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This beatmap was submitted using in-game submission on dimanche 2 avril 2017 at 01:09:56

Artist: Kano
Title: Yuudachi no Ribbon
Tags: みきとp mikitop vocaloid utaite cover evening shower arumachi no hakuchumu cut ver short kalibe janpai akitoshi corinn doormat chromoxx
BPM: 230
Filesize: 3930kb
Play Time: 01:33
Difficulties Available:

Download: Kano - Yuudachi no Ribbon
Information: Scores/Beatmap Listing
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#30
Credits
Last edited by Sotarks on , edited 44 times in total.
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Rhythm Incarnate
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No kudosu yet.
ayy short version too :^)
no gd slot or smth for insane? w
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Sotarks wrote:
no gd rqs pls thx!!
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Combo Commander
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Combo Commander
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Ambient wrote:
rip moph :((



:(
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Combo Commander
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KANO #1 god luck!
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Rhythm Incarnate
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ok finally ready for mods!!
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mod
Extreme-

I had to play with -9ms to get a nice hit error

00:33:020 (2,3,4,5) - feels like this needs bigger spacing, but this 00:34:063 (2,3,4,5) - is fine
00:40:454 (2,3,4) - would ctrl+g 2 and 4
00:44:759 (6) - try stack 6 directly on 4?
00:49:715 (2,3,4,5,1) - same as just now
00:56:237 (1) - really think this could be another set of jumps

nothing much to say, clean map
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Rhythm Incarnate
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Star for vs moph's mapset.
http://osu.ppy.sh/s/456237

Thx haru!
Last edited by Luel Roseline on , edited 1 time in total.
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link moph's set to respect him ty
placeholder for m4m

Lazy to formatting right now, so i'll just do some simple formatting instead lel


General
  • The tags field are blank currently, maybe you can put something that related to the song like the producer and also the GDers name into it?
  • All good beside the tags~


Extreme
  • 00:02:880 (2,1) - The current movement/flow is pretty edgy imo, then how 00:02:880 (2) - designed makes things a bit unflowy, maybe you can ctrl+h 00:02:880 (2) - this instead for a better flow but yea i mean, mirror it but still on the same place/coordinate.
  • 00:04:054 (1,3) - Lol is the blanket here intentional, i mean you can improve it if you want.
  • 00:06:401 (1) - Here, maybe you can try this design for a neater look? Basically still the same shape but loop is more visible so people wont recognize it as "burai".
    ~
    Image
  • 00:08:628 (2,3,4) - Pretty weird spacing here where you got 2>3 a big spacing while 3>4 is pretty small/near. I know the sound on 4 isnt that loud or important but would it be nice if both spacing of 2>3>4 have the constant/consistent spacing?
  • 00:13:194 (4,5) - Please no stack??? You didnt even put any stacks before and after this object and that is pretty inconsistent, i'd say making this a jump would be better
    Maybe something like this would be good because the jump of 4>5>6 can express much to the bass sound, and then you can emphasize a bit of 5>6 since 6 is a drum sound.
    Image
  • 00:55:715 (1,2,1,2) - I dont think a back and forth jump like this would work on this part. But it will be work if its made upwards instead.
  • 01:08:498 (3,4) - Maybe a bigger spacing to emphasize the loud vocal here?
  • 01:15:156 (1) - Ehh, pls the movement from 01:14:895 (3,4) - is really edgy + how you make 01:15:156 (1) - is just something that becomes more edgy @_@. What about CTRL+G'ing this instead? i think it would be cool and plays much better.

    Thats all.



I think i will end up modding one difficulty only since my set has one diff lel. But if you want me to mod it further, dont hesitate to call me back modding the other diffs~

Good luck man!
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oui



Hitsound




Extreme

  • j'ai pas l'impression que ce slider 00:32:368 (7,1) - est emphasis comme il faut, avec le flow étant exactement le même que celui-ci 00:31:976 (4,5) - ; mais avec moins de spacing
  • 00:56:498 (1,1) - c'est peut être juste moi, mais je trouve qu'içi, un anti jump passe beaucoup mieux.



Expert




Insane




Kalibe's Insane

  • 00:05:227 (4,5) - since both are snare, I think stacking those note is better than those 00:05:358 (5,6) - . Also, the mouvement will follow the guitare too.
  • 00:53:368 (1) - you didn't really emphasized cymbal with spacing on this part of the song. But this one, is the only one. (on this part)



Doormat's Hard



Akitoshi's Normal




Janpai's Easy

  • 00:19:976 - 00:11:628 - missing finish
  • except those missing finish, I sometimes feel like, the Easy diff gap is really close to the Normal (timeline)

that's a nice & clean mapset here!
good luck!
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Rhythm Incarnate
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nm


Janpai

Why not map intro?

00:13:715 (3) - missing NC
00:26:759 (2) - move the tail sliderpoint up like 1 grid to fix the blanket lol

Some of the sliders don't really have sounds on the heads, which leads me to belive there's better rhythm you can choose. For example, 00:08:498 (2)'s head has no important sound on it compared to nearby white ticks. I think it's better if you follow a rhythm similar to what Akitoshi does for this intro part, by making 00:08:237 - clickable (so this - http://imgur.com/a/gBsHs ) this is basically true up until the first bookmark


Akitoshi

Why not map intro?

01:14:237 (1) - not snapped

so...yea nice diff lol


Doormat

00:05:227 (4,5) - I know you stacked these on 1's head, but consider just lining them up with 3, I think it would look nicer.
00:50:107 (4,1) - the only other 1/2 jump like this outside of the kiai was to a finish, so it makes me feel like this one doesn't fit

nice work


Kalibe

00:10:324 (4,1) - here the jump is to 1, but on 00:12:150 (3,4,1) - the jump is to 4, i know you had to stack 4 under 00:11:628 (1) - for aesthetics, so i suggest moving 00:12:020 (2,3) - so that that the spacing from 3 to 4 isn't as high.
00:21:541 (3,4,5,6) - rather linear jump sequence, doesnt feel good to play
00:45:933 (1,3) - This overlap doesn't really good compared to the other ones
01:14:237 (1) - not snapped

nice map, I didnt make a big deal over the fact that objects dont have the same amounts of space between them (example would be something like 01:12:933 (5,2,2) - because i figure its not something you went for when making the diff


Insane

00:03:793 (3,2) - fix stack, its pretty noticeable
00:14:628 (4) - missing NC
00:17:107 (2,3) - i guess you aren't going for blanket but at least make it symmetrical or something
01:10:063 (1) - and 01:10:585 (1) - could use a hitsound on the heads, weird to just have nothing

personally I didn't think this map looked very nice, but the things I dislike were definitely intentional so w/e


Expert

love your cs3.2 maps!

00:01:314 (2) - should be 1/2 reverse? would be like 00:04:445 (2) - and 00:02:097 (2) - (which are also 1/2 sliders when theres the drum on the red tick)
00:06:401 (1) - fix the shape, curve doesnt really look smooth
01:10:585 (1,2) - Very challenging because of the lower of SV on 01:10:585 (1) - , would really consider nerfing this. even with slider lenience this is extremely challenging not to 100 the slider. Even for 01:10:063 (1,2) - to a lesser extent
01:13:063 (4,1,2) - very linear movements, uncomfortable to land


Extreme

Osu crashed while I was modding this lol

00:03:662 (1) - this SV increase feels pretty unnecessary to me, like even if you want it you should put another one for 00:05:227 (5) - then
00:49:715 (2,3) - looks nicer if you copypaste this for 00:49:063 (7,4,5) -

I suck at modding things this hard because of my inability to play them lol, bpms a bit too fast for me

Good job with the set everyone, fun maps overall. gl!
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hi m4m https://osu.ppy.sh/s/570679


General


Extreme
  • 00:08:107 (3,4) - so through this introduction this is the only time you represent this sound with such a large jump. compared to the rest of the section this one is enormous, so you should probably nerf this or change the rest to be bigger. whichever is easier for you
  • 00:48:411 - clap on head?



Expert



Insane



Kalibe
  • 01:01:715 (1,2) - This jump is pretty big compared to the rest of the stuff in the kiai. Dunno what you can do about that but it seems kinda out of place if this is the only one.



Doormat



Akitoshi
  • 00:07:455 (1) - I think if you used a 1/1 rhythm here instead it would be better because this is the only time you use a 2/1 slider for this sound in the entire intro, until the end where you change for variation. I think it's nicer for consistency.
  • 01:08:759 (2) - okay hella subjective but can you make this slider look more like 01:23:373 (2) this one thanks
  • corinn's normal



Janpai
  • 00:22:063 (1,2) - Would prefer if the 2 was following the implied direction from 1. Movement like this in an easy, though not as hard because of the gap in rhythm, is still pretty edgy because they're supposed to be the most accessible and therefore the most simple to follow.
  • 01:27:286 (2) - Are you sure you wanna skip out on the cymbal crash?


nice set i rly like the low diffs
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Rhythm Incarnate
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M4M


General
I didn't like the way this song is edited. you can think more about reason why original version used twice longer highlight in last one maybe.


Janpai
00:26:237 (1,2) - at least make it balanced, i mean blanket
01:07:976 (1) - how about making this slider to head 01:08:759 (2) - , rather than copypaste of slider before?


Akitoshi
clear unnecessary green ticks pls


Doormat
clear unnecessary green ticks pls

00:34:585 (1,2) - blanket or at least balanced one pls
01:27:416 (3,1) - can improve this circle-slider flow


Kalibe
01:10:063 (1,1) - same sound, why different rhythm? lacks consistency here
01:27:547 (4) - finish, and song gives strong symbol. I wonder if it's enough with stacked circle.


Insane
00:27:802 (3,1) - covered reverse arrow and not give enough time gap.
00:33:541 (1,1,1) - NC for SV change pls
00:50:237 (1,1,1) - same for here
01:27:547 (4) - finish here but no impact note pattern. need some jump or sth


Expert
00:33:541 (1,1,1) - NC
01:10:324 (2,2) - a NC


Extreme
01:27:025 (2) - NC

Good luck~
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Rhythm Incarnate
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kakushigoto ga
french, don't read

general
  • 01:33:025 - à partir de là l'offset me semble un peu en retard jsais pas si c'est normal

insane
expert
extreme

c'est tout pour moi, gl!!
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