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Sayuri - BLOOD ON BLOOD

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Topic Starter
Guy
This beatmap was submitted using in-game submission on 2012年9月11日 at 1:12:59

Artist: Sayuri
Title: BLOOD ON BLOOD
Source: Touhou
Tags: Silver Forest Remilia Scarlet banvi Septette for the Dead Princess
BPM: 160
Filesize: 4339kb
Play Time: 02:31
Difficulties Available:
  1. banvi's Hard (4.82 stars, 303 notes)
  2. Easy (1.24 stars, 116 notes)
  3. Lunatic (5 stars, 510 notes)
  4. Normal (3.94 stars, 200 notes)
Download: Sayuri - BLOOD ON BLOOD
Information: Scores/Beatmap Listing
---------------
BLOOD ON BLOOD #3

Mapset:

Easy - 100% (by me)
Normal - 100% (by me)
Hard - 100% (by banvi)
Lunatic - 100% (by me)
h-728

リクエストありがとうございます

[General]
  • 00:28:762 - この赤線は必要ですか?
    InsaneとNormalの難易度の差が大きいと思います。Insaneのノートを減らしてHardとするか、もしくは新たにHardを追加してください。
    個人的にはHardを追加して欲しいです。
    mp3のビットレートが320kbpsになっています。128~192kbpsの間のものに変更してください。
    しました。ついでに冒頭のノイズも消しておきました。Offsetはおそらく変わってないと思います。
    mp3の使用率が80%を切っています。冒頭部に新しくノートを配置することをお勧めします。
[Easy]
  • コンボが長いです。3分の1くらいで切っていいと思います。
    01:29:513 (1) - finishがあったほうがかっこいいと思います。
    02:30:263 (1) - ^
[Normal]
  • Normalにしては、コンボが少し長い気がしました。今の半分くらいの長さでNCしてもいいと思います。
    slidertickにclapのサウンドを入れて、音を付けたほうが丁寧だと思います。
    00:31:763 (4,5,6,7) - 単発が3つ以上続くのは個人的に好きではないので、4,5をスライダーに置き換えることを提案します。
    00:41:888 - 1回目と合わせるためにadd note
    01:14:513 (3,4,5,6) - 3,4をスライダーに?
    01:23:513 (3,4,5,6) - ^
    01:29:513 (1) - finishがあったほうがかっこいいと思います。
    01:59:513 (3,4,5,6) - スタックされているので移動距離が少ない為問題はないかなと思います。
    02:02:513 (3,4,5,6) - 3,4をスライダーに?
    02:10:763 (1,2,3,4) - ^
    02:19:763 (1,2,3,4) - ^
    02:27:263 (3,4,5,6) - ^(5,6)

[Insane]
  • 最初に、この難易度はInsaneですが、全体的にそこまで難易度の高いものではないので、全体の難易度を整えるつもりでModしたいと思います。
    00:40:763 (1,2,3) - 3連打を控えて、スタックしてからのジャンプは少し難しい気がします。今までと同じくらいの距離で問題ないと思います。
    00:41:325 (5,6) - ^
    00:47:513 - 音があった方が良いと思います。00:47:138 (4) をリバースさせてもいいと思いますが、角度に少し違和感があるので、もしそうする場合は前後の流れを調整してください。
    01:01:013 (3,4,5,6) - 1回目はボーカルを拾って3/4のスライダーでしたが、ここではサークルになっているので、可能なら前者に揃えて欲しい気がします。ですが配置を大幅に変更する必要が生じるので、強くは押しません。
    01:02:513 (3,4,5) - ^
    01:05:138 - ここに音があったほうが、リズムがつかみやすい気がしました。もし追加する場合は、ジャンプの距離を減らしてください。
    01:05:700 - ^
    02:01:763 (3) - リズムに合ってない気がします。3/4スライダーのリバースにして、02:02:513 にノートを追加したほうが自然です。
    02:03:263 (3,4,5) - リズムが取りづらい気がします。前のパートでも使っていた2/4スライダーを使う音取りはいかがでしょうか。02:05:888 - 01:05:138と同じ感じです。スタックさせるのではなく、小さなジャンプにする感じにすればいいと思います。
    02:10:950 (2,3) - 決して跳べない距離ではありませんが、流れが悪いのでより遠く感じます。ここで無理にジャンプさせる必要はないと思うので、少し狭めるのはいかがでしょうか。
以上です。分からない部分があればPM飛ばしてください。
Topic Starter
Guy

h-728 wrote:


リクエストありがとうございます

[General]
  • 00:28:762 - この赤線は必要ですか? - downbeat?になってしまうので必要でしたが、冒頭にノートを配置し、赤線の位置を変更したため不必要となりました
    InsaneとNormalの難易度の差が大きいと思います。Insaneのノートを減らしてHardとするか、もしくは新たにHardを追加してください。 個人的にはHardを追加して欲しいです。- Hard diffはGuestの方をお呼びしているため、Hardは後々追加する予定です。
    mp3のビットレートが320kbpsになっています。128~192kbpsの間のものに変更してください。
    しました。ついでに冒頭のノイズも消しておきました。Offsetはおそらく変わってないと思います。 - わざわざありがとうございますー! offsetはややずれがありましたので変更
    mp3の使用率が80%を切っています。冒頭部に新しくノートを配置することをお勧めします- fixed
[Easy]
  • コンボが長いです。3分の1くらいで切っていいと思います。- fixed
    01:29:513 (1) - finishがあったほうがかっこいいと思います。- fixed
    02:30:263 (1) - ^- fixed
[Normal]
  • Normalにしては、コンボが少し長い気がしました。今の半分くらいの長さでNCしてもいいと思います。- fixed
    slidertickにclapのサウンドを入れて、音を付けたほうが丁寧だと思います。- fixed
    00:31:763 (4,5,6,7) - 単発が3つ以上続くのは個人的に好きではないので、4,5をスライダーに置き換えることを提案します。 - no change
    00:41:888 - 1回目と合わせるためにadd note - ^
    01:14:513 (3,4,5,6) - 3,4をスライダーに? - ^
    01:23:513 (3,4,5,6) - ^ - ^
    01:29:513 (1) - finishがあったほうがかっこいいと思います。- fixed
    02:02:513 (3,4,5,6) - 3,4をスライダーに? - no change
    02:10:763 (1,2,3,4) - ^ - ^
    02:19:763 (1,2,3,4) - ^ - ^
    02:27:263 (3,4,5,6) - ^(5,6) - ^

[Insane]
  • 最初に、この難易度はInsaneですが、全体的にそこまで難易度の高いものではないので、全体の難易度を整えるつもりでModしたいと思います。
    00:40:763 (1,2,3) - 3連打を控えて、スタックしてからのジャンプは少し難しい気がします。今までと同じくらいの距離で問題ないと思います。 - no change
    00:41:325 (5,6) - ^ - ^
    00:47:513 - 音があった方が良いと思います。00:47:138 (4) をリバースさせてもいいと思いますが、角度に少し違和感があるので、もしそうする場合は前後の流れを調整してください。- fixed
    01:01:013 (3,4,5,6) - 1回目はボーカルを拾って3/4のスライダーでしたが、ここではサークルになっているので、可能なら前者に揃えて欲しい気がします。ですが配置を大幅に変更する必要が生じるので、強くは押しません。 - no change
    01:05:138 - ここに音があったほうが、リズムがつかみやすい気がしました。もし追加する場合は、ジャンプの距離を減らしてください。- fixed
    01:05:700 - ^- fixed
    02:01:763 (3) - リズムに合ってない気がします。3/4スライダーのリバースにして、02:02:513 にノートを追加したほうが自然です。- fixed
    02:03:263 (3,4,5) - リズムが取りづらい気がします。前のパートでも使っていた2/4スライダーを使う音取りはいかがでしょうか。- 変えようと思いましたが、Insaneなのでいいかな?と思ったのでno changeです02:05:888 - 01:05:138と同じ感じです。スタックさせるのではなく、小さなジャンプにする感じにすればいいと思います。- fixed
    02:10:950 (2,3) - 決して跳べない距離ではありませんが、流れが悪いのでより遠く感じます。ここで無理にジャンプさせる必要はないと思うので、少し狭めるのはいかがでしょうか。- fixed
以上です。分からない部分があればPM飛ばしてください。
Normalに関しては適応できないModが多くすみません。
Modありがとうございました ;)
banvi
完成しました!結構遅くなってしまったとおもいます :o
正直それほど良い出来ではないと思いますがよければ使ってやってください!
全難易度のタグにbanviを追加しておいてください!
offset、緑線、プレビュータイム等は既に新しいmp3版に修正しておきました~

http://puu.sh/Ixx3

P.S.
mp3使用率80%はイントロは別によかったとおもいます…ただ今回は作ってあったので僕の方でも作らせてもらいました~
Topic Starter
Guy

banvi wrote:

完成しました!結構遅くなってしまったとおもいます :o
正直それほど良い出来ではないと思いますがよければ使ってやってください!
全難易度のタグにbanviを追加しておいてください!
offset、緑線、プレビュータイム等は既に新しいmp3版に修正しておきました~

http://puu.sh/Ixx3

P.S.
mp3使用率80%はイントロは別によかったとおもいます…ただ今回は作ってあったので僕の方でも作らせてもらいました~
banviさんどうもありがとうー!

そうだったんですかw イントロ急に追加してすみません :o
h-728

Suzully wrote:

Denied kudosu because of earning error. Some are still available so no need to kudosu anymore.
なげないでください…

edit:ばんびさん、ご指摘ありがとうございます。
ルールを再確認したところ、仰る通りでした。申し訳ございません。
Topic Starter
Guy

h-728 wrote:

Suzully wrote:

Denied kudosu because of earning error. Some are still available so no need to kudosu anymore.
なげないでください…

edit:ばんびさん、ご指摘ありがとうございます。
ルールを再確認したところ、仰る通りでした。申し訳ございません。
h-728さんご迷惑おかけしましたー :?
Leorda
Konnichiwa


[Easy]
* Use soft hitsound, instead of normal hitsound. Like others diff
* Set the PreviewTime to "66481". Fix this using a notepad


[Normal]
* AR +1 or +2, your current approach rate is slow

01:28:044 (1) - Add clap at tail slider
01:28:794 (2) - ^
02:09:294 (3) - ^


[banvi's Hard]
00:30:294 (2) - New combo?


[Insane]
00:29:919 (2) - Clap?
00:50:544 (3) - Why finish at tail slider?
02:17:731 (4,6) - Move 1 grid left for make a parallel pattern? (Nazi)


Ganbatte!
banvi

Leorda wrote:

[banvi's Hard]
00:30:294 (2) - New combo? I think it's not necessary, so didn't change.
Thank you~
Topic Starter
Guy

Leorda wrote:

Konnichiwa


[Easy]- All fixed
* Use soft hitsound, instead of normal hitsound. Like others diff
* Set the PreviewTime to "66481". Fix this using a notepad


[Normal] - All fixed
* AR +1 or +2, your current approach rate is slow - AR+1 fixed
01:28:044 (1) - Add clap at tail slider
01:28:794 (2) - ^
02:09:294 (3) - ^


[Insane]- All fixed
00:29:919 (2) - Clap?
00:50:544 (3) - Why finish at tail slider? - I'm baka lol
02:17:731 (4,6) - Move 1 grid left for make a parallel pattern? (Nazi)


Ganbatte!- Arigatou :3
Thank you for Mod! ;)
BeatofIke
I say I won't star this map but I'm staring this anyway XD.
YTYuyu
Hey i apologize for the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
The title is incorrect. it's supposed to be "BLOOD ON BLOOD". Sayuri is the person who's singing this, so move Silver Forest in the tags since that's the group that made this song. Sayuri should be the artist.
Add rebirth in the tags. that's the name of the album this song is in.
move "Septette for the Dead Princess" in the tags since it's the original song that's playing.
the preview times are inconsistent. the easy diff is off by 31ms off compared to the other diffs.

[Easy]
a 0.6 DS is too close together and with AR2, it shows no flow to the song. i suggest 1.0 for a smooth flow to the song. for more effect, increase the AR by 1.
00:15:294 (1) - maybe move this between the previous note to blanket the previous circle? i think doing this would look nicer during gameplay IMO.
00:29:919 (1) - how about adding a clap to start a new rhythm in the song? it should follow that faded clap in the song if you listen carefully.
00:35:169 - add a circle with a clap. it'll be consistent with that 2/1 slider in the song since the claps are at the slidertick and the end.
00:42:669 - ^
00:46:794 (2) - add a clap at the repeat arrow. it'll be consistent with the previous repeat slider.
00:55:794 (2) - make this a default slidertick because it sounds odd and a bit unfitting with this part IMO.
01:13:044 (1) - ^
01:15:294 (2) - i feel that a clap is missing here. it sounds empty without it. add it here to maybe keep the consistency in the claps?
01:19:044 (1) - replace the whistle for a finish. the whistle isn't loud enough to match the vocals/cymbals in the song.
01:22:044 (1) - same as 00:55:794.
01:58:044 (1) - ^
02:09:294 (2) - ^
orz looks like you forgot what i said about adding more notes in easy diffs. i'll say it again. you should add more because patterns like these are boring and it might tire beginners. don't get me wrong ik that you're trying to make it easier for beginners, but at the same time, you have to make it fun and somewhat challenging for beginners by adding more notes. so i suggest filling in the empty spots and making the diff fun for beginners to enjoy. also since you have a slidertick file, add timing points to make sure that slidertick doesn't make any noise.

[Normal]
00:06:669 - maybe add a circle to keep the 1/1 rhythm going?
00:17:544 (4) - how about a curved slider for a smoother flow to the next note?
00:40:044 (2) - you forgot to add a whistle. add it to keep the consistency in whistles.
00:46:044 (2) - add a whistle to emphasize the instrumental in the song.
01:04:794 (3) - make this slidertick a hitsounds to keep the consistency in the claps.
01:46:794 (2,3) - i think it'd be easier if you can do Ctrl+R to this. the threw me off. in other words it surprised me during gameplay.
02:05:544 (3) - same as 01:04:794.
02:22:044 (6) - same as 00:17:544.
this time all i saw are 1/1 notes. it makes the diff look boring although the flow is there. you should either add, replace, or move these notes at the red ticks so that it'd flow to the vocals in the song. don't just reply on the 1/1 ticks, rely on the 1/2 ticks as well to make it interesting for players.

[banvi-sama]
00:08:919 (1) - remove the NC for this. the instrumental is connected from the previous slider.
00:09:294 (3) - make this a NC if you follow the suggestion above. the instrumental changes in this part.
00:38:731 (5) - make this a NC. it'll be consistent with the 2 previous patterns since the lyrics change in this part.
00:39:294 (1) - same as 00:09:294 but the vocals change.
00:41:919 (3) - maybe add a clap to match the vocals in the song? it should make a nice clap pattern during gameplay IMO.
this is a pretty nice diff, but i have 1 more request. if you add whistles at the beginning of the sliders like at 02:01:794, it'll play nicely to the vocals because it sounds empty without the whistle.

[Insane]
since this is the Touhou map, re-name the diff to "Lunatic". why? Lunatic is the name of the hardest difficulty in all Touhou games.
00:09:294 (8) - how about aligning this to (7)? it'll make a triangle for (6,8,1) and i think doing this would flow smoother to the song.
00:49:044 (7) - remove this finish. i don't remember hearing this in the other diffs.
00:52:794 (1,2,3,4,5,6,7,8,9) - at least add claps on this stream to match the drums in the song. it sounds empty without them.
01:05:356 (5) - maybe add a finish to emphasize the vocals in the song?
01:05:919 (7) - same as above, but replace the clap for a finish, or add a clap with the finish.
01:07:044 (2) - same as hard.
01:09:294 (5) - you forgot to add a whistle here. add it to keep the consistency in the whistles.
01:29:169 (4,5) - to keep the flow going, replace this for a 1/2 slider. the 2 circles break the flow in this since the last 3 notes are sliders.
01:29:544 (1) - add a circle here and move this spinner up by 1/4 to continue the hold in the vocals.
01:42:481 - add something here til the next red tick to follow the vocals it'll match the vocals and it'll be consistent with the hard diff.
01:52:044 (1) - you can hear the cymbal clashes, so replace the whistle for a finish to match it.
01:52:794 (3) - same as above, but you forgot to add it.
01:53:544 (1,2,3,4,5,6,7,8,9) - same as 00:52:794.
02:06:106 (5) - same as 01:05:356.
02:06:669 (7) - same as 01:05:919.
02:18:294 (1,2,3,4,5,6,7,8,9) - same as 00:52:794.
02:30:387 (1) - same as 01:29:544.
same comment as hard.

I guess that's it. GL :D
Topic Starter
Guy

Byakugan249 wrote:

Hey i apologize for the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General] - All fixed
The title is incorrect. it's supposed to be "BLOOD ON BLOOD". Sayuri is the person who's singing this, so move Silver Forest in the tags since that's the group that made this song. Sayuri should be the artist.
Add rebirth in the tags. that's the name of the album this song is in.
move "Septette for the Dead Princess" in the tags since it's the original song that's playing.
the preview times are inconsistent. the easy diff is off by 31ms off compared to the other diffs.

[Easy]
a 0.6 DS is too close together and with AR2, it shows no flow to the song. i suggest 1.0 for a smooth flow to the song. for more effect, increase the AR by 1.
- All fixed
00:15:294 (1) - maybe move this between the previous note to blanket the previous circle? i think doing this would look nicer during gameplay IMO.
00:29:919 (1) - how about adding a clap to start a new rhythm in the song? it should follow that faded clap in the song if you listen carefully.
00:35:169 - add a circle with a clap. it'll be consistent with that 2/1 slider in the song since the claps are at the slidertick and the end.
00:42:669 - ^
00:46:794 (2) - add a clap at the repeat arrow. it'll be consistent with the previous repeat slider.
00:55:794 (2) - make this a default slidertick because it sounds odd and a bit unfitting with this part IMO.
01:13:044 (1) - ^
01:15:294 (2) - i feel that a clap is missing here. it sounds empty without it. add it here to maybe keep the consistency in the claps?
01:19:044 (1) - replace the whistle for a finish. the whistle isn't loud enough to match the vocals/cymbals in the song.
01:22:044 (1) - same as 00:55:794.
01:58:044 (1) - ^
02:09:294 (2) - ^
orz looks like you forgot what i said about adding more notes in easy diffs. i'll say it again. you should add more because patterns like these are boring and it might tire beginners. don't get me wrong ik that you're trying to make it easier for beginners, but at the same time, you have to make it fun and somewhat challenging for beginners by adding more notes. so i suggest filling in the empty spots and making the diff fun for beginners to enjoy. also since you have a slidertick file, add timing points to make sure that slidertick doesn't make any noise. - I made an effort so that a beginner was not bored a little

[Normal] - All fixed
00:06:669 - maybe add a circle to keep the 1/1 rhythm going?
00:17:544 (4) - how about a curved slider for a smoother flow to the next note?
00:40:044 (2) - you forgot to add a whistle. add it to keep the consistency in whistles.
00:46:044 (2) - add a whistle to emphasize the instrumental in the song.
01:04:794 (3) - make this slidertick a hitsounds to keep the consistency in the claps.
01:46:794 (2,3) - i think it'd be easier if you can do Ctrl+R to this. the threw me off. in other words it surprised me during gameplay.
02:05:544 (3) - same as 01:04:794.
02:22:044 (6) - same as 00:17:544.
this time all i saw are 1/1 notes. it makes the diff look boring although the flow is there. you should either add, replace, or move these notes at the red ticks so that it'd flow to the vocals in the song. don't just reply on the 1/1 ticks, rely on the 1/2 ticks as well to make it interesting for players. - same comment as easy

[Insane] - All fixed
since this is the Touhou map, re-name the diff to "Lunatic". why? Lunatic is the name of the hardest difficulty in all Touhou games.
00:09:294 (8) - how about aligning this to (7)? it'll make a triangle for (6,8,1) and i think doing this would flow smoother to the song.
00:49:044 (7) - remove this finish. i don't remember hearing this in the other diffs.
00:52:794 (1,2,3,4,5,6,7,8,9) - at least add claps on this stream to match the drums in the song. it sounds empty without them.
01:05:356 (5) - maybe add a finish to emphasize the vocals in the song?
01:05:919 (7) - same as above, but replace the clap for a finish, or add a clap with the finish.
01:07:044 (2) - same as hard.
01:09:294 (5) - you forgot to add a whistle here. add it to keep the consistency in the whistles.
01:29:169 (4,5) - to keep the flow going, replace this for a 1/2 slider. the 2 circles break the flow in this since the last 3 notes are sliders.
01:29:544 (1) - add a circle here and move this spinner up by 1/4 to continue the hold in the vocals.
01:42:481 - add something here til the next red tick to follow the vocals it'll match the vocals and it'll be consistent with the hard diff.
01:52:044 (1) - you can hear the cymbal clashes, so replace the whistle for a finish to match it.
01:52:794 (3) - same as above, but you forgot to add it.
01:53:544 (1,2,3,4,5,6,7,8,9) - same as 00:52:794.
02:06:106 (5) - same as 01:05:356.
02:06:669 (7) - same as 01:05:919.
02:18:294 (1,2,3,4,5,6,7,8,9) - same as 00:52:794.
02:30:387 (1) - same as 01:29:544.
same comment as hard.

I guess that's it. GL :D
Thank you for Mod :)
banvi

Byakugan249 wrote:

[banvi-sama]
↑ who is he? lol
00:08:919 (1) - remove the NC for this. the instrumental is connected from the previous slider.
00:09:294 (3) - make this a NC if you follow the suggestion above. the instrumental changes in this part.
00:38:731 (5) - make this a NC. it'll be consistent with the 2 previous patterns since the lyrics change in this part.
00:39:294 (1) - same as 00:09:294 but the vocals change.
00:41:919 (3) - maybe add a clap to match the vocals in the song? it should make a nice clap pattern during gameplay IMO.
this is a pretty nice diff, but i have 1 more request. if you add whistles at the beginning of the sliders like at 02:01:794, it'll play nicely to the vocals because it sounds empty without the whistle.
All changed! Thanks~

http://puu.sh/MppI
Topic Starter
Guy
updated
thanks banvi~
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Add two red lines at offset: 67044, 127794 to let the long white tick on downbeat.

[Easy]
00:34:794 (2) - extend to 00:35:544? Or the rhythm is difficult for new player.

[Normal]
01:16:606 (2) - wrong hitsound on tick
01:28:606 (2) - ^
02:29:356 (2) - ^

[banvi's Hard]
00:27:294 (1) - same as [Lunatic]
00:48:294 (4) - make a better shape? Use approach circle of (3): http://puu.sh/OzQN
00:49:044 (5) - ^
00:51:294 (1,3) - ^

[Lunatic]
00:11:919 (8) - NC here for complex pattern?
00:16:044 (4) - NC
00:16:794 (7) - ^
00:23:919 (8) - NC here for complex pattern?
00:29:731 (1) - too close to previous spinner. End spinner at 00:28:794?
00:36:294 (1,2,3) - the triple have nothing to follow, so move 00:36:387 (2) to 00:36:200? http://puu.sh/OzBB
00:46:794 (1,2,3) - ^
00:51:012 (4) - ^ let the triple end on white tick is better in rhythm
00:52:794 (1,2,3,4,5,6,7,8) - the volume is too low here..I think 50 is good enough
01:10:044 (1) - finish? (do same thing to similar position)
01:13:044 (1) - finish on head?
01:15:294 (5) - NC here for complex pattern?
01:16:044 (1) - finish on head?
01:17:544 (1) - remove finish from head?
01:25:794 (3) - the reverse arrow is under '300'. Try to avoid this.
01:29:544 (5) - finish?
02:01:044 (1,2) - copy one from the other?
02:21:669 (4) - NC?
02:22:044 (7) - NC? The combo is too long
02:30:294 (10) - finish?

That's all I can find. GL~
Topic Starter
Guy

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Add two red lines at offset: 67044, 127794 to let the long white tick on downbeat. - ok,fixed!

[Easy]
00:34:794 (2) - extend to 00:35:544? Or the rhythm is difficult for new player. - fixed

[Normal]
01:16:606 (2) - wrong hitsound on tick- fixed
01:28:606 (2) - ^- fixed
02:29:356 (2) - ^- fixed

[Lunatic]
00:11:919 (8) - NC here for complex pattern?- fixed
00:16:044 (4) - NC- fixed
00:16:794 (7) - ^- fixed
00:23:919 (8) - NC here for complex pattern?- fixed
00:29:731 (1) - too close to previous spinner. End spinner at 00:28:794?- fixed
00:36:294 (1,2,3) - the triple have nothing to follow, so move 00:36:387 (2) to 00:36:200? http://puu.sh/OzBB- fixed
00:46:794 (1,2,3) - ^- fixed
00:51:012 (4) - ^ let the triple end on white tick is better in rhythm - no change
00:52:794 (1,2,3,4,5,6,7,8) - the volume is too low here..I think 50 is good enough- fixed
01:10:044 (1) - finish? (do same thing to similar position)- fixed
01:13:044 (1) - finish on head?- fixed
01:15:294 (5) - NC here for complex pattern?- fixed
01:16:044 (1) - finish on head?- fixed
01:17:544 (1) - remove finish from head?- fixed
01:25:794 (3) - the reverse arrow is under '300'. Try to avoid this.- fixed
01:29:544 (5) - finish?- fixed
02:01:044 (1,2) - copy one from the other? - no change
02:21:669 (4) - NC? - no change
02:22:044 (7) - NC? The combo is too long- fixed
02:30:294 (10) - finish?- fixed

That's all I can find. GL~
Thank you for mod! ;)
banvi

popner wrote:

[General]
Add two red lines at offset: 67044, 127794 to let the long white tick on downbeat.
fixed

[banvi's Hard]
00:27:294 (1) - same as [Lunatic] changed
00:48:294 (4) - make a better shape? Use approach circle of (3): http://puu.sh/OzQN didn't change. I think 5 ticks are better than 4...
00:49:044 (5) - ^
00:51:294 (1,3) - ^
Thank you for modding~ :D

http://puu.sh/P2T4
Genkishi
Hi o/

[General]
Delete .osb file and full submit

[Easy]
01:04:794 (2) - Add finish on the whole slider? It sounds better imo
01:11:544 (3) - Add whistle on head and on the reverse arrow
00:31:794 (3) - Move the last dot of this slider by 1 grip up?
02:05:544 (3) - Add finish on the whole slider

[Normal]
01:04:794 (3) - Add finish on the whole slider
02:05:544 (3) - Finish on the head
02:06:106 (4) - ^

[banvi's Hard]
01:48:481 (1) - Remove NC and add NC here at (4)
01:49:981 (1) - ^
01:51:481 (1) - ^
02:28:419 (1) - Add NC and remove Nc here 02:28:794 (1)

[Insane]
Good diff

That's all

goodluck :)
banvi

Genkishi wrote:

[banvi's Hard]
01:48:481 (1) - Remove NC and add NC here at (4) I think it's fine
01:49:981 (1) - ^
01:51:481 (1) - ^
02:28:419 (1) - Add NC and remove Nc here 02:28:794 (1) ok
Thanks for modding~ :)

http://puu.sh/WPX2
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