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This beatmap was submitted using in-game submission on sábado, 16 de septiembre de 2017 at 5:51:52

Artist: CHiCO with HoneyWorks
Title: Pride Kakumei
Source: 銀魂°
Tags: TV Size Gintama° 2015 Opening 2 op2 Shini Nwolf Ntiger qoot8123 Hanjamon
BPM: 185
Filesize: 2392kb
Play Time: 01:30
Difficulties Available:

Download: CHiCO with HoneyWorks - Pride Kakumei
Information: Scores/Beatmap Listing
---------------
#18

Image qoot8123's Kantan by qoot8123
Image Hanjamon's Futsuu by Hanjamon
Image Nwolf's Muzukashii by Nwolf
Image Oni by -Sh1n1-
Last edited by -Sh1n1- on , edited 17 times in total.
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Rhythm Incarnate
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Hi o/
my kantan had been finished. :)

kantan
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45098
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Pride Kakumei
TitleUnicode:プライド革命
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:-Sh1n1-
Version:qoot8123's Kantan
Source:銀魂°
Tags:TV Size Gintama° 2015 Opening 2 op2 Shini Nwolf Ntiger
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kaguraBG.jpg",0,30
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
747,324.324324324324,4,1,0,50,1,0
12422,-100,4,1,0,80,0,0
48746,-100,4,1,0,80,0,1
58963,-100,4,1,0,80,0,0
59125,-100,4,1,0,80,0,1
69503,-100,4,1,0,80,0,0
80206,-100,4,1,0,80,0,1
87665,-100,4,1,0,80,0,0


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256,192,90098,1,8,0:0:0:0:
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yay thank u qoot senpai, now waiting for Hanja to go :3
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Rhythm Incarnate
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Hey Sh1n1, here my diff :3 https://puu.sh/tkWUH/752a7b2bd7.rar

I tried to make it easy, but was hard due to the spread, i hope is fine and sorry for the waiting xD
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Hi there! Here is your mod as you asked for:
Sorry for the delay, I planned on modding your map yesterday night as I told you but I just fell asleep zzz

qoot8123's Kantan
00:17:287 (12) - This note should be hitsounded the same way as 00:16:963 (11) - which is a d ; that way it would follow the drum roll. If you apply this change then maybe you could consider changing 00:17:611 (13) - to a k to emphasize it.
00:34:476 - I would definitely add a d on that spot ; a break isn't really needed here.
00:46:152 (1) - You could add a finisher on that note since there is a loud cymbal sound, it would emphasize the break in rhythm there is.
00:47:449 - Since there the vocals are proeminent on that part, you could decide to map them by adding a d on this spot.
00:51:665 (8) - The vocals become a little lower than in the previous similar parts ; change it to a d to highlight this or not, in Kantan difficulties repetition isn't a bad thing at all so it's really up to you. If you apply this change then the same goes for 01:02:044 (32) and 01:22:801 (7) later in the song.
01:10:801 (2) - Change it to a K ; 01:12:098 (3) - sound way lower in general and I think it's important to emphasize this aspect
Hanjamon's Futsuu
00:06:422 (15) - Your are following this part so I would suggest changing this note to a k because they are higher than on 00:06:260 (14) - ; I would the change 00:07:557 (17) - to a d so these two parts wil be similar.
00:16:963 (39,40,41) - It would just work better as d d k in my opinion. :3
00:32:530 and 00:32:855 - Strong vocals on these spots, I don't think they should stay unmapped - I would suggest adding a d on 00:32:530 ; and a k on 00:32:855 - .
00:41:611 (103,104,105) - You could decide to follow the vocals on that part by changing it to k d k - but I know that not everybody like to follow the vocals heavily like I do so that's just a suggestion.
00:51:828 (11) - Here I strongly suggest changing this one to a d to highlight the vocals becoming slightly lower on this part.
If you do apply this change be sure to apply it on 01:02:206 (41) and 01:22:963 (24) - .
01:03:503 (45) - This should be a k because it's the highest pitched part from the chorus.
If you apply this change, apply it on 01:24:260 (28) - too.
01:10:801 (2) - Change it to a K for the same reasons I mentioned in "qoot8123's Kantan" mod.
01:13:882 - You could spice this part up a bit by addin a d on here to follow the drumroll!
Nwolf's Ntiger Muzukashii
• At the beginning of the song, these 4 similar patterns : 00:00:747 (1,2,3,4) ; 0002:044 (5,6,7,8) ; 00:03:341 (9,10,11,12) ; 0004:638 (13,14,15,16) - I would change them all to : d d k d - I just think it works better because it emphasizes the highest sounding sound on the k note, plus it would differenciate these pattern from 00:07:233 (24,25,26,27) - which is clearly best as d d k k because of the high vocals on the last note (00:07:719 (27) -)
00:09:017 (32) - Change to a d for the same reasons.
00:16:963 (23,24,25,26,27,28) - For this part, I think that it would follow the drumroll better as 00:16:963 (23,24,25,26,27) - All d ; and 00:17:611 (28) - Changed to a k would emphasize the vocals. Similar suggestion with 00:37:882 (36,37,38,39,40) - Wich I think works better with the colors inverted.
00:31:719 (12) - Move this note to 00:31:557 - because there is a cymbal sound ; and also because I don't really think there is anything to map on 00:31:719 - . Same suggestion with 00:34:314 (20) - move it to 00:34:152 if you applied the previous suggestion.
00:58:476 (54) - Change this note to a d to better emphasize the following part which is definitely higher sounding - Just like you did later on 01:06:909 (102) - .
Oni
00:04:638 - A note definitely fits there, I would suggest adding a d ; and also changing 00:04:314 (18) - to a k to emphasize the vocals and to avoid a monotone sounding part with only ds.
00:13:557 (9) - Not sure why you made it a K ; Maybe it's just me be I hear it as a lower sound than 00:13:395 (8) - and I definitely think that it would sound better as a D for this reason. Same suggestion / remark for 00:16:152 (25) .
00:18:746 - A note could be added here - I would suggest adding a d on that spot to follow the drum and then changing 00:18:909 (41) - to a k for the vocals that sounds higher than they did on 00:18:746 - .
00:27:503 (87,88,89,90) - These for notes are all 4 mapped on the exact same sound repeated - I think that the hitsound should be unified, as 4 ds in my opinion but it should absolutely be unified.
00:44:206 (177) - Why isn't that one a d like in all the other 1/4 of this part? I think it sounds the same and so should be hitsounded the same waysas the others.
00:55:071 (49) - The vocals and instrumentals such as the electric guitar become lower on this note - It should be emphasized with a d. Same suggestion with 01:05:449 (126) - I think it should be changed to a d.
01:03:017 (108,109,110,111,112) - I would change this pattern by :
01:03:017 (108) - Changing this one to a k to follow the vocals.
01:03:179 (110) - Changing this one to a k to follow the vocals.
01:03:341 (112) - Changing this one to a d because the vocals are lower on this part.
01:06:909 (135) - This one is a different sound than the following note (01:06:990 (136,137,138) -) and so it should be changed to a d and I don't here a significative difference between 01:07:233 (139) - and the previous notes (01:06:990 (136,137,138) -) so I think it should be changed to a k. - so use Ctrl+G on 01:06:909 (135,136,137,138,139)
01:29:936 (64,65) - These two note are mapped on the same repeated sound that 01:29:774 (63) - is mapped onto - I think that they should then all three be unified in the same color : ks In my opion.


Thanks again for asking me directly for a mod, it was a pleasure!
I hope that my mod helped. Best of luck for the future!
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Kazaze wrote:
Hi there! Here is your mod as you asked for:
Sorry for the delay, I planned on modding your map yesterday night as I told you but I just fell asleep zzz

Oni
00:04:638 - A note definitely fits there, I would suggest adding a d ; and also changing 00:04:314 (18) - to a k to emphasize the vocals and to avoid a monotone sounding part with only ds. Agreed, also changed 00:04:476 - into k to avoid too many dons in a row
00:13:557 (9) - Not sure why you made it a K ; Maybe it's just me be I hear it as a lower sound than 00:13:395 (8) - and I definitely think that it would sound better as a D for this reason. Same suggestion / remark for 00:16:152 (25) . First of all 00:13:557 - definitely have cymbal sound and is very different as 00:12:422 -, so to add variation and enphasize such cymbal I decided to made K, same for 00:16:152 -
00:18:746 - A note could be added here - I would suggest adding a d on that spot to follow the drum and then changing 00:18:909 (41) - to a k for the vocals that sounds higher than they did on 00:18:746 - . Added a note yeah, I'm totally agree, about the colour I feel that k follows better the drum you pointed out, also 00:18:909 - is better as d to contrast the drum at 00:19:233 -
00:27:503 (87,88,89,90) - These for notes are all 4 mapped on the exact same sound repeated - I think that the hitsound should be unified, as 4 ds in my opinion but it should absolutely be unified. oh yeah my bad, totally agree, fixed.
00:44:206 (177) - Why isn't that one a d like in all the other 1/4 of this part? I think it sounds the same and so should be hitsounded the same waysas the others. They are k cause variety, also follows guitar nicely.
00:55:071 (49) - The vocals and instrumentals such as the electric guitar become lower on this note - It should be emphasized with a d. Same suggestion with 01:05:449 (126) - I think it should be changed to a d. Yeah but if you take a look to my patterns, I usually use d before k (when I'm following drums) because I want to emphasize such high pitch, example: 00:57:179 (63,64) - that's why I wanna keep this part.
01:03:017 (108,109,110,111,112) - I would change this pattern by : I like the current one cause she is like screaming? and the echo of her voice is straigh, that's why I'm using ddddk, also the k at the last stream is to make the transition between 01:03:341 (112,113) - more natural
01:03:017 (108) - Changing this one to a k to follow the vocals.
01:03:179 (110) - Changing this one to a k to follow the vocals.
01:03:341 (112) - Changing this one to a d because the vocals are lower on this part.
01:06:909 (135) - This one is a different sound than the following note (01:06:990 (136,137,138) -) and so it should be changed to a d and I don't here a significative difference between 01:07:233 (139) - and the previous notes (01:06:990 (136,137,138) -) so I think it should be changed to a k. - so use Ctrl+G on 01:06:909 (135,136,137,138,139) this stream is only to make a mirrored pattern of 01:07:557 (141,142,143,144,145) - and I don't know if I should be picky with every sound, so I'll keep for now, but if someone thinks the same, I promise you that I'll change ad I'll give you the credits :3
01:29:936 (64,65) - These two note are mapped on the same repeated sound that 01:29:774 (63) - is mapped onto - I think that they should then all three be unified in the same color : ks In my opion. You are right, they have the same sound, about the colors I feel that D enphasize better the sharp noise


Thanks again for asking me directly for a mod, it was a pleasure!
I hope that my mod helped. Best of luck for the future!


Thank you very much for the helpful mod, I really appreciate it.
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Don't kill me


qoot8123's Kantan


Hanjamon's Futsuu


Nwolf's Ntiger Muzukashii
god, why



Oni
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Hi,M4M


Image about

  • d is don note
  • k is kat note
  • D is Finish don note
  • K is Finish kat note

  • Purple is UnRankable , Please change
  • Green is I would strongly recommend
  • black is Pointed out that



Image General
  • Okay.

- - - - - - - - - - - - - - - - - - - - - - - - -



Imageqoot8123's Kantan
- - - - - - - - - - - - - - - - - - - - - - - - -



ImageHanjamon's Futsuu - - - - - - - - - - - - - - - - - - - - - - - - -



Image Muzukashii
- - - - - - - - - - - - - - - - - - - - - - - - -



Image Oni
- - - - - - - - - - - - - - - - - - - - - - - - -

good luck~
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(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


Wolf's Muzukashii



Oni
Last edited by xtrem3x on , edited 1 time in total.
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desireofpainx wrote:
Don't kill me why should I kill you if you are helping me <3


Oni


chaica wrote:
Hi,M4M


Image about

  • d is don note
  • k is kat note
  • D is Finish don note
  • K is Finish kat note

  • Purple is UnRankable , Please change
  • Green is I would strongly recommend
  • black is Pointed out that



Image General
  • Okay.


- - - - - - - - - - - - - - - - - - - - - - - - -



Image Oni
- - - - - - - - - - - - - - - - - - - - - - - - -

good luck~


Thank you for the mod >.<

xtrem3x wrote:
(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


Oni
    00:01:233 - Borra esta nota .. ademas de que es intro pues es raro meterle tantas notas sobre partes algo silenciosas. Tienes razon a lo del intro pero si corto el patron se ve mas raro aun ya que estoy siguiendo vocales.

    00:17:206 - cambiale el color a esta nota, para hacer una combinación raramente necesaria con el sonido de guitarra en esta parte. si lo hago muy dificil no crees que seria demasiado para Oni? ademas que al testearlo no me salia D: suena raro tbh

    00:26:530 - cambia esta a k ... tiene mas de platillo que golpe fuerte. Tienes razon, buena ahi, fixed

    00:38:206 (139,140) - un ctrl+g a estas notas, tiene mas enfoque en un bass en la nota 140. oks
    00:40:476 (154,155) - lo mismo este se supone que es drum en 00:40:638 -

    00:42:422 (166,167,168,169,170,171,172) - cambia todo esto por kkd k d d k (vas a notas mejor el fondo de batería) Ohh, me encanta, fixed

    00:56:449 (58,59) - ctrl+g .. mismo que en 00:38:206- bueno no estan noticiable, esque si hago el mapa solo con ddk o kkd no es como que medio aburrido? normalmente siempre hacia eso pero ahora como que quiero que mis mapas tengan algo mas de variedad y esta sera una gran oportunidad para probar como queda.

    00:58:882 (76) - cambiala a d ... tiene una variación de golpe en esta. me gusta como los katsus enfatizan al D proximo, ademas de que hace que el stream sea mas facil para Oni players.

    01:06:909 (135,136) - cambialas a d ... son mas golpe que nada al principio dude pero cuando lo testie me encanto, fixed

    01:07:557 - cambialo a kkkkd Tu sabes mas de streams que yo asi que fixed.

    01:24:909 (37,38) - cambialo a k D ... la 37 está igual de sonido que las 5 anteriores. madre mia no me habia dado cuenta y eso que a mi me gusta la consistencia xD, fixed

    01:30:098 - cambiala a K ... una pequeña variación .-. (?) al parecer todo el mundo esta de acuerdo en que sean iguales ya que tienen un sonido muy similar, asi que lo dejare asi


Gracias por el mod bro
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General

> 00:00:747 - 50% vol. sounds too weak. The guitar base, drum set and melody sounds like 75%. 00:12:422 - onwards, 90% is a compromised if you increase the vol. of previous section.

> Futsuu can be harder. The SR spread and note density flow btw Kantan - Futsuu - Muzukashii is not ideal....


qoot's Kantan

> 00:21:179 - shift it 1/2 forward to 00:21:341 - in order to match the guitar chord. The mapping method here and 00:26:530 - should be identical. (The background drum set share the same value)

^ 00:42:909 - another shifting suggestion here, this time is 1/2 backwards to 00:42:746 - so as to match the vocal. Your mapping channel should remain consistent although these 3/2 vocal distribution rhythm may be too strange for Kantan level players, you have already mapped some offbeat stuff at the beginning, so I think it should be fine right here for using a group of 3/2 patterns.

> 00:46:152 (1) - Finish should be added here, right? Strong vocal and cymbal crash exist, it is worthy to notice them by using Finisher. Meanwhile, using Finish can show a better contrast with previous kat at 00:45:828 - . k k does not sounds any speical, but k K does.

> 01:24:098 - d can be added here to enrich the strong vocal and instrumental parts. Also, it can show some differences between the repetitive patterns you used before in the previous Kiai sections.

> 01:29:936 (23,24) - these 1/2 are standing out, which is not suggested to use 1/2 in Kantan, even though it's the last part. This part is quite similar to 00:26:368 - , (well here's a clearer division) you should make a compromise here.


Hanjamon's Futsuu

! Mentioned in General, this difficulty seems too easy comparing with Kantan and Muzukashii, in terms of SR and notes spread (<-- it is more impt)

> 00:06:260 (14,15) - & 00:07:557 (17,18) - umm... they are not following the vocal part which you are intended to follow. In fact, it is expected there are notes matching the vocal parts at 00:06:422 - and 00:06:746 - / 00:07:719 - and 00:08:044 - respectively.

> 00:12:422 - I can tell that you are trying to map the most prominent part. It feels strange for me.... Just leave it to other modders....

> 00:19:719 - / 00:22:314 - compare these two timings, I think the latter deserves a note (don) more than the former does, according to the vocals. You may shift 00:19:719 - to 00:22:314 - , it can bring a better density flow and match the vocal part perfectly.

> 00:31:882 - another vocal-expected mapping style here. Meanwhile you may want to stay the part with instrumental sounds empty, it may not be a very good choice since you have to pay attention which channel you are following. (vocal in this case) 00:31:882 - how about d k kdk right here? The last k at 00:32:855 - can match the drum cymbal there well. OR

You insist on remaining the part without instrumental part but with vocal empty, you may use ddk at 00:31:882 - . 00:32:206 - should be a kat since its pitch is higher than 00:31:882 - .

> 00:37:071 - it depends on what you changed at 00:31:882 - . If you change the whole pattern there, 00:37:233 - should also be deleted.

> 00:43:557 - Here's the density issue: leaving those vocal can emphasize them obviously. However, the drawback is that the music intensity is rising up, which is neglected currently. Drum kicks should be mapped here so as to create a more intensed built up of notes. 00:43:557 - D kkd k d fits all elements I mentioned.

> 00:47:449 - a very optional Finisher usage here. The vocal meets the highest pitch. If you would like to emphasize it, you can put a Finish here, or if you just want to emphasize a new start with strong base drum hit at 00:48:746 - , ignore this point.

> 00:54:260 - / 00:56:044 - / 00:56:368 - k can be put here and there to fill up the vocal gaps. You used these 1/2 doublets before so it should be definitely fine to use them consecutively right here, it can be well explained by increasing note density in a particular section (and it is definitely what the music want to show exactly tbh). At 00:54:260 - , obviously a kat should be put since it is expected to be identical with 01:04:638 - .

> 00:58:638 - There's a huge potential to put a don here to match the drum hits as well, not only the vocals.

> 01:06:422 - / 01:06:746 - same case at 00:56:044 - / 00:56:368 - , same way do deal with it. Kats are still appropriate right here.

> 01:17:287 (10,11) - wanna point them out since the actual extra strong drum hit and kick fall at 01:17:611 - . It is still fine for 01:17:287 - being mapped as D since it matches the previous mapping style consistently.

> 01:20:206 - You missed a Finish here?

> 01:27:179 - / 01:27:503 - refer to 00:56:044 - / 00:56:368 -

> 01:29:125 - putting a don here sounds more balanced with 01:28:801 - .

It is no wonder why this difficulty is much easier than others due to the mapping channel. It is okay but not preferable imo.


NN's Muzukashii

! FGS re-name please. There's no 'Ntiger's Muzukashii' in general naming sys. of Muzukashii ;w;.

> 00:05:936 - If it is a don, all guitar chord can be don consistently. Pattern 'ddkk' appears too many times, so 00:07:233 (24,25,26,27) - can be dkdk for variation.

> 00:09:665 - where's the remaining vocal part at 00:09:990 - / 00:10:314 - ? As you are trying to merge some vocal parts in to the notes from 00:05:936 - , you should bind to this style strictly. Also, what are you trying to express at 00:09:665 - individually?

> 00:20:855 - shift it 1/2 backwards to 00:20:692 - sounds better. Pattern at 00:17:611 - (n n nnnn) should not be used at 00:20:855 - due to the slightly differences between 2 sections. The obvious one should be 00:21:179 - & 00:21:341 - , nnnn at 00:20:855 - cannot reflect these strong vocals well imo, but nnn at 00:21:017 - can do so.

^ 00:26:044 - same case as above

> 00:38:692 - / 00:39:341 - having d mapped here sounds really dull :( . You can notice that they locate at the 2nd and 4th beat, they can be k to enrich the colours here and there.

> 00:42:746 - d really missed here apparently. There ought to be a d to match the strong base drum and vocal inevitbly. If your intention is to create a rest, you can do so by removing 00:42:098 - . The effect is even greater than emptying 00:42:746 - since the re-joining point is a on-beat at 00:42:260 - .

> 00:43:071 - / 00:43:233 - swap them as the high-pitch vocal falls on the latter and having 00:43:233 - mapped as k can further emphasize the upcoming D at 00:43:557 - .

> 00:57:017 - another removal of notes is suggested here. Check 00:54:422 - out, I assume that there should be a gap >1/2 beat. For variation purpose, you can have 00:57:179 - mapped as ddd k d k(K). 00:57:665 - being a don can show a very great contrast btw those drum kicks at 00:57:503 - / 00:57:828 - / 00:58:152 -

> 01:03:503 - how about a monochrome-k triplet right here? The background drum hits can support it.

> 01:07:233 - leaving it alone is beter so the vocal part can be emphasized, more imptly, 3 consecutive kkk triplet is boring and killing please ;w;. It is definitely fine to remove one of them (the first one since there are sharp vocals).

> 01:14:287 - / 01:14:530 - (<-- these are the correct timing) You mis-snapped these 3/2 off-beat notes in 1/3 beat divisor. It should be in 1/4 beat.What a careless error :3 (How come the last modder did not realise it?)

> 01:17:611 (17) - try this: Image

01:17:774 - triplet appears in instruental part, better to follow it and you already used some triplet before in this section. It is fine to do the same right here. 01:18:422 - there should be one more k at this timing. 01:18:098 - do (don) some variation after a kat triplet.

Have you done a self-mod first? :thinking:


Shini's Oni

~ HP can be 6 since the rhythm you used and I suggested are quite hard, and the overall setting should be a bit challenging to the players.

> 00:13:557 - / 00:16:152 - having D mapped is way better than K since: 1. after a drum kick (kat), using D can have a bigger contrast; 2. Every strong base drum should share the same note (D), such as 00:12:422 - / 00:15:017 - ; 3. k D matches the guitar chord perfectly; 4. kD dk pattern is shown, which is quite smooth imo.

> 00:17:287 - / 00:17:368 - they can be dd in case there is a lack of variation and emphasis on the last kat at 00:17:449 -

> 00:26:368 - / 00:26:530 - swap them since the drum kick falls on the former but you put it as don. k d should follow the drum set well. If you want to emphasize the high-pitch vocal at 00:26:530 - (keep it as kat) , you can even use 00:26:368 - kdk. It also works.

> 00:27:665 - & 00:27:828 - these are optional k because, mainly, 00:27:990 - should be the one needs to be focus on. Having 2 kats before it mapped can state the D very clearly. Meanwhile, don't you think having 4 consecutive don (or DON) is kinda boring? You may say that the drum hits are idendical, but actually there are some high-pitch guitar picks at the background as well. Mapping these two notes with kat can definitely enrich the variation and pattern flow, though.

> 00:43:233 - / 00:43:557 - It sounds like the actual Finish should be put on the on-beat at 00:43:557 - , but not 00:43:233 - . Wrong emphasis in your current version imo, despite the fact that you want to make 00:43:233 - this kat outstanding. (not recommended to do so because it is strange...)

> 00:44:692 - / 00:44:855 - Aight another swapping pair right here. On-beat note having a d is quite common, while it can also show some differences between it and the upcoming kat at 00:45:179 - . Now you can see a kkd pattern from 00:44:530 - to 00:44:855 - , this kind of style (using more kat instead of don) can also show resonance at 00:43:882 - , where the majority is kat.

> 00:55:071 (49) - try this: Image

00:55:071 - there is a descending pitch (down pitch) guitar chord falling at this timing, having it be d is good to go. At the same time, you will find that it is actually a void at 00:55:233 - , therefore it should be empty. By moving it 1/2 forwards to 00:55:395 - , a nice and familiar kd dk pattern is formed, like 00:13:395 - .

> 00:58:476 - & 00:58:557 - maybe kk suit more since there are vocal melody at 00:58:152 - / 00:58:476 - / 00:58:801 - . They should be all mapped in consistent kat. kkddkkk sounds much more interesting than the previous one (ddddkkk) simultaneously.

> 01:05:449 (126) - similar case to 00:55:071 (49) - , but you need much more variation this time: Image

01:05:611 - there is a NEW high-pitch guitar plug right here, that is assumed as kat. A series of ddk d k pattern is used here in order to build up a tendency which leads to a similar but more complex pattern (ddkkd) at 01:06:909 - . It can works as a signal or hint for player to get prepared for the upcoming complex patterns. Meanwhile, a mirror pattern countering 01:04:801 - (kkd) can be formed at 01:05:449 - (ddk).

> 01:18:422 - / 01:18:503 - there are still drum kicks at the BG, kat can be put in these timings.

> 01:22:314 (16,17,18) - / 01:23:611 (26,27,28) - You can swap these groups of triplets because dkk should suit the latter as the pitch of vocal of it is higher and the emotion there is more intensive. dkk (a relatively awkward pattern) can perfectly show the effect of reflecting the strong feeling of music.

> 01:26:206 - similar to 01:05:449 (126) - . 01:26:287 - & 01:26:530 - can be put with dons

> 01:29:449 - kkd K K K should a better option here. There are two things you have to pay attention to:

1. 01:27:665 - / 01:28:801 - and 01:29:774 - / 01:29:936 - / 01:30:098 -

The pitches of former groups of Finishers are lower than the latter. 01:29:774 - / 01:29:936 - / 01:30:098 - are mapped as K as a result.

2. 01:29:287 - / 01:29:611 - They are not identical. 01:29:287 - is a drum kick while 01:29:611 - is a drum hit. The latter should be a don, right? By mapping it as a d, the upcoming K K K becomes more rational and eye-catching.




There are more to go for this map currently speaking. I hope my mod is helpful to you! (Where's your mentor Ozzy?_?)
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Hi Hi >w<

d
k
D (Big d)
K (Big k)




    Image Hanjamon's Futsuu

    Spanish Mod:

  • 00:23:125 (57) - Puedes cambiar esa nota a k, ya que estás siguiendo mayormente el sonido y ritmo parecido al de un "Clap".
  • 00:55:557 (20,21,22) - Esto es solamente una idea que se me ocurrió: Cambie esta nota a k 00:56:530 (22) - y muévela hacía acá 00:56:206 - Suena muy bien y aparte está seguiendo el ritmo parecido al de un "Clap" y también porque la bateria suena un poco más alto de lo común.
  • 01:06:909 (53) - Esta es otra idea: Puede mover esa nota aquí 01:06:584 - o agregar una d allí y hacer Ctrl G con la nota 53 debido a que ese break queda un poco raro y da ganas de colocar notas allí.
  • 01:27:341 - Puede hacer lo mismo aquí para tener un parecido de consistencia en ambas partes, agregando una d y luego hacer un Ctrl G con la nota 36 01:27:665 (36) -


    Image Nwolf's Ntiger Muzukashii

  • 00:27:828 - You forgot add a note there because can be heard a drum so I suggest you add a d, also to emphasize the finish D 00:27:990 (1) -



Amazing Beatmap! I hope my mod has been helpful you, Good luck!
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Image about

  • d is don note
  • k is kat note
  • D is big don note
  • K is big kat note


Image General

    Looks Good.BG so cute ・゚・(。✖д✖。)・゚・



Image qoot8123's Kantan

Image Hanjamon's Futsuu

Image Tiger & Wolf's Muzukashii

Image Oni
Good luck Shooot☆
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orz no more mods to this map pleasee, read my userpage!! I'll reply soon
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General

> 00:00:747 - 50% vol. sounds too weak. The guitar base, drum set and melody sounds like 75%. 00:12:422 - onwards, 90% is a compromised if you increase the vol. of previous section. changed the second one.


Shini's Oni

~ HP can be 6 since the rhythm you used and I suggested are quite hard, and the overall setting should be a bit challenging to the players.

> 00:13:557 - / 00:16:152 - having D mapped is way better than K since: 1. after a drum kick (kat), using D can have a bigger contrast; 2. Every strong base drum should share the same note (D), such as 00:12:422 - / 00:15:017 - ; 3. k D matches the guitar chord perfectly; 4. kD dk pattern is shown, which is quite smooth imo. they sounds different but just to avoid problems.

> 00:17:287 - / 00:17:368 - they can be dd in case there is a lack of variation and emphasis on the last kat at 00:17:449 - the whole part sounds similar so I'll keep this one.

> 00:26:368 - / 00:26:530 - swap them since the drum kick falls on the former but you put it as don. k d should follow the drum set well. ok If you want to emphasize the high-pitch vocal at 00:26:530 - (keep it as kat) 3 kats doesn't work tbh., you can even use 00:26:368 - kdk. It also works. I didn't understand xd, first u suggested kd then kkk then kdk (currently kdk that's why I don't understand) anyways changed the first one.

> 00:27:665 - & 00:27:828 - these are optional k because, mainly, 00:27:990 - should be the one needs to be focus on. Having 2 kats before it mapped can state the D very clearly. Meanwhile, don't you think having 4 consecutive don (or DON) is kinda boring? You may say that the drum hits are idendical, but actually there are some high-pitch guitar picks at the background as well. Mapping these two notes with kat can definitely enrich the variation and pattern flow, though. mm they are very similar but just to add variation I'll change

> 00:43:233 - / 00:43:557 - It sounds like the actual Finish should be put on the on-beat at 00:43:557 - , but not 00:43:233 - . Wrong emphasis in your current version imo, despite the fact that you want to make 00:43:233 - this kat outstanding. (not recommended to do so because it is strange...) ohh nice catch

> 00:44:692 - / 00:44:855 - Aight another swapping pair right here. On-beat note having a d is quite common, while it can also show some differences between it and the upcoming kat at 00:45:179 - . Now you can see a kkd pattern from 00:44:530 - to 00:44:855 - , this kind of style (using more kat instead of don) can also show resonance at 00:43:882 - , where the majority is kat. idk what kind of instrument is on 00:43:882 - 00:44:206 - 00:44:530 - and 00:44:855 - but I'm following such sound with k.

> 00:55:071 (49) - try this: Image

00:55:071 - there is a descending pitch (down pitch) guitar chord falling at this timing, having it be d is good to go. At the same time, you will find that it is actually a void at 00:55:233 - , therefore it should be empty. By moving it 1/2 forwards to 00:55:395 - , a nice and familiar kd dk pattern is formed, like 00:13:395 - . ok

> 00:58:476 - & 00:58:557 - maybe kk suit more since there are vocal melody at 00:58:152 - / 00:58:476 - / 00:58:801 - . They should be all mapped in consistent kat. kkddkkk sounds much more interesting than the previous one (ddddkkk) simultaneously. changed 00:58:476 - only, fits the song better.

> 01:05:449 (126) - similar case to 00:55:071 (49) - , but you need much more variation this time: Image

01:05:611 - there is a NEW high-pitch guitar plug right here, that is assumed as kat. A series of ddk d k pattern is used here in order to build up a tendency which leads to a similar but more complex pattern (ddkkd) at 01:06:909 - . It can works as a signal or hint for player to get prepared for the upcoming complex patterns. Meanwhile, a mirror pattern countering 01:04:801 - (kkd) can be formed at 01:05:449 - (ddk). nope, it will break my consistency with previous patterns.

> 01:18:422 - / 01:18:503 - there are still drum kicks at the BG, kat can be put in these timings. you are right but it's better to keep a mini break between 01:18:260 - and the upcoming spinner for a better readability

> 01:22:314 (16,17,18) - / 01:23:611 (26,27,28) - You can swap these groups of triplets because dkk should suit the latter as the pitch of vocal of it is higher and the emotion there is more intensive. dkk (a relatively awkward pattern) can perfectly show the effect of reflecting the strong feeling of music. Interesting, changed

> 01:26:206 - similar to 01:05:449 (126) - . 01:26:287 - & 01:26:530 - can be put with dons I didn't change anything on 01:05:449 - cause guitar, but I just fixed an inconsistent pattern, swapped 01:26:206 (45,46) -

> 01:29:449 - kkd K K K should a better option here. There are two things you have to pay attention to: well it seems that all of my GDers think like you,
so changed.


1. 01:27:665 - / 01:28:801 - and 01:29:774 - / 01:29:936 - / 01:30:098 -

The pitches of former groups of Finishers are lower than the latter. 01:29:774 - / 01:29:936 - / 01:30:098 - are mapped as K as a result.

2. 01:29:287 - / 01:29:611 - They are not identical. 01:29:287 - is a drum kick while 01:29:611 - is a drum hit. The latter should be a don, right? By mapping it as a d, the upcoming K K K becomes more rational and eye-catching.




There are more to go for this map currently speaking. I hope my mod is helpful to you! (Where's your mentor Ozzy?_?)


Thanks for the mod.


game rock
game rock wrote:
Hi Hi >w<

d
k
D (Big d)
K (Big k)



Amazing Beatmap! I hope my mod has been helpful you, Good luck!


Thanks for the mod baka


Charlotte
Charlotte wrote:
Hi via m4m


Image about

  • d is don note
  • k is kat note
  • D is big don note
  • K is big kat note


Image General

    Looks Good.BG so cute ・゚・(。✖д✖。)・゚・ Yes!!!! :3



Image Oni
Good luck Shooot☆


Thanks for the mod and Star Charlo, really helpful


GDers are dead, I'll be patient.
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