This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Elite Mapper
2,478 posts
Offline
This beatmap was submitted using in-game submission on February 4, 2017 at 1:26:39 AM

Artist: Demetori
Title: Fall of Fall ~ The Door Into Summer
Source: 東方風神録 ~ Mountain of Faith.
Tags: Touhou Fuujinroku 東方Project Lebenstrieb & Todestrieb 秋めく滝 Autumnal Waterfall Stage 4 犬走椛 Inubashiri Momiji ZUN comiket 91 c91
BPM: 180
Filesize: 9727kb
Play Time: 05:30
Difficulties Available:

Download: Demetori - Fall of Fall ~ The Door Into Summer
Information: Scores/Beatmap Listing
---------------


Image

Lebenstrieb & Todestrieb
フォールオブフォール ~ 秋めく滝
Last edited by jonathanlfj on , edited 20 times in total.
User avatar
osu! Alumni
2,191 posts
Offline
No kudosu yet.
User avatar
osu! Alumni
2,046 posts
Offline
No kudosu yet.
User avatar
Elite Mapper
3,185 posts
Offline
No kudosu yet.
User avatar
Spinner Sage
136 posts
Offline
No kudosu yet.
AAAH again not enough slots to favourite a map.. Have a star
Thanks for the beatmap
User avatar
Beat Clicker
52 posts
Offline
No kudosu yet.
User avatar
Beatmap Nominator
2,630 posts
Offline
Earned 1 kudosu.
pm


Extra

tbh I've never really heard of the current resolution that the bg is in, you could use this which is just 1920 x 1080 if you want

00:41:671 (1,2,3,4,5,1,2,3) - Since you decided to map this with kicksliders instead of circles like 00:31:004 (1,2,3,4,5,6,1,2,3) - , maybe gradually increase spacing of the kick sliders? rn it kinda feels like you're doing the same kinda movement even though the song gets more intense
01:30:004 (2,3) - I feel like you should be emphasizing the guitar more than you do the drums here since you focus on emphasizing the guitar on 01:27:004 (1,2,3) - and they're pretty similar with how the rhythm is with the guitar and drums (also pitch is really high so it feels p underemphasized w/ low spacing for 3)
01:32:671 (2,3) - kinda the same thing, you choose to emphasize the guitar on 01:22:004 (2,3,4) - so I don't see why you shouldn't keep following guitar, the guitar here stands out the most imo
01:47:504 (4,1) - It would be nicer imo if there was more spacing between these, 01:47:004 (1,2,3,4) - felt more natural since both guitar beats 01:47:004 (1,2,3,4) - had spacing changes, since there wasn't a spacing change for 01:47:504 (4,1) - it felt a bit odd in play
01:58:337 (1,2,3) - Spacing here could be toned down a bit I think, the music gets really quiet here but it still kinda has the spacing similar to other 1/4 sliders in the more intense sections
02:03:504 (4,1) - Technically I think the NC should be on 4 instead of 1 since that's where the guitar rhythm starts, but it's a lot nicer if the NC is where it is rn lol, if you want to slightly rework the pattern to make the NC swap work here that would be nice lol
02:07:004 (1,2,3,4) - The spacing here kinda felt lackluster since the spacing for 02:06:004 (2,3,4,5,6,7) - was so intense, you could slightly lower the spacing on the previous combo to make it not feel as contrast-heavy as it does now or boost the spacing for it
02:19:671 (1,2,3,1) - This rhythm feels pretty off in gameplay, and it's mostly cuz the beat for 02:20:004 - ends up being unclickable (which kinda feels awkward in play since you can hear it p clearly), you could try the pattern below since it makes things a bit smoother in gameplay while still being more intense than 02:19:004 (2,3) -
d
Image

02:32:004 (1,2) - it was pretty hard to see the 1 was there in game cuz it took me like two tries to realize that it was there lol (I kept going to 2), I don't really know how you would make it a bit easier to notice, but I guess it's something to look out for if other people mention it too
02:48:671 (2,3) - Also back on this thing, since you've made it consistent I guess you could keep it but having it consistently emphasizing the guitar would feel better, but it's up to you ofc
03:04:337 (1,1,2,3,1) - I feel like you should make at least the first few notes have bigger spacing, rn the transition from streaming to this is pretty hard to notice, having a slight curve at the start for players to realize the low density rhythm would make gameplay a bit more intuitive
05:08:004 (7,1,2) - It's kinda rude to have this at the end of the map because it looks pretty easy to break on lol but I guess it's fine to keep, I feel like simplifying the rhythm just a little bit to be a bit more player-friendly would be good

Certainly nice to see something other than the normal 2016-2017 mapping nowadays lol

Very nice map, have a star, gl~
User avatar
Rhythm Incarnate
1,255 posts
Offline
Earned 1 kudosu.
M4M


摸不出什么 star~
User avatar
Rhythm Incarnate
740 posts
Offline
Earned 1 kudosu.
Hello

Extra Stage
Good Luck.
User avatar
Rhythm Incarnate
598 posts
Offline
Earned 1 kudosu.
oh yeah forgot to post this ...

oops
2017-01-09 22:51 nooblet: k there was uhhhh
2017-01-09 22:51 jonathanlfj: lol you went from almost failing to full hp
2017-01-09 22:51 nooblet: something near the end of kiai 1 and beginning of kiai 2
2017-01-09 22:51 nooblet: I'll find them
2017-01-09 22:51 nooblet: 01:27:504 (3,4) -
2017-01-09 22:51 jonathanlfj: thats an antiflow technique
2017-01-09 22:52 jonathanlfj: notice everything is backwards constructed
2017-01-09 22:52 jonathanlfj: any jumps felt weird?
2017-01-09 22:53 nooblet: hmm
2017-01-09 22:55 nooblet: not really
2017-01-09 22:55 jonathanlfj: ok there were a sepcific set of jumps that azer said felt out of place
2017-01-09 22:55 jonathanlfj: 03:53:504 (1) - hes refering to these
2017-01-09 22:56 nooblet: the 1/4 slider might be?
2017-01-09 22:56 nooblet: I like the guitar emphasis though
2017-01-09 22:56 jonathanlfj: there is a triplet there i would like to emphasize
2017-01-09 22:56 jonathanlfj: thats why its a red slider
2017-01-09 22:57 jonathanlfj: only the first set of jumps, the streams and these triplets used red colour
2017-01-09 22:57 nooblet: @@ I don't have colours on anything
2017-01-09 22:57 jonathanlfj: oh rip
2017-01-09 23:00 nooblet: hmm well imo that part felt ok apart from the beginning of it
2017-01-09 23:00 nooblet: I liked following the guitar
2017-01-09 23:00 nooblet: just not the 1/4's with it xD
2017-01-09 23:00 jonathanlfj: ok i will tone down the sv a bit
2017-01-09 23:00 jonathanlfj: but the triplet is so strong
2017-01-09 23:00 nooblet: the start was sorta like ?? but the rest was nice
2017-01-09 23:00 jonathanlfj: how did you like my stream undermap
2017-01-09 23:00 nooblet: 03:54:504 (3,4) - not a fan of these stacks though
2017-01-09 23:00 jonathanlfj: for the guitar solo
2017-01-09 23:00 nooblet: D: needs more streams
2017-01-09 23:01 nooblet: YEAH THAT SOLO was sorta ... underwhelming
2017-01-09 23:01 jonathanlfj: lol it becomes unplayable trust me i tried it
2017-01-09 23:01 nooblet: I was gonna mention but thought it'd be a lot of redo so
2017-01-09 23:01 nooblet: didn't
2017-01-09 23:01 jonathanlfj: that it just a bunch of repeat sliders which is meh
2017-01-09 23:01 nooblet: but
2017-01-09 23:01 nooblet: like it's preceeded by a pretty tough section
2017-01-09 23:02 nooblet: and then yeah
2017-01-09 23:02 jonathanlfj: yeah basically
2017-01-09 23:03 jonathanlfj: also guitars were not as strong as the drum solo part
2017-01-09 23:03 nooblet: do you still have that version by any chance :>
2017-01-09 23:03 jonathanlfj: so if people are like omg i made it thorugh
2017-01-09 23:03 jonathanlfj: and then greated by another 15 seconds of streaming
2017-01-09 23:03 jonathanlfj: idk i would just esc and move on
2017-01-09 23:03 jonathanlfj: no i dont i delete stuff as i map
2017-01-09 23:03 nooblet: o ok
2017-01-09 23:03 nooblet: 03:41:504 (1) -
2017-01-09 23:04 jonathanlfj: that guitar sound in the middle is off snap
2017-01-09 23:04 nooblet: D:
2017-01-09 23:04 jonathanlfj: mapping it would make it feel really awkward to play
2017-01-09 23:04 jonathanlfj: somethings will have to be skipped unfortuately
2017-01-09 23:04 jonathanlfj: for playability
2017-01-09 23:05 nooblet: what about 1/4 slider -> 1/1 slider
2017-01-09 23:05 nooblet: like uhh
2017-01-09 23:05 nooblet: http://puu.sh/thbYH/3981ee948d.jpg
2017-01-09 23:05 jonathanlfj: it wont work because the guitar is closer to 1/3 than 1/4
2017-01-09 23:06 jonathanlfj: if i map the guitar i lose the drum which has a finish there
2017-01-09 23:06 nooblet: true
User avatar
Rhythm Incarnate
1,305 posts
Offline
Earned 1 kudosu.
HIIIII



Extra Sexy
00:55:004 (1) - This slider kinda seems out there. There's a lot going on here imo especially during the parts with 1/1 sliders. How about making 00:54:837 (6) - also a 1/1. I do hear the sounds you're going for with your slider but I don't believe it's not strong enough to make an impact and I think it's actually hindering your simplicity in sounds during that part. Another reason why is 00:53:504 (1) - has a correspondance in sound with the 1/1 slider I suggested you to make with that guitar.
01:12:004 (7) - a 3/4 sliders kinda acts quite a strong effect in playing here. Helps with the guitar hold instead of cutting it short and it fits really well.
01:32:837 (3) - Ctrl+G might actually do you more justice here. It has the same resemblance to 01:21:671 (1,3) - 01:27:504 (3,4) - It may not look the same but it ideally plays the same way
02:19:671 (1,2,3) - These are perfectly fine. It feels kinda small in spacing. If it was a tad bit bigger I believe it will be nice as well. Either way is cool
02:30:671 (1,2) - Inb4 people are confused with the spacing here
02:41:087 (5,6) - Doesn't feel natural to play tbh feels a bit spaced out compared to what is was in the previous kiai
Looks pretty fucking flawless man. You don't have to return m4m if you don't need to. Not really much I can say on this map.Be appreciated if you can make more mistakes :)
User avatar
Elite Mapper
2,478 posts
Offline
Battle wrote:
pm


Extra

tbh I've never really heard of the current resolution that the bg is in, you could use this which is just 1920 x 1080 if you want this is the original resolution of the image which is in 16:10 aspect ratio; I would prefer not to crop and enlarge it to 1080p as some details will be lost on the top and bottom (which affects scaling to 4:3)

00:41:671 (1,2,3,4,5,1,2,3) - Since you decided to map this with kicksliders instead of circles like 00:31:004 (1,2,3,4,5,6,1,2,3) - , maybe gradually increase spacing of the kick sliders? rn it kinda feels like you're doing the same kinda movement even though the song gets more intense
01:30:004 (2,3) - I feel like you should be emphasizing the guitar more than you do the drums here since you focus on emphasizing the guitar on 01:27:004 (1,2,3) - and they're pretty similar with how the rhythm is with the guitar and drums (also pitch is really high so it feels p underemphasized w/ low spacing for 3)
01:32:671 (2,3) - kinda the same thing, you choose to emphasize the guitar on 01:22:004 (2,3,4) - so I don't see why you shouldn't keep following guitar, the guitar here stands out the most imo
01:47:504 (4,1) - It would be nicer imo if there was more spacing between these, 01:47:004 (1,2,3,4) - felt more natural since both guitar beats 01:47:004 (1,2,3,4) - had spacing changes, since there wasn't a spacing change for 01:47:504 (4,1) - it felt a bit odd in play i chose a smaller spacing because there is no significant beat on 01:47:504 (4), i've had numerous people test this part and nobody had issues with it
01:58:337 (1,2,3) - Spacing here could be toned down a bit I think, the music gets really quiet here but it still kinda has the spacing similar to other 1/4 sliders in the more intense sections
02:03:504 (4,1) - Technically I think the NC should be on 4 instead of 1 since that's where the guitar rhythm starts, but it's a lot nicer if the NC is where it is rn lol, if you want to slightly rework the pattern to make the NC swap work here that would be nice lol i think this is fine since its reusing the same NC pattern as 00:47:004 (1,2,3,4,1,2,3)
02:07:004 (1,2,3,4) - The spacing here kinda felt lackluster since the spacing for 02:06:004 (2,3,4,5,6,7) - was so intense, you could slightly lower the spacing on the previous combo to make it not feel as contrast-heavy as it does now or boost the spacing for it
02:19:671 (1,2,3,1) - This rhythm feels pretty off in gameplay, and it's mostly cuz the beat for 02:20:004 - ends up being unclickable (which kinda feels awkward in play since you can hear it p clearly), you could try the pattern below since it makes things a bit smoother in gameplay while still being more intense than 02:19:004 (2,3) - actually, if you listen to the music here carefully, the guitar makes a pitch shift at 02:19:893, which is a more stressed beat than 02:20:004 which is a monotonic drum sound (the drum emphasis is the same for every beat here)
d
Image

02:32:004 (1,2) - it was pretty hard to see the 1 was there in game cuz it took me like two tries to realize that it was there lol (I kept going to 2), I don't really know how you would make it a bit easier to notice, but I guess it's something to look out for if other people mention it too
02:48:671 (2,3) - Also back on this thing, since you've made it consistent I guess you could keep it but having it consistently emphasizing the guitar would feel better, but it's up to you ofc for this one i want to keep it as is since the spacing is less intensive overall, it flows really well for me too
03:04:337 (1,1,2,3,1) - I feel like you should make at least the first few notes have bigger spacing, rn the transition from streaming to this is pretty hard to notice, having a slight curve at the start for players to realize the low density rhythm would make gameplay a bit more intuitive hmm i don't see the difference really, all my play testers were able to sight read this and enlarging this spacing will only mislead people more into thinking its 1/2
05:08:004 (7,1,2) - It's kinda rude to have this at the end of the map because it looks pretty easy to break on lol but I guess it's fine to keep, I feel like simplifying the rhythm just a little bit to be a bit more player-friendly would be good

Certainly nice to see something other than the normal 2016-2017 mapping nowadays lol

Very nice map, have a star, gl~


Pata-Mon wrote:
M4M


摸不出什么 star~

Lavender wrote:
Hello

Extra Stage
  • Combo color 6&7 are too similar in gameplay, though they look different in setting. Try
    Code:
    Combo6 : 190,52,250
    Combo7 : 124,186,254
  • 02:31:837 (4,1) - not recommended to use jump, cause it's kiai intro and there's no drumbeat here.
  • 02:42:421 (5,6,7,8,9,10,11) - a bit weird stream shape lol its following the guitar change xD
  • 03:04:337 (1,1) - why you use same ds as 03:04:671 (1,2,3) - , it would confuse player, try moving 123 further. there is a NC to indicate spacing change, also its supposed to be an antijump to contrast the continuous guitar solo
  • 00:23:337 (2,5) - 01:12:337 (1,5) - 01:24:837 (4,7) - 01:30:504 (4,2) - 02:30:921 (2,2,3) - nazi stack things
  • 01:45:171 (6) - recommend to delete, cause 00:28:837 (4,5,6,7) - there is an extra drum beat here
  • 03:28:587 (2) - 03:29:254 (5) - overmapped following guitars in 3/4
  • 03:49:337 (4,5,6) - why not using a 1/3 reverse slider, cause bass sound is the most distinguishable here. i believe the 1/4 is more tempting to hit here (i've tried both setups, triplet feels much more natural imo)
  • 04:07:004 (1) - so weird bass sound here LOL, in no way could it be 1/3. I listened to it many times and i'm still not sure. For reference only: 04:07:087 - 04:07:150 - 04:07:212 - 04:07:275 - 然而滑条2确实是1/3,这就有点奇怪了 the point here is consistency; the first part may have a weird snapping, but force snapping it into 1/12 or 1/16 would cause a really awkward rhythm that would distract players from the main melody. Since the slider is not clickable using 1/3 here to simplify rhythm is fine. (Also the 3rd sound is 1/3, its only one of the sounds in the middle that feels off)
  • 04:12:254 - missed a drumbeat
  • 05:08:754 (1) - Image
    ∧ u g Φ E i d E s try it with HRSO :D
Good Luck.

Kocari wrote:
HIIIII



Extra Sexy
00:55:004 (1) - This slider kinda seems out there. There's a lot going on here imo especially during the parts with 1/1 sliders. How about making 00:54:837 (6) - also a 1/1. I do hear the sounds you're going for with your slider but I don't believe it's not strong enough to make an impact and I think it's actually hindering your simplicity in sounds during that part. Another reason why is 00:53:504 (1) - has a correspondance in sound with the 1/1 slider I suggested you to make with that guitar.
01:12:004 (7) - a 3/4 sliders kinda acts quite a strong effect in playing here. Helps with the guitar hold instead of cutting it short and it fits really well. it could work, but that means skipping the drums which i think is a more important layer to follow here due to the streams before
01:32:837 (3) - Ctrl+G might actually do you more justice here. It has the same resemblance to 01:21:671 (1,3) - 01:27:504 (3,4) - It may not look the same but it ideally plays the same way
02:19:671 (1,2,3) - These are perfectly fine. It feels kinda small in spacing. If it was a tad bit bigger I believe it will be nice as well. Either way is cool
02:30:671 (1,2) - Inb4 people are confused with the spacing here isn't it the same as 02:29:671 (1,2) tho?
02:41:087 (5,6) - Doesn't feel natural to play tbh feels a bit spaced out compared to what is was in the previous kiai
Looks pretty fucking flawless man. You don't have to return m4m if you don't need to. Not really much I can say on this map.Be appreciated if you can make more mistakes :)

no reply = fixed

Thanks for the mods and starz :D
User avatar
Beatmap Nominator
5,482 posts
Offline
Earned 1 kudosu.
hey

00:19:671 (1) - just a little nazi thing, i would prob put the anchor point somewhere closer to the middle some ppl can properly see the slidershape better lol
00:20:337 (1,2,3,4) - it would be nice to make these a bit smaller so 00:21:004 (5,6) - can be emphasized better with the contrast?
01:13:587 - add note here?
02:42:171 (4,5,6) - 02:42:837 (10,11,1) - it might fit better if u decreased the spacing for just these sections of the stream?
04:35:754 (5,6,7,8,9,10,11) - ^
03:04:671 (1,2,3) - i think a ctrl g would be better spacing wise here?
03:22:337 (4,5) - *enhales.

metadata and call me bak
User avatar
Elite Mapper
2,478 posts
Offline
Kibbleru wrote:
hey

00:19:671 (1) - just a little nazi thing, i would prob put the anchor point somewhere closer to the middle some ppl can properly see the slidershape better lol
00:20:337 (1,2,3,4) - it would be nice to make these a bit smaller so 00:21:004 (5,6) - can be emphasized better with the contrast?
01:13:587 - add note here?
02:42:171 (4,5,6) - 02:42:837 (10,11,1) - it might fit better if u decreased the spacing for just these sections of the stream? i feel like the emphasis is consistent here due to the clap drums (i dunno how to describe it, basically that drum sound i always use claps to cover), thats why i opted using direction change for emphasis
04:35:754 (5,6,7,8,9,10,11) - ^
03:04:671 (1,2,3) - i think a ctrl g would be better spacing wise here?
03:22:337 (4,5) - *enhales. blame drummer

metadata and call me bak

No reply = fixed, thanks for modding :D

Here is metadata:

http://www.kawachi.zaq.ne.jp/demetori/

Image

Image
User avatar
Beatmap Nominator
5,482 posts
Offline
No kudosu yet.
think u can take 'Fall of Fall' out of tags cuz its in the title


edit: he pm'd me fixed, bubbled
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 40 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: