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Megumi Nakajima - Watashi no Sekai

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Topic Starter
Hikan
This beatmap was submitted using in-game submission on Wednesday, May 24, 2017 at 4:02:20 PM

Artist: Megumi Nakajima
Title: Watashi no Sekai
Source: 風夏
Tags: Fuuka Ending Ed Tv Size Mamegu
BPM: 170
Filesize: 25269kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.41 stars, 68 notes)
  2. Hard (3.15 stars, 208 notes)
  3. Insane (4.34 stars, 298 notes)
  4. Normal (1.95 stars, 121 notes)
Download: Megumi Nakajima - Watashi no Sekai
Download: Megumi Nakajima - Watashi no Sekai (no video)
Information: Scores/Beatmap Listing
---------------
Hi

Check Fuuka's hair xd
Asaiga
hi
Kirylln
hi
Topic Starter
Hikan

Asaiga wrote:

hi
If you are waiting for "kan", I'm so sorry.

kan
Kirylln
Here's the shit mod from the shittiest mapper on the world
Vni sida nen mod tieng anh nha :>

SPOILER
  • General
    Pls add hitsound
  • Easy
    00:51:568 (2) - the vocal is quite clear here so i'd recommend this instead http://puu.sh/twCqX/248fc08114.png
    00:52:627 (3) - NC
    00:58:097 (2) - why don't you just extend this slider all the way till the end of the sentence when she sings "de"
  • Normal
    00:20:156 (2) - and 00:19:803 (1) - sound the same, so why 00:18:744 (3) - have a slider start while the other one have a slider end
    00:21:391 (3) - 00:33:039 (4) - 00:57:391 (4) - 01:09:568 (1) - 00:51:039 (5) - NC
    00:55:450 (1) - i don't see any reason for a slider here so a cirlce would be fine
  • Hard
    00:37:627 (3) - NC
    Insane
    01:18:039 (6) - NC
    01:16:627 (1,2,3,4) - I'd change this to something like this http://puu.sh/tww5R/1e1d55bd1d.png since the guitar sounds pretty clear here

Sorry for the shit mod here's a potato


Shit mod so no kudos pls kthxbye
Topic Starter
Hikan

Kirylln wrote:

Here's the shit mod from the shittiest mapper on the world
Vni sida nen mod tieng anh nha :>

SPOILER
  • General
    Pls add hitsound soon
  • Easy
    00:51:568 (2) - the vocal is quite clear here so i'd recommend this instead http://puu.sh/twCqX/248fc08114.png fixed (tbh don't want to)
    00:52:627 (3) - NC no bai, after 1 2 cannot be another 1 2, this is not a parade
    00:58:097 (2) - why don't you just extend this slider all the way till the end of the sentence when she sings "de" because "wo" is louder, added a circle right de tho
  • Normal
    00:20:156 (2) - and 00:19:803 (1) - sound the same, so why 00:18:744 (3) - have a slider start while the other one have a slider end wat? Do you mean there are sliders have no slider end and some have no slider start? don't really get a thing, but changed it myself
    00:21:391 (3) ye - 00:33:039 (4) ye - 00:57:391 (4) - no ye, but nc the back 01:09:568 (1) why 1 need to NC - 00:51:039 (5) - ye NC
    00:55:450 (1) - i don't see any reason for a slider here so a cirlce would be fine drum, and the vocal on that beat is high, so I want to emphasis it, get more complaints
  • Hard
    00:37:627 (3) - NC not a parade
    Insane
    01:18:039 (6) - NC o
    01:16:627 (1,2,3,4) - I'd change this to something like this http://puu.sh/tww5R/1e1d55bd1d.png since the guitar sounds pretty clear here just want to skip that beat, fnr

Sorry for the shit mod here's a potato


Shit mod so no kudos pls kthxbye
thanks for modded
Chihara Minori
m4m return

Easy
Easy:
  1. 00:18:744 (2) - slider like 00:15:921 (4) - will emphasis more
  2. 00:21:391 - this is unrankable issue tbh, that sudden change gap will make ppls miss it indeed. represent this with 1/2 slider start from 00:21:215 - so the tail will keep get that upbeat but still followable to new player or try this rhytm https://gyazo.com/73a47f9267a68751a72fb708d07e643b if you want to decrease the empty space
  3. 00:22:980 (1,2,3,4) - flow improve https://gyazo.com/515d6c479d79db43345a6a29da47d5fc
  4. 00:33:921 - yes you can map this
  5. 00:42:391 (4,1) - stacking is a bit special on easy diff, while you stack with slider it still can be followed easily, but this one nope. make it as 1/1 slider instead
  6. 01:00:391 (2,3) - just blanket it
  7. 01:06:392 (2) - move this to left about 2~3 grid
  8. 01:10:627 - 1/1 slider instead here, that gap just too huge
  9. 01:18:744 - map this

Normal
Normal:
  1. 00:42:391 (4,1) - spread this for more movemnt
  2. 01:17:509 (2,2) - i dont understand why picking overmapped rhytm tho, prolly will pointed by bn later

Hard
Hard:
  1. 00:11:509 - because you represent slider to follow guitar earlier this will be seen as missing beat
  2. 00:15:744 - this should be clickable for vocal part, this rhytm highly reccomend https://gyazo.com/d8c49ae704b18ab8dc720ee238c10260
  3. 00:17:244 - this indicated as overmapping, eventhro you put it before upbeat it still nothing to emphasis here
  4. 00:22:980 - start from here you apply triplets and reverse 1/4 slider to emphasis drum right? make it simply repetating. for example 00:23:509 - trip / 00:24:921 - sld/ 00:26:333 - trip / 00:27:744 - sld. yes make it consistent and repetating such to make it more enjoyable to play
  5. 01:16:627 (1,2) - move 1 to 2 place and stack 2 at slider head instead

Insane
Insane:
  1. 00:27:833 - hard drum
  2. 00:47:156 (1,2,3) - make triangle instead for giving more movement
  3. 00:58:980 (1,2,3,4) - too much flow breaker imo
  4. 00:51:127 - sometimes you dont really need to emph the minor beat, undermapping is a choise. delete the trips
  5. 00:51:744 (3,4,5) - tbh i want this like 00:48:921 (3,4,5,6,7) - because once you present the brust, ppl want to do it over and over again
  6. 01:02:421 - same as before
  7. 01:03:038 (3,4,5) - same

There's my mod, good luck
Topic Starter
Hikan

Time Capsule wrote:

m4m return

Easy
Easy:
  1. 00:18:744 (2) - slider like 00:15:921 (4) - will emphasis more emphasis the what, changed tho
  2. 00:21:391 - this is unrankable issue tbh, that sudden change gap will make ppls miss it indeed. represent this with 1/2 slider start from 00:21:215 - so the tail will keep get that upbeat but still followable to new player I don't want any 1/2 slider exist on this diff tbh, and 00:21:391 - this beat should be clicked, not a slider tail (it doesn't make sense) or try this rhytm https://gyazo.com/73a47f9267a68751a72fb708d07e643b if you want to decrease the empty space same, 1/2 slider is too hype for new player, also your 2 3 is just like what i did, even harder :^)
  3. 00:22:980 (1,2,3,4) - flow improve https://gyazo.com/515d6c479d79db43345a6a29da47d5fc adjusted, but how does it improve by that way
  4. 00:33:921 - yes you can map this get more complaints, that is low so idk
  5. 00:42:391 (4,1) - stacking is a bit special on easy diff, while you stack with slider it still can be followed easily, but this one nope. make it as 1/1 slider instead ye
  6. 01:00:391 (2,3) - just blanket it as you want
  7. 01:06:392 (2) - move this to left about 2~3 grid doesn't matter but ok
  8. 01:10:627 - 1/1 slider instead here, that gap just too huge ye
  9. 01:18:744 - map this y

Normal
Normal:
  1. 00:42:391 (4,1) - spread this for more movemnt changed
  2. 01:17:509 (2,2) - i dont understand why picking overmapped rhytm tho, prolly will pointed by bn later piano sound is loud at there so just map, why overmap

Hard
Hard:
  1. 00:11:509 - because you represent slider to follow guitar earlier this will be seen as missing beat mapped
  2. 00:15:744 - this should be clickable for vocal part, this rhytm highly reccomend https://gyazo.com/d8c49ae704b18ab8dc720ee238c10260 lose piano sound but ok
  3. 00:17:244 - this indicated as overmapping, eventhro you put it before upbeat it still nothing to emphasis here because you didn't hear it clearly, try slowing the music down
  4. 00:22:980 - start from here you apply triplets and reverse 1/4 slider to emphasis drum right? make it simply repetating. for example 00:23:509 - trip / 00:24:921 - sld/ 00:26:333 - trip / 00:27:744 - sld. yes make it consistent and repetating such to make it more enjoyable to play yea?it is still being consistent so what do you mean. 00:27:744 - I didn't apply slider here since I want to emphasis the vocal (and follow pattern). after that it is still repeating. 00:33:039 - because of this beat, I want it is clickable and that is why I didn't use a triplets before
  5. 01:16:627 (1,2) - move 1 to 2 place and stack 2 at slider head instead ye

Insane
Insane:
  1. 00:27:833 - hard drum tfw someone told me to delete the circle and now you come, very naise. added
  2. 00:47:156 (1,2,3) - make triangle instead for giving more movement more complaints, since there are lots of triangle before, I like emphasising it by the differently way
  3. 00:58:980 (1,2,3,4) - too much flow breaker imo why people just ignore that pattern urghh :c .I love the current pattern, no change sorry
  4. 00:51:127 - sometimes you dont really need to emph the minor beat, undermapping is a choise. delete the trips sound a bit empty after delete the trip, I'll fix it if some1 mentions again
  5. 00:51:744 (3,4,5) - tbh i want this like 00:48:921 (3,4,5,6,7) - because once you present the brust, ppl want to do it over and over again I want to highlight the vocal since there is very nice to follow, the quintuplet is just the spam xzxzx, but I'm bad at spamming so really don't want it exists too much tbh
  6. 01:02:421 - same as before once per kiai is enough imo
  7. 01:03:038 (3,4,5) - same

There's my mod, good luck

Thanks for modded <3
_Inumaki
insane:00:21:215 (1,2,1,2,3) - chỗ này nhạc nhấn mạnh phải cho jump nó khủng tí,kéo xa xa ra
00:22:980 (1) - slider cách xa chỗ stream quá huhu pls cho nó lại gần
00:24:039 (5) - https://osu.ppy.sh/ss/7162350 better
00:34:274 (1,2,3,4) - https://osu.ppy.sh/ss/7162354 better
00:42:744 (1,2,3,4) - chỗ 1 nên cho một cái slider chậm chậm chứ không tụt hp sml,đoạn gì mà cách xa quá
00:45:568 (1,2,3,1,2,1,2,1,1,2,3) - jump hơi hơi xa thêm 1 tí nữa cho nó có cảm giác
Topic Starter
Hikan

_Shironeko_ wrote:

insane:00:21:215 (1,2,1,2,3) - chỗ này nhạc nhấn mạnh phải cho jump nó khủng tí,kéo xa xa ra xa enough
00:22:980 (1) - slider cách xa chỗ stream quá huhu pls cho nó lại gần gần enough
00:24:039 (5) - https://osu.ppy.sh/ss/7162350 better no better, even worse
00:34:274 (1,2,3,4) - https://osu.ppy.sh/ss/7162354 better same
00:42:744 (1,2,3,4) - chỗ 1 nên cho một cái slider chậm chậm chứ không tụt hp sml,đoạn gì mà cách xa quá cho nó tụt là cố tình
00:45:568 (1,2,3,1,2,1,2,1,1,2,3) - jump hơi hơi xa thêm 1 tí nữa cho nó có cảm giác vừa tay
thx for mod . All declined
_Inumaki
OMG hikan-sama plz,make an extra diff plz,có mẫu rồi đó
Yoshimaro
hi im modder c: (m 4 m)

holy wow, bg is cute d=w= c:

[Easy]
what the woah is this mapped with grid snap
  1. 00:15:921 (4,2) - idk if it was your purpose but if you meant for these sliders to have the red mark on the slider tic, they are slightly off. you can use ctrl shift s for that and not need to move and other notes
  2. 00:21:391 (1) - eek i really suggest having 00:21:391 (1) - either be a slider start or a slider end. expecting noob players to switch from 2/1 to 1 1/2 without slider lenience might be a bit much
  3. 00:27:921 (4) - is there any way to use a curved element (whether sharp or soft curve doesn't matter) to avoid being so close to 00:27:215 (3) - ? imo just looks a bit crowded is all
  4. 00:31:450 (1) - turn off grid snap to blanket 00:30:391 (4) - properly lmao
  5. 00:40:980 (2,3) - im personally against stacks in easy diffs, i feel like they blow noob minds but i guess its alright, just keep it in mind
  6. 01:09:215 (2,1,2) - its discouraged to use circles with irregular timing in easy diffs, the circle here might be a liable cause for breaking right at the end of the map lmao, i suggest something more like this?

    with this rhythm, the beginners wont have to read the change from 1/1 rhythm and will also get the benefits of slider lenience.


[Normal]
  1. 00:06:039 (1,2,3,4) - maybe just make one big ass reverse slider? hahahha alright ill fuck off now xd
  2. damn wtf this diff is good lol


[Hard]
  1. 00:13:627 (2,3,4) - i suggest this instead, it felt awk when playing for the red tic slider
  2. 01:16:627 (1,2,3) - i think the rhythm you used 01:19:450 (1,2,3,4) - here works much better. the way it is now, you skip right over this guitar sound 01:17:156 -
nice


[Insane]
  1. 00:16:627 (4) - i think this should point outward from 00:15:921 (2) - . the flow of 00:15:215 (3,4,1,2,3,4,5,6) - is a bit rotational and the way it is currently, it feels a bit cramped in the corner there.
  2. 00:29:686 (5,1) - lmao fix blanket[img]00:29:686%20(5,1)%20-[/img]

nice set c: work on easy imo but still good set
aetwuns
M4M <3

Easy

Offset feel just a little off, maybe increase by +5 or something

00:15:925 (4) - These hard bends in this slider looks a bit strange, i would just make it a simple curve, same with 00:18:748 (2)

Normal

Lower AR a bit and raise OD a bit? I'm just nitpicking, i can't find anything wrong with this diff :p

Hard

00:14:156 (4,1) - why not overlap

00:21:391 (5,1) - ^

00:25:450 (4,1) - ^

00:32:509 (5,1) - ^

Side note: could use another hard diff in between Hard and Insane, not really a big issue though

Insane

Only real complaint here is that the streams feel just a liiiiiitle bit to slow, like here 00:32:509 (5,1), and here 00:48:921 (3,4,5,6,7)

solid map, good luck with ranking ;)
Topic Starter
Hikan

_Shironeko_ wrote:

OMG hikan-sama plz,make an extra diff plz,có mẫu rồi đó cos choox naof ddasng ddeer map extra ddaau ):

- Yoshimaro - wrote:

hi im modder c: (m 4 m)

holy wow, bg is cute d=w= c: Ikr, I fap with it everyday

[Easy]
what the woah is this mapped with grid snap idk, is that? xD
  1. 00:15:921 (4,2) - idk if it was your purpose but if you meant for these sliders to have the red mark on the slider tic, they are slightly off. you can use ctrl shift s for that and not need to move and other notes nice catch, fixed
  2. 00:21:391 (1) - eek i really suggest having 00:21:391 (1) - either be a slider start or a slider end. expecting noob players to switch from 2/1 to 1 1/2 without slider lenience might be a bit much I still think that circle wouldl emphasis the song very well, new players can hear clearly that and, just click. The gap isn't that large imo. waiting for more complaint
  3. 00:27:921 (4) - is there any way to use a curved element (whether sharp or soft curve doesn't matter) to avoid being so close to 00:27:215 (3) - ? imo just looks a bit crowded is all yea sure, it happened when I'd increased cs for this diff
  4. 00:31:450 (1) - turn off grid snap to blanket 00:30:391 (4) - properly lmao lol adjusted
  5. 00:40:980 (2,3) - im personally against stacks in easy diffs, i feel like they blow noob minds but i guess its alright, just keep it in mind yea you're right it's gay af, but isn't it even ezier than add a distance between them?
  6. 01:09:215 (2,1,2) - its discouraged to use circles with irregular timing in easy diffs, the circle here might be a liable cause for breaking right at the end of the map lmao, i suggest something more like this?

    with this rhythm, the beginners wont have to read the change from 1/1 rhythm and will also get the benefits of slider lenience. never think about this before, nice owo. Changed


[Normal]
  1. 00:06:039 (1,2,3,4) - maybe just make one big ass reverse slider? hahahha alright ill fuck off now xd lol I'm lazy to make a shitty sliderart zZ
  2. damn wtf this diff is good lol huehue thank you xD


[Hard]
  1. 00:13:627 (2,3,4) - i suggest this instead, it felt awk when playing for the red tic slider changed, better now :3
  2. 01:16:627 (1,2,3) - i think the rhythm you used 01:19:450 (1,2,3,4) - here works much better. the way it is now, you skip right over this guitar sound 01:17:156 - that's intentional, I just want to skip that sound
nice


[Insane]
  1. 00:16:627 (4) - i think this should point outward from 00:15:921 (2) - . the flow of 00:15:215 (3,4,1,2,3,4,5,6) - is a bit rotational and the way it is currently, it feels a bit cramped in the corner there. tried but I feel it's a bit.. suck? lol, I will change it someday
  2. 00:29:686 (5,1) - lmao fix blanket[img]00:29:686%20(5,1)%20-[/img] fixed

nice set c: work on easy imo but still good set
Thanks for mod <3

Smolboi wrote:

M4M <3

Easy

Offset feel just a little off, maybe increase by +5 or something fixed

00:15:925 (4) - These hard bends in this slider looks a bit strange, i would just make it a simple curve, same with 00:18:748 (2) idk I will change this someday

Normal

Lower AR 6 just looks fine to me a bit and raise OD a bit? increased to 4.5 I'm just nitpicking, i can't find anything wrong with this diff :p

Hard

00:14:156 (4,1) - why not overlap why overlap. that's like my map style all the time xd

00:21:391 (5,1) - ^

00:25:450 (4,1) - ^

00:32:509 (5,1) - ^

Side note: could use another hard diff in between Hard and Insane, not really a big issue though laziness is the biggest issue zz

Insane

Only real complaint here is that the streams feel just a liiiiiitle bit to slow, like here 00:32:509 (5,1), and here 00:48:921 (3,4,5,6,7) idk lul it's still clickable when you feel the song

solid map, good luck with ranking ;)
Thanks for modded
Atalanta
Hi Hi ! :3 M4M from #modrequest

General
You can remove "Fuuka" from the tags, it's in the source already

Insane
- 00:30:044 (1) - I don't really like this slider, it doesn't really fit in the music imo, also, there is a vocal here 00:30:220
- 00:57:220 (2) - I would put this circle on top of the slider after for more impact
- 00:59:338 (3) - ctrl+G on this one maybe
- 01:10:102 (1,2,3,4,5,6,7,1) - Maybe make the slider and the stream a little closer, so that it won't be read as a 1/2 gap between the two

Hard
- 00:35:338 (4,1) - Overlap them a little more, so new players can understand the 1/4 gap between the two objets
- 00:36:749 (4,1) - ^ there are more of those
- 01:10:455 (2,1) - They are a little to far apart imo

Nothing to say about the diffs Normal and Easy but just remove the widescreen support in them :3
I hope this little mod was usefull, have a Nice Day and Good Luck :3
schoolboy
m4m

easy
00:15:926 (4,1) - this movement might be confusing for the new players, id recommend you to rearrange this
00:40:985 (2,3) - the stack isnt really okay for the easy difficulties, since it may interrupt the gameplay
00:42:396 (4) - its a bad idea to put a slider-end on such strong sound 00:42:749 -. consider making 00:42:749 - this clickable to emphasise the sound, also u could put nc on it, to fit your nc pattern.
00:45:573 (1,1) - not sure if this recovery time is enough for the easy diff. but gather some more opinions
01:06:749 (3) - hmm... by using this slider u ignore both instruments and vocal. consider making it 1/1, so it would be mapped on vocals

normal
00:33:044 (1) - delete nc
00:35:691 (1) - 00:38:514 (1) - ^
00:42:396 (4) - same problem as in easy
00:44:161 (1) - its better not to use sv changes in low difficulties, because it might be confusing for the new players
00:52:632 (1) - delete nc
00:54:044 (6) - nc
00:55:455 (1) - delete nc
00:58:102 (1) - ^
01:09:573 (1) - ^
01:20:867 (3) - this is too hard for the normal difficulties

hard
00:17:338 (1,2,3) - why spacing here is so low?
00:18:749 (1,2,3) - ^
00:36:749 (4,1) - imperfect blanket
00:37:455 (2,3) - dont stack it like this, because 00:37:632 (3) - this note needs much more emphasis than this one 00:37:455 (2) -
00:40:632 (1) - i think nc in unneccessary
00:42:396 (1) - same
00:42:749 (3) - nc tho pls ;;
00:46:632 (1,2) - again pls, dont stack, beat here 00:46:808 (2) - is very strong and needs emphasis, while this one 00:46:632 (1) - is pretty weak in comparsion. 00:46:632 (1) - also this nc is unneccessary aswell.. mind using a 1/1 slider? 00:46:808 (2,1) -
01:20:867 (1) - isnt this one 1/6 by the way?

insane
00:15:573 (1,2) - swap ncs?
00:15:926 (2,3) - a bigger blanket looks more aesthetically pleasant https://puu.sh/tX13n/60fd4bcb08.png
00:18:573 (5,1) - this is actually the only time when u emphasise a strong sound on a downbeat like this (by low spacing i mean).. consider changing it or putting this pattern somewhere else in the map
00:21:220 (1,2) - swap ncs..
00:24:044 (5) - this spacing can be considered as a 1/4, try to move this a bit? like x=0 y=206 or so
00:24:926 (2,3,4,5) - suggestion, https://puu.sh/tX1hy/05d71b870a.png ? or even closer spacing 00:24:926 (2,3) - between them
00:32:161 (1) - useless nc
00:32:867 (6,1) - swap ncs, even if u map on vocals
00:35:338 (1,2,3,4) - 00:36:749 (1,2,3,4) - etc i dont really think that u really need these ncs on streams.. but as u want
00:47:161 (1,2,3) - ? id do some jumps here aswell.. or stack them in some more interesting way
00:50:867 (6) - again suggestion, x=29 y=365?
00:51:220 (1) - again suggestion lol, maybe u will curve it a bit?
00:55:455 (1) - i think this note needs more spacing
01:20:867 (1,2,3) - same as for insane
well, i think the second part of the kiai is mapped better than the first one
its good overall
good luck! o3o
Topic Starter
Hikan

Toshino Kyoko wrote:

Hi Hi ! :3 M4M from #modrequest

General
You can remove "Fuuka" from the tags, it's in the source already i put the japanese in the source, and the romanised in the tag, well it doesn't have to change

Insane
- 00:30:044 (1) - I don't really like this slider, it doesn't really fit in the music imo, also, there is a vocal here 00:30:220 changed :3
- 00:57:220 (2) - I would put this circle on top of the slider after for more impact nice idea c:
- 00:59:338 (3) - ctrl+G on this one maybe no please I love it
- 01:10:102 (1,2,3,4,5,6,7,1) - Maybe make the slider and the stream a little closer, so that it won't be read as a 1/2 gap between the two not a big prob so, moved

Hard
- 00:35:338 (4,1) - Overlap them a little more, so new players can understand the 1/4 gap between the two objets I just don't want to overlap the (1) sliderhead, getting more complaint
- 00:36:749 (4,1) - ^ there are more of those blanket xd, I tried moving them closer, then it looks fuked up
- 01:10:455 (2,1) - They are a little to far apart imo moved a bit

Nothing to say about the diffs Normal and Easy but just remove the widescreen support in them :3 k
I hope this little mod was usefull, have a Nice Day and Good Luck :3
Thx for modded

Komore wrote:

m4m

easy
00:15:926 (4,1) - this movement might be confusing for the new players, id recommend you to rearrange this more generic now :d
00:40:985 (2,3) - the stack isnt really okay for the easy difficulties, since it may interrupt the gameplay did unstack
00:42:396 (4) - its a bad idea to put a slider-end on such strong sound 00:42:749 -. consider making 00:42:749 - this clickable to emphasise the sound, also u could put nc on it, to fit your nc pattern. that was my intention to emphasise the sound by the different way which you do not have to click, it still expresses the song well imo
00:45:573 (1,1) - not sure if this recovery time is enough for the easy diff same, or I have to put some fantastic jumps on easy diff xD. but gather some more opinions
01:06:749 (3) - hmm... by using this slider u ignore both instruments and vocal. consider making it 1/1, so it would be mapped on vocals slidertick will help, but changed anyway
ye the easy diff is day by day harder :3

normal
00:33:044 (1) - delete nc k
00:35:691 (1) - 00:38:514 (1) - ^ another pattern why it has to be deleted tho
00:42:396 (4) - same problem as in easy
00:44:161 (1) - its better not to use sv changes in low difficulties, because it might be confusing for the new players it is just a single slider, and I think it will be more comfortable for new players since the song is slow there, increased a bit tho, just make it not to confuse them too much xd
00:52:632 (1) - delete nc k
00:54:044 (6) - nc k
00:55:455 (1) - delete nc k
00:58:102 (1) - ^ k
01:09:573 (1) - ^ no k since that downbeat need nc
01:20:867 (3) - this is too hard for the normal difficulties sure that it's easier the triplet . That is the last note, doesn't matter and I need to follow them unless there are a drum

hard
00:17:338 (1,2,3) - why spacing here is so low? used distance snap
00:18:749 (1,2,3) - ^
00:36:749 (4,1) - imperfect blanket fixed
00:37:455 (2,3) - dont stack it like this, because 00:37:632 (3) - this note needs much more emphasis than this one 00:37:455 (2) - added much spacing
00:40:632 (1) - i think nc in unneccessary the followpoint will appear if I don't nc it (that followpoint looks gay yk) but adjusted as you wish
00:42:396 (1) - same changed pattern there, I think no
00:42:749 (3) - nc tho pls ;; I did nc at 00:42:396 (1) - because I didn't want to nc the (3)
00:46:632 (1,2) - again pls, dont stack, beat here 00:46:808 (2) - is very strong and needs emphasis, while this one 00:46:632 (1) - is pretty weak in comparsion. 00:46:632 (1) - also this nc is unneccessary aswell.. mind using a 1/1 slider? 00:46:808 (2,1) - alright changed the part
01:20:867 (1) - isnt this one 1/6 by the way? It is, i hear it too, but I want to keep the consistence so I mapped it as 1/4. Its not so fun if you thought it was an 1/4, you tried hold it, and it was a fking 1/6, you got "The Sum Of All Fears" achievement

insane
00:15:573 (1,2) - swap ncs? k, how I did that lol
00:15:926 (2,3) - a bigger blanket looks more aesthetically pleasant https://puu.sh/tX13n/60fd4bcb08.png ye nais
00:18:573 (5,1) - this is actually the only time when u emphasise a strong sound on a downbeat like this (by low spacing i mean).. consider changing it or putting this pattern somewhere else in the map okay changed that pattern
00:21:220 (1,2) - swap ncs.. :thinking: so it won't appear the followpoint, but you are right
00:24:044 (5) - this spacing can be considered as a 1/4, try to move this a bit? like x=0 y=206 or so is there any difference lol
00:24:926 (2,3,4,5) - suggestion, https://puu.sh/tX1hy/05d71b870a.png ? or even closer spacing 00:24:926 (2,3) - between them I've got what you mean, ok then
00:32:161 (1) - useless nc k
00:32:867 (6,1) - swap ncs, even if u map on vocals looks good
00:35:338 (1,2,3,4) - 00:36:749 (1,2,3,4) - etc i dont really think that u really need these ncs on streams.. but as u want fixed I was dumb
00:47:161 (1,2,3) - ? id do some jumps here aswell.. or stack them in some more interesting way more interesting as you want lul
00:50:867 (6) - again suggestion, x=29 y=365? the flow will be broken idk
00:51:220 (1) - again suggestion lol, maybe u will curve it a bit? just a bit bit, because there are just so many curvy slider around it xd
00:55:455 (1) - i think this note needs more spacing added
01:20:867 (1,2,3) - same as for insane you may don't want to tap a quadruplet with high-speed at the end Dx , undermapping + overmapping is a choice tho
well, i think the second part of the kiai is mapped better than the first one I think the kiai is bad even any parts
its good overall
good luck! o3o
thanks for mod xd
CyberX
Hey girl
2017-03-01 22:54 CyberX: ACTION is listening to [https://osu.ppy.sh/b/1183577 Nakajima Megumi - Watashi no Sekai]
2017-03-01 22:55 CyberX: all diff is your's right?
2017-03-01 22:55 Hikan: ye
2017-03-01 22:56 Hikan: seems a lot differences between them
2017-03-01 22:56 Hikan: idk
2017-03-01 22:58 CyberX: well
2017-03-01 22:58 CyberX: then, i'll just do IRC here
2017-03-01 22:58 CyberX: good>?
2017-03-01 22:58 Hikan: alright xd
2017-03-01 22:59 CyberX: opk wait
2017-03-01 23:01 Hikan: you beat my highest score
2017-03-01 23:02 Hikan: cool
2017-03-01 23:02 Hikan: even fc
2017-03-01 23:02 CyberX: who need accuracy
2017-03-01 23:02 Hikan: wp
2017-03-01 23:03 Hikan: how dt players have that speed lmao
2017-03-01 23:04 CyberX: idk
2017-03-01 23:04 CyberX: im badk
2017-03-01 23:05 Hikan: lmao
2017-03-01 23:06 CyberX: LOL
2017-03-01 23:06 Hikan: 83 acc nic
2017-03-01 23:06 CyberX: 00:07:455 (2) - should this be circle?
2017-03-01 23:07 CyberX: 00:19:985 (5,1) - spaceing
2017-03-01 23:07 Hikan: no? why that need to tho
2017-03-01 23:08 CyberX: i mean the slider pattern
2017-03-01 23:08 Hikan: lol okay
2017-03-01 23:08 Hikan: spicing for downbeat
2017-03-01 23:09 Hikan: decreased a bit
2017-03-01 23:10 CyberX: 01:01:455 (2,3) -
2017-03-01 23:10 CyberX: spacing to
2017-03-01 23:11 Hikan: "to" is high xd
2017-03-01 23:11 CyberX: i mean
2017-03-01 23:11 CyberX: spacing problem to
2017-03-01 23:12 Hikan: ye I mean "to" in the lyrics is high and I should emphasis that
2017-03-01 23:12 CyberX: o
2017-03-01 23:12 Hikan: decreased
2017-03-01 23:14 CyberX: seriously i dont really know a problem here LOL
2017-03-01 23:14 CyberX: https://osu.ppy.sh/ss/7456512
2017-03-01 23:14 CyberX: well, last spinner tho
2017-03-01 23:15 Hikan: 00:47:161 (1,2,3) - should i stack these
2017-03-01 23:15 Hikan: :o
2017-03-01 23:15 Hikan: gg
2017-03-01 23:15 CyberX: imo
2017-03-01 23:15 CyberX: no
2017-03-01 23:15 CyberX: this beautiful
2017-03-01 23:15 CyberX: stack boring
2017-03-01 23:16 CyberX: 01:01:808 (5,6) - blanket?
2017-03-01 23:17 Hikan: not enough for spacing imo
2017-03-01 23:17 Hikan: but ok, seems nice if I make a big blanket
2017-03-01 23:17 CyberX: try x:330 y:224
2017-03-01 23:18 CyberX: yeah, last spinner too long
2017-03-01 23:19 CyberX: 00:26:161 (2,4) - make them symetrical?
2017-03-01 23:19 CyberX: helo?
2017-03-01 23:20 Hikan: vibrate?
2017-03-01 23:20 CyberX: what
2017-03-01 23:20 Hikan: where do you think it should end (rip english)
2017-03-01 23:20 CyberX: oh
2017-03-01 23:20 CyberX: spinner?
2017-03-01 23:21 CyberX: 01:23:691
2017-03-01 23:21 Hikan: ye
2017-03-01 23:21 CyberX: 01:23:691 -
2017-03-01 23:21 Hikan: 00:26:161 (2,4) - sure
2017-03-01 23:21 Hikan: D: , isn't there too short?
2017-03-01 23:22 CyberX: correction
2017-03-01 23:22 CyberX: 01:27:220 -
2017-03-01 23:23 Hikan: alright, I need to do it to the rest diff
2017-03-01 23:23 CyberX: oh there is video
2017-03-01 23:24 CyberX: 00:21:396 (1) - single NC?
2017-03-01 23:25 Hikan: ye
2017-03-01 23:25 CyberX: sad
2017-03-01 23:25 Hikan: distinguish it with the triangle
2017-03-01 23:26 CyberX: ok
2017-03-01 23:26 CyberX: makes sense
2017-03-01 23:26 CyberX: fukaka best
2017-03-01 23:26 CyberX: lets move hard
2017-03-01 23:27 CyberX: 00:30:044 (1,2,3,4) - blanket
2017-03-01 23:28 CyberX: 00:32:867 - dont ignore pls
2017-03-01 23:29 Hikan: how to blanket them lul
2017-03-01 23:29 CyberX: https://osu.ppy.sh/ss/7456644
2017-03-01 23:29 Hikan: a okay got your mean
2017-03-01 23:30 CyberX: 00:35:338 (4) - too long?
2017-03-01 23:31 CyberX: i think it should end at red tick
2017-03-01 23:31 Hikan: 00:33:044 - this is stronger i guess
2017-03-01 23:31 CyberX: oh no ignore
2017-03-01 23:31 CyberX: i mean
2017-03-01 23:32 CyberX: 00:35:338 (4) -
2017-03-01 23:37 CyberX: idk
2017-03-01 23:37 Hikan: same
2017-03-01 23:38 Hikan: wdk
2017-03-01 23:38 CyberX: 01:19:455 (1,2) - this kidda intese i guess
2017-03-01 23:38 CyberX: for hard
2017-03-01 23:38 CyberX: +
2017-03-01 23:38 CyberX: its already a slow part
2017-03-01 23:39 CyberX: slider probably better?
2017-03-01 23:39 Hikan: okay
2017-03-01 23:42 Hikan: https://osu.ppy.sh/ss/7456766 good enough?
2017-03-01 23:43 CyberX: yeah
2017-03-01 23:45 CyberX: done?
2017-03-01 23:46 CyberX: hi pretty
2017-03-01 23:48 CyberX: aaaaa
2017-03-01 23:48 CyberX: notice me senpai
2017-03-01 23:48 Hikan: rip internet :cri:
2017-03-01 23:49 CyberX: can we move to Normal?
2017-03-01 23:51 Hikan: biggest question, is that last spinner allowed in normal and ez
2017-03-01 23:51 CyberX: yeah i suppose
2017-03-01 23:51 CyberX: guess*
2017-03-01 23:53 CyberX: 00:20:161 (1) -
2017-03-01 23:53 Hikan: it drains much hp, idk if new players could spin that xd
2017-03-01 23:53 CyberX: dont ask me :'(
2017-03-01 23:53 CyberX: O
2017-03-01 23:53 CyberX: i remember
2017-03-01 23:53 Hikan: hai
2017-03-01 23:53 Hikan: what problem with that slider
2017-03-01 23:54 CyberX: i'll tell you later, he is going to join my skype, i'll tell my friend to try the spinner
2017-03-01 23:54 CyberX: ok that slider
2017-03-01 23:54 CyberX: i think this much better
2017-03-01 23:54 CyberX: https://osu.ppy.sh/ss/7456852
2017-03-01 23:55 CyberX: yeah, forgot to fix the spacing, just move the slider up
2017-03-01 23:55 Hikan: ye thx
2017-03-01 23:56 CyberX: i think, your message is late
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 CyberX: change package pls LOL
2017-03-01 23:58 CyberX: dont ignore this 00:50:867
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:58 CyberX: 00:50:867 -
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:59 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 CyberX: just fill the empty, its okay
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:00 CyberX: you looks dead https://osu.ppy.sh/ss/7456909
2017-03-02 00:01 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:01 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:02 CyberX: you looks dead https://osu.ppy.sh/ss/7456909
2017-03-02 00:02 CyberX: did my message even arrive?
2017-03-02 00:02 Hikan: no
2017-03-02 00:02 CyberX: oh fk
2017-03-02 00:03 CyberX: where i stop?
2017-03-02 00:03 Hikan: yeah, forgot to fix the spa....der up
2017-03-02 00:03 Hikan: sorry due to my internet ):
2017-03-02 00:04 CyberX: 00:50:867 - dont ignore this
2017-03-02 00:04 Hikan: I was trying to follow the vocal
2017-03-02 00:05 CyberX: yeah, i dumb
2017-03-02 00:05 Hikan: add this make the song weird :d
2017-03-02 00:05 Hikan: it*
2017-03-02 00:05 CyberX: this allowed at Normal? 01:20:867 (3) -
2017-03-02 00:06 Hikan: I think so, that is the last tho
2017-03-02 00:06 CyberX: 01:06:044 (2,3) - blanket
2017-03-02 00:06 Hikan: after all its better a triplet
2017-03-02 00:07 Hikan: okay
2017-03-02 00:07 CyberX: 01:08:161 (1,2) - symetry
2017-03-02 00:07 CyberX: 01:09:573 (1,2) - blanket
2017-03-02 00:09 Hikan: accepted to all
2017-03-02 00:10 CyberX: 00:54:044 (1,2) -
2017-03-02 00:10 CyberX: symetry
2017-03-02 00:11 CyberX: 01:02:338 (1,2) -
2017-03-02 00:12 CyberX: i think this much better https://osu.ppy.sh/ss/7457001
2017-03-02 00:13 Hikan: 00:54:044 (1,2) - isn't it?
2017-03-02 00:13 CyberX: emm
2017-03-02 00:13 CyberX: if you want to say it that way
2017-03-02 00:14 CyberX: it is but they are opposite
2017-03-02 00:14 CyberX: i mean something like this
2017-03-02 00:14 CyberX: https://osu.ppy.sh/ss/7457020
2017-03-02 00:14 Hikan: you mean parallel?
2017-03-02 00:14 CyberX: yeah
2017-03-02 00:14 Hikan: lol okay
2017-03-02 00:15 Hikan: 01:02:338 (1,2) - 1/2 gap I can't do that big spacing
2017-03-02 00:17 CyberX: yeah too insaneish
2017-03-02 00:17 CyberX: rip english
2017-03-02 00:18 CyberX: easy?
2017-03-02 00:19 Hikan: w8
2017-03-02 00:19 Hikan: hoyl
2017-03-02 00:19 Hikan: I did many changes to this diff
2017-03-02 00:19 Hikan: it's all gone
2017-03-02 00:19 Hikan: rip
2017-03-02 00:19 CyberX: LOL
2017-03-02 00:19 CyberX: well
2017-03-02 00:19 CyberX: if its better why not?
2017-03-02 00:20 Hikan: i think you don't have to mod this now
2017-03-02 00:20 CyberX: easy?
2017-03-02 00:20 Hikan: hoyl this is strange
2017-03-02 00:21 CyberX: youre better at makin easy than Normal
2017-03-02 00:22 Hikan: yea, you don't need to mod easy, I need to
2017-03-02 00:22 Hikan: to blablabla rip english
2017-03-02 00:22 CyberX: blabla?
2017-03-02 00:22 CyberX: LOL
2017-03-02 00:23 CyberX: okay
2017-03-02 00:23 Hikan: I need to fix some stuff on this diff 1st
2017-03-02 00:23 Hikan: fix*
2017-03-02 00:23 CyberX: i dont think you need tho
2017-03-02 00:23 CyberX: at easy
2017-03-02 00:23 CyberX: 01:19:455 (1) - except, this
2017-03-02 00:23 CyberX: idk, easy no weird slider stuff?
2017-03-02 00:24 Hikan: why tho, too hype? xd
2017-03-02 00:24 CyberX: they cant read
2017-03-02 00:24 Hikan: o okay, I will change it
2017-03-02 00:24 CyberX: brb
2017-03-02 00:25 Hikan: :ok_hand:
2017-03-02 00:25 Hikan: thx for modded
2017-03-02 00:25 Hikan: get your kds
Topic Starter
Hikan

CyberX wrote:

Hey girl
2017-03-01 22:54 CyberX: ACTION is listening to [https://osu.ppy.sh/b/1183577 Nakajima Megumi - Watashi no Sekai]
2017-03-01 22:55 CyberX: all diff is your's right?
2017-03-01 22:55 Hikan: ye
2017-03-01 22:56 Hikan: seems a lot differences between them
2017-03-01 22:56 Hikan: idk
2017-03-01 22:58 CyberX: well
2017-03-01 22:58 CyberX: then, i'll just do IRC here
2017-03-01 22:58 CyberX: good>?
2017-03-01 22:58 Hikan: alright xd
2017-03-01 22:59 CyberX: opk wait
2017-03-01 23:01 Hikan: you beat my highest score
2017-03-01 23:02 Hikan: cool
2017-03-01 23:02 Hikan: even fc
2017-03-01 23:02 CyberX: who need accuracy
2017-03-01 23:02 Hikan: wp
2017-03-01 23:03 Hikan: how dt players have that speed lmao
2017-03-01 23:04 CyberX: idk
2017-03-01 23:04 CyberX: im badk
2017-03-01 23:05 Hikan: lmao
2017-03-01 23:06 CyberX: LOL
2017-03-01 23:06 Hikan: 83 acc nic
2017-03-01 23:06 CyberX: 00:07:455 (2) - should this be circle?
2017-03-01 23:07 CyberX: 00:19:985 (5,1) - spaceing
2017-03-01 23:07 Hikan: no? why that need to tho
2017-03-01 23:08 CyberX: i mean the slider pattern
2017-03-01 23:08 Hikan: lol okay
2017-03-01 23:08 Hikan: spicing for downbeat
2017-03-01 23:09 Hikan: decreased a bit
2017-03-01 23:10 CyberX: 01:01:455 (2,3) -
2017-03-01 23:10 CyberX: spacing to
2017-03-01 23:11 Hikan: "to" is high xd
2017-03-01 23:11 CyberX: i mean
2017-03-01 23:11 CyberX: spacing problem to
2017-03-01 23:12 Hikan: ye I mean "to" in the lyrics is high and I should emphasis that
2017-03-01 23:12 CyberX: o
2017-03-01 23:12 Hikan: decreased
2017-03-01 23:14 CyberX: seriously i dont really know a problem here LOL
2017-03-01 23:14 CyberX: https://osu.ppy.sh/ss/7456512
2017-03-01 23:14 CyberX: well, last spinner tho
2017-03-01 23:15 Hikan: 00:47:161 (1,2,3) - should i stack these
2017-03-01 23:15 Hikan: :o
2017-03-01 23:15 Hikan: gg
2017-03-01 23:15 CyberX: imo
2017-03-01 23:15 CyberX: no
2017-03-01 23:15 CyberX: this beautiful
2017-03-01 23:15 CyberX: stack boring
2017-03-01 23:16 CyberX: 01:01:808 (5,6) - blanket?
2017-03-01 23:17 Hikan: not enough for spacing imo
2017-03-01 23:17 Hikan: but ok, seems nice if I make a big blanket
2017-03-01 23:17 CyberX: try x:330 y:224
2017-03-01 23:18 CyberX: yeah, last spinner too long
2017-03-01 23:19 CyberX: 00:26:161 (2,4) - make them symetrical?
2017-03-01 23:19 CyberX: helo?
2017-03-01 23:20 Hikan: vibrate?
2017-03-01 23:20 CyberX: what
2017-03-01 23:20 Hikan: where do you think it should end (rip english)
2017-03-01 23:20 CyberX: oh
2017-03-01 23:20 CyberX: spinner?
2017-03-01 23:21 CyberX: 01:23:691
2017-03-01 23:21 Hikan: ye
2017-03-01 23:21 CyberX: 01:23:691 -
2017-03-01 23:21 Hikan: 00:26:161 (2,4) - sure
2017-03-01 23:21 Hikan: D: , isn't there too short?
2017-03-01 23:22 CyberX: correction
2017-03-01 23:22 CyberX: 01:27:220 -
2017-03-01 23:23 Hikan: alright, I need to do it to the rest diff
2017-03-01 23:23 CyberX: oh there is video
2017-03-01 23:24 CyberX: 00:21:396 (1) - single NC?
2017-03-01 23:25 Hikan: ye
2017-03-01 23:25 CyberX: sad
2017-03-01 23:25 Hikan: distinguish it with the triangle
2017-03-01 23:26 CyberX: ok
2017-03-01 23:26 CyberX: makes sense
2017-03-01 23:26 CyberX: fukaka best
2017-03-01 23:26 CyberX: lets move hard
2017-03-01 23:27 CyberX: 00:30:044 (1,2,3,4) - blanket
2017-03-01 23:28 CyberX: 00:32:867 - dont ignore pls
2017-03-01 23:29 Hikan: how to blanket them lul
2017-03-01 23:29 CyberX: https://osu.ppy.sh/ss/7456644
2017-03-01 23:29 Hikan: a okay got your mean
2017-03-01 23:30 CyberX: 00:35:338 (4) - too long?
2017-03-01 23:31 CyberX: i think it should end at red tick
2017-03-01 23:31 Hikan: 00:33:044 - this is stronger i guess
2017-03-01 23:31 CyberX: oh no ignore
2017-03-01 23:31 CyberX: i mean
2017-03-01 23:32 CyberX: 00:35:338 (4) -
2017-03-01 23:37 CyberX: idk
2017-03-01 23:37 Hikan: same
2017-03-01 23:38 Hikan: wdk
2017-03-01 23:38 CyberX: 01:19:455 (1,2) - this kidda intese i guess
2017-03-01 23:38 CyberX: for hard
2017-03-01 23:38 CyberX: +
2017-03-01 23:38 CyberX: its already a slow part
2017-03-01 23:39 CyberX: slider probably better?
2017-03-01 23:39 Hikan: okay
2017-03-01 23:42 Hikan: https://osu.ppy.sh/ss/7456766 good enough?
2017-03-01 23:43 CyberX: yeah
2017-03-01 23:45 CyberX: done?
2017-03-01 23:46 CyberX: hi pretty
2017-03-01 23:48 CyberX: aaaaa
2017-03-01 23:48 CyberX: notice me senpai
2017-03-01 23:48 Hikan: rip internet :cri:
2017-03-01 23:49 CyberX: can we move to Normal?
2017-03-01 23:51 Hikan: biggest question, is that last spinner allowed in normal and ez
2017-03-01 23:51 CyberX: yeah i suppose
2017-03-01 23:51 CyberX: guess*
2017-03-01 23:53 CyberX: 00:20:161 (1) -
2017-03-01 23:53 Hikan: it drains much hp, idk if new players could spin that xd
2017-03-01 23:53 CyberX: dont ask me :'(
2017-03-01 23:53 CyberX: O
2017-03-01 23:53 CyberX: i remember
2017-03-01 23:53 Hikan: hai
2017-03-01 23:53 Hikan: what problem with that slider
2017-03-01 23:54 CyberX: i'll tell you later, he is going to join my skype, i'll tell my friend to try the spinner
2017-03-01 23:54 CyberX: ok that slider
2017-03-01 23:54 CyberX: i think this much better
2017-03-01 23:54 CyberX: https://osu.ppy.sh/ss/7456852
2017-03-01 23:55 CyberX: yeah, forgot to fix the spacing, just move the slider up
2017-03-01 23:55 Hikan: ye thx
2017-03-01 23:56 CyberX: i think, your message is late
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 CyberX: change package pls LOL
2017-03-01 23:58 CyberX: dont ignore this 00:50:867
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:58 CyberX: 00:50:867 -
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:59 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 CyberX: just fill the empty, its okay
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:00 CyberX: you looks dead https://osu.ppy.sh/ss/7456909
2017-03-02 00:01 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:01 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:02 CyberX: you looks dead https://osu.ppy.sh/ss/7456909
2017-03-02 00:02 CyberX: did my message even arrive?
2017-03-02 00:02 Hikan: no
2017-03-02 00:02 CyberX: oh fk
2017-03-02 00:03 CyberX: where i stop?
2017-03-02 00:03 Hikan: yeah, forgot to fix the spa....der up
2017-03-02 00:03 Hikan: sorry due to my internet ):
2017-03-02 00:04 CyberX: 00:50:867 - dont ignore this
2017-03-02 00:04 Hikan: I was trying to follow the vocal
2017-03-02 00:05 CyberX: yeah, i dumb
2017-03-02 00:05 Hikan: add this make the song weird :d
2017-03-02 00:05 Hikan: it*
2017-03-02 00:05 CyberX: this allowed at Normal? 01:20:867 (3) -
2017-03-02 00:06 Hikan: I think so, that is the last tho
2017-03-02 00:06 CyberX: 01:06:044 (2,3) - blanket
2017-03-02 00:06 Hikan: after all its better a triplet
2017-03-02 00:07 Hikan: okay
2017-03-02 00:07 CyberX: 01:08:161 (1,2) - symetry
2017-03-02 00:07 CyberX: 01:09:573 (1,2) - blanket
2017-03-02 00:09 Hikan: accepted to all
2017-03-02 00:10 CyberX: 00:54:044 (1,2) -
2017-03-02 00:10 CyberX: symetry
2017-03-02 00:11 CyberX: 01:02:338 (1,2) -
2017-03-02 00:12 CyberX: i think this much better https://osu.ppy.sh/ss/7457001
2017-03-02 00:13 Hikan: 00:54:044 (1,2) - isn't it?
2017-03-02 00:13 CyberX: emm
2017-03-02 00:13 CyberX: if you want to say it that way
2017-03-02 00:14 CyberX: it is but they are opposite
2017-03-02 00:14 CyberX: i mean something like this
2017-03-02 00:14 CyberX: https://osu.ppy.sh/ss/7457020
2017-03-02 00:14 Hikan: you mean parallel?
2017-03-02 00:14 CyberX: yeah
2017-03-02 00:14 Hikan: lol okay
2017-03-02 00:15 Hikan: 01:02:338 (1,2) - 1/2 gap I can't do that big spacing
2017-03-02 00:17 CyberX: yeah too insaneish
2017-03-02 00:17 CyberX: rip english
2017-03-02 00:18 CyberX: easy?
2017-03-02 00:19 Hikan: w8
2017-03-02 00:19 Hikan: hoyl
2017-03-02 00:19 Hikan: I did many changes to this diff
2017-03-02 00:19 Hikan: it's all gone
2017-03-02 00:19 Hikan: rip
2017-03-02 00:19 CyberX: LOL
2017-03-02 00:19 CyberX: well
2017-03-02 00:19 CyberX: if its better why not?
2017-03-02 00:20 Hikan: i think you don't have to mod this now
2017-03-02 00:20 CyberX: easy?
2017-03-02 00:20 Hikan: hoyl this is strange
2017-03-02 00:21 CyberX: youre better at makin easy than Normal
2017-03-02 00:22 Hikan: yea, you don't need to mod easy, I need to
2017-03-02 00:22 Hikan: to blablabla rip english
2017-03-02 00:22 CyberX: blabla?
2017-03-02 00:22 CyberX: LOL
2017-03-02 00:23 CyberX: okay
2017-03-02 00:23 Hikan: I need to fix some stuff on this diff 1st
2017-03-02 00:23 Hikan: fix*
2017-03-02 00:23 CyberX: i dont think you need tho
2017-03-02 00:23 CyberX: at easy
2017-03-02 00:23 CyberX: 01:19:455 (1) - except, this
2017-03-02 00:23 CyberX: idk, easy no weird slider stuff?
2017-03-02 00:24 Hikan: why tho, too hype? xd
2017-03-02 00:24 CyberX: they cant read
2017-03-02 00:24 Hikan: o okay, I will change it
2017-03-02 00:24 CyberX: brb
2017-03-02 00:25 Hikan: :ok_hand:
2017-03-02 00:25 Hikan: thx for modded
2017-03-02 00:25 Hikan: get your kds
thx boi
William K
Hi, just a random modder.

[General]

  1. Try converting the PNG file image into a JPG file image as you can save more space.
  2. I'm not really sure if this is unrankable but soft-hitnormal69 is not really recommended as it's a silence hitnormal.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
    And also, it doesn't really play a role on hitsounding as you made the volume at 01:27:220 - 5% which is pretty much inaudible. Consider deleting soft-hitnormal69.
  3. About the image, it's currently on 1280x721. You may try enlarging the size of the image into 1366x768. Or maybe find another image with another size? Just a suggestion tho.

[Insane]

  1. 00:11:338 (6) - You can make this a 1/2 slider to follow the guitars at 00:11:514 - which is pretty noticable as you're following the guitars at 00:06:044 (1,2,1) - too, not only the piano.
  2. 00:12:396 (3,4) - As for this, you're trying to follow the vocals and made an emphasis according to it's pitch (Yeah, I can't hear any other strong sounds here). 00:13:808 (3) - But for this, I don't think the vocals here is high in pitch. How about putting 00:13:808 (3) - nearer to 00:13:632 (2) - with a default spacing you used?
  3. 00:13:102 (1) - 00:15:926 (1) - 00:18:749 (1) - About the variation of rhythm you did here, they passed the vocals you're following through out the section which make them pretty questionable. It's more like, I can't understand what you're trying to follow as some of the rhythm on the downbeats are 1/1 sliders, and some are 2 1/2 sliders. Look at 00:14:514 (1,2) - for instance.
  4. 00:24:573 - Shouldn't this be mapped as well, looking how 00:27:220 (1,2) - is mapped. Consider making 00:24:396 (1) - similar to 00:27:220 (1,2) - in rhythmings for consistency on following the vocals.
  5. 00:25:102 (3,4,5) - Instead of spacing these jumps evenly, how about making the spacing from 00:25:279 (4,5) - larger but 00:25:102 (3,4) - 's spacing is smaller? They doesn't seem to have a similar beat each other so I don't think an evenly spaced jumps work nicely here. (00:25:455 (5) - is stronger, it has a stronger vocal and even a drum in a beat, not like 00:25:102 (3,4) - )
  6. 00:26:161 - Wrongly hitsounded? I think it should be a clap. Look at 00:23:338 - for instance.
  7. 00:27:926 (5) - Personally, I don't think passing a drum at 00:28:014 - would be a good idea since you've been following the drums too through out the section. Well, from reading the other mods I see you wanted to follow the vocals more. But how about making 00:27:926 (5) - a 1/4 reversed slider instead of passing the drums? It'd follow the vocals and also follow the drum. Same applies to most of the kiai if you fix this.
  8. 00:37:455 (2,3) - You emphasized the other cymbals, at similar sections like 00:36:044 (2,3) - and 00:34:632 (2,3) - . But 00:37:455 (2,3) - aren't emphasized same like the others. Consider making the spacing of 00:37:455 (2,3) - bigger than 00:37:102 (1,2) - for consistency. Suggestion : https://osu.ppy.sh/ss/7512218
  9. 00:39:926 - Miss finish?
  10. 00:47:161 (1,2,3) - Should this be a jump instead of an anti-jump? The movement felt lacking here as it is just like a stacked notes. And considering that you made some jumps before this, which is at 00:45:573 (1,2,3,1,2,1,2,1) - . 00:47:161 (1,2,3) - Should've been a jumps too to keep the intensity up.
  11. I don't think that ending the break at 01:14:867 - really go with anything.
  12. 01:16:985 (3) - How about a single note + a 1/2 slider like 01:19:808 (3,4) - as these two sections felt similar? Also, passing a guitar you map after this is questionable.

That's all I think, Good Luck~
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