09:445 (2) - press ctrl+h and place it on 3's original location. imo its better looking when a section isnt so angle heavy. http://puu.sh/tGS3G/b9fc89fe56.jpg
01:17:445 (4,5,1) - try to make this a perfect triangle.
01:19:845 (3,4,5) - either you make this the same DS, or you play with jumps. i recommend the jumps coz theres enough drums for it. try this: http://puu.sh/tGSaQ/5e7376d8f4.jpg 01:20:245 (4) - is stacked with 01:21:445 (1) - sliderstart, and 01:20:645 (5) - is in 276:318
01:28:645 (3) - give more DS? this is a emphasized note.
01:32:645 (4) - NC this to help indicate change of rhythm.
01:51:845 (4,5,6) - imo its awkward to drop a 1/4 so suddenly. maybe its better to do this instead? http://puu.sh/tGSpL/3742dcc5b8.jpg
02:13:845 (3,4,5) - make it a perfect triangle. i mean, 02:14:645 (5,6,7) - this is (kinda) one right? just follow 02:17:045 (4,5,6) - this one.
02:34:645 (5) - stack this? idk why its not on stacked with 4. is it for the vocals? :p
03:02:245 (3,4,5,6) - try a perfect triangle/hexa whatever. itll look better i bet
03:03:045 (5,1) - +blanket fix pls
03:15:845 (6) - try to center this more. 105:245
03:25:845 (7,8) - yeah i think its too out of place for a stream. try doing this instead? more suitable imo http://puu.sh/tGSPq/5af64cc65e.jpg
03:40:645 (5) - NC, coz new section. plus, try placing it on x204 y164 instead. more sense of emphasis.
03:55:845 (3,5,7) - wanna try to NC? coz its basically the same piano keys repeating.
03:59:845 (3,5) - same here
04:06:645 (6) - NC coz of new sound. so its less of a surprise.
04:09:245 (5) - because of emphasized note, try stacking this in 04:09:445 (6) - imo more suitable than a regular stream. feels suppressed and thats no good w
04:13:045 - there is a strong beat here. emphasize it with a clickable object pls. try doing this w http://puu.sh/tGT7P/ffbf2dc69d.jpg
04:15:845 (6) - NC coz new vocals section
04:18:645 (3) - NC to indicate new jump section
04:23:045 (5,6,7) - its up to you to decide, but i suggest you do this. because its the end of the strong part of the song. and its a good way to end it. plus, 5 has an emphasized note so giving it a same DS stream would make it seem lackluster. also, NC it for aesthetic issues ;p
04:39:845 - :O
04:44:645 (4) - slightly bothers me coz its not facing upwards coz of pitch relevance.
04:47:445 (2) - NC coz new piano.
04:51:445 (5) - first up, extend this to a 1/2. idk why its 1/4 but its not pretty :p and NC this to indicate new section of the song. plus combo feels too long maybe?
04:52:045 (6,7) - second up, this has emphasized notes. so while HLing these two, place em on 272:164. itll give these two more impact.
04:52:645 (1) - plus the new flow would make hitting this feel more good.
05:03:845 (4) - NC, the combo feels too long imo
05:10:245 (5) - this should be a 1/4. i suggest you try changing it to this. i HL'd the other notes so itll be easier for you to identify which part am i talking about. http://puu.sh/tGTEd/2692a3ddda.jpg
05:16:645 (5) - NC coz hard section incoming; need a indicator.
05:30:245 (8) - NC coz finish. +combo feels long? NC can be used to emphasize imo. (which is why my map is NC clusterfk)
06:10:245 (1) - theres a piano note here. you should make it clickable. http://puu.sh/tGTMN/019aedd0c9.jpg

au
Topic Starter
Shurelia

Anxient wrote:



人生

00:16:645 (4) - might be just me really, but wanna try shortening the slider to 00:17:045 - ? im not really sure why its this song and imo keeping it long enough for a slider tick to appear makes the song sound weird with that {chic} sound. aight
00:19:045 (3) - its just how i map things really, but imo sharp sliders are reserved for songs with enough energy. this song, does not. turn it curve please? it looks a lot more gentle http://puu.sh/tGRyF/bed0f7f45d.jpg be gentle with a sick girl, okay.
00:21:445 (2,3) - ctrl g, coz of pitch relevance. (2) is a lower pitch, and (3) is of a higher one. thus, i think its more appropriate. kk
00:23:845 (1) - i recommend you to place this at x290 y191, coz its right between the two notes. +pitch relevance. +looks cleaner. http://puu.sh/tGREP/c7e4b24d4a.jpg idk why that coordinate but sure
00:23:978 (1) - end the spinner here. its where the strings end. 00:28:445 - sure
00:33:445 (1,2,3) - i dont really understand why the DS is different. maybe coz of vocal emphasis on 3, but i recommend you to make the DS the same. like, sumin' like this? http://puu.sh/tGRMw/8eb27a15db.jpg aight, let's see
00:46:245 (1,2) - use the same slider/ copy paste either one. it looks cleaner that way. i recommend 00:46:245 (1) - this one coz its less angled. oki doki
00:50:645 (4) - 3 and 4 have louder piano sounds, so maybe youd wanna emphasize that? try x416 y130. its a perfect triangle with 00:49:845 (2,3,4) - http://puu.sh/tGRWE/bffafa6c52.jpg sedap maz
00:54:645 (4) - NC? naah, it still in 1 section from the previos part.
01:09:445 (2) - press ctrl+h and place it on 3's original location. imo its better looking when a section isnt so angle heavy. http://puu.sh/tGS3G/b9fc89fe56.jpg sedap
01:17:445 (4,5,1) - try to make this a perfect triangle. naaah, ga pengen segitiga di sini
01:19:845 (3,4,5) - either you make this the same DS, or you play with jumps. i recommend the jumps coz theres enough drums for it. try this: http://puu.sh/tGSaQ/5e7376d8f4.jpg 01:20:245 (4) - is stacked with 01:21:445 (1) - sliderstart, and 01:20:645 (5) - is in 276:318 sedap maz
01:28:645 (3) - give more DS? this is a emphasized note. aight
01:32:645 (4) - NC this to help indicate change of rhythm. mm hmm
01:51:845 (4,5,6) - imo its awkward to drop a 1/4 so suddenly. maybe its better to do this instead? http://puu.sh/tGSpL/3742dcc5b8.jpg sure
02:13:845 (3,4,5) - make it a perfect triangle. i mean, 02:14:645 (5,6,7) - this is (kinda) one right? just follow 02:17:045 (4,5,6) - this one. aye
02:34:645 (5) - stack this? idk why its not on stacked with 4. is it for the vocals? :p tau aja :p heehe
03:02:245 (3,4,5,6) - try a perfect triangle/hexa whatever. itll look better i bet udah ok ya bukannya? :thinking:
03:03:045 (5,1) - +blanket fix pls i can't blanket help
03:15:845 (6) - try to center this more. 105:245 mm hmm
03:25:845 (7,8) - yeah i think its too out of place for a stream. try doing this instead? more suitable imo http://puu.sh/tGSPq/5af64cc65e.jpg noice
03:40:645 (5) - NC, coz new section. plus, try placing it on x204 y164 instead. more sense of emphasis. alright aight
03:55:845 (3,5,7) - wanna try to NC? coz its basically the same piano keys repeating. noice
03:59:845 (3,5) - same here kawaii
04:06:645 (6) - NC coz of new sound. so its less of a surprise. ah ha
04:09:245 (5) - because of emphasized note, try stacking this in 04:09:445 (6) - imo more suitable than a regular stream. feels suppressed and thats no good w ya
04:13:045 - there is a strong beat here. emphasize it with a clickable object pls. try doing this w http://puu.sh/tGT7P/ffbf2dc69d.jpg gg
04:15:845 (6) - NC coz new vocals section aight
04:18:645 (3) - NC to indicate new jump section sure
04:23:045 (5,6,7) - its up to you to decide, but i suggest you do this. because its the end of the strong part of the song. and its a good way to end it. plus, 5 has an emphasized note so giving it a same DS stream would make it seem lackluster. also, NC it for aesthetic issues ;p yhanks for da buff
04:39:845 - :O
04:44:645 (4) - slightly bothers me coz its not facing upwards coz of pitch relevance. there you go.
04:47:445 (2) - NC coz new piano. aight
04:51:445 (5) - first up, extend this to a 1/2. idk why its 1/4 but its not pretty :p and NC this to indicate new section of the song. plus combo feels too long maybe? sure but not nc
04:52:045 (6,7) - second up, this has emphasized notes. so while HLing these two, place em on 272:164. itll give these two more impact. uh huh, sure sure
04:52:645 (1) - plus the new flow would make hitting this feel more good. there you go
05:03:845 (4) - NC, the combo feels too long imo naah, it's fine
05:10:245 (5) - this should be a 1/4. i suggest you try changing it to this. i HL'd the other notes so itll be easier for you to identify which part am i talking about. http://puu.sh/tGTEd/2692a3ddda.jpg nice buff
05:16:645 (5) - NC coz hard section incoming; need a indicator. uh huh, sure.
05:30:245 (8) - NC coz finish. +combo feels long? NC can be used to emphasize imo. (which is why my map is NC clusterfk) okiii
06:10:245 (1) - theres a piano note here. you should make it clickable. http://puu.sh/tGTMN/019aedd0c9.jpg weeeee

au
marry me.
_sponez
Hello! I am from mod queue.

  1. 00:20:645 (1,2) - Better if 1 will be looking at 2. That is, move 2 bit down and left or end 1 point the 2.
  2. 00:56:645 (2,3) - A bit uneven.
  3. 02:30:245 (4,5) - better align.
  4. 03:11:045 (2,3) - 2 does not exactly looking at 3.
  5. 05:01:845 (6,7,1) - The distances between the elements too different. It may interfere during the game.
  6. 05:43:845 (1) - It should be extended to the last syllable in the word.

    Everything else is good. Good luck!
Topic Starter
Shurelia

Dron4ik_G wrote:

Hello! I am from mod queue.

  1. 00:20:645 (1,2) - Better if 1 will be looking at 2. That is, move 2 bit down and left or end 1 point the 2. sure
  2. 00:56:645 (2,3) - A bit uneven. mm
  3. 02:30:245 (4,5) - better align. I like this
  4. 03:11:045 (2,3) - 2 does not exactly looking at 3. it's fine
  5. 05:01:845 (6,7,1) - The distances between the elements too different. It may interfere during the game. it's folloowing the music properly tho
  6. 05:43:845 (1) - It should be extended to the last syllable in the word. true

    Everything else is good. Good luck!
thanks!
Yohanes
hell yea
Topic Starter
Shurelia

Yohanes wrote:

hell yea
o right.

I was gonna send you this rofl.

Mod plz plz plz
Yohanes
I hate modding this song because it makes me want to cry

Life
- 00:07:445 (1,2,3) - I don't think stack works well in theis section. It's pretty counter-intuitive with the piano sound in the background. Try this http://puu.sh/u89hB/dedd38c847.jpg It give nicer feeling and a sense of flow to the song
- 00:10:645 (1,2,3) - same here
- 00:22:245 (3) - How about change this into a long slider up to 00:23:445 - ? That will cover up the background instument better. It feels "off" if it only have a lone circle while the background has those atmospheric music
- 00:28:545 - end the spinner here? (1/8 snapping) Also, consider silencing the spinner end (5%)
- 00:29:445 - umm, unused green line?
- 00:52:245 (5) - Change to 1/4 slider? Vocal has that "swing" feelings between lower and higher notes that suited slider perfectly
- 01:14:645 (6) - How about putting it on 328|156? Your current placement makes it quite unnatural to move towards the next slider (and also spaced too far)
- 01:19:045 (2) - Change to 1/2 slider? This section has the same property of the previous notes 01:18:245 (1) - so it would be better if you make them the same
- 01:32:645 (1,2,3) - Now this is confusing. Usually timing is based on the drums or piano if there're no drum sound. Generally because they're more consistent and easier to follow. I suggest you to consult to other modder about this section. I personally prefer to follow the drum sound because it feels really trippy that the notes that I'm hitting doesn't matched up to the drums (Mainly because the drum is really prominent here and the fact that you're following the drums afterwards).
- 01:59:845 (1) - Shorten it by 1/6 match more to the music http://puu.sh/u8aYb/81b71e9fdd.jpg
- 03:25:845 (7,1) - No, it's too far and you only use this kind of spacing once troughout the map. Make the spacing between them more subtle like http://puu.sh/u8bdX/b47cba5769.jpg or so
- 03:27:845 (1,2,3,4,5,6,7) - This sound way too late. You will need another timing section to put here
- 03:31:045 (5) -, 03:34:245 (5) -, etc Actually there're sound in the blue tick (1/4) and the sound is louder here compared to the first kiai. I'll point this one out in case you missed it and want to do something to complement the drum sound. (maybe 3 notes or 1/4 slider + 1 note)
- 03:53:845 (2) - missing whistle on 3rd and 4th reverse
- 04:01:445 (1,2,3,4) - Why not mirror it to have cleaner looks & more consistent movement/flow? http://puu.sh/u8bWK/7bb7b0483b.jpg
- 04:05:845 (3,4,5) - I personally think 3 notes are too much for this because the music is quite soft. 1/4 repeater would do the trick
- 04:10:245 - U sure to missed out this drum sound?
- 04:12:645 (5) - change this into 1/2 slider and remove 04:13:245 (6) - . Just like what you did on 04:09:445 (6,7) -
- 04:17:445 (1,2,1,2) - This may cause polarity problem. The next prominent sound on the music after 04:18:245 (2) - are the vocal which is snapped to 1/6, while you're following the drum on the 1/2. In addition, the NC and the placement of the 04:18:645 (1) - makes it harder for player to get hold of the notes that you'll be following next. I hope you get what I mean by that, to solve this simply change 04:18:245 (2) - into 1/2 slider and we're good to go http://puu.sh/u8cHM/f1dc1f1cb0.jpg
- 05:09:845 (4,5) - Whoops, you spaced them a little bit too far
- 05:43:845 (1) - Shorten it by 1/6 match more to the music. just like 01:59:845 (1) -

I never think it's possible to map this song before haha
Probably not kinds of mod that you want to see, but I hope this helps lol
Best of Luck! :D
Topic Starter
Shurelia

Yohanes wrote:

I hate modding this song because it makes me want to cry same tbh

Life
- 00:07:445 (1,2,3) - I don't think stack works well in theis section. It's pretty counter-intuitive with the piano sound in the background. Try this http://puu.sh/u89hB/dedd38c847.jpg It give nicer feeling and a sense of flow to the song
- 00:10:645 (1,2,3) - same here the thing is , there's a huge of empty gap between the section so If I didn't stack 'em it' could confuse the player since it'll be like guessing game
- 00:22:245 (3) - How about change this into a long slider up to 00:23:445 - ? That will cover up the background instument better. It feels "off" if it only have a lone circle while the background has those atmospheric music alright
- 00:28:545 - end the spinner here? (1/8 snapping) Also, consider silencing the spinner end (5%) naah, don't think it'll be fit to end the spinner at there but yeah 5% volume is fine
- 00:29:445 - umm, unused green line? not really an issue but why not to remove it
- 00:52:245 (5) - Change to 1/4 slider? Vocal has that "swing" feelings between lower and higher notes that suited slider perfectly don't have a really good support to make 00:52:445 - audible
- 01:14:645 (6) - How about putting it on 328|156? Your current placement makes it quite unnatural to move towards the next slider (and also spaced too far) sure thing
- 01:19:045 (2) - Change to 1/2 slider? This section has the same property of the previous notes 01:18:245 (1) - so it would be better if you make them the same naah, I prefer this "Stop-and-go" movement
- 01:32:645 (1,2,3) - Now this is confusing. Usually timing is based on the drums or piano if there're no drum sound. Generally because they're more consistent and easier to follow. I suggest you to consult to other modder about this section. I personally prefer to follow the drum sound because it feels really trippy that the notes that I'm hitting doesn't matched up to the drums (Mainly because the drum is really prominent here and the fact that you're following the drums afterwards). 2b, yes. But since the piano have louder sound , I'm gonna try to follow that instead of the drum
- 01:59:845 (1) - Shorten it by 1/6 match more to the music http://puu.sh/u8aYb/81b71e9fdd.jpg Trying to follow the vocal more instead
- 03:25:845 (7,1) - No, it's too far and you only use this kind of spacing once troughout the map. Make the spacing between them more subtle like http://puu.sh/u8bdX/b47cba5769.jpg or so fair point, nerfed
- 03:27:845 (1,2,3,4,5,6,7) - This sound way too late. You will need another timing section to put here :thinking:
- 03:31:045 (5) -, 03:34:245 (5) -, etc Actually there're sound in the blue tick (1/4) and the sound is louder here compared to the first kiai. I'll point this one out in case you missed it and want to do something to complement the drum sound. (maybe 3 notes or 1/4 slider + 1 note) barely hearing that, so let's just undermap it.
- 03:53:845 (2) - missing whistle on 3rd and 4th reverse aight
- 04:01:445 (1,2,3,4) - Why not mirror it to have cleaner looks & more consistent movement/flow? http://puu.sh/u8bWK/7bb7b0483b.jpg not in the mood to do mirrors on this one, I like this random placements of sliders
- 04:05:845 (3,4,5) - I personally think 3 notes are too much for this because the music is quite soft. 1/4 repeater would do the trick aight
- 04:10:245 - U sure to missed out this drum sound? yes
- 04:12:645 (5) - change this into 1/2 slider and remove 04:13:245 (6) - . Just like what you did on 04:09:445 (6,7) - Naah, I want to click something on 6 and beside the other part that you mentioned have different feeling than this
- 04:17:445 (1,2,1,2) - This may cause polarity problem. The next prominent sound on the music after 04:18:245 (2) - are the vocal which is snapped to 1/6, while you're following the drum on the 1/2. In addition, the NC and the placement of the 04:18:645 (1) - makes it harder for player to get hold of the notes that you'll be following next. I hope you get what I mean by that, to solve this simply change 04:18:245 (2) - into 1/2 slider and we're good to go http://puu.sh/u8cHM/f1dc1f1cb0.jpg yeah, I can agree with this
- 05:09:845 (4,5) - Whoops, you spaced them a little bit too far probably I misplaced it lol
- 05:43:845 (1) - Shorten it by 1/6 match more to the music. just like 01:59:845 (1) - naah

I never think it's possible to map this song before haha Magik
Probably not kinds of mod that you want to see, but I hope this helps lol
Best of Luck! :D
Thanks!
Modem
i cri every tiem ;w;
Log Off Now
yo i kinda forgot xd, m4ticket (can i use that now pls? xd, link: https://osu.ppy.sh/s/565367)
i love songs like this

[General]

maaaaybe ar7? 7.3 feels a bit quick for a song like this at such low bpm

[death]

01:00:645 (3) - maybe give these types of sounds more spacing emphasis? since they're a big contrast to how the rest of the song sounds at this point
01:07:045 (3) - ya
01:34:245 (1) - this note deserves more spacing emphasis imo, its the start of a new section but has less spacing than the previous 3 notes
01:34:245 (1,2) - i'm not exactly sold on overlaps like this, i would either make it not overlap or make it overlap a little bit more for better looking aesthetics
01:35:845 (4,5) - ya
01:46:245 (4,5,1) - this wide angle (almost linear) motion is a little bit strange to me when the drums here are playing such different sounds on each note, maybe make a zigzag movement instead to better represent these sounds? maybe like this?
02:00:445 - i kinda want a spinner here to follow the super nice vocal here
02:31:445 (5) - make perfect stack on 4, idk what warrents an offstack here in the music
02:34:645 (5) - ya
02:38:245 (1) - ya
02:49:445 (3) - move this a bit lower for a perfect arrow line coming off of 02:48:645 (2) -
02:56:245 (5) - i was expecting another slight upwards motion here because of the previous 3 notes, the linear flow feels kind of strange to play coming off of sharp angles, maybe move this a bit upwards to help ease the player into the next slider? maybe like this?
03:00:645 (1) - any reason why you don't use a 3/4 slider for the vocal here? its inconsistent with the surrounding 3 vocals
03:10:245 (1) - same as 02:31:445 (5) -
03:27:845 (1,2,3,4,5,6,7) - i think these are snapped wrong, if you listen on 25% volume, the main impact of the drum sound on 03:27:845 (1) - starts around here? might want some more checks on this
04:55:045 (6) - i think spacing can be reduced a bit here, this has bigger spacing than the big vocal switch here 04:55:045 (6) -
05:15:045 (1) - make this the same shape as 05:13:445 (5,6) - for visual consistency?
05:30:245 (1) - remove nc, if you want to nc this little drum fill, it should be nc'd here 05:29:645 (6) - instead
05:44:445 - same spinner thing as here 02:00:445 - super cute vocal to follow :d

gl!
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