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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017年3月15日 at 17:55:56

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: tvsize Kantoku カントク Misure Momochikun LowComboFC ワンルーム One Room
BPM: 142
Filesize: 1592kb
Play Time: 00:30
Difficulties Available:

Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
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Beatmap Pack #540 ,Quick Play Pack, Volume 1

#1 ranked mapset

There's no pp

Easy: LowComboFC
Hard: Misure
Insane: Momochikun
Extra insane by xLolicore-

for rank

wwww
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Last edited by Firis Mistlud on , edited 57 times in total.
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Rhythm Incarnate
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Added misure's diff

Can someone tell me is it "Hanasaka Yui" or "Yui Hanasaka "
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KuranteMelodii wrote:
Can someone tell me is it "Hanasaka Yui" or "Yui Hanasaka " Yui Hanasaka



general
  • the spread between misure's and normal is pretty something else. either misure needs to nerf it down a bit by using 1/2 sliders or reduce the triplets use or whatever
  • normal diff seems like "advanced" diff ish for me


snow halation

misure

normal
  • this kind of spacing and not a lot of gaps around feels like this diff is Advanced diff. try to look at lit120's or karen's use on their own normal diffs

needs more polishing

gl
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28s時間會唔會少咗啲??唔係話rank最少嘅秒數要喺30s?
不過呢張map幾好
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lit120 wrote:
KuranteMelodii wrote:
Can someone tell me is it "Hanasaka Yui" or "Yui Hanasaka " Yui Hanasaka
Changed


snow halation
  • some parts about the hitsounds are really weird. try to take a look at lit120's or Karen's set for the hitsound set example
  • 00:07:890 (4) - why normal sampleset at slider tail? it doesn't have that beat there. this applies to every 1/4 sliders ok
  • 00:00:284 (1,2,3) - it'd be better if i were ya http://puu.sh/tmeRz/236d463d3f.jpg ok
  • 00:14:017 - this should be the start for mapping a stream here turned the note into kick slider instead since the later stream is much more clearer
  • 00:27:749 (2) - what? drum sampleset? Whatever


normal
  • this kind of spacing and not a lot of gaps around feels like this diff is Advanced diff. try to look at lit120's or karen's use on their own normal diffs
I disagree, I prefer to use the current spacing yet i think it's much more cleaner and flows well but i adjusted some rhythm and stacks though

needs more polishing

gl


thx for the mod

Suzuki_1112 wrote:
28s時間會唔會少咗啲??唔係話rank最少嘅秒數要喺30s?
不過呢張map幾好


官網本身唔計最後嘅spinner,所以如果個spinner 係差唔多响 00:30:248 - 之後完嘅話應該無事
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我叫雷锋


Halation

00:01:341 (1,2,3,1,2,3) - 这种地方的两个圈再近一点比较好,否则每组点点条中的DS变化太不明显了,感觉不太好。

00:13:172 (1,2,1,2) - 这个间距变化有点迷...

00:16:446 (4,1,2) - 2那里没有值得强调的音,这样搞感觉对2的强调有点过,可以试试把00:16:446 (4,1) - 叠起来。

整体就是感觉打击感太弱了,感觉挑几个地方加一下间距最好,而且现在这样在spread上也有点怪,Hard到主难度只有节奏的变化,多了几下跳而已...


Hard

00:10:636 (3) - 感觉这个Ctrl+G然后放在(361,251)会好一点,如果改了的话记得改音效。

00:22:467 (5,1) - 00:24:580 (6,1) - 加一下间距吧,挺方便的,效果还会好些。


Normal

00:00:284 (1) - 这个条前面减1/2拍时长然后在00:00:284 - 加个圈吧,这样更能反映音调的变化。或者把它俩的时间位置换一下也可以。

gl
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hi. from my q

normal
  • off the countdown.
  • 00:06:411 (1,2) - Pls avoid those overlap. It's look hard to aim. But some of this part are well unless the slider is ugly
  • 00:19:932 (1,2) - ^
  • the rest is fine


misure


halashien


That's all from me
Good Luck!
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_Yiiiii wrote:
我叫雷锋


Halation

00:01:341 (1,2,3,1,2,3) - 这种地方的两个圈再近一点比较好,否则每组点点条中的DS变化太不明显了,感觉不太好。這個還好的,況且鎖緊了不想改

00:13:172 (1,2,1,2) - 这个间距变化有点迷... 這裡的聲音比較重啊

00:16:446 (4,1,2) - 2那里没有值得强调的音,这样搞感觉对2的强调有点过,可以试试把00:16:446 (4,1) - 叠起来。Ctrl+G

整体就是感觉打击感太弱了,感觉挑几个地方加一下间距最好,而且现在这样在spread上也有点怪,Hard到主难度只有节奏的变化,多了几下跳而已... 但是這兩個難度想突出的聲音不同啊,應該沒有問題吧


Normal

00:00:284 (1) - 这个条前面减1/2拍时长然后在00:00:284 - 加个圈吧,这样更能反映音调的变化。或者把它俩的时间位置换一下也可以。Normal不想塞那麼多圓圈下去

gl


Chibi Maruko wrote:
hi. from my q

normal
  • off the countdown. ok
  • 00:06:411 (1,2) - Pls avoid those overlap. It's look hard to aim. But some of this part are well unless the slider is ugly Adjusted, but keep the overlap
  • 00:19:932 (1,2) - ^ This one is fine to aim imo
  • the rest is fine


halashien
Hareshon*


That's all from me
Good Luck!


thanks for mod~

EDIT: Added mochi's diff
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Hello begginner mapper . Just opinions.No kudosu if not helpful
Halation
00:07:890 (4,1) - Distance is big, players will not except this jump
00:14:545 (2,3,4,1) -http://osu.ppy.sh/ss/7066161 i will do something like this , sharper angles easier to hit
00:23:735 (2,1) - overlap , but i think is intentional

Mochi insane
00:16:974 (2) - adjust a bit blanket here
00:16:552 (1,3) - overlap
00:23:101 (3,1) -

Od 5 for normal is a bit too muiich .Od 4 is perfect


Sorry thats all i can see . Good luck
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from my Q

N
SVがNにしては早すぎると思います。1.2前後でいいと思います
00:01:129 (2,1) - はstackさせてるのに00:02:820 (3,1) - はstackさせてないのでどちらか統一したほうがいいと思います。stackさせてるところはfinishで大きな音なのでstackさせるよりstackさせないほうがいいと思います 00:14:651 (3,1) - ^
00:28:489 - spinnerここからはじめませんか?ほかのmapsetでもここから始めるのが多かったので。これもしなおすならinsaneも同様です
00:27:960 (4) - これを00:27:327 (3) - に平行にさせるか、少しまげたほうがflow的にきれいだと思います

misure
00:29:651 - i prefer to reduce Volume 5% at green line. 00:30:073 - and 00:30:496 - i think dont need green line if you agree with my suggestion
Really cool diff! 好的

highest diff
HP drainを6にしませんか? Nが4Hが5と続いているのでそれなら6でいいかもです。
同様の理由でODも7にしませんか。
ごめんなさい、譜面アップデート忘れてました。無視してください

以上です。sry for short mod
頑張ってください! Good Luck~
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Rhythm Incarnate
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lit120 wrote:

general
  • the spread between misure's and normal is pretty something else. either misure needs to nerf it down a bit by using 1/2 sliders or reduce the triplets use or whatever
    yea you are right, removed some triplets


misure


_Yiiiii wrote:
我叫雷锋
雷锋你好 8-)

Hard

00:10:636 (3) - 感觉这个Ctrl+G然后放在(361,251)会好一点,如果改了的话记得改音效。
这里flow想往上甩 再往那个方向感觉有点挤了

00:22:467 (5,1) - 00:24:580 (6,1) - 加一下间距吧,挺方便的,效果还会好些。
后者因为要叠着这样感觉还好 前者好像已经加过了?反正间距大了一点点没差啦


Chibi Maruko wrote:
misure
  • 00:02:820 (4,5,1) - I think these aren't use ds bcs random ds. It's look kinda weird since before and after these are fine and use ds unless there's a bit part are not ds. Fix it like this https://osu.ppy.sh/ss/7063920
    not a problem imo since the flow will make it easy to play
  • the rest is fine



joker- wrote:
misure
00:29:651 - i prefer to reduce Volume 5% at green line. 00:30:073 - and 00:30:496 - i think dont need green line if you agree with my suggestion
to 10% for now which I think is okay
Really cool diff! 好的
www



thx for your modding!
to 2.87* now, the gap is okay then imo

顺便音效组我也改用default了 麻烦帮我把那两个音效文件删掉吧 谢啦

Codesu
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV:M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:KuranteMelodii
Version:Misure's Hard
Source:OneRoom
Tags:opening Kantoku カントク Misure Momochikun LowComboFC TYPHOON GRAPHICS ワンルーム One Room
BeatmapID:1181031
BeatmapSetID:557832

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"clover.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,0,50,1,0
1341,-100,4,2,0,75,0,1
1446,-100,4,2,0,75,0,0
14862,-100,4,2,0,75,0,1
14967,-100,4,2,0,75,0,0
26481,-100,4,2,0,70,0,0
27960,-100,4,2,0,60,0,0
28383,-100,4,2,0,50,0,0
28489,-100,4,2,0,40,0,0
28805,-100,4,2,0,30,0,0
29228,-100,4,2,0,20,0,0
29651,-100,4,2,0,10,0,0
30073,-100,4,2,0,5,0,0


[Colours]
Combo1 : 93,93,93
Combo2 : 255,96,255
Combo3 : 168,84,0

[HitObjects]
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User avatar
Rhythm Incarnate
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TwillghtSparkle wrote:
Hello begginner mapper . Just opinions.No kudosu if not helpful
Halation
00:07:890 (4,1) - Distance is big, players will not except this jump I think it's small enough, i already nerfed once before XDDD
00:14:545 (2,3,4,1) -http://osu.ppy.sh/ss/7066161 i will do something like this , sharper angles easier to hit True, but that destroys the clean visual so i'll keep it as it is for now :v
00:23:735 (2,1) - overlap , but i think is intentional ??? there's no overlap here


Od 5 for normal is a bit too muiich .Od 4 is perfect Want to follow the spread

Sorry thats all i can see . Good luck


Sorry but no changes, Thanks for the mod~

joker- wrote:
from my Q

N
SVがNにしては早すぎると思います。1.2前後でいいと思います 確かに、ここは他のみんなも指摘していますのでre:mapしました
00:01:129 (2,1) - はstackさせてるのに00:02:820 (3,1) - はstackさせてないのでどちらか統一したほうがいいと思います。stackさせてるところはfinishで大きな音なのでstackさせるよりstackさせないほうがいいと思います 00:14:651 (3,1) - ^ いい提案ですね、直しました
00:28:489 - spinnerここからはじめませんか?ほかのmapsetでもここから始めるのが多かったので。これもしなおすならinsaneも同様です どっちもいいですが 00:28:383 (1) - のボーカルと大きな音を取りたいのでそのままで
00:27:960 (4) - これを00:27:327 (3) - に平行にさせるか、少しまげたほうがflow的にきれいだと思います Circleにした

highest diff
HP drainを6にしませんか? Nが4Hが5と続いているのでそれなら6でいいかもです。 HP drainはmochi's insaneと続いていますのでそのままで
同様の理由でODも7にしませんか。これは直しました

以上です。sry for short mod
頑張ってください! Good Luck~


mod途中でGDを追加しましたので本当にごめんなさい m(_ _)m、でも、modありがとうございました!

Updated Misure's diff and remapped Normal
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Star Shooter
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Earned 1 kudosu.
Hello, my 3rd mod :D I hope it can help somehow :v
M4M from #modreqs

Epic maps. I really liked them. Good luck! ;)
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Rhythm Incarnate
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Blan_C wrote:
Hello, my 3rd mod :D I hope it can help somehow :v
M4M from #modreqs

Epic maps. I really liked them. Good luck! ;)


Can you send the map for m4m? I won't mod if you don't have map for me to mod :?

Thanks for the mod
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Combo Commander
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No kudosu yet.
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ready for m4m
This is a BSS beatmap submission. Click here to view full beatmap information.
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