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Rhythm Incarnate
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This beatmap was submitted using in-game submission on domingo, 20 de agosto de 2017 at 23:46:18

Artist: Set It Off
Title: Kill The Lights
Tags: Cinematics (Expanded Edition) Equal Vision Records Reissue EVR 245 Atsuro
BPM: 160
Filesize: 5497kb
Play Time: 02:43
Difficulties Available:

Download: Set It Off - Kill The Lights
Information: Scores/Beatmap Listing
---------------
𝙺𝚒𝚕𝚕 𝚝𝚑𝚎 𝚕𝚒𝚐𝚑𝚝𝚜, 𝚔𝚒𝚕𝚕 𝚝𝚑𝚎 𝚊𝚌𝚝𝚘𝚛, 𝚔𝚒𝚕𝚕 𝚝𝚑𝚎 𝚊𝚌𝚝𝚛𝚎𝚜𝚜...
𝙾𝚛 𝚔𝚒𝚕𝚕 𝚞𝚜 𝚊𝚕𝚕!

Atsuro's Lux Mortis by Atsuro
Metadata Check
IamKwaN wrote:
alright

Unicode Title: Kill the Lights or Kill The Lights
Unicode Artist: Set It Off

References:
http://www.equalvision.com/releases/evr-245/
https://www.youtube.com/watch?v=oR_iQomHOZQ

good luck!
Last edited by Cosmolade on , edited 27 times in total.
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Rhythm Incarnate
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holi
Image General
  • Si no va a tener storyboard, quita el Widescreen Support en Easy, Normal, Advanced y Hard.

Image Hitsounds
  • 01:45:375 - Saca el Sampleset Drum, el Sampleset Auto se escucha mejor.
  • 01:54:375 - What? y el finish? xdd

Image Easy
  • 00:05:250 (3) - Quedaría mejor si fuera paralelo a 00:04:125 (2) -
  • 00:53:625 (3) - Lo mismo que al principio, se me mejor si fuera paralelo a 00:52:875 (2) -
  • 00:57:375 (1) - El blanket está un poco off aquí.
  • 01:25:875 (3) - La verdad esta curva se ve algo rara, sería mejor si fuera un slider recto o con una curva menos pronunciada.
  • 01:42:375 - Sería mucho mejor que esto sea clickable, es el principio del kiai y es bastante prominente.
  • 02:31:125 (3) - ^
  • 02:33:000 (2) - Creo que esto podría ser difícil de leer para los nuevos
  • No entiendo el break al final... ya has mapeado esos sonidos en esta diff y cuando llegué a esa parte lo sentí vacío cuando jugaba.

Image Normal
  • 00:02:812 - La verdad no me gusta no me gusta nada que ignores este sonido que es tan fuerte.
  • Pues no se, no me gusta mucho esta diff, me la voy a saltar xd

Image Advanced

Image Hard
  • La verdad no quise modear esta diff porque cuando la jugué no encontré nada, lo que si es que 00:10:687 (4,1) - me parece muy difícil para una Hard diff.
    Ah, y muchos overlap para mi gusto, pero igualmente es la diff que mas me gustó xd

Image Insane

GL o3o/
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Rhythm Incarnate
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Hazu- wrote:
holi holis o3o
Image General
  • Si no va a tener storyboard, quita el Widescreen Support en Easy, Normal, Advanced y Hard. fixed!

Image Hitsounds
  • 01:45:375 - Saca el Sampleset Drum, el Sampleset Auto se escucha mejor.
  • 01:54:375 - What? y el finish? xdd
todo aplicado aca~ gracias xD, soy horrible con los hitsounds aa

Image Easy
  • 00:05:250 (3) - Quedaría mejor si fuera paralelo a 00:04:125 (2) - ahora tienen la misma inclinación
  • 00:53:625 (3) - Lo mismo que al principio, se me mejor si fuera paralelo a 00:52:875 (2) - ya tienen los mismo grados de inclinación, solo por respetar el spacing es que no los pongo uno al lado del otro :<
  • 00:57:375 (1) - El blanket está un poco off aquí. done, siempre tengo algun blanket off lmao
  • 01:25:875 (3) - La verdad esta curva se ve algo rara, sería mejor si fuera un slider recto o con una curva menos pronunciada. okie dokie
  • 01:42:375 - Sería mucho mejor que esto sea clickable, es el principio del kiai y es bastante prominente. done
  • 02:31:125 (3) - ^ ^
  • 02:33:000 (2) - Creo que esto podría ser difícil de leer para los nuevos oh, okay, cambié un poco el slidershape, debería ser más leible ahora
  • No entiendo el break al final... ya has mapeado esos sonidos en esta diff y cuando llegué a esa parte lo sentí vacío cuando jugaba. lo habia hecho pero no tenia idea alguna de como mapear esa sección, pero ya he sido iluminada(? gracias xD

Image Normal
  • 00:02:812 - La verdad no me gusta no me gusta nada que ignores este sonido que es tan fuerte.
  • Pues no se, no me gusta mucho esta diff, me la voy a saltar xd
haha, tranquilo, es normal, ya que esta diff está mapeada para ser la consecuente a la easy, debe ser tipo 1/1 casi y poco 1/2, es normal saltarse sonidos ya que la canción tiene intervalos de ritmo que recaen en los tick rojos, era necesario usar mas 1/1 por el bpm que es alto, entre otras causas (además para el spam 1/2 está el advanced :P que era mi normal anterior lmao)

Image Advanced
  • 02:13:687 (4) - ¿Y esto está mapeado porque...? apenas se percibe, pero hay un cambio de tono en los vocals ahi
  • 01:24:187 (2) - ^ ^
  • 00:38:250 - Es una advanced, no deberías saltarte sonidos como este (Y pasa en muchas partes como 01:32:250 - 01:51:000 - y algunas mas que tengo paja de buscar ahora :? ) no es que me los salto, esque prefiero seguir los vocales en esas secciones~
  • 01:24:375 (3) - ¿Por qué no hay NC? Es el inicio del kiai :o ay, se me pasó(? done

Image Hard
  • La verdad no quise modear esta diff porque cuando la jugué no encontré nada, lo que si es que 00:10:687 (4,1) - me parece muy difícil para una Hard diff. oh, yo sospechaba algo parecido xD el slider 1/4 lo cambié por un circle
    Ah, y muchos overlap para mi gusto, pero igualmente es la diff que mas me gustó xd yay, gracias >w<

Image Insane
Todo el NC fue aplicado~

Muchas gracias Hazu- ~! o3o)/
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Whistle Blower
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Hello, here from queue for your NM

I will do the INSANE difficulty, so here it goes

00:04:687 (1,2) - Maybe remove NC and hitsound from 1 so it turns to 7 and NC the slider 2
00:06:000 (1) - I believe would look more smooth if it rotates to the right, so use Ctrl+G and move it a lil closer to the slider 00:05:625 (1) -
00:09:375 (1) - It's was kinda painful when playing to change the flow of the song like that so I would suggest Ctrl+G again and remap it a bit
00:14:625 (3,4,1) - 3,4 has a small jump while 4,1 has a big one. You can kinda do that because there is a start of a new combo but there are no strong points to emphasize and can be confusing
00:17:625 (4) - maybe replace with 2 notes instead for a smoother stream?
00:18:937 (3,4,5,6) - spacing again! 3,4,5 looks good but 5,6 is way too big. However, you use 00:19:875 (1) - which is really close to 00:19:500 (5) - and you take advantage of the short muscle memory. What I would recommend is to move 00:19:875 (1) - down ( on the top left part of 00:19:125 (4) - ) so that these notes form a triangle 00:19:500 (5,6,1) - and at the same time you can achieve a smooth transition to the rest of the song
00:21:375 (1,2,3,4,5,6,7,8) - I would rhythm this part like this
Image
00:23:062 (1,2,3) - ehh kinda confusing didn't like this that much, I think you can do better :oops:
00:24:000 (4) - Ctrl+G
00:24:375 (1,2,3,4) - Try to map this part like this
Image
PS: I didn't use any hitsounds so I don't know if that sounds correct to you
You can clearly hear a percussion at 25:406 so why not map it? 8-)
00:35:625 (5,6,7) - I like how you emphasize that but maybe make the jump smaller? (00:35:812 (6) - Move this closer to 00:35:250 (4) - )
00:38:437 (3) - Maybe move this more to the left for spacing reasons (I can tell they are from copy/paste since they are symmetrical)
00:41:250 (3) - Use Ctrl+G and Ctrl+J and place it somewhere below the note 2 (or move everything up a bit to make space for the slider) It looks freaking awesome and has a flow for the rest of the song. Remap it a bit
00:42:375 (1) - I believe this slider is better positioned like this
Image
00:46:875 (1,2,3,4,5) - Maybe make jumps like these more spaced ( I mean 00:47:250 (3,5) - these are really next to each other and 00:47:062 (2,4) - these are stacked) Up to you whether you decide to change it or not
00:50:625 (3,4) - Maybe flip those horizontally so that they look at the "inside" and not the "outside" (Ctrl+G , Ctrl+H)
00:51:562 (2,4) - A blanket! nice!
00:52:312 (5,6) - Maybe space them the sameway you did 00:51:562 (2,3) -
00:59:062 (5,7) - Maybe stack these? Also apply this elsewhere I think I saw it again
01:02:250 (2,5) - Try to avoid overlapping so much ( same thing can be said about 01:02:437 (3,1) - )
01:06:000 (3,1,2) - This looks like an eye lol! Nice! ;)
01:24:750 (2,5) - do you notice this sound? This is a snare drum (a strong beat). So these strong beats should ALWAYS be placed with notes. Therefore
01:26:062 (7) - this shouldn't be a slider as the end of the slider has a snare sound. You need to rework your chorus!
01:51:750 (1) - Flip! and Ctrl+G


Ok as for new combos it is a simple rule! Always use NC (new combo) on big white ticks. That's it! This song is especially made to follow this rule. So below there are some examples about this. You can avoid applying this rule in parts such as these 00:05:625 (1,1) - .
Now that we covered the basics of NCs now something else. Since you need to NC in every big white tick basically, you need to change your chorus ( and every other part that has the same attribute as the chorus ). What I mean about that is to take a look at this 00:37:687 (1) - . This slider ends in a big white tick, however you need to start a new combo there so you should change the slider with something else (hey that's just my opinion but I think it's for the best). Same thing goes for here 00:40:687 (1) - etc. Work your way around and don't get discouraged by this! Anyway here's the promised list of examples of NC

00:31:875 (6) - NC
00:32:250 (1) - remove NC
00:33:375 (5) - NC
00:34:125 (1) - remove NC
01:16:875 (5) - NC
01:17:437 (1) - remove NC
01:19:875 (6) - NC
01:00:375 (4) - NC
01:01:125 (1) - remove NC
02:18:375 (5) - NC
02:30:375 (1) - NC
02:31:125 (1) - remove NC
02:36:375 (5) - NC
02:36:750 (3) - remove NC
02:39:375 (5) - NC

APPLY THIS EVERYWHERE

Now something about the rhythm ! You can hear clearly a snare sound 00:08:250 (2) - . This sound is a strong beat so EVERYWHERE you hear that in a song, it is STRONGLY RECOMMENDED to map this sound with a NOTE. So I think you should look how this affects your sliders' placement

Overall, the song is very good. Work your spacing/jumping and NC and you should be good to go! :D

KILL THE LIGHTS, KILL THE ACTOR, KILL THE ACTRESS!!!!!!
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Rhythm Incarnate
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Dsp-Ninja wrote:
Hello, here from queue for your NM

I will do the INSANE difficulty, so here it goes

00:04:687 (1,2) - Maybe remove NC and hitsound from 1 so it turns to 7 and NC the slider 2 fix
00:06:000 (1) - I believe would look more smooth if it rotates to the right, so use Ctrl+G and move it a lil closer to the slider 00:05:625 (1) - fix
00:09:375 (1) - It's was kinda painful when playing to change the flow of the song like that so I would suggest Ctrl+G again and remap it a bit I really don't feel it bad, a little change is not awful, and I like the reverse flow here
00:14:625 (3,4,1) - 3,4 has a small jump while 4,1 has a big one. You can kinda do that because there is a start of a new combo but there are no strong points to emphasize and can be confusing I know that, but I feel the jump here so natural, and the NC totally worth a jump
00:17:625 (4) - maybe replace with 2 notes instead for a smoother stream? I can't do that, first I follow the vocals, and second, the white tick dont have enought sound for a note, this is because a let it be in slidertail
00:18:937 (3,4,5,6) - spacing again! 3,4,5 looks good but 5,6 is way too big. However, you use 00:19:875 (1) - which is really close to 00:19:500 (5) - and you take advantage of the short muscle memory. What I would recommend is to move 00:19:875 (1) - down ( on the top left part of 00:19:125 (4) - ) so that these notes form a triangle 00:19:500 (5,6,1) - and at the same time you can achieve a smooth transition to the rest of the song uhm ;w; I really dont like/reject to move (1) because I want to keep and respect the symmetry
00:21:375 (1,2,3,4,5,6,7,8) - I would rhythm this part like this oh, nice! fix
Image
00:23:062 (1,2,3) - ehh kinda confusing didn't like this that much, I think you can do better :oops: haha, in real, it's in purpose :P
00:24:000 (4) - Ctrl+G
00:24:375 (1,2,3,4) - Try to map this part like this
Image
PS: I didn't use any hitsounds so I don't know if that sounds correct to you oh, It's not bad at all, but I cant just ignore the sound in the red tick, and the sound you hear is in 1/6, and is very confusing map it :( (like all the map are 1/4)
You can clearly hear a percussion at 25:406 so why not map it? 8-) is the vocals XD like "per"
00:35:625 (5,6,7) - I like how you emphasize that but maybe make the jump smaller? (00:35:812 (6) - Move this closer to 00:35:250 (4) - ) oh sure, fix!
00:38:437 (3) - Maybe move this more to the left for spacing reasons (I can tell they are from copy/paste since they are symmetrical) yeah fix
00:41:250 (3) - Use Ctrl+G and Ctrl+J and place it somewhere below the note 2 (or move everything up a bit to make space for the slider) It looks freaking awesome and has a flow for the rest of the song. Remap it a bit okie dokie ;w;
00:42:375 (1) - I believe this slider is better positioned like this eyup, fixed
Image
00:46:875 (1,2,3,4,5) - Maybe make jumps like these more spaced ( I mean 00:47:250 (3,5) - these are really next to each other and 00:47:062 (2,4) - these are stacked) Up to you whether you decide to change it or not okay, now 2,4 are not staked, only overlapped, and 3,5 have more ds
00:50:625 (3,4) - Maybe flip those horizontally so that they look at the "inside" and not the "outside" (Ctrl+G , Ctrl+H) nice idea, fix
00:51:562 (2,4) - A blanket! nice! yay <3
00:52:312 (5,6) - Maybe space them the sameway you did 00:51:562 (2,3) - done
00:59:062 (5,7) - Maybe stack these? Also apply this elsewhere I think I saw it again uhm, I don't like to stack them, I have the need to make the slider with ds change(increase) a little, is a pattern I really like :)
01:02:250 (2,5) - Try to avoid overlapping so much ( same thing can be said about 01:02:437 (3,1) - ) is really a pattern I make, on purpose :P
01:06:000 (3,1,2) - This looks like an eye lol! Nice! ;) oh, you notice that! nice :D
01:24:750 (2,5) - do you notice this sound? This is a snare drum (a strong beat). So these strong beats should ALWAYS be placed with notes. Therefore
01:26:062 (7) - this shouldn't be a slider as the end of the slider has a snare sound. You need to rework your chorus! yeah, I know that, I mapped ignoring this in purpose, because I follow the vocals in this part os the chorus, let the really "all sounds mapped" for the extra diff :3
01:51:750 (1) - Flip! and Ctrl+G nice! fix


Ok as for new combos it is a simple rule! Always use NC (new combo) on big white ticks. That's it! This song is especially made to follow this rule. So below there are some examples about this. You can avoid applying this rule in parts such as these 00:05:625 (1,1) - .
Now that we covered the basics of NCs now something else. Since you need to NC in every big white tick basically, you need to change your chorus ( and every other part that has the same attribute as the chorus ). What I mean about that is to take a look at this 00:37:687 (1) - . This slider ends in a big white tick, however you need to start a new combo there so you should change the slider with something else (hey that's just my opinion but I think it's for the best). Same thing goes for here 00:40:687 (1) - etc. Work your way around and don't get discouraged by this! Anyway here's the promised list of examples of NC

00:31:875 (6) - NC
00:32:250 (1) - remove NC
00:33:375 (5) - NC
00:34:125 (1) - remove NC
01:16:875 (5) - NC
01:17:437 (1) - remove NC
01:19:875 (6) - NC
01:00:375 (4) - NC
01:01:125 (1) - remove NC
02:18:375 (5) - NC
02:30:375 (1) - NC
02:31:125 (1) - remove NC
02:36:375 (5) - NC
02:36:750 (3) - remove NC
02:39:375 (5) - NC

APPLY THIS EVERYWHERE
uhm... I really have a NC pattern, so I don't know if I will apply all, but I apreciate it so much!

Now something about the rhythm ! You can hear clearly a snare sound 00:08:250 (2) - . This sound is a strong beat so EVERYWHERE you hear that in a song, it is STRONGLY RECOMMENDED to map this sound with a NOTE. So I think you should look how this affects your sliders' placement okay, I will look for it

Overall, the song is very good. Work your spacing/jumping and NC and you should be good to go! :D yay~

KILL THE LIGHTS, KILL THE ACTOR, KILL THE ACTRESS!!!!!! or kill us all <3

OMG such a long mod, yay
Thanks you so much!
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osu! Alumni
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Now I'm impressed.


General
  • I'd really prefer some non-anime background. Something related to the band, perhaps?
  • It is quite strange to see Easy as the only difficulty having breaks. Perhaps you could add them to Normal as well or map them in Easy?
  • You could remove unused green lines from the easier difficulties just to make sure they don't get in a way and to keep things easier for modders.
  • Advanced-Hard-Insane could benefit from tick rate 2 as this would support some background drum stuff.
  • 00:03:375 - the drum finish here feels somewhat out of place. Probably you could avoid it?


Easy
  • 00:21:375 (1) - can you put the white anchor in the sliderbody? The way it is now could potentially cause glitching.
  • 00:33:375 (1,3) - since the two sliders go for the long vocals it's be cool to make them look parallel. example
    Note: 01:19:875 (3,5) - same here?
  • 00:51:750 (1,2) - vocals go kind of repetitive here, so, I'd use 1/1 sliders to stress it. like this
    Note: or you can just use something similar to 00:57:375 (1,2,3,4) - as they follow practically the same lines.
  • 01:48:375 - are you sure you don't want to place a circle here? Since this is a downbeat at the end of the whole part it could use some additional emphasis.
    Note: 02:43:875 - same.
  • 02:11:625 (4) - if you do apply the thing above, yopu might want to add two circle instead of a slider here. The drums and vocals clearly do have two individual beats. Would be a nice finishing touch for the part.

    Impresive usage of 3/2 beats, interesting and variable rhythm that works well with the song. One of the best Easy difficulties I've seen in a while!


Normal
  • 00:05:625 (4,1) - this kind of overlaps could feel somewhat confusing for a Normal difficulty. The best way to solve it is to test it with a couple of low-ranked players and see if they have any issues with it.
  • 00:12:000 (5) - I would remove this one as the guitar fades there is no point to place something strong and clickable here. This will also give extra emphasis to 00:12:375 (1).
  • 00:15:375 (1,2,3,4) - if you select these and hit Ctrl+G it will invert the rhythm focusing the slider on the vocals more. If you agree, you'll have to the same with 00:21:375 (1,2,3) -
  • 01:30:375 (1,2) - this pattern kind of stands out of the style context, can we make them overlap less for readability purposes? example
  • 02:12:000 (2) - without anything similar used in the difficulty before the shape can be confusing/tricky. Try to make it more obvious or use someother shape? Readability on Normal is quite a thing to mind, after all.

    Good!


Advanced
  • Approach Rate 6 would feel slightly better given that the whole difficulty is build around 1/2s.
  • 00:47:625 (7) - the shape stands out as you haven't used anything like this before. Besides, the curve itself can confuse players a bit.
  • 01:55:500 (3,4) - minor - making (4) parallel wth the previous slider would feel better. It just gives flow a bit of extra smoothness.
  • 02:03:750 (2,3,4) - these circles require a lot of accuracy and precise movement, which feels like an overkill for this part. <Aybe, you could stack 1-2 and 3-4 to make it easire while keeping the rhythm?
  • 02:23:625 (3,4) - this part feels slightly off the leading vocals. I would try to stick to them more, probably something like this?
  • 02:37:875 (1) - the curve of the slider that does not represent anything in the song and feels out of your style is probably something you would want to avoid. Use a plain arc-shaped slider instead?

    Yes, yes, yes! Once polished this would be one of the best Advanced difficulties I have modded.


Hard
  • 00:01:687 (5,1) - this could use a slight jumo for the sake of consistency with the previous ones.
  • 00:16:500 (5,1) - and jump here as well. Even the lyrics suggest a jump, the vocals go like "got-AWAY", o a jump here is a must.
    Note: 00:22:312 (3,4) - and then here for consistency
  • 00:22:312 (3,4,1,2,3,4) - 00:33:375 (1,2,3,4) - these sliders clearly follow similar vocals/instrument lines. So, grouping them into visually similar patterns would make sense, Probably something like a certain kind of shape that would go unchanged through the pattern. Something like this?
  • 00:36:375 (3,4) - there was nothing of that kind before, therefore, the overlap here despite looking cool feels out of place.
    Note: 00:39:375 (1) - the chaotic curves here also feel quite random as there is just this slider alone and nothing of that kind anywhere around. These patterns would work if they were consistent throughout the difficulty.
  • 00:57:937 (3,4) - a tiny jump here would help separate the patterns visually and stress the repetitive vocals.
  • 02:12:750 (3) - it doesn't feel necessary to have a circle here. I'd rather have this breathing sound unmapped, it feels better this way to me.

    I do feel like it could work better with jumps (as in more consistent and better structured) as well as the appearance can be polished more. Nonetheless, the rhythm and overall patterning was quite good.


Insane
  • 00:00:375 - you don't really need a green line here. Given that it conflicts with the red one and does nothing, I'd suggest removing it.
  • 00:08:625 (4,5,6) - jump should be to (5) as it has the clap, (6) is just a normal beat that doesn't really need any extra emphasis, I believe. A rough example of what could work goes here
  • 00:10:312 (5,6) - yet another jump here. The music asks for it, plus, it feels natural for an insane difficulty. Probably sometihng like x1.6 DS, just to keep the flow more dynamic.
  • 00:27:281 (7,1) - the 1/4 jump is a bit of an overkill, given that this is quite an easy Insane according to these days standards 1/4 jumps do feel overdone.
    Note: if you sitll want some 1/4 jumps, introduce them in patterns like 00:31:500 (5,1) - since sliders are less demanding in terms of accuracy and can be dropped earlier, they allow some 1/4 jumps.
  • 00:46:875 (1,2) - also kind of needs a jump due to intense drum beat. You can look through the difficulty and find similar patterns, the idea is to stress strong stuff with jumps. It looks like you use jumps when patterning tells you to, which does not feel like a right thing since jumps are a means of emphasizing strong stuff and should be used according to music.
  • 00:50:250 (2,3) - are you sure about the transition here. How about something more traditional? example
  • 01:44:812 (4,5) - the jump here feels quite weak, given that (4) can be dropped off earlier, we can use bigger spacing. example
  • 02:12:750 (1) - unlike in the previous difficulties, a very gentle slider touch here works absolutely wonderful. Please, lkeep it.
  • 02:39:375 (1) - the sudden curve near the end does not match with the beat and feels out of style. Is there any other way to shape the slider?

    Could use some more work with jumps/flow, but overall it was a plesant difficulty I enjoyed.

I fell in love with the way you mapped Easy, Normal and Advanced. Good structure, nice spread. Can't wait to see what you can make out of it with a few more mods! Be sure to hit me up when extra is ready, I'll be around to watch the set improve o/

I still can't believe I just discovered something this good mapped so well by just randomly checking #modreqs, wow marry me

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
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Rhythm Incarnate
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Vine acá por curiosidad y pude ver algunas cositas en la Insane (es en realidad la única dificultad que me importa en un mapset asd).
Estoy de acuerdo con lo que dice Bakari acerca de los jumps (como el que hiciste acá 01:33:187 (5,1) - ) para darle más fluidez al mapa.
´

Personalmente no me gustó que los downbeat no los hayas hecho clickeables, es un poco inconveniente a la hora de poner combos y en realidad siento que suenan raro con sliders x-x pero no es incorrecto en lo absoluto, solo es mi opinión. En fin, lo que quería decirte es que hay algunos NC que están mal colocados como estos 01:34:500 (1,2) - , el NC empieza en (2) por la vocal más fuerte (como no hay downbeat). 01:37:875 (6) - acá también falta un NC porque al parecer estás utilizando los whistles para marcar los tiempos.

00:28:875 - NC acá.

01:39:375 (6,7,1,2,3) - Acá de igual forma siento que se puede trabajar mejor los combos, porque en realidad no entiendo por qué lo alargaste. Hay una solución simple: 01:39:375 (6) - NC acá y luego quitar el NC de 01:39:937 - para así en 01:40:687 (1) - NC darle toque a las vocales.

01:51:562 (5) - Acá debería haber NC porque el downbeat es en 01:51:375 - . No olvides quitar NC a estos 01:51:750 - .

01:58:875 (1) - Estos NCs andan wachitos por el mapa :c por consistencia deberías agregar NC acá (según tu mismo patrón de whistles)

-------------------------------------
00:31:500 (5,1) - 00:33:187 (6,1) - Yo estoy segura que acá no amerita ir con 1/4, la vocal se escucha de 1/2. Lo digo porque en otras partes no hiciste lo mismo como en 00:37:687 (1,2) - . Por lo que te sugiero cambiar ese ritmo.

00:41:250 (3,4) - Intercambia las posiciones de las notas, el slider debería ir en tick rojo de 1/2 y el circle en el tick blanco.

Eso es por ahora o/
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Rhythm Incarnate
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Bakari wrote:
Now I'm impressed. oh god *sweats*


General
  • I'd really prefer some non-anime background. Something related to the band, perhaps? I wish, but I can't found a nice bg for the band, so I use this, I think is really nice :c I don't want to change it >.<
  • It is quite strange to see Easy as the only difficulty having breaks. Perhaps you could add them to Normal as well or map them in Easy? that's a nice point, but I really prefer to map the long break in the easy (but this gona buff it D: I like the breaks for begginers, that's bad? :c) and I don't want to destroy my estructure in the normal ;w;
  • You could remove unused green lines from the easier difficulties just to make sure they don't get in a way and to keep things easier for modders. okie dokie owo)7
  • Advanced-Hard-Insane could benefit from tick rate 2 as this would support some background drum stuff. done
  • 00:03:375 - the drum finish here feels somewhat out of place. Probably you could avoid it? oh sure, I mean, I can put a drum-clap here instead? or what hitsound you can recommend me to put here? o:


Easy
  • 00:21:375 (1) - can you put the white anchor in the sliderbody? The way it is now could potentially cause glitching. oh sure, my bad here ( /v\ )
  • 00:33:375 (1,3) - since the two sliders go for the long vocals it's be cool to make them look parallel. example oh, nice! fix
    Note: 01:19:875 (3,5) - same here? fixed too~
  • 00:51:750 (1,2) - vocals go kind of repetitive here, so, I'd use 1/1 sliders to stress it. like this
    Note: or you can just use something similar to 00:57:375 (1,2,3,4) - as they follow practically the same lines. applied!
  • 01:48:375 - are you sure you don't want to place a circle here? Since this is a downbeat at the end of the whole part it could use some additional emphasis. really thinking it again, I guess I can agree, fixed
    Note: 02:43:875 - same. same~
  • 02:11:625 (4) - if you do apply the thing above, yopu might want to add two circle instead of a slider here. The drums and vocals clearly do have two individual beats. Would be a nice finishing touch for the part. okie dokie~

    Impresive usage of 3/2 beats, interesting and variable rhythm that works well with the song. One of the best Easy difficulties I've seen in a while! omg and I think my easys are so bad xD thanks you <3


Normal
  • 00:05:625 (4,1) - this kind of overlaps could feel somewhat confusing for a Normal difficulty. The best way to solve it is to test it with a couple of low-ranked players and see if they have any issues with it. oh, I think is okay because have enough distance in the timeline, but yeah, I will test it with some low level players >.<
  • 00:12:000 (5) - I would remove this one as the guitar fades there is no point to place something strong and clickable here. This will also give extra emphasis to 00:12:375 (1). fix!
  • 00:15:375 (1,2,3,4) - if you select these and hit Ctrl+G it will invert the rhythm focusing the slider on the vocals more. If you agree, you'll have to the same with 00:21:375 (1,2,3) - fixed
  • 01:30:375 (1,2) - this pattern kind of stands out of the style context, can we make them overlap less for readability purposes? example sure! haha, I think I just have so much fun ;w;
  • 02:12:000 (2) - without anything similar used in the difficulty before the shape can be confusing/tricky. Try to make it more obvious or use someother shape? Readability on Normal is quite a thing to mind, after all. fix! and I don't think is too hard to be honest, I will test it with some low level friends anyway!

    Good! yay~


Advanced
  • Approach Rate 6 would feel slightly better given that the whole difficulty is build around 1/2s. okie dokie~
  • 00:47:625 (7) - the shape stands out as you haven't used anything like this before. Besides, the curve itself can confuse players a bit. okay, I nerfed it a little, now I guess is more readable =w= if no, I will replace it with another slidershape
  • 01:55:500 (3,4) - minor - making (4) parallel wth the previous slider would feel better. It just gives flow a bit of extra smoothness. you're right! fix
  • 02:03:750 (2,3,4) - these circles require a lot of accuracy and precise movement, which feels like an overkill for this part. <Aybe, you could stack 1-2 and 3-4 to make it easire while keeping the rhythm? nice idea, woah >w< fix
  • 02:23:625 (3,4) - this part feels slightly off the leading vocals. I would try to stick to them more, probably something like this? I agree, fixed
  • 02:37:875 (1) - the curve of the slider that does not represent anything in the song and feels out of your style is probably something you would want to avoid. Use a plain arc-shaped slider instead? done!

    Yes, yes, yes! Once polished this would be one of the best Advanced difficulties I have modded. omg yes <3 I spend so much love mapping this diff :3


Hard
  • 00:01:687 (5,1) - this could use a slight jumo for the sake of consistency with the previous ones. fix
  • 00:16:500 (5,1) - and jump here as well. Even the lyrics suggest a jump, the vocals go like "got-AWAY", o a jump here is a must. fix
    Note: 00:22:312 (3,4) - and then here for consistency ^
  • 00:22:312 (3,4,1,2,3,4) - 00:33:375 (1,2,3,4) - these sliders clearly follow similar vocals/instrument lines. So, grouping them into visually similar patterns would make sense, Probably something like a certain kind of shape that would go unchanged through the pattern. Something like this? It's a nice idea, but gonna take time to fix it @_@
  • 00:36:375 (3,4) - there was nothing of that kind before, therefore, the overlap here despite looking cool feels out of place. ow ;-; okay, fixed
    Note: 00:39:375 (1) - the chaotic curves here also feel quite random as there is just this slider alone and nothing of that kind anywhere around. These patterns would work if they were consistent throughout the difficulty. okay, I replace the slidershape with the slider before, I guess is fine
  • 00:57:937 (3,4) - a tiny jump here would help separate the patterns visually and stress the repetitive vocals. done
  • 02:12:750 (3) - it doesn't feel necessary to have a circle here. I'd rather have this breathing sound unmapped, it feels better this way to me. okay! fixed

    I do feel like it could work better with jumps (as in more consistent and better structured) as well as the appearance can be polished more. Nonetheless, the rhythm and overall patterning was quite good. okay, I will do more jumps in every strong note >.<


Insane
  • 00:00:375 - you don't really need a green line here. Given that it conflicts with the red one and does nothing, I'd suggest removing it. removed! (also, I reduce the red line vol to 30%)
  • 00:08:625 (4,5,6) - jump should be to (5) as it has the clap, (6) is just a normal beat that doesn't really need any extra emphasis, I believe. A rough example of what could work goes here okay, fixed
  • 00:10:312 (5,6) - yet another jump here. The music asks for it, plus, it feels natural for an insane difficulty. Probably sometihng like x1.6 DS, just to keep the flow more dynamic. okie dokie, make the jump with a little change :3c
  • 00:27:281 (7,1) - the 1/4 jump is a bit of an overkill, given that this is quite an easy Insane according to these days standards 1/4 jumps do feel overdone. okay, I prefer nerf this jumps xD
    Note: if you sitll want some 1/4 jumps, introduce them in patterns like 00:31:500 (5,1) - since sliders are less demanding in terms of accuracy and can be dropped earlier, they allow some 1/4 jumps.
  • 00:46:875 (1,2) - also kind of needs a jump due to intense drum beat. You can look through the difficulty and find similar patterns, the idea is to stress strong stuff with jumps. It looks like you use jumps when patterning tells you to, which does not feel like a right thing since jumps are a means of emphasizing strong stuff and should be used according to music. okay ;w; sorry for that </3 fixed
  • 00:50:250 (2,3) - are you sure about the transition here. How about something more traditional? example ooh I just forgot totally of this pattern! I love it! fixed
  • 01:44:812 (4,5) - the jump here feels quite weak, given that (4) can be dropped off earlier, we can use bigger spacing. example feels nice! fix
  • 02:12:750 (1) - unlike in the previous difficulties, a very gentle slider touch here works absolutely wonderful. Please, lkeep it. yes♥
  • 02:39:375 (1) - the sudden curve near the end does not match with the beat and feels out of style. Is there any other way to shape the slider? yeah! I change the slidershape, I hope is better :>

    Could use some more work with jumps/flow, but overall it was a plesant difficulty I enjoyed. I'm happy to know that :D

I fell in love with the way you mapped Easy, Normal and Advanced. Good structure, nice spread. Can't wait to see what you can make out of it with a few more mods! Be sure to hit me up when extra is ready, I'll be around to watch the set improve o/ omg of course! Im soo happy for having your help oh my QvQ

I still can't believe I just discovered something this good mapped so well by just randomly checking #modreqs, wow marry me
omg I just see now the transparent text and aaa _(┐「ε'':)_

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

OMG this random mod makes my day <3
Thanks you so much! I apreciate it a lot ;A; *cries*

Cloudchaser wrote:
Vine acá por curiosidad y pude ver algunas cositas en la Insane (es en realidad la única dificultad que me importa en un mapset asd).
Estoy de acuerdo con lo que dice Bakari acerca de los jumps (como el que hiciste acá 01:33:187 (5,1) - ) para darle más fluidez al mapa.
´

Personalmente no me gustó que los downbeat no los hayas hecho clickeables, es un poco inconveniente a la hora de poner combos y en realidad siento que suenan raro con sliders x-x pero no es incorrecto en lo absoluto, solo es mi opinión. En fin, lo que quería decirte es que hay algunos NC que están mal colocados como estos 01:34:500 (1,2) - , el NC empieza en (2) por la vocal más fuerte (como no hay downbeat). 01:37:875 (6) - acá también falta un NC porque al parecer estás utilizando los whistles para marcar los tiempos.

00:28:875 - NC acá.

01:39:375 (6,7,1,2,3) - Acá de igual forma siento que se puede trabajar mejor los combos, porque en realidad no entiendo por qué lo alargaste. Hay una solución simple: 01:39:375 (6) - NC acá y luego quitar el NC de 01:39:937 - para así en 01:40:687 (1) - NC darle toque a las vocales.

01:51:562 (5) - Acá debería haber NC porque el downbeat es en 01:51:375 - . No olvides quitar NC a estos 01:51:750 - .

01:58:875 (1) - Estos NCs andan wachitos por el mapa :c por consistencia deberías agregar NC acá (según tu mismo patrón de whistles)
Todo lo relacionado a NC fue aplicado, gracias Goat <3

-------------------------------------
00:31:500 (5,1) - 00:33:187 (6,1) - Yo estoy segura que acá no amerita ir con 1/4, la vocal se escucha de 1/2. Lo digo porque en otras partes no hiciste lo mismo como en 00:37:687 (1,2) - . Por lo que te sugiero cambiar ese ritmo. hm... podría ser, veré que tal, porque al principio los puse 1/4 por interpretar mejor los vocales, ya que solo un circle lo notaba vacío, pero ahora pienso distinto o:

00:41:250 (3,4) - Intercambia las posiciones de las notas, el slider debería ir en tick rojo de 1/2 y el circle en el tick blanco. nah, yo creo que el slider debe ir en el tick blanco para dejar libre los otros dos ticks y hacerlos clickeables

Eso es por ahora o/

Yuush~ ( •᎑•❁)
Atsuro throws me a part of the extra, I will up it~
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IRC Little
Code:
2017-01-24 22:26 -Sakurasaki: toc toc 
2017-01-24 22:26 Cosmolade: who?
2017-01-24 22:27 -Sakurasaki: Who is* 
2017-01-24 22:27 Cosmolade: owo what's dis
2017-01-24 22:27 Cosmolade: XD
2017-01-24 22:27 -Sakurasaki: is time of the duel 
2017-01-24 22:27 -Sakurasaki: okno
2017-01-24 22:27 -Sakurasaki: irc
2017-01-24 22:27 -Sakurasaki: ACTION is editing [http://osu.ppy.sh/b/1183879 Set It Off - Kill The Lights [Insane]]
2017-01-24 22:27 Cosmolade: oh
2017-01-24 22:27 Cosmolade: okay
2017-01-24 22:27 Cosmolade: irc
2017-01-24 22:27 Cosmolade: XD
2017-01-24 22:28 Cosmolade: nice, more sp
2017-01-24 22:28 -Sakurasaki: yes
2017-01-24 22:28 -Sakurasaki: bueno
2017-01-24 22:28 -Sakurasaki: empecemos
2017-01-24 22:28 -Sakurasaki: al principio se siente genial todo
2017-01-24 22:28 -Sakurasaki: hasta 00:33:187 (6) - 
2017-01-24 22:29 -Sakurasaki: lo ams comun es que esto sea un stream
2017-01-24 22:29 -Sakurasaki: mas*
2017-01-24 22:29 -Sakurasaki: se siente muy raro como slider
2017-01-24 22:29 Cosmolade: stream?
2017-01-24 22:29 -Sakurasaki: osea
2017-01-24 22:29 -Sakurasaki: 2 puntos
2017-01-24 22:29 Cosmolade: pero si el tick azul apenas tiene sonido
2017-01-24 22:29 -Sakurasaki: encima del slider
2017-01-24 22:30 Cosmolade: es mejor que remplace el slider por un circle solo
2017-01-24 22:30 Cosmolade: poner un stream seria overmapear
2017-01-24 22:30 -Sakurasaki: no tanto overmap
2017-01-24 22:30 -Sakurasaki: pero tambien seria una solucion
2017-01-24 22:30 -Sakurasaki: 00:33:937 (3,4) - 
2017-01-24 22:30 -Sakurasaki: una pequeña blanket
2017-01-24 22:32 -Sakurasaki: 00:34:125 (4,5) - cuando arregles el slider has que la colita de los 2 sliders vallan en direcciones iguales 
2017-01-24 22:32 -Sakurasaki: 00:37:500 (5) - 
2017-01-24 22:33 -Sakurasaki: quita el NC 
2017-01-24 22:33 -Sakurasaki: o mejor dicho ponlo alli xD
2017-01-24 22:33 -Sakurasaki: 00:40:500 (4) - aqui igual 
2017-01-24 22:34 Cosmolade: de los nc no es necesario
2017-01-24 22:34 Cosmolade: ya arreglé la mayoría, me modearon ello
2017-01-24 22:35 -Sakurasaki: pero en ellos si escuchas a 25%
2017-01-24 22:35 Cosmolade: asi que no te preocupes por ello, ahora le tengo prioridad a mejor la estética
2017-01-24 22:35 Cosmolade: y el flow
2017-01-24 22:35 -Sakurasaki: el vocalista empieza otra vez
2017-01-24 22:35 -Sakurasaki: okok
2017-01-24 22:35 Cosmolade: oh
2017-01-24 22:35 Cosmolade: actualiza
2017-01-24 22:35 Cosmolade: XD
2017-01-24 22:35 Cosmolade: todo lo que me dijiste no hay nc xd
2017-01-24 22:38 -Sakurasaki: 00:57:937 (1,3) -  
2017-01-24 22:38 -Sakurasaki: blanket ligera
2017-01-24 22:39 -Sakurasaki: 00:59:062 (5,7) - 
2017-01-24 22:39 -Sakurasaki: que el slider 7 
2017-01-24 22:39 -Sakurasaki: valla encima de el punto 5
2017-01-24 22:40 -Sakurasaki: 01:03:375 (1,2) -  esto se esta volviendo nazi :T
2017-01-24 22:40 Cosmolade: (5,1) son blanket, no (1,3)
2017-01-24 22:40 Cosmolade: lo del slider es un patrón
2017-01-24 22:40 Cosmolade: lo repito en todo el mapa
2017-01-24 22:40 -Sakurasaki: hum
2017-01-24 22:40 -Sakurasaki: ok
2017-01-24 22:41 -Sakurasaki: 01:08:625 (3,5) - 3 encima de 5 se sentiria mejor o mas divertido 
2017-01-24 22:41 Cosmolade: lol lo del 1,2 lo arreglé
2017-01-24 22:41 Cosmolade: xD
2017-01-24 22:42 Cosmolade: eso es patrón =3=
2017-01-24 22:42 -Sakurasaki: 01:14:906 (3,4,5,6,7) -  
2017-01-24 22:42 -Sakurasaki: me gusta el stream
2017-01-24 22:42 -Sakurasaki: pero ponlo mas al final del slider 
2017-01-24 22:43 -Sakurasaki: pero sin perder el espaciado hacia el otro slider 01:15:375 (1) -  que esta funny
2017-01-24 22:44 -Sakurasaki: asi como en 01:17:437 (3) -  
2017-01-24 22:44 -Sakurasaki: un poco mas pegado nomas
2017-01-24 22:45 Cosmolade: si, moví el slider mas apegado al final del stream
2017-01-24 22:45 -Sakurasaki: 01:21:937 (2,3,4,5) - 
2017-01-24 22:45 -Sakurasaki: 01:22:125 (3) - 
2017-01-24 22:45 -Sakurasaki: se siente mejor si el slider lo vuelves un jumps mas
2017-01-24 22:46 Cosmolade: hm
2017-01-24 22:50 -Sakurasaki: 02:00:000 (5) -  
2017-01-24 22:51 -Sakurasaki: se sentiria mejor como streams 
2017-01-24 22:53 -Sakurasaki: hazu se llevo toda la diversion del mod :T 
2017-01-24 22:54 Cosmolade: (5) no tiene suficiente sonido para ser stream, otra vez overmapping xD
2017-01-24 22:54 Cosmolade: hazu?
2017-01-24 22:54 Cosmolade: pero si en la insane solo me modeo nc XD
2017-01-24 22:54 Cosmolade: el mod gigante que me ayudó fue el de bakari
2017-01-24 22:54 -Sakurasaki: bakari :T
2017-01-24 22:54 -Sakurasaki: lo veo en todos lados
2017-01-24 22:54 -Sakurasaki: en cada mapa
2017-01-24 22:55 Cosmolade: es un bn activo owo
2017-01-24 22:55 Cosmolade: asi deberían ser todos kek
2017-01-24 22:55 -Sakurasaki: ACTION is editing [http://osu.ppy.sh/b/1186316 Set It Off - Kill The Lights [Hard]]
2017-01-24 22:55 -Sakurasaki: la hard
2017-01-24 22:56 Cosmolade: tienes actualizado el mapset verdad?
2017-01-24 22:56 Cosmolade: hice muchos cambios en la hard
2017-01-24 22:56 Cosmolade: :<
2017-01-24 22:56 -Sakurasaki: sep
2017-01-24 22:56 Cosmolade: okie dokie
2017-01-24 22:57 -Sakurasaki: 00:15:375 (1,2,3,4,5) - 
2017-01-24 22:57 -Sakurasaki: 00:21:562 (1,2,3,4,5,6) -  
2017-01-24 22:57 -Sakurasaki: seria bueno que le hicieses un parecido
2017-01-24 22:58 -Sakurasaki: en el 2do 00:22:312 (3,4) - 
2017-01-24 22:58 -Sakurasaki: no se siente bien como 2 sliders
2017-01-24 22:59 -Sakurasaki: 00:22:125 (2) -  deberias pocisionarlo mas al centro entre 00:22:312 (3) -  
2017-01-24 22:59 Cosmolade: debe ser un jump ahi, no debo mover (2)
2017-01-24 23:00 -Sakurasaki: ok
2017-01-24 23:00 Cosmolade: y hacer las secciones parecidas no es de mi gusto :< siento que es copy parte y lo odio, an wey
2017-01-24 23:00 Cosmolade: me recuerda a los mapas donde el kia es lo mismo siempre pero invertido
2017-01-24 23:00 Cosmolade: lol
2017-01-24 23:01 -Sakurasaki: monstrata es el unico animal que hace eso y se lo rankean
2017-01-24 23:01 -Sakurasaki: como odio eso 
2017-01-24 23:01 Cosmolade: hay muchos mapas asi
2017-01-24 23:01 Cosmolade: monstrata no es el unico
2017-01-24 23:01 Cosmolade: los mapas antiguos siempre eran asi
2017-01-24 23:01 Cosmolade: copy parte invertido
2017-01-24 23:01 Cosmolade: en todo los kias
2017-01-24 23:01 Cosmolade: era horrible :/
2017-01-24 23:02 -Sakurasaki: si me hablas de los de kite y mafiamaster
2017-01-24 23:02 -Sakurasaki: si
2017-01-24 23:02 -Sakurasaki:  pero si me hablas sobre DJ pop
2017-01-24 23:02 -Sakurasaki: >:T
2017-01-24 23:02 -Sakurasaki: 00:52:500 (5,6) -  
2017-01-24 23:02 -Sakurasaki: ya sabes que hay alli
2017-01-24 23:02 Cosmolade: xdd
2017-01-24 23:03 Cosmolade: no es blanket a proposito, no todo en la vida es blanket we
2017-01-24 23:03 -Sakurasaki: lo se pero se veria mas estetico si lo vuelves perfect
2017-01-24 23:04 -Sakurasaki: 01:15:937 (2,3,4,1) -  
2017-01-24 23:04 -Sakurasaki: te robare este patron, me dejarias c: ?
2017-01-24 23:04 Cosmolade: hm
2017-01-24 23:07 -Sakurasaki: 02:11:250 (6,7) -  Ctrl+G
2017-01-24 23:07 -Sakurasaki: daria un bonito sentido de dificultad
2017-01-24 23:09 -Sakurasaki: hum.. se me complica modear cosas que no sean extra o insane 
2017-01-24 23:09 -Sakurasaki: hasta aqui llego 
2017-01-24 23:10 -Sakurasaki: en si bakari se llevo toda la diversion 
2017-01-24 23:10 Cosmolade: xD sip
2017-01-24 23:10 -Sakurasaki:  ya te tenia un mod hecho antes que bakari posteara el tuyo
2017-01-24 23:10 Cosmolade: rme robaras patrones, me siento alagada(?
2017-01-24 23:10 Cosmolade: XD
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So, I gave it a second thought. We could think of some BG together. Since the song has a really cool reference to the relationship being kind of an ill play, it would be good to use a theatre temed background.

Here's what I thought of. In case you like it, I got the combo colours as well as Slider border / overlay colours.

Code:
Combo1 : 142,146,213
Combo2 : 214,105,105
Combo3 : 186,174,133
Combo4 : 103,152,120
SliderBorder : 220,160,160
SliderTrackOverride : 175,69,69


While we are at it, the jump probably should be on (6) - @Hard - 00:58:500 (5,6) - this pattern. If you have any questions or need any help with mapping this song, I'm right here, hit me up whenever you want.
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Rhythm Incarnate
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Bakari wrote:
So, I gave it a second thought. We could think of some BG together. Since the song has a really cool reference to the relationship being kind of an ill play, it would be good to use a theatre temed background.

Here's what I thought of. In case you like it, I got the combo colours as well as Slider border / overlay colours.

Code:
Combo1 : 142,146,213
Combo2 : 214,105,105
Combo3 : 186,174,133
Combo4 : 103,152,120
SliderBorder : 220,160,160
SliderTrackOverride : 175,69,69


While we are at it, the jump probably should be on (6) - @Hard - 00:58:500 (5,6) - this pattern. If you have any questions or need any help with mapping this song, I'm right here, hit me up whenever you want.

Oh, I really apreciate it <3 but I don't want to change the bg ;_; I feel the actual really awesome already
and for the jump in hard, I will fix it! Have your help really makes me happy :'3
Im gonna seach for more mods! *runs*
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Combo Commander
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Earned 1 kudosu.
NM queue~ (A little pressed on time, only gonna mod 3 hardest difficulties e.e)
Insane
00:10:875 (1,2,3,4,5) - this (in my opinion) doesn't look that good, could remap into jumps instead. jumps also work better because of the notes that it represents and whatnot
00:28:687 (6) - just make this two notes, kickslider not really needed
00:33:750 (2,3) - maybe remap into something like https://osu.ppy.sh/ss/7177845, it's pretty ugly to be honest
00:47:062 (2,3,4,5) - could also remap, maybe into something like this https://osu.ppy.sh/ss/7177857
01:22:125 (3,4,5,6) - would suggest to map to vocals here
01:52:875 (1,2,3) - these blankets are off
02:42:750 (3) - move maybe to x197 y161
END

Atsuro's thing
Rename diff to Atsuro's Lux Mortis

00:31:687 (1) - blanket too close to 00:30:937 (3) - , expand please
that was short owo

Hard
No consistent DS? that's almost non-meta

00:21:562 (1,2,3) - spacing from 1-2-3 is off by a pretty big amount
00:47:062 (2,3,4,5) - i'm pretty sure that this isnt a good enough square :shrug:
00:57:562 (1,2,3) - i don't think that spacing emphasis in a Hard is that important
00:59:437 (3,4,5) - that's a pretty big jump for a hard imo
01:12:000 (4,1) - blanket off-centered

01:25:500 (4,1) - tone down the jump please
01:37:500 (5) - owo missed a vocal note in between
01:39:937 (5,1) - tone down jump owo
02:06:937 (2) - make this something like this https://osu.ppy.sh/ss/7177951 for flow
02:17:625 (3) - how to read this slider???!?!?!

I like the spacing emphasis, just not so much in a Hard :P

^-^
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Rhythm Incarnate
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[ Pika ] wrote:
NM queue~ (A little pressed on time, only gonna mod 3 hardest difficulties e.e)
Insane
00:10:875 (1,2,3,4,5) - this (in my opinion) doesn't look that good, could remap into jumps instead. jumps also work better because of the notes that it represents and whatnot I think the pattern is already fine, is already a jump-form (rupia lol) don't have really a reason to change it
00:28:687 (6) - just make this two notes, kickslider not really needed the slider tail of the slider (blue tick) don't have a strong sound like the other notes, so it's perfect to make here a kickslider to represent the slowdown from the sound
00:33:750 (2,3) - maybe remap into something like https://osu.ppy.sh/ss/7177845, it's pretty ugly to be honest okay, fixed with a similar thing
00:47:062 (2,3,4,5) - could also remap, maybe into something like this https://osu.ppy.sh/ss/7177857 woah! nice jump pattern, fixed! (I really apreciate when people give me jump-patterns because I suck at them ;w;)
01:22:125 (3,4,5,6) - would suggest to map to vocals here nah, If I follow the vocals here will be really confusing for the players :c
01:52:875 (1,2,3) - these blankets are off fixed (but one are fine lol)
02:42:750 (3) - move maybe to x197 y161 nah, I have a jump pattern here :c I will destroy it if I move these notes
END

Hard
No consistent DS? that's almost non-meta na, DS changes are allowed in hard to up stars diff* always .-.

00:21:562 (1,2,3) - spacing from 1-2-3 is off by a pretty big amount is a intentional jump
00:47:062 (2,3,4,5) - i'm pretty sure that this isnt a good enough square :shrug: not a square, a trebol
00:57:562 (1,2,3) - i don't think that spacing emphasis in a Hard is that important is really important
00:59:437 (3,4,5) - that's a pretty big jump for a hard imo 00:58:687 (6,1) - have more ds than that
01:12:000 (4,1) - blanket off-centered fix

01:25:500 (4,1) - tone down the jump please okay, nerfed
01:37:500 (5) - owo missed a vocal note in between same as 01:35:250 (6) -
01:39:937 (5,1) - tone down jump owo the jump is fine here, and ignoring the stream sound is fine in a hard
02:06:937 (2) - make this something like this https://osu.ppy.sh/ss/7177951 for flow okay, fixed
02:17:625 (3) - how to read this slider???!?!?! ? is fine, not having problems with readability here... is a complicated pattern, but for hard players is fine

I like the spacing emphasis, just not so much in a Hard :P

^-^

Thanks for the mod!
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Rhythm Incarnate
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Doblepost because:
Atsuro finish his diff~

Updated! >w<)b
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Rhythm Incarnate
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