This is a BSS beatmap submission. Click here to view full beatmap information.
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Combo Commander
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This beatmap was submitted using in-game submission on 2017年7月30日 at 13:12:22

Artist: Koizumi Hanayo (CV.Kubo Yurika)
Title: Nawatobi
Source: ラブライブ!School idol project
Tags: Love Live TV anime blu-ray Hata Aki rino Fujita Yoshihisa Skylish
BPM: 76
Filesize: 2446kb
Play Time: 02:14
Difficulties Available:

Download: Koizumi Hanayo (CV.Kubo Yurika) - Nawatobi
Information: Scores/Beatmap Listing
---------------
かんたん ★1/5
ふつう  ★3/7
むずかしい★2/8
おに   ★4/10 (Credit to Skylish)

xtrem3x's Oni here

FOR RANK


changelog
Deleted Oni, added Skylish's Muzukashii and thanks KwaN for metadata check.
Applied Skylish's mod, thanks!
Applied yuzu_rinrin and Aloda's mod, thanks!
Applied Smallwu's mod, thanks!
Applied donkat and Raphalge's mod, thanks!
Applied Midnaait's mod, thanks!
Applied Nardo's mod(1st~3rd), thanks!
Added Muzukashii, moved Skylish's Muzukashii to Oni
Applied Surono's mini mod, thanks


bubble log
Bubbled by Nardo
Qualified by Surono
Last edited by Chocola_2287 on , edited 21 times in total.
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Beatmap Nominator
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Earned 1 kudosu.
Quick check here:


General

> Artist should be: 'Kubo Yurika ' Source: https://zh.wikipedia.org/wiki/%E4%B9%85 ... 8%E8%8A%B1

> Broad idea of mapping should aroused at the current stages because there are some critical issues concerning me:


Futsuu

> 00:27:035 - / 00:52:298 - There are some controversive stuff here: Monotonous repetitive uses of dons is absolutely boring. Try putting the flow of vocal pitches into consideration. No matter what, 00:52:298 - must be more complicated (at least not only ddddddddd) because the instruments join in (the drum set). Varieties should be performed. Having k mappen on every 3rd beats is definitely a good choice.

> 01:14:403 (1) - End the spinner at the end of vocal (01:15:587 - )since your intention is to leave the instrumental part blank before 01:17:561 - . As there's a drum kick at 01:15:982 - , it should be an empty space.

> 01:30:193 - under BPM 120, the slider will become 1/8 beat divided. Spinner would be a good option to map that long-lasting vocal here.

> 01:33:351 - same case at 00:52:298 -


Kantan

> 01:14:403 - same as above

> 01:30:193 - same principle of the uses of slider and spinner. 1 Spinner is enough right here.

> From 01:45:982 - Slightly complicated patterns like 'd d k' ('k k d'only at 01:55:456 - ) can be used since it is already the last part of the map and the players are already familiar themselves with previous monochrome patterns. Variation is still needed in Kantan, in a very easy way.


Skylish's Muzukashii

> 00:15:193 (2,3) - ctrl+G

> 01:30:390 - shift this spinner 1/4 forwards to 01:30:587 - and end it at 01:32:561 -

> 01:56:048 - add a k

> 01:56:837 - remove this note
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Combo Commander
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No comment = fixed
Skylish wrote:
Quick check here:


General

> Artist should be: 'Kubo Yurika ' Source: https://zh.wikipedia.org/wiki/%E4%B9%85 ... 8%E8%8A%B1
^ You told me this in the public, I had to change it then
> Broad idea of mapping should aroused at the current stages because there are some critical issues concerning me:


Futsuu

> 00:27:035 - / 00:52:298 - There are some controversive stuff here: Monotonous repetitive uses of dons is absolutely boring. Try putting the flow of vocal pitches into consideration. No matter what, 00:52:298 - must be more complicated (at least not only ddddddddd) because the instruments join in (the drum set). Varieties should be performed. Having k mappen on every 3rd beats is definitely a good choice.
> 01:14:403 (1) - End the spinner at the end of vocal (01:15:587 - )since your intention is to leave the instrumental part blank before 01:17:561 - . As there's a drum kick at 01:15:982 - , it should be an empty space.

> 01:30:193 - under BPM 120, the slider will become 1/8 beat divided. Spinner would be a good option to map that long-lasting vocal here. Used slider and spinner at the same time.

> 01:33:351 - same case at 00:52:298 -


Kantan

> 01:14:403 - same as above

> 01:30:193 - same principle of the uses of slider and spinner. 1 Spinner is enough right here. >I used both to emphasis pitch change of vocal.

> From 01:45:982 - Slightly complicated patterns like 'd d k' ('k k d'only at 01:55:456 - ) can be used since it is already the last part of the map and the players are already familiar themselves with previous monochrome patterns. Variation is still needed in Kantan, in a very easy way.


Skylish's Muzukashii

> 00:15:193 (2,3) - ctrl+G

> 01:30:390 - shift this spinner 1/4 forwards to 01:30:587 - and end it at 01:32:561 -

> 01:56:048 - add a k

> 01:56:837 - remove this note

Thanks for mod.
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Rhythm Incarnate
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Earned 1 kudosu.
nm from game chat
i'm busy Quick check


Kantan

Futsuu

Skylish's Muzukashii
nice Relax song :3
good luck.
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yuzu__rinrin wrote:
nm from game chat
i'm busy Quick check


Skylish's Muzukashii
    hit sound soft? why > HS:N sounds really loud which is not suitable for this relaxing song imo.

  • 00:38:877 (9) - k vocal folow > 00:38:877 - / 00:39:272 - are 'tsu do' which pitches sound like 'd k', no change here.
  • 01:10:062 (10) - d >yes, changing to d here can further emphasize the clicking sound at 01:10:456 - which is a kat.
nice Relax song :3
good luck.


Help me fix that point, Chocola.

Thanks for your mod! :D
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Combo Commander
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yuzu__rinrin wrote:
nm from game chat
i'm busy Quick check


Kantan

Futsuu
nice Relax song :3
good luck.


Thanks for mod, altho I rejected most of it.
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Rhythm Incarnate
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I must admit .... is hard a mapping about this soft sound but ... take this -w-

waifu oni
Code:
osu file format v14

[General]
AudioFilename: Nawatobi.mp3
AudioLeadIn: 0
PreviewTime: 8088
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:Nawatobi
TitleUnicode:なわとび
Artist:Koizumi Hanayo(CV: Kubo Yurica)
ArtistUnicode:小泉花陽(CV.久保ユリカ)
Creator:Chocola_2287
Version:Pana'Oni
Source:ラブライブ!School idol project
Tags:Love Live TV anime blu-ray Hata Aki rino Fujita Yoshihisa
BeatmapID:0
BeatmapSetID:557319

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"beach_sunrise-wallpaper-1280x720.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8088,789.473684210526,4,2,0,65,1,0
22298,-100,4,2,0,80,0,0
23087,-100,4,2,0,60,0,0
93351,-66.6666666666667,4,2,0,80,0,1
131245,-66.6666666666667,4,2,0,65,0,0


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256,192,102824,1,8,0:0:0:0:
256,192,103219,1,8,0:0:0:0:
256,192,103416,1,0,0:0:0:0:
256,192,103614,1,8,0:0:0:0:
256,192,104009,1,8,0:0:0:0:
256,192,104206,1,8,0:0:0:0:
256,192,104403,1,8,0:0:0:0:
256,192,104798,1,0,0:0:0:0:
256,192,105193,1,8,0:0:0:0:
256,192,105390,1,8,0:0:0:0:
256,192,105982,1,0,0:0:0:0:
256,192,106377,1,0,0:0:0:0:
256,192,106772,1,8,0:0:0:0:
256,192,107166,1,0,0:0:0:0:
256,192,107364,1,0,0:0:0:0:
256,192,107561,1,8,0:0:0:0:
256,192,107759,1,0,0:0:0:0:
256,192,107956,1,8,0:0:0:0:
256,192,108351,1,8,0:0:0:0:
256,192,108745,1,0,0:0:0:0:
256,192,108943,1,0,0:0:0:0:
256,192,109140,1,8,0:0:0:0:
256,192,109535,1,0,0:0:0:0:
256,192,109930,1,8,0:0:0:0:
256,192,110324,1,8,0:0:0:0:
256,192,110522,1,0,0:0:0:0:
256,192,110719,1,8,0:0:0:0:
256,192,111114,1,8,0:0:0:0:
256,192,111311,1,8,0:0:0:0:
256,192,111509,1,0,0:0:0:0:
256,192,111706,1,8,0:0:0:0:
256,192,111903,1,8,0:0:0:0:
256,192,112298,1,0,0:0:0:0:
256,192,112693,1,0,0:0:0:0:
256,192,113087,1,8,0:0:0:0:
256,192,113482,1,0,0:0:0:0:
256,192,113680,1,0,0:0:0:0:
256,192,113877,1,8,0:0:0:0:
256,192,114272,1,0,0:0:0:0:
256,192,114666,1,8,0:0:0:0:
256,192,115061,1,8,0:0:0:0:
256,192,115259,1,0,0:0:0:0:
256,192,115456,1,8,0:0:0:0:
256,192,115851,1,0,0:0:0:0:
256,192,116048,1,8,0:0:0:0:
256,192,116443,1,0,0:0:0:0:
256,192,116640,1,0,0:0:0:0:
256,192,116837,1,0,0:0:0:0:
256,192,117035,1,8,0:0:0:0:
256,192,117430,1,0,0:0:0:0:
256,192,117824,1,8,0:0:0:0:
256,192,118219,1,0,0:0:0:0:
256,192,118416,1,8,0:0:0:0:
256,192,118614,1,0,0:0:0:0:
256,192,119009,1,0,0:0:0:0:
256,192,119206,1,8,0:0:0:0:
256,192,119601,1,0,0:0:0:0:
256,192,119798,1,8,0:0:0:0:
256,192,119995,1,0,0:0:0:0:
256,192,120193,1,8,0:0:0:0:
256,192,120587,1,8,0:0:0:0:
256,192,120785,1,8,0:0:0:0:
256,192,121180,1,8,0:0:0:0:
256,192,121377,1,0,0:0:0:0:
256,192,121574,1,0,0:0:0:0:
256,192,121772,1,8,0:0:0:0:
256,192,122166,1,0,0:0:0:0:
256,192,122364,1,0,0:0:0:0:
256,192,122561,1,8,0:0:0:0:
256,192,122956,1,8,0:0:0:0:
256,192,123153,1,0,0:0:0:0:
256,192,123351,1,8,0:0:0:0:
256,192,123745,1,0,0:0:0:0:
256,192,124140,1,8,0:0:0:0:
256,192,124535,1,0,0:0:0:0:
256,192,124930,1,8,0:0:0:0:
256,192,125324,1,8,0:0:0:0:
256,192,125522,1,0,0:0:0:0:
256,192,125719,1,8,0:0:0:0:
256,192,126114,1,8,0:0:0:0:
256,192,126706,1,8,0:0:0:0:
256,192,126903,1,8,0:0:0:0:
256,192,127101,1,0,0:0:0:0:
256,192,127298,1,8,0:0:0:0:
256,192,127693,1,0,0:0:0:0:
256,192,128087,1,8,0:0:0:0:
256,192,128680,1,0,0:0:0:0:
256,192,128877,1,8,0:0:0:0:
256,192,129074,1,0,0:0:0:0:
256,192,129272,1,8,0:0:0:0:
256,192,129666,1,0,0:0:0:0:
256,192,130061,1,0,0:0:0:0:
256,192,130259,1,0,0:0:0:0:
256,192,130456,1,8,0:0:0:0:
256,192,130851,1,8,0:0:0:0:
256,192,131048,1,0,0:0:0:0:
256,192,131245,1,8,0:0:0:0:


A little detail ..

is Kubo Yurika not?
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Combo Commander
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I probably wont make your oni in the mapset, but I can add your diff on creator's word.
I simply feel that a Oni does not fit in this song because it is supposed to be relaxing, not diff spiking.
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Combo Commander
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Hey. Mod.

Kantan
I suggest making 00:27:035 - 00:52:298 mostly 2/1 rather than 4/1. Having the intro as 4/1, then this the same means that almost the first half of the map is pretty much only 4/1 and makes it really uninteresting to play.

The spinner at 01:14:403 feels really weird to me. There aren't really any sounds here to justify using a spinner, so I think this would play a lot better if you just had notes at 01:14:403 and 01:15:587. You've used 3/2 spacing in the next section, so using it here is fine.

01:30:193 is no place for a drumroll. Maybe you could just start the spinner here instead.


Futsuu
Like in the Kantan, I don't like the spinner at 01:14:403. In this diff, you could replace it with notes at 01:14:403, 0115:193 and 01:15:587.

Also like the Kantan, I don't like the drumroll at 01:30:193. Likewise, I suggest starting the spinner at 01:30:193 to replace it.

In the 01:33:351 - 01:52:298, I think it would be a lot more intuitive to have the 1/2 triplets at the end of the bar, instead of one beat back (eg 01:34:930 (3,4,5) moves to 01:35:719). Try this and see what you think.

I think 01:58:614 - 02:04:930 is pretty unintuitive. The 1/2 patterns you've used don't really seem to be following anything discernible. This plays pretty nicely if you follow the strong vocal sounds (ie. 1/2 triplets at 01:58:614 - 02:00:193 and 02:01:772. Normally 1/2 patterns like this in a Futsuu would be over the top, but since the bpm is quite low it's okay.


Nice map 8-) gl
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Aloda wrote:
Hey. Mod.

Kantan
I suggest making 00:27:035 - 00:52:298 mostly 2/1 rather than 4/1. Having the intro as 4/1, then this the same means that almost the first half of the map is pretty much only 4/1 and makes it really uninteresting to play. >I know it is boring, however the climax of the song here couldn't fit anymore notes.

The spinner at 01:14:403 feels really weird to me. There aren't really any sounds here to justify using a spinner, so I think this would play a lot better if you just had notes at 01:14:403 and 01:15:587. You've used 3/2 spacing in the next section, so using it here is fine. >Vocal

01:30:193 is no place for a drumroll. Maybe you could just start the spinner here instead. >still vocal, but slider and spinner are both used to emphasis pitch change of vocal.


Futsuu
Like in the Kantan, I don't like the spinner at 01:14:403. In this diff, you could replace it with notes at 01:14:403, 0115:193 and 01:15:587. ^same as kantan

Also like the Kantan, I don't like the drumroll at 01:30:193. Likewise, I suggest starting the spinner at 01:30:193 to replace it. ^

In the 01:33:351 - 01:52:298, I think it would be a lot more intuitive to have the 1/2 triplets at the end of the bar, instead of one beat back (eg 01:34:930 (3,4,5) moves to 01:35:719). Try this and see what you think. Hm this is good idea, changed

I think 01:58:614 - 02:04:930 is pretty unintuitive. The 1/2 patterns you've used don't really seem to be following anything discernible. This plays pretty nicely if you follow the strong vocal sounds (ie. 1/2 triplets at 01:58:614 - 02:00:193 and 02:01:772. Normally 1/2 patterns like this in a Futsuu would be over the top, but since the bpm is quite low it's okay. >not sure if you can hear it is following piano or not


Nice map 8-) gl

Thanks for mod, kds given.
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Combo Commander
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Hi, mod from in-game pm request

General
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下?

Futsuu
Kantan我就不摸了_(:3_|

00:53:877 (3) - k 在我看來你幾乎都在跟音樂 這裡有個響亮的鈴鐺聲 follow它吧! :idea:

01:00:193 (13) - ^ ^

01:06:509 (23) - ^ ^

01:12:824 (33) - ^ ^

01:14:403 (1) - 這裡別放Spinner唄? 雖然是Futsuu 但感覺還是挺怪的:3 改成d kd如何

01:16:772 - Add a k

01:25:061 (12) - 建議用成k 不過d保留著也不錯

01:30:193 (19) - 改成Spinner吧:3

01:39:272 (10,11) - Ctrl+G Because the Ring

01:42:824 (15) - k 這顆音比前面那顆高出許多 所以用k (或是把這顆和前面的調換也行)

01:51:903 (29,30) - Ctrl+G Because the Ring

01:54:666 (33,34) - k 原因同上上


Skylish's Muzukashii
Muzukashii的HP比Futsuu高 ?w?

00:13:614 (8,9,1) - kdk或ddk似乎比較合適 前兩顆的音大致相同 不過中間那顆比前面那顆音量低了一些

00:53:087 (2,3,4) - ddk或dkk 畢竟最後一顆是鈴鐺(吧) 鈴鐺響叮噹 該用k >3<
第二個原因是 : 因為在慢拍歌中物件音很容易被記下來(至少我是>_>)
(7)是d (4)也是d 若兩個都是d 那就等於是鼓音=鈴鐺音了 (所以(4)別放d)

00:59:403 (2,3,4) - ^ ^

01:26:245 (5,6,7) - 不太確定你在這裡跟的是什麼音 若你跟的是voice 那就改ddk唄 (如果不是就無視這條唄>w<)

02:11:245 (19) - 若你是跟音樂 那就改K唄 因為那個特別響的鈴鐺聲 :idea:
02:11:245 - 這條綠線的Volume改80%或100%較好 雖然voice的音是降低的 但由於那顆鈴鐺 所以我想至少80%也不會太突兀

=====
大致這樣>3<
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Smallwu wrote:
Hi, mod from in-game pm request

General
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下? I think it is fine as it is.

Futsuu
Kantan我就不摸了_(:3_|

00:53:877 (3) - k 在我看來你幾乎都在跟音樂 這裡有個響亮的鈴鐺聲 follow它吧! :idea:

01:00:193 (13) - ^ ^

01:06:509 (23) - ^ ^

01:12:824 (33) - ^ ^
^changed all for consistency

01:14:403 (1) - 這裡別放Spinner唄? 雖然是Futsuu 但感覺還是挺怪的:3 改成d kd如何 >Ok

01:16:772 - Add a k >Ok

01:25:061 (12) - 建議用成k 不過d保留著也不錯 >keep

01:30:193 (19) - 改成Spinner吧:3 >Reason mentioned before. Emphasis pitch change of vocal

01:39:272 (10,11) - Ctrl+G Because the Ring >I am focusing on piano here.

01:42:824 (15) - k 這顆音比前面那顆高出許多 所以用k (或是把這顆和前面的調換也行) >I prefer starting each bar with a d

01:51:903 (29,30) - Ctrl+G Because the Ring ^

01:54:666 (33,34) - k 原因同上上 ^


Thanks for mod, kds given.
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Smallwu wrote:
Hi, mod from in-game pm request

General
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下?

> I think the current one is fine too.

Skylish's Muzukashii
Muzukashii的HP比Futsuu高 ?w?

> It's all fine since Muzukashii is already the hardest diff. in this mapset. The principle is just as same as in the pair of Muzu - Oni.

00:13:614 (8,9,1) - kdk或ddk似乎比較合適 前兩顆的音大致相同 不過中間那顆比前面那顆音量低了一些 > There are two guitar pizz. at 00:13:614 (8,9) - , so they were mapped as k k, no change.

00:53:087 (2,3,4) - ddk或dkk 畢竟最後一顆是鈴鐺(吧) 鈴鐺響叮噹 該用k >3<
第二個原因是 : 因為在慢拍歌中物件音很容易被記下來(至少我是>_>)
(7)是d (4)也是d 若兩個都是d 那就等於是鼓音=鈴鐺音了 (所以(4)別放d)

> stupid shit I made, changed the ring bell timing to k.

00:59:403 (2,3,4) - ^ ^ > same as above.

01:26:245 (5,6,7) - 不太確定你在這裡跟的是什麼音 若你跟的是voice 那就改ddk唄 (如果不是就無視這條唄>w<) > kdk matches the vocal and instrumental part as well. No change.

02:11:245 (19) - 若你是跟音樂 那就改K唄 因為那個特別響的鈴鐺聲 :idea: > base guitar fz here, D suit more imo.
02:11:245 - 這條綠線的Volume改80%或100%較好 雖然voice的音是降低的 但由於那顆鈴鐺 所以我想至少80%也不會太突兀 > same then, listen to the vol. of Base guitar then. 65% fits imo.

=====
大致這樣>3<


Thanks for modding.

Updated Skylish's Muzukashii: https://puu.sh/tPcaN/2288fd3f34.rar
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Star Shooter
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Short mod

General
-Try changing the preview point to the chorus at least. The intro doesn't sound interesting and won't catch people's attention
-Not sure if you are going to add an Oni but you could to make the mapset balanced.
-The BG doesn't really match imo, a calm Hanayo would be better (purely opinion)

Kantan
00:32:561 - Try adding a note here
00:37:693 - Here too
01:02:561 (23) - Delete this
01:38:087 (6) - Change to k
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Combo Commander
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donkat wrote:
Short mod

General
-Try changing the preview point to the chorus at least. The intro doesn't sound interesting and won't catch people's attention Not sure where do you mean, could you give me the time instead?
-Not sure if you are going to add an Oni but you could to make the mapset balanced. It is rankable already, plus the climax of the song does not fit an oni diff
-The BG doesn't really match imo, a calm Hanayo would be better (purely opinion) hm I think it does not need to be so specific to Hanayo. A bg fits the climax of the song is enough

Kantan
00:32:561 - Try adding a note here
00:37:693 - Here too
^no 1/2 pattern is allowed in kantan
01:02:561 (23) - Delete this
^Not consistent with 00:56:245 (18) -
01:38:087 (6) - Change to k
^not good in terms of overall structure.


Thanks for mod.
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