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xi - Halcyon -Long Version-

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Total Posts
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Topic Starter
[ -Scarlet- ]
This beatmap was submitted using in-game submission on Friday, 25 August, 2017 at 3:51:53 PM

Artist: xi
Title: Halcyon -Long Version-
Source: BMS
Tags: Groundbreaking stream RENAISSANCE HARDCORE BOF2010 COMPILATION ALBUM SOUND VOLTEX III GRAVITY WARS YUSUKE ISHIWATA Diverse System Parousia Cytus
BPM: 97
Filesize: 8101kb
Play Time: 05:03
Difficulties Available:
  1. ONE DIMENSION (6.93 stars, 1873 notes)
Download: xi - Halcyon -Long Version-
Information: Scores/Beatmap Listing
---------------
This song is the reason why I started playing osu :D
Timing & mp3 stolen from Natsu's set
BG stolen from Jemmmmy's set

Big Thanks to Rumia- for the proper timing!!

Shoutout to Price for awesome diff name

Special Thanks to these players for the testplay~
  1. Avenging_Goose
  2. Yaong
  3. Musty
  4. TequilaWolf
  5. Rampax
  6. Strategas
  7. sameperson123
  8. La Valse
  9. Emilia
  10. Enon
  11. handsome
  12. LanJay
  13. AtHeoN
  14. - G I D Z -
  15. [C u r i]
  16. Rumia-
  17. Syph
  18. WORSTPOLACKEU
  19. Neliel
  20. taku
  21. Bubbleman
  22. Kencho
  23. Garden
  24. Elegant Loli

Special Thanks to these players for the mods too!
  1. - G I D Z -
  2. Neoskylove
  3. walaowey
  4. Nostalgic
  5. AtHeoN
  6. TheKingHenry
  7. Little
  8. joker-
  9. Linada
  10. [ C u r i ]
  11. Left
  12. Rumia-
  13. bezbashn
  14. missa1912
  15. Xinely
  16. Lama Poluna
  17. Ohwow
  18. Neanmoins
  19. [ Pika ]
  20. Gokateigo
  21. Delis
  22. Doormat
  23. Garden
  24. Pentori
  25. Shiirn

Yaong is god :o

And then there's Mr Rampax

And then there's me
TequilaWolf
et
Rampax
et
Price
et
Affirmation
Q

[OD]
00:26:267 (1,1) - avoid overlap
01:47:462 (3,4) - make same with 01:37:410 (9) -
02:08:745 (1,1,1,1) - don't need NC, imo
02:30:106 (1,1,1,1) - ^
02:30:735 - 02:30:892 - 02:31:049 - 02:31:206 - how about add a beat?
02:32:698 (1,2,1,2,1,2,1,2) - hard to read and hard to play, I think.
others looks nice, GL
Topic Starter
[ -Scarlet- ]

Neoskylove wrote:

Q

[OD]
00:26:267 (1,1) - avoid overlap Sure
01:47:462 (3,4) - make same with 01:37:410 (9) - Alright
02:08:745 (1,1,1,1) - don't need NC, imo yup, removed
02:30:106 (1,1,1,1) - ^ Erm, for this I think NCs is needed to get the players mentally prepared for a space change after a long stream
02:30:735 - 02:30:892 - 02:31:049 - 02:31:206 - how about add a beat? Nope, is much better to follow the more prominent 1/2 beat here
02:32:698 (1,2,1,2,1,2,1,2) - hard to read and hard to play, I think. This is somewhat similar to the other parts though, shouldn't be particularly hard to read
others looks nice, GL
Thanks for the mod~ :D

Rampax wrote:

et
walaowey
had some irc mods C:
and change hp to 6 thanks
appreciate it!
you're cute
kyaaa
Nostalgic
o/

m4m
[General]
  1. hp wot happened?
  2. unsnapped objects
  3. Disable countdown
[One Dimension]
  1. 00:01:609 (2,3,4,5,6) - The pitch is going upward so why not ascending ds? Instead you made them 1.27/1.45/1.45/1.45/1.6.
  2. 00:16:056 (4) - move this note further away from 3?
  3. 00:18:628 (3) - I couldn't hear anything in the sliderend
  4. 00:20:656 Add spinner here?
  5. 00:31:626 (1) - ends at yellow tick?
  6. 00:40:424 (1,2,3,1,2) - the melody repeats itself thrice but you put 00:40:583 (2,3,1,2) - into a linear flow whilst 1 is placed in a weird angle. You also group them as 123/12. They should be something like 12/12/1.
  7. 01:00:210 (1,2,3,4,5) - anti-clockwise flow?
  8. 02:02:541 (2) - ctrl g?
  9. 04:33:733 (1) - Any way you can make it symmetrical?
  10. 04:59:178 (1,2,3,4) - Why not all NC here? Also, descending ds fits imo as the pitch fall

Good luck! :D
AtHeoN
QUICKMOD?!

ONE DIMENSION
01:34:426 (1,2,3,4,1,2,3,4,5) - maybe rotate it a bit like this?
01:35:368 (1,2) - afterwards you can ctrl+g this for better flow
02:11:494 (1,2,1,2,1,2,1) - this should be nerfed
02:23:431 (1,2,3,1,2,3,4,5) - ctrl+h and realign it a bit, flows better like that imo
02:25:002 (1,2,1) - after ^ you might remake this stream section because this flows pretty bad imo
02:39:923 (1,2,3) - not sure about this one, but imo this is a bit overdone compared to the rest of the kicksliders after that, you might want to put them a bit closer
02:46:326 (1,2,3) - maybe align it so the 03:16:833 (3) - would be in the middle
03:01:756 (1,2,3,4,5) - i am not really a fan of this flow, it works for the most part, but would prefer 03:01:756 (1) - this to be straight so the transission to the stream wouldn't be that annoying
03:58:236 (1,2,1,2) - same like 02:11:494 (1,2,1,2,1,2,1) - it's overdone imo
04:07:503 (6,1,2,3,1,2,3,4,5) - i mentioned this 02:23:431 (1,2,3,1,2,3,4,5) - here
04:09:231 (1,2,1) - ^
04:13:314 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - ctrl+h?
04:25:566 (2) - 04:25:723 (3) - you might ctrl+g this for better transission to the stream and 04:25:723 (3) - has a different sound compared to 04:25:409 (1,2) - so it might be better making it different
04:47:241 (1) - make this slider less curvy?

GL & STAR! :>
Topic Starter
[ -Scarlet- ]

Nostalgic wrote:

o/

m4m
[General]
  1. hp wot happened? Actually decreased to 0 just for players to test, but it's all good now xd
  2. unsnapped objects Nice catch
  3. Disable countdown A,right
[One Dimension]
  1. 00:01:609 (2,3,4,5,6) - The pitch is going upward so why not ascending ds? Instead you made them 1.27/1.45/1.45/1.45/1.6. oh, nice one here, apparently I didn't spaced the 00:01:925 (4,5) - properly. All good now
  2. 00:16:056 (4) - move this note further away from 3? It's alright as it is, wanna keep the slow pace momentum by placing it closer
  3. 00:18:628 (3) - I couldn't hear anything in the sliderend Silenced the slider
  4. 00:20:656 Add spinner here? Is part suppose to be relaxing, adding a spinner doesn't seem right
  5. 00:31:626 (1) - ends at yellow tick? Apparently so, fixed!
  6. 00:40:424 (1,2,3,1,2) - the melody repeats itself thrice but you put 00:40:583 (2,3,1,2) - into a linear flow whilst 1 is placed in a weird angle. You also group them as 123/12. They should be something like 12/12/1. Good point, fixed!
  7. 01:00:210 (1,2,3,4,5) - anti-clockwise flow? Not really necessary
  8. 02:02:541 (2) - ctrl g? Not sure why I didn't ctrl G this though
  9. 04:33:733 (1) - Any way you can make it symmetrical? Tried symmetrical before, looks ugly for some reason. Sticking with this for now @@
  10. 04:59:178 (1,2,3,4) - Why not all NC here? Also, descending ds fits imo as the pitch fall Alright sure~

Good luck! :D
Thanks for the mod! :D

AtHeoN wrote:

QUICKMOD?!

ONE DIMENSION
01:34:426 (1,2,3,4,1,2,3,4,5) - maybe rotate it a bit like this? Yea, looks better
01:35:368 (1,2) - afterwards you can ctrl+g this for better flow I changed the direction of the 01:35:054 (5) - slider so current one should be fine
02:11:494 (1,2,1,2,1,2,1) - this should be nerfed Made the jump a little more consistent here
02:23:431 (1,2,3,1,2,3,4,5) - ctrl+h and realign it a bit, flows better like that imo Changed the position of 02:23:431 (1,2,3) - instead to make the flow better
02:25:002 (1,2,1) - after ^ you might remake this stream section because this flows pretty bad imo The flow seems a lot better by Ctrl G this 02:25:159 (2) -
02:39:923 (1,2,3) - not sure about this one, but imo this is a bit overdone compared to the rest of the kicksliders after that, you might want to put them a bit closer Kinda, made them a little closer xd
02:46:326 (1,2,3) - maybe align it so the 03:16:833 (3) - would be in the middle Hopefully is better now @@
03:01:756 (1,2,3,4,5) - i am not really a fan of this flow, it works for the most part, but would prefer 03:01:756 (1) - this to be straight so the transission to the stream wouldn't be that annoying Yea, I thought the curve might work well with the streams before, probably not in the case
03:58:236 (1,2,1,2) - same like 02:11:494 (1,2,1,2,1,2,1) - it's overdone imo Kept the jumps more consistent now
04:07:503 (6,1,2,3,1,2,3,4,5) - i mentioned this 02:23:431 (1,2,3,1,2,3,4,5) - here Alright
04:09:231 (1,2,1) - ^ ^
04:13:314 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - ctrl+h? Yup, sure
04:25:566 (2) - 04:25:723 (3) - you might ctrl+g this for better transission to the stream and 04:25:723 (3) - has a different sound compared to 04:25:409 (1,2) - so it might be better making it different Alright, should be better now
04:47:241 (1) - make this slider less curvy? Less curvy it is~

GL & STAR! :>
Thanks for the mod AtHeoN! and the star~ :D
TheKingHenry
Hello mod from my queue~
ONE DIMENSION
  1. 02:10:002 (2) - objects end is not snapped (from AiMod)
  2. Since I can't obviously play this map too well, you won't get too much feedback on how it plays lol. Nevertheless it looks mostly pretty awesome
  3. 00:20:294 (1) - hitsounds feel little too loud due the high density of the kickslider and the quiet atmosphere of the song
  4. 00:36:478 (2,1) - this spacing is incomparable to the few before. On such low density part I'm sure you could keep it more even and thus make it play better. In a similar way as you kept the spacing better at 00:25:934 (1,2,1,2,1) - for example.
  5. 00:46:071 (2,3,1,2,1) - Similar case as above, thought arguably here the "jump" expresses the strong sound that is there since the drum comes in
  6. 01:59:242 (1,2,3,4,1,2,3,4,1,2,3,4,1) - why is spacing going up when the intensity is going down with the piano pitch?
  7. 02:29:085 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - same here. Also same with the similar pattern at 04:13:314 -
  8. 03:02:384 (1,2,3,4,5,6,7,8) - why isn't this divided into groups of 4 like the 4 before when the music is still doing the same thing, heavily emphasising 1/4 groups of 4. Same done on these patterns all over the map
  9. 03:04:426 - why does this second section of that same thing have about the same spacing as the one before when the music clearly has higher pitch and "more intense" feel
  10. 03:24:040 (1,2) - little loud hitsounds here as well compared to the music
  11. 03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first
  12. 04:57:765 (1,2,3) - You could do smth more interesting here since it's essentially the climax parts of the song, perhaps smth similar to 02:09:295 (1,2,1,2,1,2,1,2,1,2,1,2) - or the other one, would be much cooler for the last patterns of the song. Those kicksliders are just somewhat lame imo, especially since this is like 6,7* too or smth
Good luck!
Topic Starter
[ -Scarlet- ]

TheKingHenry wrote:

Hello mod from my queue~
ONE DIMENSION
  1. 02:10:002 (2) - objects end is not snapped (from AiMod) Pretty sure I fixed this like hundreds of times
  2. Since I can't obviously play this map too well, you won't get too much feedback on how it plays lol. Nevertheless it looks mostly pretty awesome Don't worry, it's pretty hard to get players to testplay this too @@
  3. 00:20:294 (1) - hitsounds feel little too loud due the high density of the kickslider and the quiet atmosphere of the song Erm, it 1/16 piano here is really loud and noticeable here. 20% volume hitsound should be alright
  4. 00:36:478 (2,1) - this spacing is incomparable to the few before. On such low density part I'm sure you could keep it more even and thus make it play better. In a similar way as you kept the spacing better at 00:25:934 (1,2,1,2,1) - for example. Maybe, but playability wise this doesn't seem to really affect that much though. Still you're right about your statement, but I'll keep this as it is for now. Will consider.
  5. 00:46:071 (2,3,1,2,1) - Similar case as above, thought arguably here the "jump" expresses the strong sound that is there since the drum comes in Kinda, will keep this for now
  6. 01:59:242 (1,2,3,4,1,2,3,4,1,2,3,4,1) - why is spacing going up when the intensity is going down with the piano pitch? Actually, the piano at 01:59:557 (1,2,3,4) - in my perspective actually becoming more intense than the previous stream. And also the last stream 01:59:871 (1,2,3,4) - not sure how to explain in piano term but I'm pretty sure the tone is getting somewhat lower here, thus stream moving downwards
  7. 02:29:085 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - same here. Also same with the similar pattern at 04:13:314 - For this, the very last stream feels like is a nice way to end the intensity of the 1/4 piano part
  8. 03:02:384 (1,2,3,4,5,6,7,8) - why isn't this divided into groups of 4 like the 4 before when the music is still doing the same thing, heavily emphasising 1/4 groups of 4. Same done on these patterns all over the map This, I'm not too sure, my idea is this part doesn't really need and NC due to somewhat linear flow, doesn't have any change in flow of the stream like 03:03:012 (1) - 03:03:954 (1) - etc
  9. 03:04:426 - why does this second section of that same thing have about the same spacing as the one before when the music clearly has higher pitch and "more intense" feel Kinda, buffed the streams
  10. 03:24:040 (1,2) - little loud hitsounds here as well compared to the music I think the volume here is perfectly fine though
  11. 03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first Erm, not really clear what you're trying to emphasize here though, mind showing maybe a screenshot? @@
  12. 04:57:765 (1,2,3) - You could do smth more interesting here since it's essentially the climax parts of the song, perhaps smth similar to 02:09:295 (1,2,1,2,1,2,1,2,1,2,1,2) - or the other one, would be much cooler for the last patterns of the song. Those kicksliders are just somewhat lame imo, especially since this is like 6,7* too or smth The problem here is that the beat 04:57:765 (1,2,3) - is not as significant and powerful as the 02:09:295 (1,2,1,2,1,2,1,2,1,2,1,2) - which has extremely powerful piano here. Also, the kicksliders also helps the player to prepare themselves for the very last spaced stream
Good luck!
Thanks for the mod~ :)
Little
[ONE DIMENSION]
  1. 00:29:748 (1) - Slider end should be snapped to 1/8. http://puu.sh/tmUXO/453f118ae2.jpg
  2. 00:36:320 (1,2,1) - The flow is quite bad with awkward angle jump to opposite direction slider.
  3. 00:49:844 (3,4) - Should be snapped to 1/6. http://puu.sh/tmV2L/005a6382b1.jpg
  4. 01:21:232 (2,1,2,1,2,1) - The stacks here read pretty weirdly, and have opposite emphasis to the song. In the song, the offbeats (red ticks) are emphasized, but in your map, you jump to the onbeats, creating opposite emphasis that's confusing for the player. I think you should either reverse the polarity of your stacks or space out all these objects. Same for other similar parts.
  5. 01:26:101 (4,1,2,3) - Rhythm here doesn't really reflect the song well imo. I think long slider starting at 01:26:101 and shorter slider or circle at 01:26:415 would be better. Same for other copy/pasted part.
  6. 01:34:269 (3,1,2,3,4) - Angle like this is pretty awkward when you have to jump from the slider into the stream.
  7. 01:36:939 (1) - It would actually be much more intuitive to play if this stream started from the other (right) end: http://puu.sh/tmVx8/0a86c0f826.jpg This is because you've established a recurring back-and-forth feel with 01:35:682 (1,2,3,4,1,2,1,2) so it would feel much more natural for the stream to start from the right side.
  8. 01:46:520 (2,2) - Just personal preference, these feel better reversed.
  9. 02:30:106 (1,1,1,1) - Combo spam doesn't really contribute anything here. It would make sense to combine these into one combo. Same with 03:12:829 (1,1,1,1) and 03:52:974 (1,1,1,1) and 04:59:257 (1,1,1,1)
  10. 04:35:147 (4,5,1) - Unstack to match with other similar parts?
TheKingHenry

[ -Scarlet- ] wrote:

[*]03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first Erm, not really clear what you're trying to emphasize here though, mind showing maybe a screenshot? @@
Here
Current

My suggestion
Basically you have them about the correct way there, but due stack leniency the slider fucks up the placement of the circle. What I did here was move the slider slightly upwards so that it doesn't "stack" with the circle -> circle is on the correct place. Upwards instead of sides for or smth else since then it looks neater imo since it's as if they are stacked while they aren't. As you can see from the pic
Eir_DELETED
from my Q

ONE DIMENSION

  1. why diff name is "ONE DIMENSHION"?
  2. 00:02:404 (1) - i dont know why only this add finish this part
  3. 00:34:110 (1) - slider end is here?(00:35:215 - ) i think to be better consistent with 00:26:600 (1) - and 00:37:940 (1) -
  4. 00:44:177 (1) - same as above
  5. 01:06:167 - i think you can put long slider from here to 01:08:667 -
  6. 01:38:745 - maybe you can take this sound?
  7. 01:48:248 - i prefer to start 1/1 slider on here cuz of suit to music
  8. 03:33:105 (2) - i prefer to blanket with 03:33:105 (2) - not 03:33:419 (1) - cuz of visually imo
  9. 03:55:723 (1,2,1,2,1,2) - i think this is overdone on calm part

sry i dont have nice ideas at all... i never havent made map like this song... so i dont bethink anymore
if you dont agree with my minor mod, dont give me kds
Good Luck~
Topic Starter
[ -Scarlet- ]

Little wrote:

[ONE DIMENSION]
  1. 00:29:748 (1) - Slider end should be snapped to 1/8. http://puu.sh/tmUXO/453f118ae2.jpg Yup, alright
  2. 00:36:320 (1,2,1) - The flow is quite bad with awkward angle jump to opposite direction slider. I think for now this is pretty fine
  3. 00:49:844 (3,4) - Should be snapped to 1/6. http://puu.sh/tmV2L/005a6382b1.jpg It's 1/8 like the first one you've mentioned, and fixed~
  4. 01:21:232 (2,1,2,1,2,1) - The stacks here read pretty weirdly, and have opposite emphasis to the song. In the song, the offbeats (red ticks) are emphasized, but in your map, you jump to the onbeats, creating opposite emphasis that's confusing for the player. I think you should either reverse the polarity of your stacks or space out all these objects. Same for other similar parts. Kinda, remapped all the similar pattern
  5. 01:26:101 (4,1,2,3) - Rhythm here doesn't really reflect the song well imo. I think long slider starting at 01:26:101 and shorter slider or circle at 01:26:415 would be better. Same for other copy/pasted part. Yea, the rhythm you suggested works pretty well! :D
  6. 01:34:269 (3,1,2,3,4) - Angle like this is pretty awkward when you have to jump from the slider into the stream. Kinda, reworked the pattern here
  7. 01:36:939 (1) - It would actually be much more intuitive to play if this stream started from the other (right) end: http://puu.sh/tmVx8/0a86c0f826.jpg This is because you've established a recurring back-and-forth feel with 01:35:682 (1,2,3,4,1,2,1,2) so it would feel much more natural for the stream to start from the right side. Yea, you might be right about it but then the current one is pretty fine too. But will consider this if needed
  8. 01:46:520 (2,2) - Just personal preference, these feel better reversed. Current one should be fine I guess
  9. 02:30:106 (1,1,1,1) - Combo spam doesn't really contribute anything here. It would make sense to combine these into one combo. Same with 03:12:829 (1,1,1,1) and 03:52:974 (1,1,1,1) and 04:59:257 (1,1,1,1) Hmm.. Yea, maybe it's not necessary to combo spam here after all
  10. 04:35:147 (4,5,1) - Unstack to match with other similar parts? Alright~
Thanks for ther mod!

TheKingHenry wrote:

[ -Scarlet- ] wrote:

[*]03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first Erm, not really clear what you're trying to emphasize here though, mind showing maybe a screenshot? @@
Here
Current

My suggestion
Basically you have them about the correct way there, but due stack leniency the slider fucks up the placement of the circle. What I did here was move the slider slightly upwards so that it doesn't "stack" with the circle -> circle is on the correct place. Upwards instead of sides for or smth else since then it looks neater imo since it's as if they are stacked while they aren't. As you can see from the pic

I see, hopefully I fixed this stack leniency issue though @@ Thanks a lot~

joker- wrote:

from my Q

ONE DIMENSION

  1. why diff name is "ONE DIMENSHION"? I guess this is just a temporary name. Didn't want stuff like "FOUR DIMENSION" just because it feels like I'm trying to be trendy or something :? Current one seems fine though
  2. 00:02:404 (1) - i dont know why only this add finish this part Changed to whistle instead @
  3. 00:34:110 (1) - slider end is here?(00:35:215 - ) i think to be better consistent with 00:26:600 (1) - and 00:37:940 (1) - Yea, I actually should xd
  4. 00:44:177 (1) - same as above Same
  5. 01:06:167 - i think you can put long slider from here to 01:08:667 - Nah, I think the current emphasize on the music a lot better than a long slider
  6. 01:38:745 - maybe you can take this sound? Actually there's really nothing in the music at this part though, and is also better to emphasize on the obvious triples 01:38:509 (3,4,5) -
  7. 01:48:248 - i prefer to start 1/1 slider on here cuz of suit to music 1/1 slider here kinda ruins the intensity of the map here, at least for me. The current one with 1/8 works perfectly fine
  8. 03:33:105 (2) - i prefer to blanket with 03:33:105 (2) - not 03:33:419 (1) - cuz of visually imo idk, in my editor this part looks perfectly blanket, so I'm actually not too sure anymore :(
  9. 03:55:723 (1,2,1,2,1,2) - i think this is overdone on calm part This should be fine, and it suited for the difficulty of the song

sry i dont have nice ideas at all... i never havent made map like this song... so i dont bethink anymore
if you dont agree with my minor mod, dont give me kds
Good Luck~
Thanks for the mod~! Don't worry, every mod helps in one way or another :D
Linada
Hi modreqs~

[ONE DIMENSION]
  1. Check AIMod for unsnap
  2. 00:40:266 - Why not add a note here ? since you're following the violin it would make sense
  3. 03:53:210 (5) - this is really uncomfortable to play D:
can't find anything lol perfect to me, maybe i'm too biased because i love your stuff xd
i love this map don't kd if useless
gl
Topic Starter
[ -Scarlet- ]

Linada wrote:

Hi modreqs~

[ONE DIMENSION]
  1. Check AIMod for unsnap Pretty sure I fixed a lot of times LOL
  2. 00:40:266 - Why not add a note here ? since you're following the violin it would make sense The violin here is barely noticeable though, but the rhythm here is kinda inconsistent. So I followed the one I mapped at 03:27:171 (1,1,2,3,1,2) - instead xd
  3. 03:53:210 (5) - this is really uncomfortable to play D: I think this should be fine as it can be treated as a normal circle in a stream, just that the 1/8 slider really fits strong piano well in the end
can't find anything lol perfect to me, maybe i'm too biased because i love your stuff xd Yours too <3
i love this map don't kd if useless
gl
Thanks for the mod Linada! :D
Reillia
[how to mod this map]
00:50:315 (4,5) - how about increase ds like 00:30:227 (2,3) - this?
01:16:677 (6) - move red dot to center of slider
01:18:562 (3,1) - stack miss? or...
02:38:352 (6) - same as 01:16:677 (6) -
02:39:216 (2) - how about place on 02:38:352 (6) - this sliders red dot? (461 97)
04:09:231 (1,1) - how about stack this?

worst mod in 2017
Left
sorry for being late. I was in one week camp.

[ONE D MENTION]
- 00:02:244 (6,1) - hmm first I can't know why this DS is lower tahn 00:02:085 (5,6) - , and I want circular flow of 00:01:925 (4,5,6,1) -
- 01:09:295 (1) - I want clickable here
- 01:11:023 (1,2,1,2,1,2) - I liked this rhythm interpretation
- 01:15:185 (2,3) - according to sound and HS usage, i think this DS should be lower than 01:15:420 (1,2,3) - .
- 02:37:095 (1,2,3) - ^
- 01:48:640 (2) - I think this is unnecessary.
- 01:48:876 (5) - Need NC from here, not 01:49:190 (1) - .
- 01:49:386 - 1/8 sound can map if you want
- 01:51:389 (1,2,3,4,1,2,3,4) - I think you can express that melody more nicely by catching 01:51:625 - with clickable.
- 02:01:441 (1,2,3,4) - ^
- 01:58:771 (3) - how about 1/4 slider
- 02:20:918 (9) - 1/4 slider better cuz melody there is like that
- 04:05:775 (4) - downbeat, but now indication of this. I mean, can't feel sth that downbeat here shld have
- 04:26:822 (1) - NC necessary?
- 04:40:958 (1,2,3,1,2,3) - man nice

better than natsu lol
good luck~
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