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This beatmap was submitted using in-game submission on Tuesday, August 01, 2017 at 1:16:42 AM

Artist: Nhato
Title: Ibuki
Tags: otographic wubs jcore uplifting trance electronic marathon
BPM: 132
Filesize: 10148kb
Play Time: 06:03
Difficulties Available:

Download: Nhato - Ibuki
Information: Scores/Beatmap Listing
---------------

>> Click HERE to go to the modding v2 panel <<

Ibuki


by Nhato

:: Label ::
Otographic Music


Background image by lira mist
Last edited by Alheak on , edited 70 times in total.
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Rhythm Incarnate
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YESSSSSSSSSSS
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Rhythm Incarnate
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is this the real azer
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Star Shooter
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Q


7 star!
00:16:429 (1,1) - this overlap looks little bit weird imo.
00:56:542 (1) - too rangomly located? putting 445,290 could be better imo.
01:21:088 (7) - How about maki jump for emphasize?
01:30:633 (2) - NC, SV was changed
04:04:269 (5) - 04:04:724 (9) - 04:05:179 (13) - Add NC since you increased DS
04:57:792 (1,2) - Ctrl G for better flow, this flow looks really weird and difficuly imo.
Nothing to mod, GL
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Neoskylove wrote:
Q hello


7 star!
00:16:429 (1,1) - this overlap looks little bit weird imo. alright
00:56:542 (1) - too rangomly located? putting 445,290 could be better imo. i want to keep the sharp angle for easier snap
01:21:088 (7) - How about maki jump for emphasize? good idea
01:30:633 (2) - NC, SV was changed not really necessary, plus if i kept this consistent my map would become one hell of a NC party lol
04:04:269 (5) - 04:04:724 (9) - 04:05:179 (13) - Add NC since you increased DS DS is constantly increasing here, but i get the idea, though i think i prefer keeping as one to emphasize the hold note
04:57:792 (1,2) - Ctrl G for better flow, this flow looks really weird and difficuly imo. it's tricky yes, but it's calculated and plays fine if read correctly
Nothing to mod, GL


thank you!
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hi, just a few thoughts from testing (aka my das bullshit list)

01:44:951 (5,6,7,8,9) - Absolutely brutal aim movement required to nail these, adding on with a super high chance of sliderbreaking, pls nerf (apply to the rest of the patterns in the map that follow this)

more later im tired af
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Hello! I love the map. It's very fun =)
I'm a noobie, so see this as a noobie's point of view!

01:23:815 (1,1,1,1,1) - The time/distance here seems super tight. Maybe shrink the distance a wee bit.
01:30:633 (2,3,4,5) - I feel the tails on these could be a smidge shorter. Kind of like 01:52:110 (4,5,6) - here.
01:45:179 (7,8) - These could curve into the direction of the next note. Longer straight ones look a bit clunky. Kind of like 01:59:724 (7,8) - here.
05:47:338 (4,1) - The stacking here caught me by surprise, I don't think I seen any other stacks like this throughout. Maybe move 05:47:338 (4) - Just a teensy bit for visibility.

Definitely one of my favorite maps, and such a great song! Really great job with keeping the excitement throughout. I love it =)
Hopefully I've helped give some insight from another angle!
03:49:042 (8,9,1,2,3,1,2,3,1,2,3,1,2,3) - Also I love this part c:
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Weber wrote:
hi, just a few thoughts from testing (aka my das bullshit list)

01:44:951 (5,6,7,8,9) - Absolutely brutal aim movement required to nail these, adding on with a super high chance of sliderbreaking, pls nerf (apply to the rest of the patterns in the map that follow this)

more later im tired af


changed the hardest ones, should be easier to aim now, thank you again

Hyrax77 wrote:
Hello! I love the map. It's very fun =) oh hello there, thank you
I'm a noobie, so see this as a noobie's point of view!

01:23:815 (1,1,1,1,1) - The time/distance here seems super tight. Maybe shrink the distance a wee bit. well it wouldn't be that challenging anymore for a build up, i know the 1/8s are making this tight but it's intended
01:30:633 (2,3,4,5) - I feel the tails on these could be a smidge shorter. Kind of like 01:52:110 (4,5,6) - here. actually they need to be longer to be consistent with the rest, i want them to be long or they wouldn't have the same visual effect, even if they play relatively the same
01:45:179 (7,8) - These could curve into the direction of the next note. Longer straight ones look a bit clunky. Kind of like 01:59:724 (7,8) - here. yes
05:47:338 (4,1) - The stacking here caught me by surprise, I don't think I seen any other stacks like this throughout. Maybe move 05:47:338 (4) - Just a teensy bit for visibility. guess so yes

Definitely one of my favorite maps, and such a great song! Really great job with keeping the excitement throughout. I love it =)
Hopefully I've helped give some insight from another angle!
03:49:042 (8,9,1,2,3,1,2,3,1,2,3,1,2,3) - Also I love this part c:


and thanks to you too for this unexpected mod, glad you like it!



also changed the sb a bit
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00:13:985 - I don't really think active 1/8 fit this part and that background noise seems to start earlier anyways, so why not sth like http://i.imgur.com/mj1UGTi.jpg
01:20:633 (3,4,5,6) - no idea why these have to be split into pairs of 2, they all map the same sound
01:22:451 (3) - would nc this cause 01:22:906 (1,1) -
01:30:633 (2) - think muting tails for these and similar things would be nice
02:02:906 (5) - things like this would go well with whistles

03:26:656 (5,6,7,8,9,10) - these sound more like they would work as groups of 3 I think, mainly cause of the sound on 03:26:997 (8) - // 03:30:292 (1,2,1,2,1,2) - also different nc usage for the same thing musically seems weird // 04:53:929 (5,6,7,8,9,10) - 04:57:565 (1,2,1,2,1,2) - (this one is also extremly annoying to play lol)

03:36:542 - starting around here sb loads is pretty high for a long time, there should be other ways to get it to look like that instead of layering your bg image so many times

02:40:179 - similar sb thing, it's like 6x to 8x up until 03:09:269 - // 00:58:360 - and more spots
03:48:815 (7,8,9) - sounds pretty similar to the things you usually map as high sv 1/8 slider. or at least sounds like having 03:48:929 - clickable would be nice
04:03:815 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - would be nicer with more spacing overall. pattern is nice, spacing is quite underwhelming compared to all the 1/4 jump spam

04:11:088 - why do these suddenly have to be huge 1/4 jumps. felt pretty out of place and kinda overdone to me
04:25:633 (1,2,3,4,1,2,3,4,1,2,3,4) - well at least here the patterning makes sense cause it's repetitive for repetitive sounds
05:56:542 - why is this suddenly so undermapped

subjective but I think this would've worked better with lower spacing overall instead
some interesting ideas though
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Lasse wrote:
00:13:985 - I don't really think active 1/8 fit this part and that background noise seems to start earlier anyways, so why not sth like http://i.imgur.com/mj1UGTi.jpg this noise does begin on the blue tick, but indeed it might not play very well like that
01:20:633 (3,4,5,6) - no idea why these have to be split into pairs of 2, they all map the same sound i just thought this fit well with how the build up is progressing, and just putting a stream would be quite boring and not fit with the preceding sliders
01:22:451 (3) - would nc this cause 01:22:906 (1,1) - yes
01:30:633 (2) - think muting tails for these and similar things would be nice yes
02:02:906 (5) - things like this would go well with whistles tru

03:26:656 (5,6,7,8,9,10) - these sound more like they would work as groups of 3 I think, mainly cause of the sound on 03:26:997 (8) - // 03:30:292 (1,2,1,2,1,2) - also different nc usage for the same thing musically seems weird // 04:53:929 (5,6,7,8,9,10) - 04:57:565 (1,2,1,2,1,2) - (this one is also extremly annoying to play lol) added NCs and ctrl+g the last pairs, i wanna keep the double pattern tho, i think it fits better than triples

03:36:542 - starting around here sb loads is pretty high for a long time, there should be other ways to get it to look like that instead of layering your bg image so many times there really isn't a decent alternative afaik, if anyone can reduce the load while keeping the sb exactly as it is, i'd gladly take it k it's less bad now, i don't think i can do better tho

02:40:179 - similar sb thing, it's like 6x to 8x up until 03:09:269 - // 00:58:360 - and more spots
03:48:815 (7,8,9) - sounds pretty similar to the things you usually map as high sv 1/8 slider. or at least sounds like having 03:48:929 - clickable would be nice this is true, but the focus now is mostly on the lead synth, and I don't want to overcrowd the playfield to keep it clean, easy to read, snappy and dynamic
04:03:815 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - would be nicer with more spacing overall. pattern is nice, spacing is quite underwhelming compared to all the 1/4 jump spam well this part is way more calm than the jump spam ones, so i highly believe this is appropriate

04:11:088 - why do these suddenly have to be huge 1/4 jumps. felt pretty out of place and kinda overdone to me the second part of the chorus is more intense then the first one
04:25:633 (1,2,3,4,1,2,3,4,1,2,3,4) - well at least here the patterning makes sense cause it's repetitive for repetitive sounds
05:56:542 - why is this suddenly so undermapped i wanted to map the 1/2 drums instead since they're louder than the rest and help me introduce the end

subjective but I think this would've worked better with lower spacing overall instead
some interesting ideas though


I mapped it with large spacing because while I like alt style maps a lot I feel like they usually lack dynamism and snapiness, having more spacing also helps me have a greater range of intensity to better represent and emphasize parts of the song when needed.

Thanks a lot for the mod.
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Rhythm Incarnate
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rip 1/8 slider jumps

EDIT: The map has been switched to modding v2. If you're here to mod it, go >> here << instead!
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hi

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the fuck is this
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Hey ! Such a good map, it's rare these days. Really enjoyed it. The ONLY thing I found that disturbed me when I played it was this stacking which I find unintuitive and suggests 1/4 when it's 1/2 02:49:724 (1,2) -

Good luck ! Pls rank <3
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Kynan wrote:
Hey ! Such a good map, it's rare these days. Really enjoyed it. The ONLY thing I found that disturbed me when I played it was this stacking which I find unintuitive and suggests 1/4 when it's 1/2 02:49:724 (1,2) -

Good luck ! Pls rank <3


Guess I agree yes, it's kinda inconsistent with the previous rhythms as well, thank you for your input and I'm glad you liked it!

(also just a detail but modding for this map should be done on the modding v2 panel now)
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