forum

Nardis - LOSTAIR

posted
Total Posts
37
Topic Starter
zev
This beatmap was submitted using in-game submission on 22 September 2021 at 05:48:45

Artist: Nardis
Title: LOSTAIR
Tags: BMS groundbreaking piano bofu 2016 DnB drum and bass wub Zetera
BPM: 174
Filesize: 12733kb
Play Time: 03:47
Difficulties Available:
  1. ANOTHER (4.87 stars, 732 notes)
  2. GALAXY (5.62 stars, 870 notes)
  3. INSANE (4.27 stars, 552 notes)
  4. NORMAL (2.03 stars, 259 notes)
  5. Zetera's HARD (3.31 stars, 513 notes)
Download: Nardis - LOSTAIR
Information: Scores/Beatmap Listing
---------------
Nardis
mv1 https://osu.ppy.sh/forum/t/542646/start=30

what's going on? :eyes:
ddm
Mazziv
mazzev diff is literally
Topic Starter
zev

DDM wrote:

!!

/me gives DDM a headpat

I was always somewhat aware that some part of the playerbase likes and can really effectively pull exotic plays off like that with this kind of mapping style,
seems like Another was ez for you

I can't even score an A ;(




@Mazziv

my part doesn't
pls no
Vivyanne

Mazziv wrote:

mazzev diff is literally
Itz only liek dat becus mazziv isnt staight xdd
Mazziv

HighTec wrote:

Mazziv wrote:

mazzev diff is literally
Itz only liek dat becus mazziv isnt staight xdd
fucking roasted LOL
zenithlight
Nice kd spamkiai

Another
Maybe you can increase tick rate so it's easier to read the sv changes on wubs
00:28:944 (1) - I think you missed a finish here

Yeah idk how to mod this map just bug me when you finish hard
Topic Starter
zev

zenithlight wrote:

Nice kd spamkiai

Another
Maybe you can increase tick rate so it's easier to read the sv changes on wubs the slidertick hitsound doesn't make sense to me in thos wub sections imo
00:28:944 (1) - I think you missed a finish here placeholders hitsounds ;c unfortunately

Yeah idk how to mod this map just bug me when you finish hard

okey, got it
Zare
IRC stuffs
21:10 zev: zare can you irc my map
21:10 *zev is editing [https://osu.ppy.sh/b/1205662 Nardis - LOSTAIR [Another]]
21:10 Zare: urgh
21:10 Zare: wait
21:10 Zare: you asked me before rite
21:10 zev: i want to remap it kinda
21:10 zev: No that was gurello valley
21:10 Zare: o
21:11 zev: gerudo*
21:18 Zare: 00:02:910 (4) - this shud probably be 2 circles because two clickable piano notes feel better as circles then sliders
21:18 Zare: oh btw i'm a very rhythm focused modder I don't do placement much
21:18 zev: There might be two notes, but note that
21:19 Zare: unless spacing is really bad i dont really care
21:19 zev: This section of the song is really calm
21:19 zev: Though i'll account that when i'll remap
21:19 Zare: 00:04:116 (1,2) - 00:04:979 (1,2,3) - but
21:19 Zare: you sued circles for those notes as well
21:19 zev: I don't know what i was thinking
21:20 zev: lol
21:20 Zare: 00:12:047 (1,2) - these are 1/8
21:20 zev: right
21:20 Zare: 00:16:358 (3) - might wanna map the 1/4s here
21:21 Zare: 00:21:013 (1) - this slider is offbeat, goes against main melody
21:21 zev: Mhm...
21:21 Zare: http://puu.sh/vi9Th.jpg
21:21 Zare: feels better
21:21 zev: Mind modding everything after 00:50:668 (1) -
21:21 zev: I feel confident enough for the calm part
21:22 Zare: also transitions better into the next three notes to have more emphasis coming from the weak slidertail
21:22 Zare: 00:24:116 (5,6,1) - you're botchering rhythm here
21:23 Zare: http://puu.sh/vi9Zg.jpg do this instead
21:23 Zare: oh
21:23 Zare: i missed your line
21:23 Zare: whoops
21:23 Zare: i mean
21:23 Zare: i can
21:23 Zare: but i might as well do everything
21:24 Zare: 00:26:703 (3,1) - shud ctrl g this rhythm
21:25 Zare: 00:34:461 - this feels super weird being on a tail
21:25 Zare: might wanna start a slider there instead
21:25 Zare: as in remove one reverse arrow on the buzz slider and then place a sliderhead there
21:25 zev: didi really do tha
21:25 zev: agree
21:26 Zare: 00:34:979 (3,4,5) - you really need to work on these rhythms
21:26 Zare: they're all kidna wonky but in different ways
21:26 Zare: even though they're all the same in the music
21:27 Zare: k im on the next sections now
21:27 Zare: seem good rhythm wise
21:27 zev: finally
21:27 Zare: LOL
21:28 zev: ow
21:28 Zare: u know
21:28 Zare: you seem to have a good grasp
21:28 Zare: on mapping
21:28 Zare: actually
21:28 zev: note, i've mapped this pretty long ago actually
21:28 zev: 00:55:323 (1,2,3,4,5) -
21:29 zev: I didn't know slider --> circles tool even
21:29 zev: existed
21:29 zev: like, srsly..
21:29 Zare: lol
21:29 Zare: overall rhythm is fine tho
21:29 Zare: and spacing accomodates pitch changes /intensity properly
21:29 Zare: of course placement is a bit messy and patterns are ugly
21:30 Zare: 01:29:289 (6,1) - just a general tip, this kind of thing plays like dogshit
21:30 zev: yes, i wish soemone told me that 5 motnh ago
21:30 Zare: having to dropoff a slider move directly backwards and then reverse aim on another slider is wonky as shit
21:30 zev: I've used alot of
21:31 zev: lineair sliders like that
21:31 zev: with the same direction of the follow point
21:31 Zare: unless first slider is like on an extended strong you can drop off of comfortably, please avoid this
21:31 Zare: string*
21:31 zev: I won't
21:31 zev: ok
21:32 Zare: 01:38:599 (3) - ew
21:32 Zare: this feels real bad
21:32 Zare: 01:38:772 - u want this to be clickable even if only as a circle
21:32 Zare: 01:39:116 - same here
21:33 zev: I think that's more a preference, there's a distortion on the head
21:33 zev: sorry
21:33 zev: I want a
21:33 Zare: oo
21:33 Zare: i see
21:33 zev: 1/2 gap between
21:33 Zare: but its much quiter
21:33 zev: 01:38:341 (2,3,4) - dees
21:33 Zare: quieter
21:33 Zare: i think make it all circles
21:33 zev: I really like the
21:33 zev: 1/4 --> 1/2 aesthetic
21:33 zev: really feels wubby 01:38:341 (2,3) -
21:34 zev: xd
21:34 zev: i need this in it xd
21:34 Zare: eeeeh
21:34 Zare: i dont agree
21:35 Zare: http://puu.sh/viaFW.jpg
21:35 Zare: i think this is better
21:36 Zare: 02:16:530 (1) - yooo dawg
21:36 Zare: no
21:36 Zare: pls
21:36 Zare: way too much
21:36 Zare: thats so out of line with the rest of your map
21:36 zev: I like that rhythm
21:36 zev: But i don't like the aesthetics of it
21:36 Zare: i mean the spacing on the streamjump
21:37 Zare: solely
21:37 zev: I don't know what i was doing okay
21:37 Zare: okay
21:37 Zare: its fine if you agree
21:37 Zare: 02:19:289 - entire section needs rhythm touchups again
21:38 zev: I'll follow the piano more next tme
21:38 Zare: 02:47:910 (1,2) - same issue as the other dropoff sliders
21:39 zev: I didn't really have a good sense of flow
21:39 Zare: k im mostly through
21:39 Zare: decent map
21:39 Zare: if I imagine this with like
21:39 Zare: good visuals
21:40 Zare: and less wonky patterns
21:40 Zare: then I'd call it good
21:41 Zare: btw
21:41 zev: You can post irc if you want
21:41 Zare: good song
t[-_-t]










dont give kudosu
Topic Starter
zev
(i actually did apply some things he rack mentioned)
Side
e
11:04 zev: side can you take a look at my map
11:04 zev: :v
11:04 Side: is it anime?
11:05 zev: like totally the opposite
11:06 *zev is editing [https://osu.ppy.sh/b/1296169 Nardis - LOSTAIR [Galaxy]]
11:06 zev: :c sorry you only like anime?
11:06 Side: nope :v
11:10 zev: trying to get mods for it xdd
11:11 Side: well I passed it
11:11 Side: xd
11:12 zev: oh did ya, how it went
11:12 zev: fast slidr
11:13 Side: 00:30:840 - nice streem ;)
11:13 zev: starting on a red tick blah
11:13 zev: yah
11:13 Side: nah its fine
11:14 Side: 00:45:495 (1) - not diggin this pentagon tho. Mostly cuz I really wanna click on 00:50:495 - 00:50:668 -
11:14 zev: if something feels overdone or awkawrd tell me
11:15 zev: yeah i didn't want start on red tick
11:18 Side: not really a suggestion but 01:36:013 (2,1) - I kinda wanted the big jump to be here cuz of that high pitch change. So a [https://puu.sh/vW3xt/c5ccc33892.png back and forth] is what I was kinda hoping for. But its consistent the way u have it so its fine
11:20 zev: yeah, i don't really like emphasing unique sounds too much
11:21 zev: https://osu.ppy.sh/ss/8135003 something like that?
11:21 zev: it does fit with the aesthetic tho
11:21 Side: could work
11:22 zev: maybe i'll do it, 1/2 stack
11:22 zev: halts so much speed
11:22 zev: ugh
11:22 zev: xd
11:23 zev: i think that actually imrpoves the map a bit
11:23 Side: 03:25:495 (1) - 2
11:24 zev: 2?
11:24 Side: looks like a two :^)
11:24 zev: eksdee
11:24 Side: a spinner would be a better climax imo
11:24 Side: since the slow slider kinda kills the momentum
11:25 zev: i find them both equally attractive options
11:25 Side: also that break could probably be mapped with slower sliders to the piano
11:26 Side: which would also feel better after a spinner
11:26 zev: yeah agree
11:26 zev: did you notice any wakward flow in wubs
11:26 zev: cause im bd with flow
11:27 zev: probably will do a spinner next update
11:27 Side: theres a few ye
11:28 zev: can u maybe forum mod xd
11:28 Side: I was gonna savelog
11:28 zev: so i can keep track of stuf ya
11:28 Side: won't be on too long so ye
11:29 zev: ay owo
11:30 zev: really like that idae in the wubs.
11:30 zev: ill think aobit it
11:32 Side: if you make that change in the wubs another thing you can do with a similar concept is 01:50:323 (1,1,1) - stack 01:50:495 (1) - onto the slider end of 01:50:668 (1) - cuz pitch
11:33 Side: also follows the pitch thingy and it can be consistently changed with the other sliders in the wub section like 02:12:392 (1,1,1) - and the others
11:34 Side: actually I'll just post this I gotta go soon xd
11:34 zev: oka
11:34 Side: maybe I'll give it a more detailed mod when the sets done
11:35 zev: aight

gotta go gud luk :v
BOUYAAA
Hi you asked for a mod


In the intro you map a rythm that i find a little weird. I'm usually not too picky about that but since there is only really the piano playing it sticks out to me. For example 00:02:220 (1,2) - here you map 2 sliders, 00:02:220 (1) - is covering 2 distinct piano notes and 00:02:564 (2) - is following a held note. They are both mapped the same way for the sake of patterning which i don't really agree with.
00:01:875 - here you map the held note with a slider end and here you map it with a slider 00:02:564 (2) -
00:23:426 - the rythm you used here is better here, it is better emphasized by clicking pattern

00:08:771 (4,5) - i'd make these the same length and fill the 2 missing 1/4 with a triple. http://puu.sh/vW15K/ada38eeef4.jpg that would be what i'd do. Makes things a bit more intuitive for such a calm part

00:17:909 (1) - pretty sure you could improve the shape of this

00:38:427 (5) - nc shoudl be here, i also think spacing should emphasize the strong sounds better here 00:37:737 (3,4,5) - and 00:38:427 (5,1,2) -

01:03:599 (6,7,1) - linear jumps with varying spacing are kind of a pain to aim at because they rely more on speed control than actual aiming. making the angle sharper is probably a good idea here. doign things the way you did right now also doesn't emphasize the strongest stuff (indicated by your comboing), both with spacing and angles.

01:07:909 (1,2) - not sure about the spacing here, seems close to this 01:05:668 (1,2) - even though the beats mapped are not even close to be as strong

01:11:185 (1,2,1,2,1,2,1,2,1) - you already did that before, this seems like a rather boring jump pattern idk

01:15:840 (2) - kinda dislike that these are not pisitionned the same relative to their long slider every time

01:22:564 - http://puu.sh/vW2nP/a912f75eb6.jpg

01:24:116 - maybe you could organise combo color as before with how you used red sliders

01:35:151 - here your comboing starts to get a litle weird to me. i feel like there are way too much. they're supposed to indicate change in the music but at this point there are so much i'm starting to wonder why some of them exist. 01:36:185 (1,1) - 01:37:564 (1) - single ncs like that should not exist or be an exception

03:03:426 - i'd probably kiai this since this is the climax of the song

03:44:806 (1,1) - eeeeeh. a long break like that for just a spinner and a circle. I'd either leave them out or map the calm part
Winnie
Hello from modding queue



[Galaxy]
I think having a different rhythm variable to strike better with the pianos may suit you. I'll give variety of options below
00:02:220 (1) - Maybe instead of a slider try? 2 single notes and here as well 00:02:909 (3) - So basically this to start off with as well as extending a slider http://puu.sh/vXJis/894cfd29e8.jpg Difference in piano parts and how it sounds so having the map develop that way would be nice
00:04:978 (2) - Same as ^ here with this http://puu.sh/vXJlJ/e794117f06.jpg You can use (5) for the strong beat to be without singles and instead use a slider
00:07:737 (1) - This 2 singles and it'll be perfect
00:09:116 (5) - Probably can be NCable it's a different hold compared to what it was previously so having a key visual would be neat for players
00:09:633 (1) - Probably should use http://puu.sh/vXJqh/f4dfa5c799.jpg Would follow more with the music than a fat whistle slider that just ruins this part
00:10:495 (1) - 2 Singles
00:11:875 - What? Skipped a good usable piano chord
00:13:944 (3) - 2 Singlets
00:15:151 (1) - Same as ^ better to be mapped out imo
00:16:013 (2) - Maybe this? http://puu.sh/vXJwz/4ad98b528b.jpg helps tremendously
00:19:115 (2,3) - I like how you mapped the sounds out this time but since you didn't do it hear and followed that pitch sound at 00:17:909 (1) - wouldn't it be reasonable to also map out that sound at with a hold just exactly the same? 00:19:115 (2) - Since you did it on the same sounds after this. See rhythm is a complicated thing
00:22:047 (1) - I don't think you need a spinner especially if it's a higher diff than normal keep it plain and simple like this wouldn't add much variety especially since this stream sound at 00:23:082 - is a beast if mapped out
00:24:289 (4,5,6) - 3 Different distinct piano chords all stacked together hmm
00:34:116 (1,1) - Quite a large gap especially since this is bigger than what regular snapping that you used was at 00:33:253 (4,5) - Wouldn't be intuitive to do it this way
00:35:324 (4,5,6) - Same as mentioned previously
00:38:082 (4) - This should be 2 singles
00:38:771 (1,2) - Should be http://puu.sh/vXJQw/f2982b6b56.jpg Really follows a lot more
00:42:909 (2,3,4,5,6,7,8) - and 00:44:116 (1,2,3,4,5,6,7,8) - What's the difference in spacing here represent Sounds almost identical
00:45:495 (1) - Oh god this whistle slider
01:01:013 (1,2,1,2) - Intensity is a little drastic here. I don't see any strong indication for such huge spacing. Could be toned down a little
01:01:702 (1,1,1) - Lot of NCs here
01:14:806 (1,2) - Spacing too small and inconsistent with the others especially with the spacing with 01:12:737 (2,1,1) - it'll be strange to suddenly develop a pause to hit the next note when you're starting to gradually build speed with 01:13:426 (1,2,1) -
01:26:185 (2,1) - Inconsistency in spacing first one has the gap for the pause but the next one at the exact same distance is hit 2x earlier
01:32:737 (1,1,1,1,1,1,1) - This map really has a lot of unnecessary NCs
01:41:702 (1) - Can somehow have more impact in spacing here, Such strong sound
01:47:219 (1) - Same as ^
01:52:737 (1) - Same as ^ same as others it's fine regardless but will do a lot more
02:18:944 - Should probably somehow map out this valuable stream
Rest is pretty much the same things mentioned above if you see them. Call me back when the rest of the set is done, but everything above should point your map in the right direction

Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights :lol:
Beomsan
star
gl
Topic Starter
zev

BOUYAAA wrote:

Hi you asked for a mod


In the intro you map a rythm that i find a little weird. I'm usually not too picky about that but since there is only really the piano playing it sticks out to me. For example 00:02:220 (1,2) - here you map 2 sliders, 00:02:220 (1) - is covering 2 distinct piano notes and 00:02:564 (2) - is following a held note. They are both mapped the same way for the sake of patterning which i don't really agree with.
00:01:875 - here you map the held note with a slider end and here you map it with a slider 00:02:564 (2) - okay this was kinda an conceptual isssue so i just remapped the whole intro accounting the mods i got from u and kocari
00:23:426 - the rythm you used here is better here, it is better emphasized by clicking patternapplied

00:08:771 (4,5) - i'd make these the same length and fill the 2 missing 1/4 with a triple. http://puu.sh/vW15K/ada38eeef4.jpg that would be what i'd do. Makes things a bit more intuitive for such a calm part I don't want 1/4 circles in the intro

00:17:909 (1) - pretty sure you could improve the shape of this applied

00:38:427 (5) - nc shoudl be here, i also think spacing should emphasize the strong sounds better here 00:37:737 (3,4,5) - and 00:38:427 (5,1,2) - sharp angles are already emphasing those

01:03:599 (6,7,1) - linear jumps with varying spacing are kind of a pain to aim at because they rely more on speed control than actual aiming. making the angle sharper is probably a good idea here. doign things the way you did right now also doesn't emphasize the strongest stuff (indicated by your comboing), both with spacing and angles. applied, just nerfd it slightly

01:07:909 (1,2) - not sure about the spacing here, seems close to this 01:05:668 (1,2) - even though the beats mapped are not even close to be as strongthe song kinda "activates" there in my perspective, that note 01:08:082 (2) - is also jump worthy imo

01:11:185 (1,2,1,2,1,2,1,2,1) - you already did that before, this seems like a rather boring jump pattern idk made more intressing

01:15:840 (2) - kinda dislike that these are not pisitionned the same relative to their long slider every timei don't think that's an issue, they are personally handplaced so i wanna keep those, the sound that these sliders are mapped on are not all same intensity thatss why

01:22:564 - http://puu.sh/vW2nP/a912f75eb6.jpgi prefer starting the spinner on the start of the wind

01:24:116 - maybe you could organise combo color as before with how you used red sliders it is already tho

01:35:151 - here your comboing starts to get a litle weird to me. i feel like there are way too much. they're supposed to indicate change in the music but at this point there are so much i'm starting to wonder why some of them exist. 01:36:185 (1,1) - 01:37:564 (1) - single ncs like that should not exist or be an exception They are NC'd like that so it's colorhaxing each seperate instruments which increases readibility of this map they don't look like spam

03:03:426 - i'd probably kiai this since this is the climax of the songapplied

03:44:806 (1,1) - eeeeeh. a long break like that for just a spinner and a circle. I'd either leave them out or map the calm partapplied

Kocari wrote:

Hello from modding queue



[Galaxy]
I think having a different rhythm variable to strike better with the pianos may suit you. I'll give variety of options below
00:02:220 (1) - Maybe instead of a slider try? 2 single notes and here as well 00:02:909 (3) - So basically this to start off with as well as extending a slider http://puu.sh/vXJis/894cfd29e8.jpg Difference in piano parts and how it sounds so having the map develop that way would be nice agree, this was kinda a conceptual issue so i just remapped the intro accounting your mods
00:04:978 (2) - Same as ^ here with this http://puu.sh/vXJlJ/e794117f06.jpg You can use (5) for the strong beat to be without singles and instead use a slider applied
00:07:737 (1) - This 2 singles and it'll be perfectapplied
00:09:116 (5) - Probably can be NCable it's a different hold compared to what it was previously so having a key visual would be neat for playersapplied
00:09:633 (1) - Probably should use http://puu.sh/vXJqh/f4dfa5c799.jpg Would follow more with the music than a fat whistle slider that just ruins this partapplied
00:10:495 (1) - 2 Singlesapplied
00:11:875 - What? Skipped a good usable piano chordapplied
00:13:944 (3) - 2 Singletsapplied
00:15:151 (1) - Same as ^ better to be mapped out imoapplied
00:16:013 (2) - Maybe this? http://puu.sh/vXJwz/4ad98b528b.jpg helps tremendouslyapplied
00:19:115 (2,3) - I like how you mapped the sounds out this time but since you didn't do it hear and followed that pitch sound at 00:17:909 (1) - wouldn't it be reasonable to also map out that sound at with a hold just exactly the same? 00:19:115 (2) - Since you did it on the same sounds after this. See rhythm is a complicated thingapplied
00:22:047 (1) - I don't think you need a spinner especially if it's a higher diff than normal keep it plain and simple like this wouldn't add much variety especially since this stream sound at 00:23:082 - is a beast if mapped outapplied
00:24:289 (4,5,6) - 3 Different distinct piano chords all stacked together hmmi don't think it's bad cus (6) is a slider (4) is a jump and (5) is stopping flow they are emphasised in a way
00:34:116 (1,1) - Quite a large gap especially since this is bigger than what regular snapping that you used was at 00:33:253 (4,5) - Wouldn't be intuitive to do it this wayapplied
00:35:324 (4,5,6) - Same as mentioned previously applied
00:38:082 (4) - This should be 2 singles screw piano tbh, on piano thatss not rly tht audible would be weird cus ive been following 1/2 continues synth track whole time thanks
00:38:771 (1,2) - Should be http://puu.sh/vXJQw/f2982b6b56.jpg Really follows a lot more hell yea
00:42:909 (2,3,4,5,6,7,8) - and 00:44:116 (1,2,3,4,5,6,7,8) - What's the difference in spacing here represent Sounds almost identicalow yeah,
the synth is grows in pitch nerfed a bit though.

00:45:495 (1) - Oh god this whistle slideroka i just removed it forssomething elses
01:01:013 (1,2,1,2) - Intensity is a little drastic here. I don't see any strong indication for such huge spacing. Could be toned down a littlenerfd a bit, applied
01:01:702 (1,1,1) - Lot of NCs here applied
01:14:806 (1,2) - Spacing too small and inconsistent with the others especially with the spacing with 01:12:737 (2,1,1) - it'll be strange to suddenly develop a pause to hit the next note when you're starting to gradually build speed with 01:13:426 (1,2,1) - applied
01:26:185 (2,1) - Inconsistency in spacing first one has the gap for the pause but the next one at the exact same distance is hit 2x earlier r h y t h m s e n s e, and 1/1 gaps are rly flexible in readibility imo
01:32:737 (1,1,1,1,1,1,1) - This map really has a lot of unnecessary NCs They are NC'd like that so it's colorhaxing each seperate instruments which increases readibility of this map they don't look like spam
01:41:702 (1) - Can somehow have more impact in spacing here, Such strong soundapplied
01:47:219 (1) - Same as ^applied
01:52:737 (1) - Same as ^ same as others it's fine regardless but will do a lot moreapplied
02:18:944 - Should probably somehow map out this valuable streamapplied
Rest is pretty much the same things mentioned above if you see them. Call me back when the rest of the set is done, but everything above should point your map in the right direction thanks alot applied some ssuggestionss else where in the map, mkay i'll call u owo;
fixd stream higthec http://puu.sh/w8KQf/89b4d19c8a.png

self modded a siht ton.

k.


thank1!!11
Myxo
Did some IRC talk :3

2017-05-31 14:51 zev: hi can you give me an opinion on this map just curious what you think :v
2017-05-31 14:51 zev: https://osu.ppy.sh/s/555408
2017-05-31 14:52 Desperate-kun: i don't have much time rn but i'll give it a quick look
2017-05-31 14:52 zev: so far everyone likes it so far both mappers and players but it looks controversial
2017-05-31 14:52 zev: or something
2017-05-31 14:52 zev: ok
2017-05-31 14:55 Desperate-kun: it's nice that you are trying out something different from the norm, by using some special concepts and using them consistently, this is the right way to go
2017-05-31 14:55 Desperate-kun: execution wise there are good parts and bad parts
2017-05-31 14:56 zev: :o
2017-05-31 14:56 Desperate-kun: when there are problems it's mostly rhythm
2017-05-31 14:56 Desperate-kun: like in the beginning section
2017-05-31 14:56 Desperate-kun: 00:01:358 -
2017-05-31 14:56 zev: yeah i'm working on it
2017-05-31 14:56 Desperate-kun: 00:01:358 (1,2,1,2,3) - only 1/2 sliders for so many different things
2017-05-31 14:56 zev: do you see the insane
2017-05-31 14:56 zev: rhythm
2017-05-31 14:57 Desperate-kun: sometimes the tail has a piano sound that's equally strong than the heads or slightly stronger
2017-05-31 14:57 zev: I think you'll like that one better
2017-05-31 14:57 Desperate-kun: sometimes a 1/2 slider follows a hold sound
2017-05-31 14:57 zev: [Insane]*
2017-05-31 14:57 zev: Yeah, i think i sacrificed rhythm for patterning not good idaa
2017-05-31 14:57 zev: that will chng
2017-05-31 14:57 Desperate-kun: also this is really weird 00:11:530 (4) - this was probably supposed to be a 1/1 slider? because the piano note is here 00:11:875 - not here 00:11:702 -
2017-05-31 14:57 Desperate-kun: okay so others already told you this i guess
2017-05-31 14:58 Desperate-kun: i can't look at Insane now beacuse i need to leave for university
2017-05-31 14:58 zev: o
2017-05-31 14:58 Desperate-kun: maybe i'll look at it later if i remember
2017-05-31 14:58 zev: allright!!
2017-05-31 14:58 Desperate-kun: gl!
2017-05-31 14:58 zev: ;3
2017-06-02 20:21 zev: hey
2017-06-02 20:21 Desperate-kun: hey
2017-06-02 20:22 zev: I fixed the intro rhythm completly
2017-06-02 20:22 zev: wanna give a signi f its ok
2017-06-02 20:22 zev: lostair
2017-06-02 20:22 zev: u had to go to uni
2017-06-02 20:23 Desperate-kun: oh sure
2017-06-02 20:23 Desperate-kun: link again pls
2017-06-02 20:23 zev: ACTION is editing [https://osu.ppy.sh/b/1310082 Nardis - LOSTAIR [Galaxy]]
2017-06-02 20:26 Desperate-kun: the beginning is a lot better now
2017-06-02 20:26 zev: yes thanks to kocari andsom ppl
2017-06-02 20:26 zev: and*
2017-06-02 20:26 zev: nice
2017-06-02 20:27 Desperate-kun: you like to skip some piano beats that feel pretty prominent to me but it might differ due to headphones or smt
2017-06-02 20:27 Desperate-kun: like 00:11:358 -
2017-06-02 20:27 Desperate-kun: it doesn't feel like a pause between 00:11:185 - 00:11:530 - so the gap is not intuitive imo
2017-06-02 20:28 zev: oops
2017-06-02 20:28 Desperate-kun: and this one 00:33:944 - the same
2017-06-02 20:28 zev: yes i can't hear some notes
2017-06-02 20:28 Desperate-kun: yeah had this problem with a few people
2017-06-02 20:29 Desperate-kun: and i am a huge friend of undermapping etc but here it really feels a bit weird xD
2017-06-02 20:29 Desperate-kun: otherwise
2017-06-02 20:30 Desperate-kun: 00:19:116 (4,5) - 00:22:047 (5,6) - really weird choice to make these extended
2017-06-02 20:30 zev: :v
2017-06-02 20:30 Desperate-kun: with sliders longer than 3/4 usually, they already feel extended enough without ending on the blue tick
2017-06-02 20:30 Desperate-kun: because they are already pretty long
2017-06-02 20:30 Desperate-kun: and when these end up going over piano background beats it sounds weird
2017-06-02 20:30 Desperate-kun: especially the second ones with the large jumps in between
2017-06-02 20:30 Desperate-kun: feel weird
2017-06-02 20:31 zev: oops
2017-06-02 20:32 zev: sometimes the synth does literally end on a blue tick though
2017-06-02 20:32 zev: nvm
2017-06-02 20:33 Desperate-kun: the end of sounds is not something you can recognize when playing (talking about wether they end 1/4 earlier or not)
2017-06-02 20:33 zev: 00:22:047 (5) - does this end on blue
2017-06-02 20:33 Desperate-kun: what players do recognize is the skipped piano beats
2017-06-02 20:33 Desperate-kun: 1/4 before the slider tails
2017-06-02 20:33 Desperate-kun: also yeah i think neither of those really ends on 1/4 in the music either
2017-06-02 20:33 zev: xd mmk
2017-06-02 20:33 Desperate-kun: well, 00:19:116 (4,5) - do
2017-06-02 20:34 zev: that seems like it continues and raises pitch on 00:19:806 -
2017-06-02 20:35 Desperate-kun: yeah
2017-06-02 20:35 Desperate-kun: trust me it's better to just let them end on the red / white ticks
2017-06-02 20:35 zev: yeah think ill fix that soon
2017-06-02 20:36 Desperate-kun: cool
2017-06-02 20:36 Desperate-kun: 00:30:151 (5,1) - minor but spacing between these looks oddly low, maybe do smt like this? http://puu.sh/w8ReQ/be404e04b0.jpg
2017-06-02 20:36 zev: yep
2017-06-02 20:36 Desperate-kun: then, 00:42:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this already confused me when i first looked at it
2017-06-02 20:37 Desperate-kun: what is the reasoning behind these patterns here
2017-06-02 20:37 Desperate-kun: equal emphasis on each beat through star patterns could only emphasize the piano but the piano is the same as before in the section
2017-06-02 20:38 Desperate-kun: would've been better to do something with the melody here imo because it actually changes
2017-06-02 20:39 zev: rhythm and pattern is only on the 1/2 continues track synth thinking though
2017-06-02 20:40 Desperate-kun: but hasn't that been there before already
2017-06-02 20:41 Desperate-kun: i mean i kinda get it, those feel intuitive but idk what to think about them xD
2017-06-02 20:41 Desperate-kun: maybe you're right
2017-06-02 20:41 Desperate-kun: something feels different about the song here
2017-06-02 20:42 Desperate-kun: 00:45:495 - this part is interesting though i think 00:48:082 (1) - 00:50:151 (1) - could actually be spaced more away from the main stack
2017-06-02 20:42 Desperate-kun: so that actual movement is required
2017-06-02 20:43 zev: oh yes true i saw players just idling there lol
2017-06-02 20:43 Desperate-kun: yeah i think you get it
2017-06-02 20:43 Desperate-kun: it's like
2017-06-02 20:43 Desperate-kun: you put that contrast of the huge stack and those notes just there for aesthetics right now
2017-06-02 20:43 Desperate-kun: but it could actually be a gameplay gimmick
2017-06-02 20:44 Desperate-kun: 01:12:737 (2,1) - lol
2017-06-02 20:45 zev: think i'll just move them slightly
2017-06-02 20:45 zev: more
2017-06-02 20:45 Desperate-kun: yeah
2017-06-02 20:46 zev: 01:12:737 (2,1) - it looks ridulicious but flow is really polished here tholol
2017-06-02 20:46 Desperate-kun: i know, i think it's okay
2017-06-02 20:46 Desperate-kun: i didn't expect a full screen jump though lmao
2017-06-02 20:46 Desperate-kun: some of the NC spamming you have in the middle of this map is ridiculous
2017-06-02 20:46 Desperate-kun: it will mess up your drain unnecessarily
2017-06-02 20:47 Desperate-kun: 01:32:737 (1,1,1,1,1,1,1) - do these really all need to be NCd?
2017-06-02 20:47 Desperate-kun: and those patterns 01:38:771 (1,1,1,1) -
2017-06-02 20:47 Desperate-kun: and those stacks 01:39:288 (1,1,1) -
2017-06-02 20:47 zev: yes they are following a certain concept
2017-06-02 20:47 zev: this not though 01:32:737 (1,1,1,1,1,1,1) -
2017-06-02 20:48 zev: notice how all those beats on red ticks 01:35:668 (1,2) -
2017-06-02 20:48 zev: are all green sliders
2017-06-02 20:48 zev: it really makes sense for me aesthetical
2017-06-02 20:49 01:35:668 (1,2,1) - *
2017-06-02 20:49 zev: giving each invidual instrument an invidual color
2017-06-02 20:49 zev: so things look more patternised
2017-06-02 20:50 zev: It dooesn't really look like spam in my perspective
2017-06-02 20:50 Desperate-kun: i see
2017-06-02 20:51 Desperate-kun: it still makes your hp drain significantly sharper if you miss a note
2017-06-02 20:51 Desperate-kun: it's okay though
2017-06-02 20:51 zev: does it make sense for you?
2017-06-02 20:52 Desperate-kun: the comboing makes sense but it might make this map more frustrating to play
2017-06-02 20:52 Desperate-kun: however, i tend to overvalue the impact of nc spam
2017-06-02 20:52 Desperate-kun: so don't mind me too much with this
2017-06-02 20:52 zev: the sliderdesigns also kinda give this obvious clue which
2017-06-02 20:52 zev: instrument is being followed
2017-06-02 20:52 Desperate-kun: so, those sections are actually really well mapped, as is the rest of the map
2017-06-02 20:52 zev: mm
2017-06-02 20:53 Desperate-kun: from here on
2017-06-02 20:53 Desperate-kun: except for some problems that repeat in other similar sections, that i already mentioned
2017-06-02 20:53 Desperate-kun: i would maybe talk about some flow issues later on but i can't playtest the map right now
2017-06-02 20:53 Desperate-kun: and those are some unusual movements so i can't judge right now
2017-06-02 20:54 zev: i see
2017-06-02 20:54 Desperate-kun: like, if the transitions from those sliders 03:12:909 (1) - to the next notes sometimes feel too extreme
2017-06-02 20:54 Desperate-kun: but other people will tell you that in mods i'm sure
2017-06-02 20:54 Desperate-kun: if there are issues
2017-06-02 20:55 Desperate-kun: that would what i have to say through looking over it :d can i post this log in the thread btw?
2017-06-02 20:55 Desperate-kun: if it helped
2017-06-02 20:55 zev: uh yeah, i'll be changing some things you said
Kondou-Shinichi
N I C E U
Topic Starter
zev
applied desperate kun irc + even more self modding, and some thing from lasse testplay irc
-Aerith-
# Hello !!! Hitsound Mod from my Modding Queue #


Galaxy
as i said this is a Short Mod so.....Anyway here it is :
-00:51:358 instead of normal how about you use soft-hitclap but without the costum hitsound ?
-00:51:013 instead of normal-hitclap how about you use Drum-hitfinish but without the costum hitsound
-01:22:392 change it to finish i guess ?

Done! Thats all from me Good luck with your map. i like your style btw :D
show more
Please sign in to reply.

New reply