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This beatmap was submitted using in-game submission on Friday, November 10, 2017 at 5:14:11 PM

Artist: nameless
Title: Milk Crown on Sonnetica
Tags: deetz appleeaterx utaite
BPM: 254.92
Filesize: 8652kb
Play Time: 03:32
Difficulties Available:

Download: nameless - Milk Crown on Sonnetica
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---------------
wow not even 9 stars bad map







to be my #50 rankedi failed xd, ft. the 2 mappers that have the most influenced the way i see mapping
Last edited by Milan- on , edited 21 times in total.
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Logic Agent wrote:
:eyes:
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random modd

deetz
02:14:989 (1) - is offscreen for me

Apple
02:07:104 (4) - I don't know where you could put it but you could make the jump to this slider a little bigger
01:48:040 (3) - i was wondering why you stacked this one and not the others
02:25:345 (1) - maybe just make this a circle like the others :>

Milked
00:19:188 (2,4) - is the over lap here intentional you can have a little visual gap between 00:18:953 (1) -
00:22:130 (5) - this could be moved up to match 00:21:189 (3) - symmetrically
00:58:730 (2) - stack is off a little
01:49:334 (5) - stack is little bit off
02:33:701 (5) - maybe lower the spacing here to give a little more impact to 02:33:819 (1) -
02:35:702 (1) - stack is off
02:39:232 (4,5) - maybe ctrl h and ctrl j and then stack the slider end of 02:39:232 (4) - onto 02:37:467 (6) - just to make it more different
02:47:352 (2) - maybe increase the spacing a little bit to keep it consistent with things like 02:45:587 (3) -
03:01:592 (3,4) - maybe mover these down a little bit top stack with 03:00:533 (2) -
03:09:830 (1) - stack :>
03:26:070 (3) - maybe move this so it stacks visually with 03:25:247 (2,2) - https://puu.sh/xR2zz/8fd1c75c2e.png

sorry if i was useless :>
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apple godmode
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background
i got u new ones
the former is clearly the superior bg

1
Image

2
Image


7.33
00:21:071 (2,3,4) - 00:21:777 (1,2,3) - cool pattern but im not sure about the readability
00:33:663 (4,5) - ^ this stack was especially confusing
00:44:726 (3) - why stop following vocals suddenly to folo guitar?
00:47:786 (2) - i think a pause here (or at least a 1/1 like 00:49:669 (4) - ) would be better here
01:43:215 (2,3) - rip blanket
01:45:156 (2,3) - point 2 towards (3) more? this combo as a whole should be more connected imo
01:55:218 (1) - 2 sliders since it's essentially the same as 01:54:277 (1,2) - ?
02:29:347 (5,6) - if you're following the trill they're definitely not snapped to 1/4's lol (sounds something like this but definitely not on the 1/4 tho Image
02:32:171 (2) - to folow piano better Image
02:38:291 (2,3) - y is this 3/4 when theres clearly a guitar sound on the upbeat


aple
00:15:776 - i rly think this should be clickable Image
00:30:368 (2) - lol covered reverses are unrankable and the 2nd one is pretttty hidden
00:35:429 (3) - sounds real odd that u have this slider start on an inaudible beat
02:18:520 (1,2) - 1/3 lol


d tz
00:33:546 (3,4,5,1) - everything was flowing so nicely and then i c this ok but y tho
00:37:076 (3,4,5) - some symmetry wud be nice here
00:47:786 (3) - follows drums 00:48:374 (5,1,2) - hard follows vocals can u make up ur mind pls //same for others
01:14:029 (3) - rip blanket //also ctrl+g?
01:27:445 (1) - 1/2 reverse would be nice
02:44:293 (5) - ctrl+g would be so much nicer imo since it's not that stressed here


insane
00:17:541 (3) - rip stack
02:22:403 - circle here?
02:29:229 (2) - same about snap on top diff
02:39:232 (1,2) - 1/2 repeat maybe? or 02:42:998 (3) - will be kinda inconsistent lol
03:27:483 (1) - can u move dis to (426,378) for the aes

dis mapu made me turn on stack view B( but its okie


hard
mostly fine but i wish you kept all your 1/2s (at least the ones that arent a jump) visually consistent lol, 01:03:673 (1,2,3) - 01:05:674 (3,1) -

normal also okie

gl nyan
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Nevo wrote:
02:33:701 (5) - maybe lower the spacing here to give a little more impact to 02:33:819 (1) - impact is done to (5). (1) is not needed in the verse
02:39:232 (4,5) - maybe ctrl h and ctrl j and then stack the slider end of 02:39:232 (4) - onto 02:37:467 (6) - just to make it more different doesnt seem wrong my version tho ;;
02:47:352 (2) - maybe increase the spacing a little bit to keep it consistent with things like 02:45:587 (3) - it's 1x like 02:45:469 (2) -
35 196
sorry if i was useless :> it helped me !


Gaia wrote:

background
i got u new ones O COOL
the former is clearly the superior bg


7.33
00:21:071 (2,3,4) - 00:21:777 (1,2,3) - cool pattern but im not sure about the readability
00:33:663 (4,5) - ^ this stack was especially confusing the people i asked to play it, didnt have problems with any of them ;;
00:44:726 (3) - why stop following vocals suddenly to folo guitar? i did it a lot to break the monotony tho
00:47:786 (2) - i think a pause here (or at least a 1/1 like 00:49:669 (4) - ) would be better here
01:43:215 (2,3) - rip blanket
01:45:156 (2,3) - point 2 towards (3) more? this combo as a whole should be more connected imo
01:55:218 (1) - 2 sliders since it's essentially the same as 01:54:277 (1,2) - ? there's like a liitle hold in the vocals compared to the first one
02:29:347 (5,6) - if you're following the trill they're definitely not snapped to 1/4's lol (sounds something like this but definitely not on the 1/4 tho uhm i think mine work as 'simplification'. also it doesnt sound that off imo and is more intuitive this way while playingImage
02:32:171 (2) - to folow piano better simliar^ and i dont think 02:32:348 - is really worth mapping uhm Image
02:38:291 (2,3) - y is this 3/4 when theres clearly a guitar sound on the upbeat


insane
00:17:541 (3) - rip stack
02:22:403 - circle here?
02:29:229 (2) - same about snap on top diff same, it's so ambiguous that it should be fine
02:39:232 (1,2) - 1/2 repeat maybe? or 02:42:998 (3) - will be kinda inconsistent lol making 02:42:998 (3) - different fits much better the intensity change
03:27:483 (1) - can u move dis to (426,378) for the aes semi blanket is prettier jum88

dis mapu made me turn on stack view B( but its okie


hard
mostly fine but i wish you kept all your 1/2s (at least the ones that arent a jump) visually consistent lol, 01:03:673 (1,2,3) - 01:05:674 (3,1) - i wanted those repeaters a bit more spaced xd but eitherway, spaced the pixel overlapping ones

normal also okie

gl nyan


thank you both of you!
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pkhg wrote:
nice bg

te pillamos po compadre


    General
  • Según el mod assist no estás usando soft-hitwhistle2.wav
  • So every diff except normal has HP 5 lmao. better to set a spread


    Milkied
  • como que sólo varías entre 35 y 55 en el volumen, podrías darle un poquito más de énfasis a los kiai o 00:17:070 - con un 60%~? así como para que se note más la diferencia.
  • 00:18:012 - Supongo que en vez de usar el whistle por default querías usar el soft-hitwhistle2 o:
  • 01:02:731 (3,4) - mientras estaba jugando sentí que estos 2 sliders estaban muy juntos comparados con los demás, por lo que se nota bastante mientras se juega. quizás mover 01:02:496 (2,4,2) - un poco hacia abajo para que no se pierda la simetría? sino pues seguro sabrás hacer algo.
  • 01:26:739 (1) - hazle ctrl+g 2 veces, así queda más curvo y queda mejor imo
  • 01:31:682 - volumen en línea roja y verde son distintos.
  • 01:44:862 (1,2,3) - esta parte siento que es bastante distinta al resto de secciones que mapeas, pero aún así se ve/siente igual. Quizás podrías hacer algo como https://puu.sh/y36dT/c2144213c7.jpg? Enfatizaría más el cambio de ritmo creo yo.
  • 01:49:569 (1,2,3) - similar a lo de arriba ^
  • 01:53:100 (2,4,6,8) - Quizás agregarles NC para enfatizar que le vas agregando más distancia por cada beat blanco?
  • 02:06:751 (2,3) - blanket
  • 02:02:750 (1,2,3,4,5) - En este kiai es la única parte donde lo haces distinto comparado a los demás, además de que el stack 02:02:750 (1,4) - no me termina de convencer ya que puede confundir a la gente, más que nada porque me parece que es la única instancia donde haces algo así, el resto que son similares son del estilo 02:02:279 (3,4,5) - donde no hay overlap/stack.
  • 02:29:347 (5,6) - yo extendería los repeat hasta los tick azules ya que ahí aún se sigue escuchando el piano.
  • 02:35:937 - 02:36:172 - 02:36:408 - creo que quedaría mejor si sigues aplicando el finish+drum en esos ticks. No siento que existe una diferencia en la música como para poner claps, como que suena super raro.
  • 03:32:896 (1) - igual es un poco subjetivo, pero creo que podrías romper el ángulo final tirando esa nota un poco hacia arriba? y sólo quizás darle un poco más de distancia, pero no mucho xd quizás tirarlo para la izquierda también quede bien.


    apple's Expert
  • 00:15:893 (4) - compared with 00:16:011 - 00:15:776 - this sounds isn't really recognizable and feels like there shouldn't be a circle tbh. why not deleting it? tbh feels a bit weird having to tap a circle there.
  • 00:18:012 (1) - i honestly think you can give this a better shape D: https://puu.sh/y39o5/ae08372543.jpg moving the middle nodes like this could make it. i see you use it more times so maybe you won't change it xd
  • 00:24:366 (5) - tbh acording to the whole difficulty of the map, i'd like to see it as 2 circles, just similar as 00:23:896 (2,3) -
  • 00:28:368 (1,2,3,4) - why the stack? i feel like, because of the different notes of the piano, there should be a bit more of variation in these notes, rather than a normal stack of 4 notes. if it were with 3 notes i think it would be better too
  • 02:12:871 (5,6) - on all the kiais you don't use to place 2 circles as a stack, but instead you do something like 02:04:280 (2,3) - this kind of stack. maybe move 02:12:989 (6) - to 149|308~?
  • 02:55:237 (2,1,2) - the change of the flow doesn't really make sense at all for me, mainly because you go clockwise before and after that switch and it really confuses players, more with that bpm. why not cltr+g 02:55:472 (1) - ?


    deetz' Insaner
  • why insaner? xP
  • 00:14:128 (3,4,5,6) - compared to the previous notes of this section, i feel like all this combo is too tight, why not distance 00:14:128 (3,4) - from 00:14:716 (5,6) - a bit?
  • 00:15:776 (3) - add NC for different piano notes?
  • 00:37:312 - tbh i feel like this beat should be clickable. 00:33:193 (2,3) - here for example you followed vocals to start the slider on the red tick so you could map 00:33:546 (3) - as expected, so why not the same for the next one?
  • 00:40:607 (7,8,9,10,11) - maybe set better the structure for this pattern? i feel like the DS between them it's a bit inconsistent with others + i was a bit confused when playing it cause i didn't recognized the space in the timeline. https://puu.sh/y3aZq/eee19b1b4a.jpg
  • 00:46:138 (4) - i guess adding a nc would show better the change in spacing.
  • 01:01:790 - since you're mapping the vocals pitchs here i really feel like you should make this beat clickable. why not convert the 1/1 into a 1/2 + circle? would play better imo
  • 01:39:919 - feels weird/empty not to have a clap there D:
  • 02:14:989 (1) - offscreen? https://puu.sh/y3bvD/d460932ae7.jpg
  • 03:18:892 (3,4) - hmm i think that ctrl+g this and rearrange the hitsounds would work better, mainly because of the downbeat not being clickable, felt kinda confusing the rhythm for me tbh.


idk but looks cool the set with you three.

hope my mod is useful cause i'm a bit out of practice lol. gl!
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Nevo wrote:
Apple
02:07:104 (4) - I don't know where you could put it but you could make the jump to this slider a little bigger // more or less acts like a buildup (first kiai is 1/1 sliders, second kiai just denser rhythm, and third kiai even harder)
01:48:040 (3) - i was wondering why you stacked this one and not the others // idk i just feel like 3/4 (after this) is rly strange is 1/2 spam like this
02:25:345 (1) - maybe just make this a circle like the others :> // too dense for calm part

Gaia wrote:

aple
00:15:776 - i rly think this should be clickable Image // not exactly comparable, but since 00:16:011 (1) - (and all previous reverses land on signifcant beats) is also mainly offbeat, i think this should totally be fine
00:30:368 (2) - lol covered reverses are unrankable and the 2nd one is pretttty hidden // o
00:35:429 (3) - sounds real odd that u have this slider start on an inaudible beat // piano tho?
02:18:520 (1,2) - 1/3 lol // o

iYiyo wrote:

apple's Expert

*00:15:893 (4) - compared with 00:16:011 - 00:15:776 - this sounds isn't really recognizable and feels like there shouldn't be a circle tbh. why not deleting it? tbh feels a bit weird having to tap a circle there. // clickable at high bpm + stack to spaced pattern feels like jump (for finish emphasis)

*00:18:012 (1) - i honestly think you can give this a better shape D: https://puu.sh/y39o5/ae08372543.jpg moving the middle nodes like this could make it. i see you use it more times so maybe you won't change it xd // everyone hates my wave sliders :(

*00:24:366 (5) - tbh acording to the whole difficulty of the map, i'd like to see it as 2 circles, just similar as 00:23:896 (2,3) - // too hard, the map gradually gets harder (atleast with each kiai due to increased intensity), this would ruin it for me sadly

*00:28:368 (1,2,3,4) - why the stack? i feel like, because of the different notes of the piano, there should be a bit more of variation in these notes, rather than a normal stack of 4 notes. if it were with 3 notes i think it would be better too // same as above, other solution would be more sliders (boring), or spaced stream which i never use in this diff

*02:12:871 (5,6) - on all the kiais you don't use to place 2 circles as a stack, but instead you do something like 02:04:280 (2,3) - this kind of stack. maybe move 02:12:989 (6) - to 149|308~? // did smth else, i hope the new pattern is actually ok bc its a bit lame haha

*02:55:237 (2,1,2) - the change of the flow doesn't really make sense at all for me, mainly because you go clockwise before and after that switch and it really confuses players, more with that bpm. why not cltr+g 02:55:472 (1) - ? // this type of object structure is common throughout the map (01:07:910 (1,2) - ), players should already be able to expect slider leniency abuse


thanks!! https://pastebin.com/KKLyAdRv
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"iYiyo"
pkhg wrote:
nice bg

te pillamos po compadre


notice[list]

General

*Según el mod assist no estás usando soft-hitwhistle2.wav verdad

*So every diff except normal has HP 5 lmao. better to set a spread ops


Milkied

*como que sólo varías entre 35 y 55 en el volumen, podrías darle un poquito más de énfasis a los kiai o 00:17:070 - con un 60%~? así como para que se note más la diferencia. creo que esos estan bien porque ocupan normal sampleset, son mas ruidosos

*00:18:012 - Supongo que en vez de usar el whistle por default querías usar el soft-hitwhistle2 o: nu, solo se me olvido borrar el archivox d

*01:02:731 (3,4) - mientras estaba jugando sentí que estos 2 sliders estaban muy juntos comparados con los demás, por lo que se nota bastante mientras se juega. quizás mover 01:02:496 (2,4,2) - un poco hacia abajo para que no se pierda la simetría? sino pues seguro sabrás hacer algo. hice algo

*01:26:739 (1) - hazle ctrl+g 2 veces, así queda más curvo y queda mejor imo ok

*01:31:682 - volumen en línea roja y verde son distintos. ok

*01:44:862 (1,2,3) - esta parte siento que es bastante distinta al resto de secciones que mapeas, pero aún así se ve/siente igual. Quizás podrías hacer algo como https://puu.sh/y36dT/c2144213c7.jpg? Enfatizaría más el cambio de ritmo creo yo. creo que como esta funciona mejor con el resto del mapa, y asi tiene mas sentido lo que hago despues xd

*01:49:569 (1,2,3) - similar a lo de arriba ^

*01:53:100 (2,4,6,8) - Quizás agregarles NC para enfatizar que le vas agregando más distancia por cada beat blanco? oki

*02:06:751 (2,3) - blanket es semiblanket'd!xd

*02:02:750 (1,2,3,4,5) - En este kiai es la única parte donde lo haces distinto comparado a los demás, además de que el stack 02:02:750 (1,4) - no me termina de convencer ya que puede confundir a la gente, más que nada porque me parece que es la única instancia donde haces algo así, el resto que son similares son del estilo 02:02:279 (3,4,5) - donde no hay overlap/stack. vocals son diferente, por eso diferente ritmo. stack no es dificli la verdad y cambiarlo romperia mi figura : (

*02:29:347 (5,6) - yo extendería los repeat hasta los tick azules ya que ahí aún se sigue escuchando el piano. uhm creo que prefiero como esta porque es mas intuiitvo, pero hay veo si se me ocurre algo mas

*02:35:937 - 02:36:172 - 02:36:408 - creo que quedaría mejor si sigues aplicando el finish+drum en esos ticks. No siento que existe una diferencia en la música como para poner claps, como que suena super raro. los snares estan en la musica, e igual sirven ya que cambio el spacing xd

*03:32:896 (1) - igual es un poco subjetivo, pero creo que podrías romper el ángulo final tirando esa nota un poco hacia arriba? y sólo quizás darle un poco más de distancia, pero no mucho xd quizás tirarlo para la izquierda también quede bien. bueno

idk but looks cool the set with you three.

hope my mod is useful cause i'm a bit out of practice lol. gl![ sirvio harto, gracias w
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