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This beatmap was submitted using in-game submission on 2017年5月17日 at 2:21:24

Artist: Suzuta Miyoko
Title: one's future (you Remix)
Source: クドわふたー
Tags: key visual novel kud wafter eroge 能美クドリャフカ Chaoslitz
BPM: 170
Filesize: 9022kb
Play Time: 05:08
Difficulties Available:

Download: Suzuta Miyoko - one's future (you Remix)
Information: Scores/Beatmap Listing
---------------
Image Chaoz's Future - Completed
Image Oni - Completed

Image
Last edited by Charlotte on , edited 21 times in total.
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Rhythm Incarnate
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ey yo


Future Oni
00:32:189 (140,141,142,143,144) - invert ? i think 1/6 start in 00:32:189 -
00:43:042 - add note
01:38:542 - change kat ? to give a variety
02:55:924 - add note ? imo stream still continuous
02:57:601 - change kat ?
04:34:130 - change kat, bit hard to hit in this part

not much, but that's all i can do
good luck
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hi

とりあえず思いつく限り提案をしてみます('ω')
General
・Chaoz's Futureのwidescreen supportのチェックが外れてません


Future Oni
00:32:718 (145,146,147,148,149,150,151,152,153,154,155,156,157,158,159) - swap? 音の高さ的に

00:54:865 - k and 01:03:336 - d 音の高さが00:54:777 (286,287,288) - より01:03:248 (350,351,352) - のほうが低いのにkの割合が矛盾してると思います。
 ・02:13:924 - k and 02:22:395 - d ^
 ・04:35:101 - k and 04:43:571 - d ^

01:17:365 (415,416,417,418) - swap? 俺はこっちの方がいいと感じたけど…任せます

01:46:042 - add d 声合わせなら加えてもいいと思うけどなぁ… 01:57:424 - にfinish置くとなるとわからないです._.
 ・01:57:336 - add k ^
 ・03:38:983 - add d ^ ここは減速しているので1/4は好まないと思うけど一応…
 ・03:50:277 - add k ^
 ・04:12:865 - ^
 ・04:18:512 - ^

02:36:424 (869,870,871) - Ctrl+G 音取り

02:41:366 (900,901) - delete 01:22:307 - ここと違いvocalが一旦途切れているので

02:47:542 (935,936,937,938) - 01:28:748 - ここと何かしら変化を加えたほうが自然かなと思います

03:30:601 - add d ^

03:32:012 - 減速をここから始めたほうがいいと思います。初見の時かなり見づらかったので…

04:07:659 ~ ここから2/1間隔で拍手?が聞こえるので、声に合わせながら2/1間隔で定期的にkを入れる配置のほうがより良くと思います


waisa28

good luck~~~~ :) :) :) :) :) :) :) :) :)
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[R] wrote:
ey yo


Future Oni
00:32:189 (140,141,142,143,144) - invert ? i think 1/6 start in 00:32:189 -
00:43:042 - add note
01:38:542 - change kat ? to give a variety
02:55:924 - add note ? imo stream still continuous
02:57:601 - change kat ?
04:34:130 - change kat, bit hard to hit in this part

not much, but that's all i can do
good luck


yassu- wrote:
hi

とりあえず思いつく限り提案をしてみます('ω')
General
・Chaoz's Futureのwidescreen supportのチェックが外れてません


Future Oni
00:32:718 (145,146,147,148,149,150,151,152,153,154,155,156,157,158,159) - swap? 音の高さ的に

00:54:865 - k and 01:03:336 - d 音の高さが00:54:777 (286,287,288) - より01:03:248 (350,351,352) - のほうが低いのにkの割合が矛盾してると思います。
 ・02:13:924 - k and 02:22:395 - d ^
 ・04:35:101 - k and 04:43:571 - d ^

01:17:365 (415,416,417,418) - swap? 俺はこっちの方がいいと感じたけど…任せます

01:46:042 - add d 声合わせなら加えてもいいと思うけどなぁ… 01:57:424 - にfinish置くとなるとわからないです._.
 ・01:57:336 - add k ^
 ・03:38:983 - add d ^ ここは減速しているので1/4は好まないと思うけど一応…
 ・03:50:277 - add k ^
 ・04:12:865 - ^
 ・04:18:512 - ^

02:36:424 (869,870,871) - Ctrl+G 音取り

02:41:366 (900,901) - delete 01:22:307 - ここと違いvocalが一旦途切れているので

02:47:542 (935,936,937,938) - 01:28:748 - ここと何かしら変化を加えたほうが自然かなと思います

03:30:601 - add d ^

03:32:012 - 減速をここから始めたほうがいいと思います。初見の時かなり見づらかったので…

04:07:659 ~ ここから2/1間隔で拍手?が聞こえるので、声に合わせながら2/1間隔で定期的にkを入れる配置のほうがより良くと思います


waisa28

good luck~~~~ :) :) :) :) :) :) :) :) :)


I fixed many suggestion,Thank you mod :)
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from m4m,sorry for being late ;;


Future Oni

I guess that's it,good luck :)
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zigizigiefe wrote:
from m4m,sorry for being late ;;


Future Oni

I guess that's it,good luck :)

fixed finish suggestion. not ignore notes.1st kiai < 2nd kiai < 3rd kiai


Thank you mod :)
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quick check, before iconing (:


Chaoslitz
maybe consider raising the AR slightly, the map is using quite a few overlapping things that become a bit difficult to read, maybe AR9.3 or something would work better


Charlotte
I'd suggest HP5 since the map itsself is pretty easy for it's SR to set at least some kind of challenge to pass it
01:03:777 - these streams aren't following the synth properly and there aren't any clear drums or anything to lead them to be the way they are now instead, i'd suggest changing them in a way that there is at least a k at 01:04:307 - and 01:04:659 - too
02:22:836 - ^
04:44:012 - ^
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Chromoxx wrote:
quick check, before iconing (:


Charlotte
I'd suggest HP5 since the map itsself is pretty easy for it's SR to set at least some kind of challenge to pass it fixed.
01:03:777 - these streams aren't following the synth properly and there aren't any clear drums or anything to lead them to be the way they are now instead, i'd suggest changing them in a way that there is at least a k at 01:04:307 - and 01:04:659 - too oh,I changed stream.
02:22:836 - ^ ^
04:44:012 - ^ ^
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taiko is ready, call me back when a std bubbled :D
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Rhythm Incarnate
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when sb for kud-chan xd


chaos
nah, nothing's wrong with it, just a missing emphasize finish note + random "miss" stacked everywhere by itself LOL

fuk u chaos u made me want to map the original song now LOL
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Random mod from STDlish


Chaoz's Future

> 00:08:365 (9) - where's the 4th beat drum kick emphasis like the previous sets? 00:08:277 (8) - can be removed and make a small gap for jump.

> 00:09:601 (8,9) - The upcoming drum kick DS is too huge comparing with the previous sets of similar structures at 00:05:012 (4,5,6,7,8) - / 00:06:425 (4,5,6,7,8) - . Although I notice that 00:09:601 (8) - is matching the vocal sfx, the whole structure is visually confusing after all. I think a DS=4.0 is much better than 4.83, you can see a similar use of DS=4 at 00:08:542 (10,1) - . The consistency is improved then.

> 00:48:777 - NC should be removed here so 1 1 1 1 sliders can be remained in a number of 4, instead of 5. Also, 00:48:777 - is located at a weak beat (right behind the 2nd beat), it should not be emphasized with NC. Check 00:45:954 (5) - for consistency.

> From 00:52:483 - to 00:54:512 - , only at 00:52:483 - / 00:53:277 - / 00:53:895 - have NCs introduced here and there, for stating the main melody. 00:53:189 - belongs to the session of 00:52:483 - although it is a concrete 2nd beat since the melody at 00:53:277 - is originally in an off-beat style.

> 01:16:836 (1) - ctrl+G to make the flow of upcoming streams better?

> 01:28:483 - no special jump emphasis for this strong cymbal crash?

> 01:32:895 (3,4,1,2,3,4) - a gradual decrease of DS can be done astonishly here if you want to completely follow the pitch of sfx.

> 01:33:424 - Finish should be used instead of clap. The cymbal crashes among this session share the same pitch and dynamic, hence the same uses of HS should be strictly followed as well.

> 01:34:836 (1) - / 01:37:659 - No finisher right here? check 01:28:483 - / 01:32:365 - out, they dynamic of their symbal crashes are the same.

> 01:38:365 (3,4,5) - umm... This pattern should be something similar with 01:37:130 (4,5,6) - : no stacking is used. Stacking does not really reflect the lively instrumental part imo. 01:38:718 (5) - can be stacked on the head of 01:38:895 (1) - , the flow is better as well.

> 01:55:218 (3) - stacking on the head of 01:55:307 (4) - is hard to be seen. Stacking on the tail of (2) at 01:55:130 - looks better.

> 02:08:365 (1,1) - shouldn't it be like 02:05:542 (1,1) - / 02:11:189 (1,1) - ? ctrl+G 02:08:542 (1) - this slider to make a circular flow as usual.

> 02:36:777 - how about a 1/4 slider to replace the notes at here and 02:36:865 - ? The drum sound right now is quite dominant and it lasts until 02:36:954 - , the strong base drum hit.

> 02:49:130 (3,4,1,2,3,4) - / 02:51:954 (3,4,1,2,3,4) - same as 01:32:895 (3,4,1,2,3,4) - , but this time is in ascending and descending forms respectively.

> 02:57:777 - same advice at 01:38:718 (5) -

> 04:20:189 - separate it from 04:20:012 - to emphasize those upcoming 1/4 stacking notes at 04:20:542 (4,5,1) - . Moreover, from 04:20:012 - , there's a 1/1 constant drums to which stacking tech. may not be suitable.

> 04:45:248 (1,2,3) - you may use 1/4 sliders to represent the echo sfx at the BG for the first two notes ( 04:45:248 - / 04:45:601 - ). As no more echo sfx at 04:45:954 - circle can be used to state some differences. 04:45:601 (2) - may be a 1/4 slider with its tail extended to the location of 04:45:954 (3) - .




Hellish
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really sorry I missed this in modding list


Chaoz's Future

00:00:601 (1,2) - 我觉得用滑条会好一点 听起来像是在吸气
00:21:071 (2,3) - 交换顺序接后面的串会更自然一些
00:22:836 (1,2) - 删掉2 用sv0.6x让1直接延长到2的位置更好 因为这段本来也没有音

00:44:807 (5,6) - 转个180°flow似乎好一些
00:47:101 (1) - 00:52:748 (1) - 感觉这两个nc不是很有必要
00:58:395 (1) - 01:01:218 (1) - 这两个也是 要加nc的话其他几个没加的地方也应该加上
看了一下后面好像都是这么弄的 那就不提了

02:27:777 (3) - 我觉得叠在02:26:895 (1) - 下面挺好的 刚好拐弯可以强调一下鼓

05:08:012 (1) - 这个能听到sliderslide 有点吵

不知道前面的人怎么摸出这么多东西的 一些模棱两可的建议就不写了 需要换成英文麻烦说一下
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From my queue.

General
  • Metadata is mostly correct, I’ll drop the links for future reference if needed; http://key.visualarts.gr.jp/kudo/ex/special.html
    It seems that the song original title is in English already. The title is “one’s future” without the capitalized “O” in “one”.
  • I suppose you will add a storyboard since the widescreen support is on in the Chaoz’s Future diff? If not, remember to disable that.



Image Chaoz's Future

There isn’t much to mod tho. The map is really well done, consistent and polished. It all seems good to me for ranking already :)
Good luck o/
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Chromoxx wrote:
quick check, before iconing (:


Chaoslitz
maybe consider raising the AR slightly, the map is using quite a few overlapping things that become a bit difficult to read, maybe AR9.3 or something would work better I use ar9 based on the bpm xD, i think 9.3 is too high for the map so i will keep the current AR


lit120 wrote:
when sb for kud-chan xd


chaos
nah, nothing's wrong with it, just a missing emphasize finish note + random "miss" stacked everywhere by itself LOL

fuk u chaos u made me want to map the original song now LOL : p


Skylish wrote:
Random mod from STDlish


Chaoz's Future

> 00:08:365 (9) - where's the 4th beat drum kick emphasis like the previous sets? 00:08:277 (8) - can be removed and make a small gap for jump. the sound on blue tick is clear enough to place object

> 00:09:601 (8,9) - The upcoming drum kick DS is too huge comparing with the previous sets of similar structures at 00:05:012 (4,5,6,7,8) - / 00:06:425 (4,5,6,7,8) - . Although I notice that 00:09:601 (8) - is matching the vocal sfx, the whole structure is visually confusing after all. I think a DS=4.0 is much better than 4.83, you can see a similar use of DS=4 at 00:08:542 (10,1) - . The consistency is improved then. it only requires players to hold the slider slightly longer hitting the notes, as you have mentioned there is difference in vocal so i think it is fine to have 1/4 slider

> 00:48:777 - NC should be removed here so 1 1 1 1 sliders can be remained in a number of 4, instead of 5. Also, 00:48:777 - is located at a weak beat (right behind the 2nd beat), it should not be emphasized with NC. Check 00:45:954 (5) - for consistency. NC sliders when sv changes

> From 00:52:483 - to 00:54:512 - , only at 00:52:483 - / 00:53:277 - / 00:53:895 - have NCs introduced here and there, for stating the main melody. 00:53:189 - belongs to the session of 00:52:483 - although it is a concrete 2nd beat since the melody at 00:53:277 - is originally in an off-beat style. same

> 01:16:836 (1) - ctrl+G to make the flow of upcoming streams better? sure

> 01:28:483 - no special jump emphasis for this strong cymbal crash? emphasized in increased sv

> 01:32:895 (3,4,1,2,3,4) - a gradual decrease of DS can be done astonishly here if you want to completely follow the pitch of sfx. completely following pitch with distance will make the stream looks untidy tbh so, i prefer in this way

> 01:33:424 - Finish should be used instead of clap. The cymbal crashes among this session share the same pitch and dynamic, hence the same uses of HS should be strictly followed as well. added

> 01:34:836 (1) - / 01:37:659 - No finisher right here? check 01:28:483 - / 01:32:365 - out, they dynamic of their symbal crashes are the same.

> 01:38:365 (3,4,5) - umm... This pattern should be something similar with 01:37:130 (4,5,6) - : no stacking is used. Stacking does not really reflect the lively instrumental part imo. 01:38:718 (5) - can be stacked on the head of 01:38:895 (1) - , the flow is better as well. i used stacks for representing vocal because 01:38:365 (3,4,5) - only 4 and 5 have vocal

> 01:55:218 (3) - stacking on the head of 01:55:307 (4) - is hard to be seen. Stacking on the tail of (2) at 01:55:130 - looks better. it is not hard to be seen

> 02:08:365 (1,1) - shouldn't it be like 02:05:542 (1,1) - / 02:11:189 (1,1) - ? ctrl+G 02:08:542 (1) - this slider to make a circular flow as usual. ds will then decreased

> 02:36:777 - how about a 1/4 slider to replace the notes at here and 02:36:865 - ? The drum sound right now is quite dominant and it lasts until 02:36:954 - , the strong base drum hit. i dont want to use three 1/4 sliders in a row, also for me the sound is strong enough for me to place note

> 02:49:130 (3,4,1,2,3,4) - / 02:51:954 (3,4,1,2,3,4) - same as 01:32:895 (3,4,1,2,3,4) - , but this time is in ascending and descending forms respectively.

> 02:57:777 - same advice at 01:38:718 (5) -

> 04:20:189 - separate it from 04:20:012 - to emphasize those upcoming 1/4 stacking notes at 04:20:542 (4,5,1) - . Moreover, from 04:20:012 - , there's a 1/1 constant drums to which stacking tech. may not be suitable. as mentioned i focus on vocal more

> 04:45:248 (1,2,3) - you may use 1/4 sliders to represent the echo sfx at the BG for the first two notes ( 04:45:248 - / 04:45:601 - ). As no more echo sfx at 04:45:954 - circle can be used to state some differences. 04:45:601 (2) - may be a 1/4 slider with its tail extended to the location of 04:45:954 (3) - . thats what i have done asa the first is the only one which is suitable to emphasize with a 1/8 slider




Hellish


imoutosan wrote:
really sorry I missed this in modding list


Chaoz's Future

00:00:601 (1,2) - 我觉得用滑条会好一点 听起来像是在吸气 原本要想用滑条的但是會跟00:00:954 (1,2,3,4,1) - 重疊所以就用了兩個note
00:21:071 (2,3) - 交换顺序接后面的串会更自然一些 故意要放正方形的 :<
00:22:836 (1,2) - 删掉2 用sv0.6x让1直接延长到2的位置更好 因为这段本来也没有音 2不是有個'fu'音嗎

00:44:807 (5,6) - 转个180°flow似乎好一些 這樣ds好小
00:47:101 (1) - 00:52:748 (1) - 感觉这两个nc不是很有必要 我是轉sv就NC...orz
00:58:395 (1) - 01:01:218 (1) - 这两个也是 要加nc的话其他几个没加的地方也应该加上
看了一下后面好像都是这么弄的 那就不提了

02:27:777 (3) - 我觉得叠在02:26:895 (1) - 下面挺好的 刚好拐弯可以强调一下鼓 好的

05:08:012 (1) - 这个能听到sliderslide 有点吵 加了綠線

不知道前面的人怎么摸出这么多东西的 一些模棱两可的建议就不写了 需要换成英文麻烦说一下 我也想知道orz


Net0 wrote:
From my queue.


Image Chaoz's Future
  • The overlap and stack idea on the intro are not very clear. You started with an overlap 00:00:601 (1,2) - vocal is clear enough to distinguish the stacks/ and then made them spaced 00:03:071 (1,2) - . At first with this repetition would happen again, would be more consistent than what you did in the next similar part in which you have started with a spacing 00:07:307 (1,2) - / and after making a stack 00:08:718 (1,2) - . 00:08:718 (1,2) both notes have clap and 00:07:307 (1,2) do not, so it explained why.
    Something similar happened with how you mapped the 1/2 sliders followed by a double, here 00:01:660 (1,2,3) – and the next two that were done in a similar way 00:04:483 (1,2,3) - and 00:10:130 (1,2,3) - . becuase 00:01:660 (1,2,3) is only the beginning and it is not strong enough to introduce spaced
  • This section is particularly hard to read 01:05:895 (1,1,1) – because of this stack 01:05:895 (1,1) - . Make sure that you actually want it that way, because if you want emphasize this beat 01:06:601 (1) – and considering the difficulty being an extra, you can actually change more of the current spacing. I testplayed it and i found no problem with playing these stacks
    A personal suggestion for this beat 01:06:601 (1) – is that I would stack it with this 01:06:777 (2) - . For two reasons, the first one, is for spacing it more without messing up with the aesthetic. The second reason is because this entire verse 01:06:601 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) – uses a lot of 1/2 stacks and you could actually introduce that idea right at the first object of the verse. If you feel like the spacing is too big for the transition 01:06:248 (1,1) – you can rotate the slider 01:06:248 (1) – in “-30º” and the spacing will not be too excessive.
  • I feel like you could ctrol+g this slider 01:17:718 (1) – to make all the drum sounds flow in the same way 01:17:542 (5,1,1) - . Also making all of them NC would be good to show that you went from the snare 01:17:542 (5) – to a medium tone kick 01:17:718 (1) – and then to a more deep tone kick 01:17:895 (1) - . the flow will not be smooth enough then the current one, also i only nc in downbeats and svs change
  • I believe that this particular section 01:32:895 (3,4,1,2,3,4) – would support better the spacing change transition here 01:32:983 (4,1) – if it were two 1-4 streams consecutively, but I see that you wanted to map the streams for this synthetized sound that starts here 01:32:895 - . I have one concern and one suggestion for this section.
    My concern is about how you went with this spacing 01:32:983 (4,1) – and this spacing 01:33:335 (4,1) - . As it is now, the transition inside the stream 01:32:983 (4,1) – is more powerful compared to the strong beat sound here 01:33:424 (1) – and spacing wise the difference of the stream spacing 01:33:071 (1,2,3) – 0,40x is not very different from the one of the transition 01:33:335 (4,1) – which is different from that you did in the previous stream 01:32:895 (3,4) – 0,66x /01:32:983 (4,1) – 0,78x.
    A few suggestions for this section;
    1)You can easily make it more consistent if you space this 01:33:335 (4,1) – a bit more, if the stream is 0,40x you can make this 01:33:335 (4,1) – 0,50x without a problem.
    2)You can actually make them spaced in pairs here; 01:32:895 (1,2,1,2,1,2) – making each pair goes with a decreasing spacing until you get a bigger spacing here 01:33:335 (2,1) - . It’s a bit more gimmick but should be fine. simliar issues have been explained above
  • Why making a reverse 1/4 slider here 01:55:307 (4) – if there’s no specific mapping context for this blue tick 01:55:395 - . Also the vocal line here 01:54:601 (1) – repeats itself here 01:55:307 (4) - , so I’m truly not sure of your intentions on this specific slider, the 1/4 sound happened here; 01:55:130 -/01:55:218 -/01:55:307 -. For example this specific reverse slider here 01:52:307 (4) – had a really noticiable sound on the blue tick 01:52:395 - . the background sound effect is clear enough to supoort the 1/4 slider

There isn’t much to mod tho. The map is really well done, consistent and polished. It all seems good to me for ranking already :)
Good luck o/


Thanks
https://reol.s-ul.eu/sRXXF0QM

@Charlotte pls fix the metadata
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metadata fixed & updated :)
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