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bradbreeck - Step Off Playa

posted
Total Posts
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Topic Starter
Chalwa
This beatmap was submitted using in-game submission on 24 lutego 2017 at 13:11:47

Artist: bradbreeck
Title: Step Off Playa
Source: We Bare Bears
Tags: E019 Panda's Sneeze cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck ezek nom-nom
BPM: 140
Filesize: 2628kb
Play Time: 00:43
Difficulties Available:
  1. Easy (1,37 stars, 48 notes)
  2. ezek's Step Off Fool! (3,93 stars, 128 notes)
  3. Hard (2,84 stars, 103 notes)
  4. Normal (2,08 stars, 82 notes)
Download: bradbreeck - Step Off Playa
Information: Scores/Beatmap Listing
---------------
Użyj tego miejsca, aby powiedzieć coś o swojej mapie. Możesz umieścić tu listę zmian, jeśli twoja mapa jest modowana!


DIFFS
Easy - by me
Normal - by me
Hard - by me
Step Off Fool! - by ezek
30.10.2016 - Submitted
09.02.2017 - Starred by Nao Tomori Naotoshi
09.02.2017 - Bubbled by Nao Tomori Naotoshi
11.02.2017 - Popped
14.02.2017 - Rebubbled by Nao Tomori Naotoshi
24.02.2017 - Popped by Kencho
24.02.2017 - Rerebubbled by Nao Tomori Naotoshi
25.02.2017 - Qualified by Kencho
05.03.2017 - Ranked
MODDERS
deadpon3
A r M i N
Venix
100bit
Liuth - IRC
-Nya-
ShogunMoon
Osu Tatakae Ouendan
(square bracket)A L P H A(square bracket)
Lanturn
Nao Tomori
Sonnyc
Kencho
ZekeyHache
No kudos
I made some adjustments so it feels like an actual insane diff since it wasn't meant to be an insane when I made it :v
6441946_wbb-s2-e9-fashion-bears.png is not being used~
Also add nom-nom to tags since it's an important character in this episode~

Update pls
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24392
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Step Off Playa
TitleUnicode:Step Off Playa
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Chalwa
Version:ezek's Step Off Fool!
Source:We Bare Bears
Tags:E019 Panda's Sneeze cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck ezek
BeatmapID:1182213
BeatmapSetID:558938

[Difficulty]
HPDrainRate:7.5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pandas_Sneeze_11268844.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Chalwa
Added tag, removed unsue file, updated diff :D. Ready for modding now :D
deadpon3
placeholder!!!!!!!

Cze

General


Szczerze to mogłeś zmienić nazwę BG na coś śmieszkowego, albo chociaż usunąć te numerki na końcu :C

Easy


00:05:320 (3) - To kółko jest bardzo mylące ze względu na to, że przez DS wygląda tak jakby było na białym ticku zaraz przed tym czerwonym. Polecam ułatwić granie tego partu followując jednym sliderem cały nieregularny tick, znacznie łatwiej będzie wyklikać tą melodyjkę z Commodore xD



Ewentualnie można zmienić ten part na bardziej konwencjonalny i followować pod 1/1 ~(^-^)~

00:05:963 (4,1) - Szczerze to nie wiem co myśleć o tym stacku bo z tym AR 00:07:249 (1) - pojawia się dosłownie chwilkę przed tym, jak gracz musi kliknąć 00:05:963 (4) - no i się trochę dziko robi :o

00:31:249 (1,3) - No to teraz tak, albo blanket albo chociaż wyrównaj odległości pomiędzy 00:32:963 (3) - i obydwoma końcami 00:31:249 (1) - no bo teraz wygląda to mniej więcej tak:



00:35:963 (2) - To jest takie ni z gruszki ni z pietruszki xd Polecam mapować w ten sam sposób co 00:29:106 (2,3,4) - zaraz po tym 2/1 sliderku 00:34:677 (1) - no bo tak naprawdę muzyka tak konkretniej poza wokalami zmienia się w 00:38:106 (1) - gdzie wokal przyśpiesza i przed tą częścią lepiej zachować powtarzalność. Poza tym pominięcie 00:36:392 jest bardzo niefajne :C

Normal


00:20:963 (1) - Tutaj Ci się DS spsuł, wcześniej też trochę ale nieważne bo miałeś wtedy stack, ale tutaj już możesz wyrównać bo nie tworzy on patternu który mu to uniemożliwia

Co do kiai, czemu tam nie ma ani chwilki przerwy? xd Przez 13 sekund wystawiasz świeżaka na normalu na nieprzerwany single tap :oo

Znerf go, najlepiej usuwając 00:31:034 (4) - ponieważ nie zaczyna on żadnej sekwencji rytmicznej i można go równie dobrze nie klikać wcale, imo najlepsza notka do usunięcia w celu nerfa kiai :^)

No i ofc tutaj zmień wtedy na kółko 00:34:249 (3) -

00:37:891 (4) - Co do tego kółka to myślę że może ono zostać bo ładnie followuje pod wokal, tutaj wyjątek ~~

Hard


00:20:106 (5,6) - Tutaj możesz zrobić takie piękne slidery, nie martw się o spacing to bardzo intensywna część piosenki (!).
No i oczywiście bardzo fajnie poprawia to flow i design względem 00:20:963 (1) -


00:34:677 (1,2,3) - Tutaj aż 2 razy trzeba wrócić się kursorem do następnego slidera, osobiście średnio mi się to gra i designersko mi się nie podoba, cooo powiesz na takie fikuśne sliderki z flowem jak na screenie? xd


Wszystkie DS'y się zgadzają w patternie który wysłałem

ezek's diff that I can't make memes about


00:15:606 (6,1) - Just sayin' but here you stacked 2 objects with 1x 1/4 tick break and a short while later you did the same to 00:16:677 (3,4) - which have 1x 1/2 tick break xd Maaaybe ctrl+G on 00:15:392 (5,6) - cause I don't understand the idea of stopping flow right before NC's on parts like this one :/

00:34:249 (5,6) - Feels unnaturally to keep the cursor on these stacks right before this massive jump 00:34:677 (1) - Perhaps you wanna let the player keep his cursor moving?

00:41:534 (1,2,3,4,5,6) - Night of Knights ending XDDD Cool stuff :3

~ fin ~

Good luck Chalwa and ezek

prawie żem zapomniał kappa
Nie rzucim ziemi skąd nasz ród!
Nie damy pogrześć mowy.
Polski my naród, polski lud,
Królewski szczep Piastowy.


Nie damy, by nas gnębił wróg!
Tak nam dopomóż Bóg!
Tak nam dopomóż Bóg!


Do krwi ostatniej kropli z żył
Bronić będziemy ducha,
Aż się rozpadnie w proch i w pył
Krzyżacka zawierucha.


Twierdzą nam będzie każdy próg!
Tak nam dopomóż Bóg!
Tak nam dopomóż Bóg!


Nie będzie Niemiec pluł nam w twarz
Ni dzieci nam germanił,
Orężny wstanie hufiec nasz,
Duch będzie nam hetmanił.


Pójdziem, gdy zabrzmi złoty róg!
Tak nam dopomóż Bóg!
Tak nam dopomóż Bóg!


Nie damy miana Polski zgnieść
Nie pójdziem żywo w trumnę
W Ojczyzny imię, na jej cześć
Podnosi czoła dumne.


Odzyska ziemi dziadów wnuk!
Tak nam dopomóż Bóg!
Tak nam dopomóż Bóg!

take my star
ZekeyHache

deadpon3 wrote:

ezek's diff that I can't make memes about


00:15:606 (6,1) - Just sayin' but here you stacked 2 objects with 1x 1/4 tick break and a short while later you did the same to 00:16:677 (3,4) - which have 1x 1/2 tick break xd Maaaybe ctrl+G on 00:15:392 (5,6) - cause I don't understand the idea of stopping flow right before NC's on parts like this one :/ I did the ctrl+g thingy since it may be confusing dealing with different stacking for some people cuz of the next stack

00:34:249 (5,6) - Feels unnaturally to keep the cursor on these stacks right before this massive jump 00:34:677 (1) - Perhaps you wanna let the player keep his cursor moving? It's meant to be challenging

00:41:534 (1,2,3,4,5,6) - Night of Knights ending XDDD Cool stuff :3 :V

~ fin ~ ~ the end ~
Thanks fur the mod~
UPDATE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24392
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Step Off Playa
TitleUnicode:Step Off Playa
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Chalwa
Version:ezek's Step Off Fool!
Source:We Bare Bears
Tags:E019 Panda's Sneeze cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck ezek nom-nom
BeatmapID:1182213
BeatmapSetID:558938

[Difficulty]
HPDrainRate:7.5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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144,356,6606,1,0,0:0:0:0:
20,240,6820,1,2,0:0:0:0:
148,128,7034,1,0,0:0:0:0:
264,280,7249,6,0,L|284:368,1,85,4|0,0:0|0:0,0:0:0:0:
236,172,7677,1,2,0:0:0:0:
392,320,7892,1,8,0:0:0:0:
328,128,8106,2,0,P|316:168|328:208,1,85
452,360,8534,2,0,P|464:320|452:280,1,85,2|0,0:0|0:0,0:0:0:0:
328,128,8963,6,0,L|236:120,1,85,4|0,0:0|0:0,0:0:0:0:
116,40,9392,1,8,0:0:0:0:
172,180,9606,1,0,0:0:0:0:
208,36,9820,1,0,0:0:0:0:
92,132,10034,1,0,0:0:0:0:
243,120,10249,2,0,L|328:128,1,85,8|0,0:0|0:0,0:0:0:0:
420,132,10677,5,2,0:0:0:0:
100,208,11106,1,8,0:0:0:0:
100,208,11534,2,0,L|184:208,1,85,2|0,0:0|0:0,0:0:0:0:
32,168,11963,2,0,P|20:208|32:248,1,85,8|0,0:0|0:0,0:0:0:0:
208,348,12392,5,4,0:0:0:0:
116,344,12606,1,0,0:0:0:0:
316,276,12820,2,0,L|404:280,1,85,8|0,0:2|0:0,0:0:0:0:
308,192,13249,2,0,L|220:188,1,85,8|0,0:0|0:0,0:0:0:0:
60,124,13677,1,0,0:0:0:0:
148,92,13892,1,0,0:0:0:0:
196,268,14106,6,0,P|208:308|196:348,1,85,2|0,0:0|0:0,0:0:0:0:
12,384,14534,2,0,P|0:344|12:304,1,85,2|0,0:0|0:0,0:0:0:0:
128,212,14963,1,8,0:0:0:0:
152,56,15177,1,0,0:0:0:0:
216,152,15392,1,8,0:0:0:0:
60,124,15606,1,0,0:0:0:0:
216,152,15820,6,0,B|256:168|256:168|296:152,1,85,4|0,0:0|0:0,0:0:0:0:
380,56,16249,2,0,B|340:40|340:40|300:56,1,85,2|0,0:0|0:0,0:0:0:0:
424,152,16677,1,8,0:0:0:0:
424,152,17106,2,0,P|436:192|424:232,1,85
316,352,17534,6,0,L|232:376,1,85,4|0,0:1|0:0,0:0:0:0:
164,288,17963,1,8,0:0:0:0:
132,156,18177,1,0,0:0:0:0:
228,216,18392,1,8,0:0:0:0:
68,244,18606,1,0,0:0:0:0:
116,88,18820,2,0,L|100:4,1,85,8|0,0:0|0:0,0:0:0:0:
212,132,19249,6,0,L|228:216,1,85,2|0,0:0|0:0,0:0:0:0:
344,328,19677,2,0,L|328:244,1,85,2|0,0:0|0:0,0:0:0:0:
384,92,20106,1,2,0:0:0:0:
432,252,20320,1,0,0:0:0:0:
312,152,20534,1,2,0:0:0:0:
452,160,20749,1,0,0:0:0:0:
328,244,20963,6,0,B|297:244|245:240|225:180|225:180|209:216,1,170,8|0,0:0|0:0,0:0:0:0:
176,300,21606,2,0,B|160:336|160:336|140:276|88:272|56:272,1,170,8|0,0:0|0:0,0:0:0:0:
76,360,22249,1,2,0:0:0:0:
40,192,22463,1,0,0:0:0:0:
40,192,22677,6,0,P|28:152|40:112,1,85,4|0,0:1|0:0,0:0:0:0:
180,24,23106,2,0,P|192:64|180:104,1,85,8|0,0:1|0:0,0:0:0:0:
132,232,23534,1,2,0:0:0:0:
256,168,23749,1,0,0:0:0:0:
380,232,23963,1,0,0:0:0:0:
256,296,24177,1,0,0:0:0:0:
256,36,24392,5,4,0:0:0:0:
480,192,24820,1,8,0:0:0:0:
256,348,25249,1,8,0:0:0:0:
32,192,25677,1,8,0:0:0:0:
100,72,25892,1,0,0:0:0:0:
168,192,26106,6,0,P|160:234|136:267,1,85,2|0,0:0|0:0,0:0:0:0:
344,192,26534,2,0,P|352:234|376:267,1,85
168,116,26963,1,2,0:0:0:0:
344,116,27177,1,0,0:0:0:0:
256,28,27392,1,8,0:0:0:0:
256,212,27606,1,0,0:0:0:0:
332,32,27820,6,0,P|392:44|420:76,1,106.25,4|0,0:2|0:0,0:0:0:0:
180,32,28249,2,0,P|120:44|92:76,1,106.25,8|0,0:0|0:0,0:0:0:0:
256,172,28677,1,4,0:0:0:0:
348,104,28892,1,0,0:0:0:0:
164,104,29106,1,2,0:0:0:0:
256,248,29320,1,2,0:0:0:0:
412,152,29534,6,0,B|424:104|424:104|412:48,1,106.25,4|0,0:0|0:0,0:0:0:0:
256,141,29963,2,0,L|256:249,1,106.25,8|0,0:0|0:0,0:0:0:0:
100,152,30392,2,0,B|88:104|88:104|100:48,1,106.25
336,88,30820,1,2,0:0:0:0:
176,88,31034,1,2,0:0:0:0:
304,264,31249,6,0,B|348:288|348:288|404:288,1,106.25,4|0,0:0|0:0,0:0:0:0:
208,264,31677,2,0,B|164:288|164:288|108:288,1,106.25,8|0,0:0|0:0,0:0:0:0:
156,100,32106,2,0,B|212:100|256:68|256:68|300:100|356:100,1,212.5,0|2,0:0|0:0,0:0:0:0:
256,204,32749,1,2,0:0:0:0:
88,148,32963,6,0,P|72:96|88:48,1,106.25,4|0,0:0|0:0,0:0:0:0:
420,52,33392,2,0,P|436:104|420:152,1,106.25
152,236,33820,1,8,0:0:0:0:
360,236,34034,1,0,0:0:0:0:
256,368,34249,1,2,0:0:0:0:
256,368,34463,1,2,0:0:0:0:
368,100,34677,6,0,L|416:4,1,106.25,4|0,0:0|0:0,0:0:0:0:
144,100,35106,2,0,L|96:4,1,106.25,8|0,0:0|0:0,0:0:0:0:
332,220,35534,2,0,B|328:268|256:320|184:268|180:220,1,212.5,0|2,0:0|0:0,0:0:0:0:
180,88,36177,6,0,B|184:40|256:-12|328:40|332:88,1,212.5,2|0,0:0|0:0,0:0:0:0:
256,204,36820,1,8,0:0:0:0:
256,204,37034,1,0,0:0:0:0:
180,88,37249,2,0,B|184:40|256:-12|328:40|332:88,1,212.5,8|2,0:0|0:0,0:0:0:0:
148,156,37892,1,10,0:0:0:0:
364,156,38106,5,0,0:0:0:0:
144,232,38320,1,0,0:0:0:0:
368,232,38534,1,0,0:0:0:0:
180,88,38749,1,0,0:0:0:0:
256,300,38963,1,0,0:0:0:0:
332,88,39177,1,0,0:0:0:0:
144,232,39392,2,0,P|92:252|48:232,1,106.25,2|2,0:0|0:0,0:0:0:0:
256,36,39820,6,0,B|288:80|256:132|256:132|224:180|256:236,1,212.5,4|0,0:0|0:0,0:0:0:0:
196,84,40463,1,2,0:0:0:0:
320,184,40677,1,8,0:0:0:0:
167,65,40892,1,0,0:0:0:0:
353,197,41106,1,2,0:0:0:0:
131,36,41320,1,0,0:0:0:0:
316,84,41534,5,0,0:0:0:0:
192,184,41748,1,0,0:0:0:0:
345,65,41963,1,8,0:0:0:0:
159,197,42177,1,0,0:0:0:0:
381,36,42391,1,0,0:0:0:0:
128,220,42606,1,0,0:0:0:0:
392,120,42820,5,8,0:0:0:0:
354,286,43034,1,2,0:0:0:0:
184,264,43249,1,2,0:0:0:0:
256,192,43463,12,0,44963,0:0:0:0:
^
Topic Starter
Chalwa

deadpon3 wrote:

placeholder!!!!!!!

Cze elo

General


Szczerze to mogłeś zmienić nazwę BG na coś śmieszkowego, albo chociaż usunąć te numerki na końcu :C mógłbym to zrobić, ale jedno pytanie. PO CO?

Easy


00:05:320 (3) - To kółko jest bardzo mylące ze względu na to, że przez DS wygląda tak jakby było na białym ticku zaraz przed tym czerwonym. Polecam ułatwić granie tego partu followując jednym sliderem cały nieregularny tick, znacznie łatwiej będzie wyklikać tą melodyjkę z Commodore xD ok



Ewentualnie można zmienić ten part na bardziej konwencjonalny i followować pod 1/1 ~(^-^)~

00:05:963 (4,1) - Szczerze to nie wiem co myśleć o tym stacku bo z tym AR 00:07:249 (1) - pojawia się dosłownie chwilkę przed tym, jak gracz musi kliknąć 00:05:963 (4) - no i się trochę dziko robi :o poprawione wyżej

00:31:249 (1,3) - No to teraz tak, albo blanket albo chociaż wyrównaj odległości pomiędzy 00:32:963 (3) - i obydwoma końcami 00:31:249 (1) - no bo teraz wygląda to mniej więcej tak:

poprawione?

00:35:963 (2) - To jest takie ni z gruszki ni z pietruszki xd Polecam mapować w ten sam sposób co 00:29:106 (2,3,4) - zaraz po tym 2/1 sliderku 00:34:677 (1) - no bo tak naprawdę muzyka tak konkretniej poza wokalami zmienia się w 00:38:106 (1) - gdzie wokal przyśpiesza i przed tą częścią lepiej zachować powtarzalność. Poza tym pominięcie 00:36:392 jest bardzo niefajne :C ok, zrobiłęm fajnie :^)

Normal


00:20:963 (1) - Tutaj Ci się DS spsuł, wcześniej też trochę ale nieważne bo miałeś wtedy stack, ale tutaj już możesz wyrównać bo nie tworzy on patternu który mu to uniemożliwia

Co do kiai, czemu tam nie ma ani chwilki przerwy? xd Przez 13 sekund wystawiasz świeżaka na normalu na nieprzerwany single tap :oo

Znerf go, najlepiej usuwając 00:31:034 (4) - ponieważ nie zaczyna on żadnej sekwencji rytmicznej i można go równie dobrze nie klikać wcale, imo najlepsza notka do usunięcia w celu nerfa kiai :^)

No i ofc tutaj zmień wtedy na kółko 00:34:249 (3) -

00:37:891 (4) - Co do tego kółka to myślę że może ono zostać bo ładnie followuje pod wokal, tutaj wyjątek ~~
Zremappowałem całe kiai xD

Hard


00:20:106 (5,6) - Tutaj możesz zrobić takie piękne slidery, nie martw się o spacing to bardzo intensywna część piosenki (!).
No i oczywiście bardzo fajnie poprawia to flow i design względem 00:20:963 (1) - No dobra, ale jakbyś zauważył, to mój diff ma WSZĘDZIE (pomijając part pp jumpów) taki sam DS między kółkami. Chciałbym się tego trzymać. Tak wgle to ten pattern jest słodki XD.


00:34:677 (1,2,3) - Tutaj aż 2 razy trzeba wrócić się kursorem do następnego slidera, osobiście średnio mi się to gra i designersko mi się nie podoba, cooo powiesz na takie fikuśne sliderki z flowem jak na screenie? xd zrobiłem zwykłę CTRL +H na 00:35:106 (2) i dopasowałem DS'y. Wygląda spoko i gra się też fajnie


Wszystkie DS'y się zgadzają w patternie który wysłałem

~ fin ~ ~norweg~

Good luck Chalwa and ezek ty

prawie żem zapomniał kappa
Nie rzucim ziemi skąd nasz ród!
Nie damy pogrześć mowy.
Polski my naród, polski lud,
Królewski szczep Piastowy.


Nie damy, by nas gnębił wróg!
Tak nam dopomóż Bóg!
Tak nam dopomóż Bóg!


Do krwi ostatniej kropli z żył
Bronić będziemy ducha,
Aż się rozpadnie w proch i w pył
Krzyżacka zawierucha.


Twierdzą nam będzie każdy próg!
Tak nam dopomóż Bóg!
Tak nam dopomóż Bóg!


Nie będzie Niemiec pluł nam w twarz
Ni dzieci nam germanił,
Orężny wstanie hufiec nasz,
Duch będzie nam hetmanił.


Pójdziem, gdy zabrzmi złoty róg!
Tak nam dopomóż Bóg!
Tak nam dopomóż Bóg!


Nie damy miana Polski zgnieść
Nie pójdziem żywo w trumnę
W Ojczyzny imię, na jej cześć
Podnosi czoła dumne.


Odzyska ziemi dziadów wnuk!
Tak nam dopomóż Bóg!
Tak nam dopomóż Bóg!
DOPIERO PO RANKNIĘCIU PLZ

take my star wcale cię o to nie poprosiłem xD.
Dziekuwka :D
deadpon3
Szczerze to mogłeś zmienić nazwę BG na coś śmieszkowego, albo chociaż usunąć te numerki na końcu :C mógłbym to zrobić, ale jedno pytanie. PO CO?
nie wiem lubie takie easter eggi :C
A r M i N
M4M

Ezek

00:04:249 (2) - Flow is bad i guess
00:05:106 (5) - Hitsound?
00:04:677 (4,1) - Blanket
00:05:963 (2,3) - ^
00:12:392 (1,2,3,4) - I dont understand why u space it so weirdly
00:17:534 (1,2) - Higher spacing and 00:17:963 (2,3) - Lower spacing
00:17:534 (1) - http://puu.sh/trPYZ/987e01c847.jpg This would look better
00:35:534 (3) - wow that spacing


Hard

00:08:106 (3,4,5,1) - Oh no my heart, blanket pls xD
00:14:963 (1) - why SV change?
00:33:606 (3,1) - Stack
00:36:820 (3,4) - Blanket
00:41:534 - make this clickable at least

Normal

00:01:892 (3) - Better flow http://puu.sh/trQmD/3084525892.jpg
00:05:320 (3) - ^
00:08:320 (3) - move to x274 y76 and remember to move this 00:08:963 (1) -
00:14:963 (6,1) - move closer to (6) http://puu.sh/trQsQ/872ad592f4.jpg and readjust these 00:16:463 (2,3) -
00:32:106 (3) - fix blanket
00:33:820 - missing big sound
00:41:534 - make this clickable

Easy

Use silent slider slide sounds, soft sliderslide is so annoying
00:37:249 (4) - flow is meh
00:41:534 - clickable

I hope I helped ^^

Good luck!
Topic Starter
Chalwa

A r M i N wrote:

M4M

Hard

00:08:106 (3,4,5,1) - Oh no my heart, blanket pls xD 00:08:106 (3,4) - are blanketed fine, so...
00:14:963 (1) - why SV change? 00:11:534 (1,2) - Why you didn't see it here?
00:33:606 (3,1) - Stack k
00:36:820 (3,4) - Blanket no
00:41:534 - make this clickable at least k

Normal

00:01:892 (3) - Better flow http://puu.sh/trQmD/3084525892.jpg i wanted to make it smooth. also flow is fine imo
00:05:320 (3) - ^ ^
00:08:320 (3) - move to x274 y76 and remember to move this 00:08:963 (1) - not need, now it's fine
00:14:963 (6,1) - move closer to (6) http://puu.sh/trQsQ/872ad592f4.jpg and readjust these 00:16:463 (2,3) - tried
00:32:106 (3) - fix blanket how can i change to get it better?
00:33:820 - missing big sound nope, cause i wanted to make it consistency rhythm and it's like other patterns in this part, so it's fine
00:41:534 - make this clickable k

Easy

Use silent slider slide sounds, soft sliderslide is so annoying
00:37:249 (4) - flow is meh it's fine i think
00:41:534 - clickable k

I hope I helped ^^

Good luck!
Ty :D
Venix
never rank wisisz mi ticketa


  • [General]
  1. Hitsound soft-hitnormal.wav is too short to be rankable. Minimum rankable drain of hitsound is 100ms. Your hitsound have 28ms and it should be longer, so you should make it longer in any program like audacity or change this hitsound to another one. I prefer second option, because this hitsound sound weird if it can be hearable in only 28s.
  2. I prefer make drain of spinner at the end the same, like on your diffs, because spinner on ezek's diff haven't sense and can't fit music, because no more song is 00:43:463 (1) - here. I know it's usually not very important, but here yes, because spinner on ezek's diff can be issue too.

  • [Easy]
  1. I'm not sure about OD on this diff. 1 seems too low for this bpm, you should increase it to ~2 for better gameplay and spread with other diffs.
  2. 00:05:320 (3,4) - Flow between these objets is too harsh for comfortable play. 00:06:392 (4) - This slider doesn't continue movement maked by 00:05:320 (3) - this 5/4 slider and it can be too hard for beginners, who plaing diffs like this. I prefer try it to obtain comfortable transition. One more point about this 00:06:392 (4,1,2,1) - these sliders look boring at overall, because they are fitting another type of rythm. For this issue i prefer fix by the easiest way, by replacing 00:06:392 (4,1) - these sliders to other ones. For 00:06:392 (4) - this slider you can change shape to straight, because it's fit music better. For 00:08:963 (1) - this and similary for 00:09:820 (2) - this sliders i prefer more imaginative shape, like this or smilar, because it's fit this stronger rythm very well.
  3. 00:10:677 (3,4,5,6) - This circle spam is not understable for me. Yes, 00:10:677 (3,4) - here you have 1/2 stronger rythms and it works with these circles very well, but 00:11:534 (5,6) - here, when you have vocals you should place slider, because it will make better consistancy with others. For example, 00:20:963 (3) - here you did it better by this slider and it plays much better. Anyway I'll focus on another rythm problem here. By backing to example slider you made mistake 00:20:106 (2) - here, because this is undeniably place for circles, because you have here two strogs 1/2s without vocal and slider sounds bad here.
  4. 00:26:106 (3) - Finish on head of this slider is unnecessary. Look 00:24:392 (1,2) - here, when you placed claps. Yes, rythm is stronger 00:26:106 (3) - here, but you can increase volume of hitsounds to fit it better. You should place Auto/Auto clap here for better consistancy and more logical hitsounding, which you did right 00:24:392 (1,2) - here.
  5. 00:33:820 (4) - You can replace this sider to two single circles, because no vocal here give randomness here. These circles should help with this problem, because next vocal after 00:32:963 (3) - this slider starting 00:33:606 - here, and to fit it best you can you'd have to place longer slider 00:33:606 - here, but this is easy diff and it will be to hard. For example you did it perfect 00:37:249 (4,5) - here.

  • [Normal]
  1. 00:12:392 (1,2) - This flow is uncomfortable to play, because angle of 00:13:249 (2) - this slider can't continue movement maked by 00:12:392 (1) - this slider. I prefer rotate 00:13:249 (2) - this slider that much how it need to make good transition with 00:12:392 (1) - this slider. This is my proposition. which can help, but remember it's your choice, you can rotate 00:12:392 (1) - this slider as well, the most importatnt is playability here.
  2. 00:19:249 - Ignoring this rythm is bad idea, because it's one of the most important rythm on this map. You should map it separately to the best rythm feeling. Like change 00:19:034 (1) - this 1/1 slider to 1 circle + 1/2 slider with shape like 00:20:534 (6) - this to improve consistancy. It's important here, because this rythm is strongly hearable and this slider destroys rythm consistancy on this map and it's not work very well as should.
  3. 00:40:463 (2,3) - Flow here is very uncomfortable to play, because 00:41:106 (3) - this circle destroy movement maked by previous sliders and it currently plays bad. You should put 00:41:106 (3) - this circle toward the center of 00:40:463 (2) - this slider to improve natural movement. And yes, place new combo 00:41:534 (5) - here to make better consistancy across diffs.

  • [Hard]
  1. 00:17:534 (1) - I think you can make this slider symmetrical, because it looks bad for now. You should do it using grid snap, because it can centre it very well.
  2. 00:20:106 (5) - This slider should be stacked with 00:19:249 (1) - this circle, not 00:19:677 (3) - this, because it will continue movement created by 00:19:249 (1,2,3,4) - this square. Currently it's bad, because it's very wrong and unexpected by player, who playing this diff. It will improve consistancy too.

  • [ezek's Step Off Fool!]
  1. 00:36:177 (1,4) - This slider stack is a bit weird to play, because it's unexpected. I prefer 00:37:249 (4) - flip this slider in vertical line to obtain better playability on this diff.
  2. As I writed in general, 00:43:463 (1) - this spinner haven't sense, because it's not fit any sound...
~Good Luck Chalwa!
Topic Starter
Chalwa

Venix wrote:

never rank wisisz mi ticketa


  • [General]
  1. Hitsound soft-hitnormal.wav is too short to be rankable. Minimum rankable drain of hitsound is 100ms. Your hitsound have 28ms and it should be longer, so you should make it longer in any program like audacity or change this hitsound to another one. I prefer second option, because this hitsound sound weird if it can be hearable in only 28s. will fix it
  2. I prefer make drain of spinner at the end the same, like on your diffs, because spinner on ezek's diff haven't sense and can't fit music, because no more song is 00:43:463 (1) - here. I know it's usually not very important, but here yes, because spinner on ezek's diff can be issue too. ezeeeeeeeeeeeek

  • [Easy]
  1. I'm not sure about OD on this diff. 1 seems too low for this bpm, you should increase it to ~2 for better gameplay and spread with other diffs. Ok
  2. 00:05:320 (3,4) - Flow between these objets is too harsh for comfortable play. 00:06:392 (4) - This slider doesn't continue movement maked by 00:05:320 (3) - this 5/4 slider and it can be too hard for beginners, who plaing diffs like this. I prefer try it to obtain comfortable transition. One more point about this 00:06:392 (4,1,2,1) - these sliders look boring at overall, because they are fitting another type of rythm. For this issue i prefer fix by the easiest way, by replacing 00:06:392 (4,1) - these sliders to other ones. For 00:06:392 (4) - this slider you can change shape to straight, because it's fit music better. For 00:08:963 (1) - this and similary for 00:09:820 (2) - this sliders i prefer more imaginative shape, like this or smilar, because it's fit this stronger rythm very well. I remapped this part, Now it's nice i think
  3. 00:10:677 (3,4,5,6) - This circle spam is not understable for me. Yes, 00:10:677 (3,4) - here you have 1/2 stronger rythms and it works with these circles very well, but 00:11:534 (5,6) - here, when you have vocals you should place slider, because it will make better consistancy with others. For example, 00:20:963 (3) - here you did it better by this slider and it plays much better. Anyway I'll focus on another rythm problem here. By backing to example slider you made mistake 00:20:106 (2) - here, because this is undeniably place for circles, because you have here two strogs 1/2s without vocal and slider sounds bad here. Ok, you wrote a reason, but you didn't worte anything how can I change it. I tried to make it better, but...
  4. 00:26:106 (3) - Finish on head of this slider is unnecessary. Look 00:24:392 (1,2) - here, when you placed claps. Yes, rythm is stronger 00:26:106 (3) - here, but you can increase volume of hitsounds to fit it better. You should place Auto/Auto clap here for better consistancy and more logical hitsounding, which you did right 00:24:392 (1,2) - here. I think this finish is fine, cause you wrote here's strong beat. I put it to emphasise sound, so i won't remove it and making anything.
  5. 00:33:820 (4) - You can replace this sider to two single circles, because no vocal here give randomness here. These circles should help with this problem, because next vocal after 00:32:963 (3) - this slider starting 00:33:606 - here, and to fit it best you can you'd have to place longer slider 00:33:606 - here, but this is easy diff and it will be to hard. For example you did it perfect 00:37:249 (4,5) - here. Ok, your proposition is fine :)

  • [Normal]
  1. 00:12:392 (1,2) - This flow is uncomfortable to play, because angle of 00:13:249 (2) - this slider can't continue movement maked by 00:12:392 (1) - this slider. I prefer rotate 00:13:249 (2) - this slider that much how it need to make good transition with 00:12:392 (1) - this slider. This is my proposition. which can help, but remember it's your choice, you can rotate 00:12:392 (1) - this slider as well, the most importatnt is playability here. I think I broke flow a bit, but it's a 1/1 break and slow BPM, so i think it is playable and acceptable
  2. 00:19:249 - Ignoring this rythm is bad idea, because it's one of the most important rythm on this map. You should map it separately to the best rythm feeling. Like change 00:19:034 (1) - this 1/1 slider to 1 circle + 1/2 slider with shape like 00:20:534 (6) - this to improve consistancy. It's important here, because this rythm is strongly hearable and this slider destroys rythm consistancy on this map and it's not work very well as should. Ok, changed it like something what you want.
  3. 00:40:463 (2,3) - Flow here is very uncomfortable to play, because 00:41:106 (3) - this circle destroy movement maked by previous sliders and it currently plays bad. You should put 00:41:106 (3) - this circle toward the center of 00:40:463 (2) - this slider to improve natural movement. And yes, place new combo 00:41:534 (5) - here to make better consistancy across diffs. Made something another

  • [Hard]
  1. 00:17:534 (1) - I think you can make this slider symmetrical, because it looks bad for now. You should do it using grid snap, because it can centre it very well. Made it symmetrical i think
  2. 00:20:106 (5) - This slider should be stacked with 00:19:249 (1) - this circle, not 00:19:677 (3) - this, because it will continue movement created by 00:19:249 (1,2,3,4) - this square. Currently it's bad, because it's very wrong and unexpected by player, who playing this diff. It will improve consistancy too. How it's very wrong, when you have only 140 BPM and 7,5AR? Also, map can be also a bit unexpected, but not much. In this diff all is easy expect this square and pp jumps. "Very wrong", it isn't very wrong, when you have ranked maps with similliar patterns.
[list]
~Good Luck Chalwa! Thanks!
Danke w szynke!
DeletedUser_6181859
IRC request. Kudosu isn't neccessary.

General

  1. You have some hitsounds with large delay: normal-hitfinish.wav; soft-hitfinish.wav; soft-hitnormal.wav. You must to fix it. Also soft-hitnormal.wav is so short (just 28.44ms) and make some problems.
  2. Why without storyboard/lyrics?xd

Easy

  1. What about AR=3?
  2. 00:37:249 (4,5) - ds meeh, try to move 00:38:963 (2) if you really want stack it
  3. 00:11:534 (1) - this nc isn't really needed: at-first, i don't see any extra NC except this; at-second, if you want to fit vocal, you can just fit this slider (for example, curve it better)
  4. 00:31:249 (1,3) - this blanket is already good but you can make it better (something like this)
  5. 00:35:963 (2,3) - blanket meh
  6. 00:39:820 (3,4,5,6,1) - LOL dat overdose of circles, tbh it's a first time when i see 5 circles in a row in Easy diff, replace it by sliders pls

Normal

  1. 00:05:962 (4) - snap it correctly pls
  2. 00:06:820 (5) - AIMod write something about DS, for fix it you can make triangle with 00:07:249 (1) (like in 00:17:106 (4,5,1) )
  3. 00:32:106 (3,1) - identical is better i think
  4. 00:33:606 (2,1) - this is ugly overlap and it visible in-game, you can move 00:34:034 (3) to other place for move 00:34:677 (1) for stack with 00:33:606 (2) (it's hard, i agree, but you are polish and don't know russian, otherwise i would explain about it lol)

Hard

  1. Why so small CS? ezek make CS=4.5 diff and it's Insane, what about fix it? you are not irre
  2. 00:08:856 (5) - it's overmapped because i don't hear any sounds here. Also you skip 00:08:320 - and it's strange because it's really high beat.
  3. 00:15:713 (3) - same is above, looks overmapped, it's a ghost note and don't needed

ezek's Step Off Fool!

  1. hello ezek where is your square patterns remap kds pls thx
  2. 00:26:963 (3) - NC is cool here because from this place starts instrumental part
  3. 00:40:463 (2,3,4,5,6,1,2,3,4,5,6) - the most interesting part, you really have no idea? :thinking:
  4. 00:43:463 (1) - this spinner isn't necessary and don't fit with this song because last sound of this track is in 00:43:999 - but you continue this spinner in part which have no sounds. don't repeat my mistakes
Powodzenia!
{end of the mod}
ZekeyHache

A r M i N wrote:

Ezek it's "ezek" ;w;w;w;w;

00:04:249 (2) - Flow is bad i guess I see what u mean, improved~
00:05:106 (5) - Hitsound? k
00:04:677 (4,1) - Blanket not intended (anymore)
00:05:963 (2,3) - ^ you don't have to be that picky lol, improved even if it isn't noticeable lol
00:12:392 (1,2,3,4) - I dont understand why u space it so weirdly it's meant to emphasize certain vocals
00:17:534 (1,2) - Higher spacing and 00:17:963 (2,3) - Lower spacing I see, fixed
00:17:534 (1) - http://puu.sh/trPYZ/987e01c847.jpg This would look better a bit applied
00:35:534 (3) - wow that spacing I know it looks scary, but it's pretty simple to hit

Venix wrote:

[ezek's Step Off Fool!]
  1. 00:36:177 (1,4) - This slider stack is a bit weird to play, because it's unexpected. I prefer 00:37:249 (4) - flip this slider in vertical line to obtain better playability on this diff. I'd prefer to keep it my way, I feel it fits with the music and I really don't like playing it another way
  2. As I writed in general, 00:43:463 (1) - this spinner haven't sense, because it's not fit any sound... It has sense for me, it's representing the fading of the song till the end (even tho there's really nothing at the end it fits because it starts at the fading part)

100bit wrote:

ezek's Step Off Fool!

  1. hello ezek where is your square patterns remap kds pls thx nein :v
  2. 00:26:963 (3) - NC is cool here because from this place starts instrumental part sounds like a good idea to me, applied!
  3. 00:40:463 (2,3,4,5,6,1,2,3,4,5,6) - the most interesting part, you really have no idea? :thinking: I believe this pattern represents well the music~
  4. 00:43:463 (1) - this spinner isn't necessary and don't fit with this song because last sound of this track is in 00:43:999 - but you continue this spinner in part which have no sounds. don't repeat my mistakes I explained this on a previous mod
Thanks fur the mods! ^^

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24392
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Step Off Playa
TitleUnicode:Step Off Playa
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Chalwa
Version:ezek's Step Off Fool!
Source:We Bare Bears
Tags:E019 Panda's Sneeze cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck ezek nom-nom
BeatmapID:1182213
BeatmapSetID:558938

[Difficulty]
HPDrainRate:7.5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pandas_Sneeze_11268844.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
392,428.571428571429,4,2,1,50,1,0
392,-200,4,2,1,50,0,0
3820,-100,4,2,1,50,0,0
8963,-100,4,1,1,60,0,0
15820,-100,4,2,1,70,0,0
19249,-100,4,2,1,50,0,0
24392,-100,4,2,1,60,0,0
27820,-80,4,1,1,70,0,1
41534,-100,4,1,1,60,0,0
43463,-100,4,2,0,5,0,0


[Colours]
Combo1 : 170,170,170
Combo2 : 122,204,83
Combo3 : 81,81,81
Combo4 : 57,113,71

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^
Topic Starter
Chalwa

100bit wrote:

IRC request. Kudosu isn't neccessary.
[notice]

General

  1. You have some hitsounds with large delay: normal-hitfinish.wav; soft-hitfinish.wav; soft-hitnormal.wav. You must to fix it. Also soft-hitnormal.wav is so short (just 28.44ms) and make some problems. WILL FIX IT :D
  2. Why without storyboard/lyrics?xd

Easy

  1. What about AR=3? meh, i think AR2 is fine right now
  2. 00:37:249 (4,5) - ds meeh, try to move 00:38:963 (2) if you really want stack it didn't see when i was remapping
  3. 00:11:534 (1) - this nc isn't really needed: at-first, i don't see any extra NC except this; at-second, if you want to fit vocal, you can just fit this slider (for example, curve it better) The same as above :D
  4. 00:31:249 (1,3) - this blanket is already good but you can make it better (something like this) meh, now it's fine imo
  5. 00:35:963 (2,3) - blanket meh k
  6. 00:39:820 (3,4,5,6,1) - LOL dat overdose of circles, tbh it's a first time when i see 5 circles in a row in Easy diff, replace it by sliders pls :^)

Normal

  1. 00:05:962 (4) - snap it correctly pls ok
  2. 00:06:820 (5) - AIMod write something about DS, for fix it you can make triangle with 00:07:249 (1) (like in 00:17:106 (4,5,1) ) ok, fixed
  3. 00:32:106 (3,1) - identical is better i think meh, i think it's fine right now, so no change
  4. 00:33:606 (2,1) - this is ugly overlap and it visible in-game, you can move 00:34:034 (3) to other place for move 00:34:677 (1) for stack with 00:33:606 (2) (it's hard, i agree, but you are polish and don't know russian, otherwise i would explain about it lol) i tried to make something another than your suggest, but still fine :D

Hard

  1. Why so small CS? ezek make CS=4.5 diff and it's Insane, what about fix it? you are not irre I am Irre When i started mapping, I had 3 diffs, ENH and then CS was increasing by 1. But I get a GD from ezek and I wont to change all map. Also he said it's fine, so i won't change it.
  2. 00:08:856 (5) - it's overmapped because i don't hear any sounds here. Also you skip 00:08:320 - and it's strange because it's really high beat.
  3. 00:15:713 (3) - same is above, looks overmapped, it's a ghost note and don't needed
fixed both
Powodzenia! Спасибо!
{end of the mod}
Liuth
#ircmod
17:17 Chalwa: Siemaneczko, mam pytanko. Mógłbyś mi zmodować mapę? Krótka, przyjemna, 43 sekundy, 4 diffy (ENHI), po paru większych modach ;)
17:30 Liuth: jak po paru większych modach, to nie wiem czy cokolwiek w ogóle znajdę, bo jestem kiepskim moderem ;d
17:30 Liuth: ale podrzuć, jak będę miał chwilę wieczorem to zmoduje
17:30 *Chalwa is listening to [https://osu.ppy.sh/b/1182213 bradbreeck - Step Off Playa]
17:30 Chalwa: Lepszym ode mnei na pewno
17:30 Chalwa: I mapperem i modderem xd
17:31 Liuth: pobrane, potem zerkne, póki co trochę zajęty jestem :p
17:31 Chalwa: okok
17:32 Chalwa: Nie ma problemu
20:11 Liuth: daj znać jak będziesz
20:12 Chalwa: Oki
20:12 Chalwa: Jakieś 10-20 minut i kończę mojego moda,.
20:12 Chalwa: BTW. Można mutuala?
20:12 Liuth: u Ezeka nie znalazłem niczego specjalnego, a i tak zazwyczaj nie moduje tego co mu napiszę
20:12 Liuth: więc jak chcesz, to zrobiłbym szybki irc, bo dużo i tak nie widziałem jak przeleciałem mapę
20:12 Liuth: i pewnie
20:13 Chalwa: Oki i dziękuweczka
20:13 Liuth: to daj znać jak tam będziesz miał chwilę
20:35 Chalwa: Daję znać
20:35 Chalwa: :D
20:36 Chalwa: Wgle, wszystkiego najlepszego z okazji wczorajszych urodzin :D
20:36 Liuth: o, dzięki :)
20:37 Chalwa: :)
20:37 Liuth: ja z/w chwilowe, bo akurat mam zajęcie
20:37 Chalwa: Jak ja chce mieć ranked mape, to jest niepojete
20:37 Liuth: ale zaraz możemy zrobić ten irc
20:37 Chalwa: I GD też by się jakiś przydał
20:37 Chalwa: kk
20:37 Liuth: i to co tam masz
20:37 Liuth: to jest rankingowe
20:37 Chalwa: to pokenij
20:37 Liuth: w 100%
20:37 Liuth: tylko doszlifować ciut trzeba
20:37 Chalwa: No wiem
20:37 Liuth: normala zwłaszcza
20:37 Chalwa: Ale wiesz, na jestem samozwańczym najbardziej nieśmiałym mapperem na świecie
20:38 Chalwa: Ja o mody pytam tylko mutuali i Polaków tbh
20:38 Liuth: czemu nie każdego po kolei?
20:38 Liuth: o mody trzeba żebrać jak Krfawy o kudosu
20:38 Chalwa: Nie wiem xD
20:38 Chalwa: Właśnie, muszę mu przypomnieć, żeby mi to modnął xD
20:41 Chalwa: I byłem już kilka(naście) razy na blacklistach, bo pytałem o mody każdego xD
20:42 Liuth: bo są ludzie i ludzie
20:42 Liuth: o tym się wystarczy przekonać
20:42 Liuth: mnie blacklistuje pishifat
20:42 Liuth: na przykład
20:42 Liuth: bo poprosiłem tylko o sprawdzenie timingu
20:43 Chalwa: Mnie blacklistował Xexxar, bo requestnąłem mu mapę bez dziewczynki w bg
20:44 Chalwa: Ale co ma być to będzie
20:45 Chalwa: Ja mam "ziomka" od sprawdzania mi timingów
20:45 Chalwa: xd
20:48 Liuth: http://osu.ppy.sh/ss/7128106
20:49 Liuth: wiesz, gorzej jak masz kawałek z tyloma liniami
20:49 Liuth: i wszystko co do 1 musi być dopasowane
20:49 *Liuth is editing [https://osu.ppy.sh/b/1182212 bradbreeck - Step Off Playa [Easy]]
20:49 Chalwa: http://osu.ppy.sh/ss/7128112
20:50 Chalwa: do tąd mam sprawdzone dobrze jest xD
20:50 Liuth: no nic
20:50 Liuth: mogę zrobić tego irca
20:50 Chalwa: no to rób
20:50 *Liuth is editing [https://osu.ppy.sh/b/1182212 bradbreeck - Step Off Playa [Easy]]
20:52 Liuth: 00:01:249 (2) - zrotowałbym ten slider o -10 / -20 stopni, żeby był ciut lepszy flow i połączenie z kolejnym kółkiem do zagrania
20:53 Chalwa: obróciłem o -20
20:54 Liuth: 00:06:392 (4) - odrobinę zakrzywiony nie wyglądałby trochę lepiej według Ciebie? http://osu.ppy.sh/ss/7128151
20:54 Chalwa: Chciałem zrobić ten slider równolegle do 00:05:106 (3) -
20:55 Chalwa: A przejście do 00:07:249 (1) - jest dobre według mnie
20:55 Chalwa: Więc nie zmieniam
20:55 Liuth: 00:07:677 (2,1) - to połączenie wygląda trochę brzydko, może obróć (1) o -20 stopni i zrób coś podobnego do http://osu.ppy.sh/ss/7128181 z wyłączonym gridem?
20:56 Chalwa: -15 jest lepsze niż -20, ale zmieniłem
20:57 Liuth: no to już jak tam uważasz, chodzi mi bardziej o zamysł :P
20:57 Chalwa: no dobra xd
20:58 Liuth: 00:27:820 (1) - zrobiłbym nieco płytszy ten slider dla większej estetyki i płynności, coś takiego może? http://osu.ppy.sh/ss/7128207
20:59 Liuth: `00:31:249 (1,3) - tutaj proponowałbym nieco popracować nad blanketem, bo trochę mało estetycznie wyszedł obecny :P
21:00 Liuth: i to chyba tyle w iziku
21:01 Chalwa: co do slidera zrobiłem to troszkę płytszy
21:01 Chalwa: a blanket poprawiony
21:01 Liuth: okej
21:01 *Liuth is editing [https://osu.ppy.sh/b/1182215 bradbreeck - Step Off Playa [Normal]]
21:01 Liuth: lecimy dalej
21:01 Liuth: na start powiem, że zaleciłbym ciut większy spacing, z 1,2x na 1,3x
21:02 Liuth: i poprawkę całego diffa z nowym spacingiem
21:02 Liuth: nie żeby było to konieczne, ale teraz dałeś jakby to ująć... najmniejszy możliwy, i nie jestem pewien czy gdzieś obiekty nie stykają się ze sobą minimalnie
21:03 Chalwa: Ja chciałem zrobić na początku ENH, ale ezek mi rzuciłswojego diffa, a że jestem leń, to nie chciało mi się zmienić
21:03 Chalwa: jak się gdzieś będą stykały to naprawię
21:04 Liuth: tutaj generalnie nie znalazłem nic, parę patternów trochę mi się nie podoba ale to raczej po prostu zamysł Twojego stylu
21:05 Liuth: jednym podsumowującym zdaniem, zmieniłbym spacing na 1,3, albo chociaż na 1,25, i przeleciałbym wszystko ds-em
21:05 Chalwa: Jak mi się zachce to przelecę może jutro
21:05 Chalwa: Bo nockę zarwałem, to lekko przysypiam tbh
21:06 Liuth: i HP możesz zmienić z 4 na 3,5 dla zachowania spreadu
21:06 Liuth: 2 jest na normalu a 5 na hardzie, to 3,5 byłoby idealnie po środku
21:06 Chalwa: A co do patternów, to mój styl jest taki trochę rakowy xd
21:06 Chalwa: ok
21:06 *Liuth is editing [https://osu.ppy.sh/b/1182214 bradbreeck - Step Off Playa [Hard]]
21:07 Chalwa: Pierwsze CS5 jakie mappowałem xD
21:07 Chalwa: Więc może być źle xD
21:08 Liuth: 00:02:320 (5,6) - widzę że wyłączyłeś stacking, moja mała sugestia to włączyć go, przy wyższym ar łatwiej się czyta mapę gdy notki są minimalnie oddalone od siebie a nie na sobie, ale to subiektywna sugestia i zrób jak uważasz
21:08 Liuth: 00:09:820 (3,4,5,6) - zrób tutaj może idealny równoległobok i dostosuj potem blanket na 00:10:677 (1) - jeżeli zdecydujesz się mnie posłuchać
21:10 Liuth: 00:20:534 (6,1) - to połączenie jest trochę rakowe i zarywające flow, może przesuń 00:20:963 (1) - na tą samą pozycję co 00:19:892 (4) - i dostosuj potem resztę patternów do zmian?
21:10 Liuth: kiai cały jest świetny
21:10 Liuth: więc raczej to na tyle
21:11 Liuth: u ezeka jest czysto, zresztą on i tak nie poprawia moich modów jak pisałem :V
21:11 Chalwa: ok
21:11 Chalwa: to wklejaj loga
21:11 Chalwa: i kudosu leci

powodzenia ;)
-Nya-
Hi, you requested in-game.

General:
  1. Please add a soft-sliderslide and normal-sliderslide soundfile to silence those sliderslides. It’s rather loud and the diffs will sound much better without it. Here: https://puu.sh/tzdXz/a5f3af6849.wav Remember to copy and paste it again and rename the second one to “normal-sliderslide”.
  2. From 00:08:963 – the normal-hitnormal hitsound is so loud, almost drowning out the vocals. While playing I can only focus on that hitsounding since it’s a bit too much. I suggest lowering the volume cause 60% is too high. Personally I think the normal-hitnormal soundfile don’t really fit into the song. There are places where I can hear strong beats (claps) every second beat that should rather be hitsounded. I’ll point out a few places in the Hard: 00:09:392 (2) – (head) 00:10:249 (5) - 00:11:106 (2) – (head) 00:11:534 (1) – (tail) 00:16:249 (2) – (head) 00:17:106 (4) – etc. Also, you used so many different kinds of hitsounds, but many of them don’t fit into the song/vocals that well, especially the normal-hitwhistle. It’s also hard to notice the pattern you’re following with your hitsounds. They’re just all over the place imo. For me, it’s important to determine a hitsounding pattern and stick with it throughout the diff. Remember that this applies to all diffs, ezek’s as well since he copied your hitsounding.
  3. Uncheck widescreen support in all diffs. Some diffs have it enabled and others don’t. For consistency (and also because you don’t have a SB), remove it.
  4. The countdown don’t work since the song starts too early, so rather just uncheck it. In ezek’s diff as well.
  5. I think the “E019” in the tags refer to the episode. If it does, add “episode” in the tags as well since players might search for that as well.

ezek’s Step Off Fool!:
  1. You can lift the AR a bit. The BPM isn’t that low (140) so it would make sense. Also, currently it feels like the objects appear just a tad bit too early. Try 8.5.
  2. 00:04:677 (4,1) –Nazi, but for aesthetic reasons it would be a good idea to make a nice blanket here.
  3. 00:07:249 (1,2,3) –The jumps here are very big and look inconsistent with the previous similar pattern too: 00:03:820 (1,2,3) – I’m not saying to use distance spacing, but rather to try and make the spacings for similar patterns look more consistent. Right now these spacings look very different. Also, I feel the jumps here: 00:07:249 (1,2,3) – are just a bit too big for what the song offers. Toning it down would be a good idea.
  4. 00:10:677 (1) –The vocal/beat on this circle is quite strong and emphasizing that more would be a good idea. I suggest increasing the distance. Try: X:444 Y:128. I also want to add that it’s a bit weird for me that the jump here: 00:11:963 (4,1) – is so much bigger than the spacing here: 00:10:249 (6,1) – but 00:10:677 (1) – has a much louder beat than 00:12:392 (1) – Your spacings here is just emphasizing the wrong beats imo.
  5. 00:14:534 (2,3,4) – The flow here can be improved. The flow from (2) to (3) is fine, but from (3) to (4) it looks uncomfortable since it goes up in a linear line. I suggest placing (4) more to the left of (3). Like this:
  6. 00:15:177 (4,5) –The beat on (5) is quite strong, stronger than 00:15:177 (4) – so it looks a bit weird for the spacing here: 00:15:177 (4,5) – to be the lowest. Placing (5) somewhere else so it can be emphasized more (with a bit more spacing) would be a good idea.
  7. 00:26:963 (1) –Rather remove NC here. Having 00:26:106 (1,2) – as a combo on its own looks inconsistent and the beat on 00:26:963 (1) – don’t really support a NC imo.
  8. 00:32:963 (1,2) –The jump here is quite big, bigger than these jumps imo: 00:27:820 (1,2) - 00:31:249 (1,2) – so it’s a bit inconsistent and also, the music don’t really support it. (Not that strong) Just nerf the jump a bit.
  9. 00:33:392 (2,3) – Whoa, this jump is soo big. For a very strong beat it might have made sense, but the beat on (3) isn’t that strong to support this jump at all imo.
  10. 00:36:820 (2) –I think NC should rather be added here since the beat on it is stronger. So remove NC here: 00:36:177 (1) – and add it on 00:36:820 (2) – instead.
  11. 00:43:463 (1) –The last part of the spinner don’t really follow anything, since the music goes quiet. I suggest removing the spinner, because then the diff’s ending will be consistent with the other diffs’ endings. A spinner in a diff is not a must, so rather don’t force it.

Please just doublecheck your spacings in this diff. Some of them feels inconsistent and others are just so big while the music don’t really offer it.

Hard:
  1. Hmm, for a Hard I won’t encourage a smaller circle size. Usually it gets used for Insanes or Extra’s instead…. Up to you I guess.
  2. 00:07:034 (7,1) –Perhaps add a bit of a jump here since the beat on the head of 00:07:249 (1) – is quite strong. Not a big jump, just a bit. Also, it’s a bit weird that you added a jump here: 00:08:106 (3) – but not here: 00:07:249 (1) – because the beat on 00:07:249 (1) – is stronger than the beat on 00:08:106 (3). In a Hard it’s much more important to emphasize the correct beats imo.
  3. 00:08:963 (1) –Since the beat/finish on the head of this slider is rather important, I feel it would be better not to stack it on 00:08:749 (4) – It must be emphasized. I usually only stack objects if the beats on the objects are very weak.
  4. 00:09:392 (2,3,4) –Not the best flow. Something like this will be much better imo:
    Perhaps not exactly like above, but placing (3) directly after (2) will be better for flow.
  5. 00:11:534 (1) – I don’t really see a reason to lower the SV here… imo the current (normal) SV will support it well enough.
  6. 00:14:963 (1) -^, this one especially. The vocals of 00:11:534 (1) – and 00:14:963 (1) – isn’t similar.
  7. 00:26:534 (1,1,1) – I feel like this is abusing new combo’s. Would rather remove these NC’s.

Normal:
  1. Rather raise the HP to 4. The current setting is a bit too low imo.
  2. The current spacing you’re using can be improved. Currently it don’t look that great since the objects are almost touching each other. I suggest either making them overlap by using a distance spacing of 0.9x or making them separate by using a distance spacing of 1.3x. Either one is fine.
  3. 00:19:892 (2) – This slider don’t really follow the rhythm that well. Try a pattern like this instead:
  4. 00:33:820 – I suggest rather adding a circle here. The beat is quite important and there will be no issues if you decide to add one. You can do this:
  5. 00:41:534 –It would be a great idea to emphasize this beat more by placing a circle there instead, so something like this:

The flow of this diff can still be improved. There are just a few places. I’ll point them out: 00:00:820 (2,3) - 00:04:248 (2,3) - 00:29:320 (4,1) - 00:32:963 (1,2) – To fix them try placing the object directly after the previous object so they flow smoothly.

Easy:
  1. 00:05:106 (3,4) – Not the best flow. Try this instead:
  2. 00:15:820 (1,2) -^
  3. 00:31:249 (1,4) –This overlap don’t really look that good and for an Easy it’s important to keep the diff as clean as possible. Instead of making the flow go back to 00:31:249 (1) – I suggest making the flow go the other direction. Like this:

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Topic Starter
Chalwa

-Nya- wrote:

Hi, you requested in-game.

General:
  1. Please add a soft-sliderslide and normal-sliderslide soundfile to silence those sliderslides. It’s rather loud and the diffs will sound much better without it. Here: https://puu.sh/tzdXz/a5f3af6849.wav Remember to copy and paste it again and rename the second one to “normal-sliderslide”. Added
  2. From 00:08:963 – the normal-hitnormal hitsound is so loud, almost drowning out the vocals. While playing I can only focus on that hitsounding since it’s a bit too much. I suggest lowering the volume cause 60% is too high. Personally I think the normal-hitnormal soundfile don’t really fit into the song. There are places where I can hear strong beats (claps) every second beat that should rather be hitsounded. I’ll point out a few places in the Hard: 00:09:392 (2) – (head) 00:10:249 (5) - 00:11:106 (2) – (head) 00:11:534 (1) – (tail) 00:16:249 (2) – (head) 00:17:106 (4) – etc. Also, you used so many different kinds of hitsounds, but many of them don’t fit into the song/vocals that well, especially the normal-hitwhistle. It’s also hard to notice the pattern you’re following with your hitsounds. They’re just all over the place imo. For me, it’s important to determine a hitsounding pattern and stick with it throughout the diff. Remember that this applies to all diffs, ezek’s as well since he copied your hitsounding. Only fixed a volume, cause i think a hitsounds are fine
  3. Uncheck widescreen support in all diffs. Some diffs have it enabled and others don’t. For consistency (and also because you don’t have a SB), remove it. Fixed
  4. The countdown don’t work since the song starts too early, so rather just uncheck it. In ezek’s diff as well. Ohhh... fixed
  5. I think the “E019” in the tags refer to the episode. If it does, add “episode” in the tags as well since players might search for that as well. Added

Hard:
  1. Hmm, for a Hard I won’t encourage a smaller circle size. Usually it gets used for Insanes or Extra’s instead…. Up to you I guess. Nope, It's still rankable and i think it's pretty good look with CS5
  2. 00:07:034 (7,1) –Perhaps add a bit of a jump here since the beat on the head of 00:07:249 (1) – is quite strong. Not a big jump, just a bit. Also, it’s a bit weird that you added a jump here: 00:08:106 (3) – but not here: 00:07:249 (1) – because the beat on 00:07:249 (1) – is stronger than the beat on 00:08:106 (3). In a Hard it’s much more important to emphasize the correct beats imo. I think it's a little confused what you wrote, because a head of sliders have 1.2x DS, so I didn't emphasise any sound here O.o
  3. 00:08:963 (1) –Since the beat/finish on the head of this slider is rather important, I feel it would be better not to stack it on 00:08:749 (4) – It must be emphasized. I usually only stack objects if the beats on the objects are very weak. Ok, unstacked
  4. 00:09:392 (2,3,4) –Not the best flow. Something like this will be much better imo:
    I TRIED to make something, so I made 00:09:820 (3,4,5,6) - square
    Perhaps not exactly like above, but placing (3) directly after (2) will be better for flow.
  5. 00:11:534 (1) – I don’t really see a reason to lower the SV here… imo the current (normal) SV will support it well enough. I don't think so it's really bad here, cause you have "Woaaaaaa" here, so I made a slower slider for a little emphasise a sound here. Also it's NCed, so it's readable fully.
  6. 00:14:963 (1) -^, this one especially. The vocals of 00:11:534 (1) – and 00:14:963 (1) – isn’t similar. Fixed
  7. 00:26:534 (1,1,1) – I feel like this is abusing new combo’s. Would rather remove these NC’s. This is the most difficult part in this map and I've made it, because I wanted to make one harder pattern. Also when I remove this NCs it can be worse readable, so no change

Normal:
  1. Rather raise the HP to 4. The current setting is a bit too low imo. Nope, because i have nice HP spread now and it's fine now.
  2. The current spacing you’re using can be improved. Currently it don’t look that great since the objects are almost touching each other. I suggest either making them overlap by using a distance spacing of 0.9x or making them separate by using a distance spacing of 1.3x. Either one is fine. Made 1.3x
  3. 00:19:892 (2) – This slider don’t really follow the rhythm that well. Try a pattern like this instead: Ok, that's fine idea
  4. 00:33:820 – I suggest rather adding a circle here. The beat is quite important and there will be no issues if you decide to add one. You can do this:
    Picture
    I mapped here to vocal so "Fool" here is more important for me
  5. 00:41:534 –It would be a great idea to emphasize this beat more by placing a circle there instead, so something like this: Added

The flow of this diff can still be improved. There are just a few places. I’ll point them out: 00:00:820 (2,3) - 00:04:248 (2,3) - 00:29:320 (4,1) - 00:32:963 (1,2) – To fix them try placing the object directly after the previous object so they flow smoothly.

Easy:
  1. 00:05:106 (3,4) – Not the best flow. Try this instead:
    Of, improved flow here
  2. 00:15:820 (1,2) -^
    I don't think, cause it's one of slowest part where I wanted to make a little more difficult pattern to read for newbies, so no change.
  3. 00:31:249 (1,4) –This overlap don’t really look that good and for an Easy it’s important to keep the diff as clean as possible. Instead of making the flow go back to 00:31:249 (1) – I suggest making the flow go the other direction. Like this:
    Made a bit another, but still fine i think.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Wow, thanks for your mod :D.
ReFaller
Rankuj, nie ma że nie, masz tu STAR
ZekeyHache

-Nya- wrote:

ezek’s Step Off Fool!:
  1. You can lift the AR a bit. The BPM isn’t that low (140) so it would make sense. Also, currently it feels like the objects appear just a tad bit too early. Try 8.5. true, 8.5 feels better~
  2. 00:04:677 (4,1) –Nazi, but for aesthetic reasons it would be a good idea to make a nice blanket here. I had a blanket here before, it's back now~
  3. 00:07:249 (1,2,3) –The jumps here are very big and look inconsistent with the previous similar pattern too: 00:03:820 (1,2,3) – I’m not saying to use distance spacing, but rather to try and make the spacings for similar patterns look more consistent. Right now these spacings look very different. Also, I feel the jumps here: 00:07:249 (1,2,3) – are just a bit too big for what the song offers. Toning it down would be a good idea. I feel it represents the song quite well, I did this to emphasize the introduction to the next part of the song, which is stronger. However, I did a small reduction on the circles~
  4. 00:10:677 (1) –The vocal/beat on this circle is quite strong and emphasizing that more would be a good idea. I suggest increasing the distance. Try: X:444 Y:128. I also want to add that it’s a bit weird for me that the jump here: 00:11:963 (4,1) – is so much bigger than the spacing here: 00:10:249 (6,1) – but 00:10:677 (1) – has a much louder beat than 00:12:392 (1) – Your spacings here is just emphasizing the wrong beats imo. applied
  5. 00:14:534 (2,3,4) – The flow here can be improved. The flow from (2) to (3) is fine, but from (3) to (4) it looks uncomfortable since it goes up in a linear line. I suggest placing (4) more to the left of (3). Like this:
    nice, improved~
  6. 00:15:177 (4,5) –The beat on (5) is quite strong, stronger than 00:15:177 (4) – so it looks a bit weird for the spacing here: 00:15:177 (4,5) – to be the lowest. Placing (5) somewhere else so it can be emphasized more (with a bit more spacing) would be a good idea. k
  7. 00:26:963 (1) –Rather remove NC here. Having 00:26:106 (1,2) – as a combo on its own looks inconsistent and the beat on 00:26:963 (1) – don’t really support a NC imo. I'm using the nc for emphasis on those unique drumps, they deserve it imo
  8. 00:32:963 (1,2) –The jump here is quite big, bigger than these jumps imo: 00:27:820 (1,2) - 00:31:249 (1,2) – so it’s a bit inconsistent and also, the music don’t really support it. (Not that strong) Just nerf the jump a bit. seems reasonable~
  9. 00:33:392 (2,3) – Whoa, this jump is soo big. For a very strong beat it might have made sense, but the beat on (3) isn’t that strong to support this jump at all imo. ctrl+g, voila!
  10. 00:36:820 (2) –I think NC should rather be added here since the beat on it is stronger. So remove NC here: 00:36:177 (1) – and add it on 00:36:820 (2) – instead. sounds reasonable~
  11. 00:43:463 (1) –The last part of the spinner don’t really follow anything, since the music goes quiet. I suggest removing the spinner, because then the diff’s ending will be consistent with the other diffs’ endings. A spinner in a diff is not a must, so rather don’t force it. removed spinner since I'm tired of people complaining about it, not really because I wanted to~

Please just doublecheck your spacings in this diff. Some of them feels inconsistent and others are just so big while the music don’t really offer it. maybe~
Thanks fur the mod!

here's my update~
meow
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24392
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Step Off Playa
TitleUnicode:Step Off Playa
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Chalwa
Version:ezek's Step Off Fool!
Source:We Bare Bears
Tags:E019 Panda's Sneeze cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck ezek nom-nom
BeatmapID:1182213
BeatmapSetID:558938

[Difficulty]
HPDrainRate:7.5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pandas_Sneeze_11268844.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
392,428.571428571429,4,2,1,50,1,0
392,-200,4,2,1,50,0,0
3820,-100,4,2,1,50,0,0
8963,-100,4,1,1,50,0,0
15820,-100,4,2,1,50,0,0
19249,-100,4,2,1,40,0,0
24392,-100,4,2,1,50,0,0
27820,-80,4,1,1,60,0,1
41534,-100,4,1,1,50,0,0
43677,-166.666666666667,4,2,1,20,0,0


[Colours]
Combo1 : 170,170,170
Combo2 : 122,204,83
Combo3 : 81,81,81
Combo4 : 57,113,71

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Shunao

Hi!
NM ~ ( つ・`д・´)っ


  • [General]
  1. Nothing
  • [Easy]
  1. 00:26:963 (4) - I prefer 2 notes for emphasis the vocals.
  2. 00:31:249 (1,3) - Imperfect blanket http://i.imgur.com/1kcizb0.jpg?1
  3. 00:34:677 (1,4) - They contact, I tell you this because we can see it easily :/

  • [Normal]
  1. 00:02:534 (4,1) - Imperfect blanket http://i.imgur.com/xPuUcIN.jpg?1
  2. 00:14:534 (5) - Make this slider straight for a good flow (and it's more attractive I find)
  3. 00:20:106 (3) - ^
  4. 00:22:249 (3,5) - They contact
  5. 00:24:392 (1,3) - They are not similar, when you make 00:26:106 (1) - this slider symmetrical, we can see clearly the difference.
  6. 00:26:106 (1) - Maybe ctrl+h? For make them symmetrical, It's looks good tbh.
  • [Hard]
  1. 00:29:534 (1) - Make this straight, the flow can be better. Like this http://i.imgur.com/o0KcG0h.jpg?1
  2. 00:32:106 (3,4) - You don't need this spacing, here this is the similar rythm but you don't spacing 00:35:534 (3,4) - it's should be nice to fix this spacing at x1.20
I can't find anything in the Insane...

Short and nice mapset!
That's all for me~

GOOD LUCK FOR YOUR MAP!
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