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Special Guest - Views

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Topic Starter
squirrelpascals
This beatmap was submitted using in-game submission on Thursday, June 1, 2017 at 3:26:18 PM

Artist: Special Guest
Title: Views
Tags: tits future bass electronic
BPM: 145
Filesize: 5388kb
Play Time: 02:25
Difficulties Available:
  1. Hard (3.29 stars, 272 notes)
  2. Insane (3.88 stars, 342 notes)
  3. Normal (1.98 stars, 182 notes)
  4. Tits (5 stars, 370 notes)
Download: Special Guest - Views
Information: Scores/Beatmap Listing
---------------
- Nao - Natsu - Nao - self- jonathanlf - Nao

"The tits, chickadees, and titmice constitute the Paridae, a large family of small passerine birds which occur mainly in the Northern Hemisphere and Africa. Most were formerly classified in the genus Parus.

While commonly referred to as "tits" throughout much of the English-speaking world, these birds are called either "chickadees" (onomatopoeic, derived from their distinctive "chick-a dee dee dee" alarm call) or "titmice" in North America. The name titmouse is recorded from the 14th century, composed of the Old English name for the bird, mase (Proto-Germanic *maison, German Meise), and tit, denoting something small. The spelling (formerly titmose) was influenced by mouse in the 16th century. Emigrants to New Zealand presumably identified some of the superficially similar birds of the genus Petroica of the family Petroicidae, the Australian robins, as members of the tit family, giving them the title tomtit, although, in fact, they are not related."

Source - Wikipedia

Photographer unknown. Wallpaper source
Ora
Cool sliders :^)

Normal:
02:07:660 (4) - Not snapped in aimod >.<
00:18:212 (2,1) - avoid overlap :c the one before it could slide, but theres no reason for this one
00:48:006 (1) - remove NC
01:12:006 (1) - ^
01:19:040 (1) - ^
01:19:454 (9) - NC
01:40:971 (1) - remove NC
01:48:419 (1) - ^
01:58:350 (1) - ^
02:11:592 (1) - ^
00:52:557 (3) - small ds error
01:41:592 (2,3,4,1) - way too confusing for a normal with no stack leniency. Not to mention there's a DS error for the first 2
01:45:109 (2,3,1) - same as above, for this being the lowest diff it's just way too confusing for beginners

Hard:
00:44:281 (1) - remove NC
00:48:006 (1) - ^
you get the point just look for them all to stay consistent with your NC every 8 beats
01:56:385 - could fix this blanket, use the approach circle for reference
02:11:592 (3,4) - ^
00:37:868 (5,6) - ^

Make sure to go through NCs on Insane diff after these diffs. Easy fixes

gl gl
Topic Starter
squirrelpascals

Ora wrote:

Cool sliders :^)

Normal:
02:07:660 (4) - Not snapped in aimod >.< Thanks, fixed.
00:18:212 (2,1) - avoid overlap :c the one before it could slide, but theres no reason for this one Thanks, was meaning to do this
00:48:006 (1) - remove NC
01:12:006 (1) - ^ Did both
01:19:040 (1) - ^ I don't like it when combo numbers go above 8, so I'm changing this ending section to a 4 beat nc system. If it doesn't work out later ill fix this entirley
01:19:454 (9) - NC ^
01:40:971 (1) - remove NC I think the combo pattern i mentioned above will work out here during the buildup, but again I'm open to changes if people point this out more
01:48:419 (1) - ^
01:58:350 (1) - ^
02:11:592 (1) - ^ fixed all
00:52:557 (3) - small ds error fixed
01:41:592 (2,3,4,1) - way too confusing for a normal with no stack leniency. Not to mention there's a DS error for the first 2 einency changes couldn't fix this, but did it anyways
01:45:109 (2,3,1) - same as above, for this being the lowest diff it's just way too confusing for beginners fixed also

Hard:
00:44:281 (1) - remove NC moved it
00:48:006 (1) - ^ Again with the nc pattern change during the buildup. Combos like this shouldn't be as much of a problem in hard than normal but I'll still look at this in the future
you get the point just look for them all to stay consistent with your NC every 8 beats
01:56:385 - could fix this blanket, use the approach circle for reference fixed!
02:11:592 (3,4) - ^ ^
00:37:868 (5,6) - ^ This one's okay

Make sure to go through NCs on Insane diff after these diffs. Easy fixes

gl gl
Thanks for my first mod! :)
Realazy
m4m

[General]

  1. you don't need tits in tags, it's one of your diff names
    also i don't recommend naming your diff tits or at least without using a disclaimer in the description

  2. end times aren't consistent throughout the difficulties:
    02:25:661 - Normal
    02:24:005 - Hard
    02:25:660 - Tits

  3. your sliders in general could use a lot of work, try reading this guide even though it's outdated, it has a lot of useful info

  4. 01:05:385 - you should end your kiai here and start again at 01:06:212 -
    01:58:350 - ^
    02:11:592 - end the last kiai here

  5. lots of inconsistencies regarding some hitsounds and mostly NCs which I mostly pointed out in your hardest diff but I suggest going all over your mapset and trying to make them consistent or at least fitting

  6. don't really like how loud the ticks are at the start, try putting them at 5% volume instead
also that watermark on the bg dude cmon

[Normal]

finishes really don't fit, see Tits
the difficulty itself (mostly because of your rhythm and SV) is too hard to be your easiest diff

00:23:178 (1) - why is this a spinner, it feels too short
00:38:695 (3) - blanket off
00:48:833 (6) - ^
00:50:488 (3) - this might be confusing for newer players since they can't tell it has 4 repeats because of the previous slider
01:17:799 (1) - remove NC and set it on 01:17:385 (4) -
01:58:350 (6) - NC

[Hard]

finishes really don't fit, see Tits

00:52:557 (3) - NC
01:42:212 (5) - you could've mapped the 1/4ths here instead of a slider
02:12:419 (1) - stack it on (3)'s tail?

this was by far the best diff, good job on this

[Tits]

start is really inconsistent, try making your sliders end on white ticks
your NCs feel really random at parts and not actually trying to follow the music

00:00:057 (2) - pretty sure this note shouldn't be there, try placing only a single note 1/8th before your sliders
00:00:109 (3) - finish here sounds really wrong
00:05:747 (2,3) - should start at least on 00:05:799 -
00:06:626 (1) - again, finish doesn't sound good here
00:08:281 (1) - remove NC
00:10:006 (2) - remove finish, and so on
00:11:540 (1,2) - again, should start on the downbeat, also remove NC
00:21:523 (1) - remove NC
00:24:833 (1) - ^
00:24:902 (2) - why the way lower SV?
00:26:212 (1) - way too fast, also starts on 00:26:178 (1) -
00:27:316 - should make this clickable, it's a somewhat strong percussion
00:28:971 - ^
00:41:799 (6) - NC, you're following something else now. although i would suggest switching your rhythm up at the next combo
00:51:212 (1) - remove NC and apply it on the next slider
00:52:143 (1) - this slider is too short, make it end on the red tick
00:52:971 - you should keep silencing the slidertails, also try using normal whistles on the heads
00:57:937 (1) - remove NC
01:00:212 (1,2) - see here the rhythm change is justified, but 00:59:592 (1,2) - here and 01:00:833 (1,2) - here, it's not. also remove those NCs
01:01:661 (1) - remove NC
01:07:040 (1) - stack it on the previous note?
01:07:454 (1) - remove NC, and so on
01:12:833 (1,2,1,2,1,2) - see 01:00:212 (1,2) -
01:17:799 (1,1) - remove NCs
01:32:281 (1) - stack on top of the triple following it
01:32:488 (1,2,1) - fix the inconsistent spacing and remove the NC on the first note of the triple
01:35:178 (1) - remove NC
01:42:419 (3,4,1) - why the sudden change in spacing? also I suggest using this rhythm instead
01:42:626 (1,2,3) - the finishes aren't fitting

blanket stuff
00:28:350 (5) - blanket is off
00:55:661 (2) - if (5) is supposed to blanket this then it's off
00:50:488 (1,2,3,4,5,6,7,1) - this stream doesn't look very good, try using slider to stream (also blanket with 00:49:868 (2) - is off)
00:51:730 (2) - blanket is off
00:58:764 (1) - ^
01:17:799 (1,1) - ^
01:37:247 (3) - ^
01:56:281 (3) - ^

needs a lot of polishing, good luck
Sulfur

Hard

  1. 00:30:419 (2) - Maybe extend this slider to 00:31:040 ?
  2. 00:31:247 (3,4,5) - In my opinion structure like this would work better here
  3. 00:43:868 - This beat should be clickable
  4. 00:47:592 (4,1,2) - I think structure like this this would work better here
  5. 00:56:074 (2,3) - Unnecessary overlap
  6. 01:04:971 (3) - Maybe ctrl+g and move a little bit down?
  7. 01:09:730 (2,3,4) - 02:01:661 (4,5) - 02:02:695 (2,3,4) - Maybe 1/2 repeat slider instead of these?
  8. 01:50:902 (1,2,3,4,1,2,3,4,5,6,7) - In my opinion structure like this would work better
  9. 01:56:695 (4,5,6) - I think structure like this would be better here

Tits

  1. 00:32:074 (6) - Maybe 3/4 repeat instead?
  2. 00:43:040 (1) - Maybe ctrl+g this one?
  3. 01:06:626 (3) - What do you think about 1/2 slider instead?
Topic Starter
squirrelpascals

Realazy wrote:

m4m

[General]

  1. you don't need tits in tags, it's one of your diff names The reason why I put it in the tags in the first place was so I could find all diffs upon searching "tits," not just the top diff
    also i don't recommend naming your diff tits or at least without using a disclaimer in the description I think I'll just link this.

  2. end times aren't consistent throughout the difficulties:
    02:25:661 - Normal
    02:24:005 - Hard
    02:25:660 - Tits This doesn't matter

  3. your sliders in general could use a lot of work, try reading this guide even though it's outdated, it has a lot of useful info I've read the guide before. Just because I'm not using mapping principles explicitly stated in the guide, it doesn't mean that my sliders need work.

  4. 01:05:385 - you should end your kiai here and start again at 01:06:212 -
    01:58:350 - ^ This is a cool idea, I think I'll actually do both of these
    02:11:592 - end the last kiai here This one is fine

  5. lots of inconsistencies regarding some hitsounds and mostly NCs which I mostly pointed out in your hardest diff but I suggest going all over your mapset and trying to make them consistent or at least fitting

  6. don't really like how loud the ticks are at the start, try putting them at 5% volume instead I might look into making these quitter in the future
also that watermark on the bg dude cmon Haha yeah, you're right and i was looking at fixing it, but I'm just lazy

[Normal]

finishes really don't fit, see Tits
the difficulty itself (mostly because of your rhythm and SV) is too hard to be your easiest diff

00:23:178 (1) - why is this a spinner, it feels too short Agreed, but keeping the spinner. Extended it
00:38:695 (3) - blanket off I guess so, but it's close enough not to matter
00:48:833 (6) - ^ ^
00:50:488 (3) - this might be confusing for newer players since they can't tell it has 4 repeats because of the previous slider I was thinking about this also, but I don't think its a huge obstacle in gameplay. If it becomes a problem then I'll remove it
01:17:799 (1) - remove NC and set it on 01:17:385 (4) - done
01:58:350 (6) - NC also done

[Hard]

finishes really don't fit, see Tits

00:52:557 (3) - NC Don't see why
01:42:212 (5) - you could've mapped the 1/4ths here instead of a slider The beat at 01:42:316 - isn't as audible so I didn't want to prioritize this in a hard diff
02:12:419 (1) - stack it on (3)'s tail? This is just aesthetic stuff, I like the offset more

this was by far the best diff, good job on this Thanks! :D

[Tits]

start is really inconsistent, try making your sliders end on white ticks This is a slower part, and I don't feel like where the sliders end will really matter when playing this at all
your NCs feel really random at parts and not actually trying to follow the music They're not random, I nc'ed on each piano chord consistently throughout the intro (except for 00:18:212 (1,2,3,4) - and 00:04:971 (1,2,3) - but this is to transition between nc patterns from the longer sliders

00:00:057 (2) - pretty sure this note shouldn't be there, try placing only a single note 1/8th before your sliders I follow the strum of each individual piano chord when I do this
00:00:109 (3) - finish here sounds really wrong I'm going to add in a custom finish that sounds nicer over these piano parts
00:05:747 (2,3) - should start at least on 00:05:799 - No, play on 25%. Some strums start before the white ticks
00:06:626 (1) - again, finish doesn't sound good here Yeah
00:08:281 (1) - remove NC See my comment above
00:10:006 (2) - remove finish, and so on ^
00:11:540 (1,2) - again, should start on the downbeat, also remove NC You're acually right about where the chord starts. But nc is fine.
00:21:523 (1) - remove NC See nc comment again
00:24:833 (1) - ^ ^
00:24:902 (2) - why the way lower SV? It's the last chord of the intro, so I wanted to make this significant
00:26:212 (1) - way too fast, also starts on 00:26:178 (1) - I made the slider this speed to give the next part more impact, so to realy emphasize those toms. Also, I already started the slider where you said it should be..
00:27:316 - should make this clickable, it's a somewhat strong percussion Following melody here
00:28:971 - ^ Even though I switch to percussion here, I think the sliderend is okay, i think it well emphasizes the artist's choice to space out some of his percussion hits, thus adding a dramatic effect
00:41:799 (6) - NC, you're following something else now. although i would suggest switching your rhythm up at the next combo You're right, I do need an nc, but I start following the next instrument at 00:40:971 - rather
00:51:212 (1) - remove NC and apply it on the next slider The nc signifies the folliwing pause after the stream
00:52:143 (1) - this slider is too short, make it end on the red tick This is unneeded. (It also well emphasizes the best lyrics in the song.)
00:52:971 - you should keep silencing the slidertails, also try using normal whistles on the heads See the top diff of this mapset: https://osu.ppy.sh/s/114220 Its full of kicksliders, and with few silenced ends. This is because the sliderends give the player feedback as to wether the player fully followed the slider. It helps a lot with large kicksliders like these. As for the whistles, I basically choose to follow the percussion instead, rather than add more unneeded hitsounds to the song.
00:57:937 (1) - remove NC This can be kept for the asthetic at 00:57:523 (1,2) -
01:00:212 (1,2) - see here the rhythm change is justified, but 00:59:592 (1,2) - here and 01:00:833 (1,2) - here, it's not. also remove those NCs I see where you're going with this, but I'm putting emphasis on the new bass pattern here, rather than the melody. Also, nc can be kept for aesthetic and emphasis
01:01:661 (1) - remove NC I don't see why, white tick here and following new instrument
01:07:040 (1) - stack it on the previous note? I could but I personally prefer the antispacing
01:07:454 (1) - remove NC, and so on I kept 01:07:040 (1) - as a combo of itself for emphasis after the silence
01:12:833 (1,2,1,2,1,2) - see 01:00:212 (1,2) - Same reply as before
01:17:799 (1,1) - remove NCs Emphasis before the drop ends. Spamming nc on every note is okay, but only every once in a while
01:32:281 (1) - stack on top of the triple following it Don't need to do this
01:32:488 (1,2,1) - fix the inconsistent spacing and remove the NC on the first note of the triple Spacing isn't inconsistent, but rather ann aesthetic choice to emphasize the impact on 01:32:695 (1) - Nc serves same purpose
01:35:178 (1) - remove NC Removed, it was inconsistent with the rest of this part
01:42:419 (3,4,1) - why the sudden change in spacing? also I suggest using this rhythm instead Spacing is large here becuase there is literally a stream of the biggest impacts of the song, so it's necessary. You're example is okay, but it doesn't put the needed emphasis on this stronger part of the song. There isn't enough clickability in it.
01:42:626 (1,2,3) - the finishes aren't fitting Same comment about the finishes as above

blanket stuff
00:28:350 (5) - blanket is off fixed
00:55:661 (2) - if (5) is supposed to blanket this then it's off mehh this blanket wasnt intended
00:50:488 (1,2,3,4,5,6,7,1) - this stream doesn't look very good, try using slider to stream (also blanket with 00:49:868 (2) - is off) I like the way the stream looks at the moment. The blanket is also okay
00:51:730 (2) - blanket is off It looks like its off, but its okay. This is because the stream curves a little more sharply than the slider, but I put the slider equidistant from 00:50:902 (5,1) -
00:58:764 (1) - ^ This one's fine. Blankets don't have to be pixel-perfect
01:17:799 (1,1) - ^ This ones okay? I literally used ctrl+> x2 on these sliders
01:37:247 (3) - ^ This one's okay
01:56:281 (3) - ^ ^

needs a lot of polishing, good luck
Thanks for the mod! Even if I didn't accept as many mods in the top diff, you still made some really good suggestions.


Su1fu7 wrote:

Hard

  1. 00:30:419 (2) - Maybe extend this slider to 00:31:040 ? Following melody here
  2. 00:31:247 (3,4,5) - In my opinion structure like this would work better here Feels too much like a 1/2 spam here if I do this. I want to keep it simpler on the lower diffs for the intro
  3. 00:43:868 - This beat should be clickable Made it clickable
  4. 00:47:592 (4,1,2) - I think structure like this this would work better here Sure, although I used a triple instead of the first 1/2 slider in your suggestion, I agree that gameplay can use more intensity here
  5. 00:56:074 (2,3) - Unnecessary overlap Don't see why this wouldn't work here
  6. 01:04:971 (3) - Maybe ctrl+g and move a little bit down? Used ctrl+g and just rotated it instead
  7. 01:09:730 (2,3,4) - 02:01:661 (4,5) - 02:02:695 (2,3,4) - Maybe 1/2 repeat slider instead of these? The circles work better, as they give clickability to the melody. I try to use these wisley on lower diffs because... well they're lower diffs
  8. 01:50:902 (1,2,3,4,1,2,3,4,5,6,7) - In my opinion structure like this would work better I think mine works better with the melody
  9. 01:56:695 (4,5,6) - I think structure like this would be better here I think you're suggesting that I rather follow percussion? I hitsounded to it for player feedback but I still want to follow the melody in the map

Tits

  1. 00:32:074 (6) - Maybe 3/4 repeat instead? I don't want to prioritize note density
  2. 00:43:040 (1) - Maybe ctrl+g this one? Cool suggestion, but I think I want to keep it simpler here
  3. 01:06:626 (3) - What do you think about 1/2 slider instead? I wanted to emphasize the pause here more.
Thanks for your suggestions!! :)
blobdash
Hey :)

I've done this req before the other ones, because I'm addicted to Future Bass :3
Love the music.

General :
- Or the music is bass boosted like this on the base release, or you need to find a better quality, because when there's a kick, you don't hear the rest of the song. Sad there's no higher quality. Maybe you should try to reach out the original artist to ask him if you could get a 192kbps Q2 MP3?
- There's an image on the music (wich is using file size). Here's a fixed file : https://puu.sh/toloU/acc2f32203.mp3
- I'm also against the name "Tits". The game is supposed to be playable by everybody at all ages. I suggest a name like "Viewer".

Normal :
00:50:488 (3) - I think this slider should bounce faster (get into 1/8 Divisor, i would suggest to reverse on the blue tick)
Awesome Normal diff. Fits perfectly. Nothing else to say.

Hard :
01:41:592 (1,2) - I don't know why do you had 2 circles there.
01:47:592 (1,2,3) - Why don't you use the overlaps of 2 circles and 1 sliders, like you do for the rest of the map?
Same, awesome map diff.

"Tits" :
00:26:212 (1) - This is quite brutal. You should use a more slow speed, but i agree on the decision of making this faster than usual.
Don't see any other problem.

Good luck on ranking that! Andd hope i helped :)
+ might try to map easy if i'm bored
Topic Starter
squirrelpascals

FruityEnLoops wrote:

Hey :)

I've done this req before the other ones, because I'm addicted to Future Bass :3 Sweet! Me too :)
Love the music.

General :
- Or the music is bass boosted like this on the base release, or you need to find a better quality, because when there's a kick, you don't hear the rest of the song. Sad there's no higher quality. Maybe you should try to reach out the original artist to ask him if you could get a 192kbps Q2 MP3?
- There's an image on the music (wich is using file size). Here's a fixed file : https://puu.sh/toloU/acc2f32203.mp3
- I'm also against the name "Tits". The game is supposed to be playable by everybody at all ages. I suggest a name like "Viewer".

Normal :
00:50:488 (3) - I think this slider should bounce faster (get into 1/8 Divisor, i would suggest to reverse on the blue tick) When making Normal diffs, you shouldn't use anything more than 1/2
Awesome Normal diff. Fits perfectly. Nothing else to say. Thanks!

Hard :
01:41:592 (1,2) - I don't know why do you had 2 circles there. These are in the music. If you turn down your effect volume and playback rate, its easier to point out
01:47:592 (1,2,3) - Why don't you use the overlaps of 2 circles and 1 sliders, like you do for the rest of the map? Wow, great catch. I made this more consistent.
Same, awesome map diff.

"Tits" :
00:26:212 (1) - This is quite brutal. You should use a more slow speed, but i agree on the decision of making this faster than usual. Going to keep it at this speed. I think it well fits the build up to the next part
Don't see any other problem.

Good luck on ranking that! Andd hope i helped :)
+ might try to map easy if i'm bored
Thanks for your help! :)
Sharkie
[Normal]


  1. 00:50:488 (3) - I think that this is confusing for beginners, especially if the Normal is your easiest diff. I suggest this, http://puu.sh/tokJx/d89a0350a0.jpg
    Pretty good!
[Hard]

  1. 00:23:178 (2) - It's a sharkie slider!!11
  2. 00:30:626 - Hmm, I wouldn't ignore this note, or this 00:32:281.
  3. 00:38:902 - AHHHHH
  4. 01:08:074 (4,5,6) - I think if you move this to x:343 y:95, it would play nicer and if you move 7 accordingly.
  5. 01:19:040 (2,3,1) - I would use a lower spacing here than what you did for the kiai.
[Tits]

SWIGGITY SWOOTY IM COMING FOR DAT BOOTY
  1. I only hear two notes, 00:00:006 - and 00:00:109 -
  2. 00:05:747 - I don't hear this note, I actually think the second note comes after the beat, not before. Like here 00:19:040 (2,3) -
  3. 00:41:592 - 00:41:695 - map these pleaseee and t his 00:45:006 -
  4. 00:59:592 (1) - I'd stack this on 00:59:385 (4) - because the downbeat is real quiet
  5. 02:05:178 (2) - I'd extend this, like you did here, 01:12:212 (2) -
  6. 02:18:161 (2) - I'd remove this note as well
  7. 02:24:057 (2) - I think it would look better if it looked like this: http://puu.sh/topnx/860adfc672.jpg
Topic Starter
squirrelpascals

Sharkie wrote:

[Normal]


  1. 00:50:488 (3) - I think that this is confusing for beginners, especially if the Normal is your easiest diff. I suggest this, I actually did the same exact thing but then decided to keep it the way i had it lmao. Added againhttp://puu.sh/tokJx/d89a0350a0.jpg
    Pretty good! Thanks :)
[Hard]

  1. 00:23:178 (2) - It's a sharkie slider!!11 Oh my :oo
  2. 00:30:626 - Hmm, I wouldn't ignore this note, or this 00:32:281. Just changed this part to make it more consistent in general
  3. 00:38:902 - AHHHHH Following melody here, so no change
  4. 01:08:074 (4,5,6) - I think if you move this to x:343 y:95, it would play nicer and if you move 7 accordingly. I gave this diff a small buff while you were modding, but im guessing you would just want me to move it up. For now I think the linear jump is okay
  5. 01:19:040 (2,3,1) - I would use a lower spacing here than what you did for the kiai. I see what youre suggesting, but for now I think it's okay because it leads up to a strong note at 01:19:454 -
[Tits]

SWIGGITY SWOOTY IM COMING FOR DAT BOOTY
  1. I only hear two notes, 00:00:006 - and 00:00:109 - Good catch
  2. 00:05:747 - I don't hear this note, I actually think the second note comes after the beat, not before. Like here 00:19:040 (2,3) - Removed, might ask about it later but i still removed it
  3. 00:41:592 - 00:41:695 - map these pleaseee and t his 00:45:006 - Did the first two, I don't think the last one you mentioned is very strong
  4. 00:59:592 (1) - I'd stack this on 00:59:385 (4) - because the downbeat is real quiet I don't think this is really quiet at all. Loud enough to where i can put the jump there
  5. 02:05:178 (2) - I'd extend this, like you did here, 01:12:212 (2) - lol done https://osu.ppy.sh/ss/7075556 -
  6. 02:18:161 (2) - I'd remove this note as well Done
  7. 02:24:057 (2) - I think it would look better if it looked like this: http://puu.sh/topnx/860adfc672.jpg It would, but I like it the way it is
Thanks for the help! :)
Lilyanna
M4M from my queue

General

remove tits from tags ? xD

Normal

01:19:040 (1) - remove the nc from here and make it here on the downbeat 01:19:454 (2) -
01:31:040 - drag the fade of the break it starts a little before of its time
01:41:592 (2,4) - this overlap is not appealing maybe just stack
01:45:109 (2,1) - same this is a normal so just keep it simple
01:58:350 (1,1) - the nc here are messed up and unconsistent remove them and nc this 01:59:178 (3) - on downbeat
01:45:109 (2) - ds unconsistency of 0.6 when it should be 1.0

Hard

00:04:971 (2) - nc should be here
00:09:937 (3) - and here
00:13:247 (1) - can make the tail blanket the body would look nice also the slider end on a blue tick 00:17:488 - idk if its intentional
01:05:385 (1) - remove nc i dont see reason
01:07:454 (1) - ^ i wont point out more just put nc after 2 downbeats
01:16:557 (2) - u will have better flow if u ctrl h and replace there

tits lol

00:54:833 - i suggest u make this drum beat clickable 00:54:626 (3) - maybe change this ito 1/4 slider and do a triple from her by adding note 00:54:833 - and would be nice if u stack them on head of this 00:55:040 (5) -
like u did here 01:08:074 (4,5,1) -

the hard diff structure could use improvements good luck!
_handholding

Tits

  1. 00:50:074 (3,4) - I feel like ctrl+g would make the pattern look more structured. Even though it's the same shape the zig zag builds the shape better where as going around the outline makes it look.. sloppy. idk how else to explain it. Also I do think it has a better entry to the stream this way
  2. 00:51:626 - I'm just going to say ctrl+g here too just because I think it looks better :v
  3. 01:05:385 (1) - If you listen in 25% playback you can hear that the sound extends all the way up to 01:05:747 . It may not be ideal to go all the way up to the yellow tick but the blue tick on 01:05:695 at least. Same for the next chorus
  4. 01:05:385 (1,1) - Just doesn't feel right that 2 sets of objects mapping contrasting sounds are stacked. Same for the other chorus too
  5. 01:18:212 (1) - By having this NC'd it makes the player unsuspect the SV that occurs at 01:18:626 (1) -
  6. 01:59:592 (3) - Having this as a 1/2 follows the music better imo. Also the halt in flow is not something you want at this point in the music
  7. 02:11:178 (1) - same as 01:18:212 (1)
  8. 02:12:419 (1) - This would be a more smoother entry from 02:12:212 (3) - https://osu.ppy.sh/ss/7076571 . You also get that small blanket would looks nice
  9. 02:24:006 (1,2) - How about replacing this with a spinner? Not only does it make scoreboards less stale by fluctuating FC scores, a spinner at the end of a song is generally fun to play; from a player's prospective.

Hard

  • OD 8 is extremly high for a Hard diff. 6.5 would suit a lot better
  1. 00:09:937 (3) - The way the tail touches the head ever so slightly is a slightly triggering :v
  2. 00:31:247 (4) - This rhythm is awkward to follow. I'm just going to suggest this and see if you like it http://puu.sh/toAWp/c81af74d7f.jpg
  3. 00:52:557 (3) - There are 2 define drum beats of the same intensity so it doesn't do it justice to have one as an active beat (slider head) and the other one as a passive beat (slider tail). I recommend making them 2 circles and then stacking them; the stack is because they are the same sound and also so it would play differently to the 2 circles that come after it 00:52:971 (1,2) -
  4. 01:05:799 (2,1) - The tail of (2) is no where near the head of (1) so no player will ever think that this is a double reverse slider when sightreading
  5. 01:58:764 (4) - same as above
  6. Same suggestion as the top diff about adding the spinner at the end. Also why does this have a different finishing position to the other diff?
[]GL
Ora
Check out this nice tit :^)
Topic Starter
squirrelpascals

Ora wrote:

Check out this nice tit :^)
How about some boobs to go with those tits ;) :)
Ora
those are some fake boobs, here are some real boobies
Topic Starter
squirrelpascals

Ora wrote:

those are some fake boobs, here are some real boobies
You know what's even better than boobs? Dat ass
Topic Starter
squirrelpascals

Lilyanna wrote:

M4M from my queue

General

remove tits from tags ? xD Putting tits in the tags will yeild a search of the entire mapset, rather than just the top diff

Normal

01:19:040 (1) - remove the nc from here and make it here on the downbeat 01:19:454 (2) - done
01:31:040 - drag the fade of the break it starts a little before of its time I think it's fine where it is
01:41:592 (2,4) - this overlap is not appealing maybe just stack Would make it harder to read
01:45:109 (2,1) - same this is a normal so just keep it simple ^ Although I'll change these back if there are no complaints
01:58:350 (1,1) - the nc here are messed up and unconsistent remove them and nc this 01:59:178 (3) - on downbeat done
01:45:109 (2) - ds unconsistency of 0.6 when it should be 1.0 It would go offgrid if it were ds 1. I could do ds 1 but that would put the circle in a bad spot

Hard

00:04:971 (2) - nc should be here No, the pattern here is 1 nc after 2 measures of 8
00:09:937 (3) - and here ^
00:13:247 (1) - can make the tail blanket the body would look nice also the slider end on a blue tick 00:17:488 - idk if its intentional That was unintentional, fixed the blue tick
01:05:385 (1) - remove nc i dont see reason There's a change in the music and patterning here
01:07:454 (1) - ^ i wont point out more just put nc after 2 downbeats This one was inconsistent, I fixed in both kiais
01:16:557 (2) - u will have better flow if u ctrl h and replace there This type of flow is intentional here

tits lol

00:54:833 - i suggest u make this drum beat clickable 00:54:626 (3) - maybe change this ito 1/4 slider and do a triple from her by adding note 00:54:833 - and would be nice if u stack them on head of this 00:55:040 (5) - like u did here 01:08:074 (4,5,1) - I wanted to make the beginning part of the drop a little bit easier to ease the player into the harder part. Good suggestion, but I don't think it's a big deal because different usage of rhythm isn't a bad thing I'm going to look into this one if this hinders the ranking of this map

the hard diff structure could use improvements good luck!
Thanks Lily! :)


Kisses wrote:

Tits

  1. 00:50:074 (3,4) - I feel like ctrl+g would make the pattern look more structured. Even though it's the same shape the zig zag builds the shape better where as going around the outline makes it look.. sloppy. idk how else to explain it. Also I do think it has a better entry to the stream this way I wanted to do the trapazoid here. You see the dumb zig zag pattern everywhere and I get really sick of it.
  2. 00:51:626 - I'm just going to say ctrl+g here too just because I think it looks better :v I'm going to assume youre talking about 00:51:730 (2,1) - here, but i think its fine :v
  3. 01:05:385 (1) - If you listen in 25% playback you can hear that the sound extends all the way up to 01:05:747 . It may not be ideal to go all the way up to the yellow tick but the blue tick on 01:05:695 at least. Same for the next chorus This is a really cool idea and I almost did this. I'm deciding not to change this though because I like how the current 1/2 slider transitions from the other slider right beofre it, and gives the player releif before the slider stream.
  4. 01:05:385 (1,1) - Just doesn't feel right that 2 sets of objects mapping contrasting sounds are stacked. Same for the other chorus too Again, this is a great thought, but I think this better emphasizes that this part is a little quieter than the rest of the chorus
  5. 01:18:212 (1) - By having this NC'd it makes the player unsuspect the SV that occurs at 01:18:626 (1) - Great catch, fixed this
  6. 01:59:592 (3) - Having this as a 1/2 follows the music better imo. Also the halt in flow is not something you want at this point in the music I disagree, I think this is actually the perfect point for a halt in flow, and I'll tell you why. Throughout the entire chorus, if you listen you''ll hear a continuous lead that plays the chords to the melody and is obviously sidechained to the kick. This lead also sets the environment and mood of the song to go with the melody. Besides for the bassy parts beforehand, 01:59:592 (3,4) - and 01:06:626 (3,1) - are the only places in both drops where neither the lead nor the melody are playing. So a break in flow is deemed necessary here.
  7. 02:11:178 (1) - same as 01:18:212 (1) fixed.
  8. 02:12:419 (1) - This would be a more smoother entry from 02:12:212 (3) - https://osu.ppy.sh/ss/7076571 . You also get that small blanket would looks nice I notice that a lot of players break at this slider so I'll try this
  9. 02:24:006 (1,2) - How about replacing this with a spinner? Not only does it make scoreboards less stale by fluctuating FC scores, a spinner at the end of a song is generally fun to play; from a player's prospective. I've never thought of that. I don't want all the scores on the leaderboard to be the same. I'll give this a try as well.

Hard

  • OD 8 is extremly high for a Hard diff. 6.5 would suit a lot better Lowered to 6.5
  1. 00:09:937 (3) - The way the tail touches the head ever so slightly is a slightly triggering :v I like this :ʌ
  2. 00:31:247 (4) - This rhythm is awkward to follow. I'm just going to suggest this and see if you like it http://puu.sh/toAWp/c81af74d7f.jpg I don't see how this is that awkward
  3. 00:52:557 (3) - There are 2 define drum beats of the same intensity so it doesn't do it justice to have one as an active beat (slider head) and the other one as a passive beat (slider tail). I recommend making them 2 circles and then stacking them; the stack is because they are the same sound and also so it would play differently to the 2 circles that come after it 00:52:971 (1,2) - Good point! did this
  4. 01:05:799 (2,1) - The tail of (2) is no where near the head of (1) so no player will ever think that this is a double reverse slider when sightreading I don't this this affects readability. This isn't a big jump at all compared to the rest of this diff.
  5. 01:58:764 (4) - same as above Same reply
  6. Same suggestion as the top diff about adding the spinner at the end. Also why does this have a different finishing position to the other diff? I just extended the spiinner to the very end of the diff so it doesn't matter anymore :P
[]GL
Thanks Kisses! You pointed out some good stuff :)
xLolicore-
tits
fieryrage
make ur shit od 8 at least cuz 5 star

also widescreen support disable on every diff except top wew

00:00:109 (2) - u silence slider end but not ticks wot the fuck
00:06:626 (1) - eLO?
00:29:799 (1) - pretty ugly slider, maybe just do a red node here? or curved slider or like CONVENTIONAL S SLIDERS
00:43:040 (1,2) - while the kicksliders can technically be justified by the bg noise i still think this is kind of overmapping honestly
00:46:350 (1,2,1,2) - especially considering u dont map the synth here when it's a hella lot more potent than drums
00:52:143 (1) - ik this is for meme but remove this its so unfitting
01:05:799 (1,2,3,4,1) - pretty big jump, reduce a bit?
01:06:626 (3,1) - stack plz
01:07:454 (1) - remove nc
01:32:488 (1) - remove nc
01:40:971 (1,2,3) - this isnt straight lolz
01:42:109 (1,2,3,4,1) - ok this is so awkward to play, stack 1 on top of 2 and reduce spacing a bit
01:45:523 (1,2,3,4,1) - wew spacing is pretty high here again
01:48:006 (3) - start nc here and remove 01:48:419 (1) - nc here
01:58:764 (1,2,3,4,1) - same stuf
01:59:592 (3,4) - yea
02:00:419 (1) - yea
02:12:419 (1) - ticks

ok thats basically it
Topic Starter
squirrelpascals

fieryrage wrote:

make ur shit od 8 at least cuz 5 star I made it 8.8 for meme how did i not notice this

also widescreen support disable on every diff except top wew wew done

00:00:109 (2) - u silence slider end but not ticks wot the fuck I already silenced the sliderslide so i wanted to keep some sort of feedback upon holding the slider. I can think about this
00:06:626 (1) - eLO? ^^
00:29:799 (1) - pretty ugly slider, maybe just do a red node here? or curved slider or like CONVENTIONAL S SLIDERS Slider is fine to me. conventional is bore
00:43:040 (1,2) - while the kicksliders can technically be justified by the bg noise i still think this is kind of overmapping honestly This iss continued later
00:46:350 (1,2,1,2) - especially considering u dont map the synth here when it's a hella lot more potent than drums Even though the synths continue at the same volume as the drums, the 4/4 pattern he uses here is particularly more interesting
00:52:143 (1) - ik this is for meme but remove this its so unfitting meme
01:05:799 (1,2,3,4,1) - pretty big jump, reduce a bit? Reduced it a little bit
01:06:626 (3,1) - stack plz Antispacing gives the same effect, and it's readable at 1/1
01:07:454 (1) - remove nc I'm using a 3/4 nc pattern to fit the melody. 01:06:212 (1,2,3,1) - fits this, and i need the last nc
01:32:488 (1) - remove nc don't understand why I should for this one
01:40:971 (1,2,3) - this isnt straight lolz dude this literally was off by 1 x cordinate -_______ -
01:42:109 (1,2,3,4,1) - ok this is so awkward to play, stack 1 on top of 2 and reduce spacing a bit This was already stacked, reduced it a little bit
01:45:523 (1,2,3,4,1) - wew spacing is pretty high here again This is spaced the same as pretty much all the other triples
01:48:006 (3) - start nc here and remove 01:48:419 (1) - nc here done
01:58:764 (1,2,3,4,1) - same stuf o okay done
01:59:592 (3,4) - yea Not your suggestion but I caught an inconsistency here, so fixed that
02:00:419 (1) - yea ^
02:12:419 (1) - ticks same^

ok thats basically it
Thanks :)
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