This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Spinner Sage
162 posts
Offline
This beatmap was submitted using in-game submission on Thursday, April 06, 2017 at 5:45:48 PM

Artist: Kraus
Title: Pitch Fucker
Tags: noise rock experimental indie end tomorrow will
BPM: 167
Filesize: 6813kb
Play Time: 02:14
Difficulties Available:

Download: Kraus - Pitch Fucker
Information: Scores/Beatmap Listing
---------------
Image
Last edited by dsco on , edited 21 times in total.
User avatar
Rhythm Incarnate
556 posts
Offline
No kudosu yet.
this set is so awesome
User avatar
Cymbal Sounder
47 posts
Offline
No kudosu yet.
more of this type of music in oss pls
User avatar
Star Shooter
219 posts
Offline
No kudosu yet.
is there an instrumental ver of this, because id map it
User avatar
Spinner Sage
162 posts
Offline
squirrelpascals wrote:
this set is so awesome

thank bub

Jmannorway wrote:
more of this type of music in oss pls

hellz ya

iiOkward wrote:
is there an instrumental ver of this, because id map it

there is not
User avatar
Star Shooter
219 posts
Offline
No kudosu yet.
User avatar
Rhythm Incarnate
521 posts
Offline
No kudosu yet.
Can I Make An Extra Diff My Man
User avatar
Spinner Sage
162 posts
Offline
Kaifin wrote:
Can I Make An Extra Diff My Man

how soon can you have it done?

edit: He's Gonna Do It The Absolute Madman!
User avatar
Spinner Sage
171 posts
Offline
Earned 1 kudosu.
short mod


Comfort
Panic
User avatar
Spinner Sage
162 posts
Offline
Su1fu7 wrote:
short mod


Comfort
  • 00:34:736 (1,2) - I'd suggest replace these with two 1/2 slider, since 00:35:454 - is strong beat (and at the same time 00:35:813 doesnt have anything that stands out to make here note). Same goes to 00:51:981 (1,2) - 00:46:233 (1,2) - i prefer to keep how it is since the snare playts on the end of the slider and its a good way to start the measure, it also lines up with vocals
  • 01:35:094 (4,5) - 01:35:453 (5,1) - Could make distance between those same. they are the same, its just coordinate rounding making it seem wrong

Panic
  • Check AiMod, theres one unsnapped object at the end fixed
  • 00:29:706 (1,2,3,4) - From here to 00:33:298 (1,2,3,4) - idk did you did this on purpose or not but these things is not "perfectly linear" like same patterns before and at the end fixed
  • 00:33:298 (1,2,3,4) - Maybe space these a bit more since drum getting more intense here want to keep it consistent
  • 00:34:736 (1,2) - In my opinion something like this would work better here will consider though i think it emphasizes the wrong things, not sure :thinking:
  • 00:45:873 (5) - I'd move this one to the right a bit for better flow looks visually worse but might change, i think both are acceptable
  • 00:51:622 (5) - And this one to the bottom not sure what you mean?
  • 01:02:040 (1,2,3,4) - Maybe try something like this or something with similar spacing between those to too cluttered, i want obtuse and 'jieusieu'-esque flow for this map.
    01:23:597 (1,2,3,4) - ? (i think spacing between 01:02:040 (1,2) - and 01:02:399 (3,4) - shouldnt be the same since (4) is last note of this pattern and with your current pattern its not really emphasized)
last note of the pattern doesn't have much energy, its nearly identical to 2, i think the spacing is fine, it emphasizes when the snare hits more than anything


thanks my man
User avatar
Combo Commander
297 posts
Offline
Earned 2 kudosu.
Holy shit this is hard to mod. You did an incredible job on this map. You have created the ultimate un-moddable map. There's very little wrong with it and the song makes everyone run away. Good luck ranking this ecks dee
Here's metadata source if anyone wants to get it (always handy to have nearby) https://terriblerecords.bandcamp.com/album/end-tomorrow
One thing I'll say is fix your banner


Image Comfort

  • Didn't find anything here



Image Restlessness

  • Didn't find anything here either



Image Anxiety




Image Fright




Image Panic

  • 00:34:736 (1,3) - This kind of perfect overlap is unrankable, since the slider body from before isn't completely gone. Just move it slightly so it overlaps like with the overlaps that came before. This comes back a few times later in the map
  • 00:39:765 (4,5,6) - I think the biggest jump should be on the 00:40:125 (6) - , not 00:39:945 (5) - this would be better
  • 00:45:514 (4,5,6) - the same applies here and in a couple other places. Ur a big boi you can find them :^)
  • 01:06:620 (4,5) - I find it weird that the spacing here is the same as 01:06:620 (4,5) - I think some kind of distinction should be made
  • 01:23:238 - Seems like you're mapping to nothing here, or at least to nothing you were previously following. Might just be me going deaf because of the song
  • A spinner from 02:10:393 - to 02:14:615 - you fit in nicely here. This applies to all diffs



Image Hysteria

  • This diff is amazing
User avatar
Spinner Sage
162 posts
Offline
celerih wrote:
Holy shit this is hard to mod. You did an incredible job on this map. You have created the ultimate un-moddable map. There's very little wrong with it and the song makes everyone run away. Good luck ranking this ecks dee
Here's metadata source if anyone wants to get it (always handy to have nearby) https://terriblerecords.bandcamp.com/album/end-tomorrow
One thing I'll say is fix your banner fix your browser!!!!!


Image Comfort

  • Didn't find anything here



Image Restlessness

  • Didn't find anything here either



Image Anxiety

  • 00:01:322 (3,4) - These should also be stacks, or maybe not... i think its better for diffspread to introduce jumps but will keep in mind as idea
  • 00:11:023 (1,4) - Avoid overlaps like this grid snap just fuck my life up
  • 00:18:209 (4,5,6) - Also this is very picky but it's not properly lined up here stacks just fuck my life up
  • 00:08:149 (1,2,4) - The overlap returns... how spooky changing CS just fuck my life up



Image Fright

  • 00:33:298 (1,2,3,4) - This is the only one with a slight curve. osu rounding system just fuck my life up
  • 00:45:873 (5) - Line up so the second part of the slider from a straight line to the circle a
  • 02:10:304 (1) - Having this note more to the felt feels more natural to me i prefer the inward flow



Image Panic

  • 00:34:736 (1,3) - This kind of perfect overlap is unrankable, since the slider body from before isn't completely gone. Just move it slightly so it overlaps like with the overlaps that came before. This comes back a few times later in the map suck my dick RC
  • 00:39:765 (4,5,6) - I think the biggest jump should be on the 00:40:125 (6) - , not 00:39:945 (5) - this would be better i disagree, for some reason this doesnt feel as good to me, though it seems more intuitive. i had this originally but playtesting made me change
  • 00:45:514 (4,5,6) - the same applies here and in a couple other places. Ur a big boi you can find them :^) I Am A Child, Call 911, Help Me.
  • 01:06:620 (4,5) - I find it weird that the spacing here is the same as 01:06:620 (4,5) - I think some kind of distinction should be made while the sound is more emphasized i think its best to keep consistent spacing for stream jumps
  • 01:23:238 - Seems like you're mapping to nothing here, or at least to nothing you were previously following. Might just be me going deaf because of the song fixed
  • A spinner from 02:10:393 - to 02:14:615 - you fit in nicely here. This applies to all diffs fk it why not



Image Hysteria

  • This diff is amazing changed everything
User avatar
Slider Savant
85 posts
Offline
Earned 1 kudosu.
yo uh

this song is sweet but im not quite as impressed with the set as celerih. each individual diff is pretty solid but i feel like the mapset could use more cohesiveness as a whole.

hysteria

00:04:556 (1) - i think the sound at 00:04:825 is strong enough to warrant a clickable object; pretty much all your other sliderends aren't mapped to anything but instead signify an extended sound and this is the only one that doesn't. you could do something cool with a 1/4 jump to help emphasize that snare more, like this maybe.

00:05:274 (1,2,3,4,5,6,7,8) - this stream is the only one in the map that doesn't emphasize the change in sound at 00:05:634 (5). maybe pattern like this flows similarly but also has that small jerk at 00:05:634 (5)

00:20:364 (1,2,3,4,1,2,3,4,1,2,3,4) - this increasing curvature pattern is sweet but ending it in a square is awkward, since it's the only time in the map you use a solo square. doing a pentagon without the fifth vertex like this would still fit the pattern of increasing curvature without uhh...being a square. also for extra edge you could make the fifth vertex at 00:20:903 (4) and then make 00:20:724 (3,4) 0021:622 (4) 00:22:340 (4) a square (this square is okay because player can't see it).

00:39:765 (4,5,6) - these didn't read as 1/2 to me on the first playthrough. nc'ing at 00:39:765 (4) would help that but i understand if you don't want to break your pretty nc pattern.

00:45:514 (4,5,6) - ^ etc etc for the other instances of this pattern like 00:51:262 (4,5,6) im not gonna spam u with them

01:05:633 (1) - same as 00:04:556 (1)

01:17:130 (1) - ^

01:30:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern makes me cream a lil. it would make me cream a lot if u stacked 01:30:603 (4) and 01:32:399 (2)

panic but not at the disco

just in general i don't really like the low ar gimmick on this one, it feels like overkill when combined with all the other stuff the map is trying to do like the small cs and fun overlap patterns.

00:04:556 (1,2,3) - this plays like shit. 00:08:867 (1,2,3) - is the same except it plays even worse because the slidershape of 1 usually suggests a movement that begins rightward and then moves leftwards but the actual movement is the complete opposite. this might be intentional; even if it is though i'd at least make these all a similar shape to 00:03:119 (1) with the hook back towards the beginning so the movement is at least slightly suggested.

00:10:574 (2) - maybe have this overlap the start of the slider instead of the end as a callback to the patterns i discussed right above that have cursor movement back to the head of the slider

00:11:742 (1,2,3,4,1,2,3,4) - this whole set of patterns is super cool. however they're also significantly less intense to play than the corresponding patterns in the fright diff, which is weird. consider switching the two.

all these ^ also apply to the corresponding sections in the other instance of this musical stuff

fright

not much here but uh

00:11:023 (1,2,3,4,1,2,3,4,1,2,3,4) - the thing i discussed above about switching this with the corresponding sectino in panic. also this is a LOT of singletaps in a row for a 4.5 star diff, even if it is only 167 bpm. i was having trouble accing them when i played and this is much lower than my usual SR.

01:24:316 (1,2,3,4,1,2,3,4,1,2,3,4) - seriously bro this is literally 250+ singletaps in a row.

--

rest of diffs look good. sweet song fun maps. mostly polish suggestions with the exception of that one pattern switch thing.
User avatar
Rhythm Incarnate
828 posts
Offline
No kudosu yet.
nice set
on fright, the stuff at 00:11:742 (1) - gets really difficult bc repetitive, could you add some sliders here and there to break up the section a bit. like, not as much as the previous diff, but maybe once every 4 bars should be enough
User avatar
Spinner Sage
162 posts
Offline
transcendental wrote:
yo uh

this song is sweet but im not quite as impressed with the set as celerih. each individual diff is pretty solid but i feel like the mapset could use more cohesiveness as a whole.

hysteria

00:04:556 (1) - i think the sound at 00:04:825 is strong enough to warrant a clickable object; pretty much all your other sliderends aren't mapped to anything but instead signify an extended sound and this is the only one that doesn't. you could do something cool with a 1/4 jump to help emphasize that snare more, like this maybe. it emphasizes the rhythm poorly

00:05:274 (1,2,3,4,5,6,7,8) - this stream is the only one in the map that doesn't emphasize the change in sound at 00:05:634 (5). maybe pattern like this flows similarly but also has that small jerk at 00:05:634 (5) stylistic choice. there is another stream where i do this, plus visually there is a difference between each half of the stream, and especially in how angled the flow is.

00:20:364 (1,2,3,4,1,2,3,4,1,2,3,4) - this increasing curvature pattern is sweet but ending it in a square is awkward, since it's the only time in the map you use a solo square. doing a pentagon without the fifth vertex like this would still fit the pattern of increasing curvature without uhh...being a square. also for extra edge you could make the fifth vertex at 00:20:903 (4) and then make 00:20:724 (3,4) 0021:622 (4) 00:22:340 (4) a square (this square is okay because player can't see it). starts at 15 degrees and increments 35 degrees each time, the middle curve is perfectly in between the square and the first curve's curvature

00:39:765 (4,5,6) - these didn't read as 1/2 to me on the first playthrough. nc'ing at 00:39:765 (4) would help that but i understand if you don't want to break your pretty nc pattern. AR + SR make this pretty easily readable

00:45:514 (4,5,6) - ^ etc etc for the other instances of this pattern like 00:51:262 (4,5,6) im not gonna spam u with them i gotchu fam

01:05:633 (1) - same as 00:04:556 (1) a

01:17:130 (1) - ^ a

01:30:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern makes me cream a lil. it would make me cream a lot if u stacked 01:30:603 (4) and 01:32:399 (2) prefer to edge to the left slowly so that it feels like an expansion of 4, the double overlap would make the jumps read in sets of 2

panic but not at the disco

just in general i don't really like the low ar gimmick on this one, it feels like overkill when combined with all the other stuff the map is trying to do like the small cs and fun overlap patterns. i think it fits very well, the map isn't hard to read, there are no 1/1 overlaps, they are all 3/2 or more

00:04:556 (1,2,3) - this plays like shit. it doesn't. all sliders are shaped so that the curved flow can imply towards the start circle, and the spacing is very small making it extremely easy to SS 00:08:867 (1,2,3) - is the same except it plays even worse because the slidershape of 1 usually suggests a movement that begins rightward and then moves leftwards but the actual movement is the complete opposite only the start of the slider does, the reason this slider is shaped like this is to imply the circular flow of a curved slider which makes the pattern function. especially for the cursor movement a player would make, it just influences an upward direction. this might be intentional; even if it is though i'd at least make these all a similar shape to 00:03:119 (1) with the hook back towards the beginning so the movement is at least slightly suggested.

00:10:574 (2) - maybe have this overlap the start of the slider instead of the end as a callback to the patterns i discussed right above that have cursor movement back to the head of the slider too punishing

00:11:742 (1,2,3,4,1,2,3,4) - this whole set of patterns is super cool. however they're also significantly less intense to play than the corresponding patterns in the fright diff, which is weird. consider switching the two.it's two different map styles

all these ^ also apply to the corresponding sections in the other instance of this musical stuff

fright

not much here but uh

00:11:023 (1,2,3,4,1,2,3,4,1,2,3,4) - the thing i discussed above about switching this with the corresponding sectino in panic. also this is a LOT of singletaps in a row for a 4.5 star diff, even if it is only 167 bpm. i was having trouble accing them when i played and this is much lower than my usual SR. ye, reduced single taps. honestly this stamina should be quite easy for more players but added sliders

01:24:316 (1,2,3,4,1,2,3,4,1,2,3,4) - seriously bro this is literally 250+ singletaps in a row. a

--

rest of diffs look good. sweet song fun maps. mostly polish suggestions with the exception of that one pattern switch thing.


Sinnoh wrote:
nice set
on fright, the stuff at 00:11:742 (1) - gets really difficult bc repetitive, could you add some sliders here and there to break up the section a bit. like, not as much as the previous diff, but maybe once every 4 bars should be enough

edited stuff
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 57 posts jump | 1, 2, 3, 4  next

Users browsing this forum: None


Jump to: