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This beatmap was submitted using in-game submission on Tuesday, October 10, 2017 at 1:13:37 AM

Artist: Kazumi Totaka
Title: K.K. Song
Source: ゼルダの伝説 夢をみる島DX
Tags: Ayyri video game short map digital eight bit 8-bit Nintendo The Legend of Zelda Link's Awakening Totaka's KK
BPM: 224.8
Filesize: 679kb
Play Time: 00:37
Difficulties Available:

Download: Kazumi Totaka - K.K. Song
Information: Scores/Beatmap Listing
---------------
A.K.A "Totaka's Song"

Muzukashii by Ayyri.
Last edited by Weber on , edited 22 times in total.
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You might consider re-timing it! I got a relatively good timing with 224.8 bpm with offset 3668 my monitor gives around 17ms lag so yeah
If you slow down the song by 50% you can hear in the beginning the offset needs a little shifting.
I think from a taiko standpoint it's good :)
If you use new timing settings you can sometimes just use the
scale objects to new timing and
snap objects to new timing
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mariowh wrote:
You might consider re-timing it! I got a relatively good timing with 224.8 bpm with offset 3668 my monitor gives around 17ms lag so yeah
If you slow down the song by 50% you can hear in the beginning the offset needs a little shifting.
I think from a taiko standpoint it's good :)
If you use new timing settings you can sometimes just use the
scale objects to new timing and
snap objects to new timing

set it to new timing

thanks!
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NM from my queue


Kantan


Futsuu


Muzukashii
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desireofpainx wrote:
NM from my queue


Kantan


Futsuu


Muzukashii
  • don't use triples like this 00:04:068 (3,4,5) - (ddk) or like this 00:08:338 (30,31,32) - (kdk) they are reseved for Oni. There are a lot of information about how to make taiko beatmaps, it really helps :)]These are fine as is, there isn't really an alternative for removing them. Try to actually give people better alternatives instead of chucking them a useless "how to map taiko" link.

All not mentioned were applied.

Thanks for the mod! Updated.
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Disable widescreen support on all diffs (dunno if it's actually needed but I think so)


Kantan

HP can be raised to 9 I think. Really short song and really easy considering the bpm
00:10:607 (12) - k?

pretty solid, not much to mention


Futsuu
The jump in difficulty between this and the Kantan is pretty damn large, although the star rating is probably a bit inflated due to the amount of doubles. You may want to try nerfing this or buffing the Muzu to smooth out the spread a bit.

00:07:671 (11) - change to k? I think it sounds fine and provides some nice variation
00:18:614 (7,8) - going right into this section after the rather advanced rhythms before it would be a bit hard for a beginner futsuu player (the kind of player who'd actively seek out short maps for practice), maybe delete 00:18:748 (8) - to give them some more time to react to the change.
00:24:753 (11) - change to k if you accept the 2nd point
00:35:829 (8) - remove this if you accept the 1st point

also quite solid


Muzukashii
This diff felt pretty weird to play as it feels like it follows rhythms completely different from the other two

00:06:070 (15,16,17,18,19,20,21) - I would change this to d d k k d k d and 00:07:137 (22,23,24,25,26,27,28) - to k d k k d d k
00:11:007 (47) - having this as a k fits better with the k d k before it
00:16:079 - delete this? I think it sounds better without it
00:18:214 (88) - change to k, the only sound here is high pitch.
00:28:089 (47) - having this as a k fits better with the k d k before it
00:35:296 (88) - k here again

Good luck with ranking! :D link's awakening best game
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Raphalge wrote:
Disable widescreen support on all diffs (dunno if it's actually needed but I think so)


Kantan

HP can be raised to 9 I think. Really short song and really easy considering the bpm I'd prefer to keep it as 8 just to keep it consistent with the other difficulties
00:10:607 (12) - k?

pretty solid, not much to mention


Futsuu
The jump in difficulty between this and the Kantan is pretty damn large, although the star rating is probably a bit inflated due to the amount of doubles. You may want to try nerfing this or buffing the Muzu to smooth out the spread a bit.

00:07:671 (11) - change to k? I think it sounds fine and provides some nice variation
00:18:614 (7,8) - going right into this section after the rather advanced rhythms before it would be a bit hard for a beginner futsuu player (the kind of player who'd actively seek out short maps for practice), maybe delete 00:18:748 (8) - to give them some more time to react to the change.
00:24:753 (11) - change to k if you accept the 2nd point
00:35:829 (8) - remove this if you accept the 1st point

ended up removing the doubles entirely because it had to be either ALL of them doubles or NONE of them doubles or else it just didn't sound right, difficulty is less inflated now :D

also quite solid


Muzukashii
This diff felt pretty weird to play as it feels like it follows rhythms completely different from the other two

00:06:070 (15,16,17,18,19,20,21) - I would change this to d d k k d k d and 00:07:137 (22,23,24,25,26,27,28) - to k d k k d d k
00:11:007 (47) - having this as a k fits better with the k d k before it
00:16:079 - delete this? I think it sounds better without it
00:18:214 (88) - change to k, the only sound here is high pitch.
00:28:089 (47) - having this as a k fits better with the k d k before it
00:35:296 (88) - k here again

Good luck with ranking! :D link's awakening best game


Thanks for the mod! All suggestions not mentioned were applied. Updated!
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Rhythm Incarnate
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yo


General
kiai can start in 00:20:749 - and end in 00:28:223 -


Kantan
00:15:411 - maybae add note here
00:32:493 - ^


Futsuu
00:07:404 - delete
00:09:539 - ^


Muzukahii
00:02:600 - change don or 00:02:733 - change kat, pitch doesn't have change
00:05:135 - delete ? density too high at beginning imo
00:06:203 - ^
00:07:271 - delete ?
00:08:338 (30,31,32) - kkk more easy to hit as muzu player


maybe just that from me
good luck
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[R] wrote:
yo


General
kiai can start in 00:20:749 - and end in 00:28:223 -


Kantan
00:15:411 - maybae add note here
00:32:493 - ^


Futsuu
00:07:404 - delete
00:09:539 - ^


Muzukahii
00:02:600 - change don or 00:02:733 - change kat, pitch doesn't have change
00:05:135 - delete ? density too high at beginning imo
00:06:203 - ^
00:07:271 - delete ?
00:08:338 (30,31,32) - kkk more easy to hit as muzu player


maybe just that from me
good luck

Most rejected, but helped me fix a few things I didn't see before, thanks! Updated.
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IRC stuff
collapsed text
00:02 Stefan: yo
00:02 Stefan: helo
00:02 Weber: sup
00:03 *Stefan is editing [https://osu.ppy.sh/b/1181620 Kazumi Totaka - K.K. Song [Kantan]]
00:03 Stefan: got time for a little IRC mod?
00:03 Weber: not a huge fan of IRC mods but sure
00:04 *Weber is editing [https://osu.ppy.sh/b/1181620 Kazumi Totaka - K.K. Song [Kantan]]
00:04 Stefan: Oh well, we'll be fast done :D
00:05 Weber: cool
00:05 Stefan: 00:03:668 - 00:11:141 - That part could be revamped, mostly because of the hitsounds.
00:05 Stefan: for example, it makes no sense if you put 00:04:735 (3) - as Kat but before you made 00:03:668 (1) - as Don.
00:05 Stefan: While the sounds are very similar.
00:06 Stefan: #And I think we don't need to include so many circles for the Kantan Difficulty
00:07 Weber: i think its necessary in all difficulties to hit all of the prominent melody's notes at the very least
00:07 Weber: or at least come close
00:07 Weber: this is as bare bones as I could make it without it sounding funny
00:07 Weber: i mean
00:08 Weber: i guess I could remove these 00:05:269 (4) - ?
00:08 Stefan: 00:03:668 - 00:06:870 - https://derpovic.s-ul.eu/JnG7T82S.png
00:08 Stefan: Just compare the sounds on 00:05:269 - and 00:04:201 - with 00:06:337 -
00:09 Stefan: 00:06:337 isn't comparable with the other two spots
00:09 Stefan: if you go with the height of sound.
00:09 Stefan: 00:07:938 - 00:11:675 - https://derpovic.s-ul.eu/rL9Moxgb.png
00:09 Stefan: that could be switched instead.
00:09 Weber: hm
00:10 Weber: yeah i think thats a good idea
00:11 Stefan: 00:11:675 - 00:18:080 - You saw already that (11) on the last picture was changed to Don
00:11 Weber: i think starting from here
00:11 Weber: 00:11:675 (11) -
00:11 Weber: should be dkdk
00:11 Stefan: maybe you can also switch here?
00:11 Weber: wait whoops
00:11 Stefan: from d to k and the opposite?
00:11 Weber: 00:11:675 (11) -
00:11 Stefan: O
00:11 Weber: ?
00:11 Stefan: well, then k to d instead
00:11 Stefan: Well, yeah, that's also okay to have dkdk
00:12 Weber: your words are confusing me just send me a screenshot LOL
00:12 Weber: alright cool
00:12 Weber: so are the k's fine until 00:11:675 (11) -
00:12 Weber: ?
00:12 Stefan: https://derpovic.s-ul.eu/J1M1BfDI.png
00:13 Stefan: Yes
00:13 Stefan: they are
00:14 Weber: im not sure i like this dkdkdk until 18
00:14 Weber: theres no real change in the sound to warrant it
00:14 Weber: thats why I had them all as k
00:15 Stefan: Well, that is true (I even question it at first about (1) and (3) at the begin)
00:15 Stefan: However
00:15 Stefan: I believe it's still more interesting to switch since it's probably a more interesting way to make this rather calm part cooler to play.
00:16 Stefan: It was a maybe after all. :D If you disagree, that's okay.
00:18 Stefan: Anyways, when you're done we can move to Futsuu
00:18 Weber: alright
00:18 *Weber is editing [https://osu.ppy.sh/b/1181619 Kazumi Totaka - K.K. Song [Futsuu]]
00:18 Stefan: aight
00:19 Stefan: 00:07:404 (10,11) - I'd find it more natural without these two notes. Okay, (10) may fits with the beep sound in the background.
00:20 Stefan: but (11) feels really forced if you ask me.
00:20 Weber: i'll remove 11
00:25 Stefan: 00:11:808 - Try adding a note here. and move 00:14:077 (27) - afterwards to 00:13:810 -
00:25 Stefan: kdd d sounds imo really nice and fits better to the Muzukashii (which is full of 1/2 notes).
00:26 Stefan: and 00:14:077 (27) - is definitely on a better spot on 00:13:810 - .
00:28 Stefan: 00:14:877 - 00:16:479 - could work similar here:https://derpovic.s-ul.eu/bHvKH02W.png
00:29 Stefan: and 00:17:013 - 00:18:614 - https://derpovic.s-ul.eu/4wa4Kpbg.png
00:29 Weber: wait
00:29 Weber: where is kdd d
00:31 Stefan: 00:11:675 - 00:12:208 -
00:32 Weber: alright
00:32 Stefan: Are the other two parts I've pointed above clear?
00:33 Weber: wait
00:33 Weber: okay
00:33 Weber: look
00:33 Weber: can you say those last two things
00:34 Weber: and make ABSOLUTELY SURE your indicator is where it is exactly in the screenshot
00:34 Weber: i really hate irc
00:35 Stefan: Okay, uhm
00:37 Stefan: 00:14:344 - 00:16:479 - https://derpovic.s-ul.eu/a5HNmcSN.png (29) starts at 00:14:344 - and (3) ends on 00:16:479 -
00:39 Stefan: 00:17:013 - 00:18:614 - https://derpovic.s-ul.eu/4wa4Kpbg.png (3) starts on 00:17:013 - and (9) ends on 00:18:164 -
00:39 Weber: give me 10 minutes
00:39 Stefan: Sure.
00:40 Stefan: sorry, https://derpovic.s-ul.eu/DDyC1z7L.png *(4) and (10)
00:40 Stefan: My bad. x_x
00:41 Weber: okay
00:41 Weber: why are there 1/2 notes there
00:42 Weber: i mean triplets
00:42 Weber: this is what I have
00:43 Weber: https://osu.ppy.sh/ss/7100728
00:43 Stefan: Well, your Muzukashii is full of Stream patterns, basically
00:44 Stefan: You need to have a somewhat existent curve
00:44 Stefan: if you want to go from Futsuu to Muzukashii
00:44 Stefan: Yes, that'd be Triplets on half-bpm (112,4)
00:45 Stefan: But even then this would be under very special condition acceptable.
00:45 Weber: okay look
00:45 Weber: i really dont understand the rhythms you've put forth in those screenshots
00:45 Weber: could you send me your .osu
00:45 Stefan: Well, sure.
00:45 Weber: sorry but this is frustrating me way more than it should
00:46 Stefan: https://derpovic.s-ul.eu/OuMQiKc9.txt
00:46 Stefan: Just changed the first loop.
00:48 Weber: okay
00:48 Weber: now i see
00:49 Weber: honestly i think these rhythms are too complex for the very simple repeating music inbetween the main rhythms
00:49 Stefan: Then we need to nerf the Muzukashii
00:50 Stefan: The gap between these two difficulties is too big
00:50 Stefan: despite it's just a three difficulty set
00:51 Stefan: Well, got nothing more to add into the Futsuu Difficulty. I just thought it would be nicer to have some more variation here
00:52 Stefan: and to connect better to the upcoming Stream pattern in Muzukashii.
00:53 Stefan: Waiting for you whenever you're ready for Muzukashii.
00:55 Weber: alright
00:56 Weber: ready
00:56 Stefan: Aye, let's see
00:58 Stefan: 00:06:070 (15,16,17,18,19,20,21) - after you decided to not use kdd pattern for the Futsuu, things like that are too long and breaks the gap drastically.
00:58 Stefan: while it's okay to have ooo ooo as long it's not completely continous, this is too much
00:59 Weber: how about
00:59 Weber: ddkdddk
00:59 Weber: for that
00:59 Weber: so that the k's land on the main notes in the melody
01:00 Stefan: yknow
01:00 Stefan: this can technically be called Oni
01:00 Stefan: And it'd rather fit this way.
01:00 Stefan: I am not complaining about the rhythm choice
01:01 Stefan: it's pretty interesting and nicely done.
01:01 Weber: i understand its really dense
01:01 Stefan: It's not just really dense.
01:01 Stefan: It's too dense.
01:01 Weber: but i tried coming up with something that was between what I have now for futsuu and muzukashii and it didn't really work
01:02 Stefan: You don't have any of these ooo pattern like 00:05:002 (9,10,11) - in the Futsuu Difficulty
01:03 Stefan: While they're widely present in Muzukashii.
01:03 Stefan: And you even have longer pattern like 00:06:070 (15,16,17,18,19,20,21) -
01:04 Stefan: Mapping the prominent sounds and effects is important, yes.
01:04 Stefan: But a constant difficulty curve too.
01:04 Weber: b-b-b-b-b-b-but they all have their corresponding icons :^)
01:05 Weber: kidding
01:05 Weber: i do see what you mean
01:05 Stefan: KAntan > Futsuu works okayish, could be better imo but it's fine for now
01:05 Stefan: I mean, you want this to be ranked, or?
01:05 Weber: yes
01:05 Stefan: Well, I am picking on this because I too want this map to be ranked.
01:06 Stefan: That's why I am telling you it won't be able with the current spread.
01:06 Stefan: Or in the state it is currently.
01:06 Weber: so what are you suggesting
01:07 Stefan: To be really honest, if you really don't want to nerf the Muzukashii I'd suggest doing an easier one
01:07 Stefan: and rename the current Muzukashii in Oni.
01:07 Stefan: You can use less of the density in the current Muzukashii
01:07 Stefan: but being more complex than Futsuu.
01:08 Weber: alright i'll try it
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NM hello again

Kantan
  • 00:04:201 (2) - switch to k because the intensity is building here, and the bg snare which you followed quite often
  • 00:22:885 (30) - d to be consistent with the first part

Futsuu

Muzu
best of luck >w</
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Jonawaga wrote:
NM hello again

Kantan
  • 00:04:201 (2) - switch to k because the intensity is building here, and the bg snare which you followed quite often sounds better with d
  • 00:22:885 (30) - d to be consistent with the first part
sure

Futsuu
sure

Muzu
sure
best of luck >w</

Thanks for the mod!
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Hey !


Kantan

00:14:344 - Add a note here so it doesn't feel too empty
00:32:493 - And here too.


Futsuu

Nothing to say xd


Muzukashii

Offset is inconsistent with the other diffs (and its huge)

00:08:343 (31,32,33) - Make this a kkk triplet
00:14:354 (65,66) - These notes are the exact same tone, they should be the same colour. Plus I think kkddk doesn't fit this part at all. I'd suggest this Image
00:20:332 (94,95) - What about two finishers here ?

Well just be consistent with the changes on the second part of the map.


Oni

00:20:349 (98,99) - What about two finishers here ? (+here too obvsly 00:37:431 (98,99) - )

Well that's all lol

Good luck for this short map
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Arrival wrote:
Hey !


Kantan

00:14:344 - Add a note here so it doesn't feel too empty sure
00:32:493 - And here too. sure


Futsuu

Nothing to say xd


Oni

00:20:349 (98,99) - What about two finishers here ? (+here too obvsly 00:37:431 (98,99) - ) If I made these finishers, I would have to make 00:18:614 (91,93,95,97) - finishers as well, and thats just too dense imo

Well that's all lol

Good luck for this short map

Thanks for the mod!
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Sup frog


Ayyri's Muzukashii

  1. Fix the metadata, the songs are out of order because this diff doesn't have the same metadata as the others
  2. Offset in this difficulty is different than in the Oni
  3. BPM is slower here by .2
  4. 00:07:140 - This could be shortened to a simple ddk kkd
  5. 00:11:415 - The same goes here
  6. 00:13:151 - Remove this note, and place one at 00:13:285
  7. 00:17:425 - Same ^ not mentioned at 00:15:288 just for variation purposes
  8. 00:18:494 - You could also remove this note
  9. 00:24:772 - Same as 00:07:140
  10. 00:28:512 - Same^

Neat song, gl w/ rank
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