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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Thursday, 6 April 2017 at 10:25:36 PM

Artist: HHHxMMxST
Title: Follow Tomorrow
Source: beatmania IIDX 19 Lincle
Tags: DanceDanceRevolution DanceEvolution jubeat 森永真由美 Mayumi Morinaga Kuo Kyoka SoYeon Raymond
BPM: 140
Filesize: 4023kb
Play Time: 01:57
Difficulties Available:

Download: HHHxMMxST - Follow Tomorrow
Information: Scores/Beatmap Listing
---------------
Image

LONELY NIGHT ひとりで寂しいときも つづく空があるFLYING AWAY

Artist: HHH×MM×ST
BG: U35(うみこ)
4K Hype: Kuo Kyoka
9K Hyper: Bruce -> Click
Last edited by YaHao on , edited 37 times in total.
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Rhythm Incarnate
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No kudosu yet.
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Rhythm Incarnate
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I'll follow yesterday
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Rhythm Incarnate
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follow my twitter
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Whistle Blower
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Can I GD your map in 9key another?
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Rhythm Incarnate
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rkddlf00 wrote:
Can I GD your map in 9key another?

I'm not planning to add any more 9K diff for now
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Rhythm Incarnate
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somehow the bg is similiar like my bg in Diamond Smile xD

*nothing important here lol.
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Star Shooter
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Combo Commander
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Holy Crap, 9K (argh im noob modding on 9K :( ), M4M in Your Queue t/454094&start=0


/1/2/3/4/5/6/7/8/9/

4K Normal
00:06:340 (6340|1) - move to 1
00:08:483 (8483|2,8697|2) - move 1 column to right
00:11:697 (11697|1) - move to 3 and this 00:12:126 (12126|0) - move to 2
00:22:840 (22840|2) - double?
00:23:162 (23162|3) - 00:24:019 (24019|0) - 00:24:876 (24876|1) - 00:25:733 (25733|0) - 00:26:590 (26590|0) - 00:27:447 (27447|3) - i didint hear this note on blue tick or you follow vocal?, suggest move this to white tick or red tick
00:36:126 (36126|2) - double, this kick sound very high
00:37:626 (37626|1,37733|2) - move 1 column to Left and ctrl+J
00:39:983 (39983|1) - move to 1
00:42:555 (42555|0,42662|1,42876|3,43090|2,43197|1) - why not you use stairs pattern here?
01:07:412 (67412|0) - move to 2
01:09:340 (69340|1,69447|2) - ctrl+J


9K Normal
00:06:019 (6019|2) - move to 2 because inb4 i didnt see a note place in 2 (just one i see lol)
00:10:197 (10197|7,10305|6,10412|5) - ctrl+J and move 3 column to left?
00:28:626 (28626|2) - move to 4
00:36:340 (36340|6) - move to 9




9K Hyper
oh man it's too hard mod this diff

00:26:805 (26805|7,26912|6) - ctrl+j and move to 2 columns to left
00:29:162 (29162|4) - move this to 9
00:29:590 (29590|4) - move this to 1
00:29:805 (29805|3) - move this to 3


just that i found, Good Luck For Rank and dont forget to mod my map ^^ https://osu.ppy.sh/s/565921
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Rhythm Incarnate
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From M4M Queue

1/2/3/4


4K Normal

00:44:483 (44483|3,44590|2) - move 2,3 and 00:44:912 (44912|1,45126|2) - ctrl + h. https://osu.ppy.sh/ss/7312146 avoid same column's repeating

01:00:983 (60983|2,61840|1) - weak beat, delete?

01:33:126 (93126|1,93447|0,93769|1,94090|0) - move 1 ,2 ,1, 2. different sound than 01:32:269 - . so I recommend make it different.




4K Hyper

00:14:912 (14912|0,15019|1) - and 00:15:126 (15126|0,15233|1,15340|0) - part has different drum, how about rearrange this stream?

00:21:555 - add 1, strong beat

01:03:019 - add 2

01:21:340 - ctrl+h?

01:22:412 - and 01:22:626 - should be use same column because it has same sound.

01:25:840 - ^




4K Another

00:14:055 (14055|0,14055|2,14055|3) - how about ctrl+h? has little bit different pitch with here : 00:13:840 -

00:42:447 - delete? very weaker drum as 00:42:662 (42662|1) - this part, for emphasis stronger one.

01:19:840 - add 3 for stronger drum

01:20:590 - add. missing

01:20:697 - add

01:21:555 - add

01:22:412 - add

01:22:840 - ~ 01:26:269 - ^


9K Hyper

00:12:876 (12876|0) - move 2 because it has upper pitch than 00:12:555 (12555|0) -

01:12:340 - delete one here. like this : 01:11:912 -
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Combo Commander
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Hi there, a rougly mod.

mod

4K Normal

00:03:769 (3769|2,3983|0) - Ctrl+g for following the pitch

00:06:876 (6876|2,7197|1) - Ctrl+g as well

00:47:269 (47269|2,47483|1) - Move them to the same pitch

I think it's annoying to mix vocal and instruments together, it would be better if you concentreate on one of them


9K Normal

00:13:412 - Add one note or two for the beat

01:47:269 - I think here is more worthy using 3 notes than 01:46:840 -


4K Hyper

00:21:769 - There isn't any strong sound, so delete a note

00:32:376 (32376|1) - Delete this note, because I can't hear anything on it, or change 00:32:269 (32269|1) - to LN for that long voice

00:36:019 - Add a note for the strong beat

00:36:126 - ^


4K Another

00:21:447 (21447|3,21447|0) - Move one unit up, bcs they don't actually follow anything in that column, the strong beat is in 00:21:555 -

00:26:483 - Add a note for the cymbal, there are 2 notes for other cymbal so here should be 2 notes as well

00:27:340 - ^

00:35:055 - ^

00:41:912 - Will you consider adding anything here?

00:58:090 - I think one note is enough here since you use 2 notes for much stronger beats

01:00:019 - ^

01:11:162 (71162|3,71162|0) - Move one unit up, same reason as the first one↑

01:43:197 (103197|3,103197|2,103197|0) - 3 notes are too surplus for the cymble, so delete one of too nites

Ok that's all~


Good luck with your map :)
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Rhythm Incarnate
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olla m4m
1/ 2/ 3/ 4/


General
> hitsound your map
> i'd suggest to raise 9K Normal's & lower 9K Hyper's OD & HP to balance out the difficulty setting gap
> boring 4K Hyper
> BG resolution could be bumped up to avoid upscale, but frankly it looks okay even in 1920*1080 res
> if you're using the 1/4 & 3/4 beats in NM diff, i suggest to add Easier diff (although the bpm is quiet slow)


4K NM
00:12:876 (12876|2,12983|0) - move to 1 & 3 respectively, to create a different flow over the flipped patterns

00:14:055 (14055|0) - you can move this to 4th column, the snare fit for the jack
00:14:269 (14269|2,14269|1) - if you apply mod above, then you can move this to 12, for hand balance after the previous jack

00:32:697 (32697|1) - i'd shift this back to 00:32:590 - to follow the continuous synthesizers
00:39:555 (39555|1) - ^

00:43:626 (43626|1) - to 00:55:412 (55412|1) - vocal layering doesn't really recommended here, its become unclear which rhythm you're prioritizing here. instead you can follow another cue sound / layers of the song instead of vocal in here.

00:57:126 (57126|3) - to 01:00:019 (60019|3) - same problem above


9K NM
00:35:697 (35697|2,35912|6,36126|2,36126|0,36340|6) - suggest to move this 1 column to left, to differentiate this 00:36:126 (36126|0,36126|2) - clap with 00:36:555 (36555|2,36555|0) - without changing the overall finger movement

clean & authentic pmn chart


4K Hyper
00:08:590 (8590|1) - remove, i suggest not to follow the vocal in here, to emphasize the drum beat
00:12:019 (12019|1) - ^
then 00:09:876 - & 00:13:305 - add if you apply suggestion above

00:15:126 (15126|0,15555|0) - move to 3, the anchor looks unfriendly even the bpm is arguably slow lul

00:16:090 (16090|2,16947|1,17805|2,18662|2,19519|1,20376|1) -
00:21:233 (21233|3,21340|0,21555|2,21662|1) -
00:23:805 (23805|1,24662|1,25519|1,26376|1,27233|1) - oh, i would highly recommend not to layer every of each these unclear sound in the whole part, its arguably harder to play long chain stream in Hyper than in Another
the problem appears in 2nd & 3rd kiai as well 01:09:233 (69233|2,70090|2,70947|0,71055|3,71269|1,71376|2) -
01:14:376 (74376|2,75233|2,76090|2,76947|2) -

00:32:376 (32376|1) - 00:39:233 (39233|1) - ghost note i believe

KK ples, at least take a look the stream at 4K another ;-;


9K Hyper
i checked thoroughly, both note consistency & note placement are perfect, couldn't find any flaw here.
s_star op


4K Another
01:31:733 - suggest to add something here like you did at 00:55:733 (55733|1) -
classic

i think that's it, hope the mod helps & gl guys!
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Rhythm Incarnate
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Thank you guys for your mod, fixed
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Rhythm Incarnate
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Thanks Eldergleam,17VA and ajeemaniz.

00:12:876 (12876|0) - move 2 because it has upper pitch than 00:12:555 (12555|0) - Fixed
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Rhythm Incarnate
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Ok updated
Since SoYeon smh got banned, will fix mod for him from now on.
(Also my 1000th posts hype
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