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marble - Sakura Sakura Saku ~Ano Hi Kimi o Matsu Sora to Ona

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Topic Starter
kunka
This beatmap was submitted using in-game submission on 2017年8月21日 at 1:57:38

Artist: marble
Title: Sakura Sakura Saku ~Ano Hi Kimi o Matsu Sora to Onaji de~ (TV size.)
Source: ひだまりスケッチ×☆☆☆
Tags: hidamari sketch hoshi mittsu ending kunkakunkakunkakunka
BPM: 186
Filesize: 20415kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.56 stars, 120 notes)
  2. Hard (3.45 stars, 285 notes)
  3. Insane (4.6 stars, 371 notes)
  4. Normal (2.21 stars, 185 notes)
Download: marble - Sakura Sakura Saku ~Ano Hi Kimi o Matsu Sora to Onaji de~ (TV size.)
Download: marble - Sakura Sakura Saku ~Ano Hi Kimi o Matsu Sora to Onaji de~ (TV size.) (no video)
Information: Scores/Beatmap Listing
---------------
× Ending Song

kunka kunka saku
Lily Bread
m4m

[Easy]
00:11:689 (4,1) - move them away? it's probably for a beginner to click too early.

01:17:459 (1,1) - ^

01:25:844 (4) - use a pattern of ctrl+j to get a better flow?

[Normal]
00:49:883 (2,3,4) - what about this rhythm?
http://puu.sh/ushPN/90dcbc2f7a.jpg

[Hard]
00:06:529 - 00:11:689 - turn down volume? the whistle is too loud imo.

00:55:527 (1,2) - move them away a little? they look like 1/4 gap.

01:05:042 (2) - stack with - 01:05:203 (3) - ?

[Insane]
00:19:727 (3) - use drum sample set?

00:54:882 (5,6) - move them away a little?

very good set imo. star.
gl
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Lily Bread wrote:

m4m

[Easy]
00:11:689 (4,1) - move them away? it's probably for a beginner to click too early. stackがダメはわかってるw ただ、1beatも間があるからいけそうな気がするw なので、今はkeep

01:17:459 (1,1) - ^

01:25:844 (4) - use a pattern of ctrl+j to get a better flow? ok~

[Normal]
00:49:883 (2,3,4) - what about this rhythm? ok. けど(3)は1/2リバースにします。00:50:528 - の音はかなり目立つので無視出来ないw
http://puu.sh/ushPN/90dcbc2f7a.jpg

[Hard]
00:06:529 - 00:11:689 - turn down volume? the whistle is too loud imo. 前奏の盛り上がりの前だし徐々にあげていく感じに緑線引いているので問題ないと思います。 ただ、00:06:529 - から00:07:819 - 開始に移動します。 ギターが2本鳴り始めて音にボリュームが出てくるパートなので違和感ないと思います(all diff)

00:55:527 (1,2) - move them away a little? they look like 1/4 gap. 言われると思ってたww fixed!

01:05:042 (2) - stack with - 01:05:203 (3) - ? こっちの方がいいなウン。fixed!

[Insane]
00:19:727 (3) - use drum sample set? 00:19:726 - は一貫したclapが使用されているのでkeep. 00:19:807 - and 00:19:887 - をdrum-clapに切り替えます → と思ったけどスゲー音が重くて合っていない、、drum-clap消します('A`;

00:54:882 (5,6) - move them away a little? keep. 00:54:882 (5) - を離すのであればまだ検討の余地はあるけど、ストリームの音は00:55:043 (6) - から始まっているので、ちょとそれは不自然かな。

very good set imo. star.
gl mod & kds starありがとー!!!!
walaowey
hi nm from my queue :D

general
  1. your video contain audio, please remove the audio to reduce your file size :D https://puu.sh/uuTKL/90f5dce378.png

Insane
  1. 00:21:017 (2) - remove the finishes here? , i don't hear any sound for that hitsound to be used
  2. 00:28:435 (1) - bigger jump here? beat is quite strong :P

Hard
  1. 00:41:336 (1) - u can add a small jump here imo, i has strong beats :3

Normal
  1. 00:38:756 (1) - u miss the beats on 00:39:078 - and 00:39:400 - , maybe try this rhythm https://puu.sh/uv5b4/123994bf5d.jpg ? :P

Easy
  1. 00:32:627 (3,1) - blanket is abit off :P
  2. 01:04:558 (1,2) - ^

Nice map overall, Nice xD

Good Luck! :)
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

walaowey wrote:

hi nm from my queue :D

general
  1. your video contain audio, please remove the audio to reduce your file size :D https://puu.sh/uuTKL/90f5dce378.png
I confirmed it, but the sound source is not included :o In addition, the file size doesn't have any problem, too.

Insane
  1. 00:21:017 (2) - remove the finishes here? , i don't hear any sound for that hitsound to be used ok. I removed it and switched to different setting.
  2. 00:28:435 (1) - bigger jump here? beat is quite strong :P The present distance is 2.0x. The jump of this map is composed of 2.0x mainly. A sound here is not a further strong sound.

Hard
  1. 00:41:336 (1) - u can add a small jump here imo, i has strong beats :3 fmm,,keep it. It's surely strong sound but I think in current 1.6x enough.

Normal
  1. 00:38:756 (1) - u miss the beats on 00:39:078 - and 00:39:400 - , maybe try this rhythm https://puu.sh/uv5b4/123994bf5d.jpg ? :P ok~

Easy
  1. 00:32:627 (3,1) - blanket is abit off :P fixed
  2. 01:04:558 (1,2) - ^ fixed

Nice map overall, Nice xD

Good Luck! :) Thank you~ walao :)
walaowey

kunka wrote:

walaowey wrote:

hi nm from my queue :D

  1. your video contain audio, please remove the audio to reduce your file size :D https://puu.sh/uuTKL/90f5dce378.png
I confirmed it, but the sound source is not included :o In addition, the file size doesn't have any problem, too.
hmmm, it's weird. the video i downloaded here have audio in it :o . it's ok then if u dont have the audio anymore :D

Nice map overall, Nice xD

Good Luck! :) Thank you~ walao :)
Good Luck with the map xD
Topic Starter
kunka
I confirmed it again.
After all, there is no sound source.

Original data (mp4) is 19.7MB. https://puu.sh/uwpg8.png
Because the avi-file is 17.0MB, it's certain that there is not the sound source.
I was able to confirm that there was not a sound source when I reproduced avi-file.
DeletedUser_423548
From Queue


  • [General]
  1. 00:02:659 - offsetがずれてます2675辺りなので確認してみてください
    残りの00:17:656 - 00:18:437 - も同じ
    00:19:404 - ここは合ってる感じがします
  2. 00:02:013 (1) - ボーカルの音を拾っているのだとしたら完全にずれているので消したほうがいいかもです
    Normal~Insaneまで同じく

  • [Normal]
  1. 00:51:818 (2,3) - DSが0.92ですが1.00~1.10までにしませんか?
  2. 01:00:687 (4,5,6,7,1,2,3) - 1/2の音を詰めすぎてる感じがするので01:01:816 (7) - を消しませんか?
  3. 01:09:719 (1,2,3,4,5,6,7) - ここも01:10:847 (4) - を消しませんか?

  • [Insane]
  1. 01:17:137 (3,4) - Ctrl+Gで00:31:660 (3,4,5,6) - と同じようにしたほうが叩きやすいです
Ranked頑張ってください!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Yasaija 714 wrote:

From Queue


  • [General]
  1. 00:02:659 - offsetがずれてます2675辺りなので確認してみてください
    残りの00:17:656 - 00:18:437 - も同じ
    00:19:404 - ここは合ってる感じがします 見直した。ちょとずれてるね。その差+16なんだけど、ここで気が付いた。実はこのmp3タイミング合わせるために無理矢理0.2秒ほどcutしてるんよね(bpm192変わった後らへん)作り終わってからmp3いじってるからそれが原因?ちゃんと直したはずなんだけどw元のmp3に戻しました。元に戻したのでoffsetやり直ししたので今は問題ないと思います。また、見直し中 01:17:425 - からbpmが微妙に遅くなってる(bpm179)のに気付いたので追加。さらに後半ずれてたので01:18:730 - から開始してます
  2. 00:02:013 (1) - ボーカルの音を拾っているのだとしたら完全にずれているので消したほうがいいかもです ちょとコレkeep. また言われたら消すけど許容範囲と思うんよね~
    Normal~Insaneまで同じく

  • [Normal]
  1. 00:51:818 (2,3) - DSが0.92ですが1.00~1.10までにしませんか? nice!
  2. 01:00:687 (4,5,6,7,1,2,3) - 1/2の音を詰めすぎてる感じがするので01:01:816 (7) - を消しませんか? nnnn,,,ok!
  3. 01:09:719 (1,2,3,4,5,6,7) - ここも01:10:847 (4) - を消しませんか? fixed

  • [Insane]
  1. 01:17:137 (3,4) - Ctrl+Gで00:31:660 (3,4,5,6) - と同じようにしたほうが叩きやすいです ok~
Ranked頑張ってください! 時間取ってくれてありがとー!なーんかこの曲、思ってるよりtimingがシビアなんでranked出来ても時間かかります!
Affirmation
Q

[Hard]
00:02:463 - where is beat? add a vocal beat
00:10:849 (3) - weird flow, I think https://osu.ppy.sh/ss/7584270 looks better
00:48:640 (8,9) - Hard to read and play in hard diff, I suggest you deleting 8.
00:54:444 (2) - unnecessary beat, even if or not, note is unsnapped

[Insane]
00:15:848 (2,3,4) - weird flow?
00:19:773 - unnecessary beat
00:21:466 - add a beat here, 00:21:547 - looks not so necessary
00:26:950 (1,3) - I suggest you symmetry.
00:49:365 (2,4) - weird overlap, you didn't overlap well.

GL:
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Neoskylove wrote:

Q

[Hard]
00:02:463 - where is beat? add a vocal beat ok. I did it in the same way as insane diff.
00:10:849 (3) - weird flow, I think https://osu.ppy.sh/ss/7584270 looks better fmm,,,ok
00:48:640 (8,9) - Hard to read and play in hard diff, I suggest you deleting 8. ok~
00:54:444 (2) - unnecessary beat, even if or not, note is unsnapped ^

[Insane]
00:15:848 (2,3,4) - weird flow? I don't think it to be the flow that is not good. keep
00:19:773 - unnecessary beat fmm,,,ok. fixed
00:21:466 - add a beat here, 00:21:547 - looks not so necessary Because a snare sound of the drum is audible as for the 00:21:547 - , it's necessary. Rather I thought about the need of the click of the 00:21:547 - and made modifications.
00:26:950 (1,3) - I suggest you symmetry. It's good, too, but the flow is superior now. keep
00:49:365 (2,4) - weird overlap, you didn't overlap well. I think that I don't have any problem. However, I moved because I wanted to improve a flow.

GL: Thank you! :)
Momochikun
hi

are you sure about 0,3 in the bpm ? there're some part on the song which kinda offbeat if you listen closely
anyway try +10 on your offset ? apart from the bpm stuff, your offset now is pretty earlier than the actual deal

[Insane]
00:05:205 (1) - it sounds empty for this one because it dont have whistle, judging from your whistle pattern which using strong vocal as whistle 00:03:753 (5) - this one also worth imo. Try replacing the whistle from slider end to the slider head instead, it sounds better. just like 00:08:914 (5,6) -
00:34:206 (3,4) - i think you'll need a movement here for pressuring the drum just like you did at 00:35:496 (3,4) - and 00:36:786 (3,4) - make them consistent ?
00:45:172 (1) - try https://osu.ppy.sh/ss/7620307 better flow imo
00:54:203 (1) - finish
00:56:057 - this slider sound is really disturbing somehow rofl, pls silence this

[Hard]
00:05:205 (1) - add whistle, same as insane
00:21:305 (3,4) - i think a slider + triplet sounds more prominent fitting the music instead of 3/4 slider, try it
00:39:206 (2,3) - try a 1/1 slider to follow vocal from 00:39:205 - ? that way sounds more natural since stop at 00:39:366 - feels uneven on gameplay
00:52:752 (4) - https://osu.ppy.sh/ss/7620352

[Normal]
00:22:917 (6) - worth for a 1/2 slider for vocal
01:27:760 (4) - i think you want a nc here because hard and insane has NC on last note

[Easy]
01:27:761 (3) - same nc
00:12:945 (1,2,3) - for part like this its actually better to use 3/2 slider so beginners wont be confused with that weird spacing, but you did so much like this so you might try that on your next map or so
00:25:659 (1) - this slider start is very odd to play since its landed on minor beat on the song, start it at 00:25:820 -


good luck
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Momochikun wrote:

hi

are you sure about 0,3 in the bpm ? there're some part on the song which kinda offbeat if you listen closely
anyway try +10 on your offset ? apart from the bpm stuff, your offset now is pretty earlier than the actual deal
umm,,ok. offset revised. BPM used analysis software. https://puu.sh/uT5fz.png So, I think that I don't have any problem. I confirmed it by BPM186 after the correction of the offset to be certain. Timing of the 01:17:425 (1) - kinda feels different. I keep it now.

[Insane]
00:05:205 (1) - it sounds empty for this one because it dont have whistle, judging from your whistle pattern which using strong vocal as whistle added
00:03:753 (5) - this one also worth imo. Try replacing the whistle from slider end to the slider head instead, it sounds better. just like 00:08:914 (5,6) - Because the whistle of the head set it for vocal, I can't remove it. However, I thought about whether I should add to tail before. So, it's OK.
00:34:206 (3,4) - i think you'll need a movement here for pressuring the drum just like you did at 00:35:496 (3,4) - and 00:36:786 (3,4) - make them consistent ? mm,,I don't feel need of the movement. The consistency shares it with 00:44:537 (3,4) - . I keep it now.
00:45:172 (1) - try https://osu.ppy.sh/ss/7620307 better flow imo ok~
00:54:203 (1) - finish added
00:56:057 - this slider sound is really disturbing somehow rofl, pls silence this ok w

[Hard]
00:05:205 (1) - add whistle, same as insane added
00:21:305 (3,4) - i think a slider + triplet sounds more prominent fitting the music instead of 3/4 slider, try it I keep it now. I want to make simplification than insane.
00:39:206 (2,3) - try a 1/1 slider to follow vocal from 00:39:205 - ? that way sounds more natural since stop at 00:39:366 - feels uneven on gameplay ok~
00:52:752 (4) - https://osu.ppy.sh/ss/7620352 k ww

[Normal]
00:22:917 (6) - worth for a 1/2 slider for vocal fixed
01:27:760 (4) - i think you want a nc here because hard and insane has NC on last note unnn,,,okay.

[Easy]
01:27:761 (3) - same nc fixed
00:12:945 (1,2,3) - for part like this its actually better to use 3/2 slider so beginners wont be confused with that weird spacing, but you did so much like this so you might try that on your next map or so I use that technique too much, too (3/2,3/4,etc) However, I judged that hit(click) was most suitable because the 00:14:084 - was very strong sound.
00:25:659 (1) - this slider start is very odd to play since its landed on minor beat on the song, start it at 00:25:820 - I knew it w ok~


good luck It was help at good suggestion. thanks!
-Nya-
Hi, found this map in modreq and I want to help out.

General:
  1. I suggest placing the preview point just one tick earlier, because right now it’s placed right on top of where the vocal starts so when the preview starts it starts very abruptly. You can try placing it on this tick: 00:55:100 – Remember to fix this in all diffs.

Insane:
  1. 00:03:763 (5,9) –Nazi, but the stacking here is really bothering me >.< Please stack it perfectly.
  2. 00:06:505 (4,5,6,7,1,2,3,4,5,6,7) – and 00:10:214 (1,2,3,4,5) - The drum-hitsounds that you placed on some of these objects can’t really be heard that clearly. I don’t think it’s the volume that’s the problem but the hitsound that’s being used. I suggest trying to find a hitsound that can be heard better and that’s louder to emphasize those thump sounds. Or you can try lifting the volume a bit, perhaps that will help to make it more audible. This will probably apply to the other diffs too.
  3. 00:39:618 –If you listen to this tick at 25%, you’ll notice that there’s no sound here at all. Consider removing this circle: 00:39:619 (5) – to prevent overmapping.
  4. 00:40:667 (4,5,6,7) –Hmm, the placement of these objects can be improved imo. I guess it’s bothering me because it’s not exciting enough. A placement that I can recommend is perhaps something like this:
    The (7) is stacked underneath (5). Not sure if the pattern above is your style. If it’s not just try something that’s a bit more challenging for the players to play.
  5. 00:53:083 (1,2,3,4,5) –I doubt circles really fit in with the rhythm here. Usually circles are used for strong, abrupt beats that require a lot of emphasis. In this case I feel it would be better to stick with sliders and a few circles in between.
  6. 00:58:405 (2,3,5) –The previous overlaps in the diff looked fine, but this one don’t look that good tbh. I think it’s because of the placement of 00:59:051 (5) – and also because it’s overlapping two other objects. Consider placing (5) somewhere else. Perhaps here:
  7. 01:06:469 (1,2) –When comparing this jump to this one: 00:59:051 (5,6) – there’s a big difference which looks inconsistent since both these patterns are in the kiai. Also, the jump here: 01:06:469 (1,2) – may be a bit too much. Consider nerfing it.
  8. 01:06:307 (6,1,3,1) –Same thing goes for the jumps here. This section is a bit on the edge in terms of being “too difficult”. I may be nitpicky right now, but this is something that caught my eye.
  9. 01:17:435 (1,2) –Either let the two objects overlap half of each other or stack, because right now this can be improved.
  10. 01:23:237 (1) –Remove NC here otherwise it’s inconsistent with other patterns like: 00:17:632 (5) –
  11. 01:27:107 (1) -^, or the other way around. Add NC at the other similar patterns for consistency.

I noticed you make use of distance spacing a lot. It’s not really common in an Insane since most mappers prefer to map without it. I guess I would also like to see something else in your mapping style; something more exciting. Beats like these: 00:19:702 (3,6,2) – etc. would benefit a lot from more emphasis imo, like different spacing or something like that.

Hard:
  1. 00:11:665 (1,2) –Same suggestion as in Insane. Either overlap half of the objects or stack them to improve aesthetics.
  2. 00:36:151 –Rather not let an important beat like this be a tail of a slider. Something like a circle or start of a slider would be better for emphasis. So you can try a pattern like this:
  3. 00:48:649 –The beat here is rather loud and should be mapped out imo. A fast repeat slider here would work, so you can do this:
  4. 01:17:435 (1,2) –Same suggestion as here: 00:11:665 (1,2) –

Normal:
  1. 00:54:213 –Since this beat is rather strong, you can always emphasize it by placing a circle on that big white tick instead. So a pattern like this will work nicely:

Easy:
  1. 00:42:602 (3) –To improve aesthetics a bit, just move this circle downwards a bit so that 00:42:279 (2,3,4) – is in a nice straight line.
  2. 00:52:761 (3) –Hmmm, this slidershape really bothers me... I think this is a mistake. Shouldn’t this be a butterfly slidershape instead? Like this:
    Your current slider also doesn’t follow the music, so it doesn’t really make sense.

One last thing in Easy I want to mention is that you should be careful when doing overlaps like this: 00:27:765 (3,1) – and 00:48:407 (5,1) – You always want the objects to be as visible as possible to ensure that the beginners can see them clearly. When you make overlaps it hides the slider a bit making it a bit difficult to see the shape.

Good Luck~
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

-Nya- wrote:

Hi, found this map in modreq and I want to help out. Thank you! Nyaaa~^^

General:
  1. I suggest placing the preview point just one tick earlier, because right now it’s placed right on top of where the vocal starts so when the preview starts it starts very abruptly. You can try placing it on this tick: 00:55:100 ? Remember to fix this in all diffs. I think that the present conditions don't have any problem, but OK~

Insane:
  1. 00:03:763 (5,9) ?Nazi, but the stacking here is really bothering me >.< Please stack it perfectly. fixed
  2. 00:06:505 (4,5,6,7,1,2,3,4,5,6,7) ? and 00:10:214 (1,2,3,4,5) - The drum-hitsounds that you placed on some of these objects can’t really be heard that clearly. I don’t think it’s the volume that’s the problem but the hitsound that’s being used. I suggest trying to find a hitsound that can be heard better and that’s louder to emphasize those thump sounds. Or you can try lifting the volume a bit, perhaps that will help to make it more audible. This will probably apply to the other diffs too. I confirmed mp3 and .wav and the hitsound volume. However, it to be enough volume imo. Because the intro in particular is a relatively quiet part, there is resistance in putting it up more than now.
  3. 00:39:618 ?If you listen to this tick at 25%, you’ll notice that there’s no sound here at all. Consider removing this circle: 00:39:619 (5) ? to prevent overmapping. When there is not instrument sound, I remove it. However, I don't think with the overmap because I hear some sound. It's keep for now.
  4. 00:40:667 (4,5,6,7) ?Hmm, the placement of these objects can be improved imo. I guess it’s bothering me because it’s not exciting enough. A placement that I can recommend is perhaps something like this: fmm,,I like relatively easy placement in this phrase. So, I switched to a similar placement pattern.
    The (7) is stacked underneath (5). Not sure if the pattern above is your style. If it’s not just try something that’s a bit more challenging for the players to play.
  5. 00:53:083 (1,2,3,4,5) ?I doubt circles really fit in with the rhythm here. Usually circles are used for strong, abrupt beats that require a lot of emphasis. In this case I feel it would be better to stick with sliders and a few circles in between. It's really difficult here..The vocal follow becomes the very good snap. However, vocal follw is upbeat. And it's switched by very strong sound from 00:53:568 - . Changes from upbeat to down beat are difficult. After trial and error, I changed some of it.
  6. 00:58:405 (2,3,5) ?The previous overlaps in the diff looked fine, but this one don’t look that good tbh. I think it’s because of the placement of 00:59:051 (5) ? and also because it’s overlapping two other objects. Consider placing (5) somewhere else. Perhaps here: I removed overlap with maintaining the present conditions.
  7. 01:06:469 (1,2) ?When comparing this jump to this one: 00:59:051 (5,6) ? there’s a big difference which looks inconsistent since both these patterns are in the kiai. Also, the jump here: 01:06:469 (1,2) ? may be a bit too much. Consider nerfing it. I kinda revised distance of the 01:06:469 (1,2) - . I think the 01:06:469 (1,2,3,1) - to be a point climax most in the phrase of the kiai. Therefore, I think that a big jump unlike the others is most suitable.
  8. 01:06:307 (6,1,3,1) ?Same thing goes for the jumps here. This section is a bit on the edge in terms of being “too difficult”. I may be nitpicky right now, but this is something that caught my eye. This flow is a favorite very much. There is no plan of the change so far.
  9. 01:17:435 (1,2) ?Either let the two objects overlap half of each other or stack, because right now this can be improved. fixed
  10. 01:23:237 (1) ?Remove NC here otherwise it’s inconsistent with other patterns like: 00:17:632 (5) ? Including suggestion below, I did a review of nc.
  11. 01:27:107 (1) -^, or the other way around. Add NC at the other similar patterns for consistency. It's the same as the above

I noticed you make use of distance spacing a lot. It’s not really common in an Insane since most mappers prefer to map without it. I guess I would also like to see something else in your mapping style; something more exciting. Beats like these: 00:19:702 (3,6,2) ? etc. would benefit a lot from more emphasis imo, like different spacing or something like that. You're right. it is not common. However, this is my mapping style. All my maps are constructed by DS. Please play my map lol

Hard:
  1. 00:11:665 (1,2) ?Same suggestion as in Insane. Either overlap half of the objects or stack them to improve aesthetics. fixed
  2. 00:36:151 ?Rather not let an important beat like this be a tail of a slider. Something like a circle or start of a slider would be better for emphasis. So you can try a pattern like this: ok~
  3. 00:48:649 ?The beat here is rather loud and should be mapped out imo. A fast repeat slider here would work, so you can do this: Nice! I thought about how I should do it here.
  4. 01:17:435 (1,2) ?Same suggestion as here: 00:11:665 (1,2) ? fixed

Normal:
  1. 00:54:213 ?Since this beat is rather strong, you can always emphasize it by placing a circle on that big white tick instead. So a pattern like this will work nicely: fmm,,ok~

Easy:
  1. 00:42:602 (3) ?To improve aesthetics a bit, just move this circle downwards a bit so that 00:42:279 (2,3,4) ? is in a nice straight line. fixed
  2. 00:52:761 (3) ?Hmmm, this slidershape really bothers me... I think this is a mistake. Shouldn’t this be a butterfly slidershape instead? Like this: I think that I'm not wrong. This is my sense of fun lol However, suggestion of the changes always comes. I'm slightly sad :(
    Your current slider also doesn’t follow the music, so it doesn’t really make sense. I don't match this with music. I match it with the pronunciation of the song :) Well, As described above, I accepted the suggestion.

One last thing in Easy I want to mention is that you should be careful when doing overlaps like this: 00:27:765 (3,1) ? and 00:48:407 (5,1) ? You always want the objects to be as visible as possible to ensure that the beginners can see them clearly. When you make overlaps it hides the slider a bit making it a bit difficult to see the shape. All right.

Good Luck~ Thank you~ It was much good suggestion :)
Nao Tomori
late mod

[insane]
00:01:989 (1,2) - imo better as circles. 00:07:150 (6,7) - same here.

00:39:618 (5) - this really does sound overmapped to me as well

00:40:828 (5) - placing a 1/2 slider here fits better with your rhythm since you are following vocals closely.

00:51:793 (2,3,4) - i think you should break DS here to make this pattern into a normal triangle like http://osu.ppy.sh/ss/7776251 since the visual spacing on the current one looks cramped and 4 00:52:439 - has a guitar note introduced which supports a jump.

00:54:455 (2,3) - add claps? to support the triple. since it sounds overmapped as is.
00:59:292 (6) - same here.

00:58:083 (1,2) - imo ctrl g here works better to follow the violin note

01:12:920 (4,5,6) - ctrl g here for a slider on the vocal fits with your rhythm choice better imo.

01:16:306 (2,3,4) - feels very uncomfortable to me since you use a wide angle here but not for the rest of your jump patterns

[hard]
00:31:797 (4,5,6) - doesn't ctrl g here on this rhythm work better to follow vocals?
00:40:665 (6,7) - similarly ctrl g here also follow vocals better.
00:53:567 (5,6) - this rhythm also feels off because the vocals are on slider ends, imo a rhythm like http://osu.ppy.sh/ss/7783229 where the vocals are clickable suits this better.

[normal]
00:54:374 (1) - this spinner is too short under new ranking criteria which states that spinners should be at least 4 beats long. starting it 00:54:213 - here would solve this issue.

sorry for short mod. i don't really like the pure distance snap style of the top diff that much either, it feels rather limiting to me.

good luck!
Ashton
check your post count


wtf are you



WHO tf are you
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Naotoshi wrote:

late mod

[insane]
00:01:989 (1,2) - imo better as circles. 00:07:150 (6,7) - same here. ok~

00:39:618 (5) - this really does sound overmapped to me as well It was pointed out by former modder. Because there're multiple opinions, I change it.

00:40:828 (5) - placing a 1/2 slider here fits better with your rhythm since you are following vocals closely. fmm,,okay

00:51:793 (2,3,4) - i think you should break DS here to make this pattern into a normal triangle like http://osu.ppy.sh/ss/7776251 since the visual spacing on the current one looks cramped and 4 00:52:439 - has a guitar note introduced which supports a jump. ok~

00:54:455 (2,3) - add claps? to support the triple. since it sounds overmapped as is. I revised the suggestion, but feel a sense of incongruity. So I added a drum-clap to (2)
00:59:292 (6) - same here. ^

00:58:083 (1,2) - imo ctrl g here works better to follow the violin note fm,,I don't think so.

01:12:920 (4,5,6) - ctrl g here for a slider on the vocal fits with your rhythm choice better imo. fixed

01:16:306 (2,3,4) - feels very uncomfortable to me since you use a wide angle here but not for the rest of your jump patterns I changed a pattern.

[hard]
00:31:797 (4,5,6) - doesn't ctrl g here on this rhythm work better to follow vocals? ok
00:40:665 (6,7) - similarly ctrl g here also follow vocals better. fm,,ok~
00:53:567 (5,6) - this rhythm also feels off because the vocals are on slider ends, imo a rhythm like http://osu.ppy.sh/ss/7783229 where the vocals are clickable suits this better. I feel reverse slider to be to me very oddly..I switched to a pattern to resemble it.

[normal]
00:54:374 (1) - this spinner is too short under new ranking criteria which states that spinners should be at least 4 beats long. starting it 00:54:213 - here would solve this issue. I recognize that the 3.5 beat doesn't have any problem, but am OK. Similarly, I revised the easy diff.

sorry for short mod. i don't really like the pure distance snap style of the top diff that much either, it feels rather limiting to me.

good luck! DS is my mapping-style. However, in some cases, the diff which is higher than hard diff is revised by modding. Thank you~Nao :)

Canadian Baka wrote:

check your post count


wtf are you



WHO tf are you
I'm sorry, but I don't know what you say :o
Sayukii
hi from #modreqs I can only mod 2 diffs for now

[Easy Diff]
00:02:635 (1) - why new combo? its close to the first object
00:06:505 (1) - NC (if you applied the first thing I said)
00:09:730 (1) - ^
00:11:665 (6) - NC this since it seems to be a pattern in a later time in the song

everything looks good in this diff, totally playable

[Hard Diff]
00:44:860 (5) - move the 2nd node to the left to make the flow you're going is comfortable
00:56:793 (1) - ^
00:58:729 (3) - ^
00:59:051 (4) - ^
01:03:889 (4,5) - make these curves look like you know, curves

and that's it, I see no bad things (probably because im blinded becoz of this game) anyways great beatmap. looking forward to its ranking!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

NexisLexis wrote:

hi from #modreqs I can only mod 2 diffs for now

[Easy Diff]
00:02:635 (1) - why new combo? its close to the first object Because this object is a start of the beats, nc is necessary.
00:06:505 (1) - NC (if you applied the first thing I said) Prelude part uses nc every 4 beat. This is because it doesn't need nc more than required because it has few objects.
00:09:730 (1) - ^ ^
00:11:665 (6) - NC this since it seems to be a pattern in a later time in the song It's the same as the contents mentioned above. Because I use nc every four beat, your suggestion is against consistency.

everything looks good in this diff, totally playable

[Hard Diff]
00:44:860 (5) - move the 2nd node to the left to make the flow you're going is comfortable ok~
00:56:793 (1) - ^ Because the flow got smooth by moving it to the right, I revised it.
00:58:729 (3) - ^ I think enough now.
00:59:051 (4) - ^ ^
01:03:889 (4,5) - make these curves look like you know, curves ^

and that's it, I see no bad things (probably because im blinded becoz of this game) anyways great beatmap. looking forward to its ranking! I always thank for mod from modreqs :) Thank you for taking a moment of your precious time for me.
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