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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Tuesday, March 21, 2017 at 11:34:23 AM

Artist: ChouCho
Title: Elemental World (TV Size)
Source: 政宗くんのリベンジ
Tags: Masamune-kun's Revenge Ending Anime Battle Kibbleru xChippy
BPM: 128
Filesize: 9660kb
Play Time: 01:27
Difficulties Available:

Download: ChouCho - Elemental World (TV Size)
Download: ChouCho - Elemental World (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Ayy!
Last edited by Kocari on , edited 30 times in total.
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Rhythm Incarnate
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Kibbleru wrote:
ECKS DEE
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m4m from your queue! You are real quick it's just one episode out lol

My map: https://osu.ppy.sh/s/533098

Insane

Insane


Normal

Normal


I guess that's all. Good luck with your set :D
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Rhythm Incarnate
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M4M from you queue

general

add custom color combos
disable countdown
disable widescreen support since no sb
01:19:513 - the kiai time here is not needed imo thats just the outro also the kiai time is unconsistent on the spread
preview time conflics in ur spread

easy

00:15:763 (2) - nc here its the third downbeat to be consistent
01:25:841 (1) - i dont see reason for nc here remove and nc this 01:27:013 (2)

Battle's normal

01:25:138 (1) - remove nc since u nc on after every 2 downbeats
00:26:779 (6) - minor ds unconsistency
00:53:966 (2) - can move to x272 y336 like litte to left for batter symmetry pattern

xChippy's Hard

00:13:654 (3) - should nc this for sv change
00:37:091 (4) - move to x134 y163 for cleaner overlap with 00:36:154 (4) -
00:54:904 (1) - 01:10:138 - feels little wierd skipping the strong beat tbh at least can try make two 1/2 sliders from here 01:09:903 - and one here 01:10:372 -

insane

00:13:302 (1) - remove nc
00:15:059 - tbh should have started mapping here with vocals and lose the spinner imo
00:17:404 (5,2) - ocd its not stacked well
00:26:896 (7) - this seem overmapped there nothing on the blue tick only that piano sound but why i point it out is because u didnt do it here 00:19:395 - 00:23:145 -
00:44:826 (1) - can ctrl g also this 00:45:294 (3) - you dont have to
00:54:904 (6) - this hitcircle seem placed randomly maybe stack it on tail of this 00:55:607 (2) -
01:11:310 (1) - remove nc no need
01:24:435 (1) - ^

Kibb's Insane

00:13:888 - can add break or u can start mapping the vocals from here tbh 00:15:059 -
00:46:466 (2,3) - not stacked well
00:49:981 (3,5) - ^
01:12:833 (3,4) - arent these should be stacked under 01:12:482 (2) - the spacing of 1/4 is questionable since this the only time u did here

neat map nothing much u can say Good luck!

my map : https://osu.ppy.sh/s/552494
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Nostalgic wrote:
m4m from your queue! You are real quick it's just one episode out lol

My map: https://osu.ppy.sh/s/533098

Insane

Insane
  • Disable countdown!
  • Hp-1? hp7 is a bit too harsh Sounds fair
  • 00:28:888 (3,4,5,1) - They sound all the same to me why not consistent spacing? That is true but it'll just seems too bland withconsistent spacing there
  • 00:32:169 (5) - 3/4 sliders are slightly overused throughout this map. would be better if u make it a 1/2 slider. That's true I'll wait to see if more people mention this I want to keep it different from kibbs diff
  • 00:35:919 (5) - ^ and more
  • 00:37:794 (5,1) - This sliderbow can be improved. Right now it is asymmetrical. Looks pretty clean
  • 00:45:060 (2,4) - ctrl g? Lets try it
  • 00:46:701 (3) - wtf? Yeah wtf
  • 00:48:107 (1,2) - You don't have to map the vocal here imo, or make these two notes into slider I'll check it out
  • 01:09:435 (4) - What does it follow here? Vocal is not even on red tick? I'm pretty sure it is
  • 01:18:341 (3,4,5,6,7) - Are they supposed to form a regular pentagon? Nah I'm probably going to change that later I've always thought it looked like ass
  • 01:19:513 (1) - Asymmetrical I'm deprived of any slider skills
  • 01:27:130 a spinner? It'll just seem to quick


I guess that's all. Good luck with your set :D


WILL CHANGE CUSTOM COLORS SOON SO IF ANYONE DROPS BY I WILL FIX IT
Last edited by Kocari on , edited 1 time in total.
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ALL NO CHANGE >:(

Lilyanna wrote:
M4M from you queue
Kibb's Insane

00:13:888 - can add break or u can start mapping the vocals from here tbh 00:15:059 - unecessary, gives better effect to let it drain
00:46:466 (2,3) - not stacked well editor bug :S cant do much about it
00:49:981 (3,5) - ^
01:12:833 (3,4) - arent these should be stacked under 01:12:482 (2) - the spacing of 1/4 is questionable since this the only time u did here i like the design :S

neat map nothing much u can say Good luck!

my map : https://osu.ppy.sh/s/552494
Last edited by Kibbleru on , edited 2 times in total.
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Rhythm Incarnate
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Lilyanna wrote:
M4M from you queue

general

add custom color combos
disable countdown
disable widescreen support since no sb
01:19:513 - the kiai time here is not needed imo thats just the outro also the kiai time is unconsistent on the spread
preview time conflics in ur spread

easy

00:15:763 (2) - nc here its the third downbeat to be consistent
01:25:841 (1) - i dont see reason for nc here remove and nc this 01:27:013 (2)

Battle's normal

01:25:138 (1) - remove nc since u nc on after every 2 downbeats
00:26:779 (6) - minor ds unconsistency
00:53:966 (2) - can move to x272 y336 like litte to left for batter symmetry pattern

xChippy's Hard

00:13:654 (3) - should nc this for sv change
00:37:091 (4) - move to x134 y163 for cleaner overlap with 00:36:154 (4) -
00:54:904 (1) - 01:10:138 - feels little wierd skipping the strong beat tbh at least can try make two 1/2 sliders from here 01:09:903 - and one here 01:10:372 -

insane

00:13:302 (1) - remove nc
00:15:059 - tbh should have started mapping here with vocals and lose the spinner imo
00:17:404 (5,2) - ocd its not stacked well
00:26:896 (7) - this seem overmapped there nothing on the blue tick only that piano sound but why i point it out is because u didnt do it here 00:19:395 - 00:23:145 -
00:44:826 (1) - can ctrl g also this 00:45:294 (3) - you dont have to
00:54:904 (6) - this hitcircle seem placed randomly maybe stack it on tail of this 00:55:607 (2) -
01:11:310 (1) - remove nc no need
01:24:435 (1) - ^

Kibb's Insane

00:13:888 - can add break or u can start mapping the vocals from here tbh 00:15:059 -
00:46:466 (2,3) - not stacked well
00:49:981 (3,5) - ^
01:12:833 (3,4) - arent these should be stacked under 01:12:482 (2) - the spacing of 1/4 is questionable since this the only time u did here

neat map nothing much u can say Good luck!

my map : https://osu.ppy.sh/s/552494
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M4M from queue

AHHhhhhh Masamune-kun no Revenge <33

Easy
Your easys are always so good ;-;

00:28:419 (2) - This seems sort of out of place. I know that the vocals are in 1/2 but having it 1/2 beat early than vocals seems kinda weird. Maybe make the it a single circle and then a repeating slider on 00:28:888 - ?
00:45:763 (1) - LMAO THAT HITSOUND WHUT
01:00:763 (1,2) - Maybe make these parallel? I think it would look better
01:03:576 (4) - Maybe have clap hitsound on clickable part?


Battle's Normal
00:15:060 (5) - Could be a repeating slider, it might fit better that way, but it should be fine the way it is now.
00:19:513 (1) - I think you should lower this a little bit, maybe somewhere around x:356 y:292 for aesthetics. Straight line seems too boring looking. Of course, adjust spacing accordingly
00:50:216 (3,4) - Maybe somehow make this a blanket
01:22:326 (5) - I would rotate this about 50-ish degrees. The angle between this and the next slider seems a bit too sharp looking


xChippy's Hard
00:04:513 (3,4) - Blanket could be better
00:13:654 (3,4,5,1) - Looks a bit cramped. I would space them out just a tiiiiny bit more
00:17:404 (1) - I would make the sliderend clickable just because it's the down beat of the measure.
00:19:513 (1,2,3,4,5) - Equally space
00:30:294 (5,1) - Stack seems a bit weird considering there are 3 repeats in the slider. Maybe make it an overlap with the repeating slider end instead to make it more predictable?
00:44:826 (3) - Hitsound throws me off everytime xDDDDDD
01:02:638 (1,2) - I feel that the distance between these should be larger than the distance between 01:02:404 (7,1) - these. It seems like the vocals for those are more emphasized


Insane
00:02:638 (6,1) - Maybe overlap these because you did them with 00:01:700 (4,5) -
00:05:333 (3,4) - ^, it just seems too far for consistency's sake
00:29:591 (1) - NC off here and 00:29:826 (2) - NC on here because thats when the drums start
00:51:154 (1) - NC off here and 00:51:388 (3) - NC on here because of downbeat
00:55:138 (1,2) - These seem way too far to just have a 1/4 beat between them
00:56:544 (6) - I think you can NC here for greater emphasis
01:04:279 (9) - I think this would look a lot cooler if you made it 01:04:044 (8) - this but ctrl-g


Kibb's Insane
00:19:044 (4) - I think the sliderend should clickable because it is a very emphasized sound
00:36:388 (1,2,3) - Maybe make equilateral triangle
01:12:482 (2,3,4) - I just think these are a bit too far apart
01:17:872 (2,3,4,5,6) - Maybe make 2 in the middle of 3 and 4,5,6 ?
01:27:130 (1) - Spinner ends way after song ends .-. I think you can do without, just end it on 01:27:013 (1) -
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Rhythm Incarnate
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Kami-senpai wrote:
M4M from queue

AHHhhhhh Masamune-kun no Revenge <33

Easy
Your easys are always so good ;-;

00:28:419 (2) - This seems sort of out of place. I know that the vocals are in 1/2 but having it 1/2 beat early than vocals seems kinda weird. Maybe make the it a single circle and then a repeating slider on 00:28:888 - Ayy you caught it
00:45:763 (1) - LMAO THAT HITSOUND WHUT It's the best
01:00:763 (1,2) - Maybe make these parallel? I think it would look better It adds a better effect that way for me
01:03:576 (4) - Maybe have clap hitsound on clickable part? True




Insane
00:02:638 (6,1) - Maybe overlap these because you did them with 00:01:700 (4,5) - Will do
00:05:333 (3,4) - ^, it just seems too far for consistency's sake I'll keep it for now it doesn't seem like its hard enough to throw people off
00:29:591 (1) - NC off here and 00:29:826 (2) - NC on here because thats when the drums start
00:51:154 (1) - NC off here and 00:51:388 (3) - NC on here because of downbeat
00:55:138 (1,2) - These seem way too far to just have a 1/4 beat between them
00:56:544 (6) - I think you can NC here for greater emphasis
01:04:279 (9) - I think this would look a lot cooler if you made it 01:04:044 (8) - this but ctrl-g Fixed the rest besides this
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M4M https://osu.ppy.sh/s/552125

Kibb's insane
WTF is the volume.All 100%?
00:11:544 (4) - It's better to stack it with 00:09:904 (1) -
00:49:044 (3,1) - the circle looks like a bit far from the slider
01:10:841 (3) - ctrl+g it
01:12:833 (3,4) - Place it at the bottom of the last slider 01:12:482 (2) - just like what you this in the rest of this map
01:25:137 (9) - New combo
Can you explain your criteria for whether there is a triplet(during most of the kiai time).
If you follow the drums (as I thought) you overmap so much for the triplet. For example here 00:57:716 (2,3,4) - .
And furthermore:
01:14:591 (3) - There should be a triplet at 01:14:825
01:16:701 (1,2) - ^
And they are different from what you did in 01:02:404 (4,5,1,2,3,4,5,1,2,3,4,5,6,1) - ,though these two parts of song sounds quite similar.

Insane
00:44:240 (2) - Two circles may works better
00:57:482 (2) - Well it's cool but it quite difficult for a threee-star map.
01:07:326 (4,5) - A circle or a triplet is better.
01:26:544 (3) - A 1/2 slider works better
And as same as in the insane.Can you explain your criteria for whether there is a triplet.Some times they sounds like based on the drums but some time it just sounds like overmap.
And at here 00:52:091 (3) - here 01:02:404 (3) - here 01:10:841 (4) - and other place these 3/4 slider is really strange(to me) because they all cover the drum which is actually at the white line.

xChippy's Hard
WTF is the volume.All 100%?
00:13:654 (3) - Cut part of the slider and put a circle at 00:15:059
00:49:279 (1,2) - There shoud not be a triplet.
Well,as same as the insane and kibb's insane.Can you explain your criteria for whether there is a triplet (during the kiai time).Sometimes it based on the drums but sometimes it just overmap.

Battle's Normal
WTF is the volume.All 100%?
00:57:951 (2) - Replace the circle with a 1/2 slider at 00:57:712

Easy
00:48:107 (2) - There is no sound at 00:48:575 (2) - but the slider covers it.

Make sure you use the same hitsound in the same pattern.
For example in Kibb's insane: here 00:49:513 (1,2,3,4,5) - and here 01:04:513 (1,2,3,4,5) - .
BTW why you use the hitsound clap 00:46:701 here. It sounds weird ,just personally. Because the third sound isn't snapped with the music(at 00:47:638). You may need using software to cut part of it.

GL :)
Pretty fast. It is the new anime.
Last edited by Ellyu on , edited 1 time in total.
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n
Nostalgic wrote:
Normal

Normal
  • Countdown and widescreen support off
  • Fix the volume! All 100%? The hitsounds are just copied man lol
  • 00:15:060 (5) - NC here? Nope, not downbeats, and the vocal on the downbeat is more prominent
  • 00:50:216 (3,4) - Fix this blanket Not a blanket


l
Battle's normal

01:25:138 (1) - remove nc since u nc on after every 2 downbeats since it's before a spinner I make an exception to this NC
00:26:779 (6) - minor ds unconsistency
00:53:966 (2) - can move to x272 y336 like litte to left for batter symmetry pattern


k-s
00:15:060 (5) - Could be a repeating slider, it might fit better that way, but it should be fine the way it is now. Yeah current rhythm is fine
00:19:513 (1) - I think you should lower this a little bit, maybe somewhere around x:356 y:292 for aesthetics. Straight line seems too boring looking. Of course, adjust spacing accordingly
00:50:216 (3,4) - Maybe somehow make this a blanket naw
01:22:326 (5) - I would rotate this about 50-ish degrees. The angle between this and the next slider seems a bit too sharp looking Not really, it's like 45 degrees rotaded from like 5 lol


hm
Battle's Normal
WTF is the volume.All 100%? d
00:57:951 (2) - Replace the circle with a 1/2 slider at 00:57:712 The white tick is more prominent than the white on so I'll keep this


d
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49279
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Elemental World
TitleUnicode:Elemental World
Artist:Choucho
ArtistUnicode:Choucho
Creator:Kocari
Version:Battle's Normal
Source:政宗くんのリベンジ
Tags:Masamune-kun's Revenge Opening Anime Battle Kibbleru xChippy
BeatmapID:1174738
BeatmapSetID:554978

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
763.5,468.75,4,2,0,100,1,0
46701,-100,4,2,69,100,0,0
49513,-100,4,2,1,100,0,1
64044,-100,4,2,1,100,0,0
64513,-100,4,2,1,100,0,1
85138,-100,4,2,1,100,0,0


[Colours]
Combo1 : 140,140,255
Combo2 : 255,113,113
Combo3 : 255,137,81
Combo4 : 255,255,0

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Green / Uncommented = Fixed
Blue = No change
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Rhythm Incarnate
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handsome muscle wrote:
M4M https://osu.ppy.sh/s/552125


Insane
00:44:240 (2) - Two circles may works better True
00:57:482 (2) - Well it's cool but it quite difficult for a threee-star map. This is more lenient than anything that I've already mapped. Plus it's an insane so it'll work out
01:07:326 (4,5) - A circle or a triplet is better. Just testing a jump effect for now
01:26:544 (3) - A 1/2 slider works better I want to make the strong vocal clickable at least
And as same as in the insane.Can you explain your criteria for whether there is a triplet.Some times they sounds like based on the drums but some time it just sounds like overmap. If you slow down all the triplets you can here a distinct sound just enough so I can add a triple and not make the map bland
And at here 00:52:091 (3) - here 01:02:404 (3) - here 01:10:841 (4) - and other place these 3/4 slider is really strange(to me) because they all cover the drum which is actually at the white line. Fixed the first one, it's really to just hold the vocal and to give slight variety


Easy
00:48:107 (2) - There is no sound at 00:48:575 (2) - but the slider covers it. ???

Make sure you use the same hitsound in the same pattern.
For example in Kibb's insane: here 00:49:513 (1,2,3,4,5) - and here 01:04:513 (1,2,3,4,5) - .
BTW why you use the hitsound clap 00:46:701 here. It sounds weird ,just personally. Because the third sound isn't snapped with the music(at 00:47:638). You may need using software to cut part of it. Just for luls will remove later [color=#FF4000]???
/color

GL :)
Pretty fast. It is the new anime.
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Rhythm Incarnate
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No kudosu yet.
Lilyanna
Lilyanna wrote:

xChippy's Hard

00:13:654 (3) - should nc this for sv change No lel, it's NCed as a triplet
00:37:091 (4) - move to x134 y163 for cleaner overlap with 00:36:154 (4) - Would ruin the stack
00:54:904 (1) - 01:10:138 - feels little wierd skipping the strong beat tbh at least can try make two 1/2 sliders from here 01:09:903 - and one here 01:10:372 - Idk, following the vocal, I'll see what to do


Kami
Kami-senpai wrote:

box=xChippy's Hard00:04:513 (3,4) - Blanket could be better bleh done
00:13:654 (3,4,5,1) - Looks a bit cramped. I would space them out just a tiiiiny bit more oh yeah right done
00:17:404 (1) - I would make the sliderend clickable just because it's the down beat of the measure. Following the vocal tho :/, I'll consider
00:19:513 (1,2,3,4,5) - Equally space oh woops done
00:30:294 (5,1) - Stack seems a bit weird considering there are 3 repeats in the slider. Maybe make it an overlap with the repeating slider end instead to make it more predictable? lel woops done
00:44:826 (3) - Hitsound throws me off everytime xDDDDDD Whatduhfk
01:02:638 (1,2) - I feel that the distance between these should be larger than the distance between 01:02:404 (7,1) - these. It seems like the vocals for those are more emphasized Did something else but shoould be better



handsome muscle
handsome muscle wrote:

xChippy's Hard
WTF is the volume.All 100%? Oh blame the copier lel
00:13:654 (3) - Cut part of the slider and put a circle at 00:15:059 sure i guess
00:49:279 (1,2) - There shoud not be a triplet. lol wait what, there is a pretty major pitch change :O
Well,as same as the insane and kibb's insane.Can you explain your criteria for whether there is a triplet (during the kiai time).Sometimes it based on the drums but sometimes it just overmap. Pretty sure all of them are mapped to the drums except for the kiai starters which are based on the pitch change




wdad
Code:
osu file format v14

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AudioLeadIn: 0
PreviewTime: 49278
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Elemental World
TitleUnicode:Elemental World
Artist:Choucho
ArtistUnicode:Choucho
Creator:Kocari
Version:xChippy's Hard
Source:政宗くんのリベンジ
Tags:Masamune-kun's Revenge Opening Anime Battle Kibbleru xChippy
BeatmapID:1176282
BeatmapSetID:554978

[Difficulty]
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00:46:701 (3) - When memeing goes too far...
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