This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
1,232 posts
Offline
This beatmap was submitted using in-game submission on Tuesday, March 7, 2017 at 1:59:51 PM

Artist: gi(a)rlish number + Nanami Sakuragaoka
Title: Ashita e no Tochuu de
Source: ガーリッシュ ナンバー
Tags: girlish number ending character song frontier works tbs diomedea Chitose Karasuma 烏丸千歳 Yae Kugayama 久我山八重 Koto Katakura 片倉京 Momoka Sono 苑生百花 Kazuha Shibasaki 柴崎万葉 Nanami Sakuragaoka 桜ヶ丘 七海 Senbongi Sayaka 千本木彩花 Hondo Kaede 本渡楓 Ishikawa Yui 石川由依 Suzuki Eri 鈴木絵理 Oonishi Saori 大西沙織 Amina Sato 佐藤亜美菜
BPM: 174
Filesize: 6323kb
Play Time: 02:44
Difficulties Available:
  • Easy (1.74 stars, 202 notes)
  • Hard (3.5 stars, 481 notes)
  • Insane (4.79 stars, 682 notes)
  • Normal (2.05 stars, 288 notes)

Download: gi(a)rlish number + Nanami Sakuragaoka - Ashita e no Tochuu de
Information: Scores/Beatmap Listing
---------------
#49 TVアニメ
Last episode ending song, need more chii-sama tbh ;_;

Image


+ 桜ヶ丘七海
-- 明日への途中で --

Image

katta na, gahaha
metadata stuff
Last edited by Momochikun on , edited 16 times in total.
User avatar
Rhythm Incarnate
1,742 posts
Offline
No kudosu yet.
User avatar
Rhythm Incarnate
1,304 posts
Offline
Earned 2 kudosu.
small suggestion after playing

Insane

01:27:141 (1,2,3) - , 01:49:037 (6,1,2) - they have straight flow, but they don't have consistent DS.
straight placement + different DS may feel kinda inconvenience feedback when player play that.
02:25:934 (7,8) - (7) seems like downbeat-slider.
i think Image is better choice, as 02:26:106 - have more strong beat than others.
User avatar
Rhythm Incarnate
1,232 posts
Offline
Lami wrote:
small suggestion after playing

Insane

01:27:141 (1,2,3) - , 01:49:037 (6,1,2) - they have straight flow, but they don't have consistent DS.
straight placement + different DS may feel kinda inconvenience feedback when player play that. i see
02:25:934 (7,8) - (7) seems like downbeat-slider. i want 8 to be a note so the jump would get more emphasize tbh
i think Image is better choice, as 02:26:106 - have more strong beat than others.



thanks !

Little wrote:
GAHAHA



xD
User avatar
Whistle Blower
20 posts
Offline
Earned 1 kudosu.
Overall it has a good flow but I will do my mod anyway

Since I am limited on time and it's kinda bigger than TV size, I 'll mod your Easy and come back if I have more time

I am quoting this from https://osu.ppy.sh/wiki/Easy_(Difficulty )
Quote:
Set the Beat Snap Divisor to 1/1, then select the circle and hit play and start placing circles in time to the music.

I noticed that you didn't apply this and therefore you went to 1,76 stars and it is considered a normal now. So apply this EVERYWHERE ( I know it's a pain in the ass but you have to )

EASY
  • 00:07:141 (1,2,3,4) - Since the point of Easy is to make new players familiar with the game, I would say that after playing I found this part quite confusing (because 2 and 3 sliders have the same duration while the first one is a bit shorter and listening to the music and playing the song was kinda weird... What I would suggest doing is either make all the sliders duration as the first one or adjust the first one to the duration of the other 2. The next part has a really nice rhythm/flow so you may wanna follow that example or do what I suggested. Up to you
  • As for the sliders, remember that a slider follows the flow of a song and points to the next note so I feel that sliders like 00:09:899 (1,3) - and 00:14:727 (4,1) - should be flipped vertically ( and rotated a bit to match the song) to achieve a better flow. (Again this is a minor issue but I think it would be for the best). Apply this to everywhere (e.g. 00:31:968 (1) - )
  • 00:15:417 (1,2,3) - Same thing as I mentioned at my first point. Apply everywhere
  • 00:30:244 (2,3) - 00:57:486 (2,3) - Avoid overlapping notes on easy difficulties, it looks kinda ehh and it confuses people. Apply this everywhere
  • 01:36:106 (2) - 01:58:865 (3) - Flip horizontally ( Same thing I mentioned about sliders, It will look better. Apply everywhere

Overall you kept distances and I think hitsounding and flow is on point. Really well-made kudos :P Good luck !
User avatar
Whistle Blower
20 posts
Offline
No kudosu yet.
Also a few tips to help you "ease up" your Easy to make it <1.5 stars
  • Use super long sliders. For example https://osu.ppy.sh/s/355573 check Beginner's difficulty intro and try to apply that
  • Also since object placement, spacing and number affects star difficulty, try to do the following
  • Generally try adding breaks in big songs :D

Remember that a map must have progression according to its difficulty! Your progression in Normal/Hard/Insane is excellent but your Easy/Normal isn't. That means your Easy should be around 1-1.2 stars I think :o

That's for now, I liked the map so I will probably come back to mod the rest when I'm free, Good luck :D
User avatar
Combo Commander
330 posts
Offline
Earned 1 kudosu.
o/ m4m from your queue

m4m

General
  • Consider using another bg? It's a bit overwhelmed and stuffed full of words.



Insane


Good luck! :)
User avatar
Rhythm Incarnate
1,232 posts
Offline
Dsp-Ninja wrote:
Overall it has a good flow but I will do my mod anyway

Since I am limited on time and it's kinda bigger than TV size, I 'll mod your Easy and come back if I have more time

I am quoting this from https://osu.ppy.sh/wiki/Easy_(Difficulty )
Quote:
Set the Beat Snap Divisor to 1/1, then select the circle and hit play and start placing circles in time to the music.

I noticed that you didn't apply this and therefore you went to 1,76 stars and it is considered a normal now. So apply this EVERYWHERE ( I know it's a pain in the ass but you have to )

EASY
  • 00:07:141 (1,2,3,4) - Since the point of Easy is to make new players familiar with the game, I would say that after playing I found this part quite confusing (because 2 and 3 sliders have the same duration while the first one is a bit shorter and listening to the music and playing the song was kinda weird... What I would suggest doing is either make all the sliders duration as the first one or adjust the first one to the duration of the other 2. The next part has a really nice rhythm/flow so you may wanna follow that example or do what I suggested. Up to you tbh they was parted as 1/1 and it plays fine for beginner
  • As for the sliders, remember that a slider follows the flow of a song and points to the next note so I feel that sliders like 00:09:899 (1,3) - and 00:14:727 (4,1) - should be flipped vertically ( and rotated a bit to match the song) to achieve a better flow. (Again this is a minor issue but I think it would be for the best). Apply this to everywhere (e.g. 00:31:968 (1) - ) its optional, both plays fine i think
  • 00:15:417 (1,2,3) - Same thing as I mentioned at my first point. Apply everywhere you cant find better rhythm than this
  • 00:30:244 (2,3) - 00:57:486 (2,3) - Avoid overlapping notes on easy difficulties, it looks kinda ehh and it confuses people. Apply this everywhere
  • 01:36:106 (2) - 01:58:865 (3) - Flip horizontally ( Same thing I mentioned about sliders, It will look better. Apply everywhere
Also a few tips to help you "ease up" your Easy to make it <1.5 stars
  • Use super long sliders. For example https://osu.ppy.sh/s/355573 check Beginner's difficulty intro and try to apply that nope this is Easy diff not beginner, its different dude
  • Also since object placement, spacing and number affects star difficulty, try to do the following
    • Since you are gonna use super long slider, you will have less objects but also try to use less objects in general
    • Try to add some short "pauses" and resume again, for example you can take this part 01:29:899 (1,2,3,4) - and turn it into a spinner, followed by a break 01:32:658 (1,2,3,4) - delete this (you can also expand the break up to 01:32:658 (1,2,3,4,1,2,3,1,2,3,4,1) -) nah i want to keep this mapped to set consistency
  • Generally try adding breaks in big songs :D

Remember that a map must have progression according to its difficulty! Your progression in Normal/Hard/Insane is excellent but your Easy/Normal isn't. That means your Easy should be around 1-1.2 stars I think :o

That's for now, I liked the map so I will probably come back to mod the rest when I'm free, Good luck :D

Overall you kept distances and I think hitsounding and flow is on point. Really well-made kudos :P Good luck !


idk dude if i cant explain this clearly, i see that you're new to this. but at least the easiest diff of a mapset should have >2 stars well thats the point

Nostalgic wrote:
o/ m4m from your queue

m4m

General
  • Consider using another bg? It's a bit overwhelmed and stuffed full of words. i cant find better one



Insane


Good luck! :)


thanks
User avatar
Rhythm Incarnate
870 posts
Offline
Earned 1 kudosu.
hi

General
ur bg is awfully cropped. y not just use higher res to avoid cropping http://puu.sh/tJgv4/d8d9509210.jpg


Insane
some stuff at the start feels undermapped
00:09:382 (5,6) - drum roll starts at 00:09:382
00:11:882 - should acknowledge the snare here
00:12:227 - drum
00:15:244 (1) - dont need clap cos no snare like at 00:14:555
00:18:175 (1,2,3) - consistent spacing would look cleaner
00:23:261 (5,6) - soft clap and normal clap? check the rest of ur triplet hitsounding so that it's consistent with what the song provides. stuff like 00:26:106 (5) - 00:37:313 (1) - should have normal claps etc.
00:41:624 - 00:43:003 - normal claps would work better these cos it isn't a snare
01:05:675 - using the 1/4 here works pretty well
01:14:727 (1) - not really a fan of this cos you're giving emphasis to 01:15:072 - when there r 3/4 vocals that u should prioritise. maybe try like http://puu.sh/tJdtr/d188efc126.jpg for here and other places u do this
02:04:382 (1) - i think a 1/2 slider would work better to keep high density like u did for 02:03:348 (2)
02:12:744 - drag break forward


Hard
00:24:382 (4,5) - placement seems pretty random http://puu.sh/tJfsS/a09c877c6e.jpg
01:08:865 (4,1) - blanket looks rly off lol
01:42:830 (3,4) - stack 01:42:658 (2,3) - instead? 01:43:003 (4) - is pretty strong so u should have movement
02:06:279 (4,1) - not something u should do in a hard, too difficult to read with low ar
02:29:813 (3,4) - covering most of the reverse arrow


Normal
00:34:727 (1,3) - really bugged me that these didn't blanket. u could relocate some stuff so it does http://puu.sh/tJgc1/4b3e492ef8.jpg
01:50:244 (3,4) - emphasis http://puu.sh/tJgAM/d89b9e1e39.jpg


Easy
01:40:934 (1,2) - swap nc? works well cos of how strong 01:41:279 (2) - is

hitsound suggestions apply to all diffs

poke me when u get 12sp
User avatar
Rhythm Incarnate
1,232 posts
Offline
Pentori wrote:
hi

General
ur bg is awfully cropped. y not just use higher res to avoid cropping http://puu.sh/tJgv4/d8d9509210.jpg used


Insane
some stuff at the start feels undermapped it's my intention actually, i want to make the map more intense as the song goes on
00:09:382 (5,6) - drum roll starts at 00:09:382 yea ikr, i give the note landing to the guitar here
00:11:882 - should acknowledge the snare here same, i already did this 00:11:106 (1,2,3) - its weird to add another 1/4 imo
00:12:227 - drum &
00:15:244 (1) - dont need clap cos no snare like at 00:14:555 its fine, just more pressure because the next note is cymbal
00:18:175 (1,2,3) - consistent spacing would look cleaner done
00:23:261 (5,6) - soft clap and normal clap? check the rest of ur triplet hitsounding so that it's consistent with what the song provides. stuff like 00:26:106 (5) - 00:37:313 (1) - should have normal claps etc. they're more like soft claps imo
00:41:624 - 00:43:003 - normal claps would work better these cos it isn't a snare changed
01:05:675 - using the 1/4 here works pretty well okay
01:14:727 (1) - not really a fan of this cos you're giving emphasis to 01:15:072 - when there r 3/4 vocals that u should prioritise. maybe try like http://puu.sh/tJdtr/d188efc126.jpg for here and other places u do this ok
02:04:382 (1) - i think a 1/2 slider would work better to keep high density like u did for 02:03:348 (2) yes
02:12:744 - drag break forward done


Hard
00:24:382 (4,5) - placement seems pretty random http://puu.sh/tJfsS/a09c877c6e.jpg nope, i did intend this flow
01:08:865 (4,1) - blanket looks rly off lol
01:42:830 (3,4) - stack 01:42:658 (2,3) - instead? 01:43:003 (4) - is pretty strong so u should have movement
02:06:279 (4,1) - not something u should do in a hard, too difficult to read with low ar
02:29:813 (3,4) - covering most of the reverse arrow


Normal
00:34:727 (1,3) - really bugged me that these didn't blanket. u could relocate some stuff so it does http://puu.sh/tJgc1/4b3e492ef8.jpg
01:50:244 (3,4) - emphasis http://puu.sh/tJgAM/d89b9e1e39.jpg


Easy
01:40:934 (1,2) - swap nc? works well cos of how strong 01:41:279 (2) - is well idk just downbeat stuff

hitsound suggestions apply to all diffs

poke me when u get 12sp


others fixed, thanks !
User avatar
Spinner Sage
165 posts
Offline
Earned 2 kudosu.
quick m4m

Meta
明日への途中で
Ashita e no Tochuu de → Asu e no Tochuu de (from vocal & lyrics)

maybe you need chenge Romanised title.
plz check BN/QAT

Easy
00:26:451 (1,4) - overlap (nazi)
01:13:348 (1,4) - overlap (nazi)

Normal
00:30:589 (3,1) - i think bad overlap. try this → https://gyazo.com/64c18ecd92b486b25c7260ed247e54a2
01:53:348 (4,5) -  change? → https://gyazo.com/714bfe1dc89c533e95d2ac6801ffaa9c  (cuz 01:56:106 (4,5,6) - same melody)

Hard
01:41:279 - clickable? i think fun for Hard player and HardDTHDplayer https://gyazo.com/9d08cbc2e8f401ae33f8b53a61395be2
01:56:106 (1) - little curve. looks good. https://gyazo.com/e96550764b90ed34ccc6df6a42772f19

Insane
check Aimod
02:19:555 (1,2,3,4) - blanket
02:37:486 (1,2,3,4,5,1,2,3,4) - add drum-finish in some notes?

fun maps!!!!
gl
User avatar
Combo Commander
308 posts
Offline
Earned 1 kudosu.
Hi~ from my queue
Mod
General
  • Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768.
  • 00:13:003 kiai time should start at a long white line. if you just wanna a fountain just switch off next beat.
  • I dont think its a good idea to switch on/off kiai mod so frequently https://puu.sh/uaalP/907b1fbf86.png
  • spread: Normal -> harder.

Easy
  • Good for me.

Normal

Hard

Insane


Not much to say. Nice song and nice map. Star~
User avatar
Rhythm Incarnate
1,232 posts
Offline
Asuka_- wrote:
quick m4m

Meta
明日への途中で
Ashita e no Tochuu de → Asu e no Tochuu de (from vocal & lyrics) i took the romanization from album, is right imo

maybe you need chenge Romanised title.
plz check BN/QAT

Easy
00:26:451 (1,4) - overlap (nazi) its far imo
01:13:348 (1,4) - overlap (nazi)

Normal
00:30:589 (3,1) - i think bad overlap. try this → https://gyazo.com/64c18ecd92b486b25c7260ed247e54a2
01:53:348 (4,5) -  change? → https://gyazo.com/714bfe1dc89c533e95d2ac6801ffaa9c  (cuz 01:56:106 (4,5,6) - same melody) i kinda want variation right here

Hard
01:41:279 - clickable? i think fun for Hard player and HardDTHDplayer https://gyazo.com/9d08cbc2e8f401ae33f8b53a61395be2 i keep this so its same with insane
01:56:106 (1) - little curve. looks good. https://gyazo.com/e96550764b90ed34ccc6df6a42772f19

Insane
check Aimod
02:19:555 (1,2,3,4) - blanket
02:37:486 (1,2,3,4,5,1,2,3,4) - add drum-finish in some notes? nope it dont fit

fun maps!!!!
gl


Vanillas wrote:
Hi~ from my queue
Mod
General
  • Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768. its extended now
  • 00:13:003 kiai time should start at a long white line. if you just wanna a fountain just switch off next beat. both are fine imo
  • I dont think its a good idea to switch on/off kiai mod so frequently https://puu.sh/uaalP/907b1fbf86.png
  • spread: Normal -> harder.

Easy
  • Good for me.

Normal

Hard

Insane


Not much to say. Nice song and nice map. Star~



thanks !!
User avatar
Rhythm Incarnate
870 posts
Offline
No kudosu yet.
re

album cover says nanami sakuragaoka instead of sakuragaoka nanami, should probably use that instead? unless u have another official source
also i dont think there should be a space between ガーリッシュ ナンバー and + in artist field

insane
01:15:244 (5,1,2) - flows pretty uncomfortably, maybe use a sharper angle? or make spacing consistent
01:40:934 (1,1,2,3) - almost looks as if 01:40:934 (1,1) - is a 1/4 gap because its same spacing as 01:40:761 (7,1) . u should use more spacing to differentiate the rhythms
User avatar
Rhythm Incarnate
1,232 posts
Offline
discussed some stuff irc about metadata
anyway deleted the space, seems i missclicked it when i copy the title from the official website, also fixed stuff from the mod
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 22 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: