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Elite Mapper
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This beatmap was submitted using in-game submission on Wednesday, July 19, 2017 at 10:30:18 PM

Artist: Hiroyuki Sawano
Title: BLOWIN'
Source: タイヨウのうた
Tags: Orchestra-J Ascendance Taiyou no Uta a song to the sun
BPM: 98
Filesize: 6027kb
Play Time: 03:45
Difficulties Available:

Download: Hiroyuki Sawano - BLOWIN'
Information: Scores/Beatmap Listing
---------------
Habits are great to abuse.

Collab with Ascendance, I map first half, he maps second half.

Assets are "stolen" from this set.
Last edited by ktgster on , edited 31 times in total.
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Rhythm Incarnate
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Rhythm Incarnate
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ah, this is really really nice :>
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Rhythm Incarnate
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Almost forgot :v short mod though cuz short on time


Giggity

00:08:489 (4,5,6,7,8) - Don't like this rhythm. Tries to follow every instrument and thereby makes them all sound weak in playing them this way. Personally I'd stick to mapping the guitar like the segments or maybe doing something similar to 00:17:519 (1,2,3,4,5,6) - where it's sort of a minor read of the rhythm. If you don't wanna ignore those sounds I guess another option could be changing 00:08:489 (4) - and 00:08:795 (6) - to 1/4 sliders so the heads are on the piano thing that I guess it's more dominantly mapped to in this section.

00:17:979 (3,4,5) - Technically this isn't wrong. The way I see 00:18:438 (4) - 3/4 or in general off-beat notes regarding distance snap is uh...since distance snap is usually broken for aesthetics or patterns, small spacing changes like 3/4 vs 1/2 or 1/1 don't really tell the players much in standard as it would in something like mania or taiko where that kinda spacing is more readable. What I usually do is space it out a bit more than the DS (in this case maybe 1.4x) so that way it's clear that it can't possibly be the shorter snap, in this case 1/2 but the approach circle is too early to be 1/1 so in away (at least for me) it sort of tells me that it HAS to be some off rhythm and that usually works when I play maps that do that. Again that being said this isn't wrong and considering the map uses strict distance snap up until this point I suppose it wouldn't be that helpful. Just thought I'd share that though ;)

00:24:254 (5,6,7) - I don't really like clicking on (6). It's nice having a slider end play the other note of a guitar in some of these cases like 00:19:356 (1) - 00:22:417 (1) - because it makes the upcoming jump that much more impactful than playing a 1/4 stack right before it. Basically change 00:24:254 (5,6) - to a 1/2 slider thanks

00:34:662 (1,2) - Guitar TECHNICALLY plays way before (2) even happens. For most ppl that's not a big deal though actually makes it easier to play as a single bpm over having multiple timing points but maybe talk to pishi to have him tinker with the mp3 so that I don't get triggered hearing dat guitar so early ;( and of course it happens in many parts in the song so yea

00:50:581 (6) - Nothing wrong with it overlapping 00:49:815 (2) - to keep that hexagon shape :^) Also nothing wrong with stacking it over the slider end of (2)

01:00:377 (1) - Whistle on slider head. And for the sake of not repeating that line too much just add a whistle on the sounds the violin and guitar make.

01:12:621 (1) - I said a bunch of stuff in modhelp and I forgot what I said so I guess just stack the slider end of this with the slider end of 01:11:397 (1) - and scoot 01:13:234 (2) - over to the right a bit

01:45:070 (5,6,7,8) - Just a small suggestion but probably not the cleanest example.

01:46:142 (2) - nuuuuuuuh use THIS rhythm instead the violin is so strong here and I'd rather follow that with muh clickz!!

01:54:866 (3,4,5,6) - I know you won't do this but I'd love you if you ctrl+g'd (5) and (6) :ddddddddddddddddddd

02:15:070 - feels weird to tap to 1/4 during that swing rhythm but can't be helped I guess :^(

03:08:793 (4) - Tbh I was hoping for more sliders like this to represent de guiter instead of the sharp sliders :(

03:45:682 (1) - Feels better to end it at 03:46:906 -



Insane

I like this diff. Considering the song is so calm I'd even be okay with this being the highest diff ;^)



Pika

01:05:274 (3) - I know why you ended the slider here but tbh it kinda hurts to ignore the sound at 01:05:887 - so consider ending the slider there and adding a note at 01:06:040 - for better everythingness

01:13:540 (6,7) - This is fine but maybe a bit intense since there haven't been even many triples before. Maybe consider changing to a 1/4 slider

01:23:183 (7) - move to x:140 y:40 so its more evenly spaced like 01:24:866 (3,4,5) - ;)

01:26:703 (2,3,4,5) - oo many I hated playing these kinda stacks when I was a noob (and I still do) >:V hard to explain but it's weird to play this especially when alternating

01:38:948 (2) - Shorten to 1/2. No major reason to end it at the blue tick and also it ignores that stronger sound at 01:39:254 -

02:05:274 (1) - It's fine but it also looks nice stacked with all the slider ends imo

02:26:703 (7) - Remove clap from slider end

03:06:193 (3) - Separate this from (4) just a little bit more to like x:188 y:164. Looks less cramped like that

03:11:091 (3) - I kinda wanted this one to go down like 03:06:193 (3) - 03:08:642 (3) - ;/

03:13:386 (3) - Maybe do this? (rotated by 60 using 1.5x DS for consistency)

03:16:907 (3,4) - 03:19:356 (3,4) - Small suggestion but to kinda represent the calmer guitar if these sliders were notes instead imo it would be nicer and it makes this section at 03:24:865 - feel much stronger as a result because it uses the same pattern.

03:36:957 - Consider adding a note. The section started pretty strong but it got kinda weaker on the second bookmark though the music is still the same intensity.

03:38:948 (6) - Similar reason as above consider changing this to two 1/4 sliders (or a similar rhythm) to emphasize the drums since it's a pretty intense part in the music

03:43:539 - Definitely consider a note here too roughly x:132 y:8

03:45:377 (3) - I think it would be nice to have this be two notes :D


Normal

1.7x AND 1.3x multiplier? pretty fast sliders xd

00:47:213 (5,6) - Lots of ppl yelled at me for using 1/1 and 1/2 stacks on my normals. I don't like those ppl >:[ but if you do then probably avoid stacking the 1/4s here and in a few other parts it's done in this diff.

No real issues though



Easy

02:50:581 (2,3,4,5,6) - Probably best to avoid that much single tapping in an easy...eh at the very least clean up the curve a bit so it doesn't catch any modders eyes as they fast scroll through this diff :v

No real issues


Good luck! :)
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update
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58846
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 377,10172,19968,29764,39560,49356,68948,78744,86091,95887,105683,115479,125274,135070,144866,154662,164458,174254,184050,185274,195070,204866,214662
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Blowin'
TitleUnicode:Blowin'
Artist:Sawano Hiroyuki
ArtistUnicode:澤野 弘之
Creator:ktgster
Version:Pika's Hard
Source:Taiyou no Uta
Tags:touhou Orchestra-J
BeatmapID:1187242
BeatmapSetID:560165

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 163084 sample.jpg",0,0
//Break Periods
2,125474,133558
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
377,612.244897959184,4,2,1,30,1,0
19968,-105.263157894737,4,2,1,30,0,0
39560,-95.2380952380952,4,2,1,30,0,0
59152,-90.9090909090909,4,2,1,40,0,1
78744,-90.9090909090909,4,2,1,40,0,0
86091,-86.9565217391304,4,2,1,50,0,1
105683,-83.3333333333333,4,2,1,60,0,1
125274,-83.3333333333333,4,2,1,70,0,0
134458,-125,4,2,1,30,0,0
135070,-90.9090909090909,4,3,1,30,0,0
144866,-83.3333333333333,4,2,1,50,0,1
164458,-86.9565217391304,4,2,1,60,0,1
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204866,-95.2380952380952,4,2,1,50,0,0
226753,-95.2380952380952,4,2,1,5,0,0


[Colours]
Combo1 : 164,82,0
Combo2 : 0,240,0
Combo3 : 180,180,180
Combo4 : 255,112,43

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329,54,167213,1,2,1:2:0:0:
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Elite Mapper
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Yay for being 2 months late.

Side
Side wrote:
Almost forgot :v short mod though cuz short on time


Giggity

00:17:979 (3,4,5) - Technically this isn't wrong. The way I see 00:18:438 (4) - 3/4 or in general off-beat notes regarding distance snap is uh...since distance snap is usually broken for aesthetics or patterns, small spacing changes like 3/4 vs 1/2 or 1/1 don't really tell the players much in standard as it would in something like mania or taiko where that kinda spacing is more readable. What I usually do is space it out a bit more than the DS (in this case maybe 1.4x) so that way it's clear that it can't possibly be the shorter snap, in this case 1/2 but the approach circle is too early to be 1/1 so in away (at least for me) it sort of tells me that it HAS to be some off rhythm and that usually works when I play maps that do that. Again that being said this isn't wrong and considering the map uses strict distance snap up until this point I suppose it wouldn't be that helpful. Just thought I'd share that though ;) - strict distance snapping is done throughout the beginning. Players should be able to decipher the spacing rhythm at this point

00:24:254 (5,6,7) - I don't really like clicking on (6). It's nice having a slider end play the other note of a guitar in some of these cases like 00:19:356 (1) - 00:22:417 (1) - because it makes the upcoming jump that much more impactful than playing a 1/4 stack right before it. Basically change 00:24:254 (5,6) - to a 1/2 slider thanks - the cases are a bit different. The example you gave only has the guitar playing. It is a bit more energetic at this section hence why its a bit more dense here than the previous part. The stack was done to give the next jump more impact.

00:34:662 (1,2) - Guitar TECHNICALLY plays way before (2) even happens. For most ppl that's not a big deal though actually makes it easier to play as a single bpm over having multiple timing points but maybe talk to pishi to have him tinker with the mp3 so that I don't get triggered hearing dat guitar so early ;( and of course it happens in many parts in the song so yea - snares are actually on a single bpm. It mitigates the off-timed guitar strings a bit. It is probably not necessary to modify the mp3.

00:50:581 (6) - Nothing wrong with it overlapping 00:49:815 (2) - to keep that hexagon shape :^) Also nothing wrong with stacking it over the slider end of (2) - it wouldn't look too well and stand out far too much in the map

01:00:377 (1) - Whistle on slider head. And for the sake of not repeating that line too much just add a whistle on the sounds the violin and guitar make. - intentionally done to emphasize certain sounds. Too many whistles leads to over saturation of the song.

01:45:070 (5,6,7,8) - Just a small suggestion but probably not the cleanest example. - a lot of the song allows the use of circular flow techniques. The map is based around the idea of circular movement so doing this would break that idea considerably since this is just before another kiai section.

01:46:142 (2) - nuuuuuuuh use THIS rhythm instead the violin is so strong here and I'd rather follow that with muh clickz!! - I find my current version to be more suitable. The violin just does not compare to the guitar imo.

01:54:866 (3,4,5,6) - I know you won't do this but I'd love you if you ctrl+g'd (5) and (6) :ddddddddddddddddddd - it is faint, but the violin does stop playing after this point. The smaller space changing signifies that

03:08:793 (4) - Tbh I was hoping for more sliders like this to represent de guiter instead of the sharp sliders :( - im bad


Normal

1.7x AND 1.3x multiplier? pretty fast sliders xd

00:47:213 (5,6) - Lots of ppl yelled at me for using 1/1 and 1/2 stacks on my normals. I don't like those ppl >:[ but if you do then probably avoid stacking the 1/4s here and in a few other parts it's done in this diff. - a normal is meant to introduce more advanced elements in gameplay. Stacking is done because it fits with the song the best within the limitations and also allows players at the normal level to be able to practice.

No real issues though



Easy

02:50:581 (2,3,4,5,6) - Probably best to avoid that much single tapping in an easy...eh at the very least clean up the curve a bit so it doesn't catch any modders eyes as they fast scroll through this diff :v

No real issues


Good luck! :)
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Rhythm Incarnate
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modding pikas diff since i dont really have much to say for the rest, request from in game pm


Pika

00:02:825 (1) - missing normal hitsound? the sliders in the patterns before and after this pattern have one
00:15:377 (2) - im unsure about this double repeat slider, it fits well in the music, but its kinda hard to notice the last repeat because you stacked this note under 00:15:070 (1) - , i would suggest moving it below 1 so its easier to see the last arrow
00:29:764 (1,2,3) - maybe make it so these 3 circles dont shadow overlap in default? it looks a bit weird and ugly to me imo, either bring them closer together or further apart
00:32:213 (1) - subjective stack this under 00:31:601 (6) - or place between 00:31:295 (5,6) - so your square shape doesn't get ruined
00:37:111 (1,2) - shadow circle overlap thing again (happens a lot so i'll leave it)
00:52:417 (2,3) - instead of this rhythm i would actually copy 00:51:805 (1) - this slider, shorten to red tick so it holds onto that guitar, this is the only time in this section that you give priority to the drums more than the guitar, so doing this would help improve consistency
01:01:295 (6) - subjective again this is another strange overlap, maybe move to x168 y250 to make a linear pattern with 01:00:377 (3,4) - and also make a nice jump into 01:01:601 (1) -
01:06:040 (4,5) - i feel this spacing is a bit high for what its playing and is kinda hard to read/interpret because this is the first time you make this rhythm play like this, i would prefer spacing similar to what you used here 01:13:234 (4,5) -
01:07:723 (3,5) - similar thing to 01:01:295 (6) , wont point out anymore
01:26:703 (2,3) - i think this can be replaced with a 1/4 slider, doing this makes it easier to play and also gives more rhythmic emphasis on the two guitar notes here 01:27:009 (4,5) -
01:27:315 (1) - remove nc, it breaks consistency with your current nc patterning
01:46:907 (4) - think you can safely remove this note and replace 01:46:754 (3) - with a 1/4 slider, helps keep the emphasis on the guitar and there isn't anything major worth clicking on the white tick considering what you do for the rest of the kiai imo
02:40:172 (3,6) - fix stack
02:59:764 (3,5) - these slider ends have much more emphasis on them in the music, but they're unclickable which doesn't really fit right imo, especially when the strong note on 03:00:377 (4) - is clickable. would consider trying a different rhythm for these sliders
03:04:050 - any reason why no note here? feels a bit weird ending it on the slider before tbh
03:16:601 (2,3) - try to keep same visual distance between these two like you did for 03:16:295 (1,2) - 03:16:907 (3,4)
03:18:744 (1,2) - ya^
03:24:865 - no kiai time?
03:39:559 - eh im not a fan of how the intensity of this section suddenly drops just before the end of it, even increasing the rhythm slightly in places such as here 03:39:866 (2) - by replacing this by two 3/4 sliders and here 03:42:621 (3) - changing this into 1/4 sliders like you used previously would feel much better

gl!
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Combo Commander
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Log Off Now wrote:
modding pikas diff since i dont really have much to say for the rest, request from in game pm


Pika

00:02:825 (1) - missing normal hitsound? the sliders in the patterns before and after this pattern have one
00:15:377 (2) - im unsure about this double repeat slider, it fits well in the music, but its kinda hard to notice the last repeat because you stacked this note under 00:15:070 (1) - , i would suggest moving it below 1 so its easier to see the last arrow
00:29:764 (1,2,3) - maybe make it so these 3 circles dont shadow overlap in default? it looks a bit weird and ugly to me imo, either bring them closer together or further apart
00:32:213 (1) - subjective stack this under 00:31:601 (6) - or place between 00:31:295 (5,6) - so your square shape doesn't get ruined
00:37:111 (1,2) - shadow circle overlap thing again (happens a lot so i'll leave it)
00:52:417 (2,3) - instead of this rhythm i would actually copy 00:51:805 (1) - this slider, shorten to red tick so it holds onto that guitar, this is the only time in this section that you give priority to the drums more than the guitar, so doing this would help improve consistency
01:01:295 (6) - subjective again this is another strange overlap, maybe move to x168 y250 to make a linear pattern with 01:00:377 (3,4) - and also make a nice jump into 01:01:601 (1) -
01:06:040 (4,5) - i feel this spacing is a bit high for what its playing and is kinda hard to read/interpret because this is the first time you make this rhythm play like this, i would prefer spacing similar to what you used here 01:13:234 (4,5) -
01:07:723 (3,5) - similar thing to 01:01:295 (6) , wont point out anymore
01:26:703 (2,3) - i think this can be replaced with a 1/4 slider, doing this makes it easier to play and also gives more rhythmic emphasis on the two guitar notes here 01:27:009 (4,5) -
01:27:315 (1) - remove nc, it breaks consistency with your current nc patterning
01:46:907 (4) - think you can safely remove this note and replace 01:46:754 (3) - with a 1/4 slider, helps keep the emphasis on the guitar and there isn't anything major worth clicking on the white tick considering what you do for the rest of the kiai imo
02:40:172 (3,6) - fix stack
02:59:764 (3,5) - these slider ends have much more emphasis on them in the music, but they're unclickable which doesn't really fit right imo, especially when the strong note on 03:00:377 (4) - is clickable. would consider trying a different rhythm for these sliders
03:04:050 - any reason why no note here? feels a bit weird ending it on the slider before tbh
03:16:601 (2,3) - try to keep same visual distance between these two like you did for 03:16:295 (1,2) - 03:16:907 (3,4)
03:18:744 (1,2) - ya^
03:24:865 - no kiai time?
03:39:559 - eh im not a fan of how the intensity of this section suddenly drops just before the end of it, even increasing the rhythm slightly in places such as here 03:39:866 (2) - by replacing this by two 3/4 sliders and here 03:42:621 (3) - changing this into 1/4 sliders like you used previously would feel much better

gl!

as much value as this mod holds i'd rather remap this because a month does quite a bit to mapping ability apparently
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Combo Commander
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https://puu.sh/uNMa4/4dba2942b5.osu it's a good diff i think
i cant hitsound w
exactly 3.4* wwww
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General

  • Is the custom name "..." or is it a placeholder?


Easy

  • 00:39:560 (1,3) - Missed opportunity to blanket 1 with the start of 3. Maybe rotate 1 clockwise and slightly adjust the pattern to blanket 3 w 1?
  • 01:33:438 (5,6,7,1) - Pattern might be confusing for new players. Make the pattern 6,7,1 angle a bit less sharp.
  • 01:57:315 (3,4) - I'm not sure about this blanket. I would say rotate 1º anti-clockwise the slider 4 from the selection center, and move the circle 3 accordingly.
  • 02:46:907 (5,6) - Now this is a clear miss aligned blanket.


Normal

  • 03:01:601 (1) - Maybe map until this point? There are strong drum sounds up until there.


Hard

  • Skipped on mapper's request.


Insane



...

  • 00:08:489 (4,5,6,7) - Very interesting rhythm. You start the circle 4 in a guitar sound, but you decide to skip the end of it here 00:08:948 - . I'm aware of your mapping style requiring finger control, however, this part plays poorly due to the confusing choice of rhythm. This is the only part of the map where you follow this rhythm. You indeed are following the piano, but it's faint compared to the guitar sound, so I don't agree with skipping a white tick to follow something not as a strong as the guitar lead.
  • 01:14:305 (2,3,4) - Talked about it on irc.
  • 03:03:591 (6,7,8,1) - Blanket 1 around 6,7,8? Kinda like this. You would have to move 03:05:274 (1) - accordingly tho.
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Beatmap Nominator
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can i hav ur baby ktg
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Elite Mapper
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XV
[XV] wrote:
General

  • Is the custom name "..." or is it a placeholder?


Easy

  • 00:39:560 (1,3) - Missed opportunity to blanket 1 with the start of 3. Maybe rotate 1 clockwise and slightly adjust the pattern to blanket 3 w 1? - not sure why you're suggesting a blanket when the notes are quite wide apart. It also seems like a change that doesn't really change at all musically
  • 02:46:907 (5,6) - Now this is a clear miss aligned blanket. - Well it wasn't supposed to be blanket but okay


Insane

  • 00:35:887 (4) - Stack 4 on the start of 6 00:31:295 (6) - that's an awfully strange request. The notes are about 4 seconds part. It's a bit weird to be talking about stacking relations at that point
  • 01:48:132 (1,3) - Is this misalignment on purpose? - what misalignment. There are plenty you could point out here so I'm confused as to what you're talking about
  • 02:02:825 (1) - Wouldn't the slider be prettier like this ? You get the idea. - slider 101, too hard, I tried


...

  • 00:08:489 (4,5,6,7) - Very interesting rhythm. You start the circle 4 in a guitar sound, but you decide to skip the end of it here 00:08:948 - . I'm aware of your mapping style requiring finger control, however, this part plays poorly due to the confusing choice of rhythm. This is the only part of the map where you follow this rhythm. You indeed are following the piano, but it's faint compared to the guitar sound, so I don't agree with skipping a white tick to follow something not as a strong as the guitar lead. - lets try this rhythm then
  • 03:03:591 (6,7,8,1) - Blanket 1 around 6,7,8? Kinda like this. You would have to move 03:05:274 (1) - accordingly tho. - 7, 8, 9 create a triangle in for that regard. Your blanket idea sounds nice, but it would make the previous circles unfitting in that regard.
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challenge

-00:23:489 (3,4) - compare this spacing with 00:21:040 (4,5) - , imo 00:23:642 (4) - could've been spaced a lot further since its quite strong (i think 00:25:785 (3,4,5) - is fine because it comes after a stop motion)
-00:28:387 (3,4) - same here as above
-00:32:213 (1,2,3) - same
-00:34:662 (1,2) - 00:51:805 (1) - 02:20:428 (2) - those sliders kinda stick out way more than other sliders, because they are only sliders in the map that is perfectly parallel with grid, and since that part of the song isn't really special, consider rotating them a bit so they don't stick out as much, as that part was most memorizable part for me. even though it isn't a bad thing, i think things like these should be used on special parts of the song since they have impact on feeling
-00:53:642 (7) - maybe place this closer to 00:53:948 (8) - so 00:54:254 (1) - is more emphasised (or vice versa)
-01:15:989 (4) - mayb increase spacing for emphasis, maybe something like ctrl+g'ing with 01:16:142 (5) -
-02:00:377 (1,2,3,4) - tbh 02:01:295 (4) - feels not special at all despite having a quite strong to it, i know spacing is high but its still going same way as other two sliders, making it look like just a merely stronger sound of 02:00:989 (3) - , maybe make it like you did on 02:02:519 (4,5) - ?
-02:15:070 (2) - nc?
-02:16:295 (1) - mayb remove nc for consistency on that section
-02:17:519 - this finish kinda sounds out of place with rest of the section, but is fine i guess
-03:03:897 (8) - i cant really hear anything here, might as well just make 03:03:744 (7) - last note of that section to give more emphasis to it

/*nazi stuff that no one should really care about
-00:18:744 (5,6,1) - can be moved two pixels down for better overlap with 00:20:428 (2) - 's end
-00:42:468 (3) - sliders tail is kinda curved too much, making it look kinda less professional
-01:00:377 (1) - the the furthest right gray point to a little bit right so it doesn't looks less crushed
-01:02:672 (4) - take this one pixel below for better overlap*/

---

insane

-01:27:315 (6) - nc for consistency?
-01:58:999 (4) - ^ also is nc'd on hardest diff
-02:05:274 (6) - maybe nc? since 03:04:050 (1) - is nc'd

---

ya other diffs seem fine tbh i like the set for how it goes with music tho, gl
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13:04 ktgster: btw can you mod something?
13:04 Anxient: depends
13:04 ktgster: https://osu.ppy.sh/s/560165
13:05 Anxient: oh
13:06 Anxient: wanna IREC it
13:06 Anxient: IRC
13:07 ktgster: uhh sure
13:07 Anxient: first off, idk if using jagged sliders is okay with a song like this lmao
13:08 *Anxient is editing [https://osu.ppy.sh/b/1184609 Sawano Hiroyuki - Blowin' [Challenge]]
13:08 ktgster: a stylistic preference
13:08 Anxient: mm figured.
13:08 ktgster: the only explanation is basically "idk, i just placed it there"
13:08 Anxient: no worries
13:08 Anxient: i woudlve said the same thing
13:09 Anxient: 00:08:948 (7) - NC? i think the combo is getting too long even for you
13:10 Anxient: 00:16:295 (5) - move this to 393 84
13:10 Anxient: ocz i think 5 is sitting too close to 3
13:11 ktgster: no reason to NC, the logic doesn't change
13:11 Anxient: 00:22:417 (1) - consider ctrl+g coz this doesnt have that drum kick on it
13:11 Anxient: ok
13:11 Anxient: basically, it doesnt need the big spacing
13:12 Anxient: 00:27:315 (1) - id say the same thing for this but the spacing isnt that insane so ill leave it alone.
13:12 Anxient: 00:38:642 (6) - maybe NC? the start of the guitar
13:14 ktgster: the NC's aren't based on a instrumental type of part
13:14 Anxient: m
13:14 ktgster: i don't really see a reason to NC tbh
13:14 Anxient: ok ill stop recommending them lol .w
13:14 Anxient: btw can i assume that the ones you didnt respond to are "okays?"
13:14 ktgster: the rest you pointed out i adjusted
13:14 Anxient: mk
13:15 Anxient: 01:09:866 (4) - ctrl g, i dont think you need this much spacing.
13:15 Anxient: 01:10:172 (1) - ctrl g this as well, coz we need to maintain the flow
13:15 ktgster: welcome to what the mapset is about
13:16 ktgster: hyper snapping and anti flow and flow
13:16 Anxient: aaa
13:16 Anxient: 01:20:887 (5) - well i still think you dont need this much spacing
13:16 Anxient: 01:20:887 (5,1) - i also think it plays better
13:17 ktgster: those are the same notes?
13:17 Anxient: huh?
13:17 Anxient: the 1st 1:20 is the mod
13:17 Anxient: the 2nd 1:20 is what i think of the part if you apply the mod
13:18 Anxient: 01:42:315 (2,1) - #trigger
13:18 ktgster: personally, the spacing is for the exageration of the violin
13:18 Anxient: mm
13:18 Anxient: very well
13:19 ktgster: also i fail to see how a ctrl + g plays better with what you suggested
13:19 ktgster: thats different because the violin played
13:19 Anxient: well imo it gives that swing feeling
13:19 Anxient: 01:42:315 (2,1) - for this one tho pls stack?
13:20 Anxient: 01:44:152 (4) - also idk if this is an exaggeration of the drum snare or something
13:20 Anxient: im regressing to my old modding state aaaa ctrl g everything
13:20 Anxient: 01:44:152 (4) - ctrl g to give 01:44:458 (1) - more impact
13:21 ktgster: 01:43:693 (2) - emphasizes the piano played
13:21 ktgster: a stronger snare at 01:44:152 (4) - is played which is why it is a slider
13:21 ktgster: the hitsounds might be tricking you
13:21 Anxient: dammit.
13:21 ktgster: also the current setup plays more to the pitching of the song
13:21 Anxient: aaaa this is really tricky to mod
13:22 Anxient: coz if i were to map this song it would more or less turn into this
13:22 Anxient: **screaming**
13:22 ktgster: haha
13:22 Anxient: 01:57:315 (3) - does this need this much spacing or is this for the guitar
13:23 Anxient: 01:58:999 (1,2) - ok this i cant let slider. 2 is way too close to [1]'s border
13:23 Anxient: 01:58:387 (2,2) - you could stack these together so itll look less cramped
13:24 Anxient: 02:02:825 (1) - you could make this look rounder. it looks flattened.
13:24 ktgster: 01:57:315 (3) - reinforces the pattern for 1, no idea if you consider that valid
13:25 Anxient: mm i get your drift
13:25 Anxient: but i think you could get the same effect without using that big of a spacing for 1
13:26 Anxient: 02:24:152 - how unlike you not to map this :
13:27 Anxient: 02:40:019 (2) - this seems kinda out of place since for the entirety of the map youve been doing 100% linear. move this to x7 y358 for consistency?
13:28 Anxient: 02:49:050 (5,6) - ctrl g this. idk why flowbreak since 02:48:744 (3,4,5,6) - seems more continuous than 02:49:050 (5,6,1) -
13:29 ktgster: 02:40:019 (2) - x7?
13:29 Anxient: http://puu.sh/uWDC2/ef586e1ece.jpg
13:29 Anxient: i know what i said
13:29 Anxient: .w.
13:29 ktgster: not out of place
13:30 ktgster: most setups were done using a high spacing spread
13:30 ktgster: 01:35:887 (1,2) -
13:30 ktgster: 01:40:785 (1,2) -
13:30 Anxient: those were with sliders
13:30 Anxient: this one is with hitcircle
13:30 Anxient: i let those go coz they flowed fine
13:31 Anxient: i didnt let this one go coz it diverted from the map's base (if i knew anything about it)
13:31 ktgster: still doesn't make sense
13:31 Anxient: linear
13:32 Anxient: my suggestion was so that tje part would play more linearly
13:32 ktgster: you're not making sense with the word "linear"
13:32 ktgster: what is it
13:32 Anxient: uugghh
13:33 Anxient: smoothly?
13:33 Anxient: plays more smoothly?
13:33 Anxient: 02:42:468 (2,3,4,5,6,1,2,3,4,5,6,7,8) - my suggestion was so that that part would play more like this
13:33 ktgster: not a good descriptive word then
13:35 Anxient: ok im getting nowhere rn
13:35 Anxient: 02:49:050 (5,6) - ctrl g this
13:35 ktgster: patterned changed becuase it was inconsistent
13:35 Anxient: ok cool
13:36 ktgster: intentional for a forced feeling
13:36 ktgster: also a ctrl g kills the movement
13:37 Anxient: does it?
13:37 Anxient: well if your idea breaks due to the mod then dont apply it. moving on
13:37 ktgster: 02:49:203 (6,1) - is a 3 gap movement that goes back on itself
13:37 ktgster: 02:50:581 (1,2,3,4) - is a copypaste of the previous pattern
13:38 Anxient: mm.
13:38 ktgster: simply put, movement from 6 to 1 is a bad change after this far in the map
13:38 Anxient: ic
13:38 Anxient: gotcha
13:38 ktgster: changing the pattern after means creating a new set of patterns that may be hard to fit into the current map
13:38 Anxient: 03:21:498 - Road of Misreading
13:39 Anxient: i bet you a lot of players are gonna misclick due to this
13:39 ktgster: never happened
13:39 Anxient: i did.
13:39 Anxient: wait
13:39 Anxient: i never cleared this map.
13:39 ktgster: you have 20 seconds to know that this is a slow pace map
13:39 Anxient: well
13:39 ktgster: the song even suggests it and most of the 1/2's are stacked
13:39 ktgster: there is no reason you can misread this
13:40 Anxient: ye i figured as much
13:40 Anxient: mm
13:40 Anxient: thats it
13:40 Anxient: idk how many of my crapmods you applied
13:40 Anxient: but thats eet
13:40 Anxient: also the bg isnt 1920x1080
13:40 Anxient: its not even 1366x768
13:40 Anxient: brb
13:40 ktgster: the bg comes from a ranked mapset
13:40 ktgster: lol
13:40 Anxient: well
13:40 Anxient: that ranked mapset is probably outdated.
13:43 ktgster: btw
13:43 ktgster: can you also mod the hard?
13:43 Anxient: http://puu.sh/uWE46/3ef2bcec69.jpg
13:43 Anxient: thats the bg
13:43 Anxient: mm nah. feelign tired rn
13:43 Anxient: i wanna draw
13:43 Anxient: and i need to study
13:43 ktgster: unfortunate
13:43 Anxient: ya sucks
13:43 ktgster: since that was the diff that needs the most work
13:44 Anxient: once my schedule frees up more
13:44 Anxient: ill mod it
13:44 Anxient: but not now
13:44 Anxient: i need lunch
13:44 Anxient: awayy
13:44 Anxient: illpost thread on link
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