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Yura Hatsuki - Shadows ~Kage Iro Yousei Ehon~

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Topic Starter
Sakurauchi Riko
This beatmap was submitted using in-game submission on Dienstag, 18. Juli 2017 at 18:58:31

Artist: Yura Hatsuki
Title: Shadows ~Kage Iro Yousei Ehon~
Tags: Drop Comic Market 90 Comiket Phyloukz
BPM: 140
Filesize: 5853kb
Play Time: 04:26
Difficulties Available:
  1. Easy (1,37 stars, 329 notes)
  2. Hard (3,06 stars, 768 notes)
  3. Magical Book of Illustrations (4,55 stars, 1113 notes)
  4. Normal (1,87 stars, 398 notes)
Download: Yura Hatsuki - Shadows ~Kage Iro Yousei Ehon~
Information: Scores/Beatmap Listing
---------------
I hope you enjoy this mapset with the wonderful voice of Hatsuki Yura.

Easy (by me)
Normal (by me)
Hard (by me)
Magical Book of Illustrations (by me)


Thank you sooo much!
to all modders that helped me improving this map - without you the map wouldn't be as good as it is now! Special thanks to A s h e m u for the huge support!! Without you I would have already lost hope in this map. I'm really grateful and I appreciate it! <3


metadata source -> http://hatukiyura.sakura.ne.jp/shadows/
DeletedUser_423548
Hi

I'm not good at English I am using translation

*I am not a modder
You can not be a good mod


  • [General]
  1. Is there no whistle in this map?
  2. Please do not check it as it can not afford to count down

  • [Insane]
  1. 00:01:569 (5) - This is wrong.
    Please set as 1/6
    00:03:283 (5,6) - 00:04:998 (5) -
  2. 00:29:105 (1) - Why NC?
    00:35:962 (6) - It's the same but it's not NC
  3. 01:24:819 (3,5) - I prefer having NC here
  4. 01:25:676 (8,3) - I place it to stack
  5. 01:29:319 (1) - Why NC?
    01:30:819 (4) - 01:36:176 (4) - 01:37:676 (4) - I think that here is also NC
  6. 03:01:891 (4) - It is very noisy.
  7. 03:23:319 (5,6,7,8,9) - This can not be dealt with
    Can you connect?
  8. 03:30:176 (5,6,1,2,3) - ^
  9. 03:30:391 (1) - Why NC?
Insane only mod :o

Good luck!
Topic Starter
Sakurauchi Riko

Yasaija 714 wrote:

Hi

I'm not good at English I am using translation

*I am not a modder
You can not be a good mod


  • [General]
  1. Is there no whistle in this map? will add later some
  2. Please do not check it as it can not afford to count down woops, disabled countdown

  • [Insane]
  1. 00:01:569 (5) - This is wrong.
    Please set as 1/6
    00:03:283 (5,6) - 00:04:998 (5) - oh yes, they are actually 1/6, fixed
  2. 00:29:105 (1) - Why NC? removed NC
    00:35:962 (6) - It's the same but it's not NC yea
  3. 01:24:819 (3,5) - I prefer having NC here i like, changed!
  4. 01:25:676 (8,3) - I place it to stack
  5. 01:29:319 (1) - Why NC? removed
    01:30:819 (4) - 01:36:176 (4) - 01:37:676 (4) - I think that here is also NC added NC's!
  6. 03:01:891 (4) - It is very noisy. yes right, i reduced volume as i think the object still represents the sound in song, so volume at 2=5 now less noisy
  7. 03:23:319 (5,6,7,8,9) - This can not be dealt with
    Can you connect? well i actually want 03:23:533 (7) - to be emphasized, if i connect them it would be no emphasis at all.... will consider this in future mods
  8. 03:30:176 (5,6,1,2,3) - ^
  9. 03:30:391 (1) - Why NC? for emphasized sound, i added the NC on the other pattern too so its consistent now!
Insane only mod :o

Good luck!
Thank you for your mod!! :3 much appreciation!
direday
Hello! From my #modReq

Insane
Good map. Nice contrast between kiai and other parts.
  1. 00:16:033 (5) - I would make those Circle + Slider because second syllable (or word?) is rather strong.
  2. 00:16:998 (7,8) - It's ok to overmap but is this neccesary? I don't hear triplet in music. If anything I'd map it like this.
  3. 00:25:891 this word should be clickable for sure so I suggest this
  4. 00:33:176 (2) - rotate CCW a bit to make it look at 00:32:962 (1). Actually I feel like it should be circle + slider too ^
  5. 01:17:105 (6,2) - I don't like this overlap
  6. 01:41:748 (2) - Circle + slider
  7. 01:45:176 (2) - ^
  8. 01:51:176 (6) - slider + circle like here 00:25:891. The vocals are very strong on those
  9. 01:55:462 (2) - Circle + slider
  10. 01:58:891 (2) - ^ I feel like you have enough reverse sliders already. Don't think you should force them
  11. 03:32:962 (1,2) - they should have some space inbetween
  12. 03:35:105 (1,2,3,4,5,6) - casual spaced stream in Insane diff lol. I dig it.
  13. 04:21:551 (1) - this one spooked me on testplay :D

    Fun map. I belive it can be a tiny bit more polished by making more objects parallel/blanket eachother/constant space inbetween onjects etc, but it's fine as it is.

Hard
  1. 00:00:391 (1,2) - I tink they were ment to be in line. They are not
  2. 00:22:676 (1) - 1.5x DS is it intentional? I would rather emphasize 00:23:105 (2) - since it has strong vocals
  3. 00:33:176 (2) - Rotate to either side to make it form a triangle or make it almost parallel to 00:33:819 (3). Right now it's kind of out of place.
  4. 00:36:176 (6) - I'd place triplet here, given you already have plenty.
  5. 00:50:962 (2) - Move to the left a bit to make it look at (1)
  6. 01:20:105 (3,4,5,6) - I think those can be more parallel
  7. 01:23:748 (5) - should be moved to the left, looks out of place. But that will ruin nice overlap of 01:23:962 (6) - =\
  8. 01:35:533 (4,5,6) - I can't understand what you are mapping in this flute part. 01:35:533 (4,5,6) - this one is prioritazing drums and 01:34:533 here you skip them. I recommend going through this whole part and rethink a bit.
  9. 01:58:676 (1) - again, don't see why it spaced differently. Especial given you use fixed DS almost everywhere
  10. 02:07:033 (7,1) - not in perfect line
  11. 02:28:462 (2) - map it like this instead? To follow vocals better
  12. 02:35:533 (3,4) - not in line
  13. 02:42:176 (2) - same as 02:28:462
  14. 02:49:033 (2) - ^
  15. 03:54:176 (2) - ^
  16. 04:01:033 (2) - ^
Didn't find anything in Normal

Good luck with ranking it!


It'd be cool if you could mod or testplay my map:

hi-mei
Hello!
Sorry for anticipation.

Since I cant judge anything below 4* ill mod only the highest diff here - Magical Book of Illustrations.

So first impressions after the testplay:
I actually cant really play such a slow maps, I guess u are aiming for a DT map from what I felt. So the issues there are:
- Overall quality (the combination of emphasis+structure+flow+aesthetics) isnt really high. Ill explain why below.
- The structure itself seemed undeveloped, most parts felt really dull and I guess its you first/second map you ever made.
- The flow felt ok, but as you know, flow isnt that hard to make, but I guess you dont really have flow issues, it felt smooth enough.
- The aesthetics felt non existent, like, it felt like you speedmapped this in 1-2 days. I dont want to insult you, I just saying what i think of it.
- I guess you are inexperienced with SV manipulating.

Ok so lets see what I can suggest in particular:
00:00:391 - ok so u chose the 1.6 sv, its ok for such maps. bu despite this sound being super intensive by being initial in such intense song you put 1.00 sv there. It feels just underfulfilled. I would suggest to start from 1.3x or something.
00:05:533 - this slider should be probably way slower than previous ones? right?
00:06:248 - 00:06:319 - they should be mapped too? its Insane diff
00:08:319 (3,4,1) - this transition isnt intuitive. so u going from the top, to the bot, then suddenly flow gets reverted, and then it gets reverted again in just 3 notes.
00:10:033 (3,4,1) - I guess its smother, but still, I would suggest to get rid of this (3)-(4) sliders patter, it just confusing to play.
00:15:819 (1) - this is a strong sound which should not be stacked under previous patter, you should emphasize it with larger spacing.
00:16:462 (3) - same thing, dont be scared to use overlaps in slow melodic parts, people who says that overlaps are bad - are inexperienced mappers. overlaps should be consistent and justified with flow/angles/etc
00:20:962 (1,2,3,4,5) - this thing is very weird, so u switching between voice > bg sound here, which isnt nice to do in one combo/pattern. and also 00:21:605 (2,3,4,5) - this object choice is very questionable, i dont really understand why did u chose such rhythm here.
00:25:891 (8,9,1) - nc here since its a new pattern/flow change
00:27:605 (7,1,2,3,4,1,2,3,4,5,6,7,1) - uhhhh i really cant understand this structure, its so random. like, uh... I mean, Ill be honest here, this is the pure reason why this map cant be ranked. Its just way too unstructured. maybe i cant see some hidden stuff here but yea. I cant suggest too much aside from "remap plz".
00:45:391 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - this stuff is bad because u cant really justify ur object placement and structure here, its just randomly goes on the sides of the screen without a idea behind it. also, yoiu cant really justify 00:48:283 (8) - for example. the sound here is 1/3 00:48:248 - which is here.
00:47:855 (6,7,8,1,2,3,4,5,6,7) - ok so here u suddenly switching from random flow to straight linear without a reason behind it.

Well i guess I should stop here because this map in particular cant handle any criticism, what I mean is... try to map more, check already ranked maps, ask for more opinions.
Getting mods from queues of ranom people isnt really good for new mappers cuz u are getting deluded in most of the times.
If you have any questions you can poke me in game.
But this map should be either completely remapped or left in graveyard, I dont want to lie, so Im saying the truth.
Topic Starter
Sakurauchi Riko

direday wrote:

Hello! From my #modReq

Insane
Good map. Nice contrast between kiai and other parts.
  1. 00:16:033 (5) - I would make those Circle + Slider because second syllable (or word?) is rather strong.
  2. 00:16:998 (7,8) - It's ok to overmap but is this neccesary? I don't hear triplet in music. If anything I'd map it like this. the circle on the blue tick is representing the vocal there. there is no drums yes, thats why i didnt put drum hitsound there because its meant to represent the vocal
  3. 00:25:891 this word should be clickable for sure so I suggest this
  4. 00:33:176 (2) - rotate CCW a bit to make it look at 00:32:962 (1). Actually I feel like it should be circle + slider too ^
  5. 01:17:105 (6,2) - I don't like this overlap think thats personal preference
  6. 01:41:748 (2) - Circle + slider
  7. 01:45:176 (2) - ^
  8. 01:51:176 (6) - slider + circle like here 00:25:891. The vocals are very strong on those
  9. 01:55:462 (2) - Circle + slider
  10. 01:58:891 (2) - ^ I feel like you have enough reverse sliders already. Don't think you should force them
  11. 03:32:962 (1,2) - they should have some space inbetween
  12. 03:35:105 (1,2,3,4,5,6) - casual spaced stream in Insane diff lol. I dig it. it is not a typical 180bpm anime op. insane with 6 million extra diffs. the insane is the highest diff with low bpm so i want to make the best out of it. and you can agree that this is by far a really intense part. please dont compare this diff to an usual Insane diff because it has nothing in common with such diffs
  13. 04:21:551 (1) - this one spooked me on testplay :D

    Fun map. I belive it can be a tiny bit more polished by making more objects parallel/blanket eachother/constant space inbetween onjects etc, but it's fine as it is.

Hard
  1. 00:00:391 (1,2) - I tink they were ment to be in line. They are not
  2. 00:22:676 (1) - 1.5x DS is it intentional? I would rather emphasize 00:23:105 (2) - since it has strong vocals
  3. 00:33:176 (2) - Rotate to either side to make it form a triangle or make it almost parallel to 00:33:819 (3). Right now it's kind of out of place. if you look carefully then you see that 00:16:998 (8) - are antiparallel to each other, furthermore i think 00:33:176 (2,3,4) - as a whole flow nice and look aesthetically neat because the objects have the same space in between, but that might be just "taste" or more like style
  4. 00:36:176 (6) - I'd place triplet here, given you already have plenty.
  5. 00:50:962 (2) - Move to the left a bit to make it look at (1)
  6. 01:20:105 (3,4,5,6) - I think those can be more parallel i choose antiparallel, fixed
  7. 01:23:748 (5) - should be moved to the left, looks out of place. But that will ruin nice overlap of 01:23:962 (6) - =\ yeah when i was mapping this i remember having not a good feeling about this sharp circular movement.... but i actually think it is okay and not too stressful to follow, will keep for now but consider if someone says same
  8. 01:35:533 (4,5,6) - I can't understand what you are mapping in this flute part. 01:35:533 (4,5,6) - this one is prioritazing drums and 01:34:533 here you skip them. I recommend going through this whole part and rethink a bit. i think i get every drum now
  9. 01:58:676 (1) - again, don't see why it spaced differently. Especial given you use fixed DS almost everywhere downbeat
  10. 02:07:033 (7,1) - not in perfect line
  11. 02:28:462 (2) - map it like this instead? To follow vocals better
  12. 02:35:533 (3,4) - not in line
  13. 02:42:176 (2) - same as 02:28:462 i dont understand...
  14. 02:49:033 (2) - ^
  15. 03:54:176 (2) - ^
  16. 04:01:033 (2) - ^
Didn't find anything in Normal

unmnetioned = fixed

Good luck with ranking it!


It'd be cool if you could mod or testplay my map:
i see if i can find smth, im really bad at modding high sr maps
thank you for mod! it helped a ton:)
A s h e m u
Hello ~ :3 From #Modreq

Short mod !

Normal
  1. 00:29:105 (1) - Delete NC , and 00:29:533 (2) add NC is better :3

  2. 00:42:819 (6) - Change object , Circle is better imo XD

  3. 00:55:248 (3) - Blanket :3

  4. 01:34:462 (7) - Delete circle ?

  5. 01:34:676 (1,2,3) - Blanket , just use it if you want XD
    184,197,94676,6,0,P|211:239|255:262,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
    279,164,95962,1,8,0:0:0:0:
    351,233,96391,2,0,P|352:288|327:329,1,100,0|8,0:0|0:0,0:0:0:0:

  6. 04:21:551 (1) - move timing 04:21:453 ?

good luck ~ XD
Aleksander92
Hi!

[General]
  1. Background - I found same image with higher quality - background. It's height is over 1200 pixels, so you need to cut it a bit
OC - old combo, NC - new combo

[Insane]
  1. Will you do extra difficulty? If not, you can consider changing name of this difficulty to something cool :)
  2. 00:01:033 (3,4) - Isn't this jump too big?
  3. 00:01:248 (4) - Wanna curve this so it will pour into 1/6 notes perfectly ( https://puu.sh/ts0eB/778844b7d1.png )?
  4. 00:01:248 (4,5,6,7) - Put them perfectly in one line? Details actually matter
  5. 00:04:676 (4,5,6,7) - Distances between 1/6 slightly not equal
  6. 00:14:748 (1,1) - Don't see why this jump is so small, I guess you should emphasize it instead) So I made this https://puu.sh/ts1W8/782157d12b.png , maybe you'll like it
  7. 00:15:819 (4) - NC for sure, strong beat, strong sound, big white tick, start of new part
  8. 00:15:391 (3,4) - So this is jump for the start of new part, make it bigger)
  9. 00:26:855 (3) - There's no additional sound on this place (between end of previous slider and start of new), I think it's looks nicer with this note removed
  10. 00:28:891 (2,3,4) - Maybe make those two jumps equal? First one feels 2 big for now
  11. 00:35:426 - Isn't there an additional sound here? So maybe you can do a slider from 00:35:319 (2) -
  12. 00:41:748 (2,3,4,5,6,7,1) - Personal - think that this should either be not curved/have equal spacing, in editor looks nice but feels strange when played
  13. 00:49:891 (5,6,1) - So, moments like this are my biggest "why" in the difficulty :D It's 4.5*, it feels bad to play this unequal spacing (my opinion) For me usual is more preferable. Maybe you can put bigger spaces, but still equal.
  14. So further same moments I'll just mark with "why?"
  15. 00:53:962 (2,3) - why? Yeah you're using slider leniency here but 4 notes.. brrrr
  16. 00:56:962 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - 4 then 8 then 4?... hmmm Also why last part is not curvy?
  17. 00:58:676 (1,1,1,1,1) - Oh I got what you're doing, so you're just reducing jumps in all moments like this... Well still think last jump can be bigger than the jump just before it :) Could be more emphasizing :)
  18. 01:04:248 (3,4) - // 01:07:141 (9,1) - // 01:13:998 (6,1) - // 01:20:855 (9,1) - why?
  19. 01:25:462 (2,3,4,5,6,7) - Same as 00:41:748 (2,3,4,5,6,7,1)
  20. 01:25:998 (7,1) - // 01:27:283 (5,6) - why?
  21. 01:29:105 (1,2,3,4) - 3 sounds here while 4 notes, shouldn't slider be on the third note position?
  22. Also I'm not sure why you put NC on 1/6 on this part, I guess it's to make easier player's life to see which notes are 1/6. But sometimes you use NC after those, and sometimes not and it looks a bit strange.
  23. 01:29:533 (4) - So shouldn't it be NC? Also big white tick
  24. 01:30:819 (1) - OC, 01:31:248 (2) - NC?
  25. 01:31:676 (4,1,2,3,4) - why? I'm pretty sure that 50% of players will quit and delete the map on this moment. Keep in mind it's only 4.5*, so it's map for 40k-120k players currently, they just can't play it, it's uncomfortable, blablabla...
  26. 01:31:998 (1) - OC, 01:32:962 (6) - NC?
  27. So basically don't get combo colour changes on this part :D
  28. 01:36:176 (1) - OC, 01:36:391 (2) - NC?
  29. 01:37:676 (1) - OC, 01:38:105 (2) - NC?
  30. 01:38:533 (4,1,2,3,4) - why?
  31. 01:41:426 (6,1) - // 02:18:712 (2,1) - // 02:29:962 (3,4) - // 02:32:855 (9,1) - // 02:39:712 (11,1) - // 02:46:569 (9,1) - // 02:52:998 (5,6) - why?
  32. 02:07:462 (2,3,4,5,6,7,1) - same as 00:41:748 (2,3,4,5,6,7,1)
  33. 02:51:176 (2,3,4,1,2,3,1) - why mercy please ;-;
  34. 02:55:248 (5) - NC, 02:56:105 (1) - OC?
  35. 02:56:855 (6,1) - why?
  36. 03:06:605 (1,2,3,4,5,6,1) - same as 00:41:748 (2,3,4,5,6,7,1), this one better but can't read last notes good
  37. 03:23:105 (4,5,6,1,2,3) - // 03:29:962 (4,5,6,1,2,3) - why mercy please ;-;
  38. 03:31:783 (3,1) - why?
  39. 03:34:676 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1) - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  40. 03:58:569 (9,1) - // 04:04:998 (5,1) - why?
  41. 04:03:176 (2,3,4,5,6,7,1) - // 04:11:319 (3,4,5,6,7,8,1) - same as 00:41:748 (2,3,4,5,6,7,1)
  42. 04:18:176 (1) - OC?
[Hard]
  1. 00:13:033 (5,6,7) - This place is hard to read, cause first slider 4 ticks, second and third 3. Maybe change 00:13:033 (5,6,7) - into 2 sliders (not reversed)
  2. 00:57:819 (3,4) - A bit hard to read as well, maybe just place a note on 00:57:819 (3,4) - ?
  3. 01:26:962 (3,4,5) - This spacing looks bad for me, make it equal?
  4. 01:34:033 (4,5,6) - Doesn't sound go exactly with music, maybe just make slider from 01:34:033 - to 01:34:248 - ?
  5. 01:58:248 (5,6,1) - A bit anaesthetic? Cause it fells like wide angle down
  6. 02:23:533 (3,4) - Same as 00:57:819 (3,4) -
  7. 02:52:676 (3,4,5) - Same as 01:26:962 (3,4,5) -
  8. 03:13:462 (4,5) - Actually feels strange to play for some reason, maybe just make 1 long reversed slider from those 2?
  9. 03:20:319 (4,5) - ^
  10. 03:34:676 (1,2,3,4,5,6,7) - Wow, on this place I've failed difficulty cause I though 03:34:676 (1) - slider is only triply reversed, but it's 4 times reversed :/ Cause 3 times reversed is standart for such places on Hard, and even Insane. And also reason is that it's hard to read
  11. 03:35:748 (1) - ^
  12. 03:56:105 (3,4,5,6,7) - Looks a bit anaesthetic + not ppperfectly spaced (verified by coordinates), place 03:56:533 (6) - a bit lower so 5-6-7 won't stay in one line?
  13. 04:04:676 (3,4,5) - Same as 01:26:962 (3,4,5) -
  14. 04:16:676 (3,1,2,3,4,1) - Same as 03:34:676 (1,2,3,4,5,6,7)
Good luck further :)
Topic Starter
Sakurauchi Riko

Aleksander92 wrote:

Hi!

[General]
  1. Background - I found same image with higher quality - background. It's height is over 1200 pixels, so you need to cut it a bit Thank youuuuuu:)
OC - old combo, NC - new combo

[Insane]
  1. Will you do extra difficulty? If not, you can consider changing name of this difficulty to something cool :) im still thinking of smth cool.....:( and i think i cant do extra diff with this song, would be too much imo, so yeah this ts the highest diff. (thats also why it looks so "strange" because it doesnt look like an usual insane)
  2. 00:01:033 (3,4) - Isn't this jump too big?
  3. 00:01:248 (4) - Wanna curve this so it will pour into 1/6 notes perfectly ( https://puu.sh/ts0eB/778844b7d1.png )? i want to keep this sldier straight for aesthetic, i dont like 2 sliders with same art in between a short time.
  4. 00:01:248 (4,5,6,7) - Put them perfectly in one line? Details actually matter
  5. 00:04:676 (4,5,6,7) - Distances between 1/6 slightly not equal
  6. 00:14:748 (1,1) - Don't see why this jump is so small, I guess you should emphasize it instead) So I made this https://puu.sh/ts1W8/782157d12b.png , maybe you'll like it i want to keep it because aesthetic and i like the slow execution downwards.... will consider if someones says same
  7. 00:15:819 (4) - NC for sure, strong beat, strong sound, big white tick, start of new part
  8. 00:15:391 (3,4) - So this is jump for the start of new part, make it bigger) i think you had different version if you wrote this yesterday? because i remapped that part slightly rhythm-wise
  9. 00:26:855 (3) - There's no additional sound on this place (between end of previous slider and start of new), I think it's looks nicer with this note removed there is actually a drum sound
  10. 00:28:891 (2,3,4) - Maybe make those two jumps equal? First one feels 2 big for now
  11. 00:35:426 - Isn't there an additional sound here? So maybe you can do a slider from 00:35:319 (2) -
  12. 00:41:748 (2,3,4,5,6,7,1) - Personal - think that this should either be not curved/have equal spacing, in editor looks nice but feels strange when played well i do that consistently all over the map.... and i think it fits the drums very good. will still consider for future mods but no change for now
  13. 00:49:891 (5,6,1) - So, moments like this are my biggest "why" in the difficulty :D It's 4.5*, it feels bad to play this unequal spacing (my opinion) For me usual is more preferable. Maybe you can put bigger spaces, but still equal. i can understand what you mean but that is one of the concepts of the map (i tried this noiw the first time, its actually a different style which works in general and is acceptable). it is the same like spots at 01:07:033 (8,9,1) - for example where i emphasize the downbeat or a very strong/special sound with a sudden DS increase. I agree that in slow parts this might be questionable and i may reduce the DS a tiny bit there so it still overlaps. But the concept of DS increase althouigh its right in a triple should be kept in this diff
  14. So further same moments I'll just mark with "why?"
  15. 00:53:962 (2,3) - why? Yeah you're using slider leniency here but 4 notes.. brrrr
  16. 00:56:962 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - 4 then 8 then 4?... hmmm Also why last part is not curvy? its just streamshape style, i dont think everything has to be curved. I added nc for the groups of 4
  17. 00:58:676 (1,1,1,1,1) - Oh I got what you're doing, so you're just reducing jumps in all moments like this... Well still think last jump can be bigger than the jump just before it :) Could be more emphasizing :) well yeah... as i said will consider this
  18. 01:04:248 (3,4) - // 01:07:141 (9,1) - // 01:13:998 (6,1) - // 01:20:855 (9,1) - why? you already read the reason above. for the first one though it is different concept, i made spacing increase for all slider + 1/4 cir cicle combinations.
  19. 01:25:462 (2,3,4,5,6,7) - Same as 00:41:748 (2,3,4,5,6,7,1) reasoning above
  20. 01:25:998 (7,1) - // 01:27:283 (5,6) - why? yea... you know -> look above :D
  21. 01:29:105 (1,2,3,4) - 3 sounds here while 4 notes, shouldn't slider be on the third note position?
  22. Also I'm not sure why you put NC on 1/6 on this part, I guess it's to make easier player's life to see which notes are 1/6. But sometimes you use NC after those, and sometimes not and it looks a bit strange.
  23. 01:29:533 (4) - So shouldn't it be NC? Also big white tick
  24. 01:30:819 (1) - OC, 01:31:248 (2) - NC?
  25. 01:31:676 (4,1,2,3,4) - why? I'm pretty sure that 50% of players will quit and delete the map on this moment. Keep in mind it's only 4.5*, so it's map for 40k-120k players currently, they just can't play it, it's uncomfortable, blablabla... i have to admit that this is not like a typical maps you will see in the 4.5* insane category, but what is bad about it? it is reasonable, it flows well and its consistent so i think theres no problem tho :/
  26. 01:31:998 (1) - OC, 01:32:962 (6) - NC?
  27. So basically don't get combo colour changes on this part :D
  28. 01:36:176 (1) - OC, 01:36:391 (2) - NC?
  29. 01:37:676 (1) - OC, 01:38:105 (2) - NC? fixed all the nc issues... holy shit i dont know what came into my mind setting all these NC's, should be consistent now
  30. 01:38:533 (4,1,2,3,4) - why?
  31. 01:41:426 (6,1) - // 02:18:712 (2,1) - // 02:29:962 (3,4) - // 02:32:855 (9,1) - // 02:39:712 (11,1) - // 02:46:569 (9,1) - // 02:52:998 (5,6) - why? you already know what i wanna say
  32. 02:07:462 (2,3,4,5,6,7,1) - same as 00:41:748 (2,3,4,5,6,7,1)
  33. 02:51:176 (2,3,4,1,2,3,1) - why mercy please ;-; xDD haha i like it. so basically this is also reasonable mapping wise because 02:51:498 (1) - is a stronger drum than the others so it deserves a DS increase in my concept.
  34. 02:55:248 (5) - NC, 02:56:105 (1) - OC?
  35. 02:56:855 (6,1) - why?
  36. 03:06:605 (1,2,3,4,5,6,1) - same as 00:41:748 (2,3,4,5,6,7,1), this one better but can't read last notes good
  37. 03:23:105 (4,5,6,1,2,3) - // 03:29:962 (4,5,6,1,2,3) - why mercy please ;-; well this is rather questionable but its the same concept, so in the end it is reasonable
  38. 03:31:783 (3,1) - why?
  39. 03:34:676 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1) - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA LOL
  40. 03:58:569 (9,1) - // 04:04:998 (5,1) - why?
  41. 04:03:176 (2,3,4,5,6,7,1) - // 04:11:319 (3,4,5,6,7,8,1) - same as 00:41:748 (2,3,4,5,6,7,1)
  42. 04:18:176 (1) - OC?
[Hard]
  1. 00:13:033 (5,6,7) - This place is hard to read, cause first slider 4 ticks, second and third 3. Maybe change 00:13:033 (5,6,7) - into 2 sliders (not reversed) found a good solution, good point tho
  2. 00:57:819 (3,4) - A bit hard to read as well, maybe just place a note on 00:57:819 (3,4) - ? i think this is ok because the 1/2 rhythm stays the same, above it didnt so it was hard
  3. 01:26:962 (3,4,5) - This spacing looks bad for me, make it equal? increase is for emphasis
  4. 01:34:033 (4,5,6) - Doesn't sound go exactly with music, maybe just make slider from 01:34:033 - to 01:34:248 - ? uhh 01:34:141 - isnt a sound, i just removed the circle at that spot so it fits
  5. 01:58:248 (5,6,1) - A bit anaesthetic? Cause it fells like wide angle down
  6. 02:23:533 (3,4) - Same as 00:57:819 (3,4) -
  7. 02:52:676 (3,4,5) - Same as 01:26:962 (3,4,5) -
  8. 03:13:462 (4,5) - Actually feels strange to play for some reason, maybe just make 1 long reversed slider from those 2? i wanna keep mapping the 1/4s
  9. 03:20:319 (4,5) - ^
  10. 03:34:676 (1,2,3,4,5,6,7) - Wow, on this place I've failed difficulty cause I though 03:34:676 (1) - slider is only triply reversed, but it's 4 times reversed :/ Cause 3 times reversed is standart for such places on Hard, and even Insane. And also reason is that it's hard to read the fact that 03:35:105 (2) - shows up should indicate the player that it is not one reverse because it wouldnt fit the spacing. this kind of slider is very often in the diff actually
  11. 03:35:748 (1) - ^
  12. 03:56:105 (3,4,5,6,7) - Looks a bit anaesthetic + not ppperfectly spaced (verified by coordinates), place 03:56:533 (6) - a bit lower so 5-6-7 won't stay in one line?
  13. 04:04:676 (3,4,5) - Same as 01:26:962 (3,4,5) -
  14. 04:16:676 (3,1,2,3,4,1) - Same as 03:34:676 (1,2,3,4,5,6,7)
no reply = fixed or reasoning already given
Good luck further :)
thank you for your mod! it was really useful changed many things



A s h e m u wrote:

Hello ~ :3 From #Modreq

Short mod !

Normal
  1. 00:29:105 (1) - Delete NC , and 00:29:533 (2) add NC is better :3 oh... yes ofc

  2. 00:42:819 (6) - Change object , Circle is better imo XD yes definetely

  3. 00:55:248 (3) - Blanket :3 fixed

  4. 01:34:462 (7) - Delete circle ? i think its quite a strong sound, so i might wanna keep it

  5. 01:34:676 (1,2,3) - Blanket , just use it if you want XD adjuisted it a bit on my own hand xD
    184,197,94676,6,0,P|211:239|255:262,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
    279,164,95962,1,8,0:0:0:0:
    351,233,96391,2,0,P|352:288|327:329,1,100,0|8,0:0|0:0,0:0:0:0:

  6. 04:21:551 (1) - move timing 04:21:453 ? nice! thank you

good luck ~ XD
Thank you for mod <3 much appreciation :3
A s h e m u
Oops , I forgot to tell .

Song Title ( Romanised Title )
  • Shadows ~影色妖精絵本~ ⇒ Shadows ~ Kage iro yousei ehon ~
Tag

  • Drop
    Comic
    Market
    90


Im sryyyyyyyyyyyyyyyyyy ;w;

no kds X)
Topic Starter
Sakurauchi Riko

A s h e m u wrote:

Oops , I forgot to tell .

Song Title ( Romanised Title )
  • Shadows ~影色妖精絵本~ ⇒ Shadows ~ Kage iro yousei ehon ~
Tag

  • Drop
    Comic
    Market
    90


Im sryyyyyyyyyyyyyyyyyy ;w;

no kds X)
I love you <3 Thank you soooooo much!! :3
TheKingHenry
Hello mod from my queue~
General
  1. I couldn't find anything from the official page but according to the sources I skimmed through your metadata seems good enough. I would capitalize the words in the romanization tho since that's what I usually see done (don't capitalize prepositions or any of that jazz) so basically Shadows ~ Kage Iro Yousei Ehon ~ in this case.
  2. add Comiket to tags
Normal
  1. 00:48:391 (3,4) - If 4 was supposed to be parallel with that one part of 3, it's not
  2. 00:50:105 (1,2) - blanket off (if you can call it blanket with sharp curved sliders ¯\_(ツ)_/¯ )
  3. 01:02:105 (4,5,1) - triangle not perfect
  4. k twas pretty clean I guess
Hard
  1. 00:13:033 (5,6,7,1) - Pretty high spacing compared to other 1/4 you've had, granted this is kicksliders only. Nevertheless I thought first that these are only triples cuz of the spacing
  2. 01:44:533 (5,6,1) - significant spacing increase for the last "jump" even tho there isn't anything particularly intense there to express. Tho you used these pretty constantly at the same place so I guess it's not that terrible
  3. 02:07:462 (2,3) - im pretty sure it should be 2+4 instead of 3+3. Granted, the tomtom sounds are 6 sounds, you could interpret it as 2 groups of 3 too, but there is clear additional sound on 02:07:676 - indicating more important beat (thus the beginning place of the 2nd kickslider) That way it also plays a lot better since clicking one blue sound is confusing especially since the feedback the kickslider give on when they end and when the next begins is very restrictioned
  4. 03:13:462 (4,5) - same as above. (the sounds are little different here tho but the point stands) woops anotha one 03:20:319 (4,5) -
  5. 04:20:114 (1) - uh circle on yellow tick without any supporting surrounding objects I can smell the 100s already lol. Like, basically, there is nothing wrong with it, but it's pretty random to click. You could perhaps make 04:19:311 (1) - slider that either ends on 04:20:114 (1) - covering the sound instead of the circle or just before so it helps when clicking it
Insane
  1. 00:13:248 (6) - would work better if this was circles as well, since it begins on the white tick
  2. 00:49:891 (5,6,1) - uh ok, pretty heavy emphasis here but I guess it's okay
  3. 00:53:962 (2,3,4,5,6) - I don't think this gap here is necessary either, it's not like the circle-between-sliders patterns before. This just makes this unnecessarily little harder without really emphasising anything in the music (liike, the jump is on beat that doesn't have any emphasis, the blue tick)
  4. 01:04:248 (3,4,5,6,7) - oh well, atleast blanket em then too or smth so it looks cool as well
  5. 02:01:248 (3,4,5,6) - shape could look better since I can't see any too clear reasoning for this sudden differing shape of the stream
  6. 02:50:962 (1,2,3,4,1,2,3) - weird grouping for the player since the music doesn't really do this, atleast not too clearly (as I stated above in Hard)
  7. Ok so while there were a lot of patterning I disagree with (a lot of jumpstreams for example, I just stopped mentioning em), the map was decently clean and pretty fun for me to play too. Still, I think there's a lot of patterns and stuff that just doesn't fit this SR. You've kinda gone and tried to map some technical extra and stuff it into 4,5* insane. While it was fun for me, it isn't necessarily that for all the players here. Don't get me wrong, I'd love a hard technical map out of this that covers all that sly shit that the instruments do there, but it just doesn't fit too well into map this "easy".
Good luck!
bezbashn
[Insane]
Aka fast mapping mod (no NM slots in queue left)

01:55:248 - New combo should start here. It'll be hard to see
02:55:033 - Maybe no repeating for slider ? There is no strong beats for that
03:38:105 (1,2,1,2,3,1,2) - Pls, no single notes. I think some 0.5x sliders will fit here.
Topic Starter
Sakurauchi Riko

TheKingHenry wrote:

Hello mod from my queue~
General
  1. I couldn't find anything from the official page but according to the sources I skimmed through your metadata seems good enough. I would capitalize the words in the romanization tho since that's what I usually see done (don't capitalize prepositions or any of that jazz) so basically Shadows ~ Kage Iro Yousei Ehon ~ in this case. yea i think you capitalize everything except the japanese particles. and since my title doesnt include any particles (as far as i know) i have to capitlaize everything, so i just do that
  2. add Comiket to tags ok
Normal
  1. 00:48:391 (3,4) - If 4 was supposed to be parallel with that one part of 3, it's not
  2. 00:50:105 (1,2) - blanket off (if you can call it blanket with sharp curved sliders ¯\_(ツ)_/¯ )
  3. 01:02:105 (4,5,1) - triangle not perfect
  4. k twas pretty clean I guess
Hard
  1. 00:13:033 (5,6,7,1) - Pretty high spacing compared to other 1/4 you've had, granted this is kicksliders only. Nevertheless I thought first that these are only triples cuz of the spacing but overlapping them would cause reading issues and overlaps with reverses doesnt look really great imo
  2. 01:44:533 (5,6,1) - significant spacing increase for the last "jump" even tho there isn't anything particularly intense there to express. Tho you used these pretty constantly at the same place so I guess it's not that terrible
  3. 02:07:462 (2,3) - im pretty sure it should be 2+4 instead of 3+3. Granted, the tomtom sounds are 6 sounds, you could interpret it as 2 groups of 3 too, but there is clear additional sound on 02:07:676 - indicating more important beat (thus the beginning place of the 2nd kickslider) That way it also plays a lot better since clicking one blue sound is confusing especially since the feedback the kickslider give on when they end and when the next begins is very restrictioned
  4. 03:13:462 (4,5) - same as above. (the sounds are little different here tho but the point stands) woops anotha one 03:20:319 (4,5) - good point! fix
  5. 04:20:114 (1) - uh circle on yellow tick without any supporting surrounding objects I can smell the 100s already lol. Like, basically, there is nothing wrong with it, but it's pretty random to click. You could perhaps make 04:19:311 (1) - slider that either ends on 04:20:114 (1) - covering the sound instead of the circle or just before so it helps when clicking it made sldier from one sound to other, so no awkward yellow tick click
Insane
  1. 00:13:248 (6) - would work better if this was circles as well, since it begins on the white tick i want 00:13:462 (1) - being emphasized because its way louder than the other sounds
  2. 00:49:891 (5,6,1) - uh ok, pretty heavy emphasis here but I guess it's okay
  3. 00:53:962 (2,3,4,5,6) - I don't think this gap here is necessary either, it's not like the circle-between-sliders patterns before. This just makes this unnecessarily little harder without really emphasising anything in the music (liike, the jump is on beat that doesn't have any emphasis, the blue tick) that is the basic concept of the map. you dont see a slider into 1/4 circles with same DS like the 1/4 circles are spaced with. it would rather be weird making same distance here because it would just look random and out of concept
  4. 01:04:248 (3,4,5,6,7) - oh well, atleast blanket em then too or smth so it looks cool as well if i blanket them the flow would be awkward (too sharp circular flow). with that wide angle it flows better imo
  5. 02:01:248 (3,4,5,6) - shape could look better since I can't see any too clear reasoning for this sudden differing shape of the stream [color=#BF0080changed to simple curved shape[/color]
  6. 02:50:962 (1,2,3,4,1,2,3) - weird grouping for the player since the music doesn't really do this, atleast not too clearly (as I stated above in Hard) well the grouping is reasonable and i play a lot with spacing emphasis even though it is in 1/4 rhythm
  7. Ok so while there were a lot of patterning I disagree with (a lot of jumpstreams for example, I just stopped mentioning em), the map was decently clean and pretty fun for me to play too. Still, I think there's a lot of patterns and stuff that just doesn't fit this SR. You've kinda gone and tried to map some technical extra and stuff it into 4,5* insane. While it was fun for me, it isn't necessarily that for all the players here. Don't get me wrong, I'd love a hard technical map out of this that covers all that sly shit that the instruments do there, but it just doesn't fit too well into map this "easy". i dont think an extra difficulty of this song would fit either, I want to emphasis this song that way as i think it fits the most. sure there are some advanced patternings you dont see in a casual 4.5 tv size 180bpm insane with 1 million different difficulties. of course it is different here because it is the highest difficulty and so the difficulty should follow the song as accurate as possible. Also I dont get it why it is bad to map a somehwat different Insane difficulty comapred to the majority of all insane diffs, people who play areound 4-5* can already get an advanced patterning and emphasizing with low bpm so the patterns are better to hit than in a 180+ bpm song.
Good luck!
unmentioned is fixed
thank you for your mod! much appreciation0

bezbashn wrote:

[Insane]
Aka fast mapping mod (no NM slots in queue left)

01:55:248 - New combo should start here. It'll be hard to see it does start there oO
02:55:033 - Maybe no repeating for slider ? There is no strong beats for that i agree that they are not strong, but they are still there and its nice to notice them
03:38:105 (1,2,1,2,3,1,2) - Pls, no single notes. I think some 0.5x sliders will fit here. inthat section you only here the sound at the circles and the voice. i dont want to mess up the beautiful voice with sliders that are not 100% accurate. also the transition to the next section is better if i have only circles in the ultra slow part.
didnt fix anything sadly.... but thank you for looking at it!! i appreciate that
Seaweed
hi again
[insane (more like light extra)]
00:09:819 (1,2,3,4) - move this all a bit to the right to make it more natural movement
00:13:569 (2,3,4,5,6,1) - this is definitely way too far from the last slider. keep in mind its just 4.5* - nerf it to like 3x ds
00:18:176 (2) - flip it to follow ze flow
00:50:105 (1) - idu y this note is far from the others, it can easily be mistaken for a double and a 1/2 instead of a triple
00:52:891 (1,2,1) - ^
01:07:033 (8,9,1) - ^
01:56:533 (6) - bring it up a bit to follow the flow
03:30:176 (5,6,1,2,3) - if youre going to do this, at least keep it consistent and move 03:30:605 (3) - to the right so the players would understand the pattern
03:39:819 (2) - should nc and take out nc for 03:40:676 (1) - then nc 03:41:533 (2) - follows the song better like this
04:16:676 (1,2,3,4,5,6,7,8,1) - honestly idk how you expect people to hit this easily judging that most people who play this aren't going to be that good at the game

[hard]
00:13:033 (5,6,7) - idk how to say the explanation in words so i'll try my best with pictures: people often play repeat sliders like this more naturally than like cuz they separate the beats into 1/2 rhythm (idk lol)
Topic Starter
Sakurauchi Riko

Seaweed wrote:

hi again
[insane (more like light extra)]
00:09:819 (1,2,3,4) - move this all a bit to the right to make it more natural movement
00:13:569 (2,3,4,5,6,1) - this is definitely way too far from the last slider. keep in mind its just 4.5* - nerf it to like 3x ds
00:18:176 (2) - flip it to follow ze flow
00:50:105 (1) - idu y this note is far from the others, it can easily be mistaken for a double and a 1/2 instead of a triple i overlapped them slightly so players dont come up with thinking this is 1/2, but i still keep the DS increase for empahsis
00:52:891 (1,2,1) - ^
01:07:033 (8,9,1) - ^
01:56:533 (6) - bring it up a bit to follow the flow
03:30:176 (5,6,1,2,3) - if youre going to do this, at least keep it consistent and move 03:30:605 (3) - to the right so the players would understand the pattern so a DS increase for (3)? if so then i just emphasize the sound for the drum and nott he other thing that is on (3). also this would be too hard then to hit imo
03:39:819 (2) - should nc and take out nc for 03:40:676 (1) - then nc 03:41:533 (2) - follows the song better like this
04:16:676 (1,2,3,4,5,6,7,8,1) - honestly idk how you expect people to hit this easily judging that most people who play this aren't going to be that good at the game then these players should play a different map bewcause this is the highest difficulty and i want to make the most out of this song. this map is advanced yes, this map is not 4.5* yes, this map is not like other insanes yes, but what shall i do? nerfing it to a boring casual insane like all the other insanes which mapset includes extras (and mine not). i see no reason not to make the most out of this song in my highest difficulty. i can make cs6 then it has 5.2*, would it be legit if it is over 5*? idk really.... i will keep it that way because thats what the song expresses in my opinion

[hard]
00:13:033 (5,6,7) - idk how to say the explanation in words so i'll try my best with pictures: people often play repeat sliders like this more naturally than like cuz they separate the beats into 1/2 rhythm (idk lol) i understand, you are right. i changed that, good point
everything unmentioned is fixed
Thank you for your mod! i really do appreciate it
Wishkey
heyo! #modreqs

General
04:19:311 (3) - wellI timing is likely off here due to slider ending suddenly on a 1/8, maybe try adding these points instead of the current at this place:
-150BPM offset259301
-124BPM offset260101
-140BPM offset261552

Easy
  1. 00:08:962 (4,5) - rythm here feels out of place is this combo, lot denser and harder then the rest while you ignored the same sounds at 00:07:248 (1,2) - I'd make these similar rythm wise so this doesn't come out of nowhere
  2. 00:14:962 (3) - clap on the tail here? pretty strong beat since those drums are building up to this so a hitsound on it would be nice
  3. 00:18:819 (6) - 1/2 slider instead would be nice here since the vocals are still extending to the red tick aswell and it felt bit weird not having that red tick mapped while you did it at 00:18:176 (4) -
  4. 00:42:819 (6) - sounded like it missed a bit off power when playing compared to the others, maybe use a clap instead of whistle?
  5. 01:00:391 (1,2,3) - and similar bit weird rythm choice here like it felt you tried to mix stuff toghether, like 01:01:033 - not mapped just sounds off to me, something like 1/2 slider 1/2 slider circle 1/1 gap circle for the vocal would sound better or a return instead of the 1/1 gap circles would fit aswell for the flute
  6. 01:25:462 - really strong beat here starts of loud drums and a vocal, wouldnt skip this one like starting a 1/2 slider here could work so your rythm doesnt become too dense
  7. 01:53:748 - add a note here or a slider from prev note instead? pretty strong with the drum and vocal and you usually do a slider for the underlying drums
  8. 02:53:533 - could add a note here like you did in hard, feels like a better place to end the section then (7) since you still have those extended sounds after
  9. 03:09:819 (5) - wouldn't skip the middle piano here, followed it possible unintentionally aswell up to this point and since its the main focus of this section in the song I wouldn't skip it, return or slider+circle would be nice, also guitar starts in the middle now aswell
  10. overall it flows and looks good but I think the rythm for this diff can still be optimized for being the lowest diff in the set, like sometimes theres some weird rhythm speedups in a combo that are kinda unexpected since the music stays relativly the same so it might be a bit tricky for newbies
Hard
  1. 00:12:391 (1) - deserves some more emphasis imo, that flute? thingy reaches it peak here, maybe space it a bit more so you have to snap a little
  2. 00:23:962 (4) - just a 1/2 would be better here imo, more inline with the others since the vocals stop at the red tick and 00:23:962 (4,1) - this being both 1/1 sounds a bit off when one ends on a strong vocals and one is extended
  3. 00:43:248 (1,2) - this feels connected, while all the other placement and shapes of the sliders feels kinda random to me dunno if thats intentional but these are currently the odd ones out so to speak while the music remains the same throught this section, 02:08:962 (1) - for example it felt a lot more connected with eachother spacing and shape wise
  4. 00:58:248 (4) - and similar, 1 return less + circle would be better, all the returns the same lenght and emphasizing the final beat better
  5. 01:16:462 (2,3,4,5) - and similar, this diff is already pushing it a bit to fit the spread between normal-hard but this is just too hard compared to anyhing in normal this belongs more in an insane diff with the tricky rythm and different 1/4 spacing, bit simpler like ignore the second blue tick would be better for the spread
  6. 01:35:641 (5) - would fit better at the previous blue tick imo, they're the same drum but the prev blue tick also has the main instrument beat
  7. 01:53:962 (2) - should be spaced more I think, I think you spaced all the finishish up until this point
  8. 01:55:141 (8) - the drum whistle sounds a bit random here, can't recall you doing for any trips up until this point so dunno if its intentional, like should be on the prev note instead I think like all the other trips
  9. 02:27:069 (4) - prev blue tick similar reason like other mentioned thingy, no extend sound on this aswell so kinda feels like the music takes a break here so it doesn't sound that well
  10. 02:49:033 (2,3) - try 1/4 slider + circle instead, fits the music a lot better
  11. 03:07:891 (2,3) - kinda subjective but even though you add these little spacing things for the claps it just looks a bit weird and kinda forced to me, just spacing for the finishes like you did otherwise in the diff is fine imo, since this is a chill section of the song something easier fits aswell
  12. 03:34:462 (5,6,1,2,3,4,5,6,7,1,2) - spread issues with normal, way too hard atm
really upbeat song really liking it, gl with the map!
Arusamour
Why do I want to get this mapset ranked?

The reasons are clear. First of, I adore Hatsuki Yura. She has the most beautiful voice I've ever heard. That's why I think osu! hasn't got enough songs from her. Hatsuki Yura's songs are unique in its style and no other vocalist is compareable to her, and that is the reason why I think she deserves more attention (even though it's "just" through a rhythm game). That is another reason: Hatsuki Yura's songs are really good for rhythm games in my opinion because her songs are catchy (more like her voice). The fast rhythms she sings is so fun to play with. At the very end I personally wanna have a ranked mapset from a song sung by Hatsuki Yura, as she is by far my favorite vocalist.

Mapping wise I think this the best map I've ever made (talking about the hardest difficulty). It contains almost all mapping techniques and experiences I have gotten so far. Nothing else to say here to be honest, as I don't want to praise my own map to heaven (because that'd just sound arrogant)
okay then.
Topic Starter
Sakurauchi Riko

Wishkey wrote:

heyo! #modreqs

General
04:19:311 (3) - wellI timing is likely off here due to slider ending suddenly on a 1/8, maybe try adding these points instead of the current at this place:
-150BPM offset259301
-124BPM offset260101
-140BPM offset261552
thanks for the timing!

Easy
  1. 00:08:962 (4,5) - rythm here feels out of place is this combo, lot denser and harder then the rest while you ignored the same sounds at 00:07:248 (1,2) - I'd make these similar rythm wise so this doesn't come out of nowhere
  2. 00:14:962 (3) - clap on the tail here? pretty strong beat since those drums are building up to this so a hitsound on it would be nice
  3. 00:18:819 (6) - 1/2 slider instead would be nice here since the vocals are still extending to the red tick aswell and it felt bit weird not having that red tick mapped while you did it at 00:18:176 (4) - 00:18:176 (4) - has an actual syllable but 00:19:033 - not, so i think it is okay not to map this red tick because the previous one is obviously stronger due to to vocal. also i really dont like 2 1/2 sliders directly lined up
  4. 00:42:819 (6) - sounded like it missed a bit off power when playing compared to the others, maybe use a clap instead of whistle?
  5. 01:00:391 (1,2,3) - and similar bit weird rythm choice here like it felt you tried to mix stuff toghether, like 01:01:033 - not mapped just sounds off to me, something like 1/2 slider 1/2 slider circle 1/1 gap circle for the vocal would sound better or a return instead of the 1/1 gap circles would fit aswell for the flute
  6. 01:25:462 - really strong beat here starts of loud drums and a vocal, wouldnt skip this one like starting a 1/2 slider here could work so your rythm doesnt become too dense
  7. 01:53:748 - add a note here or a slider from prev note instead? pretty strong with the drum and vocal and you usually do a slider for the underlying drums
  8. 02:53:533 - could add a note here like you did in hard, feels like a better place to end the section then (7) since you still have those extended sounds after
  9. 03:09:819 (5) - wouldn't skip the middle piano here, followed it possible unintentionally aswell up to this point and since its the main focus of this section in the song I wouldn't skip it, return or slider+circle would be nice, also guitar starts in the middle now aswell
  10. overall it flows and looks good but I think the rythm for this diff can still be optimized for being the lowest diff in the set, like sometimes theres some weird rhythm speedups in a combo that are kinda unexpected since the music stays relativly the same so it might be a bit tricky for newbies
Hard
  1. 00:12:391 (1) - deserves some more emphasis imo, that flute? thingy reaches it peak here, maybe space it a bit more so you have to snap a little
  2. 00:23:962 (4) - just a 1/2 would be better here imo, more inline with the others since the vocals stop at the red tick and 00:23:962 (4,1) - this being both 1/1 sounds a bit off when one ends on a strong vocals and one is extended
  3. 00:43:248 (1,2) - this feels connected, while all the other placement and shapes of the sliders feels kinda random to me dunno if thats intentional but these are currently the odd ones out so to speak while the music remains the same throught this section, 02:08:962 (1) - for example it felt a lot more connected with eachother spacing and shape wise
  4. 00:58:248 (4) - and similar, 1 return less + circle would be better, all the returns the same lenght and emphasizing the final beat better
  5. 01:16:462 (2,3,4,5) - and similar, this diff is already pushing it a bit to fit the spread between normal-hard but this is just too hard compared to anyhing in normal this belongs more in an insane diff with the tricky rythm and different 1/4 spacing, bit simpler like ignore the second blue tick would be better for the spread
  6. 01:35:641 (5) - would fit better at the previous blue tick imo, they're the same drum but the prev blue tick also has the main instrument beat
  7. 01:53:962 (2) - should be spaced more I think, I think you spaced all the finishish up until this point
  8. 01:55:141 (8) - the drum whistle sounds a bit random here, can't recall you doing for any trips up until this point so dunno if its intentional, like should be on the prev note instead I think like all the other trips
  9. 02:27:069 (4) - prev blue tick similar reason like other mentioned thingy, no extend sound on this aswell so kinda feels like the music takes a break here so it doesn't sound that well while at 01:35:426 - is an additional sound that would fit a circle i think 02:26:855 - is too weak and i rather wanna map the drums on the following blue tick
  10. 02:49:033 (2,3) - try 1/4 slider + circle instead, fits the music a lot better
  11. 03:07:891 (2,3) - kinda subjective but even though you add these little spacing things for the claps it just looks a bit weird and kinda forced to me, just spacing for the finishes like you did otherwise in the diff is fine imo, since this is a chill section of the song something easier fits aswell
  12. 03:34:462 (5,6,1,2,3,4,5,6,7,1,2) - spread issues with normal, way too hard atm will gain more opinions on that
really upbeat song really liking it, gl with the map!
that was a insanely good mod, long time i got such a good mod! everythign unmentioned is fixed (which is over 90% actually). cosnider aiming for BN maybe? you've got good modding talent imo. anyways thank you for your mod! i really do appreciate it:)

Arusamour wrote:

Why do I want to get this mapset ranked?

The reasons are clear. First of, I adore Hatsuki Yura. She has the most beautiful voice I've ever heard. That's why I think osu! hasn't got enough songs from her. Hatsuki Yura's songs are unique in its style and no other vocalist is compareable to her, and that is the reason why I think she deserves more attention (even though it's "just" through a rhythm game). That is another reason: Hatsuki Yura's songs are really good for rhythm games in my opinion because her songs are catchy (more like her voice). The fast rhythms she sings is so fun to play with. At the very end I personally wanna have a ranked mapset from a song sung by Hatsuki Yura, as she is by far my favorite vocalist.

Mapping wise I think this the best map I've ever made (talking about the hardest difficulty). It contains almost all mapping techniques and experiences I have gotten so far. Nothing else to say here to be honest, as I don't want to praise my own map to heaven (because that'd just sound arrogant)
okay then.
please refuse making useless comments with no actual content, who even are you? such a random post lol
-zilva-
Hi from my queue.

[General]
I think offset is a bit off. try from 391 to 403. (move notes afterwards)

[Normal]
Pls consider changing DS to 1.1 or 1.2. There's stuff that is hard to read due to overlaps, a higher spacing might actually be easier to play at this point.

00:17:533 (3,4,5,6) - this is hard to play (and read since the notes overlap), make it like 00:24:391 (3,4,5). it also sound weird since you're prioritizing vocals here. (unless you change the DS, then maybe it would be easier to read)
00:20:962 (3,4,5,6) - ^ same.
00:25:891 (6) - so much beat not mapped here. maybe move slider to 00:25:891 end it on 00:26:533 and place a single on 00:26:748. http://osu.ppy.sh/ss/7143670 (6 should be 1 in the picture xP)
00:56:962 (1) - could look better imo. http://osu.ppy.sh/ss/7143538 idk xD
01:14:105 (1,2,3,4) - again, hard to read.
02:32:962 (1,2,3,4) - ^ same

[Hard]
00:46:676 (1) - weird slider :p
01:08:962 (1) - ^ same. I mean, these doesn't fit the overall slider design.
01:25:462 (4,5,6) - fix this spacing.
03:07:248 (1,2,3) - no reason for the sudden change of DS.
03:07:248 (1) - starting from here. make the DS change for the strong sounds consistent. they are 1.6 for the most part but some are 1.5 or 1.2 ()
03:35:105 (2) - wouldn't this sound play be better without any sudden change? make it 80-82-84-86-84-82-80. Also, what Wishkey was true here. But for a simple reason (and now thats it how I see it). the stream start with a triple (ending with an slider) then comes an even stream (ending with an slider). difference is which finger ends on the slider, if you're not an alternate player, this is easy to understand. with odd streams you start and end with the same finger (easy) with even streams you start and and end with different fingers (hard) so what comes after is hard to acc. Too much for Hard players to handle xD also, the spacing is too short so its hard to read whats going on. What I suggest is avoiding even streams (main finger should always start and end an stream) and space it more or dont space it at all.
04:14:962 (3) - increase DS for this. or decrease DS for this 04:08:962 (1).
04:21:552 (1) - this note would work better if you blanket with the upper body of the slider. easier to get velocity for the spinner imo. since its further, you gain speed by dragging your mouse/pen before the spin starts (yeah I know, really picky lol). test it yourself.

[Magical Book]
00:14:962 (1) - almost half of the note is offscreen! whats more, it overslap with the hit-error bar lol
00:18:605 (5) - ^ same
00:58:248 (1,2,3,4) - no reason to break the flow.
00:59:533 (1) - space this more? it should be
01:31:998 (1,2,3,4) - space this evenly.
01:38:533 (3,1,2,3,4) - ^ same
01:56:962 (1) - ugly slider
02:00:391 (1) - same. but.. you know.. it may be me... :(
02:22:676 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - you see, no breaks here ;)
02:27:819 (1) - maybe make the other sliders I pointed out like this one.
02:36:819 (3) - see, those sharp sliders doesn't fit. ^ when I think about how they should be, I think something like this http://osu.ppy.sh/ss/7144739
03:35:105 (1) - same sound increase as Hard.
03:39:819 (1) - again way to offscreen.
03:47:962 (5) - ^ same. there's no reason to go that far.
04:05:962 (3) - ^ same. by now you get what I mean xD I play with screen lines, so I noticed these a lot :?


okay, hope at least one thing from what I said helps you lol
but its really fun to play overall :D
Good luck!
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